Start: Begin by speaking to the Archaeologist at the Bedabin Camp.
Skills: 50 Firemaking, 50 Magic, 10 Slayer, 53 Thieving.
Quests: The DigSite Quest, Priest in Peril, The Temple of Ikov, The Tourist Trap, Troll Stronghold, Waterfall Quest.
What You Need: 20+ Prayer Potions (4 dose); 10-15 Shantay Passes or a Camulet and Ugthanki Dung to recharge it; Waterskin(s) (4) and Desert Robes are suggested; Charcoal; Tinder Box; a Pestle and Mortar; Spice/Gnome Spice; a Cake (or something else ’sweet’); 1 Silver Bar; 1 Blood Rune; Climbing Boots; Spiked Boots (see ‘rewards’ in quest guide); a Facemask; 1-50+ Lockpicks; 6 Molten Glass; 6 Steel Bars; some Ashes; 12 Magic Logs; 1 set of Normal Bones; the Ice Gloves; and at least 650 coins.
Recommended Skills: A high Agility level will be a distinct advantage, ability to defeat extremely tough enemies above level 150, 43+ Prayer, 60+ Magic, 60+ Attack, it can be done without Prayer for pures but it may be much harder, 38+ Herblore.
Recommended Quests: Enakhra’s Lament, for Camulet teleportation; Heroes Quest, so you already have the Ice Gloves, and so you can recharge glories; Garden of Tranquility, Ring of Charos (a) for cheaper carpet rides; The Feud, for cheaper carpet rides; Eadgar’s Ruse, for Trollheim teleport; Nature Spirit, to get through the swamp without losing food to Ghasts via the use of Druid Pouches; In Search of the Myreque, for a faster and less dangerous way to the Graveyard (and less risk of losing food if you haven’t done Nature Spirit); Fairy Tale Part 2: Cure a Queen, for Fairy Ring transportation system.
Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.
Tags: Camulet, Desert Treasure, Digsite Quest, Distinct Advantage, Fairy Ring, Fairy Tale, Garden of Tranquility, Magic 10, Molten Glass, Myreque, Nature Spirit, Pestle And Mortar, Pures, Quest Guide, Silver Bar, Spiked Boots, Steel Bars, Thieving, Tinder Box, Tourist Trap
Leave a Reply
You must be logged in to post a comment.