Runesape Updates - FAQ

Posted by: admin  //  Category: Runescape Updates, runescape news

This sticky has been created in response to the most commonly asked questions regarding this week’s updates.
 
Whilst we continue to gather feedback, we will add any other frequently asked questions regarding this update to this thread.

Be sure to come back regularly as the list of questions may expand!
“Which minigames are closed in a PvP world?”

The following areas have been disabled on PvP worlds:

• Barbarian Assault
• Bounty Hunter
• Castle Wars
• Clan Wars
• Duel Arena
• Fist of Guthix
• Tears of Guthix
• Trouble Brewing
• TzHaar Fight Pit
• Falador Party Room

The enabled minigames have all been given a right-click option so that you are able to access them quickly.

In addition, players cannot use the Item Lending feature on PvP worlds.
“Is there single and multi-way combat?”

The single and multi-way combat zones will remain as they currently are in-game. For example, central Falador will be multi-way combat whereas Lumbridge will be single.
“How can I increase my chances of getting good drops?”

Several factors determine the value of the drops you can receive. These include, but are not limited to:

• your Combat level
• your opponents’ Combat level
• the value of items you are carrying
• the value of items your opponent was carrying
• how long you have survived in a dangerous area on the PvP world
• how many players you have killed on the PvP world recently
• whether you are in a hot zone.

Drops will improve if you are carrying at least 75,000 coins’ worth of items (or 25,000 coins’ worth on a free world) that you will lose if you die - your three most valuable items are not included in this. To get better drops, your victim must also lose at least 25,000 coins’ worth of equipment.

Note that if you risk significantly more than 75,000 coins in items, your drops will not improve further, nor will they improve if your opponent loses 25 million coins’ worth of items - the values are minimum boundaries.
“Does the skulling mechanic work as it did in the old Wilderness?”

Yes, it is the same. 

If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
“Are Revenants on the PvP Worlds?”

No, but they will remain on non-PvP Worlds.
“Has the Teleblock spell come back?”

Yes, the Teleport Block is back in the normal spellbook.

As before, successfully casting this spell on an opponent will prevent them from teleporting for 5 minutes (this time is reduced if you use the Protect from Magic Prayer when you are hit). The spell cannot be renewed while you are under its effect and you will be immune to Teleblocks for one minute after it has worn off.
“Will I get a gravestone if I die?”

As stated in the news article, before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone.

Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.
“How will Summoning affect combat on PvP Worlds?”

The way combat level works will be slightly changed so that Summoning is only taken into account if you are actively using it. If you have a familiar out, are carrying a familiar pouch, or have recently dropped a familiar pouch, Summoning will be included in your combat level. Otherwise, Summoning will not be included. Whichever combat level is currently active decides who you can and cannot attack.
“Will we be able to attack other players with cannons?”

No, the cannon can only attack NPCs.
“Won’t players abuse the easy access to safe areas if they don’t work like the Mage Bank?”

If you are considered in combat when you enter a safe area, you won’t be safe for an additional 10 seconds, which gives your opponent a chance to finish you off (roughly three rounds of combat).
“Will players be able to kill me over and over when I respawn?”

No. The Lumbridge castle, including the courtyard, is a safe area, so respawning here leaves you entirely safe. Additionally, on PvP Worlds, the respawn points for Falador and Camelot have been moved into the west Falador bank and the Seers’ Village bank, to guarantee that players are safe when they respawn.
“Are the new items available on non-PvP Worlds?”

No, all of the new items can only be obtained by killing players on the PvP Worlds.
http://forum.runescape.com/forums.ws?15,16,624,57747890

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