Runescape MERLIN’S CRYSTAL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: King Arthur, Camelot Castle.
Quest difficulty level: Medium.
Reward: Excalibur Sword.
Quest points gained: 6.
Required Items: Tinderbox and Bread.
NPC: Sir Mordred (lvl 39).

MERLIN’S CRYSTAL QUEST WALKTHROUGH
Talk with King Arthur, and ask him if you are allowed to join the Knights of the Round Table. He will tell you about Merlin who is trapped in a crystal, and tell you to talk with the other knights. Go outside and talk with Sir Gawain, and ask him how Merlin got trapped. Now go upstairs and talk with Lancelot, ask about how to get in to the Morgan Le Faye Stronghold.
Lancelot will tell you that you need to get in using a boat. Now go to Catherby, and speak with Arhein. Ask about where he sails to, and if you can get a lift. He will tell you not yet, since he is waiting for a box of candles. Now go to the back of the candle shop, just north of the boat, and hide in the box there. You will be transported to Keep Le Faye.
Once you’re at the Keep, go up the 2 sets of stairs, and kill Sir Mordred (lvl 39). Once you’ve killed him, Morgan Le Faye will appear. Ask her how to get Merlin out of the crystal, and she will tell you that you need the sword Excalibur, a black candle, bat bones and some magic words. Ask her where to find Excalibur and the magic words.
Bat bones: Well, since you’re there anyway, you might as well get the bat bones first. Go down the stairs, out of the doors and kill a bat.
Black Candle: Start by going to Arhein and ‘check’ the crate to the north. Get a bucket from it, now go north to the house with a insect repellent in. Pick it up. Go to the beehives to the west of Catherby, and use the repellent on one of them. Then choose “Take from”, and your bucket should fill with wax. Take this back to the candle maker in Catherby, and get him to make the black candle. Use a tinderbox on it to light the candle.
Excalibur: Firstly, you need a bread to do this part. Go to the Lady of the Lake, she is found south of Taverly, and ask her about the sword. After that, go to the jewellery store in Port Sarim, and try to open the door. A beggar will appear, give him your bread, and he will turn in to the Lady of the Lake, who will give you your Excalibur.
Magic Words: You will need to go to the Chaos Altar north of Varrock. ‘Check’ it, and you will get this line: ‘Snarthon Candtrick Termanto’
Go back to Camelot and outside in the garden, find the fountain on the north-eastern part of the grounds, and under the little building, there will be a circle-like thing on the floor, stand in the middle of it, and drop the bat bones. A Spirit will appear, if you say the right words, it will obey you, if not, you must fight it. You will wish that Merlin could be freed. The spirit is level 92. Go to the south-eastern ladder, up the 2 set of ladders, and use your Excalibur on the crystal. Now go back to King Arthur, and he will reward you.
MERLIN’S CRYSTAL QUEST WALKTHROUGH
Talk with King Arthur, and ask him if you are allowed to join the Knights of the Round Table. He will tell you about Merlin who is trapped in a crystal, and tell you to talk with the other knights. Go outside and talk with Sir Gawain, and ask him how Merlin got trapped. Now go upstairs and talk with Lancelot, ask about how to get in to the Morgan Le Faye Stronghold.
Lancelot will tell you that you need to get in using a boat. Now go to Catherby, and speak with Arhein. Ask about where he sails to, and if you can get a lift. He will tell you not yet, since he is waiting for a box of candles. Now go to the back of the candle shop, just north of the boat, and hide in the box there. You will be transported to Keep Le Faye.
Once you’re at the Keep, go up the 2 sets of stairs, and kill Sir Mordred (lvl 39). Once you’ve killed him, Morgan Le Faye will appear. Ask her how to get Merlin out of the crystal, and she will tell you that you need the sword Excalibur, a black candle, bat bones and some magic words. Ask her where to find Excalibur and the magic words.
Bat bones: Well, since you’re there anyway, you might as well get the bat bones first. Go down the stairs, out of the doors and kill a bat.
Black Candle: Start by going to Arhein and ‘check’ the crate to the north. Get a bucket from it, now go north to the house with a insect repellent in. Pick it up. Go to the beehives to the west of Catherby, and use the repellent on one of them. Then choose “Take from”, and your bucket should fill with wax. Take this back to the candle maker in Catherby, and get him to make the black candle. Use a tinderbox on it to light the candle.
Excalibur: Firstly, you need a bread to do this part. Go to the Lady of the Lake, she is found south of Taverly, and ask her about the sword. After that, go to the jewellery store in Port Sarim, and try to open the door. A beggar will appear, give him your bread, and he will turn in to the Lady of the Lake, who will give you your Excalibur.
Magic Words: You will need to go to the Chaos Altar north of Varrock. ‘Check’ it, and you will get this line: ‘Snarthon Candtrick Termanto’
Go back to Camelot and outside in the garden, find the fountain on the north-eastern part of the grounds, and under the little building, there will be a circle-like thing on the floor, stand in the middle of it, and drop the bat bones. A Spirit will appear, if you say the right words, it will obey you, if not, you must fight it. You will wish that Merlin could be freed. The spirit is level 92. Go to the south-eastern ladder, up the 2 set of ladders, and use your Excalibur on the crystal. Now go back to King Arthur, and he will reward you.

Detailed Boss Information

Posted by: runescape  //  Category: Runescape Quests

Damis

He has 2 forms, use Protect from Melee with both if you can. The first form (Level 103, 95 HP) is easy and just drains about half your prayer at the beginning of the battle. The second form (Level 174, 160 HP) can be extremely hard if you let him drain your prayer. He drains your prayer 4-6 points every time he hits and he hits fast and up to 28+ damage. You will need lots Prayer Potions and a Ddp++ to poison him. Claws of Guthix is useful to drain his Defense. His Defense is extremely high so it is very hard to get melee damage off. You can use a safe spot northwest of where he attacks you (it is still in multi combat area) to hide and eat. You cannot safely use Magic, Range or a Halberd from this spot, when you do you will automatically walk to where Damis can attack you and most likely take damage and lose prayer points from his attack.

Kamil

He is Level 154 with 130 HP and can be hard to Melee because every time he freezes you it will stop your melee attack and you will have to attack him again manually. He uses Melee and Ice Magic that will freeze you in place (and can do quite a bit of damage). Use Protect from Melee; Mystic or Dragonhide armor should deflect some of his magic attacks. He has medium HP, so several good Fire Magic attacks can finish him off. Take food for the damage he will do with Magic attacks. He is in an area where your stats (noncombat included) will be drained 1 or more points every 5-10 seconds you are there.

Fareed

He is Level 169 with 130 HP and does incredible Melee damage if you let him but not if you use Protect from Melee. He can do up to 43+ damage if you don’t have Protect on! He uses a magic attack that seems similar to Flames of Zamorak (which can do up to 20-30 damage and drain your Magic level) but he rarely uses it and it doesn’t seem to do much damage when he does. It is unconfirmed whether it drains any stats or not. He has medium HP, so a few good Water Waves will finish him off. You will want Prayer Potions, some food and Water Blast or Wave runes; a Dragon Weapon/Abyssal Whip; or high level Range weapon.

Dessous

He is Level 139 with 200 HP and uses powerful Melee (about 10+ each hit) and semipowerful Range and Magic attacks. The Magic and Range attacks will send what looks like purple bats at you that do 5 damage for each type (10 damage total each time he uses it). If you use Protect from Range or Magic it only cancels out one of them so you still get hit 5 damage. Use Protect from Melee and use Claws of Guthix or any high level Magic attack or a good Melee Weapon. Dessous has medium HP, and several good hits will do him in. You can also use any attack type you wish. Take good food, Monkfish or better to heal from this Magic/Range attacks. Crumble Undead does not effect him, he is not classed as Undead.

 

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About Magic Carpet Transportation

Posted by: runescape  //  Category: Runescape Quests

The carpet normally costs 200gp per ride, with the Feud quest done or a Ring of Charos (a) it’s only 100gp and with both it’s 75 gp. You cannot hold anything in your weapons slot if you take the carpet. To get around this go into the desert and your Shantay Pass will disappear, just unequip your weapon and take the carpet.

You will not have to take the carpet at all if you have completed the Enakhra’s Lament quest and have your Camulet ready. It has 4 charges and can be recharged by using Ugthanki Dung (camel dung) on it.

You can also use the Fairy Ring teleportation system if you have started Fairy Tale Part 2: Cure a Queen and reached the point where you learn about the Fairy Rings. The fairy ring combination is “BIQ,” and it will bring you to outside of the Kalphite Lair.

There is also the Pharaoh’s Sceptre found in the Pyramid Plunder minigame that can be used to teleport to the Desert Treasure Pyramid (Jaldraocht).

And finally the house teleport if you have a house in Pollnivneach.

The Archaeologist
As rumors abound you must have heard them and being interested in adventures like any good adventurer you will want to go off and find this treasure.

To start this adventure you must talk to the Archaeologist at the Bedabin Camp right beside the Magic Carpet. If you have not completed all of the quests that are required for this quest than he will just be ‘lost in his thoughts’. If you have completed all the quests required than he will tell you that he thinks there is a treasure in the desert and he wants you to take some notes to the Terry Balando, the Archaeological Expert at the Exam Center.

Talk to Balando with the notes and he looks at them. Talk to him again and he will give you the translated notes. Bank and get 650 coins (plus some for the magic carpet if needed), 12 Magic Logs, 6 Steel Bars, 6 Molten Glass, 1 Blood Rune, some Ashes, some Normal Bones, and Charcoal, note all of the items. Return the translated notes to the Archaeologist and he says it confirms what he thought and that if you help him he’ll chip you in for part of the reward. Agree and he tells you to go search around the Bandit Camp to the south.

Eblis and the Scrying Glass

Note: Before going to the Bandit Camp make sure you aren’t wearing anything related to Saradomin or Zamorak like Holy/Unholy symbols, their God Capes/Staffs, etc. If you do the Bandit’s will attack you (this is multi combat area so you may get attacked by a lot of Bandits). They are only level 57 but if they swarm you they can be very annoying and dangerous if you have low Defense. And you can’t talk to anyone while being attacked anyways. Guthix items don’t effect them (I’m wearing a Guthix’s cape in the picture below).
Go to the camp and buy a beer (Bandit’s Brew) from the bartender for 650 coins. Then talk to him about the 4 gems (the lowest talk option, and he will say Crystals not Gems) and he will tell you to talk to Eblis (eastern side of the camp, just south of the general store near the south side of a building there). Go talk to him and he will tell you about the god wars and eventually ask you if you want to help and then he will ask you for some material to make a Scrying Glass.
Use all the other items that he needs (you should have them all noted and ready), Magic Logs, Molten Glass, Steel Bars, Ashes, Blood Rune, Charcoal, and regular Bones. Use them on him, he won’t take them from you if you just talk to him. He will go set up the Scrying Glass and tell you to come meet him when you’re ready. Go to the top of a little hill with 6 mirrors on it that he wanders around and talk to him. Then look into each of the mirrors, which will show you a little cut scene of each place you will need to visit.
Note: You will want to bank the gems as fast as possible once you have them because while you carry them around there is a chance that a Level 95 Stranger will appear with a Ddp++ and attack you (usually near a bank), possibly using the special, so you do not want to carry around the Diamonds any more than you have to.

If you lose any of the Diamonds, you can find them in the area where you got them:

Shadow – in Damis’ Lair
Smoke – in the Smoky Well
Ice – from the Ice Troll Child
Blood- in front of Dessous’ tomb.
Additional Note: The item and equipment lists are only suggestions, change them as you wish to fit your preferences.

Desert treasure

Posted by: runescape  //  Category: Runescape Quests

Start: Begin by speaking to the Archaeologist at the Bedabin Camp.
Skills: 50 Firemaking, 50 Magic, 10 Slayer, 53 Thieving.
Quests: The DigSite Quest, Priest in Peril, The Temple of Ikov, The Tourist Trap, Troll Stronghold, Waterfall Quest.
What You Need: 20+ Prayer Potions (4 dose); 10-15 Shantay Passes or a Camulet and Ugthanki Dung to recharge it; Waterskin(s) (4) and Desert Robes are suggested; Charcoal; Tinder Box; a Pestle and Mortar; Spice/Gnome Spice; a Cake (or something else ‘sweet’); 1 Silver Bar; 1 Blood Rune; Climbing Boots; Spiked Boots (see ‘rewards’ in quest guide); a Facemask; 1-50+ Lockpicks; 6 Molten Glass; 6 Steel Bars; some Ashes; 12 Magic Logs; 1 set of Normal Bones; the Ice Gloves; and at least 650 coins.

Recommended Skills: A high Agility level will be a distinct advantage, ability to defeat extremely tough enemies above level 150, 43+ Prayer, 60+ Magic, 60+ Attack, it can be done without Prayer for pures but it may be much harder, 38+ Herblore.
Recommended Quests: Enakhra’s Lament, for Camulet teleportation; Heroes Quest, so you already have the Ice Gloves, and so you can recharge glories; Garden of Tranquility, Ring of Charos (a) for cheaper carpet rides; The Feud, for cheaper carpet rides; Eadgar’s Ruse, for Trollheim teleport; Nature Spirit, to get through the swamp without losing food to Ghasts via the use of Druid Pouches; In Search of the Myreque, for a faster and less dangerous way to the Graveyard (and less risk of losing food if you haven’t done Nature Spirit); Fairy Tale Part 2: Cure a Queen, for Fairy Ring transportation system.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Posted by: runescape  //  Category: Beginners' Guide

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Runescape THE LOST TRIBE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Sigmund on the first floor of Lumbridge Castle.
Quest difficulty level: Easy.
Reward: Ring of life, ability to use the Dorgeshuun Mines and 3000 mining exp.
Quest points gained: 1.
Main quest area: Lumbridge Castle and the caverns underneath.
Required skills: Level 17 mining, level 13 agility, level 13 thieving.
Required items: Pickaxe, lantern, tinderbox.
Required quests: Rune Mysteries and Goblin Diplomacy.
NPC: Sigmund, Duke Horacio, Mistag, Hans, Cook, Bob, Father Aereck, Reldo, Kazgar, General Bentnoze, General Wartface.
THE LOST TRIBE QUEST WALKTHROUGH
Talk to Sigmund and then to Duke Horacio, who tells you about a disturbance in the castle cellar which he asks you to investigate. Talk with either Hans (outside the castle), Bob (axe shop) or Father Aereck (in the church). They tell you that they saw a big Goblin-like creature in the cellar. Go back to the Duke, and he will tell you once again to investigate further. Pickpocket Sigmund for a key. Go down into the cellar (trapdoor in the kitchen). Use your pickaxe on the rubble to the far east of the room and proceed through it. Inside the cavern, take the brooch that spawns where the path splits. Go back to the Duke and show him the brooch. He tells you to talk with Reldo in the Varrock Library (in the castle). Reldo tells you that there’s a book on ancient goblin races in one of the bookcases. Search the bookcases on the west wall until you find it and read it. Go to the Goblin Village (north of Falador). Talk to the Generals Bentnoze and Wartface and get them to show you the two emotes the Goblin Bow and the Goblin Dance. Go back to the cellar and this time go all the way to the goblins and talk to a creature named Mistag. Use your “Goblin Bow” emotion. He will then tell you that it was all just an accident, and that he would like you to tell the “ruler of the above-people”. Return the way you came and return to the Duke. He will ask you to find the castle’s silverware that went missing and that unless it is found he will have no option but to war against the goblins. Use your key on the chest in the room just south of the Duke and Sigmund. In the chest, you will find a set of HAM Robes. Tell the Duke that Sigmund is a member of HAM. Go to the HAM Headquarters which is in the ruins near the spiders in the Lumbridge woods, down the trapdoor (pick the lock) and search the first crate you find. In it you will find the silverware. Go back to the Duke and he will expel Sigmund from the castle. He gives you a peace treaty. Take this treaty to Mistag. Talk to a goblin called Kazgar who is standing near where the brooch was. He will take you to the goblin mines. Talk to Mistag there. You will see a cut scene and this completes the quest.

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Runescape LOST CITY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Forest between Lumbridge and Draynor Village.
Quest difficulty level: Hard.
Reward: Access to the Lost City, ability to buy Dragon Long Sword and Dragon Dagger from shops there (need a cut diamond to get in to this area).
Quest points gained: 3.
Required Skills: Level 31 Crafting, 36 Woodcutting, be able to kill a level 101 Tree Spirit,
Required Items: Hatchet, knife.
LOST CITY QUEST WALKTHROUGH
To start the quest first head to Draynor Village, south east of the prison, you will find a camp with 4 adventurers: a monk, a wizard, a warrior, and a ranger.
If you question one of them they will start to reveal to you the whereabouts of Zanaris. When questioning them, try to act stupid, ask who Zanaris is for example. (Zanaris is a place not a person) and eventually they will tell you about a leprechaun they’re looking for.
To find this leprechaun you will need a hatchet. Nearby to the adventurers you will find a well. The first tree north west of this well is slightly different to all the trees around it, it will have the option of “chop tree” instead of “chop down tree”. Make sure you are wielding your hatchet, and chop the tree. When you do this a little fella in green called Shamus should appear.
If you talk to him he will tell you how to enter Zanaris: with a staff carved from the dramen tree found on Entrana. To gain access to Entrana you won’t be allowed to bring any weapons, apart from capes, amulets, and robes, and runes. You may also wish to bring some fletching and crafting items to make your own rangers armour and weapons on the island. You can bring leather, needles, threads, headless arrows, arrow heads, unstrung bows, and bow strings to the island. You may also bring all the runes you want to. If you want good equipment bring a friend with high crafting and/or fletching to make you some stuff, or make some yourself. You may also wish to bring prayer pots, or other pots, and food.
Once on Entrana head east, cross the bridge then head west until you see a cave monk. If you try to access the ladder he will warn you about the evilness in it. You will only be able to exit by teleporting or going through a portal into high level wilderness, so its recommended you bring a teleport spell or dragon ammy.
Once you climb down the ladder your prayer will be drained to a very low level. You will also come across some zombies. Kill them until you have a bronze hatchet, and possibly a bronze med. Up ahead are some greater demons guarding the portal (do not go through the portal). If you’re lucky you might get some steel or mithril armour, or even a rune full helmet. Further on is the dramen tree. You wont be able to cut a branch from it yet though, if you try a level 101 tree spirit will attack you. You must defeat it, range, melee, or magic, just kill it! When you have, you will be allowed to cut all the dramen branches you want! Get one, or a couple if you wish (use your bronze hatchet you got from the zombies) and teleport out of there.
Now head towards Draynor bank, and withdraw a knife. Use the knife on the branch to make yourself a dramen staff! Wield the staff and now head towards the adventurers where you started. Talk to the adventurers and gloat about what you’ve done before you head east. Past the swamp you will find a small shed, if you enter, wielding your dramen staff, your world will start to shimmer and you’re in Zanaris.

Runescape LEGENDS QUEST WALKTHROUGH – SECTION TWO

Posted by: cow  //  Category: Runescape Quests

If you have some food left on you, and you feel that you’re ready to kill the first of the three demons you need to defeat in this quest, you don’t have to bank, otherwise, return to Shilo and get some food, maybe a few super potions etc.
Go back to the fire octagon, use your bowl with water in it on the fire wall, and use the Book of Binding on Ungadulu, he will summon a demon to kill you. If you have the holy water vials, now is the time to use them. The demon will drain your prayer quite a bit, so be very careful. After you’ve kill the demon, Ungadulu will give you some Yommi seeds, and he will also cast a spell on you to protect you from the fire wall.
Go back to the pond, investigate it, and you will discover that the pond has been drained. Disaster! Call for Gujuo again, and tell him about it. He will tell you that the underground source has been blocked. You have to go down and unblock it.
Gujuo will tell you that it’s a very scary place down there, and you will need to make a potion to make yourself fearless when going down. To do this, you need two herbs; Ardigal and Snake Weed.
When you have both the herbs, mix them together in your water filled vial and you will have the potion of courage. Go to the bank, and get out the 30 air/water/earth/fire runes, the cosmic rune, and the unpowered orb you need to cast a charge spell (Charge Water Orb level 56 magic is the lowest). Also, get a rope, armour and weapon, some lockpicks, a pickaxe, the potion you just made, golden bowl, of course your hatchet, machete and map, and then fill yourself up with food.
When you’re ready, go back to the rocks where you entered the dungeon with Ungadulu earlier, talk with him, and then go all the way in to the 7 ponds, and you should see a big gate. Use the charge orb spell on the gate, and you should be taken inside. There will be a winch, before you go down, drink your potion, and then use your rope on the winch to go down.
There are some barrels in the winch room, which contains enemies and random stuff. They can contain food and rope. Barrels can also reduce your attack.
Now make your way to the bottom of the massive hill, the easiest way is to fail one of the agility obstacles, but you will lose a lot of health if you fail. Now you should see three different level monsters, San Tojalon (level 95), Irvig Senay (level 100) and Ranalph Devere (level 106). Kill one of each, and you should have three crystal parts. Head north and you should find a furnace, use your crystal parts on this. If you haven’t already seen it, the dungeon you are in looks like a dragons head, you need to go where the eye would be, and then find the moosy rock around there with a search option.
Search the rock, and use your crystal on it. The crystal should now be glowing. Head towards the place where Ranalph is, and use your crystal on the heart shaped symbol on the wall next to the cave entrance there. Go through the cave, and you will be in a room with lessers, if you like, you can stay around a kill a few, when you’re done, run further in the cave, and you should come to a place with the water source, and a boulder blocking this.
There are two ways to do the next part.
One: The shorter, harder way: Try to push it, and you will be faced with a spirit. Talk with the spirit, and it will ask you for help with killing Vyveldy. He will give you a black dagger for this, so go back to the wizard’s hat on top of the hill where you entered. Try taking the hat, and Vyveldy will appear. Stab him with the dagger, and it will start to glow. Go back to the boulder, drink a couple of potions of if you brought this, and push it again. The spirit will face you, and then send a demon to attack you! Kill it, push the boulder again (this time you won’t be attacked), and use your bowl on the water.
Two: The longer, easier way: (If you aren’t so strong, this will be the best way to do it, it will make it easier later on as well.)
Try to push it, and you will be faced with a spirit. Talk with the spirit, and it will ask you for help with killing Vyveldy. He will give you a black dagger for this, but instead of killing Vyveldy, go back and talk with Ungadulu, who will give you the Holy Force spell, which will weaken the demon a lot. You need a new orb spell, and another rope to get down again, but it will also give you a good chance to get some more food. Go back to the boulder and push it, then use the Holy Force spell on the spirit, which will make it turn into a demon, kill it, push the boulder again (this time you won’t be attacked), and use your bowl on the water.
When you have your water in the bowl you can head back to the bank and get out the Yommi seeds you got earlier from Ungadulu, also get a hatchet (better than mithril), and use the water on the seeds, which should make them germinate. Call for Gujuo and tell him the good news. Now find a place with some Fertile Soil on the ground, and plant your Yommi seeds there. A tree will grow, when it becomes young you need to use some more holy water on it, and then chop it with your hatchet (need a hatchet that’s better than Mithril). First cut of the branches, and then cut it again to make it into a Totem pole.
Find a Dark Totem Pole somewhere in the area, and use your own totem pole on it. Before you do so, make sure you’re ready for a last battle. Drink potions and have food ready. If you choose to take the easy way before, you will only have to fight the demon, but if you choose the hard way, you will have to kill San Tojalon, Irvig Senay and Ranalph Devere again. When you’ve killed the demon for the last time, you just need to talk with Gujuo once again, and then head back to Radimus.

Runescape LEGENDS QUEST WALKTHROUGH – SECTION ONE

Posted by: cow  //  Category: Runescape Quests

Speak with Sir Radimus Erkle in the Legends’ Guild and he should hand you an incomplete map. Your assignment is to complete it, make friends with the locals, and bring back a totem pole. When you’re done talking with Radimus, search the cupboard in his house for a Machete, which you will need throughout the quest.
When you’re done in the legends guild, take the boat to Brimhaven from Ardougne. Head south until you hit Shilo (or you can take Hajedys cart from Brimhaven to Shilo, it will cost you 41gp). Go in, and get your items from the bank. Bringing a prayer restore potion for this part will be a good idea, but it is not needed.
South of Shilo you should see some woods, use your hatchet and machete to hack your way in here, and start mapping the area (right click on the map Radimus gave you and select map). When you’ve mapped the western, middle and eastern jungle area, go outside again, and you should see a person named Jungle Forester, talk with him, and he will give you a Bull Roarer in return for a copy of your map.
Chop your way back into the southern jungle area, and swing your roarer. Gujuo should now appear, talk with him, and he will ask you for help freeing Sage from the evil demon who has possessed him. Gujuo will tell you about a gold bowl that you will need, and he will give you the plans for this.
To make your bowl, you will need the hammer, two gold bars, and the sketch/plan that Gujuo gave you. The nearest anvil is in the town Tai Bwo Wannai north of Shilo. Go there and make the bowl (use the gold bar on the anvil). Now go back in to the jungle and call for Gujuo again. Tell him you have the bowl, and that he needs to bless it for you.
Note: You need at least 42 prayer points to do this, if you fail you will lose 2 prayer points, and you’ll have to try again.
When you have the bowl, head back to Shilo get out some lockpicks, a pickaxe, the 7 gems, and the following runes; 1 Soul Rune, 1 Mind Rune, 1 Earth Rune and 2 Law Runes. Go back in the jungle and find the pond in the centre of the area. Try using your bowl on the water, and you’ll discover you can’t reach it, then use your machete on the Tall Reeds next to the pond, and then use the hollow reed get from this with the pond. You now have water in the bowl.
Go into the jungle again, and head west, staying at the northern part of the jungle. You should see some rocks forming a triangle, and with an option to search them. Search them, and climb down into the dungeon. You will now see a fire octagon. Investigate it, and talk with Ungadulu, he will throw you out of the octagon. Search the bookcase to the north-east and go through it.
Pick lock the big doors, smash the boulders with your pick axes, run through the death wings, and climb the wall. You should now be in a room with apparently nowhere to go. There should be a wall around there with an option to search it. Do so, and then use your runes on it in this order: Soul, Mind, Earth, Law, Law, making the word SMELL.
You can now go through the SMELL wall and you will be in an area with 7 ponds. Use your gems with all of the stalagmites next to the ponds, and you should find out what fits where. When you have placed the last gems, your character will walk to the middle of the area, a spell will be unleashed, and a book (Book of Binding) will appear on the ground. Take it and read it.
If you read the book, you should now know how to make holy water, which is a great way to defeat the demon you have to fight next.

Runescape LEGENDS QUEST INFORMATION AND INTRO

Posted by: cow  //  Category: Runescape Quests

Starting location: Outside the Legend’s Guild, north-east of Ardougne. Speak with one of the guards.
Quest difficulty level: Hard.
Reward: Access to the Legends Guild, Ability to wield Dragon Sq Shield, and exp in 4 skills of choice (Exp given = (level+1)*150).
Quest points gained: 4.
Required Skills: Level 52 Mining, 50 Agility, 50 Crafting, 50 Smithing, 50 Strength, 50 Thieving, 40 Prayer (use the prayer guild to get to 42), at least 56 Magic, 50 Woodcutting, 45 Herblore (Can be done with 44, use the Greenman’s Ale from the Yanille Inn). Prayer 43 to protect from Melee strongly recomended!
Required Quests: You must have completed the following quests: Hero’s Quest, Family Crest, Shilo Village, Underground Passage, Waterfall Quest and have 107 quest points.
Required items for Section One: Charcoal & Papyrus (can be bought at the general stores in Tai Bwo Wannai and Ardougne), Machete (you get this in the quest), 2 Gold bars, Lockpick, Hammer, Pickaxe, Hatchet, Soul Rune, Mind Rune, Earth Rune 2 Law Runes, Cut Sapphire, Emerald, Ruby, Diamond, Red Topaz, Opal and Jade,
Required items for Section Two: The map you made, Bull Roarer, Lockpick, Pickaxe, Machete, Hatchet, Unpowered Orb, 30 water/air/earth/fire Runes, 3 Cosmic runes, Rope, Water filled vial, Food!
Note: Bring food and armour all the time. It is very important that you are wearing your best armour.
Monsters: Ranalph Devere (level 92), Irvig Senay (level 100), San Tojalon (level 106), Nezikchened (level 187)
NPC: Sir Radimus Erkle (Legends guild), Jungle Forester (Outside the southern Karamja jungle), Gujuo (swing your bull roarer in the southern jungle area), Ungadulu (fire octagon)
Introduction: It is strongly recommend you use the Shilo Village quest bank. It is also recommended that you use sharks, turtles or manta rays for food, since you’re going to be up against some pretty nasty monsters, some of them without the use of prayer. Taking a Ring of Duelling, or a Amulet of Glory to teleport out if you get in trouble would be very wise as well.
Note: This guide assumes that you have done the Shilo Village quest, but if you haven’t, you’ll have to go to Ardougne instead.
It will tell you what to get out of the bank when it’s needed throughout the whole guide, to start with, you just need the hatchet, machete, hammer, gold bars, papyrus, charcoal and the map that Radimus gives you.
Always have the hatchet, machete and map with you.