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So, you’ve decided to take a crack at Summoning? Whether you’re after a Minotaur to fight alongside you in battle, a Beaver to help you in your Woodcutting needs, or a Yak to carry your valuable items, Summoning is the skill for you. The following guide will hopefully make it a little easier for you to make sense of this wild skill.
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Requirements: This is a member’s only skill, and you must have completed the Wolf Whistle quest, which also gives you a brief introduction to the skill.
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Note: During this guide, when it is said you need something to “Summon a creature,” it actually costs nothing other than Summoning points (explained below) to bring a creature into the world of RuneScape. The materials are used to create Pouches which contain the ‘essence’ of the creature, and these Pouches are used to do the actual Summoning. Think of it like making a cocktail with all the ingredients, and then pouring it out when you want to.
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Important Locations
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Obelisks, Small Obelisks, & Shops
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Obelisks are an essential part of the Summoning skill. They allow you to create Pouches, Scrolls and also allow you to recharge your Summoning points (explained below), whereas Small Obelisks, dotted all around RuneScape, can only let you recharge your Summoning points. Large Obelisks are only found in several places:
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Taverley:
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Obelisk: Yes
Shop: Yes
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This is the easiest to access, as it is where you begin the quest, and is in a safe region. Simply enter Druid Pikkupstix’ house and climb through the trap door. Pikkupstix also runs a shop.
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Isafdar:
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Obelisk: Yes
Shop: No
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For those that have completed the Underground Pass will be able to access this Obelisk, located in the tunnel towards the end of Pass. You can get to it more easily by teleporting to Lletya using a Teleportation Crystal and walking to the cave entrance highlighted on the map. However, there is no shop at this location.
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Karamja:
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Obelisk: Yes
Shop: No
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The Obelisk on Karamja is located on the peninsula on the north-western tip of the island, near Brimhaven. It is just South of the gold mining spot used in the Heroes’ Quest. There are a few scorpions nearby, but plenty of plants to hide behind if you get in trouble! Unfortunately, there is no shop at this location.
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Mort Myre Swamp:
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Obelisk: Yes
Shop: Yes
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This Obelisk is located in Filliman’s Grotto, which can be accessed during and after the Nature Spirit quest. There is also a Wishing Well, which is actually a shop.
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Gu’Tanoth:
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Obelisk: Yes
Shop: Yes
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Gu’Tanoth is located to the south of Yanille, and luckily, you don’t need to complete any quests to use the Obelisk and shop. Bogrog also exchanges your pouches for spirit shards.
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Kharidian Desert:
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Obelisk: Yes
Shop: No
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This is found just south-west of Pollnivneach, across the bridge, to the west and down a ladder. Another way to get there is to travel to Nardah, where there is a bank, via Magic Carpet and walk east until you reach the ladder. Due to it being in the middle of the desert, there is no shop to be found. Be sure to bring your Standard Desert Traveling Gear (Desert Robes or Graahk Armour, Waterskins and a knife), and watch out for the level 63 Crocodiles!
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Piscatoris:
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Obelisk: Yes
Shop: No
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The Piscatoris Obelisk is located just South of the Fishing Colony, down a trapdoor. Although it is surrounded by crates, there is no store at this location.
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Summoning-Free Areas
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There are some places in RuneScape where you cannot Summon a creature, or take one in with you (usually Pets are allowed). These include places such as the Grand Exchange, the Mage Training Arena and some of the other Minigames.
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However, there are other areas (near Obelisks where you can infuse Pouches) where you still cannot Summon creatures, but you can take Familiars in with you.
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Pouches
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Getting Supplies
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To be able to Summon a creature, you need the following components:
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脗聽A Pouch, which can be bought from any of the Summoning stores for 1gp each. They are stackable.
脗聽Several Spirit Shards (depending on what you are Summoning), which can also be bought from any store, but for the price of 25gp each. These are also stackable.
脗聽A Charm, of which you would need a different color depending on what Pouch you are making. There are two groups of Charms – basic Charms, required for every creature (Gold, Green, Crimson and Blue), and Charms that act as material objects, and are listed under the “Acquiring Ingredients” section.
A material object. As Pikkupstix tells you, the entity you are Summoning needs to focus on something solid. This basically means you need something related to the creature you are Summoning, for example, you need a Raw Chicken to create a Dreadfowl Pouch (a Dreadfowl is a type of chicken).
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Charms are more difficult to get a hold of, as they are given as monster drops and are non-tradeable or obtained by Thieving from the average chests in Dorgesh-Khaan (level 52 Thieving required). Pikkupstix gives you a fair amount to start with, but the following creatures, listed by Jagex, have high Charm drop rates (most lower level creatures drop one Charm at a time, whereas higher levels, such as Dragons, drop multiple Charms, depending on how strong they are; e.g. a Fire Giant drops Charms one at a time, whereas the King Black Dragon drops four):
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Tags: Runescape Summoning Guide
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