Requirements:
Levels:
5 Firemaking
Quests:
Shades Of Mort’ton
Items: A Hammer or Flamtaer hammer, Olive oil, Swamp paste, Limestone, Limestone bricks, Beams, Logs (any kind), a Tinderbox, Food, Armor and a Weapon.
Recommendations:
Levels:
A high Firemaking level
Quests:
In Search of the Myreque for an easier route.
In Aid of the Myreque more convenient bank.
Items: Serum 208
Start Point: Mort’ton
Pyre Logs:
To burn the different-leveled shades, you need different types of pyre logs. To make pyre logs, buy olive oil from Razmire’s General Store and use it on the flaming fire altar in the temple. Lighting the Sacred Fire will use up 3 of your logs and a 3 dose olive oil. For lighting the fire you receive 100 Firemaking experience. Now use your bottles of olive oil on the fire to turn them into bottles of Sacred oil. Add scared oil to a log to create pyre logs. Different logs require different doses of sacred oil. Adding sacred oil to a log yields you 100 Firemaking experience.
Note: At least 10% sanctity is required to make pyre logs. You can improve your sanctity by rebuilding the temple or killing the Loar shades (level 40) that are attacking the temple.
Pyre Logs Firemaking
Required Doses Of Sacred
Oil Required Used To Burn Firemaking XP
Per Log
Regular 5 2 Loar shades 50
Oak 20 2 Phrin shades 70
Willow 35 3 Loar, Phrin, and Riyl shades 100
Teak 40 3 Loar, Phrin and, Riyl shades 120
Arctic pine 47 3 Loar, Phrin, and Riyl shades 158
Maple 50 3 Loar, Phrin, and Riyl shades 175
Mahogany 55 3 Loar, Phrin, and Riyl shades 210
Eucalyptus 63 4 Loar, Phrin, Riyl, and Asyn shades 246
Yew 65 4 Loar, Phrin, Riyl, and Asyn shades 255
Magic 80 4 Loar, Phrin, Riyl, Asyn and Fiyr shades 404.5
Shade Locations:
In total there are 5 types of Shades in Mort’ton. Each one differs in level and name. Loar shades (level 40) wander about in the city of Mort’ton. All the other shades can be found in the tomb. To enter the tomb, you need at least a bronze key, which can be obtained by burning a level 40 shade.
Note: Any door may be opened with a key of its metal and higher. Therefore, a silver key will work on any door.
Shade Combat Level Remains
Loar 40
Phrin 60
Riyl 80
Asyn 100
Fiyr 120
Burning Shades:
In order to burn shades you must first obtain their remains. Each type of shade drops specific remains. Once you have obtained shade remains, you will have to burn them at a funeral pyre; these are located around the city of Mort’ton. Use your required type of pyre log on the funeral pyre, add the shade remains to that, and light the pyre. Doing this will get you firemaking experience, prayer experience and a reward. Theses rewards, a shade key or coins, will spawn on the little table next to the funeral pyre.
Strategy:
If you have done the In Aid of the Myreque quest:
First off, it is best to gather all the olive oil you need to sanctify. You can buy it all from Razmire in Mort’ton and bank it in the Mort’ton bank south of the General Store. Make all your oils into 4 doses by using them on each other. When you have gathered all your oils banked, switch to World 77, the official Shade Burning world. Make sure you have a hammer or a Flamtaer hammer in your inventory. It is also recommended to bring a tinderbox, so you can light the sacred fire and get more Firemaking experience, but it is not necessary. Also, grab your 4 dose sacred oils and head over to the temple. Click to Repair or Reinforce the temple (gives you crafting experience), and you will see a picture that comes up that looks like this.
Repair state: shows how the temple is doing. You need it to be at 100% to make Sacred Oils. If it is not at its maximum, you will need to repair the temple’s walls.
Resources: shows how many resources you have stored to Reinforce the temple. Every 5 resources equals 5 swamp paste, 1 timber beam, and 1 limestone brick.
Sanctity: allows you to know when you can make Sacred Oils. You need at least 10% to be able to make them.
Once you have finished making and banking all of your Sacred Oils, use them on your logs to make pyre logs. This will give you a bit of firemaking experience. Now it is time to get and burn your Shades. If you need a key to get into the tomb: get your tinderbox, a couple of pyre logs, and go and kill a Loar shade. Use your pyre log on the funeral pyre, then the shade remains, and finally use the tinderbox to burn the remains. This will set the shade free and allow you to get a reward. What you are looking for is a key that will allow you to enter the tomb so that you can obtain the correct shade remains for your logs. Kill shades and gather an inventory full of your shade remains. To enter the tomb again follow the process that you did to obtain the key before. We recommend that you keep one key so you can continue to collect your remains without the hassle of killing Loar shades.
If you have not done the In Aid of the Myreque quest:
First off, you will need olive oil to sanctify. Buy all the oil you need at Razmire in Mort’ton. Do not forget to make 4 doses at the shop if you are going to make yew or magic pyres. Then, bring all the oils to Canifis bank by using the “In search of the Myreque” quest shortcut. When you have enough oils banked, swap to World 77, the official Shade Burning world. Once you have achieved enough sanctity from rebuilding the temple (gives you Crafting experience), use the olive oil on the flaming fire altar to make sacred oil. After that, return to Canifis bank. When you have sanctified all your oils, use them on your logs to make pyre logs. This also gives firemaking experience. Now, you are ready to fight the shades. The items you will have to bring are as follows:
20K coins
Tinderbox
A key to each of the shades of your choice (None for 40, bronze for 60, steel for 80, black for 100 and silver for 120.)
noted pyre logs
Good armor and a weapon
At this point, you have to decide whether you will hi-alch your reward or sell it to the shop. The first option gives you magic experience; if you choose this bring fire runes (or a mystic/battle/staff of fire) and nature runes. The second option gives you more space for shade remains and rewards. The second choice you have to make is how you will protect yourself. The choices are food or the protect from melee prayer. The first option is good for low to medium level shades (lvl 60, 80), while prayer is better for higher levels (lvl 100, 120), as they can hit pretty hard. Now, make you way to Mort’ton general store with all your items. Un-note (sell/buy) the needed food and enter the tomb. Inside, find your preferred shade and kill a bunch of them, picking up their remains afterwards. We suggest you get between 10 and 15 shade remains before you leave the tomb. Un-note as many pyre logs as you can carry, then burn the remains on a funeral pyre. Do not forget to pick up the reward! Repeat this until all remains are burned. Make sure you keep 1 key to make sure you can return to your shades.
For high-alchers: un-note the needed food at the store and return to the tomb. Open the chests with your keys and high-alch your reward. Now you can kill shades for more remains. Keep repeating this process.
For shop-sellers: enter the tomb and open the chests with your keys. Leave the tomb and sell your rewards to the general store. Un-note your needed food, enter the tomb and you can kill some more shades. Keep repeating this process.
Salve Amulet:
The Salve amulet comes in handy at killing shades. You can get it by using the crystal from the Haunted Mine quest with a ball of wool. When you wear the salve amulet, you will have +15% strength and attack against undead (shades). You can compare it to fighting shades with a strength and attack potion, but this lasts forever. It also adds +3 to prayer. You may also use a Salve Amulet (e) which you can get after doing the mini-quest The Lair of Tarn Razorlor. It will give you +20% strength and attack against undead.
Rewards:
Keys:
There are 20 different keys you can get from shades. They vary in base metal and color coding. The different kinds of metal bases will allow you to open doors of the same or lower metals. The color and metal together shows what chest you can open with the key. The reward you get from a chest mostly depends on the metal. The metals are, from bottom to top: bronze, steel, black and silver. The 5 different colors are from low to high are brown, red, crimson, black and purple. Once you have opened a chest, a key matching the color code of that chest will dissolve from your inventory. Burning Shades also gets you prayer experience based on which remains you burn.
Note: If you would like to obtain keys without killing and burning shades, you can use 208 serum on afflicted locals. If you are lucky you will sometimes be offered a bronze key.
Shade Key Possibilities
Loar Bronze Key red, brown, and crimson
Phrin Bronze Key purple and black
Steel Key red, brown, and crimson
Riyl Steel Key purple and black
Black Key red, brown, and crimson
Asyn Black Key crimson, purple, and black
Silver Key brown and red
Fiyr Black Key purple
Silver Key red, brown, crimson, purple, and black.
Prayer Experience:
For each remains you burn you will receive a certain amount of Prayer experience, depending on which pyre logs you used.
Pyre log XP per
Loar remains XP per
Phrin remains XP per
Riyl remains XP per
Asyn remains XP per
Fiyr remains
Regular 25 37.5 N/A N/A N/A
Oak 33 45.5 N/A N/A N/A
Willow 33.5 46 61 N/A N/A
Teak 33.7 46.2 61.2 N/A N/A
Arctic pine 33.9 46.4 61.4 N/A N/A
Maple 34 46.5 61.5 N/A N/A
Mahogany 34.3 46.8 61.8 N/A N/A
Eucalyptus 34.4 46.9 61.9 79.4 N/A
Yew 34.5 47 62 79.5 N/A
Magic 35 47.5 62.5 80 100
Crafting Experience:
For reparing the temple you recieve a certain amount of Crafting experience.
Using a regular Hammer you receive approximately 12k per hour (no interruptions).
Using a Flamtaer hammer you receive approximately 18k per hour (no interruptions).
Chest Loots:
Key Loot
Bronze Amulet of defence, Black axe, Black dagger, Black dagger(p), Black mace, Black spear, Chaos rune (25), Clue scroll (level 1), Coins (1-495), Gold bar, Magic staff, Mithril bar, Mithril dagger, Mithril dagger(p), Sapphire ring, Silver bar, Steel axe, Steel longsword, Steel mace, Steel med helm, Steel scimitar, Steel spear, Steel spear(p), Steel sword, Swamp paste (6-9)
Steel Adamantite bar (1-3), Adamant dagger, Adamant dagger (p), Amulet of strength, Black longsword, Black med helm, Black scimitar, Black spear, Black sword, Black warhammer, Chaos rune (10-29), Clue scroll (level 2), Coins (2-338), Emerald ring, Fine cloth, Mithril mace, Mithril med helm, Mithril spear, Mithril spear(p), Mithril sword, Nature rune (10-29), Steel 2h sword, Steel battleaxe, Steel chainbody, Steel kiteshield, Steel warhammer, Studded chaps, Swamp paste (15-25), Willow logs (5-15) (Noted)
Black Adamant axe, Adamant mace, Adamant med helm, Adamant scimitar, Adamant sword, Amulet of magic, Black 2h sword, Black battleaxe, Black chainbody, Black full helm, Black kiteshield, Black platelegs, Black plateskirt, Black spear, Black sq shield, Clue scroll (level 2), Coins (1-665), Death rune (10-29), Fine cloth, Flamtaer hammer, Mithril 2h sword, Mithril battleaxe, Mithril chainbody, Mithril full helm, Mithril kiteshield, Mithril longsword, Mithril mace, Mithril platelegs, Mithril scimitar, Mithril sq shield, Mithril warhammer, Nature rune (10-29), Ruby ring, Staff of air, Staff of earth, Staff of fire, Staff of water, Steel platebody, Steel plateskirt, Swamp paste (20-35), Willow logs (5-14) (Noted), Yew logs (5-14) (Noted)
Silver Adamant 2h sword, Adamant battleaxe, Adamant chainbody, Adamant full helm, Adamant kiteshield, Adamant longsword, Adamant platebody, Adamant platelegs, Adamant plateskirt, Adamant spear, Adamant spear (p), Adamant sq shield, Adamant warhammer, Amulet of power, Battlestaff, Black platebody, Black spear, Blood rune (11, 21, 26), Clue scroll (level 3), Coins (68-2080), Death rune (14-28), Diamond ring, Fine cloth, Flamtaer hammer, Magic logs (4-7) (Noted), Mithril platebody, Mithril plateskirt, Rune chainbody, Rune longsword, Rune med helm, Rune scimitar, Rune sword, Swamp paste (32-50), Yew logs (7) (Noted)
Fine cloth and Splitbark Armor:
Occasionally you will receive a piece of Fine cloth from a chest. To make Splitbark Armor, simply take the Fine cloth, money and Bark to the Splitbark wizard. The requirements to wear this type of magic armor are 40 Defence and 40 Magic.
Piece Of
Armor Cost To
Make Cloth
Needed Bark
Needed Attack Stats Defence Stats
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Summoning
Helm 6,000 2 2 0 0 0 +2 -2 +10 +9 +11 +3 0 +7
Body 37,000 4 4 0 0 0 +8 -10 +35 +25 +42 +15 0 +40
Legs 32,000 3 3 0 0 0 +6 -7 +22 +20 +24 +10 0 +15
Gauntlets 1,000 1 1 0 0 0 +1 -1 +3 +2 +4 +2 0 +3
Boots 1,000 1 1 0 0 0 +1 -1 +3 +2 +4 +2 0 +9