Runescape TEMPLE OF IKOV QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: A dark stranger called Lucien asks you to retrieve an artefact known as the Staff of Armadyl. Speak to him in the Flying Horse Inn in Ardougne.
Quest difficulty level: Hard.
Reward: 10.000 range exp, some fletching exp, Light key (Used to re-enter the house at McGrubber芒鈧劉s woods), Pendant of Lucian, Pendant of Armady.
Quest points gained: 1.
Required Skills: Level 42 thieving and level 40 ranged.
Required Items: Lit candle (Use a tinderbox with a candle), weapon with a slash attack, a yew or magic bow, and 20 limpwurt roots.
TEMPLE OF IKOV QUEST WALKTHROUGH
Firstly: Get the Pendant of Lucien and go to the dungeon north-east of Ardougne.
Enter the dungeon: Head west and you芒鈧劉ll see some stairs leading off to an area that is completely black. Go in. If you have the candle with you, the room will be lit up. If not, it will be black and dark.
Boots of Lightness: Slash the web in front of the only red dot in the room and take the boots. These boots take away 4kg from your weight and are very useful.
Room of Fear: As you go back up the stairs, put on your Pendant of Lucien and try to open the gate to the north. If you don芒鈧劉t have it on, you will jump back in fear. If not, you will enter a room with level 45 skeletons.
Lever: Head to the bridge to your west. Put on your boots and make sure your weight is 0kg or less; cross over and take the lever piece.
Traps: Cross over the bridge to the main area and head north. You will see a lever above a trap door. Search the trap door for traps and disable them. Then pull the lever.
Second lever: Go to the entrance room and search around for the lever bracket. Use your lever piece with it and pull. Then head through the south gate.
Ice arrows: Walk along the path fighting (or avoiding) the ice spiders (level 61) until you see jutting areas with chests. Search the chests for ice arrows and gather as many as you can. If you have searched all of them, go back and search them again. You need about 20-25 to kill the next monster. Head back to the area by the first lever after you finish.
Fire warrior: Go to the rocks with broken arrows around it and enter that door. Open the opposite door and the Fire Warrior will pop up. Equip the ice arrows and shoot him until he dies. (Note: He is a mage, so protect from magic helps a lot). After he dies, the door you tried to open will let you pass.
The lava: As you notice, there is lava blocking your path. Talk to Winelda and give her the 20 limpwurt roots; she will pass you over the fire.
Shiny key: Run through the area, past the ladder and past the odd wall to the very end and get the key. Run back to the wall and push on it. Here you have a choice in how you choose to finish. However, the reward is not changed.
GOOD SIDE: Take off your Pendant of Lucian and talk to the guardians. Tell them that you are after the staff because Lucian sent you and that you need a bath. They clean you and ask you to side with them. If you do, they will give you the Pendant of Armadyl. It will allow you to attack Lucian.
Put it on, and climb the ladder and exit.
BAD SIDE: Take the staff and exit. You may have to fight the guardians if you walk back through the wall.
Lucian: Go north of Varrock; you will find a lone house. Enter it and kill Lucian or give him the staff.

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Runescape TEARS OF GUTHIX QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Wearing your spiny helmet, use your rope with the hole in the ground near Lumbridge Swamps. Go to Juna the Serpent in the south east.
Quest difficulty level: Easy.
Reward: 1,000 crafting xp and the ability to use the Tears of Guthix mini game.
Quest points gained: 1.
Required skills: Lvl 49 Firemaking, Lvl 20 Crafting, Lvl 20 Mining.
Required items: Spiny helmet, chisel, cut sapphire, pickaxe, tinderbox, rope, bullseye lantern.
NPC: Juna, Light creature.

TEARS OF GUTHIX WALKTHROUGH
Talk to Juna who will tell you stories about Guthix and of the weeping rocks. She tells you to make a stone bowl made out of magic stone to hold the tears of Guthix in. You can mine the stone on the other side of the cavern. To get to the other side extinguish your lantern and use a cut sapphire with it, then relight it. Use your sapphire lantern on one of the nearby light creatures near the entrance to the cavern and go back up the rocks you climbed down. The magical lights will carry you over the chasm to the other side where you can mine the rocks for the magic stone. Use the chisel on the stone to make the stone bowl.
Go back and talk to Juna. This completes the quest.

Runescape A TAIL OF TWO CATS QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: East Burthorpe.
Quest difficulty level: Medium.
Reward: A packet, which gives these items when opened: Two antique lamps, which give 2500 exp to selected skill, A toy mouse: stats: -100 Stab, -100 Slash, -50 Crush, -10 Str at Attack Bonus).
Quest points gained: 2.
Required Skills: There are no required skills for this quest.
Required Items: Cat or kitten, Amulet of Catspeak, 5 death runes, one set of logs, tinderbox, 4 potato seeds, rake, seed dibber, shears, bucket of milk, chocolate cake, white robes and skirt (desert clothes will do) and a vial of water.
Required Quests: Icthlarin芒鈧劉s Little Helper and Gertrude芒鈧劉s Cat.
Suggested Items: Enough runes to teleport to Falador and Varrock recommended. Also, a games necklace is useful if you want to get to Burthorpe fast.
NPC: Unferth, Hild, Bob, Gretrude, Reldo, the Sphinx, Apothecary.

A TAIL OF TWO CATS QUEST WALKTHROUGH
First of all you need to go to East Burthorpe and speak to Unferth. Take your kitten/cat and Catspeak Amulet with you. Talk to him and promise to help him. He asks you to go and talk to Hild. You will find her in the house Northeast of his house. Hild will ask you to bring her 5 death runes. Hild enchants your amulet, now you can ‘open’ it and turn it to find Bobs location. When the amulets eyes blink, it means Bob is in that direction. When the mouth also goes up and down, Bob is very close to you. After locating Bob, talk to him. He doesn芒鈧劉t remember his parents. Now your kitten/cat asks you to visit Gertrude. Go visit her, she lives in the house just to the Southwest of Varrocks West gate. Gertrude doesn’t know anything about Bob芒鈧劉s parents. But after a conversation with your kitten/cat, it asks you to go talk to Reldo the librarian about ‘Robert the Strong’. Go and see Reldo in the Varrock Palace library. Reldo tells you a lore. Now you need to go back to Bob. You芒鈧劉ll need to find him again using your enchanted amulet. Once you find him, talk to him. After talking to Bob, your kitten/cat asks you to go to Sophanem to talk to the Sphinx. Go there and find the Sphinx. The sphinx asks you if you want to see a cut-scene. Watch it. After the cut-scene, you are asked to ‘take care’ of Unferth. Go back to Unferth in East Burthorpe. You will now have to do some chores for Unferth. Start by weeding his garden patch with your rake, then planting potato seeds in it, you don’t need compost. You have to wait for the potatoes to finish growing before the chore is done, that芒鈧劉s why you should start with it. Next, make his bed, search the shelves to get a recipe, give him food by putting milk and chocolate cake on the table and make a fire in the fireplace by using logs and tinderbox on the fireplace. For the final chore use your shears on Unferth to make him nice and neat. You can ask your kitten/cat for help by talking to it. After you have finished all of your chores, Unferth says that he芒鈧劉s very sick and asks for a doctor. Luckily there芒鈧劉s an Apothecary in Varrock. Go to Varrock and talk to him. The Apothecary asks you to choose a nurses or a doctors hat. Put on the white top and bottom. If you don芒鈧劉t have these yet, the desert clothes sold in the Shantay pass will do. You will also need a vial filled with water. After putting on all the white clothes, go back to Unferth. Talk to Unferth while wearing the nurses or the doctors hat and white clothes. Do not wield any weapons or shields while talking to him. Unferth tells you that he芒鈧劉s cured and that you can go and look for Bob. Bob will tell you some stories about his travels and then give you your reward. This completes the quest..

Runescape TAI BWO WANNAI QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Timfraku in Tai Bwo Wannai (south of Brimhaven).
Quest difficulty level: Hard.
Reward: 2 Quest points, 2.000 gp, talk to the 3 sons to get exp as well as a rune spear (kp).
Tamayu: 2,5K attack exp, 2.5K strength exp and rune spear (kp).
Tinsay: 5K cooking experience.
Tiadeche: 5k fishing experience.
You can now also catch Karambwaji and Karambwan.
Quest points gained: 2.
Required Skills: Level 30 Cooking, Level 15 Agility, Level 5 Fishing. (Level 65 fishing and 60 cooking needed if you want to catch and cook your own Karambwan).
Required Items: Net, knife, around 5.000 gp, spear better than iron (including iron), Jogre bones, seaweed, banana, karamja rum, Mortar and Pestle, 2 agility potions, bow & arrows or runes to kill a monkey.
Required Quest: You must have completed the Jungle Potion Quest.

TAI BWO WANNAI QUEST WALKTHROUGH
Timfraku thanks you for everything you have done in the jungle potion quest, and gives you a new mission. Your mission is to get his 3 sons, Tamayu, Tinsay, and Tiadeche, to return to the village.
How to get karambwanji and karambwan: you can only catch these with the proper fishing vessel so go and bug Lubufu, you can find him a little south-west of Brimhaven. It’s annoying but sooner or later you get a chance to help him out, just keep talking. He will ask you to find the bait for the vessle, you can fish it at a lake south of Tai Bow Wannai, you must catch 20 karambawnjis (fish 3-5 extra since you you’ll need them later on), and take them back to him. He will now give you a karambwan vessel that you need to catch the karambwan with. To catch karambwan, you’ll need to place a raw karambwanji in the karambwan vessel, and then fish at the fishing place next to Lubufu. Fishing karambawnjis is done with a normal small net.
Tamayu is located at the mines just south-east of quest start point. He says he will not set foot in the village until he has slain Shaikahan. Talk to him again and he will tell you that you can join him on the next hunt, but not help him out, and of course he fails. You need to bring him a agility potion, give it to him, and watch him hunt, then give him a spear of iron or better poisoned with the special karambwan, and another agility potion. Here’s how you make the kp spear; cook a karambwan and use it on a mortar and pestle (make sure the karambwan is light-green in colour, since this means that its poisoned), and then just add the paste to the spear. Give him the things, and he will be able to kill the Shaikahan, and will return to the village.
Tinsay is located on Cairn Island. This guy’s sitting around waiting for people to bring him what he wants and he doesn’t see anything wrong with it, so it is now your job to gather a few supplies.
Banana Karamja Rum: All you have to do is get a banana and with a knife cut it and use it on some rum. Karamja rum can be found on the port of Karamja Island (you might remember this from Pirates Treasure) in the shop and Bananas are picked on the tree. Once you have made this, take it back to Tinsay.
He will ask for a seaweed sandwich which requires monkey skin and seaweed, this is where it’s handy to either have runes or ranging gear. Kill one of the monkeys bouncing around, and use the skin on Tamayu. He will skin the monkey for you. You will receive monkey bones and skin save the bones and use the skin with some seaweed (can be found at the northern shore of the southern part of Karamja), you will have a seaweed sandwich, take this to Tinsay.
Next he will ask you for burnt Jorge bones marinated in karambwanji. How to do this is use Jorge bones on a furnace to burn them, use a raw karambwanji with mortar and pestle, then paste on the bones, the pasted bones on a range/stove and you’ll have your very own set of marinated Jorge bones. Do not bury them. Take these bones back to Tinsay. He has now agreed to return after you help his brother and return so just 1 more person to help out.
Tiadeche is located on the east side of the river (cross the bridge), all the way to the north. He will only return if he has a Karambwan. This son won’t accept offerings so hand him a karambwan vessel (with bait of course) to fish for himself. Now go back to Lubufu, and tell him that you need a new vessel. Once you have it, head back to Tinsay, and he will give you some crafting instructions, take these back to Tiadeche.
Now go speak to the father and the quest is complete.

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Runescape SCORPION CATCHER QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: On the top floor of Sorcerer’s Tower, south of Seer’s Village.
Quest difficulty level: Medium.
Reward: Thormac the Sorcerer will enchant battle staves for you (costs 40.000 gp), and 6625 strenght exp.
Quest points gained: 1.
Required: Skills: 31 prayer. Items: Dusty Key.

SCORPION CATCHER QUEST WALKTHROUGH
Thormac the Sorcerer tells you his scorpions has escaped and gives you a cage to catch them. He advises you to talk to the Seer at Seer’s Village, to find where the first scorpion is located.
First Scorpion: The Seer will give you a clue where to find the first scorpion. It is in the member’s dungeon between Black Demons and Poison spiders. Check to find the strange looking wall, push it and catch the scorpion with cage.
Dusty Key: You need to kill the Jailer in the member’s dungeon to get some keys, use the keys on the adventurer芒鈧劉s cage to free him. Talk with the Adventurer and you will get as reward Dusty Key.
Second Scorpion: Go back to see the Seer and he will tell you another clue about the Barbarian Outpost. This is north from where you start the dwarf cannon quest. Talk to the guard there and he will say you have to prove yourself as a Barbarian and gives you a Barcrawl Certificate, that has to be signed by all the bars listed on it (if you have already completed this don芒鈧劉t worry).
Bar Crawl:
BlueMoon Inn: In Varrock, east of the sword shop.
Blurberry’s Bar: In the Grand Tree (Gnome Stronghold), go up to the first floor and to the east.
Dead Man’s Chest: This is in the southern end of Brimhaven.
Dragon Inn: South-west Yanille.
Flying Horse Inn: Westhern part of East Ardougne.
Foresters Arms: In Seer’s Village, west of the bank.
Jolly Boar Inn: North-east of Varrock, near the wilderness.
Karamja Spirits Bar: On Karamja, east of the general store.
Rising Sun Inn: In Falador, north of the White Knights Castle.
Rusty Anchor Inn: Northern part of Port Sarim.
Guard: Go back to see the Guard and he will let you into the Outpost. Look around and you will see a scorpion, catch it with your cage.
Third Scorpion: Go back to see the Seer again and he will give you your last clue. The clue is the scorpion is in a room with brown clothes. You find the third scorpion upstairs at the Monastery north of Falador. You have to have level 31 Prayer to enter. Catch the last scorpion and go back to Thormac the Sorcerer.

Runescape SEA SLUG QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak with Caroline, East of Ardougne at the coast line.
Quest difficulty level: Easy.
Reward: 25 Oyster Pearls & around 7,000 fishing exp.
Quest points gained: 1.
Required Skills: Level 30 firemaking.
Required Items: Hatchet, Tinderbox and Swamp Paste.
NPC: Caroline (East of Ardougne), Holgard (East of Ardougne, Fishing platform, Island with Kent), Bailey (Fishing platform), Kennith (Fishing platform first floor), Kent (unknown island).

SEA SLUG QUEST WALKTHROUGH
After speaking with Caroline, go over to Holgard and speak with him, he will tell you that his rowboat isn’t seaworthy, and that he’ll need some swamp paste to fix it.
To get swamp paste, you have two options. The first one is the easiest, but also the most expensive. Simply go to Port Khazard and buy it from the store there. The second option is totally free, but requires some time. Go to the Lumbridge Swamps and collect some swamp tar, then mix it with flour to get the paste.
When you have the swamp paste, go back to Holgard, and he will sail you to the fishing platform. At the platform go west into the house there and talk with Bailey who will tell you about his two sons who went out to find help days ago. Now go to the north-eastern part of the platform and up the ladder.
Go all the way west, and into the house there. Choose ‘Shout-over crates’ and talk with Kennith. After that, go down to Holgard and get him to sail you to Kent. Kent will tell you about what happened, and after that go back to the platform (Holgard will of course sail you there).
Try going up the ladder to Kennith, and you will be stopped by the fishermen. Go back to Bailey, and he will tell you that heat is the sea slugs weakness. Bailey will give you a torch, and tell you to use that against the slugs. Take the broken glass from the corner of Bailey’s house, and then go to the ladder in the north-east of the platform.
Pick up the damp sticks to the left of the ladder, and use your broken glass on them. You should now have dry, damp sticks. Rub them together and your torch will catch fire. Go up the ladder to Kennith, talk with him, then go to the east side of the house and kick the loose panel.
After you’ve kicked the panel, talk with Kennith again, and he will hide away in the crane just outside the building. Go to the crane and rotate it, then Kennith will be in Holgard’s boat downstairs. Get Holgard to sail you back. Speak with Caroline to get your reward. This completes the quest.