The Great Orb Project

Posted by: cow  //  Category: Minigame Guides

Description: Ever wondered how runes are actually created when you turned essence into runes? In another dimension wizards have conducted a thorough investigation in the process of crafting runes. They have come to the point that none of them can agree on whether the green or yellow orbs are more important in the process. The ongoing dispute has lead to this team base mini-game.

Safety: This mini-game is safe because you do not have to battle creatures or players.

Contents:
- Requirements
- Recommendations
- Start Point
- To Start
- Getting Started
- Playing The Game
- Strategy
- Hints and Tips
- Rewards

Requirements:
Levels:
50 Runecrafting

Quests:
Rune Mysteries

Recommendations:
Levels:
A high Runecrafting level.

Items: Explorer’s ring, Abyssal pouches

Start Point: Runecrafting Guild.

To Start: Speak to Wizard Acantha or Wizard Vief.

Getting Started:

The Great Orb Project is a team game, consisting of a Yellow and a Green Team. To join a team, right click a team leader and select “Join”. If this is your first time playing, you will be told the basics of the mini-game. If there is already another game taking place, you will not be able to join until it has finished. You will be told to go try the other team, when one of the teams is full.

Wizard Acantha is the leader of the Green Team.

Wizard Vief is the leader of the Yellow Team.

Once you have joined a team, you will be given 4 items to be used in the mini-game.

Image Item Name Use
Runecrafter hat Indicates what team a player is on
Attractor Used to attract orbs
Repeller Used to repel orbs
Barrier Generator Creates barriers to stop orbs

When both teams are ready to start, proceed through the portal that appears on the northern edge of the room. The game has now started. If you do not go through the portal while you are on a team or exit during the game, you will have to wait 15 minutes until you can join another game.

The Mini-game consists of 6 rounds for F2P and 8 for P2P, each lasting 2 minutes. The rounds take place at the following Runecrafting altars.

Air
Mind
Water
Earth
Fire
Body
Chaos (Members Only)
Nature (Members Only)
Playing The Game:

Once you have entered the portal, you will find yourself at the Air Altar. There will be green and yellow coloured orbs around the edge of the alter.

During the game, your interface will indicate you the following information about the game:

At the bottom right of the screen, there is a circle that shows you how much time is left until the end of the round, and how many orbs each team has directed to the altar.

At the top, the screen shows which altars the teams have been to and who won. The green team won the first round, the second round was a tie, the yellow team won the third round and they are currently playing the fourth round.
The aim of the game is to get as many of your colored orbs to the altar by using the given wands. The attractor-wand will pull orbs towards yourself, whilst the Repeller-wand will push them away. Use the Barrier Generator to create temporary barriers, which stop orbs from passing. One can destroy barriers by selecting their “Destroy”-option.
During the last 30 seconds of each round, you will not be able to use your wands on the orbs of your opponents. Once a round has ended a portal will appear, which will take you to the next altar. Between each round you have a short period of time at your disposal to use the randomly awarded essence to craft runes. When the final altar has been fought for, a portal will take you back to the Runecrafting Guild, where you will be granted your reward in the form of tokens.

Strategy:

This mini-game requires teamwork.

The best strategy is switch between the Attractor and Repeller wands to get orbs past obstacles and towards the altar faster. An alternate way of using the same strategy is to have one team member using a Attractor, whilst the other one uses a Repeller. To pull orbs at a certain angle have team members pulling or pushing from different angles. Having several members pulling one orb will save you a fair amount of time.

To give the opposite team a hard time getting the orbs towards the altar you may your Repeller wand to push their orbs further away from the altar. Barriers can also be set up to prevent orbs from passing. It is best to place barriers in between the standing stones. Some teams tend to set up barriers near the edges of the arena, where the orbs respawn, to block them from being pulled towards the center of the arena. These barriers will, however, not stop orbs from moving when they are already being pushed or pulled.

Because orbs need to touch the altar in order to be counted in the score, it is advised to stand on the other side of the altar when pulling the orb. Otherwise, you might block the orb from touching the altar.

Hints and Tips:

If you do not care which team you will be one, you may sign up with any of the wizard apprentices. They will randomly assign you to either the green or yellow team.

The velocity at which you can push or pull an orb depends on your Runecrafting level. Player with a high Runecrafting level will be able move orbs much faster than others.

Remember not to use the portals represented by the transportation icon to access the next altar, as they will teleport you out of the game. You may use these portal if you want to leave a game.

If a person leaves by using the exit portal, the game fill automatically come to an end.

For the runes crafted during the game, you will receive double the amount Runecrafting experience. Member are therefore advised to take pouches with them and save up their essence for the Chaos or Nature altar.



Rewards:

For each altar that a team wins, each player on that team receives 100 tokens with an additional 200 for the team that won the most altars overall. If both teams won the same number of altars overall, each player receives 25 additional tokens. Even if your team lost, you will be giving 10 tokens for the effort. Additionally, each player will be rewarded an extra amount of tokens based on the quality of their play, whether their team won the game or not.

These token can be used to claim the following items from the wizard Elriss.

Essence:

After each round has ended, whether you lost or won it, you will be awarded a random number of essence (Rune for F2P, Pure for P2P). You can use this essence to craft runes in between rounds. Additionally you may buy more essence from Elriss, each for the price of 1 token.

Runecrafter Robes:

Runecrafter robes yield you a bonus to your Runecrafting whilst playing The Great Orb Project mini-game. These clothes can be stored in the Costume Room of your Player Owned House).

Item Name Image Token Cost Stats
Runecrafter hat 1000 Attack: Stab +0, Slash +0, Crush +0, Magic +3, Range +0
Defence: Stab +3, Slash +3, Crush +3, Magic +3, Range +, Summoning +0
Other: Strength +0, Prayer +0
Runecrafter robe 1000 Attack: Stab +0, Slash +0, Crush +0, Magic +5, Range +0
Defence: Stab +5, Slash +5, Crush +5, Magic +5, Range +5, Summoning +0
Other: Strength +0, Prayer +0
Runecrafter skirt 1000 Attack: Stab +0, Slash +0, Crush +0, Magic +4, Range +0
Defence: Stab +4, Slash +4, Crush +4, Magic +4, Range +4, Summoning +0
Other: Strength +0, Prayer +0
Runecrafter gloves 1000 Attack: Stab +0, Slash +0, Crush +0, Magic +2, Range +0
Defence: Stab +2, Slash +2, Crush +2, Magic +2, Range +2, Summoning +0
Other: Strength +0, Prayer +0

Staffs:

Talisman staves are used in the creation of Runecrafting staves and the Omni-talisman staff. Both type of staves act as Runecrafting talismans/tiaras. They also make it easier to distract the eyes in the Abyss. To attach a talisman to the staff, simply the use the staff or talisman on the corresponding altar.

Note: The law staff has no combat bonuses, and can therefore be taken onto the island of Entrana. Staves which have not been assigned to an altar cannot be wielded.

Item Name Image Token Cost Stats
Talisman staff 10,000 Cannot be wielded
Runecrafting staff N/A Attack: Stab +0, Slash -1, Crush +7, Magic +5, Range +0
Defence: Stab +2, Slash +3, Crush +1, Magic +15, Range +4, Summoning +0
Other: Strength +33, Prayer +0

Runecrafting Teleport Tablets:

Runecrafting teleport tablets are similar to the teleport tablets made in Player Owned Houses. These tablets will teleport a user directly to the entrance of the altar. You may only access those altars for which you have the Runecrafting level and the corresponding talisman, tiara, or runecrafting staff.

*Members-only

Item Name Image Token Cost Requirements To Use
Air altar teleport 30 1 Runecrafting
Mind altar teleport 32 2 Runecrafting
Water altar teleport 34 5 Runecrafting
Earth altar teleport 36 9 Runecrafting
Fire altar teleport 37 14 Runecrafting
Body altar teleport 38 20 Runecrafting
Cosmic altar teleport* 39 27 Runecrafting
Chaos altar teleport* 40 35 Runecrafting
Astral altar teleport* 41 40 Runecrafting,
Lunar Diplomacy quest
Nature altar teleport* 42 44 Runecrafting
Law altar teleport* 43 54 Runecrafting
Death altar teleport* 44 65 Runecrafting,
Mourning’s Ends Part II quest
Blood altar teleport* 45 77 Runecrafting,
Legacy of Seergaze quest
Runecrafting guild teleport* 15 50 Runcrafting

Talismans:

*Members-only

Item Name Image Token Cost Requirements To Use
Air talisman 50 1 Runecrafting
Mind talisman 50 2 Runecrafting
Water talisman 50 5 Runecrafting
Earth talisman 50 9 Runecrafting
Fire talisman 50 14 Runecrafting
Body talisman 50 20 Runecrafting
Cosmic talisman* 125 27 Runecrafting
Chaos talisman* 125 35 Runecrafting
Nature talisman* 125 44 Runecrafting
Law talisman* 125 54 Runecrafting

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