Runescape Guide - Miscellaneous Guides - Faruq’s Tools

Posted by: cow  //  Category: Runescape Guide

In Al Kharid, a short walk east from Lumbridge, a new retailer has dared to challenge Ali Morrisane’s monopoly - and, curiously enough, Ali M seems not to mind. This new salesman, called Faruq by friends and enemies alike, sells trinkets of such abstract purpose that even the most competitive of merchants cannot help but be impressed that they sell at all.

Faruq, however, knows precisely what he is selling: tools for wandering adventurers to turn into games - and whatever games they compose are entirely up to them. While several of his devices may seem custom-made for specific purposes, they are open enough in design to allow the most creative of adventurers to work their imaginative magic.

Faruq’s Tools

All of Faruq’s tools are available for bargain prices, so it’s well worth investing in several of them - or even all of them, if you’re so inclined. For a full explanation of how to use the items, purchase a copy of Faruq’s Toolonomicon.

Tool Functions

Dice bag Can be set to supply you with dice rolls for one or two six-sided dice, a four-sided die, an eight-sided die, a ten-sided die, a twelve-sided die, a twenty-sided die, or two ten-sided dice (giving you a result from 1-100).

Magic skullball Has three settings: yes or no, suggest a minigame, or pick a random colour.

Rings of seeking * These rings come in three forms: a ring that seeks, a hiding ring and one ring that is both.

A seeking ring alerts you when a hiding ring is nearby; you will not be told which of your clan-mates has the hiding ring - or how far away the ring is - as it has been left for you to work out.

Marker seeds Can be used to plant markers. They can be left as simple markers, or can have directions attached.

Ticker Click it to add one to the tally - it couldn’t be simpler!

Empty bag caller * The empty bag caller can be used to tell your clan that you’re not wearing anything, that you only have the caller in your backpack, or both.

Timepiece It’s a stopwatch!

Racing boots * Wearing these boots can immobilise you before a race starts, making sure everyone wearing the boots starts at the same time.

Starting horn * This mystical horn will summon an imp to announce the beginning of a race (at the end of which, anyone in your clan wearing racing boots will be free to move).

Voting hat * Can be turned inside out to change it from red to blue or vice versa.

Orb of counting * A mysterious orb that enjoys little more than counting red and blue hats.

* Can only be used if you are in a clan.

Runescape Area Guides -Cities and Towns -Nardah (Members)

Posted by: cow  //  Category: Runescape Guide

Nardah lies in the far east of the Kharidian Desert and is not an easy place to reach unharmed. It is advised that you take a lot of water with you, as well as wearing a full set of desert robes.
For more information about braving the desert, see the Terrain Survival Guide.

Until you complete the Spirits of the Elid quest, the only water available in Nardah is from Ali the Carter, whose prices are quite extreme.

Introduction

Nardah is suffering a drought Nardah is a small desert town on the east bank of the Elid River. For the last few months they have been plagued, though, by a lack of water, and an inability to bring any water into the town themselves. Luckily for the inhabitants, this does not seem to extend to Ali the Carter, who brings water to the town from Pollnivneach.

Because of the dangers of the parched desert and the hardy beasts that lurk among the dunes there are few visitors to Nardah. This is a shame because some of the finest iced chocolates in all of RuneScape can be found there.

Location

Map of Nardah Nardah lies perfectly south-east of Pollnivneach across the Elid River, but without travelling far north or south along the river, there is no convenient bridge. Ali Morrisane, of course, has thought to bring his flying carpet enterprise here, so a small fee will take travellers between the towns.

South-west of Nardah is the Agility Pyramid, where Simon Templeton waits for agile adventurers to retrieve artifacts from the top of this ancient structure.

Further south-west still are the twin cities of Menaphos and Sophanem.

Points of Interest

Nardah’s points of interest Though well out of the way by RuneScape standards, Nardah has a great deal to offer the casual adventurer. Rokuh sells delighful chocolate ices, which he keeps cool with some remarkable ice magic gleaned from a foreigner.

Zahur will clean your herbs for you if your Herblore level is not high enough (though she does charge a fee), and Seddu sells an excellent range of rune and dragonhide armours.

At both the north and south end of town are clay ovens, which you can use to cook any food you have with you.

North of the town is a broad stretch of sand of great interest to Hunters.

To the north-west of town are a handful of desert goats, which can be used to make some fairly useful potions.

Personalities

Awusah the MayorAwusah has ruled Nardah for quite some time, but he still hasn’t figured out how to get the most out of the bureaucrats of Menaphos. He does his best, though, and no one seems to mind that he still has not figured out how to solve the water problem. Ghaslor the ElderGhaslor is the oldest member of the town by quite a few years, so it’s only natural that he is also the town’s archivist. He keeps a ready memory filled with the tales and history of Nardah, so he’s almost certain to be able to help out with most problems.
Awusah can be found in his house in the east of the town. Ghaslor can be found in his house in the north-east of the town.
Shiratti the CustodianAs the curator of the town’s Temple of Elidinis, and in the absence of a priestess, Shiratti is responsible for maintaining the town’s religious attitudes. She has been waiting for a long time for Menaphos to send the town a new priestess, but it looks like she may have a longer wait still to come. RokuhRokuh is the chocolate ice seller in Nardah, and he is one of the most inspired salesmen in RuneScape (after Ali Morrisane, naturally). Having been shown some rudimentary ice magic, he has used it to preserve his treats in the heat of the desert. Since the drought began, business has never been better.
Shiratti can be found in the temple in the north of town. Rokuh can be found in the marketplace.
Ali the WiseAli the Wise is a curious figure in the desert: his skin is paler than you might expect, and he knows a curious amount about the history of not only the desert, but also of the secret races whose existence is a mystery. If you need some information about these things, though, he’s the man to talk to.
Ali the Wise spends his time in his house in the north of the town.

Quests

The following quest can be started in Nardah:

Spirits of the Elid (Members)
The Curse of Arrav (Members)

Creatures of the Desert

Jackal (Level 21)Jackals are cunning animals with a powerful pack mentality. You will almost never find a jackal alone, as their method of hunting is based on working together. Jackals are not powerful enemies, but if you have just crossed the desert without much water… Poltenip, Radat and Tarik (Level 21)These are the mayor’s three guards, and they take their work seriously. In a town with little for young men to do, they are in positions of respect and are unlikely to do anything to change this.
Jackals can be found north and west of town. Poltenip, Radat and Tarik can be found at the mayor’s house.
Goat (Level 23/33)Apparently the most dangerous creatures in Nardah, the goats that wander about are fairly tame creatures, most notable for the properties of their horns when made into a potion.
Goats can be found just north-west of Nardah.

Miscellaneous

If you’ve somehow found yourself shoeless in the middle of the desert, head to the mayor’s house for a free pair.

If you have a Monkeyspeak Amulet, don’t be tempted to feed the monkey at the flying carpet hire: he’s just greedy and ungrateful.

Once you complete the Spirits of the Elid quest, the fountain in town will run with water again, so you’ll be able to refill waterskins, making trips to the Agility Pyramid much more enjoyable (not to mention safer).

Until you have completed Contact!, Nardah has the only bank south of the Shantay Pass, which is another point in its favour as a good starting point for wandering the desert.

Once you have completed the Spirits of the Elid quest, you will be able to pray in the temple. This altar is particularly good for the desert, as it comes with a decent Hitpoint boost.

RUNESCAPE GAME GLITCHES

Posted by: cow  //  Category: Runescape Guide

No magic experience game glitch: There is a way to complete tutorial island with no magic experience. When you get to the magic part of tutorial, drop all the runes the wizard gives you. Talk to him again when the runes are dropped and you will be able to continue with tutorial without magic experience.
Raising Cooking game glitch: In the tutorial, after burning the meat and getting another, keep dropping and talking repeatedly until you have enough Cooking.
Raising Ranging game glitch: In the northwest part of Varrock Castle is a door that looks strange. Stand in the doorway and close the door. Wait for a guard or warrior and attack it with your bow or crossbow. The guard will not be able to attack you because you are in the door.

THE WILDERNESS: POINTS OF INTEREST ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

Varrock training ground: Wild level 1-10 north of Varrock. Level 13 rats, player fights, Body Runes to north, Altar to the north.
Falador training ground: Wild level 1-10 northwest of Falador. Dark Wizards level 16 and 25. Wizards drop many runes, altar south out of wild.
Graveyard: Wild level 20, southwest of Skeleton Training Ground and northeast of Varrock altar, Skeleton level 25. Iron Dagger, Steel Dagger.
Dark Warrior Encampment: Wild level 13 northwest of Edgeville. Level 21 dark warriors. Runes.
Ice Mountain: Wild level 40 west edge of wild. Ice Warriors level 67, Ice Giant level 68. Altar to the south.
Red Spider Village: Wild level 30, north of Hobgoblin training area. Level 36 Red Spiders. Inside are Steel Legs and a Gold Nugget. They take about five minutes to regenerate.
Bandit Outpost: Wild level 22 northwest of Edgeville. North of Dark Warrior encampment. Level 29 bandits.
Ghosts training ground: Wild level 17 northeast of Varrock after passage guarded by Giant. Ghosts level 25. Planks, Tiles, Steel Short Sword.
Skeleton training ground: Wild Level 25, north of Ghost training ground. Level 32 Skeletons. Crossbows, Iron Scimitar.
Lesser Demons: Wild level 42, eastern border of Wild. Level 79 lesser demons, Nature Runes.
Greater Demons: Wild level 45, north of the Lesser Demons, two level 87 Greater Demon.
Ashes Small House of Spiders: Wild level 45, east of the Greater Demons, two Giant Spiders level 31, Sapphire Cut.
Hobgoblin training area: Wild Level 30, northeast of Graveyard. Hobgoblins level 32, mining area, Goblin Armor.
Maze: Wild Level 40, northwest of the Hobgoblins, King Scorpions level 36, Black Knights level 46, Steel and Iron items.

WHERE AND HOW TO FIND RUNES ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

All spells require rune stones, a combination of either air, water, fire, earth, mind or body. To get infinite runes of one type you need a staff. If you have an air staff and you equip it so your character holds the staff, it will provide you with infinite air runes, so say the spell needs 2 fire runes and 1 ir rune you will only need to pay 2 fire runes. Rune stones re-spawn rapidly at selected locations. The best way though I find to get rune stones is to kill dark wizards west of Varrok by the stone circle. They can drop 12 at a time if you are lucky. For beginners though here are the spawning locations:

Water Rune: In chasm in desert on way to Al-Kharid.
Fire Rune: In chasm in desert on way to Al-Kharid.
Air Rune: West of Lumbridge castle near a well.
Earth rune: North of Varrok Castle in middle of forest.
Mind rune: Go in castle and in ground floor on west tower on table.
Body Rune: Schmitar shop in Al-Kharid go to second floor.

ENEMIES: CHEATS, HINTS AND TIPS ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

Goblins: These are one of the most common enemies in the game. They are usually found above ground on the outskirts of civilization. The un-armed goblins levels are roughly 2-3 for attack strength and defense, but a new player can disperse of him with some meat and a good weapon. The goblins with spears are a lot harder. Their levels are about 6-8 on attack strength and defence. Goblins don’t drop much apart from their bones and a maximum of 5 gold pieces. You can though pick other items of their bodies, I once found a wooden shield, mug of beer, shortbow (you can sell this for 40 gold in the archery store), runes, and a medium bronze helmet (not all in one goblin!) but that is about all I have found. These goblins never retreat and can be found by wells, water holes, rivers, basically anywhere near water.
Hob Goblins: These are one of the hardest monsters in the game. The only place I know of where you find thse monsters are at the ends of the Ghost town Dungeons. They look like a larger Goblin. Their stats are around 20-25 on attack strength and defence, and have a lot of hit points, maybe even 40. They can drop a nice sum of gold, sometimes up to 30, but that is quite rare. Thy can drop steel daggers (very rare) which can be sold for up top 80 gold in a store. They can also drop Limpwurt root, (when used with spider eggs and given to the Apothery you make a strength potion). On very rare occasions they drop Air Staffs, but this does not happen frequently. When taken to the Staff shop you can sell them for hundreds of gold pieces. If you walk near a strong Hob-goblin they will attack you, so take care. If they are on the brink of death they will run!

Giants: Again, these are one of the hardest creatures and can only be found around the ends of the ghost town dungeons. They look like inflated men. They have little armour and only use their fists as a weapon. Their stats are about 25-30 attack strength and defence but they have not got many hit points so I find it easier to kill them than Hobgoblins! All the time now the dungeons where the Giants regenerate are crammed with high level warriors trying to train, so if you are carefull you can survive if you are a low level. They drop Limpwurt root, and there is a rare chance that they will drop a minimum of 60 gold, to a maximum of 120 gold! They are very aggressive and will fight if you go near one. They never retreat either.
Rats: These are also one of the easiest monsters to fight. You can find them in the back streets of Varrok, the village west of Varrok and down at the beginning of the Varrok sewers. They drop meat usually and that’s all they drop. Their levels I think will never be above 1 or 2, and I only attack them for the food. They are not aggressive and don’t usually retreat. Good for bringing levels up for beginning players! They are blue colored, and surprisingly say ‘rat’ when you examine them.
Giant Rats: These rats look like inflated little rats. You can find them on the way to the hermits house, the back-streets of Varrok and the beginning of the Varrok sewers. They sometimes drop meat and are aggressive. They never retreat. Their levels I think are about 4-5 on attack strength and defence. Good level builders for beginners.
Skeletons: These are relatively dangerous creatures but are not aggressive. They look like a pile of bones walking around surprisingly. You can find them in the Wizards tower, Varrok sewers and at the Ghost town dungeon (at the start). Their levels are about 10 on attack strength and defence. They do drop gold but the most I picked up is about 10-15. These guys will fight to the death when attacked.
Armed Skeletons: They are not called this because they have an extra pair of arms, but because they have a weapon and a shield. A picture of them can be found on our main runescape page. They basically look like skeletons but with a weapon. I predict that their levels are about 15 on attack strength and defence. They are aggressive and can be found in the Varrok sewers or the ghost town dungeons. They drop Iron weapons, shields and up to 20 gold pieces. They always fight to the death and will chases you for a bit.
Spiders: Another very easy monster, with its stats about 1 on attack strength and defence. They look like orange flat things. They have 2 hit points about, and drop nothing apart from their bones. They can be found just about anywhere above ground!
Giant Spiders: These look like massive giant orange flat things, and you can find them on the river banks near Lumbridge castle. They have about 5 hit points and its stats about about 3. They can be aggressive and they retreat.
Red Spiders: These spiders drop rare red spider eggs If you take them to the apothery with limpwurt root he will make it into a strength potion. This spiders stats are around 30. He has about this many hit points too. You cn only find these at the end of Varrok sewers. They are agressive and fight to the death! It is best leave them alone.
Zombies: You can find these in all dungeons. Their stats are around 10-13 on attack strength and defence. They drop up to 10 gold and sometimes a few bronze weapons. They are aggresive and dont fight to the death usually. They will run of low on hit points! They look like tramps with their arms stuck out. They have a weird way of attacking too.
Armed Zombies: These look like Zombies but with axes. They drop weapons, gold and other stuff for you too sell. They are quite dangerous and should be avoided. Their stas are about 16-20 attack strength and defence. They are aggresive but will retreat if low on hit points. You can find them at the ends of ghost town dungeons. Try to avoid these if you can!
Giant Scorpions: These can be found in the Varrok sewers and in the mining chasm on the way to Al-Kharid. Their stats are about 10-13 on attack strength and defence. They are fast swawning and aggresive, but will run if they are low on hit points. The only things they leave you are their bones. If you re new try to avoid them. Good for mid-level level building. They are big and orange.
Unicorns: These white hoarse like things walk round most forests above ground. Their stas are about 13-15, and have about 15 hit points. They are not aggressive and retreat as often as they can! They never drop anything apart from a few rubbish bones.
Bears: These can be found in most forests, and in the opening in the Varrok sewer with the re-spawning gold. They are non aggressive. Their stats are about 12-14. They have about 15 hit points as well. They are huge, and brown. The only thing they drop is some fur, meat and bones. You can sell the fur to Barrek in Vorrok market for about 10 gold.
Ghosts: These can be found in most dark areas, including Varrok sewers. They are dangerous, stats about 15. They are very aggressive, it is best to avoid them. They usually don’t drop anything. They are dressed in blue and green and float about.
Foliage: The only foliage that hurts you are the trees in the grounds or Draynor mannor. They usually dont get to hit you, the combat only lasts one round. Stay on the paths and you will be okay. You can cut these trees down, but it is quite difficult.
Imps: They can be found in the following locations: 1.Farmhouse northwest of Lumbridge. 2.Northwest of wizard tower dock along the shore. 3.Lumbridge Castle courtyard. 4.Halfway between farm north of umbridge and Varrock/Chasm (scorpion pit) junction. 5.Near start of dock to wizard tower. 6.Entrance to chasm. 7.Near champion’s guild. 8.Near entrance to pheonix gang hideout. size=”4″ 9.In middle of western ghost town. size=”4″ 10.West of Varrock castle inside the grounds. (ust go around the castle to reach) 11.By ladder down to sewer. 12.Just north of the blackarm gang hideout. They look like small Delriths! They are small and red, and very hard to catch. They either drop red yellow black or white beads, which are used for quests. See quest guide for how to do quest. They are weak and retreat often. They are not aggressive.
Delrith: South of Varrok is a huge Stone circle, guarded by dark wizards, some of who have beards. In the middle of the stone circle is a huge Demon called Delrith. You can only attack him if you do the quest. He is big and red. To start the quest talk to the gypsy. See quest guide. His stats are around 20 attack strength and defence. As far as I know the Demon does not drop anything. It is not possible to attack him without doing the quest. He is not aggressive. He will not retreat from combat when almost dead.
Demon: This Demon is locked in a large cage at the top of Wizards tower. He looks the same as Delrith, big, red and stupid. The only way you can kill him is with some spells or archerywith bows or crossbows. His stats are the same as Delriths, and he does not drop anything. He can’t attack you when he is in your cage. This is an excellent place to practise magic and ranged attack.
Vampire: This monster is located at the bottom of Draynor mannor. He looks like a typical Vampire, black cape and big fangs. Once you have killed him he is gone forever for that character. His stats are around 30 on attack strength and defence. If you have garlic in your inventory he immediately loses 10 hit points. See quest guide for more information
Moss Giant: This is one of the most deadly enemies you can come across. He is located at the end of the Varrok sewers. It is a good idea to take a friend magician or Archer with you to help defeat these monsters. Also remember to take cooked meat with you! He has well over 60 hit points and his stats are about 40 attack strength and defence. When killed he can drop lots of times for you to pick up, including: Steel square shield, Fire staff, large iron helmet, 80-125 gold pieces, bronze 2 handed sword, long iron sword or a steel bar! Best avoid them if you can…..
Guard: These guys hang around Varrok. They are very common in Varroks bank, to guard people withdrawing large amounts of money. Their stats are about 17, and have about 20 hit points. They drop very little, and are not aggressive. They always fight to the death! If you attack someone, the guard will shout out, ‘hey no fighting in Varrok’ and will attack the person who started the fight. This is a good opportunity to run if you were under attack. Though I’ve seen high levels killing guards in three blows, so that doesn’t give you much time to run! They wear chain mail of some type and fight with their fists.
Warrior: These people are found in Al-Kharid guarding something. Their stats are about 14 attack strength and defence. They drop up to 10 gold, iron daggers, arrows and even some runes when they are killed. They also fight to the death and are not aggressive. They look like lightly armoured men with swords. Good level builders for mid level people. You can kill these guys if they are orange to you.
Witch: This Witch is found south of Al-Kharid. They drop very little, are non-aggressive. They can also be found in Draynor Manor, they’re level 25 but are weak since they don’t use magic, and can probably be beaten by anyone who could beat a dwarf or barbarian.
Thief: You find these people in Varrok, by the archery store and in the back-streets of Varrok. They usually don’t attack you unless you are weak or low level. They have stats of about 13, and have little armour and no weapon. The only things I have picked off them is 10 gold. Best to avoid them. They also run if low on hit points.
Smuggler: These are the most suicidal people I have ever come across. A new player can easily dispatch of them. They retreat quite often and only give you a few gold when killed. Their stats are about 2 attack strength and defense. Good extremely low level building up for people who started out as Wizards. They look dumb. You can find them in the back-streets of Varrok or south west of Varrok by the mining area.
Man: Harmless enemies who mingle around aimlessly. No armour or weapon makes them an easy kill for everybody! They are found wandering around anywhere above ground. The only things I have gained from killing them are a medium bronze helmet for some reason, and once I picked 40 gold off one! That is very rare though. Good level builders.
Dark Wizard: These guys are dressed in black robes and have a fluffy black beard. They are extremely dangerous, stats about 17. You can only find them around the stone circle by Delrith. They are very aggressive and don’t retreat. They will chase you for a while if you run as well. They drop black robes, hats, up to 20 coins and lots of runes. This is a good place to pick loads of runes up for your magic or for sale. You either get 7 or 12 runes of two types from each body.
Highway man: Easy enemies who drop black cloaks. You can find these guys south of Draynor mannor.
Wizards: The most common place for these people are in the Wizards tower. They are dressed in blue with a blue hat. Their stats are around 10 and are not aggressive. They sometimes run away from combat when attacked. When killed they drop their smart blue hat and robes. If you are lucky you might see one with a white beard!
Shaven Dark Wizard: These are also found at the stone circle guarding Delrith. They are more common and are slightly weaker than their bearded brothers. They drop a few runes, (either 3 or eight) and they drop cloaks and hats. They also drop a rubbish staff.
Barbarion: These are the common folk of the Barbarion village. They have blond beards and wear medium iron helmets. Their stats are around 10 attack strength and defence. Good level builders. They are not aggressive and drop a few items such as, fur, up to 20 gold pieces, bronze axes and sometimes iron maces. A difficult opponent for a weak person.
Gunther the Brave: This brave man is the leader of the Barbarions. His stats are about 27, and is very dangerous. He wanders round the main square of the village. He is not aggressive and like his minions does not run from combat. He drops up to 20 gold, a rune or two and an iron mace.
Black Knight: Again, one of the most dangerous creatures in Ruenscape. Their stats are around 40 attack strength and defence. They are dressed in all black armor, but do not drop it when killed. You can find these guys in the jolly boar inn, north of Varrok or by the Wizards tower. They can on some occasions drop up to 60 gold! The best thing this person drops is a steel bar, and some low iron or bronze weaponry. Not worth attacking yet.
Camel: Andrew once said that: “Camels will eventually allow more carrying space Date: 11-Feb-2001 12:48 But don’t hold your breath, it will be complicated to add, and there’s lots of other stuff coming first :-)”You can find them in the desert plains by Al-kharid, and they don’t do anything, and you can’t attack them.
Chicken: Most commonly found by the farm, anyone can kill them. They lay eggs, and supply you with meat when killed. They regenerate very fast. They only have about 4 hit points and can hurt you a bit if you are low level.
Cow: If you use a bucket with a cow then you will get milk.
Sheep: If you use shears with them you get wool. Used for quest, see quest guide. Not the most exciting of creatures. Maybe something will be done to them later on in the game.

Runescape EASTER EGGS

Posted by: cow  //  Category: Runescape Guide

EASTER EGGS
One:
On the 4th of April 2005 Jagex added in “Dragon Plates” If you speak to Diango in Draynor village he said that these plates were meant to come on Friday (1st of April) but they were held up by pirates because they thought they were some kind of armour, but they are infact Plates with a dragon on them.
Two: On Runescape 2 in any members world, you may be one of the lucky people to see Bob, he is a cat based on a real cat they keep in the Jagex office over in England(according to Mod Daniel), and he can be seen anywhere in Runescape and when it examines it says, “The Jagex Cat” Every time the system updates, he is reset back to the garden in Burthorpe, where he once again starts his journey across the land of Runescape

Three: Go to Karajama Island. Go past the banana grove until you get to the scorpions. When you get there, go down the ladder and pass the skeletons. You will find red spider eggs. You need to be at least over level 30.
Four: Kill high level monsters such as White Knight, Ice Giants, etc. on October 31 to receive Halloween masks. There are three different colors.
Five: Kill high level monsters such as White Knight, Ice Giants, etc. on December 25 to receive a Santa hat.
Six: Use any herring with any tree on RuneScape. You will get the message “This is not the mightiest tree in the forest.” This is a reference to ‘Monty Python and the Holy Grail’, where the Knights’ Who No Longer Say Ni demand “Find the mightiest tree in the forest and cut it down with鈥擜 Herring!”

The Tale of the Muspah (Members)

Posted by: cow  //  Category: Runescape Guide

Introduction

Experienced adventurers will be familiar with the Fremennik rite of passage, and the difficulties it presents. It’s little wonder, then, that Fremennik children are always on the lookout for an easier path to adulthood, and Erjolf is no exception.

Join him in his quest for a trophy, unravel the puzzling story of a curious corpse, and discover dark secrets of one of the most fearsome races to ever walk Gielinor.

Quest Information
Members only: Yes
Start point: North-east of Rellekka, at a cave halfway up the snow-covered mountain path
To Start: Speak to Erjolf
Quest Length: Medium
Minimum Requirements:
Level 6 Firemaking
Level 8 Mining
Level 10 Magic
Level 10 Woodcutting

Level 20 Crafting would be an advantage

To see the rewards for this quest, please click below:

Warning: Spoilers Below聽聽Show spoiler…

Experience Quest points
500 Firemaking
1000 Magic
800 Mining
800 Woodcutting
1 QP

Development Team

Developer: Rod C
Graphics: Alec V, Alex R, Chris W, Giuseppe G, Jeff K, Mark B, Matt S, Nick F
Quality Assurance: Dan O’R, Dan G, James H
QuestHelp: Ian D
Audio: Chris J

Helpful Hints for Runescape

Posted by: cow  //  Category: Runescape Guide

- If a player is offering to trim or duplicate things like your armor and other items
(cash included), report them for item scamming. These are things that Jagex has said time
and again that can not be done.

- Avoid the “Trust Game” that some scammers will pull. This is a person saying things
like “give me your best item and I will give it back to you” or “everyone give me your
best item, the person that has the best one wins 1mil.” Report these people for item
scamming.

- A good way to make money is to work on your woodcutting. Yew longs sell for around 300
each. Maples sell for around 150-200 each.

- Mining Ess is a good way to make money on both F2P and P2P worlds. Pure Ess sells for
100 each (1k will make you 100K), where normal Ess will sell for around half of that.

- If you are at a higher combat lvl (I would recommend at least 35-40), fighting “Moss
Giants” and “Hill Giants” for Big Bones is good way to make money. They sell for 300-500
each. Moss Giants also have some good drops.

- Set Password Recovery questions that you will remember but are not easy for others to
guess. Set a Bank Pin as well (can be made by talking to a banker at any bank in RS).
Remember to change your password every now and then as well. This should be the same idea
as your recovery questions (something that you will remember, but others will have a hard
time guessing), and for better security use numbers in your password (examples:
h0lyL1ght, f0xk1ll3r, d00mbr1ng3r, and other such things).

- Don’t be afraid to ask questions and don’t feel silly for it either. Player Mods
(Silver Crowns) and Jagex Mods (Gold Crowns) can be very helpful and a good source of
information if you ask them nicely. The “Knowlegde Base” is also a really good place to
get information about just about everything in RS.

- The biggest and best tip I can give you about RS, is if it sounds to good to be true,
then it probably is. If everyone played fair, then the entire Mod Team would be
pointless, but unfortunately that is not the case.

Be safe. Have fun.

Your Friends on the Mod Team

How to Make a Bow in RuneScape

Posted by: cow  //  Category: Runescape Guide

Bows are essential in Runescape, as they are needed for the Range skill. Using bows and arrows are a smart way to kill a NPC or monster when the ability to fight head to head is not available, for example over a stream of water or through a dungeon cage.

  1. Start by cutting down trees to make logs. If you’re starting on bows, regular logs are needed. Once you advance levels, you may cut down and use higher level trees.

  2. Have a knife in your inventory. Click on the knife and then on one log. It will give you a screen with different kinds of items you can create with the kind of log you clicked on. You’ll only be able to click on selections that you’re able to with the level you’re at.

  3. Wait for the animation of your character making the bow. After, you’ll get an “unstrung bow” in your inventory in place of the log.

  4. Pick flax (from either the flax yard or Gnome Tree Stronghold). Use a spinning wheel and create bowstring. Or, for a little more GP, you can buy bowstring straight from other players.

  5. Click on the bowstring or unstrung bow. Then click on the other item. Combining the two will create a complete bow.

  • Note that making bows are a member’s skill only. Anyone, a free or member player, may use and purchase full bows though.
  • In order to make the simplest bow, the shortbow, you need a fletching level of 5. To gain levels from 1, you can make arrow shafts from tree logs. Arrow shafts are the beginning part to make arrows.