Legends Quest

Posted by: cow  //  Category: Runescape Quests

Items Needed: At least 5000 gp, Woodcutting axe, combat gear, 5 Charcoal, 5 Papyrus, Lockpick, Pickaxe, 1 Soul Rune, 1 Mind Rune, 1 Earth Rune, 2 Law Runes, 60 Water Runes, 6 Cosmic Runes 2 Gold Bars, Hammer, Uncharged Orb and Runes to Charge it (doesn’t matter what element), 1 cut version each of Diamond, Ruby, Emerald, Sapphire, Jade, Red Topaz, and Opal (The last 3 you can get by mining at Shilo), Rope, Adrigal, Snakeweed, Prayer potions HIGHLY recommended
Skills Needed: 107 minimum quest points. Levels: 56 Magic, 52 Mining, 50 Agility, 50 Crafting, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting, 45 Herblore, 42 Prayer, Kill a lvl 182 Nezikchened
Quests Required: Waterfall, Hero’s Quest, Family Crest, Shilo Village, Underground Pass Quests

To begin this quest, speak with the Guards outside the Legends Guild. Ask about the quest, and you’ll enter the gates. Speak with Radimus Erkle in his side building to begin the quest.

You have 2 things to do: Map the Kharazi Jungle using the Radimus Notes he gives you, Charcoal, and Papyrus. To enter the Jungle, you need an axe and machete. You also need to win the friendship of the natives, and take a trophy back to the Legends Guild.

BEFORE YOU BEGIN THE MAIN PART OF THIS QUEST: You’ll be running around quite a bit to retrieve parts from the bank or to make things. Keep teleport runes on you at all times. The machete and axe will also come in handy, so keep those two items around at all times.

MAPPING KHARAZI

The gp, melee combat gear, charcoal, and papyrus will come in handy for this section.

Grab the machete out of the cupboard. Head to Shilo Village, and buy yourself 5 pieces of charcoal and papyrus from the General Store there. From there, exit the village and speak with the local Jungle Forester to get info on the Kharazi Jungle.

Slash through the bush with your machete to enter the jungle.

Run straight south past the lvl 90 Native Savages and lvl 64 Jungle Wolves to the beach. The beach is your friend in this stage - enemy concentration is small. ‘Complete’ the Radimus Notes to map the section of the Jungle you’re in, which should be the middle part.

Head all the way to the West and East ends of the beach to map the west and east sections, respectively. Note that if your crafting level is low, you can bungle the map and waste a piece of papyrus, which is why I told you to buy 5 pieces. If you can’t locate where to do your map, refer to the following image.

After you’ve completed the map, its time for the hard part. You must find and befriend a native, despite the fact that every native you’ve seen is a ’savage’ hostile. Exit out of the jungle, and speak with the Forester again. Now, he/she mentions a special item that will attract the attention of natives. He/she will want something for it.

Use your completed map on the forester. He/she will give you the Bull Roarer in return for letting him/her copy the map.

Enter the Kharazi jungle again, and swing your Bull Roarer a few times. A native named Gujuo will walk up to you. Converse with him for a bit.

He’ll reveal that the Totem of the Kharazi people was possessed by an evil spirit, and that you’ll have to make a new pole by cutting a Sacred Yommi Tree. He then tells you that the only way to get a Yommi Tree is to plant the seeds, which are in the possession of a man named Ungadulu. Ungadulu himself is held captive in the northwest corner of the Jungle, in a cave concealed by rocks.

CAVERN CATACOMBS

Toss the extra charcoal and papyrus, and pull out the lockpick, pickaxe, runes, and gem.

Head to the NW corner of Kharazi and search those aforementioned rocks, the larger Mossy Rock in particular. It’ll prompt you into crawling through a crevice. Do so, and keep trying if you fail.

Search the nearby table and bed in the cave, then search the crate on the other side of the flame walls for another clue. Reading the 3 clues will reveal that Ungadulu is possessed by an ‘ancient one’.

Investigate the wall of flames in the cavern. You’ll speak with Ungadulu, who is obviously possessed. You can’t do much.

We’re making a deviation here - you won’t be able to kill Ungadulu without an item that you’ll get by going through a dungeon.

Search and enter the bookcase in the corner to find yourself in another cavern. Search the Ancient Gate and you’ll find you need a lockpick. If you have one, keep attempting to pick the lock and you’ll break in.

If you have a pickaxe, you’ll be able to smash your way through the next batch of boulders. Finally, use your strength to break through the last door.

Run past the lvl 83 Death Wings and jump the jagged wall. Search the Marked Wall on the side to see a puzzle. Insert, IN THIS ORDER, 1 Soul Rune, 1 Mind Rune, 1 Earth Rune, and 2 Law runes to spell out ‘SMELL’. Enter the door.

You’ll find yourself in another part of the cavern, with many pools. Search the stalagmites to find a message. What you have to do is place a gem on each of those carved stalagmites. Each stalagmite will only take one type of gem, all the others will not react.

Once you’ve placed every gem, move to the indicated spot to pick up the Book of Binding.

NOTES ON BOOK OF BINDING: You can prepare vials of Holy Water by using the book to enchant empty vials, then filling those vials at the holy water. They will assist in the Yommi Tree section.

KILLING UNGADULU

Pull out your combat equipment here, and food + potions.

Exit the cavern. Swing your Bull Roarer again to summon Gujuo. Ask him about the pure water, and he tells you to make a vessel from the ‘Metal of the Sun’, bless it, and fill it with the pure water. He’ll hand you a sketch of what he’s talking about.

The Metal of the Sun is Gold, so get yourself two Gold Bars and use on an anvil to make a gold vessel. Note that you can fail at smithing it, so more gold bars may be needed. (You’ll probably end up having to leave the area, so return to Kharazi).

Swing the Bull Roarer once you’re back in the Kharazi Jungle, and ask Gujuo to bless it. Each time you fail, you lose 5 prayer points, so Prayer Potions are recommended.

In any case, after you’ve blessed it, head to the holy pool. Use your machete to cut the nearby reed. Use the reed on the pool, and your bowl will fill with the pure water.

Pull out your magic combat gear, and head back into the cavern. Use your bowl on the flames to get through. Search the desk, and take the tome. It basically states that you’ll have to kill Ungadulu with magic.

Equip your combat gear and use the Book of Binding on Ungadulu. Fight Nezikchened. Note that he drains your prayer, so take prayer potions.

Speak to Ungadulu after you’ve killed Nezikchened, and he’ll give you three Yommi Tree seeds. Use your Yommi Seeds on your water-filled Gold Bowl. Walk through the flames (Ungadulu will protect you) and exit the cavern.

RESTORING THE SACRED WATER

Restock your food and potions, and take your uncharged orb(s) and runes to charge them. Keep your lockpick and pickaxe handy. You’ll need a rope and 3 vials for this section also.

First, head to the Holy Water. Note that the Holy water shrine has instead become a pit of ooze and decay. Since you need Holy Water to plant the Yommi Tree, swing the Bull Roarer to summon Gujuo. Speak to him, and he’ll tell you to seek the source of the spring using a Bravery potion made from Ardigal and Snakeweed.

Refer to the Jungle Potion guide if you don’t remember where they are. Go out and make the potion using Ardigal and Snakeweed on a water vial. Once you have your bravery potion, re-enter the dungeon that you were at before, and go all the way to that room where you found the Book of Binding.

Now, see the magic door at the end? Search it and read the riddle. The way to open it is to cast a charge orb spell, *on* the door. Do so.

You’ll appear in a room with a large hole and a number of barrels. The barrels don’t give anything useful. What you have to do is use your rope on the winch in the middle, and drink your Bravery Potion and climb down.

You’ll land on a ledge. Try to pick up the wizard’s hat to hear an explanation of the area by Viyeldi. What you have to do is get through the area and defeat the 3 warriors: Tojalon, Senay, and Devere.

WARNING HERE: You’ll suffer major damage if you fall off this path. Keep your hp in tip-top shape.

Move through the path and climb past the rocky ledges. Either way, you’ll make it down even if you fall. Confront San Tojalon, Irvig Senay, and Ranalph Devere. Kill them all (they are all lvl 100-ish melee fighters), and take their crystal pieces.

Head to the northeast corner and use your crystal pieces on the furnace to retrieve a heart piece. The heart piece will tell you to bring life to the dragon’s eye.

The minimap will outline a dragon. Use your heart crystal at the eye to charge it. Use the heart piece on the recess near the southeast gate to open the magic portal. You’ll enter the next stage of the cavern.

You’ll see some lessers, ignore them. Run past, and push a boulder to initiate contact with Echned Zekin.

He’ll tell you that, to get the source, you must kill Viyeldi, the guy you met earlier.

EASY WAY: Go back to Ungadulu and hand him the dagger. He’ll give you a spell, Holy Force. Use the spell on the spirit to initiate combat immediately. Nezikchened won’t drain your prayer and won’t use his dark dagger attack.
Note: If you do it this way, you’ll need another orb and runes to re-enter the door.

HARD WAY: Go back up and climb the pathway to the blue hat, and try to grab it. When Viyeldi comes up, stab him with the dark dagger.

You’ll now have a glowy dark dagger. Head back to Echned.

Push the boulder and go through the conversation. Kill Nezikchened. Again. Same rules apply. Note that he can throw a dark dagger at you sometime during the battle, which will do mondo damage if you’re hit.

After you’ve killed him, enchant your 3 vials using your Book of Binding, and push boulders out of the way to get at the sacred water underneath. You may as well take 3 vials of holy water. From here, teleport out of the cavern. I don’t think you want to walk all the way back.

PLANTING THE YOMMI TREE

Take your Yommi Seeds, Golden Bowl, and the Holy Water with you on this one if you banked them. A hatchet is required also. Note that the Sacred Spring is flowing again.

Head back to some bank and restock with potions and food. From here, get back into the Kharazi jungle and fill your bowl with Sacred water. Plant a Yommi seed in a patch of fertile soil.

Use the sacred water on it to make it grow. From there, Use your axe on it to cut it down. Trim it quickly - if you leave it too long, it’ll rot. Keep using the axe on it until you get a Totem.

You’re going to have to replace the corrupted Totem pole with your own one. Use your totem on the corrupted totem, and you’ll end up fighting Nezikchened again. Those holy waters you have can also deal major damage if you throw them at him.

IF YOU DID IT THE EASY WAY: You’ll fight Nezikchened, same rules apply, rip him to pieces.

IF YOU DID IT THE HARD WAY: You’ll actually fight those 3 warriors you fought earlier, *then* Nezikchened. Slightly harder. Prayer is key to outlasting your opponents. Nezik will drain your prayer, and is stronger than if you had done it the easy way.

After you kill him, replace the totem and Gujuo will hand you a gilded Totem.

Return to the Legends Guild and speak with Radimus Erkle. Open the Legend’s Guild door and speak with Erkle inside to complete the quest.


Reward: Access to the Legends Guild , 4 Quest Points, 7650 exp in 4 skills excluding Runecrafting

King’s Ransom

Posted by: cow  //  Category: Runescape Quests

This is a members-only feature.

Start Point: Speak to the Gossip outside of Sinclair Mansion
Skill Requirements: Level 45 Magic, Level 65 Defence
Quest Requirements: Must have completed the Black Knights’ Fortress, Merlin’s Crystal, Holy Grail, Murder Mystery, and One Small Favour Quests
Items Needed: Black Full Helm (obtained during quest), Black Platebody, Black Legs, Bronze Medium Helm, Iron Chainbody, piece of Granite, & Telekinetic Grab Runes (can be obtained during quest)

Talk to the gossip outside of the Sinclair Mansion to start. Then, talk to the guard for some more information. The guard will ask you to break into the house and gather evidence. Smash the window near the dog handler to get in the mansion.

Pick up the scrap paper on the ground floor, and the address form on the second floor. In that same room (as the address form), search the bookcase to find the Full Black Helm.

After presenting the evidence to the guard by selecting each option, he will ask you to learn about the family history. Talk to the Gossip, and select each option.

Next, go to the Seers Village Courthouse - directly south of the Sinclair Mansion - and talk to Anna, in her cell. She will ask you to be her defense lawyer and tell you to gather some testimonies from the servants. Go back to the Mansion and talk to the butler, maid, and dog handler about everything. When you think you’ve gathered enough evidence, go back to the courthouse to represent Anna’s case by selecting to go downstairs.

In court, follow these helpful legal tips to win the case:

- Call the maid as a witness and ask about the thread and the murder.
- Call the dog handler as a witness and ask about the poison.
- Call the butler and ask about the dagger

The jury will plead not guilty.

Exit through the gate and talk to Anna. She will inform you of a statue with a secret handle at Camelot - it is on the east side of the castle’s boundaries. Head to it and use it to get inside.

When you get into Camelot, you will notice that Anna has set up a scheme with Morgan Le Faye to screw you over. She will hit you with her staff and you will almost DIE but end up in jail really - with Merlin and the gang for company!

Oh we’re tough and able…

When you are in jail, speak to Merlin about his plans and the current situation.

So, as it turns out, when Lord Sinclair originally gave Camelot to the Knights, his kids did not approve. Thus, they teamed up with Morgan La Faye of the Renegade Knights and the Black Knights - both of which do not approve of King Arthur and his lackeys. So, the kids murdered their dad, the Renegade Knights took over Camelot, the Sinclair punks moved in, Morgan stole the Holy Grail and encased King Arthur in Granite, and now he is being kept in the Black Knight’s Fortress.

Merlin is a clever chap and he knows what to do. He figures that if he can get out, he can trick the Sinclair children out of Camelot - he’s lost his magic, you see. He trusts that you can reach King Arthur, and to free him he knows you’ll need the Holy Grail - which is somewhere in Keep La Faye, where they are being kept. But the problem remains that everyone is stuck in the dungeon.

Click the vent in the wall and it will show a cutscene of the knights helping Merlin get the hell out of that place.

Then, use Telegrab on a guard to retrieve a hairclip (if you don’t have the runes ask the knight’s for help until they have given you an air rune and a law rune) and use it with the metal gate to open the following puzzle.

You will need to get all the tumblers on their correct heights to beat the lock - it’s kind of like the board game Mastermind. Keep guessing.

You will then arrive at the upper levels of Keep La Faye, where the Knights of the Round Table mean business. Go a few floors up until you arrive at a table. Search that table. There are 9 boxes on the table. There is a riddle that tells which box contains the grail:

Three empty boxes, three dangerous boxes, two hold rubbish, and one has the grail.

As shown, it is the weird pink box.

When you have the grail, make your way to East Ardougne and pay a visit to Wizard Cromperty as instructed by Merlin. He will give you an animated rock spell and tell you to obtain a Black Full Helm, Platebody, & Legs; as well as a Bronze Medium Helm, Iron Chainbody, and a piece of Granite (this can be mined the desert quarry south of the Bandit camp).

When you have these supplies, go to the Black Knights Fortress, west of Edgeville and north of the Dwarven Mines. Put on the iron chainbody and bronze helmet and enter through the smaller door. Go down to the dungeon and free arthur by clicking “Free Arthur”.

When he is all set, talk to him. You will then give your Iron Chainbody & Bronze Medium Helmet disguise to King Arthur. Leave the dungeon and meet King Arthur at Camelot.

Congratulations! Quest Complete!

Rewards: 1 Quest Point, 5,000 Magic experience, 33,000 Defence experience, 5,000 EXP Lamp (for use in any skill over level 50), & access to the Knight Waves Training Grounds

Jungle Potion Quest

Posted by: cow  //  Category: Runescape Quests

Start Point: Speak with Trifitus in the largest hut in Tai Bwo Wannai on Karamaja, south of Brimhaven. Circled in black on the map.
Requirements: Completed Druidic Ritual Quest
Items Needed: None needed, although you must run past/fight Jogres (Level 53) and Tribesmen (Level 32, can poison)

Reference Map:

Speak with Trifitus and accept the quest. He’ll tell you he needs some herbs to make a potion to commune with the gods.

Snake Weed: You’ll find this quite a ways south west of Triftus’ hut. It’s marked in red on the red on the map. You have to search Marshy jungle vine to find it. Once you’ve gotten it, ID it and head back up to Triftus.

Ardigal: This is on a peninsula north east of Trifitus’ hut. Its marked in blue on the map. Search the palm tree for it. Once again, ID it and head back to Trifitus.

Sito Foil: This is directly south from the middle hut in Tai Bwo Wannai. Search the Scorched Earth to get it, and then head back up to Trifitus after IDing it. The spot is marking in white on the map.

Vocenia Moss: This is almost directly south east of Trifitus’ hut. You must search the normal rocks for it. The spot is circled in purple on the map.

Rogue’s Purse: This is the last one you must find, and is slightly more difficult than the others (which isn’t saying much). Be careful, there are Jogres (Level 53) in here. To get it, you have to head north east, near to where the Ardigal was. Then head back west along the north side of the ridge. You’ll come to a spot where you can Search Rocks (marked green on the map). Search them and head down inside.

Head down the south east passage, and on the northern wall there will be a spot where you can Search fungus covered cavern wall. Do it, ID the herb, and head back to Trifitus.

He’ll thank you, and then you’re done. Congratulations.

Reward: 1 Quest Point and approximately 800 Herblore Experience

In Search of the Myreque Quest

Posted by: cow  //  Category: Runescape Quests

Start point: Talk to the Stranger(Vanstrom Klause) in the corner of the Hair of the Dog Tavern in Canifis
Requirements: Must have completed Priest in Peril and Nature Spirit Quests, Level 25 Agility and the ability to defeat a level 97 foe
Items Required: Some Coins,1 Steel Longsword, 2 Steel shortswords, 1 Steel Dagger, 1 Steel Mace, and 1 Steel Warhammer, Druid pouch(with 30 ‘nature’ in it), Silver Sickle(b), 6 planks, 225 steel nails, and a hammer.
Specific Item Information
Planks: Can be bought in Mort’ton shop after Shades of Mort’ton Quest. It is recommended you do that quest first if you can, but if you do not wish to you can find planks at Barbarian Outpost or in the Wilderness.
Silver Sickle(b): Sickle Mould is sold in Al Kharid Crafting Store. Craft a Sickle at a furnace with one silver bar. The Silver Sickle can be blessed by using it on the altar in the Grotto of Mort Myre.
How to Acquire Druid Pouch(with ‘nature’): This was from the Nature Spirit Quest, You’ll find the Pouch in the Grotto, and You’ll have to Cast Bloom on various logs, bushes and branches in the swamp to obtain items from nature to Fill the Pouch, This is my favorite spot to cast bloom, in the western portion of the swamp, it has 2 Bushes, 3 branches and 3 logs:

I’d recommend 30 natures in your druid pouch

- Speak to the Stranger(Vanstrom Klause), in the corner of the bar in Canifis, He’ll be sitting on a chair. He’ll tell you his friends are in trouble, and that some see them as terrorists, whilst others think of them as freedom fighters! He says his friends need weapons, and that the boatman in Mort’ton might be able to help!

- After you speak to him, head south with the steel weapons through Mort Myre to the eastside town of Mort’ton. Speak to Cyreg Paddlehorn. He’ll be resistant and say “It’s too dangerous!” to help the Myreque anymore.

- Now you’ll have to persuade the boatman to let you use his boat, meaning you’ll have to go through all the chat options until you find the option “What kind of man are you to say that you don’t care?”, which then he’ll allow you to us it, as long as you have something to protect yourself from the Ghasts.

- Once you show the boatman the pouch, he’ll tell you, that you need 6 planks(3 for him, and 3 for you) which can be bought at the shop in Mort’ton. Give him the planks, and he’ll tell you once you get to the Hollows, Head north until you find an unusual tree.

- Pay him 10 gp to use the boat, once you get to the Hollows. Head north until you find an unusual tree and climb up it. As you walk the bridge, you’ll need to repair the planks as you walk along it. Climb down the other side of the bridge when you’re done.

- Walk north and speak to Curpile Fyod, Tell him you want to help the Myreque, he’s suspicious of you and asks you questions before he unlocks the doors. The following should help you with the questions, you can also ask the boatman to find out more about the Myreque.

Radigad Ponfit: Mercenary from Asgarnia.
Veliaf: The Leader
Ivan: The Youngest of the Group
Sani Piliu: The Girl
Harold Evans: A bit hot headed.
Polmafi Ferdygris: The Brains, Used to be a Clever Scholar.
Family that rules Morytania: Drakens.
Reason they’re named the Myreque: ‘hidden in the myre’

- After you’ve answered the questions correctly, head north a bit and open the wooden doors. Look inside for Stalagmite to squeeze-past to a secret entrance:

- Once you’re in you’ll be in the presence of the Myreque. Speak to their leader, Veliaf Hurtz. Then introduce yourself to everyone else and ask questions.

- Warning: Be prepared for a fight Once you’re done speak to Veliaf again.. and a shifting mist will enter the room! It’s Vanstrom! He tricked you! and He kills two of the Myreque members(Sani and Harold)! Now you must kill his pet! He’s really easy, You shouldn’t need any food or prayer unless you have low defense:

- After you’ve killed him, he’ll drop 4 big bones, and 2 uncut rubies. Talk to Veliaf again, ask him to how to get out and he’ll tell you of a hidden entrance through a secret wall, which leads to the inn. Leave the room and head north and go through the secret wall and up the ladder and you’ll be near the Hair of the Dog Tavern. Talk to the Stranger in the corner who seems oddly ‘familiar’… Quest Complete!

Rewards: 2 Quest Points, 600 attack experience, 600 defence experience, 600 strength experience, 600 hitpoints experience, 600 crafting expericne. “The Shortcut” to Mort’ton.

runescape

Posted by: runescape  //  Category: Uncategorized

For example, to make the line of text, “Selling cut ruby!”, display in red, we would use - red:Selling cut ruby!.
To have the text scroll and be displayed in cyan, we would use - cyan:scroll:Selling cut ruby!

The Split Private-chat option is to turn split private chat on or off. If you have split private chat set to ‘Off’, then all private messages you receive will happen in the main game text window, and will be a dark red colour.

If you turn split private chatOn‘, all private messages you receive will appear on top of the chat window, and will be coloured a light blue colour. This makes it easier to spot when there is a lot of public chat going on.

The Accept Aid option allows you to specify if you would like to be able to receive some help from friends in the form of teleportation. This can be useful at various times, especially in times of danger. If you turn Accept aid ‘On‘, then other players will be able to use their teleportation spells on you. If someone tries to teleport you, an interface will pop up, you will then need to accept this aid before you can be teleported.

If it is set to ‘Off’, then you will not receive this interface and therefore will not be able to be teleported by others.

The Move speed option allows you to select whether your character walks or runs. The number displays your character’s energy level.

If you set move speed to ‘Run‘, each time your character moves they will run. Running reduces your character’s energy level, though, and your character can only run as long as the energy level is more than 0%. When it gets to 0%, your character’s move speed will automatically be changed to walk.

Weight also affects your energy. If you are carrying lots of heavy items, your total weight will be increased, making your energy decrease even faster if you try to run. Your run energy will recharge slowly if you stop running. It recharges faster if you have a high Agility level. Some potions and foods can also restore run energy.

If you press the ‘Ctrl‘ button on your keyboard while clicking, your character will run to the place you clicked on instead of walking, even if you have the move speed option set to ‘Walk‘.

The House button will open your house options, which you can only use if you have purchased a house from the Real Estate Agent. For further information about houses, please see the Construction section of the Knowledge Base.

Emotes

The emotes options button allows you to control your character’s behaviour.

This interface contains the Emote Animation buttons. These are a number of pre-defined actions your character can perform. Use these if you want to add a little movement to your chat!

Emotes that are available to the player are rendered in full colour, while those that are currently locked are displayed as shadows of figures. Players can unlock these emotes by completing quests, special holiday events and random events. You might like to start opening new emotes by exploring the Stronghold of Security.

Music controls

The music options button allows you to access the music interface.

A list of all the music tracks available in RuneScape is displayed in this interface.

The top-left button controls how music is selected and played, in this example the music player is set to ‘automatic’. It can be toggled to ‘Manual’.

When the Auto button is highlighted, the music player is in automatic mode and RuneScape automatically selects the appropriate music track to play depending on the player’s surrounding environment or quest being experienced. If you select a music track from the list while the player is in “Auto” mode, it will change the mode to “Manual” mode.

In ‘Manual’ mode you can click in the list of music tracks to select a song to play. You will only be able to select tracks that have been unlocked.

The second button is the Loop button. When it is highlighted, the music player enables music looping. When music looping is enabled, the same track that is playing is repeated when it ends. This button can be toggle on and off and can be used in either Auto or Manual mode.

In the image of the music player to the left, the song “Fanfare” is currently playing. The songs displayed in red are locked and can not be accessed by the player at the moment. As the player explores RuneScape, completes more quests and visits various locations, these tracks will be unlocked, giving the player access to them.

Music tracks that the player can access are displayed in green. For example, in the image to the left, the track “Arabian” is available for the player to listen to.

Game options

Posted by: runescape  //  Category: Uncategorized

The games option button gives you access to options that influence the way the game behaves.

The first of the bar options controls the Screen brightness. If you are having problems seeing what is going on in the game windows, try adjusting the brightness.

The other three controls affect the music, sound effects and area sounds in-game. You can either turn these off or set different volume levels for any of them. The further to the right you set them, the louder they will be.

The buttons below these bars will be highlighted red if they are turned on.

The Mouse Buttons option allows you to toggle between using two mouse buttons or just using one to control the game. In ’single button’ mode, menus will always appear when you click on objects with more than one option or if you click several objects at once. Some people find this easier, and it’s also handy if your mouse only has one button!

The Chat Effects option allows you to turn chat effects on and off. Chat effects are ways of making your chat text appear coloured or animated. This is popular with players who want to attract a little extra attention to what they are saying.

The default colour for chat text is yellow, but there are other colours available to use with your chat text. These colours are red, green, white, cyan and purple.

The table below shows all the available effects that can be used to alter how the text is displayed.

Effect Function
flash1 Make the text change colour between red and yellow
flash2 Make the text change colour between cyan and blue
flash3 Make the text change colour between dark green and light green
scroll Makes the text move across the character’s head, from right to left
shake Make the text vibrate quickly up and down
wave Make the text move up and down slowly
wave2 Make the text move up, down, inwards and outwards slowly
slide Make the text drop down from above the character’s head
glow1 Makes the text gradually change colour from red through to orange, yellow, green and cyan
glow2 Makes the text gradually change colour from red through pink, magenta, blue and then back to red
glow3 Makes the text gradually change colour from white to green and white to cyan

How does the Lootshare system ensure ‘fairness’?

Posted by: runescape  //  Category: Uncategorized

When an item is dropped, its value is calculated using the Grand Exchange. Each player is given a ‘virtual’ share of that value in LootShare points. The system then chooses a player to receive the drop. The system looks at the points for all players in the group and whoever has the most LootShare points stands the greatest chance of getting the drop.

The person who gets the drop then ‘pays’ for the drop in those same points, thus reducing the chance that player will get the next drop. So, if someone else in your group gets a valuable drop, your LootShare points and chances for the next drop increase a lot. If they get a less valuable drop, your points increase by less.

These points are stored from game session to session, but they will tend towards zero by a percentage every day.

How to set up a LootShare Clan Chat channel:

Posted by: runescape  //  Category: Uncategorized

The owner of a Clan Chat channel (see the top of the page for how to set one up) can activate LootShare on the bottom-left of his Clan Setup menu. The owner can then decide who LootShare is available to, by selecting a rank. Everyone of this rank or above can activate LootShare and receive drops in multiway combat areas.

Note: Any monster drops are allocated to the clan or player who has done the most damage to the creature. For this reason, LootShare can only be activated on certain worlds. This is so that solo adventurers do not have clans gathering the majority of rewards.

How to start LootShare:

To join an existing LootShare clan, you must be of a suitable rank, be on a LootShare world and be on the correct clan channel. Once you have satisfied these conditions, you can click on the grey bag of loot in the sidebar of your Clan Chat interface. After a short period of time (during which your loot icon will have an hourglass over it), you will be able to LootShare with your friends!

When a monster dies, you will be informed if you have received the drop, so you can go and collect it. See below for an example of how this message will be displayed.

If you are unlucky enough to receive a small, or less valuable, share of the monster’s drops this time round, then you will be much more likely to receive a better share in the future. This way, everyone sharing loot should receive an equal share, given enough time! Note that the distribution of drops is based on the market value of items (as determined by players trading) rather than the shop price.

LootShare will not allow untradeable items to drop, as these are either quest items or items that should be earned by an individual player and not a group.

Note: You must be within 16 squares of a kill to receive any rewards from it.

Kicking People from Chat

Posted by: runescape  //  Category: Uncategorized

If you find that someone is abusing a chat channel, and you have the privilege, you can ‘kick’ them from the chat. To do this, right-click on the player’s name and select ‘Kick’. This will drop them from the channel and prevent them from joining again for one hour. You can only kick a player with a lower rank than yourself - the owner ranks above everyone in this regard.

Note that if everyone leaves the chat channel, then all ‘kicks’ will be lifted and those players will be able to join again.

If you’d like to keep someone from joining your chat channel, you can place them on your ignore list. This will prevent them from ever joining your clan chats. If you wish to allow them to enter again, simply remove them from your ignore list.

LootShare

LootShare is an entirely optional way for you and your clan to share monster drops in multiway combat areas. The sharing of items is fair, and is designed to ensure that everyone receives an equivalent value of rewards over a period of time. This system cannot be used for drops gained by player-killing.

Using the Chat Channel

Posted by: runescape  //  Category: Uncategorized

As noted earlier, you must click ‘Join chat’ and type in the name of the channel owner to access a clan chat channel. Be aware that you must do this even if you are the channel owner. Also be aware that you can join a chat channel even if the owner is offline. This is another good reason to have a few people that can kick from chat if you are offline.

To use the chat channel, all you need to do is type before anything you write. If you are connected to a channel this will automatically be sent to everyone else in the chat.

To leave the chat again, simply click the ‘Leave chat’ button that has replaced the ‘Join chat’ button.

If someone is abusing the chat channel and breaking any of the Rules of Conduct, they can still be reported as normal.