RuneScape-2 launch plan B

Posted by: runescape  //  Category: Bounty Hunter

number of players have pointed out a potential problem with our original plan of duplicating everyones save-games to both RS1 and RS2.
The problem is this idea effectively duplicates all the items in the game, and gives people a whole extra set of items. Say someone decides to keep playing RS2, and knows they are never going to play RS1 again, then that player then has a whole set of items in RS1 they don’t want or need. They are likely to try to sell these ’spare’ items or try to swap them for RS2 items, or just give them away. All these extra items being disposed of will cause complete havoc with the RuneScape economy!

Another problem is that by having a cut-off point after which the account is copied, many players feel they have a ‘time-limit’ in which to gain as much as possible before the copy, and that after the copy it will be twice as hard to advance in both games at once as it was before it. This is clearly also a problem.

Many players have suggested that we just keep RS1 and RS2 linked, so that item/stat changes in one game also affect the other. However this unfortunately has even more problems.

Some things are inevitably going to be slightly easier to advance in RS1 and others slightly easier to advance in RS2. We will never be able to balance it EXACTLY. So if we share the stats between the games many players will continually switch between the games depending on what they are doing at the time. If everyone feels compelled to play both games together like this, then it is like it is just one game where the graphics vary depending on what you are doing! The whole argument for keeping RS1 was that it is a different game, and so shouldn’t be scrapped. If we join them together into one giant game, it makes a nonsense of the whole reason for keeping RS1. Also another problem with joining them together is that as we develop RS2 further we will be forever restricted with how we can improve RS2 since we will be forced to try to keep it compatible with RS1. This sounds truely horrible!

So here is what we are planning on doing instead:

1) When we launch RS2 the beta-accounts will still be scrapped, these were only for testing as we said all along.

2) Players profiles will NOT be copied, instead players will be given the choice of moving their profile to either RS1 *OR* RS2. So for instance players with a pure and a non-pure might decide to leave their pure on RS1 whilst moving their main account to RS2. We know some players will change their mind and want to move back and forth a bit. So for a 1 month period you will be able to move your profile between the 2 games, but no more than once every 3 days. After that everyone should have a good idea which they want to keep their account on, and no more moving will be allowed to stop RS1 from holding our new game back.

3) Since runes have a different value in RS2 compared to RS1, moving the profile will multiply/divide the number of runes in a stack to keep the overall value consistant, and stop players bringing loads of runecrafted runes into RS1.

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RS2 beta - date decided!

Posted by: runescape  //  Category: Uncategorized

Work on our massive ‘RuneScape-2′ update has gone very well in the last few weeks, and we feel sufficiently confident in our progress to finally commit to an exact date for the public beta test.
The beta test will begin here on www.runescape.com on the 1st-December-2003. For more info on how the beta will work please refer to our RS2 FAQ.

We would like to thank all our current members. Without your support this massive update wouldn’t have been possible. In recognition of this members will get first try of the beta on 1st-Dec, with a free-players launch following a few weeks later.

We are now going to focus all our resources on this update to make sure it’s ready on time.

Duplicated items in game

Posted by: runescape  //  Category: Christmas Gift

It has come to our attention that someone has worked out a way of duplicating or creating items in RuneScape unfairly. Particularly it seems they are doing this with christmas-crackers which produce party hats.
Obviously this is a pretty obscure problem, since it’s taken over 10,000 combined years of RuneScape playing for anyone to find it, but we’re determined to close this hole.

Update: This problem is now fixed, thanks for everyone who offered help. With respect to the reward we offered, this will be given to the person who sent the first email explaining how the object creation was done.

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Warning to fan site users

Posted by: runescape  //  Category: Beginners' Guide

Warning: It has come to our attention that two large but independent RuneScape fan sites (one run by W13 and another one run by Lightning) have recently been hacked. If you are not a user of the fansites in question you can safely ignore the rest of this message.

Unfortunately we cannot verify or guarantee the security of independent fan websites. Since we don’t control these sites there is no guarantee that they are safe to use, or that they are secure. We therefore always recommend you use such independant websites with extreme caution.

1) We have always stated that you should NEVER enter your password ANYWHERE except runescape.com. If you ignored this advice and used your runescape password on a fansite, then your account is in extreme danger, please change your password immediately!

2) We have always stated that you should NEVER download unofficial runescape software from fan-sites, because it may contain a virus or keylogger. If you ignored this advice your runescape account and computer is in danger, since the software may have been modified by the hacker. We recommend you delete it, install anti-virus and firewall software, and change your password.

As always we recommend everyone reads our security tips and doesn’t just ignore them!

Our own security has NOT been affected by this incident. Therefore to allow you to chat and talk in safety we are working hard to launch our own official forums. These are not ready yet since we want to make 100% sure they are secure first. When they are ready they will appear here on runescape.com.

Remember: If you receive any emails offering to let you “test” our new forums or any other new features, they are definitely fake, and should be deleted, all our testing is done in-house by our very own QA-team.

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Singapore server relocated

Posted by: runescape  //  Category: Beginners' Guide

Following a lot of negative feedback regarding the Singapore server we’ve decided to relocate it. It seems that it just doesn’t provide a better connection to most people in that part of the world, despite being physically nearer.
Our poll showed that even amongst people living in Australia and Singapore, a mammoth 63% found it WORSE than our other servers, and only 16% found it significantly better. This is very disappointing and clearly doesn’t justify keeping the server there. Especially given how much hosting costs are in that part of the world (10 times the price, of what we pay in san-franciso!)

Therefore our Singapore server is being taken offline today, and we are shipping it to Toronto - Canada, to see if it can be of more value to our users there.

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Quadruple Bank Space!

Posted by: runescape  //  Category: Beginners' Guide

We are pleased to announce that the Bank of RuneScape has recently finished extending its new secure vaults, deep under each branch.
“We felt,” a senior cashier commented, “that many of our customers needed more space for their belongings, and of course, we were only too happy to help!”

This move is the latest in the continuing expansion of the Bank of RuneScape, offering RuneScape members a fourth bank page.

“Its all a big con!” a downtrodden peasant was heard saying in the street, “all they want is to wear your party hats when you’re not around!”

New RS Engine Progress

Posted by: runescape  //  Category: Beginners' Guide

I know lots of you are wondering how the RuneScape engine update is progressing so I’ve taken a few minutes to update my progress chart with the latest figures.
This is my personal progress chart, and so only show aspects of the update that I am working on. We’ll probably get some of the other staff who are converting the maps and quests, to post their own progress reports too.

Andrew

——————————————————————————–

Andrew’s progress chart for RuneScape-Engine-Update

[Numbers in square brackets indicate updated progress as of 16th Jun]

Please note you can’t easily work out a release date from these numbers since the tasks are not all the same size or difficulty. For example the script interpreter is probably as complex as all the secondary tasks put together since it controls every single aspect of the game.

Not only are the tasks different sizes, but also as more tasks are completed it is possible to reuse earlier code more. For example the close-range combat took a long time to do, but the other combat types will be able to reuse much of the same code so should be far faster to complete. This is why it is difficult for us to give an exact release date

Primary tasks

Core modules
New 3d-engine - 95%
content delivery system - 90% - [95%]
internal map-build system - 90%
player management system - 100%
location management system - 100%
npc management system - 100%
object management system - 90% - [95%]
inventory management system - 90% - [100%]
login/save-game server - 10% - [70%]

Tools:
New animation tool - 100%
New map editor - 100%
New compression tools - 100%

Script system:
Specify new script system - 100%
Write new script compiler - 100%
Write new script interpreter - 50% - [90%]

Interface system:
Specify new interface system - 100%
Write new interface designer - 90% - [100%]
Write new interface interpreter - 60% - [90%]

Multi-way combat system:
specify new combat system - 80% - [100%]
close-range combat - 0% - [90%]
long-range combat - 0% - [10%]
duelling - 0%
prayer/magic - 0%

NPC AI
npc behaviour modes - 10% - [50%]
npc scripting - 0% - [90%]

Secondary tasks

Chat:
npc chat - 90% - [100%]
public chat - 10% - [50%]
friends-list - 0%

Non-scriptable interfaces:
mini-map - 100%
player design screen - 0%
title screen - 0% - [50%]

Complex interfaces:
inventory/wear system - 100%
shop system - 0%
trading system - 0%
bank system - 0%

Misc:
player route-finding - 90%
camera behaviour - 50% - [90%]
music/sound integration - 0% - [50%]
data collect module - 0%

Democracy is a beautiful thing

Posted by: runescape  //  Category: Uncategorized

The undeniable results of our recent Poll supporting Guthix as the god most players would like to hear from has dragged this elusive deity from whatever exactly it is he does for a living to answer some of your questions.
In very great depth.

You can see what this mysterious and previously hidden god has to say for himself in letters 12 available to read now.

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New Digsite Quest!

Posted by: runescape  //  Category: Beginners' Guide
Some say there are only two religions in the land of Runescape; Saradominist, or ‘the good’, and Zamorakian (’the bad’).
But there have been many other gods at work on the land…
For many ages religious wars wracked the lands, and the victors decided to write history as they saw fit, denying the existence of other deities. The zealousness of Saradominists and Zamorakians almost wiped all trace of other deities from the land… until now.

Now, a more enlightened and modern time, people thirst for knowledge and power, giving rise to those who follow no deity - for no deity meets their beliefs. Turning their back on their family religions older gods were rediscovered, altars, temples and holy places long forgotten are found once more.

Most recently a previously hidden altar has been discovered, buried deliberately under tonnes of rock and earth by a saradominist settlement that once existed nearby in their efforts to suppress its’ existence…

What wonders might exist there? What unknown treasures, or terrible secrets can be found in the digsite quest?

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Posted by: cow  //  Category: Christmas Gift

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