Runescape - Area Guides - Cities and Towns - Seers’ Village (Members)

Posted by: cow  //  Category: Uncategorized

The Seers’ Village is a small town that was originally settled by a number of people with a particular gift for seeing the future. There are still a few of them around, but they’re a bit of a minority. You can always tell them by their white clothes and hair.

The town also plays host to Camelot, which has settled in RuneScape while it waits for its glorious return to England. In the meantime, the Knights of the Round Table are happy to wander about the grounds while they wait for a quest.

Location

 

A map of Seers’ Village

The Seers’ Village lies on the narrow strip of land that connects Kandarin to Asgarnia, and Kandarin to the Fremennik Province.

The capital of Kandarin, East Ardougne and West Ardougne, lies far to the south-west of the Seers’ Village.

To the north, beyond Sinclair Mansion, is Rellekka, home town of the Fremennik people.

Just east lies Catherby, and to the west, past the Baxtorian Waterfall, is the Tree Gnome Stronghold.

Points of Interest

 

Seers’ Village’s points of interest

The Seers’ Village is made for Fletching. There are a wide range of trees around the village, and a flax field. Combined with this, there is a spinning wheel upstairs in the seers’ house. Pacing up and down the main street is a Town Crier, who is more than happy to explain the Rules of Conduct and the role of Player Moderators.

There is also Camelot, an impressive castle filled with noble and chivalrous knights, as well as King Arthur and Merlin the wizard. If you have completed King’s Ransom, you will have access to the knights’ training room at the top of the castle.

Coal can also be brought to the village from a mine beyond McGrubor’s Wood by using the coal trucks.

Personalities

 

King Arthur
King Arthur is the legendary king of England who, since retiring from ruling the nation and questing for the Holy Grail, has decided to settle in RuneScape. He is the very symbol of honour and chivalry.
 
Merlin
Merlin was once the most powerful wizard in the world, but his powers have been greatly weakened by his clashes with Arthur’s half-sister, Morgan le Faye. He is now imprisoned in a giant crystal, unable to aid King Arthur or the knights.
King Arthur can be found in Camelot, pacing around the Round Table.   Merlin can be found in the top of the south-east tower of Camelot.
Sir Lancelot
Where would Arthur be without Lancelot, his most skilled knight? Possibly in better shape, as it was Lancelot that wooed Guinevere away from Arthur, leading to the King having a son, Mordred, with Morgan. Lancelot is a powerful knight, though, and Arthur is lucky to have his loyalty.
 
Sir Kay
Before Arthur was recognised as King of England, he lived with Sir Kay’s family and worked as Kay’s squire. Kay wasn’t particularly nice to Arthur then, but when Arthur was announced to be the true king of England, Kay was among the first to declare his loyalty.
Lancelot can be found on the first floor of Camelot.   Sir Kay can be found in Camelot’s courtyard.
Sir Gawain
When the Green Knight came upon Sir Gawain he instructed Gawain to kill him with a single blow, which he did. The Green Knight, however, could not be killed so easily, and a year later Gawain had to return the favour. Luckily for Gawain, he was wearing a magic girdle that protected him.
 
Sir Lucan
Sir Lucan is one of King Arthur’s most devoted knights. His devotion is such that, should King Arthur ever require it, he would gladly lay down his life.
Sir Gawain can be found near the Round Table.   Sir Lucan can be found near the Round Table.
Sir Palomedes
Sir Palomedes is most famous for hunting the Questing Beast, a vile creature with the head of a serpent, the body of a leopard, the back legs of a lion, and the hooves of a hart. The Questing Beast nearly defeated Sir Palomedes, but his strength and skill saved him in the end.
 
Sir Tristram
Sir Tristram first came to Camelot having already defeated Sir Palomedes in a joust, and before he was admitted to the Round Table he also knocked Arthur from his horse in another joust. Sir Tristram is probably the finest jouster in the court, perhaps equalled by Sir Lancelot.
Sir Palomedes can be found near the Round Table.   Sir Tristram can be found on the first floor of Camelot.
Sir Pelleas
Sir Pelleas was a bit of an unfortunate figure during his time in England. He fell in love with a woman who did not like him, and then was enchanted to fall in love with a sorceress. Now that he is in RuneScape, he is freed from such nastiness.
 
Sir Bedivere
Sir Bedivere is King Arthur’s oldest knight, and has aided him on more than one occasion. Together they slew the Giant of Mont St Michel, and it was Bedivere that returned the sword Excalibur to the Lady of the Lake.
Sir Pelleas can be found on the first floor of Camelot.   Sir Bedivere can be found on the first floor of Camelot.
The Poison Salesman
The Poison Salesman aims to eventually be able to sell his poisons and other concoctions across RuneScape. His main method of salesmanship, though, seems to be his red hair and giving his products long names like ‘Peter Potter’s Patented Multipurpose Poison’.
 
Phantuwti Fanstuwi Farsight
Despite having an almost unpronounceable name, Phantuwti Fanstuwi Farsight is the leader of the Seers. This must mean that he is full of wisdom, but it’s difficult to prove.
The Poison Salesman can be found either in the town tavern, or at the road junction heading north from the Seers’ Village.   Phantuwti Fanstuwi Farsight can be found in the seers’ house, south of the tavern

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Posted by: cow  //  Category: Runescape Gold, Runescape Powerleveling, runescape money

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Runescape Guide - Miscellaneous Guides - Faruq’s Tools

Posted by: cow  //  Category: Runescape Guide

In Al Kharid, a short walk east from Lumbridge, a new retailer has dared to challenge Ali Morrisane’s monopoly - and, curiously enough, Ali M seems not to mind. This new salesman, called Faruq by friends and enemies alike, sells trinkets of such abstract purpose that even the most competitive of merchants cannot help but be impressed that they sell at all.

Faruq, however, knows precisely what he is selling: tools for wandering adventurers to turn into games - and whatever games they compose are entirely up to them. While several of his devices may seem custom-made for specific purposes, they are open enough in design to allow the most creative of adventurers to work their imaginative magic.

Faruq’s Tools

All of Faruq’s tools are available for bargain prices, so it’s well worth investing in several of them - or even all of them, if you’re so inclined. For a full explanation of how to use the items, purchase a copy of Faruq’s Toolonomicon.

Tool Functions

Dice bag Can be set to supply you with dice rolls for one or two six-sided dice, a four-sided die, an eight-sided die, a ten-sided die, a twelve-sided die, a twenty-sided die, or two ten-sided dice (giving you a result from 1-100).

Magic skullball Has three settings: yes or no, suggest a minigame, or pick a random colour.

Rings of seeking * These rings come in three forms: a ring that seeks, a hiding ring and one ring that is both.

A seeking ring alerts you when a hiding ring is nearby; you will not be told which of your clan-mates has the hiding ring - or how far away the ring is - as it has been left for you to work out.

Marker seeds Can be used to plant markers. They can be left as simple markers, or can have directions attached.

Ticker Click it to add one to the tally - it couldn’t be simpler!

Empty bag caller * The empty bag caller can be used to tell your clan that you’re not wearing anything, that you only have the caller in your backpack, or both.

Timepiece It’s a stopwatch!

Racing boots * Wearing these boots can immobilise you before a race starts, making sure everyone wearing the boots starts at the same time.

Starting horn * This mystical horn will summon an imp to announce the beginning of a race (at the end of which, anyone in your clan wearing racing boots will be free to move).

Voting hat * Can be turned inside out to change it from red to blue or vice versa.

Orb of counting * A mysterious orb that enjoys little more than counting red and blue hats.

* Can only be used if you are in a clan.

The Curse of Arrav (Members)

Posted by: cow  //  Category: runescape news

The icy waste to the north of the troll country is as mysterious as any land in RuneScape, no less because of the interest the Mahjarrat take in it. Ali the Wise thinks that he might have found a way for you to discover more about this strange area to the north. Uncover more of the mysteries of the Mahjarrat and learn about the dark magic that was used to enslave Arrav for these last few millennia.
Quest Information
Members only: Yes
Start point: Nardah
To Start: Talk to Ali the Wise
Quest Length: Medium
Minimum Requirements:
Level 37 Slayer
Level 41 Summoning
Level 61 Agility
Level 64 Ranged
Level 64 Mining
Level 64 Strength
Level 66 Thieving
Defender of Varrock
Shades of Mort’ton
Troll Romance
The Tale of the Muspah
Missing My Mummy
Must have restored Senliten to 100%

A hero from ancient times

To see the rewards for this quest, please click below:

Warning: Spoilers Below To view the spoiler, please click below:Show spoiler…
Experience Quest Points
6000 Agility
30000 Mining
9000 Ranged
2500 Slayer
4000 Summoning
14000 Thieving
1 QP

Development Team

Developer: Paul G
Graphics: James W, Alex R, Mark B
Quality Assurance: Dan G, Dan O’R, Nicola T, James H
QuestHelp: Katie B
Audio: Iain H, Adam B

Runescape Area Guides -Cities and Towns -Nardah (Members)

Posted by: cow  //  Category: Runescape Guide

Nardah lies in the far east of the Kharidian Desert and is not an easy place to reach unharmed. It is advised that you take a lot of water with you, as well as wearing a full set of desert robes.
For more information about braving the desert, see the Terrain Survival Guide.

Until you complete the Spirits of the Elid quest, the only water available in Nardah is from Ali the Carter, whose prices are quite extreme.

Introduction

Nardah is suffering a drought Nardah is a small desert town on the east bank of the Elid River. For the last few months they have been plagued, though, by a lack of water, and an inability to bring any water into the town themselves. Luckily for the inhabitants, this does not seem to extend to Ali the Carter, who brings water to the town from Pollnivneach.

Because of the dangers of the parched desert and the hardy beasts that lurk among the dunes there are few visitors to Nardah. This is a shame because some of the finest iced chocolates in all of RuneScape can be found there.

Location

Map of Nardah Nardah lies perfectly south-east of Pollnivneach across the Elid River, but without travelling far north or south along the river, there is no convenient bridge. Ali Morrisane, of course, has thought to bring his flying carpet enterprise here, so a small fee will take travellers between the towns.

South-west of Nardah is the Agility Pyramid, where Simon Templeton waits for agile adventurers to retrieve artifacts from the top of this ancient structure.

Further south-west still are the twin cities of Menaphos and Sophanem.

Points of Interest

Nardah’s points of interest Though well out of the way by RuneScape standards, Nardah has a great deal to offer the casual adventurer. Rokuh sells delighful chocolate ices, which he keeps cool with some remarkable ice magic gleaned from a foreigner.

Zahur will clean your herbs for you if your Herblore level is not high enough (though she does charge a fee), and Seddu sells an excellent range of rune and dragonhide armours.

At both the north and south end of town are clay ovens, which you can use to cook any food you have with you.

North of the town is a broad stretch of sand of great interest to Hunters.

To the north-west of town are a handful of desert goats, which can be used to make some fairly useful potions.

Personalities

Awusah the MayorAwusah has ruled Nardah for quite some time, but he still hasn’t figured out how to get the most out of the bureaucrats of Menaphos. He does his best, though, and no one seems to mind that he still has not figured out how to solve the water problem. Ghaslor the ElderGhaslor is the oldest member of the town by quite a few years, so it’s only natural that he is also the town’s archivist. He keeps a ready memory filled with the tales and history of Nardah, so he’s almost certain to be able to help out with most problems.
Awusah can be found in his house in the east of the town. Ghaslor can be found in his house in the north-east of the town.
Shiratti the CustodianAs the curator of the town’s Temple of Elidinis, and in the absence of a priestess, Shiratti is responsible for maintaining the town’s religious attitudes. She has been waiting for a long time for Menaphos to send the town a new priestess, but it looks like she may have a longer wait still to come. RokuhRokuh is the chocolate ice seller in Nardah, and he is one of the most inspired salesmen in RuneScape (after Ali Morrisane, naturally). Having been shown some rudimentary ice magic, he has used it to preserve his treats in the heat of the desert. Since the drought began, business has never been better.
Shiratti can be found in the temple in the north of town. Rokuh can be found in the marketplace.
Ali the WiseAli the Wise is a curious figure in the desert: his skin is paler than you might expect, and he knows a curious amount about the history of not only the desert, but also of the secret races whose existence is a mystery. If you need some information about these things, though, he’s the man to talk to.
Ali the Wise spends his time in his house in the north of the town.

Quests

The following quest can be started in Nardah:

Spirits of the Elid (Members)
The Curse of Arrav (Members)

Creatures of the Desert

Jackal (Level 21)Jackals are cunning animals with a powerful pack mentality. You will almost never find a jackal alone, as their method of hunting is based on working together. Jackals are not powerful enemies, but if you have just crossed the desert without much water… Poltenip, Radat and Tarik (Level 21)These are the mayor’s three guards, and they take their work seriously. In a town with little for young men to do, they are in positions of respect and are unlikely to do anything to change this.
Jackals can be found north and west of town. Poltenip, Radat and Tarik can be found at the mayor’s house.
Goat (Level 23/33)Apparently the most dangerous creatures in Nardah, the goats that wander about are fairly tame creatures, most notable for the properties of their horns when made into a potion.
Goats can be found just north-west of Nardah.

Miscellaneous

If you’ve somehow found yourself shoeless in the middle of the desert, head to the mayor’s house for a free pair.

If you have a Monkeyspeak Amulet, don’t be tempted to feed the monkey at the flying carpet hire: he’s just greedy and ungrateful.

Once you complete the Spirits of the Elid quest, the fountain in town will run with water again, so you’ll be able to refill waterskins, making trips to the Agility Pyramid much more enjoyable (not to mention safer).

Until you have completed Contact!, Nardah has the only bank south of the Shantay Pass, which is another point in its favour as a good starting point for wandering the desert.

Once you have completed the Spirits of the Elid quest, you will be able to pray in the temple. This altar is particularly good for the desert, as it comes with a decent Hitpoint boost.

The Curse of Arrav

Posted by: cow  //  Category: runescape news

In your adventures you may have heard of an unusual gathering in the north - a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. It’s not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order!

This quest is a continuation of the Mysteries of the Mahjarrat quest series. It’s also a sequel to a previous quest I wrote - Defender of Varrock. I’m glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though…

Paul
RuneScape Content Developer

Summary:

Where to start The Curse of Arrav:
Speak to Ali the Wise in Nardah.

Requirements to start The Curse of Arrav:

37 Slayer
41 Summoning
61 Agility
64 Ranged
64 Mining
64 Strength
66 Thieving
Must have completed Defender of Varrock
Must have completed Shades of Mort’ton
Must have completed Troll Romance
Must have completed The Tale of the Muspah
Must have completed Missing my Mummy
Must have completely restored Senliten

——————————————————————————–

In other news…

We’ve improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time.

Worlds Down

Posted by: cow  //  Category: runescape news

Dear players,

We’d like to sincerely apologise for the fact that some of our worlds were recently offline. This was due to a problem at one of our ISPs.

The worlds affected:
4, 5, 7-9, 13-14, 17, 19, 21-22, 26-30, 37, 42, 47-48, 56, 62, 64, 70, 72, 100, 113.

We were informed that the problem was caused by the ISP’s routers being overloaded. It is not a problem with any of our own systems, or with us having inadequate bandwidth.

Unfortunately, because the problem was caused by limitations of a 3rd party’s systems, as opposed to our own, it was out of our control.

We are looking for a more permanent solution, which will probably involve switching to a different ISP. Once again, our sincerest apologies for this disruption.

Mark Gerhard
CEO Jagex Ltd.

Bounty Worlds (+1 Item)

Posted by: cow  //  Category: runescape news

With the recent disabling of Protect Item prayers on PvP Worlds, a lot of players feel that we had rendered their high-value weapons (godswords and dragon claws, in particular) worthless. While no changes had been made to the weapons themselves, the amount of wealth you had to risk in order to use those weapons was considered prohibitively high.

We obviously don’t want you to feel like your investment is wasted; we appreciate how much work some of you have put into getting those items! But, we also don’t want to undo changes that we feel are good for PKing as whole.

So, we’ve come up with a way of hopefully achieving both goals. Today we are introducing a new type of Bounty World. These ‘+1 item’ worlds still won’t allow you to use the Protect Item prayer, but, instead, everyone will always keep their most valuable item protected.

On these worlds, to gain drop potential you (as usual) have to be risking 75k (or 25k on a free world). Because you always keep your most valuable item on these worlds, this means you have to risk 75k of items in ADDITION to your always-protected item.

This has the following advantages:

a) It still achieves our original intentions of making it harder to gain drop potential and participate in rewarding combat without actually really risking something;

b) It stops high-value weapons being made worthless and still maintains that type of gameplay for people who enjoy it;

c) Conversely, people who feel the new, more powerful weapons unbalanced PKing, without any risk to the wielder, have a different type of world that they can enjoy too.

NOTE - Our ISP issues have meant that world 32, the planned +1 item Bounty World for free players, is not currently available. We sincerely apologise and hope to get this world back online as soon as possible.

Mod Benny
RuneScape Content Developer

PvP World Changes

Posted by: cow  //  Category: runescape news

Players who enter a PvP or Bounty World will now automatically become skulled and unable to use the Protect Item prayer. The skull will not disappear over time or when a player dies, unless they go to a non-PvP world, in which case the skull behaves like normal. Note that this means you will always lose everything you are carrying if you get killed by another player, and that there is no way for you to keep any items on death while in a PvP or Bounty World.

Additionally, on members’ worlds, your victims must now lose at least 75,000 coins’ worth of items (increased from 25,000) for your earning potential to be applied to the drop. On free-to-play worlds, the amount the victim must lose remains at 25,000 coins.

Please note that you will have to be in a safe area before you can next log into a PvP or Bounty World. You will need to log into a non-PvP/Bounty World in order to move to a safe area. This is to ensure nobody logs in risking more than they are aware of. A message will explain this on login if you try to enter these worlds. This only applies to your next PvP/Bounty World login; from then on, you will be able to log in as normal.

Mod Benny
RuneScape Content Developer

Runescape WOLF WHISTLE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Pikkupstix’s house in eastern Taverley.
Quest difficulty level: Easy.
Reward: 276 Summoning, ability to use Summoning skill, 275 gold charms.
Quest points gained: 1.
Required Quests: None.
Required Skills: None.
Required Items: 2 set of wolf bones.
Monsters: Wolpertinger.
NPC: Pikkupstix.

WOLF WHISTLE QUEST WALKTHROUGH

Start by heading to Taverly and talking to Pikkupstix, who is located in the house with the quest icon on it. He will tell you about a little problem upstairs with a rampant creature. After finding out it is a rabbit-like creature, say you can take care of it. Head upstairs, and a short cut scene of an frightening, evil rabbit of doom will play. Go back downstairs, before the monster notices you.

Talk to Pikkupstix again, and you will find out that the rabbit-like creature is called a Wolpertinger. He will tell you that to kill it, you need a Spirit wolf pouch. He has all the materials necessary to create one, except wolf bones. Collect two wolf bones from locations such as White Wolf Mountain (to the west) or behind Gu’Tanoth. You can search the remains of his assistant, Stikklebrix, who can be found on the pathway up White Wolf Mountain, or simply kill two wolves.

Return to Pikkupstix’s house and talk to him. He will give you the rest of the required items: Spirit shards (14), Gold charms (2), Pouches (2) and a Trapdoor key. The spirit shards go into the pouch to attract a certain familiar you want. You then find out you need to make two summoning pouches.

Open the trap door, on the east side of the house, and continue down into the dungeon. Use your materials on a nearby obelisk that is active; that is, the options should be “Infuse-Pouch” and “Renew-Points.” Select to make two Spirit wolf pouches. Then use one pouch with the obelisk again, and create ten Howl (spirit wolf) scrolls.

Now go back upstairs to the Wolpertinger’s level. Summon the Spirit wolf by using the “Summon” option of the pouch. Use the howl ability with your summoned wolf, by selecting the special ability button. This will use one of your Spirit wolf scrolls. After that, you will feel drained from using your summoning abilities. Talk to Pikkupstix, who will tell you to go down and renew your points at the obelisk. Finally, return to Pikkupstix to complete the quest.

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