Spirit of Summer Quest Guide

Posted by: runescape  //  Category: Runescape Guide

Needed skills:
40 Construction
26 Farming
35 Prayer
19 Summoning
Needed quests:
The Restless Ghost
Needed items:
Ghost speak amulet
Spirit wolf pouch (Bring extras just in case, 2-5 will do the job)
Desert wyrm pouch (Bring extras just in case, 2-5 will do the job)
Spirit scorpion pouch (Bring extras just in case, 2-5 will do the job)
Recommended items: (not required)

Watering can
Games necklace
Food – if you are a low level
Teleport runes or Tabs – in case of revenant attack (Tablets, teleport runes)
A Summoning potion – for mess ups and lower levels.
Walkthrough
1.. Bring: Watering can (filled), charged games necklace and a few lobsters or better in case Revenant attacks.

Follow the Spirit Girl into a house and you’ll feel as if something is pulling at your consciousness. Allow it to drag you away.
2. Talk to the Spirit Man. He doesn’t speak but answers in emotes. Watch as he does an emote and ‘reply’ by doing a corresponding emote (see table below). If you did the right emote, it should say “The spirit somehow seems pleased with your response and one of the rings around the little girl disappears.” Talk to him, he will do another emote, ‘reply’ back with an emote. Keep doing this until all the rings around the little girl are gone. Note that if you get the emote wrong, a ring will reappear around the little girl.

 

Spirit Man You
Angry Bow, Cheer, Shrug
Bow Angry, No, Shrug, Yes
Cheer Bow, Wave, Yes
No Angry, Cheer, Wave
Shrug Cheer, No, Wave, Yes
Wave Angry, Bow, Shrug
Yes Angry, No, Wave

After all the rings around the little girl are gone, talk to her. She wants to meet you in the ruins in the western part of the Wilderness. Talk to her again and have ask her bring you back to the real world.

3. Now head to the ruins located north-west of the Bandit Camp. Now, get the items in the map shown below (The Limpwurt seed is in a crate) and talk to the Spirit Girl.

 
3A. She will bring you to the spirit world. Talk to her again, ask her what place is this and what you should. Ask her to send you back and use your empty bucket with the barrel of water just south along the walls of the building south of the girl.
3B. Talk to the girl again and enter the spirit world. A cutscene will commence and you will noticed that the barrel you just emptied is filled with water here. Talk to her again. Now go back to the real world and pick the mushrooms from the hollow log just west of you.
Head back to the spirit world and a cutscene will commence.

3C. Talk to the girl and ask her what you should do now. Go back to the real world and use your planks with the wardrobe (with 4 steel nails and a hammer in your inventory). Back to the spirit world and another cutscene will commence.
3D. Talk to her again and ask her what you should do now. Get back to the real world and use your rake on the flower patch (marked on your minimap), plant the Limpwurt seed and water it.
Don’t worry, it won’t be diseased. Water it often to make it grow faster. While you wait, make sure you have at least 15 inventory spaces left then use your Games necklace and teleport to the Wilderness Volcano and drop everything you collected in step 3 except the Watering can. Withdraw your Spirit scorpion pouch (x5), Spirit wolf pouch (x5) and Spirit wyrm pouch (x5) and return to the ruins. Once the Limpwurt plant is fully grown (DO NOT PICK UP THE PLANT UNTIL YOU’VE FINISHED THIS QUEST!), go back to the spirit world and a cutscene will commence.

4. Items needed: Spirit scorpion pouch (x5), Spirit wolf pouch (x5), Spirit wyrm pouch (x5), 1 Skull (obtainable), 5 Bones (obtainable).

Talk to the girl again, she’ll introduce herself as Summer. She’ll take you back to the farm (the quest startpoint). Once there, talk to her again. She’ll lead you to a trapdoor. Don’t go in just yet! Go through the portal to the real world.
There are Bones scattered around the Farm, collect 5 of them and head outside of the Farm to the east and pick up a Skull. Now head back to the spirit world and go in the trapdoor. Use the Skull and 5 Bones on the altar then talk to Summer.
4A – Disc 1. Go outside the Farm to the north-eastern part and you should see a disc with a spirit wolf picture on it.
Summon your Spirit wolf and position it on the disc. As the Spirit Beast approaches the disc, in about 2 squares (paces) near the disc, quickly dismiss your familiar! A cutscene will commence showing you another disc west of you.
4B – Disc 2. Summon a Desert wyrm and lure the beast to the disc, position it on the disc. As the beast is about 2 squares (paces) near the disc, quickly dismiss your familiar and a cutscene will commence showing you another disc located in the north-western corner of the Farm.
4C – Disc 3. Summon a Spirit scorpion and try to lure the beast to the third disc, once the beast is about 2 squares (paces) near the disc, quickly dismiss your familiar and a cutscene will commence. Talk to one of the spirits to finish the quest.

 

Dungeoneering Improvements

Posted by: amber  //  Category: Runescape Guide

It takes an eclectically skilled set of adventurers to delve into Daemonheim, and having the right tool for the job at hand is essential. With this in mind, we’ve introduced some inventory management improvements for Dungeoneering, so sorting through your gear is simpler than ever. We’ve added a tool belt to be used in Dungeoneering. It comes ready-filled with every tool a dungeon delving hero needs, including a novite pickaxe and hatchet. You’ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons. What’s more, if you find a pickaxe or hatchet that you don’t have the levels for yet, feel free to add it to your tool belt – it’ll act like the highest level equivalent you can use until you’ve attained the necessary level. Another new feature in the Dungeoneering tool belt is the ‘keys’ category. This holds any keys picked up by yourself or members of your party. As long as someone in your party’s picked up a key, all members of the party can access it. Finally, gathered resources obtained in dungeons – including ore, logs and raw food – will now stack, leaving you yet more space for your gear. All stacks, including coins, can now be split with a new “Drop-X” option while Dungeoneering.

Ancient Prison

Posted by: amber  //  Category: Runescape Guide

This area has been rated as EXTREMELY HIGH-RISK and is considered by many as the MOST DANGEROUS location in RuneScape. You should never attempt to fight Nex with items you are not willing to risk losing, and while there, you should expect your death as a possibility at all times.
Nex Basic Facts (Bestiary Profile)
Combat Level: 1001 Nex Lifepoints: 30000 Maximum Hit: 369* Attack Style(s): Melee, Magic, Range, and Special
Recommended Levels

99 Ranged
99 Attack
99 Strength
99 Constitution
99 Magic
95 Prayer
96 Summoning
92-96 Herblore (Overloads)
Chaotic crossbow
Chaotic rapier
Chaotic maul or rigour

Drops Summary
Nex and her followers have several unique drops that cannot be obtained by any other means. These include the Torva, Pernix, and Virtus Armour which provide a boost to the life points of the wearer, the Ancient Ceremonial Robes, and the Zaryte Bow.
Special Notes
Nex uses all three combat styles along with a variety of special attacks coming to a total of 16 different attacks. Nex is currently the most intelligent and dangerous boss in RuneScape.

*Note: This is ONLY for Nex’s standard attacks, Nex also has many special attacks which can hit over 850 life points!
Introduction

Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. Nex is one of Zaros’ most powerful weapons of war and until recently lay frozen in the ancient prison behind the frozen door of the God Wars dungeon. To reach Nex players will need to collect the pieces of the frozen key which are dropped by the followers in each of the Gods’ stronghods. Once the key has been recreated it will allow access to the frozen door and the ancient prison where Nex awaits. Nex is considered the most dangerous monster in RuneScape having a variety of special attacks and a maximum hit of over 850. Those who can brave the danger and reach Nex however will find a variety of valuable rewards that cannot be found anywhere else in the game.
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The Frozen Key

To reach Nex players must first locate the four pieces of the Frozen Key and re-assemble it. Each key fragment is dropped by the members of each Gods’ army in their stronghold. Therefore the following skills are required to assemble the key.

70 Agility
70 Constitution
70 Ranged
70 Strength

Once you have collected all four of the key fragments they can be assembled into the complete key which can then be used to open the Frozen Door. The key however only has 5 charges after which it will crumble to dust. A key with 1-4 charges can however be recharged for a fee of (99 – [Smithing level]) * 400 + 10,000gp per charge by Bob in Lumbridge or in a POH with a workshop. Your smithing level has no effect on the recharge cost. It is recommended that you recharge the key when it reaches 2 charges so that in the event that you need to return to your grave you have a charge left to do so.
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Killcount

Recommended Method

If you have the full set of Ancient Ceremonial Robes you can simply walk through the door into the bank next to Nex’s boss room without having to get the killcount. However, be aware that the robes do NOT provide any defensive bonuses and you are very likely to take a large amount of damage from the monsters in the killcount room as you run through. For this reason, you should bring armor with you, and only switch to your Ancient Ceremonial robes when at the door. Regardless of what armor you wear to the door, you should always pray magic. The mages in the room will always be aggressive, and can temporarily freeze you with ice spells.

If you do not own a set of robes, you will have to kill 40 of Zaros’ followers to be able to walk through the door.

Recommended Equipment
Mh Nex Kc Setup

Weapon: Chaotic rapier > Chaotic longsword > Abyssal whip > Saradomin godsword > Other godswords
Helmet: Verac’s helm > Helm of neiztiznot > Guthan’s helm or Torag’s helm
Amulet: Amulet of fury > Amulet of glory
Body: Karil’s leathertop > Armadyl chestplate > Black dragonhide top
Legs: Bandos tassets > Verac’s plateskirt > Other high defense platelegs
Shield: (1-handed weapons only) Blessed spirit shield+ > Dragonfire shield > Obsidian shield
Cape: Fire cape > Soul wars cape > Trimmed skillcape > Untrimmed skillcape
Boots: Dragon boots
Gloves: Culinaromancer’s gloves 10 > Culinaromancer’s gloves 9 > Culinaromancer’s gloves 8
Ring: Onyx (i) > Dragonstone (i) > Berserker (i)

The goal of this set-up is to provide a strong melee attack and at the same time provide both a strong melee and magic defense. High magic defense is the key to preventing the minions from being aggressive, so a top with a high magical defense is very important.

Recommended Inventory (With pack yak summoned)

Frozen key (required)
Pack yak scroll or Imp-in-a-box (strongly recommended)
Trollheim teleport runes/tab (required)
One-click teleport
Enchanted excalibur
Steel titan pouch
300 Steel titan scrolls
1 Extreme set
1 Super antipoison
6 Prayer potions
10 Sharks

Getting the Killcount

Once you have entered the God Wars Dungeon proceed South from the entrance until you reach the Frozen Door. Use the frozen key to open the door and use your rope on the hole to climb down. At this point it is STRONGLY RECOMMENDED that you bank your frozen key. In the event that you die while in the killcount room it is very unlikely that you will be able to return to loot your grave if you die with the key as you will need to go through the full process to obtain it again. The best way to bank the key is using the Pack Yak familiar’s winter storage scroll, if you do not have the summoning level for that you can bank it using an imp box (71 hunter required). Once you have done this dismiss the pack yak and summon a steel titan or the highest level titan you can.

When you are ready, drink a dose of your super/extreme set and turn on the protect from magic/defense boosting prayers then proceed through the hole into the Ancient Prison. There is a large concentration of Blood Reavers south-east of the entrance which can be used to get the 40 required killcount. Blood Reavers are the fastest monster in the prison to kill and should be used wherever possible. Once you have the 40 kills proceed through the next door into the bank. Here you can restock and prepare for the battle with Nex.
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Equipment

Range is strongly recommended when fighting Nex due to her frequent use of teleports. You can use melee, but you will take much more damage and spend far more time running around than you would with ranged.

Recommended Equipment

Weapon: Chaotic crossbow
Ammo: Ruby bolts(e) and Diamond bolts(e)
Helmet: Pernix coif > Armadyl helmet OR Void ranged helmet
Amulet: Amulet of fury > Amulet of glory
Body: Pernix body > Armadyl chestplate
Legs: Pernix chaps Armadyl chainskirt
Shield: Divine spirit shield > Elysian spirit shield > Eagle-eye kiteshield
Cape: Alerter and fire cape
Boots: Glaiven boots > Ranger boots
Gloves: Goliath gloves > Culinaromancer’s gloves 10
Ring: Onyx (i) > Archer (i) + Berserker (i)

Nexsetupunf

Recommended Inventory

3 Overloads
1 Super antipoison
3 Saradomin brew
3 Special recover
4 Saradomin brew
Diamond bolts(e) – use your equipped ruby bolts until the final phase
Dragon claws, warrior helmet, fire cape
Unicorn and 50-60 scrolls.

Recommended Familiar Inventory

23 Saradomin brews
7 Super restore in the last spaces

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The Battle

The battle with Nex is conducted in five phases, each one triggered by Nex losing 1/5 of her Life points and one of the mages being killed. During all parts of the battle Nex will use melee, magic, and ranged attacks in addition to several phase specific attacks.

Important: You should avoid standing underneath Nex for longer periods of time during battle, as she will begin to inflict damage on you, drain your combat stats, and decrease your overload time length.

Phase 1: Smoke
For the first fifth of her life points Nex will attack with smoke spells and is Nex’s most dangerous phase. In addition Nex has several special attacks one of which can poison starting at 88 damage and another that disables prayers. A method of curing poison is essential for this phase. Nex will also use another attack during this phase that creates a toxic cloud that spreads to players 1 space away from infected players and reduces stats. When using this attack Nex will shout “Let the Virus Flow Through You”. This attack can be avoided by standing clear of affected players. Nex’s next special attack begins with Nex shouting “NO ESCAPE” after which Nex will teleport and fly down one of the paths of the arena. Any player caught in the path when the attack begins will not be able to escape and will be dealt heavy damage. The other special attack causes a player to be dragged toward Nex who will be stunned with their prayers disabled. Once Nex reaches 4/5 of her Lifepoints the mage Fumus can be killed ending this phase.

Begin the battle with one player inside of Nex’s attack range and all other players death dotted under Nex. The player will draw Nex’s first attack after which all other players will use their dragon claws specials on Nex dealing as much damage as possible. During this phase the best plan of attack is to stay as far away from Nex and other players as possible. Staying away from Nex prevents taking damage from melee attacks meaning that you will only need to deal with her magic, ranged, and special attacks. It is recommended that you use the protect from magic prayer along with rigour to fight Nex effectively. This means that you will only actually be taking damage from one of Nex’s attacks, range. For the specials, whenever possible try to stay out of the four paths in the center of the room and when you hear “NO ESCAPE” get clear of them as fast as you can. To deal with the virus attack, stay at least 1 space away from any other players to avoid being infected. Continue attacking Nex with range until you take out 1/5 of her life points and you can attack Fumus.

Phase 2: Shadow
For the next fifth of her life points Nex will attack with shadow spells which can reduce the targeted player’s attack level and are ranged based not magic based. She will also use two additional special attacks, the first turns the room dark and creates a number of shadow spots on the floor. If players do not move off of these spots within 1.5 seconds they will be dealt 300-800 damage. This attack can be identified by the room going dark and Nex’s shout of “Fear the Shadow”. Nex will also deal constant melee damage to any player standing in her melee range so using ranged is recommended for this phase. Once Nex reaches 3/5 of her life points the mage Umbra can be killed ending this phase.

During this phase the best plan of attack is again to stay clear of Nex to avoid melee attacks but this time pray against ranged. This is because Nex’s primary attack during this phase is a range based version of shadow barrage rather than the normal magical version. When you see black spots appear on the ground it is critical that you get clear of them immediately to avoid being hit for up to 800 life points damage. The room going dark can simply be ignored as it doesn’t interfere with the battle that much although you can set your screen brightness higher during this phase to help counter this if you want. Continue hitting Nex with melee attacks and drinking Saradomin brew as necessary to keep your life points above 800 at all times. Remember that when killing the mage Umbra that Nex will still be attacking you and that you must keep the protect from ranged prayer on instead of switching to protect from magic to kill Umbra.

Phase 3: Blood
For the next fifth of her life points Nex will attack with blood spells which will heal her. She will also periodically will summon Blood Reavers and create a blood siphon around her. The siphon will cause any damage to Nex to heal her instead while it is active and is identifed by Nex shouting “A Blood Siphon will Solve This”. Nex will also use a special attack that causes one player in the room to turn red and Nex will shout “I Demand a Blood Sacrifice”. This player must move quickly or they will use a blood barrage spell which will halve the prayer points of every player in the room and heal Nex significantly. Once Nex reaches 2/5 of her life points the mage Cruor can be killed ending this phase.

During this phase the best plan of attack is to turn on protect from magic and piety/turmoil and pile up around Nex to avoid her running around. Melee is best for this phase due to the fact that you need to brute force DPS counter the healing. When Nex creates a blood siphon it is very important to stop attacking Nex until the siphon wears off because while it is active any damage to Nex will heal her instead. The blood reavers are simply an annoyance and can be left alone or killed if they are inflicting significant damage. Continue meleeing Nex and stay together to avoid Nex running.

Phase 4: Ice
For the next fifth of her life points Nex will attack with ice spells which can freeze the targeted player in place and lower prayer points, however the protect from magic prayer will significantly reduce the effect of this attack. During this phase Nex will use a special attack that creates a wall of stalagmites around a player locking them in place with a shout of “Die Now, in a Prison of Ice”. One player can break a stalagmite allowing the trapped player to escape preventing them from taking damage. Otherwise the player will be hit for a large amount of damage. Nex also has an attack that creates walls of stalagmites near her and can hit for up to 800 life points which is cued by Nex’s shout of “Contain This!”. After Nex reaches the final fifth of her life points the mage Glaceis can be killed ending this phase.

During this phase the best plan of attack is to continue using protect from magic and rigour and ranging Nex. Try to stay in groups of two to three at all times. On occasion Nex will contain one person in stalagmites and having one or two other players nearby to help greatly reduces the amount of time it takes to break these down and escape before being hit hard. When you hear Nex shout “CONTAIN THIS” get away fast to avoid being hit by the stalagmites and taking up to 800 life points of damage. As you are using ranged the freezing effect of ice barrage won’t cause a significant problem. Continue ranging and keep your life points above 800 at all times.

Phase 5: Zaros
For the final fifth of her life points Nex will stop using any special attacks but instead continue attacking with melee, ranged, and magic attacks but at the same time alternating between the soul split and the deflect melee curse. When this phase begins she will shout “NOW THE POWER OF ZAROS!” and is healed for 6000 (1/5) of her lifepoints. During this phase Nex will also activate the turmoil curse and gain increased Attack, Strength, and Defense. When Nex is finally killed she will activate the wrath curse with significantly increased range dealing damage to anyone near her.

During this phase the best plan of attack is to continue praying protect from magic and piety/turmoil and begin attacking with melee. The moment Glaceis is dead have the entire team death dot on the spot where he was standing as this will prevent Nex from running around the room. Then simply continue hitting Nex with melee attacks until she is dead. Whenever Nex switches to the Deflect Melee curse switch to ranged until Nex switches. The moment Nex dies run. Nex will activate a wrath curse that will hit very hard if you don’t move away quickly enough to avoid it.

Preparing for the Next Round
At this point pick up your drop if you got one and remove any empty vials or other useless items from your inventory. Then fill any empty spaces with more Saradomin brews from your pack yak. If you do not feel that you have enough supplies left for another kill teleport out, otherwise head back to the center of the arena underneath Nex’s spawn point but do not use another dose of overload yet. Once you see Nex spawn she will spend several seconds summoning the four mages. The moment Nex spawns drink a dose of overload and begin drinking Saradomin brews to avoid being caught at low health. Turn of protect from magic and rigour and use both dragon claws special attacks, switch to rigour and begin again from phase 1.

runescape real money making guide 2012

Posted by: amber  //  Category: Runescape Guide

The Merchanter’s Mastermind has been growing with new members at a regular rate – I’m very honored to have each of each you along on the journey and I’m very happy if I can be one helpful step in your path toward your success and abundance.

As the Mastermind Membership has been growing, it was becoming clear to me that I was spending more of my limited time tending to the free forums rather than focusing on providing real-time, in-person help to the Mastermind Members who are actively studying the course materials.

LumbridgeCity Spawns

After making the tough decision to close the active free forum, I was delighted when a team of community leaders have stepped forward to keep the free community going! It was impressive to watch them work together and combine their resources, technical know-how and skills to begin and establish a new website that will import all the existing posts available in the current free forum on Lumbridgecity.

Introducing Varrock Center

already positioned neatly beside the Grand Exchange, this forum will start off with the advantage of 1000′s of posts of content, and hundreds of pre-registered members who were members of the former free forum on Lumbridgecity.

Battle at Orks Rift Quest Guide

Posted by: runescape  //  Category: Runescape Guide

1. Use any fairy ring and your teleport will be interrupted and instead you arrive at the Sparse Plane. Fairy Very Wise then asks you to help the fairies reclaim Zanaris from the orks. She will then offer you a one time teleport to Resistance HQ. Accept it and go further into the HQ to speak to the Fairy Queen.

2. Speak to the Fairy Queen and she will ask for your help. Once you’ve accepted she’ll direct you to the Tooth Fairy. Now turn on the projector to the east of the map table to learn about tooth magic. The Tooth Fairy can be questioned for more details. After speaking to her again, turn on the projector receive your briefing.

3. The Tooth Fairy needs you to retrieve her wand from her house. To do this you must first make a tooth extractor by using a hammer with a pair of secateurs. Both the hammer and secateurs can be found on top of the crates in the depot northwest of the Tooth Fairy.

4. Use the fairy ring to return to Zanaris and then go northwest to find the Tooth Fairy’s house. It is the house just north of the bank with Gnarly inside. Use the tooth extractor with the door to pick the lock, then go inside. Talk to Gnarly and keep on praising him until he asks for milk. If you only brought a bucket there is a dairy cow just east of the wheat field. Give him the milk then pick him up so he can take the want to the Tooth Fairy. To get back to the Tooth Fairy use the fairy rings AIR, DLR, DJQ and AJS in that order.

 

A Toothy Affair
5. Speak to the Tooth Fairy to give her Gnarly and her wand and then turn on the projector to receive another briefing. For this mission you’ll need to extract a tooth from each of the three ork generals. But first you must have a tooth replaced and receive a dossier containing information about the whereabouts of the generals. Stand on the yellow flowers south of the Tooth Fairy and wave to let her know you’re ready to have your tooth replaced.

6. Now you must find the three generals and extract a tooth from each.

General Bre’egth can be found just north of the fairy ring in Zanaris, by the windmill. Ask her what’s happened to her mouth and she will tell you that she lost it in a battle with K’Chunk. Speak to any of the normal orks and ask them about K’Chunk and they’ll reveal that they forced him through one of the fairy rings. Speak to Fairy Fixit by the fairy ring and she will tell you he went through the DIP fairy ring. Use the fairy ring DIP and then ask K’Chunk about the tooth he knocked out to find out where he’s keeping it. Now pickpocket him to receive the tooth.
General Gromblod can be found in the Enchanted Valley, accessed by the fairy ring BKQ. Try to speak to him but he won’t tell you anything. Speak to either the Wood Dryad or the centaurs about Gromblod and then speak to Gromblod again. He tells you that he’s looking for mangos. Speak to the Wood Dryad and she will cast a spell allowing you to use the fairy ring to the Mango trees. Use the code CLR to get to the Mango tree and pick a mango. Now return to the Enchanted Valley. Give the mango to Gromblod who will lose one of his teeth as he bites into it causing him to throw the mango away. The mango can be found in the ground to the south. Use the tooth extractor on it to receive the tooth.
General Shredflesh can be found in the Gu’Tanoth area, accessed by the fairy ring ALP. Ask him if you can help with anything then choose all the options in order. Convince him that it won’t hurt much to get his tooth pulled out and once his convinced use the tooth extractor on him to get his tooth. Now return to the Tooth Fairy.
The Final Battle
7. Speak to the tooth fairy and she’ll have another briefing for you. Turn on the projector to watch the instructions for the final battle. Now prepare for the battle. The following items are needed:

Fairy Wand (acts as a dramen or lunar staff)
The three teeth from the generals
Suggested Items:

Good armour and weapon
Good food
Prayer potions
A familiar to hold extra food and potions
A teleport
8. Once ready, use the fairy codes BIR, DIP, CLR and ALP. Look through the fairy tree and then speak to the tooth fairy who’ll explain what you have to do. Now squeeze through the fairy tree. Put on the Protect from Melee prayer and then plant the teeth in the farming patches in the southern end of the room. Now focus on killing the orks and generals. Occasionally one of the generals will attack the farming patches but this can be prevented by attacking the general. If the attack damages the patch, wield the fairy wand to heal it. When the teeth are fully grown they will spawn ivory replicas of the generals, aiding you in battle, they can be healed when wielding the fairy wand. The ivory orks will only be able to destroy the Fairy Godfather’s shields once all the generals and their orks have been killed. When all his shields are down you can attack him and he will surrender, then speak to him.

9. A short cutscene ensues where the Fairy Godfather is sucked into the rift and the rift explodes despite the attempts by the fairies to close it. The Fairy Queen teleports everyone back to Resistance HQ and gives you a magic watering can and the ability to use fairy rings without a staff. She then offers to teleport you to Martin the Master Gardener in Draynor Village. Speak to him to complete the quest.

 

RuneScape Gold buying Guide

Posted by: amber  //  Category: Runescape Guide

Choose the RuneScape gold amount you need and click Buy now button, you will be forward to next page follow the instructions to RuneScape gold order process, you will complete the order smoothly.
After place an order and sent payment sucessfully, log in game and set private chat on, and click the Live Chat button on the top right of every site page, you ring out live support person, ask them for delivery spot, RuneScape gold delivery time is less than 10 minutes.
after receive RuneScape Gold in game, remember not to give back gold to anybody, don’t trust people who try to trade gold with you with a variety of reasons. They are just scammers pretending to work for runescapemoney.ws.

Money making guide-Herblore

Posted by: runescape  //  Category: Runescape Guide

Effectiveness  Level requirement  Details  Other requirements  

 Level 3 – 75  Buy grimy herbs, clean the herbs and sell the clean herbs at a higher price. See the herb calculator for the current cost/profit ratio. Be aware that prices fluctuate within the ranges of the herb calculator. This method can work extremely well, but only if you have a lot of money to start (since you will have the ability to move through thousands of herbs per hour). Also be aware that price differences between grimy and clean herbs are very rarely more than 100 coins, although sometimes (mainly with Torstol), the difference can be several times higher. With market fluctuations easily g out any profit if you wait too long, or increasing it substantially if the prices happen to go up while you’re cleaning them. Other difficulties are due to the volume restrictions on the Grand Exchange.; your orders will probably spend a lot of time waiting to be filled. You can make anywhere between 3,000 – 13,000 herbs per hour, depending on method used.Also you can use the clean herbs with a vial of water to make unfinished potions. Many players like to buy these unfinished potions to save time, since making them gives no experience. This may be worth your time to do because usually it provides decent profit.  Druidic Ritual  

 Level 4 – 85  Making Mixes can make some money, you need a two-dose potion and caviar, use the caviar on the two-dose potion and it turns into a mix and you get a bit of herblore experience.Not all mixes make money, but some do, always check prices before making.  Druidic Ritual and Barbarian Training  

 Level 82  Weapon poison++ is a valuable potion that sells for 4,737 coins each. In order to access the cave nightshade that goes into the potion (and is nontradeable) you must have either completed part of the Watchtower Quest or have 63 Farming to grow it (which is not recommended due to the time that it takes to grow). The Skavid map (from the Watchtower Quest) gives you access to 2 caves with cave nightshade spawns. The first is just east of Castle Wars and the second is the southern most cave. While collecting cave nightshades you can use Magpie for extra cash and/or High Level Alchemy for mage xp. Another option is to splash on the level 1 rat in the southern cave. Cave nightshades respawn approximately every 30 seconds on populated worlds and you get a profit of approximately 1.7k per cave nightshade that you collect. Assuming that you are on a populated world, you get approximately 22,800 Herblore experience and 212,000 coins profit per hour using this method, not including the banking time or the time required to buy the other ingredients and to make the potion. You may also use a locator from Mobilising armies and then click “herblore secondaries”.You can use  the Assist System if you don’t have the required Herblore level.

Poison Arrow Pub and Aquanite

Posted by: runescape  //  Category: Runescape Guide

From time to time, we like to open up a forum thread to give you, the players, the chance to come up with specific ideas to add to the game. We then put our favourite ideas into a poll and let the community vote for their favourite. This time, it was to name and fill the vacant pub in Ardougne, and to name a new Slayer creature.

This isn’t because we run out of ideas – far from it! – it’s so you get a chance to genuinely contribute to the content in the game. Of course, we read as many suggestions as we can every day, but running forum threads, discussing your suggestions and knowing that there would be a definite result at the end of the work is a great way to add content to the game.

So, this month, we’re delighted to add the Poison Arrow pub to Ardougne and the aquanite Slayer creature. The pub is just south of Ardougne’s east bank and is filled with a host of suggestions that all came from you! The aquanite is a level 78 Slayer creature that deals magic damage, so do take care if you’re going to visit. You’ll find them at the end of the Fremennik Slayer Dungeon, past the kurasks – you can’t miss them.

Rune Mysteries

Posted by: amber  //  Category: Minigame Guides, Runescape Guide, Runescape Quests

Start: Speak to the Duke of Lumbridge, upstairs in Lumbridge Castle.
Skills: None!
Quests: None!
What You Need: Nothing!
Recommended Items: Varrock teleport Runes (3 Air Runes, 1 Fire Rune, 1 Law Rune), Energy Potions (if you’re a member)
Recommended Skills: 25 Magic

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Map of The Main Quest Area

Getting Started

First off, head to Lumbridge Castle. A quick way to get to Lumbridge is by using the Lumbridge Home Teleport spell. Inside, there should be staircases at the back. Climb up one of them and you should arrive on another floor. One of the rooms should contain Duke Horacio. Talk to him and ask him if he has any quests for you. He will tell you about a strange talisman he found and ask you to deliver it to Sedridor, the Head Wizard at the Wizards’ Tower. Accept his request and he will give you an Air Talisman.

Sedridor

Head to the Wizards’ Tower, just southwest of Lumbridge and directly south of Draynor Village. When you arrive there, enter the western room with ladders in it. Climb the ladder leading downstairs. You should spot Sedridor nearby. Speak to him and tell him that you’re looking for the Head Wizard. He’ll say that he is and ask you to give the Air Talisman to him. Hand it over to him and he will be stunned. He’ll give you a Research Package and tell you to give it to Aubury, located in the Rune shop in Varrock, to the northeast.

Note: If you happen to lose the Research Package, just ask Sedridor for another.

Aubury

Head off to the Varrock Rune shop. Once you arrive there, speak to Aubury. Tell him you’ve been sent to deliver something to him and he’ll ask you to let him study the Research Package. Speak to him again and he will give you some Research Notes.

Note: If you happen to lose the Research Notes, just ask Aubury for another.

Head back to the Wizards’ Tower and speak to Sedridor again. Give him the research notes and he will start talking about a new skill you can use, Runecrafting.

Quest complete!

Rewards

Ability to mine Rune Essence
You get to keep the Air Talisman
Ability to use the Runecrafting skill
1 Quest Point

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Fast Quest Walkthrough

[^] Speak to the Duke of Lumbridge (Lumbridge Castle) and ask for a quest.
[^] Speak to Sedridor (Wizard Tower) and give him the Air Talisman.
[^] Speak to Aubury (Varrock Rune Shop) and give him the Research Package.
[^] Speak to Aubury again.
[^] Speak to Sedridor and give him the Research Notes.
[^] Quest Complete!

The Restless Ghost

Posted by: amber  //  Category: Runescape Guide, Runescape Quests

A Ghost in the Graveyard

Begin your quest by making your way to the Lumbridge Church, just east of Lumbridge Castle. Basically all you need to do is use your Lumbridge Home Teleport spell in you spellbook to arrive in Lumbridge. You won’t be able to use this spell if you have already done so in the last half hour. Once in Lumbridge, go outside of the castle’s courtyard and look for the church near the river. In the church, you will find Father Aereck, speak with him.

Tell him you’re in search of a quest. He’ll tell you you’re lucky, as he needs someone to do a quest for him. Now tell him you want to help. He’ll then tell you the problem; apparently there’s a ghost in the church graveyard, and he wants you to get rid of it. He also mentions that if you need any help, you should go visit Father Urnhey, Father Aereck’s friend, in Lumbridge Swamp. You should be able to find his house in the western depths of the swamp, near the coastline.

Now exit the castle and go south into the church graveyard. Exit the graveyard to the south and you’ll be in the general area of the swamp. Just follow the edge of the swamp all the way around. Don’t go in it or you may get confused. If you just walk along the edge of the swamp you should eventually run into Father Urhney’s shed on the west side of the swamp.

Once you’re there, speak to Father Urhney. At first he’ll demand you leave because he is meditating. Just tell him Father Aereck sent you. This will get him to talk to you, and he’ll ask you what problem Father Aereck got himself into this time. Tell him he has a ghost haunting his graveyard. Since Father Urhney vowed never to leave his shed until he had done a full two years of prayer and meditation, you’ll have to do it. He’ll give you an amulet. It’s an Amulet of Ghostspeak, and when you wear it you can speak to ghosts. He’ll tell you that many ghosts are doomed to be ghosts because they left an important task unfinished. He says your best bet is to try and find out what the ghost’s task was.

Note: If you happen to lose your Amulet of Ghostspeak, you can get another one from Father Urhney.

A Ghost’s Skull

Now head back to the church graveyard and enter the small shack with a coffin in it. Open the coffin and the ghost will come flying out. Speak with the ghost.

The ghost will be shocked that you can understand him. Confirm that you CAN understand him and want to know what the problem is. Eventually he’ll tell you that he thinks he is doomed to be a ghost because a warlock once came along and stole his skull. He’ll tell you he thinks it was one of the warlocks who live in a big tower by the sea southwest of your current location. You’ll tell him you are going to get his skull back.

Now head all the way back to Father Urhney’s house. Except this time, don’t go in it, just walk right past it. From his house, just keep following the coastline west. Doing this will eventually lead you into a path that leads on to a bridge, go on the bridge. At the other end of the bridge is Wizard’s Tower, the big tower the ghost was talking about.

Enter the tower and climb down the ladder to find yourself in the basement. Enter the southeast room. Look for the altar with a skull on it. When you search the altar, a level 13 Skeleton will attack you, so be prepared. The skull should be in your inventory, so just run away. If the skull is on the ground because you had no inventory space, you can easily pick it up and the skeleton will stop attacking you. You can then go back to the Restless Ghost’s coffin. However, if you feel like finishing off the skeleton, you may.

Once you’re at the coffin, open it. Simply use the skull on the coffin to put it in. The Ghost will thank you and a cutscene will start, in which he is released. Congratulations! Quest Complete!

Rewards

Amulet of Ghostspeak – If you happen to lose yours, you may get another one from Father Urhney for free.
The ability to change your gravestone by talking to Father Aereck.
1,125 Prayer Experience
5 Ancient Bones – can be buried to earn you 200 Prayer experience each.
1 Quest Point

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Fast Quest Walkthrough

[^] Talk to Father Aereck in the Lumbridge Church
[^] Talk to Father Urhney in his shed in Lumbridge Swamp
[^] Open the coffin in the shack in the church’s graveyard and talk to the Restless Ghost
[^] Head to Wizard’s Tower
[^] Climb down the ladder to the basement
[^] Search the altar
[^] Take the skull and either run away or kill the Skeleton
[^] Use the skull on the coffin
[^] Congratulations! Quest Complete!