Runescape Fire Cape Guide 2012

Posted by: amber  //  Category: Minigame Guides

How to get a fire cape on Runescape
A Short brief guide on how to get a fire cape on Runescape and also how to successfully complete the fight caves.

How to get to the Tz-Haar Fight Caves
There are various ways that you can get to the fight caves but my preferred choice is just to use a charged amulet of glory and to then rub it and teleport to Karamja. Once you have done this you will need to head towards the volcano on the island which is West so continue to run west until you reach some rocks. Next you will see a rope going down into the cave and this is where you want to go so click on it and head straight down into the volcano. As soon as you have went down the cave you will see that there is a Brown and Orange cave entrance and this is where you want to go through next. The next step is to continue to run west until you see the bank logo on your map and directly across from the bank is the entrance too the fight caves.

Recommended stats for getting the fire cape
It is a must that anyone who is trying to complete fight caves must have at least a minimum of 43 prayer, this is because you will find it extremely difficult if not impossible to kill Jad later on in the fight caves when he begins to use his range and magic spells. I also recommend 45 Defence as well as 70 range this will become clear later on in the guide when I tell you about the tactics you should apply when in the fight caves and also what your invent and what armour you should be wielding.

Inventory
I recommend that your Inventory consists of about; 8 Saradomin brews, 2 ranging potions, 18 Super-restore potions and also allot of purple sweets (optional).

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It depends entirely on your combat level and how much money you actually have but i recommend that you wear the best Ranging armour that you possibly can as well as a rune crossbow and a divine shield. If you cannot afford a divine or you dont have the required stats to wield a divine use the best shield that you can for your defence level. Try to wear the best dragonhide that you can wear and also if you wear blessed dragon hide this will also give you a prayer bonus which will help slow down the rate at which you prayer points decrease. I recommend that you use Diamond Bolts and that you are also wearing an Ava’s Acumulator this is because if you are not wearing an accumulator you will loose allot of bolts and also allot of cash. You will need allot of bolts for the fight caves so i recommend anywhere between 700-1200 bolts should do depending on your ranging level. I recommend wearing an amulet of glory or an amulet of ranging.

Cheap outfit:- Rune crossbow, Black dhide body, Black Vambs, Rune platelegs, Rune Kiteshield, Archers Helm, Snakeskin Boots, Ava’s accumulator, amulet of glory and also allot of diamond or ruby bolts.

Expensive Outift:- Full Armadyl, rune crossbow, Ava’s Accumulator, Amulet of Fury, Enchanted Diamond Bolts, Archer Ring, Regin Bracelet, range boots, Dragonfireshield or divine or unholy Zammy book .

The Monsters
Tz-Kih level 22 – Each hit that it inflicts on you drains 10 of your prayer points so try to kill these monsters as quick as you can as they also drain your prayer points if they don’t hit on you.

Tz-Kek level 45 – These monsters are very easy to kill and you should not have too much to worry about when killing these monsters.

Tz Kek level 22- When you have killed the Level 45 Tz-Kek it splits into two mini versions of level 22 Tz-keks, again these are very easy to kill and you should not really have much bother with killing them.

Tok-Xil level 90- This monster is very powerful and can hit constant 200′s on you unless you use the protect against range prayer. It can also switch to use mele so i recommend keeping your distance and ranging it.

Yt-Mejkot level 180- This monster uses mele but can be quite easy to kill if you use the various safe spots that are in the fight caves example; hiding round the corner and ranging it until it dies. You should not be using prayer against this monster as because of their size they are really easy to be trapped at safe spots.

Ket-Zek level 360- This monster uses magical attacks as well as mele, you MUST protect from magic when fighting this monster and also try to keep your distance as it can hit anywhere up to 600 on you with mele.

Tz-TokJad level 702- This is the hardest monster of them all and i will explain how to kill this monster later on in this guide.

Yt-Hurkot level 102- These monsters use mele and also act as healers towards Jad so you will have to focus on killing both these monsters as well as Jad if your are going to be successful in getting a fire cape.

Safe Spots at the fight caves
There are various safe spots within the fight caves but the first one that you will come across is the one directly in front of you as soon as you enter the fight caves. It is located north east of the entrance and it is very distinguished as it looks like the boot of Italy (shape of Italy). When here you will not have to switch to any other safe spots in the caves as this one is probably the best one that there is. I recommend using these safe-spots from about level 15 onward when the Yt-Merkot monsters come.

Tz-Haar Fight Cave Wave Stratergy
Waves 1-29 are rather simple and i recommend to start using the Safe spots at level 15 when the Yt-Merkot monsters come.

Wave 29- At wave 29 you will see two Yt-Merkot monsters spawn this is when you really have to concentrate, trap both behind the safe-spot and then after you have killed the first one you will have to activate your protect from magic prayer all the way up until Jad this is because the next round the level 300 Magic monsters come and these can 1hit you with magic.

level 30 onward- Always protect from Magic continue to use safe-spots and now is also a good time to start using some of your ranging potions to kill the monsters quicker and to also get to Jad quicker.

At the end of wave 62 pot up and stay calm and prepare yourself for Jad. Jad will use both magic and ranging attacks and can one hit you so you must be aware of what attack he is using and you must also be quick at switching from protect from magic to protect from range. His ranging attack sounds like a stomping sound so when you hear this switch to protect from range and his magic attack sounds like a sparkley glitter sound so when you hear this switch to magic. Try not to go close to Jad as he can also one hit you with mele. When Jad is attacking with range you will see him stomp his two front feet this is when you want to switch to protect from range and when he is using magical attacks he will tilt his head backwards and release a large fireball this is when you should protect from magic. When Jads Healers arrive you want to attack them all so that they are all focused on you and not healing Jad. try to trap two healers behind you when you are facing Jad and two to the side. The healers can hit and kill you rather quickly so remember to drink your Saradomin brews and to also try and finish Jad as quickly as you possibly can.

Rune Mysteries

Posted by: amber  //  Category: Minigame Guides, Runescape Guide, Runescape Quests

Start: Speak to the Duke of Lumbridge, upstairs in Lumbridge Castle.
Skills: None!
Quests: None!
What You Need: Nothing!
Recommended Items: Varrock teleport Runes (3 Air Runes, 1 Fire Rune, 1 Law Rune), Energy Potions (if you’re a member)
Recommended Skills: 25 Magic

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Map of The Main Quest Area

Getting Started

First off, head to Lumbridge Castle. A quick way to get to Lumbridge is by using the Lumbridge Home Teleport spell. Inside, there should be staircases at the back. Climb up one of them and you should arrive on another floor. One of the rooms should contain Duke Horacio. Talk to him and ask him if he has any quests for you. He will tell you about a strange talisman he found and ask you to deliver it to Sedridor, the Head Wizard at the Wizards’ Tower. Accept his request and he will give you an Air Talisman.

Sedridor

Head to the Wizards’ Tower, just southwest of Lumbridge and directly south of Draynor Village. When you arrive there, enter the western room with ladders in it. Climb the ladder leading downstairs. You should spot Sedridor nearby. Speak to him and tell him that you’re looking for the Head Wizard. He’ll say that he is and ask you to give the Air Talisman to him. Hand it over to him and he will be stunned. He’ll give you a Research Package and tell you to give it to Aubury, located in the Rune shop in Varrock, to the northeast.

Note: If you happen to lose the Research Package, just ask Sedridor for another.

Aubury

Head off to the Varrock Rune shop. Once you arrive there, speak to Aubury. Tell him you’ve been sent to deliver something to him and he’ll ask you to let him study the Research Package. Speak to him again and he will give you some Research Notes.

Note: If you happen to lose the Research Notes, just ask Aubury for another.

Head back to the Wizards’ Tower and speak to Sedridor again. Give him the research notes and he will start talking about a new skill you can use, Runecrafting.

Quest complete!

Rewards

Ability to mine Rune Essence
You get to keep the Air Talisman
Ability to use the Runecrafting skill
1 Quest Point

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Fast Quest Walkthrough

[^] Speak to the Duke of Lumbridge (Lumbridge Castle) and ask for a quest.
[^] Speak to Sedridor (Wizard Tower) and give him the Air Talisman.
[^] Speak to Aubury (Varrock Rune Shop) and give him the Research Package.
[^] Speak to Aubury again.
[^] Speak to Sedridor and give him the Research Notes.
[^] Quest Complete!

Minigame updates

Posted by: runescape  //  Category: Minigame Guides

The Barbarian Assault minigame has received a small update today. Those who have been successfully defeating the vile Penance creatures will be pleased to hear that Commander Connad is now offering even greater rewards than before for anyone who feels brave enough to risk their points in his high-level gamble.

The barbarians are also offering a new way to cash in points to advance your level in the four roles. At the end of a wave, the message scroll now features a button that will let you exchange points for a higher level in the role you have just played. This lets you advance your level without leaving your team-mates to visit Commander Connad.

In addition to these changes, the Sorceress’s apprentice is now refusing to let people take pets into the Sorceress’s Garden.

The Knight’s Sword

Posted by: amber  //  Category: Minigame Guides, Runescape Guide, Runescape Quests

Start: Talk to the Squire in the Falador White Knight Castle.
Skills: You need at least 10 Mining, and the ability to defend against level 57 Ice Warriors and level 53 Ice Giants.
Quests: None!
What You Need: A Redberry Pie, Portrait of Sir Vyvin’s sword, a Blurite Ore and 2 Iron bars.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting Started

Firstly, speak with Sir Vyvin’s Squire who can usually be found wandering the Falador Castle garden. Ask him how life as a squire is, and he says that he’s lost Sir Vyvin’s sword. Tell him that you will try and make him a new one, and he says that the sword was made by the Imcando Dwarves.

Now ask the Squire if the Dwarves will make him another, and he tells you to ask Reldo, the librarian of Varrock Castle about them. Tell him that you’ll find out about the Dwarves and try to help.

Finding the Dwarf

Head over to Varrock and look for Reldo, the helpful librarian of Varrock Castle. He’s usually found in his library towards the north side of the castle, and ask him about the Imcando Dwarves. He explains to you that they were almost completely wiped out from the Barbarian attacks, but some may still exist.

Reldo tells you to check the cliffs near Port Sarim, and that you’ll probably need a Redberry Pie to get the Dwarf to help you. You can either buy a Redberry Pie from another player, or cook it yourself, provided that you have level 10 Cooking.

Once you’ve got the pie, head to Port Sarim, just a short distance south of Falador. Continue walking south until you reach a cliff where you should see a small house and a Dwarf named Thurgo. Ask him if he’d like some Redberry Pie, and speak with him again to ask if he will make you a sword. He says that if you get him a picture, he could probably smith it for you.

The Knight’s Sword

Now go back to the Squire in Falador and ask him if there’s a picture of the sword. He tells you that Sir Vyvin has one in his cupboard in the Castle. Go inside through the main entrance and climb up the ladder. Climb up the stairs in the next room, and upstairs should be a small room to the south. Open the cupboard inside and search for a Portrait of the sword.

Now that you’ve got the portrait, bring it to Thurgo to let him look at it. He says that he needs 2 Iron bars and 1 Blurite ore to make a copy of it. You can either smith or buy the iron bars from another player. Blurite ore can be found in the cave right near Thurgo’s house, but it may be a little tricky to get at.

Inside the cave entrance are Muggers, which you can probably slip by quite easily. Next is a group of Pirates, which are more difficult, along with a few Hobgoblins. After following the passage for awhile you will come across an area covered in ice. Toward the east side of the cave can be found 2 Blurite rocks, guarded by many level 57 Ice Warriors and several level 53 Ice Giants. It may be wise to bring some food, and hopefully you will leave with a Blurite Ore .

Hint: If you want to get an extra sword, get 4 Iron bars and 2 Blurite ores. After Thurgo makes the first sword, drop it and have him make another. Before you talk to the Squire, drop a sword or he will take both. (thanks for the tip, Grogrim!)

When you have the needed items, give them to Thurgo who will make you a Blurite Sword to bring back to the Squire. After giving him the sword, you’re finished!

Rewards

12,725 Smithing Experience
1 Quest Point

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Fast Quest Walkthrough

[^] Speak with Squire, near the White Knight’s Castle
[^] Talk to Reldo, librarian of Varrock Palace
[^] Speak with Thurgo south of Port Sarim; Redberry Pie needed
[^] Talk to Squire again
[^] Search the Cupboard in 3rd floor of White Knight’s Castle
[^] Mine some Blurite Ore from the Ice Cavern.
[^] Give Thurgo 2 Iron Bars, 1 Blurite Ore and the Portrait
[^] Give the Blurite Sword to Squire
[^] Quest Complete!

Runescape Ranging Guide

Posted by: amber  //  Category: Minigame Guides, Runescape Guide

Rangers can be quite powerful as they become stronger and more experienced at the art of Ranging, but you need to know several things before starting out.

Basic Equipment

The weapon of choice for many Rangers is the Bow, which uses arrows to hit your enemy. There are 2 kinds of bows: Shortbows and Longbows. Shortbows are known to fire arrows more quickly than Longbows, but they’re mainly used for close combat. You can also use a Crossbow and bolts, but generally they are less effective as you become a more experienced Ranger, since they only add 6 to Ranged Attack.

The basic Ranging equipment can be bought from Lowe’s Archery Store in Varrock, located just northeast of the General Store, and also from a new Arrow Merchant in Rimmington which is a great place to buy supplies due to the fact that most people disregard it, and the stocks are always high.

There’s also a Member’s shop in Catherby that sells more advanced equipment, the Grand Tree Shop that sells bows and arrows, and of course the Ranging Guild. The Fletching skill can be used to make bows and arrows.

Combat Info

Now that you have your Ranging equipment, equip the bow and arrows (or crossbow and bolts) by clicking on them in your Backpack. To attack an enemy, just click on the “Attack” option to begin firing arrows or bolts. The most effective way to attack an enemy would be to stand behind an obstacle such as a gate or table, since they will be unable to attack you. Although, some of your foes may have the ability to attack you with their own Ranging weapons.

You may also notice that some of your arrows “disappear” after hitting an enemy. This is simply due to the fact that some of your arrows will be damaged on impact or the enemy, and your character will not even try to salvage them.

When you equip a Bow, you have the choice of using 1 of several Fighting Styles; each of which give different amounts of experience, although each style gives about 1.3xp to Hitpoints:

Accurate – This style of Ranging is slightly slower, but more accurate than the ‘Rapid’ style will give 4xp to your Ranged level.
Rapid – This Ranging Style sacrifices accuracy, but fires about 1 second faster than the ‘Accurate’ style. It gives 4xp to your Ranged level.
Longrange – This style fires arrows at about the same speed as the ‘Accurate’ style, but it gives 2xp each to both Ranged and Defense.
Helpful Drinks

If you need a small boost to your Ranged level, have a drink of a Ranged Potion. it will increase your Ranged level by 15% for a short amount of time, and it can be made with your Herblore level if you’re a Member.

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Bows & Arrows

Bows

Bows are the most widely used Ranging weapons, using arrows as their ammo. There are various Bows that you can use, although Free-Players can use up to Maple Bows. The Ogre bow is obtained from the Big Chompy Bird Hunting Quest. Crystal Bows are only available after completing the Roving Elves Quest. Check below for more info about it.

Bow Chart
Picture Bow Ranged Attack Bonus Ranging Level
Training Shortbow 8 1
Shortbow 8 1
Longbow 8 1
Oak Shortbow 14 5
Oak Longbow 14 5
Willow Shortbow 20 20
Willow Longbow 20 20
Maple Shortbow 29 30
Maple Longbow 29 30
Ogre Bow 38 30
Composite Ogre Bow 38 30
Yew Shortbow 47 40
Yew Longbow 47 40
Magic Shortbow 69 50
Magic Longbow 69 50
Seercull 69 50
Crystal Bow 100-64
See Below Section 70
Agility: 50

Crystal Bow

After completing the Roving Elves Quest, Members have the opportunity to buy a Crystal Bow for 900,000gp. You must have at least level 70 Ranging to use the bow. Unlike other bows, the Crystal Bow uses no ammo, and instead fires a magical shot. When you first start using it, it will have 2,500 uses, and each time you fire it, the remaining shots will decrease (As well as the attack bonus). If you right-click on the bow, you’ll see a rating out of 10, depending on how many shots you have left.

Crystal Bow Attack Ratings
Phase Range Attack Bonus
10/10 100
9/10 96
8/10 92
7/10 88
6/10 84
5/10 80
4/10 76
3/10 72
2/10 68
1/10 64

After you have 0 shots left, you’ll need to have it recharged by Eluned the Roving Elf in Isafdar for a nominal fee, starting at 900,000gp for the first time. After that, the cost of having it charged will decrease.

Crystal Bow Recharge Cost
Recharge Cost
First 900,000gp
Second 720,000gp
Third 540,000gp
Fourth 360,000gp
Fifth and Onwards 180,000gp

Arrows

Arrows can be made from different metals, stronger metals being able to inflict more damage and be more difficultly damaged. Free-Players can use up to Adamantite Arrows. Members can also poison arrows by using a Weapon Poison Potion with them to poison up to 5. Better arrows will require you to use a certain bow or higher in order to Range with them.

Arrow Chart
Picture Arrow Required Bow
Training Arrows Training Shortbow
Bronze -
Bronze Brutal Composite Ogre
Iron -
Iron Brutal Composite Ogre
Steel Oak
Steel Brutal Composite Ogre
Black Brutal Composite Ogre
Mithril Willow
Mithril Brutal Composite Ogre
Adamantite Maple
Adamantite Brutal Composite Ogre
Rune Yew
Rune Brutal Composite Ogre
Ogre Ogre

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Crossbows & Bolts

Crossbows

There are quite a few different types of Crossbows in RuneScape, which are another type of Ranging weapon that fire Bolts rather than Arrows, and are slower than Bows. It’s for this reason that they are not as commonly used by Rangers.

Crossbow Chart
Picture Crossbow Ranged Attack Bonus Ranging Level Bolts
Regular 6 1 Bronze
Phoenix 6 1 Bronze
Bronze 11 1 Bronze
Blurite 17 16 Up to Blurite
Iron 23 26 Up to Iron
Dorgeshuun 42 28 Bone
Steel 28 31 Up to Steel
Mithril 32 36 Up to Mithril
Adamant 41 46 Up to Adamant
Rune 50 61 Up to Rune
Karil’s 84 70 Bolt Racks

Notes:

Blurite Crossbows are untradeable, and can only be smithed after completing the Knight’s Sword Quest.
Bolts

There are nearly as many types of Bolts as there are Crossbows. These are the main ammo for Crossbows, and can be made with your Fletching and Smithing skills. Regular bolts may be poisoned with Weapon Poison. Most of them can also be “modified” with special tips to pack more of a punch. these tips include:

Opal – Use a chisel on an Uncut Opal, Mined from the Shilo Village rocks.
Pearl – Use a chisel on a Pearl, Fished with a Big Net.
Barbed – Traded for tickets at the Ticket Merchant in the Ranging Guild.
Gem – Use a Chisel with a gem to cut it, and then use your chisel on it again to make bolt Tips.
Here is a chart of the different kinds of bolts you can make, as well as the Bolt Tips you can add to them:

Crossbow Bolt Chart
Picture Bolt Possible Tips
Bronze Barbed & Opal
Blurite Jade
Iron Pearl
Silver -
Bone -
Steel Red Topaz
Mithril Sapphire, Emerald & Mithril Grapple
Adamant Ruby & Diamond
Rune Dragonstone & Onyx
Bolt Rack –

Enchanted Bolts

Bolts with special tips (Gems, Pearl, or Opal) may be enchanted with your Magic skill to have all sorts of interesting (and helpful) effects on your enemies. Simply place any bolts you wish to have enchanted in your backpack, and then click on the level 4 “Enchant Bolt” spell in your spellbook, to see a menu of possible enchantments. then just select one to enchant your bolts.

Bolt Enchantments
Magic Level Bolt Runes Effect
4 Opal 1 Cosmic, 2 Air Chance of a lightning bolt hitting your enemy causing damage.
7 Sapphire 1 Cosmic, 1 Water, 1 Mind Chance of stealing your enemies Prayer Points.
14 Jade 1 Cosmic, 2 Earth Chance of throwing your opponent to the ground.
24 Pearl 1 Cosmic, 2 Water Chance of hitting your enemy with a wave of water (extra effective against fire-based equipment).
27 Emerald 1 Cosmic, 3 Air, 1 Nature Chance of poisoning your enemy.
29 Red Topaz 1 Cosmic, 2 Fire Chance of decreasing your enemies Magic level.
49 Ruby 1 Cosmic, 5 Fire, 1 Blood Chance of losing 10% of your hits to remove 20% of your enemy’s hits.
57 Diamond 1 Cosmic, 10 Earth, 2 Law Chance of decreasing your enemy’s Ranged Defense.
68 Dragonstone 1 Cosmic, 15 Earth, 1 Soul Chance of hitting your opponent with “DragonBreath” (Antifire Shield negates this).
87 Onyx 1 Cosmic, 20 Fire, 1 Death Chance of leeching your opponent’s hits.

Mithril Grapples

You’ve probably seen the “secret spy” movies in which a thief makes a cunning entrance with a grappling hook. Well, now you can use your own Mithril Grapple to scale walls and pass over certain Agility obstacles.

To accomplish this, simply Smith a Mithril Grapple and some mithril Bolts and attach them. Use a coil of Rope with the Grappling Hook, and with a Crossbow equipped, use the Grapple with the shortcut to scale it. Be sure to have a spare though, as these devices can sometimes break!

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Throwing Weapons

Darts & Throwing Knives

Throwing Darts and Knives are Members-Only Ranging weapons that pack a punch and can be quickly thrown at your enemy. You can make Darts once you complete the Tourist Trap Quest by Smithing a Dart Tip, and then adding Feathers to them. Throwing Knives can be Smithed as well.

Darts & Knives
Picture Metal Ranging Level
Bronze 1
Iron 1
Steel 5
Black 10
Mithril 20
Adamantite 30
Rune 40

Throwing Axes & Javelins

Throwing Axes and Javelins can be bought from the Ranging Guild, and they are also quite strong weapons. They are held with one hand, much like Darts and Knives to allow the use of a shield. The requirements for using them are the same as the ones for Darts & Knives.

Javelins & Throwing Axes
Picture Item Ranging Attack Bonus
Bronze Javelin 5
Iron Javelin 8
Steel Javelin 12
Mithril Javelin 17
Adamantite Javelin 24
Rune Javelin 38
Bronze Throwing Axe 4
Iron Throwing Axe 5
Steel Throwing Axe 8
Mithril Throwing Axe 12
Adamantite Throwing Axe 17
Rune Throwing Axe 26

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Dwarven Multi-Cannon

This extremely powerful Ranging Cannon can be bought for a nominal fee of 750,000gp, after you complete the Dwarf Cannon Quest. The cannon can hold up to 30 Cannonballs, Smithed from a Steel Bar (1 Bar makes 4 Cannonballs), and it is made up of a base, stand, furnace, and barrel. To use it, you must set up all four pieces on the floor, and load it with Cannonballs. After that, it will continue to rotate, hitting any nearby enemies.

Although the Dwarven Multicannon is a very cool weapon, there are a few things to note. First, you can’t use it against extremely tough enemies such as the Kalphite Queen, King Black Dragon, Abyssal Demon or any of the Metal Dragons, as they will destroy it. Second, using it for extended periods of time will cause your cannon to degrade (you’ll see a message alerting you of this). If this happens, simply pick it up and set it back down again.

However, if the cannon degrades completely, it will disappear and leave only Cannonballs behind. When that happens, you must head back to Nulodion and get a replacement cannon.

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Ranging Armors

There are 2 main kinds of Ranging armor in RuneScape, which increase both your Defense and Ranged Attack. These armors are Crafted from either regular Leather or Dragon Leather, which gives protection against Magical attacks as well.

Leather

This is the most basic type of Ranging Armor, but it offers some protection against attacks. Some pieces of leather armor can be Studded with Steel Studs.

Leather Armor
Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Cowl 1 3
Coif 2 4
Leather Body 2 9
Studded Leather Body 8 25
Hard Leather Body 8 15
Chaps 4 0
Studded Leather Chaps 6 16
Vambraces 4 0

Snakeskin Armor

This armor is slightly stronger than regular leather or studded armor, and it requires at least level 30 Ranging and Defense to wear. Check out the Tai Bwo Wannai Cleanup Mini-Game guide for info about making it.

Snakeskin Armor
Picture Snakeskin Armor Ranged Attack Bonus Ranged Defense Bonus
Bandana 4 2
Body 12 35
Chaps 6 10
Vambraces 6 0
Boots 3 0

Dragon Leather

Dragon Leather can only be made from Dragonhide, which is dropped by the different kinds of Dragons roaming around RuneScape. There is Green, Blue, Red and Black Dragon Leather, each of which requires at least 40 Defense and a specific Ranging level:

Green Leather – level 40 Ranged
Blue Leather – level 50 Ranged – Members-Only
Red Leather – level 60 Ranged – Members-Only
Black Leather – level 70 Ranged – Members-Only
Dragon Leather Armor
Picture Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Green Body 15 40
Green Chaps 8 22
Green Vambraces 8 0
Blue Body 15 45
Blue Chaps 11 25
Blue Vambraces 9 0
Red Body 20 50
Red Chaps 14 28
Red Vambraces 10 0
Black Body 30 55
Black Chaps 17 31
Black Vambraces 11 0

Dagannoth Armor

Dagannoth Armor can only be acquired from materials gathered by killing Dagannoths on Waterbirth Island, and it cannot be bought in any shop. There are different types of Dagannoth Armor: Ranged, Magic and Melee. We’re after the Ranged Armor in this case.

Dagannoths will drop hides, which you can take back to Sigli the Hunter in Rellekka to have made into armor. You will need 6 Dagannoth hides, 1 Circular Hide, 1 Flattened Hide, 1 Stretched Hide, and 22,500gp to make a full set. to complete the set, you need to get the gloves and boots by killing Dagannoths.

The helm, body and chaps all require 40 Ranged and Defense, while the boots and gloves have no requirements.

Dagannoth Ranged Armor
Picture Spined Armor Ranged Attack Bonus Ranged Defense Bonus
Helm 6 6
Body 15 20
Chaps 8 8
Gloves 0 0
Boots 0 0

Other Equipment

Aside from Leather and Dragonhide Ranging armor, there are also special kinds of equipment that you can get.

Robin Hood Hat & Ranger Boots are only obtained through Treasure Trails, although they can also be traded.
Karil the Tainted’s set, including the armor and crossbow are obtained from the Barrows. It requires 70 Ranging and Defense to use.

Other Ranging Equipment
Picture Item Ranged Attack Bonus Ranged Defense Bonus Obtained From
Ranger Boots 8 0 Treasure Trails
Robin Hood Hat 8 4 Treasure Trails
Ranger Helm 6 6 Rellekka Helm Shop
Karil’s Coif 3 10 Barrows
Karil’s Leather Top 30 57 Barrows
Karil’s Leather Bottom 17 33 Barrows
Archer Ring 4 4 Dagannoth King Loot
Obsidian Ring 69 0 TzHarr Equipment Shop

Mole Hunting Guide

Posted by: amber  //  Category: Minigame Guides, runescape hunting guide

Overview
The giant mole resides below Falador park. With a level of 230 and 200 hitpoints, she is not a target to be under-estimated. At random points during the battle, she may burrow away in an attempt to escape to another part of the lair. The Giant Mole is often hunted because its skins and claws can be traded with Wyson the Gardener for birds nests, which are used in the herblore skill. Also, the seeds in the nests are very useful for farming.

Return to Top
Preparing for Battle
A light source is a must at all times while in the lair.

What To Bring:
Spade – To enter the lair.
A Light source – You don’t want the bugs getting you.
Dragon halberd – Great for high hitting special attacks.
Dragon Dagger(p++) and Rune Defender – The poison damage really adds up.
Teleport Tabs – For quicker journeys to altars(can also use your home teleport).
Super Attack and Strength – Make each hit count.
Prayer Potions – You don’t want to run out.

Equipment
Melee Method

Using this method, you will be praying “Protect from Melee” or “Deflect Melee”the whole time. This makes it very easy to kill the Giant mole assuming you don’t run out of prayer. The godsword can be replace with Abyssal Whip with a rune defender or shield of you choosing.

Range Method

Using this method, you will be praying “Protect from Melee” or “Deflect Melee”the whole time. You will run out of prayer potions faster this way because you are not using prayer bonus armor. The mole tends to be weaker to ranged attacks then melee.

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Getting to the Giant Mole
To get to the Giant Mole lair dig with a spade on any of the many mole mounds in the Falador park. Once in the lair, you must make your way to the Giant Mole at the centre of the lair. The green dots on the map show where the Mole may appear if it burrows in an attempt to flee your slaying.

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Strategy
Note: Using a Spirit Terrorbird while your killing the Giant Mole is a great way to make sure your running energy dose not drop to zero. Also a combat summoning familiar can be helpful for fighting the Giant Mole, especially while fighting it solo. If you are attacking the Mole and it is attacking you, when the Mole digs away your summoning familiar will follow it for a few steps allowing you to determine the general direction to the Mole.

Melee Method
1. Drink your potions(super attack and super strength).
2. Once at the mole, immediately turn on the Protect from Melee prayer.
3. Unleash your Dragon Dagger P++ or Dragon Halberd special attacks.
4. Swap to your Godsword/whip.
5. If the Giant Mole digs away, search the lair for where it has gone and finish off the kill.
Note: Make sure you don’t run out of prayer.

Range Method
1. Drink your potion(ranging).
2. Once at the mole, immediately turn on the Protect from Melee prayer.
4. If the Giant mole digs away, search the lair until you find it and continue your attack.
Note: Make sure you don’t run out of prayer.

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Rewards
Visit Wyson the Gardener and trade your mole skins or claws for a bird’s nest. These nests can contain:

Nothing
An unenchanted ring
Vegetable seeds
Herb seeds
A tree seed
On top of those, you can get a variety of drops ranging from a dragon medium to an uncut gem. For a full list of drops, view the Giant Mole Bestiary profile.

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Tips and Tricks
Bring your friends. With more people you’ll kill it faster and more effectively.
Bring a Teleport of your choice along with you just incase you happen to get in a sticky situation.
Watch your prayer. The consequences of not doing so could be fatal.
Don’t waste your prayer. You don’t want to have to teleport when it’s almost dead.
Use busy servers so the Giant Mole will respawn quicker.
Change your respawn point to Falador. If you die, you will be able to quickly retrieve your items.

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Get Runescape Fire Cape

Posted by: cow  //  Category: Minigame Guides

The Runescape Fire Cape is a precious trophy handed to those who beat the TzHaar cave mini-game. The TzHaar fight cave is the hardest Runescape mini-game with a final boss monster by the name Tztok Jad who weighs in at an astounding level of 702. Before you get to face Tztok Jad you must make it through a hell of trials that will push you to your limits and beyond. You need spot on hand-eye coordination, godlike patience, experience and expensive equipment and items to go with that. It is no small undertaking and it certainly is not for those who want fast results. You must be a professional to pull it off and that is not something a casual Runescape player has time to pursue. We are professionals and we have been doing this for years. Let us do the hard work while you reap the benefits. The whole point with the fire cape is to possess it because it looks awesome and attracts the eyes of your fellow players. The process of getting it is a nuisance that you would do better without. Here at RPGStash the Runescape Fire Cape is only a purchase away. It can be yours if you want to. We will collect your Runescape account name and password during checkout and then login to your account to perform the Fire Cape service. A cape that burns and flows through the air, wreathing you in flames, making you the stuff of legends. We will be keeping our Fire Cape skills sharp while you make up your mind.

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Runescape Wilderness

Posted by: cool  //  Category: Minigame Guides

Over the years, I have heard hundreds upon hundreds of Runescape Wilderness tips. A lot of them have just been repeated over and over until the information is just common knowledge. So first I will share what I do when I plan to PK, then I will move on to some other Runescape Wilderness tips.

When I am preparing to go to the wilderness I first will put on a Rune platebody, some Rune Platelegs, and a Rune Scimitar. These are my “three things” that you cannot loose unless you’re skulled. Then I head over to the Grand Exchange and buy about 100 Tuna Fish. They are cheap, and heal a fair amount of health. I will grab any other items I may need and then fill the rest of the inventory with the Tuna. Normally I am venturing out there to kill Greater Demons, and the rules pretty much are the same for when I am PKing. I almost never attack someone. That will get you skulled and then you risk it all. However, if you can find someone, normally they will attack you. If they do not attack you right off, brag about how nooby they are and tell them to prove their power. Anything you can to get them skulled and not you. Now, if you see a guy with about half of his health bar down, and you know you can beat him, go ahead and attack. But be weary, you never know who is lurking in the shadows.

Now let me give you some tips I have heard through the ages.

Back when I was a lower level, I said I was going to go PKing, and they told me to wait and get level 25 prayer. This will allow you to keep one extra item. I really don’t use this prayer anyways, but it’s a good skill to have just in case. I have also heard that even if you have a skull on your head it will protect an item. I will have to look into this; maybe I could have been saving all those rune scimitars I lost, Haha.

I would recommend getting about 45 prayer so that you will be able to use protection spells incase of an attack. Once they see that little symbol pop up, they will know they are doomed.

If you can get a group of friends that you can trust, group PK’s are definitely the best. I remember once I was out in the wilderness and all of a sudden on my map a flood of people, probably at least 70 of them were rushing at me. They were all in pink skirts and I was dead so fast that they all didn’t even get there yet.

Another good idea would be to wear ranger’s armor if you’re a meelee. You would be safe from Mages, and a lot of PKers are mages now. But you might want to keep a spare plate body, just incase some ranger came out of the darkness.

If you have ever heard of the Muddy Chest and you are wondering where it is in the Runescape Wilderness, then you have come to the right place. The Muddy Chest can be located in the Lava Maze right in the center. Watch out for the Lesser Demons that prowl around there. The chest can be opened by one key, and only one key. The key is called the Muddy Key. You can obtain one from killing the Chaos Dwarfs. The chest will contain random items such as an anchovy pizza, an uncut gem, so on so fourth.

Now, that you know some tips about the Runescape Wilderness, why not get out there and try them? Never know what you will find out there.
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Vyrewatch Corpse Burning

Posted by: cow  //  Category: Minigame Guides

Description: An addendum to Mort’ton Shade Burning mini-game. Upon completing the Legacy of Seergaze you unlock the ability to kill and burn the mysterious Vyrewatch. The burning of these creatures may bring in a valuable reward.

Safety: This mini-game is dangerous because it requires battling Vyrewatches.

Contents:
- Requirements
- Recommendations
- Start Point
- Vyrewatch Locations
- Ivandis Flail
- Strategy For Killing Vyrewatch
- Burning The Corpses
- Rewards

Requirements:
Levels:
40 Firemaking

Quests:
Legacy of Seergaze

Items:
Pyre logs (Teak or higher), Tinderbox, Food, Armor and an Ivandis flail.

Recommendations:
Levels:
A high Firemaking level A high combat level since the Vyrewatch can hit very hard.

Items:
A Salve amulet OR Salve amulet (e), and a Guthix balance potions.

Start Point: Meiyerditch, east of Burgh de Rott.

Vyrewatch Locations:

These creatures are located east of Burgh de Rott and within the city of Meiryerditch. Vyrewatch can also be encountered during the Temple Trekking/Burgh de Rott Ramble mini-game. There are 4 variations of these creatures, each of a different combat level.

Types of Vyrewatch:

Vyrewatch (level 110)
Vyrewatch (level 120)
Vyrewatch (level 130)
Vyrewatch (level 140)

All drop only one item, the Vyre corpse.

Ivandis Flail:

Vyrewatch can only be attacked with the Ivandis flail as a weapon. Any other weapon will do no damage. An Ivandis flail is made during the Legacy of Seergaze quest. When the Vyrewatch are down to less than half of their health you can use the flail’s special attack on the Vyrewatch. This causes the Vyrewatch to be suspended frozen in mid-air and allows you to attack then without retaliation. When wielding the Ivandis flail, a charge is used up each time you activate the special attack. The flail turns to Flail dust after all 30 of its charges are used.

How To Make A Ivandis Flail:

Item Needed Step Materials Action Outcome

Rod of ivandis 1 Silver bar, Sapphire, Mithril bar, and Rod clay mould Use a Silver bar on a furnace Silvthrill rod
2 Silvthrill rod, Cosmic rune, and Water rune Cast a Level 1 enchant spell Silvthrill rod (enchanted)
3 Silvthrill rod, and Rope Use the Silvtrill rod on the well under
the Paterdomus Temple Rod of ivandis

Enchanted sickle
emerald (b) 1 Silver bar, and Sickle mould Use a Silver bar on a furnace Silver sickle
2 Silver sickle Use the silver sickle on the Nature Altar (Mort
Myre Swamp) from The Nature Spirit quest Silver sickle(b)
3 Silver sickle(b), Emerald, and Chisel Use the Emerald with the Silver sickle (b) Silver sickle emerald(b)
4 Silver sickle emerald(b), Cosmic rune, and 3 Air runes Cast a Level 2 enchant spell Enchanted sickle emerald (b)

Silvthril chain 1 Silver bar, Mithril bar, and Chain link mould Use a Silver bar on a furnace Silvthril chain
+ + +
Rod of ivandis , Enchanted sickle emerald (b) , Silvthril chain , and Chisel Use each item on the other
Ivandis flail

Hint: Take several Silver sickles, Emeralds, Enchantment runes and a Chisel to the nature altar and make several Enchanted sickle emerald (b) as you bless each Sickle. This will save you a substantial amount of time when making new Ivandis flails.

Strategy For Killing Vyrewatch:

Wear highest level melee armor possible. A Bunyip pouch (level 68 Summoning) can be used for healing. Full Guthans may also be used for healing. Although you will do no damage to the Vyrewatch with Guthans, you will be healed by the amount of damage you might have dealt when its special effect is activated. When the Vyrewatch get to less than half of their health use the attack special of the Ivandis flail. Using a Guthix balance potion on the frozen suspended vyrewatch can do up to 19 damage to them, but will not necessarily kill them.

The Salve amulet comes in handy at killing Vyrewatch. You can obtain it by using the Salve shard, from the Haunted Mine quest, with a Ball of wool When worn, it will give you will +15% Strength and Attack against the undead, such as Vyrewatch. You can compare it to fighting Vyrewatches with a Strength and Attack potion, but this lasts forever. It also adds +3 to Prayer. You may also use a Salve amulet (e), which you can get after doing the The Lair of Tarn Razorlor mini-quest. The Salve amulet (e) is made by using Tarn’s diary with a Salve Amulet. The diary is available in a Player owned House once the mini-quest has been completed. It will give you +20% strength and attack against undead.

Burning The Corpses:

Items Needed: Pyre log, Vyre corpse, and a Tinderbox

Take an inventory full of Corpses, Pyre logs and a Tinderbox down into the basement of the Paterdomus Temple, west of Canifis. There, go down the stairway to access the Columbarium.

Once inside the Columbarium, use your Pyre logs on a funeral pyre, followed by the corpse. Then, light it to obtain a Columbarium key and 79 Prayer XP. The Firemaking XP will depend on the type of pyre log used. For more information on how to make Pyre logs, refer to the Mort’ton Shade Burning mini-game guide.

Hint: Maple pyre logs are the easiest to make due to the readily availability of Maple logs on the Grand Exchange.

Use the Columbarium key on the wooden recess to receive a reward, in the form of an item.

Rewards:

Prayer Experience:

For each Vyre corpse you burn you will receive 79 Prayer experience, independent of which pyre logs you used.

Firemaking Experience:

For each Vyre corpse you burn you will receive Firemaking experience, depending on which pyre logs you used.

Pyre Logs Firemaking
Required Firemaking XP
Per Log
Teak 40 120
Arctic pine 35 158
Maple 50 175
Mahogany 55 210
Eucalyptus 63 246
Yew 65 255
Magic 80 404.5

Ivandis Flail Improvement:

For every 50 Vyre corpses burned, you receive an improvement to your Ivandis flail, which allows you to hit harder and more accurately. You get this improvement a maximum of 10 times. Once you have burned 500 corpses, you will receive a message that you have mastered the flail.

Key Loot:

Key Loot

Columbarium Adam full helm (g), Adam full helm (t), Adam kiteshield (g), Adam kiteshield (t), Adam platebody (g), Adam platebody (t), Adam platelegs (g), Adam platelegs (t), Adam plateskirt (g), Adam plateskirt (t), Adamant arrow (19-29), Adamant full helm, Adamant javelin (13-31), Adamant platelegs, Adamantite ore, Black full helm (g), Black full helm (t), Black dragonhide set, Black kiteshield (g), Black kiteshield (t), Black platebody (t), Black platebody (g), Black platelegs (g), Black platelegs (t), Black plateskirt (g), Black plateskirt (t), Blood rune (7-9, 19), Blood talisman, Blue charm, Cactus seed, Chaos rune (12-19), Coins (923-1745), Crimson charm, Death rune (12-15), Dragon spear, Dwarf weed seed, Earth rune (81-117), Gold bar (9-13, noted), Gold charm, Green charm, Grimy avantoe, Grimy cadantine, Grimy dwarf weed, Grimy harralander (1-3), Grimy irit, Grimy kwuarm, Grimy lantadyme, Grimy ranarr, Grimy snapdragon, Grimy toadflax, Grimy torstol, Guthix full helm, Guthix kiteshield, Guthix page 1, Guthix page 2, Guthix page 3, Guthix page 4, Guthix platebody, Guthix platelegs, Guthix plateskirt, Irit seed, Kwuarm seed, Law rune (8-13), Limpwurt seed, Loop half of a key, Mithril axe (hatchet), Nature rune (8-14), Nature talisman, Rune arrow (6-11), Rune dagger, Rune full helm (g), Rune full helm (t), Rune javelin (8-11), Rune kiteshield (g), Rune kiteshield (t), Rune med helm, Rune platebody (g), Rune platebody (t), Rune platelegs, Rune platelegs (g), Rune platelegs (t), Rune plateskirt (g), Rune plateskirt (t), Rune spear, Runite bar, Saradomin full helm, Saradomin kiteshield, Saradomin page 1, Saradomin page 2, Saradomin page 3, Saradomin page 4, Saradomin platebody, Saradomin platelegs, Saradomin plateskirt, Snapdragon seed, Steel arrow (66-123), Tooth half of a key, Uncut diamond, Uncut emerald, Uncut ruby, Uncut sapphire, Zamorak full helm, Zamorak kiteshield, Zamorak page 1, Zamorak page 2, Zamorak page 3, Zamorak page 4, Zamorak platebody, Zamorak platelegs, Zamorak plateskirt

Vinesweeper

Posted by: cow  //  Category: Minigame Guides

Introduction:

Farmer Blinkin is in a bit of an predicament. His farm has turned into a fluffy-tailed nightmare, with endless numbers of rabbits munching away at his most prized crops. He needs you to help him clear out the bunnies and collect the crops for him! This mini-game is safe unless you have been poisoned.

Note: You can NOT bring pets or familiars into this area!

Quest Requirements (Optional):

Must have completed Garden of Tranquility to buy the Super compost potion from Mrs Winkin.

Items:

Item Image Use
Spade Used to dig up the holes. If you have forgotten yours, you can buy one from Mrs Winkin for 5 gp.
Coins N/A A minimum of 30k is advised due to the prices of flags. Varies if you’re good at using your flags.
Flag Used to send a message to the farmer that you think there is a seed in that spot. Be wary though, when you put this up, rabbits will come too. You obtain 10 of these for free when you start the mini-game, but Mrs Winkin or Farmer Blinkin will sell you 10 for 500 gp each after that. You can also buy some from the Reward shop for 50 points each. You can only have 10 of these up at once. You will obtain these back for free each time a farmer digs up a seed when you placed a flag on a hole. When you leave the mini-game area, your flags will be saved and given back to you by Blinkin or Winkin when you buy more for free.
Ogleroot You may come across these when you’re digging up holes or buy from Blinkin for 10 gp each. These are used to fend off the rabbits for a short period of time when you set up a flag. You gain 30 Hunter experience when used.

Recommended Items:

Boots of lightness
Spotted/Spottier cape
Energy (super/not) potions
Penance gloves
What to do:

To get to Farmer Blinkin’s farm, you must talk to a Tool Leprechaun at any of the Farming patches to get there (or just right-click him and click ‘Teleport’). Once inside, you can go talk to Mrs Winkin for a detailed introduction of the mini-game or by looking at the Signposts nearby for information on what to do.

Your points will be recorded and shown to you in the top-right portion of your game screen:

Next you must get your flags so you can flag the seed spots. You can obtain them from Mrs Winkin if you talk to her about what to do outside in the farm or you can talk to Farmer Blinkin and get them from him. Your first set of 10 are free, but after that they are 1k each if you lose them. If you leave the mini-game through the portal, you will get money in return for however many flags and ogleroots you have on you. Flags are 1k each in return and Ogleroots are 10 gp each.

Once you have your flags and spade, head out into the farm by climbing over the stiles. Now you have three options from these holes: Dig, Flag, and Inspect. A good way to limit your loss of flags and make sure before you flag or dig, inspect the hole. We ADVISE you to inspect first to be very sure what your next option will be. Only dig in spots where you are certain that there are no seeds. This is the best strategy. When you inspect a hole, a thing will pop on and off underneath your Points amount on the top-right corner of your screen.

When you dig a hole, there are three things that can happen. One: A number pops up where you dug, two: A bunch of numbers and a large space appears, or three: Seeds show up from the ground.

When you dig and a number shows up, you get a point equal to the amount the number is (1-8). This is where we advise you to Inspect the holes first before digging just in case you dig up some seeds on accident.

When you dig and a bunch of numbers and a large space is shown, you have unlocked a patch that tells you that there is no seed in that area. When this happens, you get points equal to the number of points that show up. If you dig up a seed, you will lose 10 points.

When you determine the position of a hole with a seed or are very sure, flag the hole with one of your flags. This will summon the Farmer to come and dig the seed up. If you are successful and a seed is dug up the Farmer will reward you and those around you with a random amount of points, dependent on your Farming level. Playing this mini-game with a large number of people will allow each player to get bonus rewards for other’s success. Rabbits, however, will also be summoned when you place a flag. Ogleroots, when used with the rabbits will fend them off and you obtain 30 Hunter experience.

Hints:

When you are in a predicament where you have a mass area found and you can’t find the right hole because you’ve inspected them all, here’s a hint. When you have this completed, you can search for the holes that are in between areas that are filled with numbers and only a few holes remain in the middle of it, you can flag a spot in there. In the picture below shows an example of what we mean. Note: It’s not 100% that it’s a seed, but it’s a hint that’s helpful and saves some time.

When you are done, you may leave the farms through the port on the north-east corner of her housing area. You will be returned to the area where you teleported via the Leprechaun.

Rewards:

You now have points and you want to spend them. Where do you go? You head over to the Rewards shop run by Mrs Winkin! In this trading screen, you can buy seeds, super compost potions, experience and more flags. To get Super compost potions, you must have completed the Garden of Tranquility Quest. In the table below, there will be the list of prices for each thing on the screen. If you choose to use your points on experience, you get one XP per point.

Costs of Rewards
Item Price (In points)
Tomato seed 10
Sweetcorn seed 150
Strawberry seed 165
Watermelon seed 680
Guam seed 10
Marrentill seed 10
Ranarr seed 4000
Kwuarm seed 1000
Tarromin seed 10
Nasturtium seed 10
Woad seed 30
Limpwurt seed 70
Asgarnian seed 5
Krandorian seed 20
Redberry seed 5
Cadavaberry seed 5
Dwelberry seed 5
Jangerberry seed 10
Whiteberry seed 25
Poison Ivy seed 30
Acorn 100
Willow seed 1800
Maple seed 12000
Pineapple seed 10000
Yew seed 29000
Palm tree seed 35000
Spirit seed 55000
Super compost potion 5000
Flag 50