Description
When you kill monsters, you have a chance of getting a clue. This clue could lead to a grand treasure! The only way to find out is to follow it to the end. This mini-game is DANGEROUS. This means you can die and lose items while completing this mini-game. This is a MEMBERS ONLY feature.
Table of Contents
- Introduction
- How to use this guide
- Requirements
- Recommendations
- Getting Started
- Anagrams Clues
- Speak To Clues
- Riddle (Challenge) Clues
- Look/Search Clues
- Map Clues
- Puzzle Clues
- Coordinate Clues
- Emote Clues
- Clue droppers
- Possible Rewards
Introduction
Deciding to embark upon a Treasure trail clue can take you minutes or hours to finish depending on the type of clue you get and your own abilities. Some will require you to venture into the Wilderness, so be prepared! Some will require you to search out specific items to equip. In the end, the lure of rare treasure has drawn many players to scout the lands of Runescape for that hidden casket containing untold wealth.
All clues are received from a RANDOM monster drop.
There are three levels of difficulties of clues:
Level 1 = Easy
Level 2 = Medium
Level 3 = Difficult
Some monsters will drop specific levels of clues. (NOTE: Even though a monster is listed to drop a clue in the Monsters Database, it may take thousands of kills before you get one.) To increase your chances of getting a clue, you may try wearing a Ring of wealth. Usually, just having patience and a little luck is all you need. Along with the different levels, there are specific types of clues:
Anagrams Clues
Speak To Clues
Riddle (Challenge) Clues
Look/Search Clues
Map Clues
Puzzle Clues
Coordinate Clues
Emote Clues
How To Use This Guide
This guide provides complete solutions to the clues, so please be aware that it may contain spoilers. It can be difficult to search for the clue you are working on manually, most browsers will have a “Find” function, where you can type in words or phrases to help you find the clue you are working on. Simply use the “CTRL + F” feature and search for keywords or phrases. There are also many links coded into this guide that lead you to the RuneHQ Databases or Guides to give you more details on how to find the place or person you are seeking. Getting as much information before you start, can save you a lot time.
Requirements
Levels/Quests:
There are no level requirements to start this mini-game. However, some clues may require you to start/finish certain quests, which may have skill level or other quest requirements, to gain access to new areas. Please refer to each specific clue for more detailed information. Also, if you have a high combat level, then it will be easier to attack higher level monsters to get higher level clues, which give you higher level rewards.
Items:
For any type of Treasure Trail mini-game, you will need to carry the Clue scroll. If you die and lose the clue, then you cannot get it back. You will have to try to get another one. You can only have one clue at a time, either in your bank or inventory.
For Coordinate clues, the following is necessary: a Watch, a Sextant, a Chart, and a Spade.
For Emote clues, each clue will specify what items are needed to be equipped.
Recommendations
The follow levels and quests are NOT required, but are very helpful in your treasure hunting journey. For more detailed information, see the individual the skill guides.
Levels:
60 - 70 Agility - To be able to use many of the shortcuts
64 Magic - To be able to use all regular teleport spells.
43 Prayer - To be able to use Protect from magic, missiles, and melee.
54 Runecrafting - To be able to craft your own laws.
Quests:
Contact! - Allows access to bank in Sophanem
Desert Treasure - Allows ability to use Ancient Magicks
Eagles’ Peak - Allows ability to use eagle transportation
Enlightened Journey - Allows ability to use hot air balloon transportation
A Fairy Tale Part II - Cure a Queen - Allows ability to use fairy ring teleports
Ghosts Ahoy - Allows ability to use Ectophial
The Grand Tree - Allows ability to use Spirit trees and Gnome Gliders
Lost City - Allows access to Zanaris, the lost city
Plague City - Allows ability to cast Ardougne teleport
Underground Pass - Allows ability to access elven lands
Wolf Whistle - Allows access to Summoning skill
Items
Other than what is listed in the above requirements section, the following is a list of other helpful items to carry with you, in order to minimize the time it would take to solve your Treasure Trail Clues.
Rope
Coins (5K for any transportation costs)
Runes or Tablets to teleport
Teleportation jewelry (a Ring of dueling; Amulet of glory (4), and a Games necklace (8))
Food (For some high level clues, you may need to fight a Saradomin wizard, Zamorak wizard or Double agent.)
Anti-poison (For fighting some Saradomin wizard, Zamorak wizard, and to ward off revenants)
Armor
Weapon (Necessary for fighting a Saradomin wizard or Double agent.)
A Prayer potion
Weight-reducing items: Boots of lightness, Spotted cape or Spottier cape, and Penance gloves
Forinthry bracelet - helps to counteract the teleblock spell from revenants, when in the low level wilderness
Getting started
Anytime you want to start doing a treasure trail, all you have to do is kill monsters until you get a clue drop. When you get a clue drop, it is recommended that you go to your bank and deposit it right away. If you get a clue drop during a slayer task, it may be best to complete the clue before finishing the task, as you have a chance of getting more clues before you complete your task.
First read the clue, so that you know what type of clue it is. Remember that even though this guide tells you where to go specifically for coordinate clues, you still need to carry your Watch, Sextant, and Chart in your inventory. Gather the items you need. Then head to the spot indicated by the clue. When you get to the spot specified by the clue you will get a casket. This casket will either contain treasure or another clue. So basically, follow each clue you get until you get a treasure. It’s that simple!
Back to the top
Anagram Clues
To figure out these clues, you will have to rearrange the letters to find the name of the person you need to speak to.
Anagram Person Location
A BAS Saba A cave in Burthorpe, North of the Warriors Guild.
ACE MATCH ELM Cam the Camel West of the Duel Arena entrance, at Al Kharid. (No Camulet needed.)
AHA JAR Jaraah Duel Arena Hospital, in Al Kharid.
AN PAINT TONIC Captain Ninto Tavern, in Gnome tunnel under White Wolf Mountain.
ARC O LINE Caroline North of the church, in Witchaven or upstairs of the house, west of the Church, in Witchaven, if you have completed the Kennith’s Concerns quest.
ARE COL Oracle East of the Monastery (Prayer Guild), on top of Ice Mountain.
ARR! SO I AM A CRUST, AND? Ramara du Croissant Furnace, in Piscatoris Fishing Colony. (Must have started Swan Song Quest.)
A ZEN SHE Zenesha Southwest corner of market square, in East Ardougne.
BAIL TRIMS Brimstail Enter the ‘Cave Entrance’, in the southwest corner of the Tree Gnome Stronghold.
BY LOOK Bolkoy General store (use ladder), in the Tree Gnome Village.
C ON GAME HOC Gnome Coach Usually at south side of the Gnome ball field, in the Tree Gnome Stronghold.
DT RUN B Brundt Longhall, in the center of Rellekka.
EEK ZERO OP Zoo Keeper Southwest corner of the Zoo, at East Ardougne.
EL OW Lowe Archery Store, in Varrock.
ERR CURE IT Recruiter Main square, in West Ardougne.
GOBLIN KERN King Bolren West of the Spirit Tree, in the Tree Gnome Village.
GOT A BOY Gabooty South of the house with an anvil, in Tai Bwo Wannai.
GULAG RUN Uglug Nar East of Jiggig and south of Castle Wars.
HALT US Luthas Hut on the east side of the banana plantation, at Musa Point.
HE DO POSE. IT IS CULTRRL, MK? Riki the sculptor’s model Blasidar the sculptor’s house, in Keldagrim.
ICY FE Fycie Cave north of Rantz, at Feldip Hills.
I EAT ITS CHART HINTS DO U Shiratti the Custodian North of the fountain, at Nardah.
I FAFFY RUN Fairy Nuff Fairy hospital (north of the bank), at the Lost City (Zanaris). (You must have completed the Lost City Quest. If you have started A Fairy Tale Part II - Cure a Queen, you need to find the certificate at the Fairy Hospital and then use the Fairy Ring codes, in this order: AIR, DLR, DJQ, AJS.)
LAND DOOMD Odd old man North of Limestone mine, northeast of Varrock.
LARK IN DOG King Roald Ground floor, at Varrock Palace.
ME AM THE CALC Cam the Camel West of the Duel Arena entrance, at Al Kharid. (Must have started Enakhra’s Lament Quest, no Camulet needed.)
ME IF Femi Entrance to Tree Gnome Stronghold.
NOD MED Edmond Northwest corner of East Ardougne.
O BIRDZ A ZANY EN PC Cap’n Izzy No Beard Agility Arena, at Brimhaven.
OK CO Cook Kitchen, at Lumbridge Castle.
OR ZINC FUMES WARD Wizard Frumscone Basement of theWizards’ Guild at Yanille. (66 Magic needed, can use potions).
PEATY PERT Party Pete Party Room, in Northeast Falador.
PROFS LOSE WRONG PIE Professor Onglewhip Wizards’ Tower, south of Draynor Village.
R AK MI Karim Kebab store, north of Bank, at Al Kharid.
RED ART TANS Trader Stan Southern dock, at Port Sarim.
SEQUIN DIRGE Queen Sigrid Castle, at Etceteria in Kingdom of Miscellania.
Speak To Clues
These clues will direct you to find a specific Person to speak to. Please remember that if you don’t find the Person in the exact area, he/she may have just wandered somewhere nearby. Just look around!
Speak to… Image Location
Arhein On the dock south of the bank, at Catherby.
Bartender Blue Moon Inn, east of the Sword shop, at Varrock.
Bartender Rusty Anchor Bar, at Port Sarim.
Black Heather Bandit Camp, in the Wilderness.
Brimstail Enter the ‘Cave Entrance’, in the southwest corner of the Tree Gnome Stronghold.
Citric Cellar Heckel Funch, second floor of the Grand Tree, at the Tree Gnome Stronghold.
Donovan Second floor of Sinclair Mansion, north of Camelot and Seers’ Village.
Doric House with anvils, east of the gate to Taverley.
Ellis Tannery, at Al Kharid.
Gaius Sword shop, northwest of the Herbalist, at Taverley.
General Bentnoze Northern-most house at the Goblin Village north of Falador.
Hajedy East of the fruit tree patch, at Brimhaven.
Hans Courtyard of Lumbridge Castle, in Lumbridge.
Hazelmere Second floor of the house on the Island, east of Yanille.
Kangai Mau The Shrimp and Parrot Tavern, in Brimhaven.
Kebab Seller Karim, in the Kebab Store in Al Kharid - South of the furnace.
Keeper of Melzar’s Oziach, the rune plate seller, in Edgeville.
King Bolren West of the Spirit Tree, in the Tree Gnome Village.
Lowe Lowe’s Archery Store in Varrock, west of Varrock’s east bank.
Luthas Hut on the east side of the banana plantation, at Musa Point.
Murphy At the pier in Port Khazard.
Monk Brother Kojo, at the Clock Tower south of East Ardougne
Ned Draynor Village, near his house northeast of the bank.
Oracle East of the Monastery (Prayer Guild), on top of Ice Mountain.
Party Pete Party Room, in Northeast Falador.
Referee Gnome ball referee at the Gnome ball course, in the Tree Gnome Stronghold.
Roavar At the bar, in Canifis.
Sir Kay Camelot Castle - Usually walking outside the castle by the door.
Squire White Knights Castle in Falador.
Staff in the
Sinclair Mansion Speak to Louisa, in the Sinclair Manson north of Seers’ Village.
Ulizius The monk at the gate to the Mort Myre swamp, west of Canifis.
Zeke Scimitar shop north of the palace, in Al Kharid.
Zoo Keeper Ardougne Zoo.
Riddle (Challenge) Clues
For some clues, when you are told to find a specific person, they will present you with a challenge before you get the next clue. The answer is found in the area where the challenger is located. When you get the answer, just talk to them again to give them the answer.
Challenge Clues Solution
19 to the power of 3 6859
How many banana trees are in the plantation? 33
How many bookcases are there in the palace library? 24
How many buildings are there in the village? 11
How many cannons in Lumbridge Castle? 9
How many fisherman are on the fishing platform? 11
How many flowers are there in the clearing below this platform? 13
How many gnome players have red patches? 6
How many houses have a cross on the door? 20
How many people are waiting for the next bard to perform? 4
How many pigeon cages are behind Jerrico’s house? 3
If x is 15 and y is 3, what is 3x + y? 48
I have 16 kebabs, I eat one myself and share the rest equally
between 3 friends. How many do they have each? 5
What is 57 x 89 + 23? 5096
How many animals in the Ardougne Zoo? 40 or 41*
What is five times five plus three? 28
*If you have finished the Eagles’ Peak Quest, then the answer is 41.
Look/Search Clues
These clues will provide you a hint of where to look and what to search. Please note there are a few that require starting specific quests.
Clue Solution
46 is its number, it is burnt orange body, things with 8 crawl on it, it has 3 mouths that can’t eat and it has a blue eye hiding it’s grave. The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a Spade.
A bag belt only? He asked his balding brothers. Abbott Langley in the Monastery, west of Edgeville.
A crate in the tower of the church is your next location. The church in East Ardougne, east of the furnace. Go up the ladder in the southwest corner.
A great view - watch the rapidly drying hides get splashed. Check the box you sat on. The house near Baxtorian Falls, south of the Barbarian Outpost. Go upstairs and search the boxes.
A town with a different sort of night life is your destination. Search for some crates in one of the houses. Search the crates in Canifis’ Clothes Shop.
After a hard slays spraying back the vegetation, why not pop off to the nearby forge and search the crates? Search the crates near the furnace in Zanaris.
After trawling for bars, go to the nearest place to smith them and dig by the door. In Port Khazard, dig outside the building with the anvil.
Aggie I see, southern I feel. Neither inside nor outside, no house is complete without me. Treasure lies beneath me. At Aggie the Witch’s house in Draynor Village, dig under the window in the south side of the house, south of cauldron.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. On Etceteria, dig on the crossroad.
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. In Nardah in the Kharidian Desert, dig near the cactus west of the Rug Merchant.
Being this far north has meant that these crates have escaped being battled over. On the Khazard Battlefield south of West Ardougne, search the crates outside of the most northeastern building, near the Small obelisk.
Beware of the dog Run over to the mansion in East Ardougne and kill a Guard dog to get the key.
Brush off the sand and then dig in the quarry. There is a wheely handy barrow to the east. Don’t worry, it’s coal to dig there - in fact, it’s all oclay. In (Enakhra’s) Quarry, south of the Bandit Camp (Desert) in the Kharidian Desert, dig south of the eastern rock with clay.
By the town of the dead, walk south down a rickety bridge, then dig near the slimecovered tree. Go to the bridge that is just outside Port Phasmatys, on the northwest side. Dig near the dead tree south of the bridge.
Come to the evil ledge, Yew know you want to. Try not to get stung. One step east of the southern Yew tree in Edgeville.
Covered in shadows, the centre of the circle is where you will find the answer. Mort’ton, where all the roads meet in front of the general store.
Dig near some giant mushrooms, behind the Grand Tree. Dig behind the large mushroom behind the Grand Tree in the Tree Gnome Stronghold.
Dig here if you are not feeling well after travelling through the desert. Ali heartily recommends it. In, Pollnivneach dig near the well (not the fountain).
Don’t forget to feed the chickens Just kill any Chicken to get the drawer key.
Don’t skip here, it’s too muddy. You’ll feel like a star if you dig here, though. Go to Mudskipper Point. Dig at the starfish south of the fairy ring.
Find a crate close to the monk’s that like to paaarty! Search the crates in the building with monks south of East Ardougne.
For any aspiring mage, I’m sure searching this bookcase will be a rewarding experience. Go to the Mage Training Arena, north of the Duel Arena. Search the northeast bookcase on the second floor.
Generally speaking, his nose was very bent. General Bentnoze in the Goblin Village, north of Falador.
Go to a village being attacked by trolls, search the drawers in one of the houses. Go to the northern part of Burthorpe, to the house with anvils. When you try to open the drawers it says “wait til I get my hands on Penda, he’s nicked the key again.” Head to pub in Burthorpe and kill Penda for key. Use the key on the drawers.
Go to this building to be illuminated, and check the drawers while you are there. The drawers near the bed on the 2nd floor of the Lighthouse. To open them you need a key dropped by a Market Guard (Rellekka).
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. In the circular building west of the Fishing Guild and south of the Baxtorian Falls, search the hay bales.
His head might be hollow, but the crates nearby are full of surprises. The boxes west of The Golem quest start point at the Ruins of Uzer.
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it’s money they lend, and dig by the gate to be my friend. Refers to the Ruby ring in the Varrock West bank basement, dig next to the gates.
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up and dig while you shoot their heads. Under the crossbow in Graveyard of Shadows in the Level 18 Wilderness. Pick up crossbow and dig under it.
I’m sure they will let you buy some things here, as long as you are in good ‘ealth.” In Lletya in Tirannwn, search the crate in the General store. NOTE: Must have started Mourning’s End Part I.
Identify the back of this over-acting brother. (He’s a long way from home.) Hamid the monk by the Duel Arena altar
If a man carried my burden he would break his back. I am not rich but leave silver in my track, speak to the keeper of this trail. Talk to Gerrant the Fish Shop owner in Port Sarim. The answer is a snail.
If you don’t want to be here and in danger, you should lever things well enough along. In Level 51 Wilderness, dig under the lever that teleports you to East Ardougne.
If you look closely enough, it seems that the archers have lost more than their needles. Search the big haystack in the Ranging guild.
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Go to the house in Seers’ Village south of the house with the anvils. The drawers will be locked, follow the road just north of this house to the west, until you reach a group of chickens. Kill a chicken to get the key for the drawer.
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank East side of the river in East Ardougne, Jerico’s house on the 2nd floor. You will need to kill a guard to get a key.
In a town where wizards are known to gather search upstairs of the large house to the north. Second floor of a house in Yanille - North of Magic Guild. You will need to kill a man to get a key for the chest.
In a town with guards armed with maces, search the upstairs room of the public house. Search the drawers in Ardougne’s Tavern on the west side of the river. Kill a Guard dog for the key.
In a village made of bamboo, look for some crates under one of the houses. Karamja, in Tai Bwo Wannai, south of Brimhaven
It seems to have reached the end of the line, and its still empty. Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until you get to the end that has the double mine cars. Search the northern car.
Search the drawers found upstairs in East Ardougne’s houses. Go across the river. It’s the first house there.
Look in the ground floor crates of houses in Falador The house East of Falador East bank. First crate on right.
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. Lesser cave, Karamja volcano - pick up red spider eggs and dig.
Must have lots of railings.
or
Must be full of railings. Search the boxes outside the house with the broken multicannon (near where you start the Dwarf Cannon quest)
My Giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! Dig next to the cauldron with green bubbling liquid in the Varrock sewers by the Moss giants.
My home is gray and made of stone - A castle with a search for a meal Hidden in some drawers I am Across from a wooden wheel Search the drawers on the second floor of Lumbridge Castle - Inside the room with a spinning wheel.
My name is like a tree, yet it is spelt with a “g”, come see the fur, which is right near me Speak to the child Wilough (”Willow”) in the Varrock Market - Next to the fur merchant.
Navigating to this crate will be a trial. In Rellekka, go to Swensen the Navigator’s house. Search the crate in there.
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. Go to north of Musa Point (Karamja), on the dock with three row boats. Search the middle crate.
Observe: in the crate just north of the stairs leading down, you will find the answer. In the Observatory, search the box next to the stairs on the ground floor.
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. Speak to the Examiner at the Digsite. He always gives you a puzzle box.
One of the sailors in Port Sarim is your next destination. Talk to Captain Tobias in Port Sarim.
Probably filled with books on magic. Search the bookcase in the basement of the Wizard’s Tower, in Sedridor’s room.
Probably filled with wizard socks. The chest on the bottom floor of the Wizard Tower. Search the drawer closest the to fence in the eastern most room. Kill a wizard for the key.
Property of Black Heather Kill Black Heather in the Bandit Camp in the Wilderness.
Read “How to breed scorpions” by O.W. Thathurt. Go to the second floor of the wizards tower south-southwest of the Seer’s Village, search the bookcase on the northern wall.
Search the boxes in one of the tents in Al Kharid. Head east from the Silk trader into a tent.
Search the boxes of Falador’s General Store. Look in the crates in the general store just north-northeast of Falador’s west bank.
Search for a crate in a building in Hemenster. Search the northern most house in Hemenster, east of the Fishing Guild.
Search the crates in Canifis. The crate is in Rufus’s Meat Emporium (just north of bank) in Canifis.
Search for a crate in Varrock Castle. It’s one of the crates in the kitchen.
Search for some drawers in the upstairs of a house in Rimmington. Search drawers upstairs in the house just north of the one with a range in Rimmington.
Search the boxes in a shop in Taverley. Go to the Two-handed sword shop.
Search the boxes in the Goblin House near Lumbridge. Go to the Goblin house, on the East side of the Riber Lum, near the fishing spots.
Search the boxes in the house near the South entrance to Varrock. It’s the crates inside the big grey building with nothing else inside except for a ladder.
Search the boxes just outside the Armour Shop in East Ardougne. The boxes lie between the plate body shop and the silk stall in the Ardougne Market.
Search the chests upstairs in Al Kharid Palace. Go to the Palace, go upstairs. It is the first one from the East side.
Search the chest upstairs of houses in the east part of Falador. The chest is upstairs in the north building in the circle in east Falador.
Search the chests found in the upstairs of shops in Port Sarim. Search the eastern chest upstairs in the Port Sarim Food Store.
Search the chest in the left hand tower of Camelot Castle. Look in the chest at the very top of the western tower.
Search the crates in the Port Sarim Fishing shop. It’s the northern-most crate in the shop.
Search the crate in the left hand tower of Lumbridge castle. Look upstairs in the guard tower in front of the castle.
Search the crate near a cart in Port Khazard. Search the crate south of where the Trawler starts.
Search the crates in a house in Yanille that has a piano. As you enter Yanille, it should be the first building you come to that’s adjacent to the north wall.
Search the crates in Draynor Manor Search all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor.
Search the crates in Horvik’s Armoury. North East of Varrock center there is an armoury , search the crates there.
Search the crates in the Guard House of the Northern Gate of East Ardougne. Just north-west of the Market Square in the building in front of the field. There are guards milling around west of it.
Search the crates in the Northwest most house in Al Kharid. Located in the house south of gem trader in the most south west crate.
Search the crates in the Barbarian Village Helmet Shop. Look in the southern-most crate in the shop.
Search the crates in the shed just north of east Ardougne. North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in.
Search the crates near a cart in Varrock. This cart is NOT the one at the inner courtyard of Varrock Castle. South of the inner courtyard (and north of Varrock’s central square), there is a double-loop path. Northeast of this intersection is a small cart, and the crates are nearby.
Search the drawers above shops in Varrock. Drawers in room above Clothes shop.
Search the drawers in the ground floor of a shop in Yanille. Go to the Hunter store in Yanille, search the drawers inside.
Search the drawers in the upstairs of a house in Catherby . In the house north of the bank in Catherby, search the drawers on the second floor.
Search the drawers in Catherby’s Archery Shop. Drawers are on the ground floor of said shop.
Search through some drawers found in Taverley’s houses. Look for three small houses in the southeast corner of Taverley. The drawers are in the eastern house.
Search the drawers, upstairs of the Bank to the East of Varrock. Go to the Varrock East bank and go up the the stairs.
Search the drawers of houses in Burthorpe. Drawers in the house that is south east of the house with an anvil.
Search the drawers on the first floor of a building overlooking the Ardougne’s Market. House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the “ground floor”).
Search the upstairs drawers of a house in a village where pirates are known to have a good time. Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.)
Search the drawers in a house in Draynor Village. The drawers are in the northern-most building in Draynor Village.
Search the drawers upstairs in Falador’s shield shop. Go to the shop, located North of the Falador furnace, and go upstairs to search the drawers.
Search the upstairs of houses in Seers’ Village for some drawers. Go to the house with the spinning wheel in Seers’ Village.
Search for a crate on the ground floor of a house in Seer’s Village. Look in the house south-southeast of the Seer’s pub and north of the church.
Search the chest in the Duke of Lumbridge’s bedroom. Go to the second floor of Lumbridge Castle.
Search the chests in the Dwarven Mines. The westernmost chest in the Ranged shop in the Dwarven Mines.
Search the drawers found upstairs in East Ardougne’s houses. Search the drawers in the upstairs of the pub, North of the castle, in East Ardougne.
Search the drawers in Falador’s Chain Mail Shop. The chain mail shop is directly south of the castle. Search the southernmost drawers inside.
Search the drawers in one of Gertrude’s bedrooms. Search the drawers in the Southeast room of Gertrude’s house, located West of Varrock.
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Go to Burthorpe, south of the Games room castle. Search the boxes between the two beds in the northwest tent.