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Now that you know where to get all those runes, we will proceed on to what we can do with them. Higher-level spells require more runes or a more expensive rune. Here is a table of spells, which you will be able to cast, as you level up to be a Mage.
Every spell gives experience when you cast it, even if you fail it. Combat spells (strike spells, bolt spells, blast spells, wave spells, god spells, crumble undead) give extra magic experience, as well as hits experience depending on the amount of damage you deal per spell. Non-combat spells (teleporting, alchemy, enchanting, charge, binding etc) do not give any extra experience besides the base experience; you also do not gain any hits experience when using such spells.
For combat spells you receive:
- 2 Magic XP per damage you inflict to your opponent.
- 1.33 Hits XP per damage you inflict to your opponent.
Below is a very informative table, which shows the spells you can cast at every level, their corresponding damage if they are an offensive spell, the base experience gained when casting that particular spell, as well as other important information you need to know about these spells.
Most of the time you will find that you will be using this set of spells when you perform magic, there are two other sets, however they are only for members. This table will go over the effects of each spell and the runes that are required to cast them.
| Picture | Level | Spell (Max Hit) | Effects | Runes Required | Base Exp |
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0 | Lumbridge Home Teleport | Teleports to lumbridge and takes 30 minutes to recharge – You cannot use this spell when in combat | No Runes Needed | 0 |
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1 | Wind Strike (2) | A basic Air missile | ![]() |
5.5 |
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3 | Confuse | Reduces your opponents attack by 5% | ![]() |
13 |
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4 | Lucky Lightning | Chance of a lightning bolt striking your opponent and causing extra damage | ![]() |
14 |
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5 | Water Strike (4) | A basic Water missile | ![]() |
7.5 |
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7 | Clear Mind | Chance of lowering your opponent’s Prayer points and giving part of them to you | ![]() |
17 |
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7 | Enchant Level 1 Jewelry | For use on Sapphire Jewelry | ![]() |
17.5 |
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9 | Earth Strike (6) | A basic Earth missile | ![]() |
9.5 |
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11 | Weaken | Reduces your opponents strength by 5% | ![]() |
20.5 |
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13 | Fire Strike (8) | A basic Fire missile | ![]() |
11.5 |
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14 | Earth’s Fury | Chance of knocking your opponent to the ground – agile opponents may resist this | ![]() |
24 |
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15 | Bones to Bananas | Changes all held Bones into Bananas | ![]() |
25 |
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17 | Wind Bolt (9) | A low level Air missile | ![]() |
13.5 |
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19 | Curse | Reduces your opponents defense by 5% | ![]() |
29 |
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20 | Bind | Holds your opponent for 5 seconds | ![]() |
30 |
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21 | Low Level Alchemy | Converts an item into gold | ![]() |
31 |
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23 | Water Bolt (10) | A low level Water missile | ![]() |
16.5 |
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24 | Sea Curse | Chance of a mighty bolt of water crashing down upon your opponent – This is negated by opponents wielding water staves, but is increased against fiery opponents | ![]() |
34 |
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25 | Varrock Teleport | Teleports you to Varrock | ![]() |
35 |
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27 | Enchant Level 2 Jewelry | For use on Emerald Jewelry | ![]() |
37 |
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27 | Magical Poison | Bolts count as having super poison with an increased chance of poisoning your opponent | ![]() |
37 |
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29 | Down to Earth | Chance of lowering your opponent’s Magic level | ![]() |
39 |
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29 | Earth Bolt (11) | A low level Earth missile | ![]() |
19.5 |
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31 | Lumbridge Teleport | Teleports you to Lumbridge | ![]() |
41 |
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33 | Telekinetic Grab | Take an item, you can see but cannot reach | ![]() |
43 |
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35 | Fire Bolt (12) | A low level Fire missile | ![]() |
22.5 |
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37 | Falador Teleport | Teleports you to Falador | ![]() |
48 |
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39 | Crumble Undead | Hits Skeletons, Ghosts, Shades and Zombies hard | ![]() |
24.5 |
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40 | House Teleport | Teleports you to your house | ![]() |
30 |
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41 | Wind Blast (13) | A medium level Air missile | ![]() |
25.5 |
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43 | Superheat Item | Smelt an ore without furnace | ![]() |
53 |
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45 | Camelot Teleport | Teleports you to Camelot | ![]() |
55.5 |
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47 | Water Blast (14) | A medium level Water missile | ![]() |
28.5 |
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49 | Blood Forfeit | Chance of losing 10% of your Hitpoints to inflict 20% damage on your opponent – Does not work if you can’t spare the Hitpoints | ![]() |
59 |
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49 | Enchant Level 3 Jewelry | For use on Ruby Jewelry | ![]() |
59 |
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50 | Iban Blast (25) | Summons the Wrath of Iban | ![]() |
30 |
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50 | Snare | Holds your opponent for 10 seconds | ![]() |
60.5 |
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50 | Magic Dart (19) | A magic dart of slaying | ![]() |
30 |
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51 | Ardougne Teleport | Teleports you to Ardougne | ![]() |
61 |
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53 | Earth Blast (15) | A medium level Earth missile | ![]() |
31.5 |
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55 | High Level Alchemy | Converts an item into more gold | ![]() |
65 |
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56 | Charge Water Orb | Needs to be cast on a Water Obelisk | ![]() |
56 |
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57 | Armour Piercing | Chance of negating a sizeable portion of your opponent’s defense against Ranged attacks | ![]() |
67 |
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57 | Enchant Level 4 Jewelry | For use on Diamond Jewelry | ![]() |
67 |
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58 | Watchtower Teleport | Teleports you to the Watchtower | ![]() |
68 |
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59 | Fire Blast (16) | A medium level Fire missile | ![]() |
34.5 |
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60 | Bones to Peaches | Converts bones into Peaches | ![]() |
65 |
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60 | Saradomin Strike (30) | Summons the power of Saradomin | ![]() |
35 |
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60 | Claws of Guthix (30) | Summons the power of Guthix | ![]() |
35 |
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60 | Flames of Zamorak (30) | Summons the power of Zamorak | ![]() |
35 |
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60 | Charge Earth Orb | Needs to be cast on an Earth Obelisk | ![]() |
70 |
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61 | Trollheim Teleport | Teleports you to Trollheim | ![]() |
68 |
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62 | Wind Wave (17) | A high level Air missile | ![]() |
36 |
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63 | Charge Fire Orb | Needs to be cast on a Fire Obelisk | ![]() |
73 |
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64 | Ape Atoll Teleport | Teleports you to Ape Atoll | ![]() |
74 |
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65 | Water Wave (18) | A high level Water missile | ![]() |
37.5 |
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66 | Charge Air Orb | Needs to be cast on an Air Obelisk | ![]() |
76 |
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66 | Vulnerability | Reduces your opponents defense by 10% | ![]() |
76 |
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68 | Dragon’s breath | Chance of inflicting a dragon’s breath hit against your opponent – Will not work if they are wielding an anti-dragonbreath shield or are a dragon | ![]() |
78 |
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68 | Enchant Level 5 Jewelry | For use on Dragonstone Jewelry | ![]() |
78 |
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70 | Earth Wave (19) | A high level Earth missile | ![]() |
40 |
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73 | Enfeeble | Reduces your opponents strength by 10% | ![]() |
83 |
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74 | Teleother Lumbridge | Teleports target to Lumbridge | 84 | |
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75 | Fire Wave (20) | A high level Fire missile | ![]() |
42.5 |
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79 | Entangle | Holds your opponent for 15 seconds | ![]() |
91 |
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80 | Stun | Reduces your opponents attack by 10% | ![]() |
90 |
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80 | Charge | Temporary increases the power of the three God Spells | ![]() |
180 |
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82 | Teleother Falador | Teleports target to Falador | ![]() |
92 |
| 85 | Tele Block | Stops your target from teleporting | ![]() |
95 | |
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87 | Life Leech | Chance of doing extra damage and healing a small amount – Does not work on undead, as they have no life to leech | ![]() |
97 |
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87 | Enchant Level 6 Jewelry | For use on onyx jewelry | ![]() |
97 |
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90 | Teleother Camelot | Teleports target to Camelot | ![]() |
100 |
After completing the Desert Treasure quest members have the opportunity to buy the Ancient Staff from Eblis for 80,000gp. This staff is extremely powerful as it allows you to auto-cast Ancient Magicks. For more information, visit the Ancient Magicks guide.
Upon completion of the Lunar Diplomacy quest, members with a level of 65 magic or higher have the ability to swap their regular spell book to the Lunar spell book. Lunar spells are a special form of magic crafted by the people of Moonclan island, largely making use of the astral rune.
Teleport tablets were introduced to the game when Construction was released. They are made in the study room of a player’s house, using the lectern. Teleport tablets are stackable, therefore making them really useful and also very easy to use. A teleport tablet will break after you’ve used it. The table below shows the locations that you can teleport to, and the experience gained. (Note: Experience is gained from making the tablet, not by breaking it).
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