Money making guide-Herblore

Posted by: runescape  //  Category: Runescape Guide

Effectiveness  Level requirement  Details  Other requirements  

 Level 3 - 75  Buy grimy herbs, clean the herbs and sell the clean herbs at a higher price. See the herb calculator for the current cost/profit ratio. Be aware that prices fluctuate within the ranges of the herb calculator. This method can work extremely well, but only if you have a lot of money to start (since you will have the ability to move through thousands of herbs per hour). Also be aware that price differences between grimy and clean herbs are very rarely more than 100 coins, although sometimes (mainly with Torstol), the difference can be several times higher. With market fluctuations easily g out any profit if you wait too long, or increasing it substantially if the prices happen to go up while you’re cleaning them. Other difficulties are due to the volume restrictions on the Grand Exchange.; your orders will probably spend a lot of time waiting to be filled. You can make anywhere between 3,000 - 13,000 herbs per hour, depending on method used.Also you can use the clean herbs with a vial of water to make unfinished potions. Many players like to buy these unfinished potions to save time, since making them gives no experience. This may be worth your time to do because usually it provides decent profit.  Druidic Ritual  

 Level 4 - 85  Making Mixes can make some money, you need a two-dose potion and caviar, use the caviar on the two-dose potion and it turns into a mix and you get a bit of herblore experience.Not all mixes make money, but some do, always check prices before making.  Druidic Ritual and Barbarian Training  

 Level 82  Weapon poison++ is a valuable potion that sells for 4,737 coins each. In order to access the cave nightshade that goes into the potion (and is nontradeable) you must have either completed part of the Watchtower Quest or have 63 Farming to grow it (which is not recommended due to the time that it takes to grow). The Skavid map (from the Watchtower Quest) gives you access to 2 caves with cave nightshade spawns. The first is just east of Castle Wars and the second is the southern most cave. While collecting cave nightshades you can use Magpie for extra cash and/or High Level Alchemy for mage xp. Another option is to splash on the level 1 rat in the southern cave. Cave nightshades respawn approximately every 30 seconds on populated worlds and you get a profit of approximately 1.7k per cave nightshade that you collect. Assuming that you are on a populated world, you get approximately 22,800 Herblore experience and 212,000 coins profit per hour using this method, not including the banking time or the time required to buy the other ingredients and to make the potion. You may also use a locator from Mobilising armies and then click “herblore secondaries”.You can use  the Assist System if you don’t have the required Herblore level.

Poison Arrow Pub and Aquanite

Posted by: runescape  //  Category: Runescape Guide

From time to time, we like to open up a forum thread to give you, the players, the chance to come up with specific ideas to add to the game. We then put our favourite ideas into a poll and let the community vote for their favourite. This time, it was to name and fill the vacant pub in Ardougne, and to name a new Slayer creature.

This isn’t because we run out of ideas – far from it! - it’s so you get a chance to genuinely contribute to the content in the game. Of course, we read as many suggestions as we can every day, but running forum threads, discussing your suggestions and knowing that there would be a definite result at the end of the work is a great way to add content to the game.

So, this month, we’re delighted to add the Poison Arrow pub to Ardougne and the aquanite Slayer creature. The pub is just south of Ardougne’s east bank and is filled with a host of suggestions that all came from you! The aquanite is a level 78 Slayer creature that deals magic damage, so do take care if you’re going to visit. You’ll find them at the end of the Fremennik Slayer Dungeon, past the kurasks – you can’t miss them.

Rune Mysteries

Posted by: amber  //  Category: Minigame Guides, Runescape Guide, Runescape Quests

Start: Speak to the Duke of Lumbridge, upstairs in Lumbridge Castle.
Skills: None!
Quests: None!
What You Need: Nothing!
Recommended Items: Varrock teleport Runes (3 Air Runes, 1 Fire Rune, 1 Law Rune), Energy Potions (if you’re a member)
Recommended Skills: 25 Magic

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

——————————————————————————–

Map of The Main Quest Area

Getting Started

First off, head to Lumbridge Castle. A quick way to get to Lumbridge is by using the Lumbridge Home Teleport spell. Inside, there should be staircases at the back. Climb up one of them and you should arrive on another floor. One of the rooms should contain Duke Horacio. Talk to him and ask him if he has any quests for you. He will tell you about a strange talisman he found and ask you to deliver it to Sedridor, the Head Wizard at the Wizards’ Tower. Accept his request and he will give you an Air Talisman.

Sedridor

Head to the Wizards’ Tower, just southwest of Lumbridge and directly south of Draynor Village. When you arrive there, enter the western room with ladders in it. Climb the ladder leading downstairs. You should spot Sedridor nearby. Speak to him and tell him that you’re looking for the Head Wizard. He’ll say that he is and ask you to give the Air Talisman to him. Hand it over to him and he will be stunned. He’ll give you a Research Package and tell you to give it to Aubury, located in the Rune shop in Varrock, to the northeast.

Note: If you happen to lose the Research Package, just ask Sedridor for another.

Aubury

Head off to the Varrock Rune shop. Once you arrive there, speak to Aubury. Tell him you’ve been sent to deliver something to him and he’ll ask you to let him study the Research Package. Speak to him again and he will give you some Research Notes.

Note: If you happen to lose the Research Notes, just ask Aubury for another.

Head back to the Wizards’ Tower and speak to Sedridor again. Give him the research notes and he will start talking about a new skill you can use, Runecrafting.

Quest complete!

Rewards

Ability to mine Rune Essence
You get to keep the Air Talisman
Ability to use the Runecrafting skill
1 Quest Point

——————————————————————————–

Fast Quest Walkthrough

[^] Speak to the Duke of Lumbridge (Lumbridge Castle) and ask for a quest.
[^] Speak to Sedridor (Wizard Tower) and give him the Air Talisman.
[^] Speak to Aubury (Varrock Rune Shop) and give him the Research Package.
[^] Speak to Aubury again.
[^] Speak to Sedridor and give him the Research Notes.
[^] Quest Complete!

The Restless Ghost

Posted by: amber  //  Category: Runescape Guide, Runescape Quests

A Ghost in the Graveyard

Begin your quest by making your way to the Lumbridge Church, just east of Lumbridge Castle. Basically all you need to do is use your Lumbridge Home Teleport spell in you spellbook to arrive in Lumbridge. You won’t be able to use this spell if you have already done so in the last half hour. Once in Lumbridge, go outside of the castle’s courtyard and look for the church near the river. In the church, you will find Father Aereck, speak with him.

Tell him you’re in search of a quest. He’ll tell you you’re lucky, as he needs someone to do a quest for him. Now tell him you want to help. He’ll then tell you the problem; apparently there’s a ghost in the church graveyard, and he wants you to get rid of it. He also mentions that if you need any help, you should go visit Father Urnhey, Father Aereck’s friend, in Lumbridge Swamp. You should be able to find his house in the western depths of the swamp, near the coastline.

Now exit the castle and go south into the church graveyard. Exit the graveyard to the south and you’ll be in the general area of the swamp. Just follow the edge of the swamp all the way around. Don’t go in it or you may get confused. If you just walk along the edge of the swamp you should eventually run into Father Urhney’s shed on the west side of the swamp.

Once you’re there, speak to Father Urhney. At first he’ll demand you leave because he is meditating. Just tell him Father Aereck sent you. This will get him to talk to you, and he’ll ask you what problem Father Aereck got himself into this time. Tell him he has a ghost haunting his graveyard. Since Father Urhney vowed never to leave his shed until he had done a full two years of prayer and meditation, you’ll have to do it. He’ll give you an amulet. It’s an Amulet of Ghostspeak, and when you wear it you can speak to ghosts. He’ll tell you that many ghosts are doomed to be ghosts because they left an important task unfinished. He says your best bet is to try and find out what the ghost’s task was.

Note: If you happen to lose your Amulet of Ghostspeak, you can get another one from Father Urhney.

A Ghost’s Skull

Now head back to the church graveyard and enter the small shack with a coffin in it. Open the coffin and the ghost will come flying out. Speak with the ghost.

The ghost will be shocked that you can understand him. Confirm that you CAN understand him and want to know what the problem is. Eventually he’ll tell you that he thinks he is doomed to be a ghost because a warlock once came along and stole his skull. He’ll tell you he thinks it was one of the warlocks who live in a big tower by the sea southwest of your current location. You’ll tell him you are going to get his skull back.

Now head all the way back to Father Urhney’s house. Except this time, don’t go in it, just walk right past it. From his house, just keep following the coastline west. Doing this will eventually lead you into a path that leads on to a bridge, go on the bridge. At the other end of the bridge is Wizard’s Tower, the big tower the ghost was talking about.

Enter the tower and climb down the ladder to find yourself in the basement. Enter the southeast room. Look for the altar with a skull on it. When you search the altar, a level 13 Skeleton will attack you, so be prepared. The skull should be in your inventory, so just run away. If the skull is on the ground because you had no inventory space, you can easily pick it up and the skeleton will stop attacking you. You can then go back to the Restless Ghost’s coffin. However, if you feel like finishing off the skeleton, you may.

Once you’re at the coffin, open it. Simply use the skull on the coffin to put it in. The Ghost will thank you and a cutscene will start, in which he is released. Congratulations! Quest Complete!

Rewards

Amulet of Ghostspeak - If you happen to lose yours, you may get another one from Father Urhney for free.
The ability to change your gravestone by talking to Father Aereck.
1,125 Prayer Experience
5 Ancient Bones - can be buried to earn you 200 Prayer experience each.
1 Quest Point

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Fast Quest Walkthrough

[^] Talk to Father Aereck in the Lumbridge Church
[^] Talk to Father Urhney in his shed in Lumbridge Swamp
[^] Open the coffin in the shack in the church’s graveyard and talk to the Restless Ghost
[^] Head to Wizard’s Tower
[^] Climb down the ladder to the basement
[^] Search the altar
[^] Take the skull and either run away or kill the Skeleton
[^] Use the skull on the coffin
[^] Congratulations! Quest Complete!

The Knight’s Sword

Posted by: amber  //  Category: Minigame Guides, Runescape Guide, Runescape Quests

Start: Talk to the Squire in the Falador White Knight Castle.
Skills: You need at least 10 Mining, and the ability to defend against level 57 Ice Warriors and level 53 Ice Giants.
Quests: None!
What You Need: A Redberry Pie, Portrait of Sir Vyvin’s sword, a Blurite Ore and 2 Iron bars.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

——————————————————————————–

Getting Started

Firstly, speak with Sir Vyvin’s Squire who can usually be found wandering the Falador Castle garden. Ask him how life as a squire is, and he says that he’s lost Sir Vyvin’s sword. Tell him that you will try and make him a new one, and he says that the sword was made by the Imcando Dwarves.

Now ask the Squire if the Dwarves will make him another, and he tells you to ask Reldo, the librarian of Varrock Castle about them. Tell him that you’ll find out about the Dwarves and try to help.

Finding the Dwarf

Head over to Varrock and look for Reldo, the helpful librarian of Varrock Castle. He’s usually found in his library towards the north side of the castle, and ask him about the Imcando Dwarves. He explains to you that they were almost completely wiped out from the Barbarian attacks, but some may still exist.

Reldo tells you to check the cliffs near Port Sarim, and that you’ll probably need a Redberry Pie to get the Dwarf to help you. You can either buy a Redberry Pie from another player, or cook it yourself, provided that you have level 10 Cooking.

Once you’ve got the pie, head to Port Sarim, just a short distance south of Falador. Continue walking south until you reach a cliff where you should see a small house and a Dwarf named Thurgo. Ask him if he’d like some Redberry Pie, and speak with him again to ask if he will make you a sword. He says that if you get him a picture, he could probably smith it for you.

The Knight’s Sword

Now go back to the Squire in Falador and ask him if there’s a picture of the sword. He tells you that Sir Vyvin has one in his cupboard in the Castle. Go inside through the main entrance and climb up the ladder. Climb up the stairs in the next room, and upstairs should be a small room to the south. Open the cupboard inside and search for a Portrait of the sword.

Now that you’ve got the portrait, bring it to Thurgo to let him look at it. He says that he needs 2 Iron bars and 1 Blurite ore to make a copy of it. You can either smith or buy the iron bars from another player. Blurite ore can be found in the cave right near Thurgo’s house, but it may be a little tricky to get at.

Inside the cave entrance are Muggers, which you can probably slip by quite easily. Next is a group of Pirates, which are more difficult, along with a few Hobgoblins. After following the passage for awhile you will come across an area covered in ice. Toward the east side of the cave can be found 2 Blurite rocks, guarded by many level 57 Ice Warriors and several level 53 Ice Giants. It may be wise to bring some food, and hopefully you will leave with a Blurite Ore .

Hint: If you want to get an extra sword, get 4 Iron bars and 2 Blurite ores. After Thurgo makes the first sword, drop it and have him make another. Before you talk to the Squire, drop a sword or he will take both. (thanks for the tip, Grogrim!)

When you have the needed items, give them to Thurgo who will make you a Blurite Sword to bring back to the Squire. After giving him the sword, you’re finished!

Rewards

12,725 Smithing Experience
1 Quest Point

——————————————————————————–

Fast Quest Walkthrough

[^] Speak with Squire, near the White Knight’s Castle
[^] Talk to Reldo, librarian of Varrock Palace
[^] Speak with Thurgo south of Port Sarim; Redberry Pie needed
[^] Talk to Squire again
[^] Search the Cupboard in 3rd floor of White Knight’s Castle
[^] Mine some Blurite Ore from the Ice Cavern.
[^] Give Thurgo 2 Iron Bars, 1 Blurite Ore and the Portrait
[^] Give the Blurite Sword to Squire
[^] Quest Complete!

Imp Catcher

Posted by: amber  //  Category: Runescape Guide, Runescape Quests

Start: To begin this quest you have to speak to Wizard Mizgog located in the Wizards’ Tower.
Skills: A bit of patience and the ability to defeat Level 2 Imps.
Quests: None!
What You Need: Red, Yellow, Black and White Beads.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

——————————————————————————–

Getting to the Tower

Home Teleport and Walking: There are two methods to doing this. The first is simplest and would be best used by players who have just begun playing RuneScape as it doesn’t take you into places where you could possibly get lost. To use the first method use the Home Teleport spell. From there walk north and continue following the path until you come to a crossroads. Either read the signpost or head south to arrive in Draynor Village. Keep following the road South and you will come to a big stone bridge. Head across that and you are in the Wizards’ Tower.

The second method would be suggested to players who have explored the F2P area a bit more then people who have just started playing RuneScape. Head north once again until you come to the General Store. Walk behind it and you will see a dark brown path. Follow this through a dark looking forest filled with Goblins and the occasional Spider. Once you get to the end of the brown path you should be near the bridge to Wizards’ Tower. Just walk across like in the other method and you are there.

For Members there is also these added options of getting to the Wizards’ Tower. One of them is to use an Amulet Of Glory to teleport to Draynor Village and then head South to the Wizards Tower.

Another method is to use the Fairy Rings. With a Dramen Staff equipped use any teleport to Zanaris spell and then with the Fairy Ring behind the tower use the code “DIS”.

Getting Started

To begin the quest you need to speak to a wizard within the tower. He is located on the third Floor and there is a picture below to help you identify him from the people on the third Floor.

Start talking with Wizard Mizgog and ask him for a quest PLEASE and you will find out that he needs help with something. It would appear that a rival of his; Wizard Grayzag has enlisted the help of hundreds of Imps. He tells you that the Imps have stolen his four magical beads and that they are located all over the kingdom.

He would like your help in getting them back.

Acquiring the Beads

There are two ways of getting the beads you need to finish Imp Catcher. By far the easiest way is to buy them off of another player.

But if you are up for a challenge and think you have a bit of patience, try and kill the Imps to get them back. The Imps are spread all over RuneScape and you can find them nearly anywhere there is a major city or town. The most common places to find them is south of Falador, just below the wall. Around all the entrances and exits of Varrock. They are difficult to kill because the quite often teleport around and out of battle before you get a chance to deliver the final blow. If you are a higher level, this will be no problem as you can just one-hit-kill them. Another problem is that their drops aren’t always 100% beads. They will drop Bread, Ashes and Flour Pots just to name a few. Just stick at it and you will get the beads in no time at all.

Finishing the Quest

Once you have the beads head back to the Wizards’ Tower and talk to Wizard Mizgog again to give them back to him. He will mention that he needs to find out if they’re his beads and then he will place them into a device on his table. This triggers a cut-scene and ultimately the end of the quest.

Rewards

An Amulet Of Accuracy
875 Magic Experience
1 Quest Point
Amulet of Accuracy

As shown above one of your rewards for completing this quest is an Amulet of Accuracy. As the name suggests it is used to boost your accuracy for Ranged skills like Magic, but it can also increase your accuracy for hand-to-hand combat.. Below are the stats for it.

——————————————————————————–

Fast Quest Walkthrough

[^] Talk to Wizard Mizgog
[^] Get Red, Yellow, Black and White Beads
[^] Take the Beads to Wizard Mizgog to see a cut-scene
[^] Quest Complete!

How do companies that sell runescape gold deliver it to your account?

Posted by: cow  //  Category: Runescape Guide

How do companies that sell runescape gold deliver it to your account?

They merchant with themselves. Meaning you have to give em your pass. :|

Source(s):

I’ve done this recently. Looked at GE logs.  Suggest the site: http://www.runescapemoney.ws, you can buy Runescape instant gold, runescape gold farming or runescape power leveling fast.

How to Choose the best Ultimate Runescape Gold Guide

Posted by: cow  //  Category: Runescape Guide

As Runescape is the No.1 MMORPG game on the web, there are also lots of individuals who wishes to jump on the bandwagon.

So, you may see millions of site selling gold, selling Runescape guides, Runescape gold making guides and forums too.

It’s rather prevalent to get confused on the way to decide on the most effective ultimate Runescape gold guide.

Here’s a list of checklists for you to follow.

Very best Runescape Gold Guide Rule 1

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1 last guidance on purchasing your Runescape gold making guide, is that you have far more confidence, and trust should you get to talk to the owner of the website.

Ultimate Runescape Gold Guide Rule Two

Please read the terms and conditions carefully! You got to make sure what are you purchasing into, and what are you acquiring?

Look for any greatest Runescape gold guide refund guaranteed. Not only that, dig deeper what’s their refund policy? I remember I saw 1 internet site that says they’ve refund guaranteed, but the modest prints says, you got to refund within 48 hours.

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Runescape Gold Making Guide Rule 3

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Struggling to earn money in buy runescape money? Check out our site to see more information on cheap Runescape Gold.

Runescape Strength Guide

Posted by: amber  //  Category: Runescape Guide

What Does Strength Do?

Strength is a very valuable skill used in Melee combat. The higher your Strength, the higher you will hit during combat. It’s for this reason that most PKers have a very high Strength compared to their other stats. There are also some pieces of equipment that require you to have a certain amount of Strength to wield.

Training Strength

By clicking on the Attack Styles icon (the one with the crossing swords), you’ll be able to choose between the different kinds of attacks you can use with your currently equipped weapon. To train your Strength, you’ll want to choose the “Aggressive” style from the menu.

Each time you inflict one damage point on your opponent, you’ll earn 4 Strength experience. You can also use the “Controlled” method of some weapons to train all of your melee skills (attack, defense and strength) and earn 1.3 experience to each.

In the picture below, the box is accessible by clicking the Equipment icon (right of the inventory icon), which allows you to equip and unequip items. The “Show Equipment Stats” will pop-up the box you see is in the picture. It will contain what you’re wearing, an enlarged picture of yourself, and your stats. Strength bonus is located under “Other bonuses”. The higher that number is, the more damage you will deal in combat.

Boosting Your Strength

There are a number of ways to temporarily boost your Strength.

Potions - There are a few potions in RuneScape that will give you a generous strength boost
Drinks - Several alcoholic beverages will increase your strength level for a short time.
Prayers - 3 Prayers exist that will allow you to inflict extra damage in battle.
Special Attacks - Some special attacks will increase your strength greatly when used.
All of these methods will be described later on in this guide.

——————————————————————————–

Bronze to Dragon Weapons

Bronze

Bronze Dagger: +3
Bronze Axe: +5
Bronze Mace: +5
Bronze Claws: +5
Bronze Sword: +5
Bronze Longsword: +7
Bronze Scimitar: +6
Bronze Spear: +6
Bronze Warhammer: +8
Bronze Battle Axe: +9
Bronze Two-Handed Sword: +10
Bronze Halberd: +8
Bronze Pickaxe: +5

Iron

Iron Dagger: +4
Iron Axe: +7
Iron Mace: +7
Iron Claws: +7
Iron Sword: +7
Iron Longsword: +10
Iron Scimitar: +9
Iron Spear: +10
Iron Warhammer: +9
Iron Battle Axe: +13
Iron Two-Handed Sword: +14
Iron Halberd: +12
Iron Pickaxe: +7

Steel

Steel Dagger: +7
Steel Axe: +9
Steel Mace: +11
Steel Claws: +12
Steel Sword: +12
Steel Longsword: +16
Steel Scimitar: +14
Steel Spear: +12
Steel Warhammer: +16
Steel Battle Axe: +20
Steel Two-Handed Sword: +22
Steel Halberd: +20
Steel Pickaxe: +9

Black

Black Dagger: +7
Black Axe: +12
Black Claws: +14
Black Sword: +12
Black Longsword: +16
Black Scimitar: +14
Black Spear: +16
Black Warhammer: +19
Black Battle Axe: +24
Black Two-Handed Sword: +26
Black Halberd: +20

White (Members Only)

To use any white weapons, you must have completed the Wanted! quest.

White Dagger: +7
White Claws: +14
White Sword: +12
White Longsword: +16
White Scimitar: +14
White Warhammer: +19
White Battle Axe: +24
White Two-Handed Sword: +26
White Halberd: +20

Mithril

Mithril Dagger: +10
Mithril Axe: +13
Mithril Mace: +16
Mithril Claws: +17
Mithril Sword: +17
Mithril Longsword: +22
Mithril Scimitar: +20
Mithril Spear: +18
Mithril Warhammer: +20
Mithril Battle Axe: +29
Mithril Two-Handed Sword: +31
Mithril Halberd: +29
Mithril Pickaxe: +13

Adamantite

Adamantite Dagger: +14
Adamantite Axe: +19
Adamantite Mace: +23
Adamantite Claws: +24
Adamantite Sword: +24
Adamantite Long Sword: +31
Adamantite Scimitar: +31
Adamantite Spear: +28
Adamantite Warhammer: +31
Adamantite Battle Axe: +41
Adamantite Two-Handed Sword: +44
Adamantite Halberd: +42
Adamantite Pickaxe: +19

Rune

Rune Dagger: +24
Rune Axe: +29
Rune Mace: +36
Rune Claws: +39
Rune Sword: +49
Rune Longsword: +49
Rune Scimitar: +44
Rune Spear: +42
Rune Warhammer: +48
Rune Battle Axe: +64
Rune Two-Handed Sword: +70
Rune Halberd: +68
Rune Pickaxe: +29

Dragon (Members Only)

Dragon Dagger: +40
Dragon Axe: +42
Dragon Mace: +55
Dragon Longsword: +71
Dragon Scimitar: +66
Dragon Spear: +60
Dragon Battle Axe: +85
Dragon Two-Handed Sword: +93
Dragon Halberd: +89

——————————————————————————–

Staffs

Elemental

Staff: +3
Battlestaff: +32
Magic Staff: +7
Staff Of Air: +3
Staff Of Earth: +5
Staff Of Fire: +6
Staff Of Water: +3

Battle Staffs

Air Battlestaff: +35
Earth Battlestaff: +35
Fire Battlestaff: +35
Water Battlestaff: +35
Lava Battlestaff: +35
Mud Battlestaff: +35

Mystic Staffs

Mystic Air Staff: +50
Mystic Earth Staff: +50
Mystic Fire Staff: +50
Mystic Water Staff: +50
Mystic Lava Staff: +50
Mystic Mud Staff: +50

Other Staffs

Iban’s Staff: +50
Ancient Staff: +50
Dramen Staff: +10
Guthix Staff: +2
Zamorak Staff: +2
Saradomin Staff: +2
Slayer Staff: +35
TzHarr Staff (Toktz-mej-tal): +55

——————————————————————————–

Jewelry, Capes & Armor

Amulets

Amulet Of Strength: +10
Amulet Of Fury: +8
Amulet Of Glory: +6
Amulet Of Power: +6

Rings

Berserker Ring: +4

Capes

Fire Cape: +4

Gloves

Note: Klank’s gauntlets are obtained in the Underground Pass Quest, and cooking, chaos, and goldsmith gauntlets are obtainable by having your steel gauntlets enchanted by one of the Family Crest brothers after you complete the Family Crest Quest. Armored gloves are available for purchase in The Culinaromancers’ Chest. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some gloves may be available for purchase.

Gauntlets (Klank’s gauntlets, Family Crest Gauntlets): +2
Bronze Gloves: +2
Iron Gloves: +3
Steel Gloves: +4
Black Gloves: +5
Mithril Gloves: +6
Adamant Gloves: +7
Rune Gloves: +8
Dragon Gloves: +9
Barrows Gloves: +12

Boots

Adamant Boots: +1

Climbing Boots: +2

Rune Boots: +2

Shields

Obsidian Shield (Toktz-Ket-Xil): +5

Helmets

Berserker Helmet: +3

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Quest Weapons

Silverlight: +12
Darklight: +13
Wolfbane Dagger: +10
Bone Spear: +13
Bone Club: +15
Excalibur: +25
Gadderhammer: +35
Blurite Sword: +10
Magic Secateurs: +1
Note: Your fighting ability with Magic Secateurs depends on your Farming skill rather than your Strength skill.
Rat Pole: +3
Silver Sickle (b): +1
Rod Of Ivandis: +3

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Other Weapons

Whips

Abyssal Whip: +82

Mauls

Granite Maul: +79 (requires 50 strength)

Blades

Fremennik Blade: +28

Barrows

Dharok’s Greataxe: +105 (requires 70 strength)
Guthan’s Warspear: +75
Torag’s Hammers: +72 (requires 70 strength)
Verac’s Flail: +72
Ahrim’s Staff: +68

TzHaar

TokTz-Xil-Ak: +49
TokTz-Ket-Em: +56
TokTz-Ket-Om: +85
TokTz-Xil-Ek: +39

Mjolnirs

Zamorak Mjolinir: +14
Saradomin Mjolinir: +14
Guthix Mjolinir: +14

Castle Wars

Red Decorative Sword: +16
White Decorative Sword: +22
Gold Decorative Sword: +31

Culinaromancer’s Chest

All of the below items are bought from the Culinaromancer’s Chest, which is located in the Lumbridge Castle Basement. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some items may be available for purchase.

Wooden Spoon: +7
Egg Whisk: +4
Spork: +12
Spatula: +22
Frying Pan: +20
Skewer: +31
Rolling Pin: +36
Kitchen Knife: +24
Meat Tenderizer: +48
Cleaver: +44

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Quests

These quests all give experience to Strength when you complete them.

In Search of the Myreque - 600 strength xp
In Aid of the Myreque - 2,000 strength xp
Tai Bwo Wannai Trio - 2,500 strength xp
The Fremennik Trials - 2,812 strength xp
Heroes Quest - 3,075 strength xp
Troll Romance - 4,000 strength xp
Scorpion Catcher - 6,625 strength xp
Roving Elves - 10,000 strength xp
Waterfall Quest - 13,750 strength xp
*Dragon Slayer - 18,650 strength xp
Monkey Madness - 20,000 or 35,000 strength xp
Haunted Mine - 22,000 strength xp

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Temporary Bonuses

Prayers

Burst Of Strength - increases your strength by 5%.
Superhuman Strength - Increases your strength by 10%.
Ultimate Strength - Increases your strength by 15%.

Special Attacks

Dragon Battle Axe Special Attack - Raises your strength by 15 levels. But other combat stats, including range, attack, defense, and magic are lowered.

Beverages

Beer - Increases your Strength level by 4, but reduces Attack by 8. Heals 4.
Keg Of Beer - Greatly decreases Attack, but increases Strength by 7.

Potions

Zamorak Potion: +2 - 11 Strength Level Boost
Strength Potion - 3 - 12 Level Strength Boost
Super Strength Potion: 5 - 19 Level Strength Boost

Runescape Runecrafting Guide

Posted by: amber  //  Category: Runescape Guide

Runecrafting is an interesting and fun skill to practice in RuneScape, as there are many different kinds of Runes to make, and several parts to making them using this skill. Often times, you will not be standing in the same spot for a long time, so the skill moves along quickly and you can get a great deal of Runes crafted in a short time.

Before you can start crafting your own Runes, you need to mine some Rune Essence from the Essence Mine. Of course, not just anyone can find this mine, and only several characters in RuneScape can teleport you to it:

Aubury - Located in the Varrock Magic Shop.
Wizard Sedridor - Located in the Basement of the Wizard Tower.
Wizard Distentor - Found in the Yanille Magic Guild.
Wizard Cromperty - Located just northeast of the Ardougne Market.
Brimstail Gnome - Found in a cave in the southwest corner of the Tree Gnome Stronghold.
Once you’re in the mine, just mine some Essence from any Rune Essence rock. You will either get Pure Essence or Normal Essence. These different Essence will be explained later on. After using the nearby portal you will be teleported to the character you spoke before.

You will also need a Talisman, depending on the type of Rune you wish to make. You need to use the correct Talisman with the ruins around RuneScape to be teleported to an Altar to craft your Runes. Check the Talisman and Altar Charts below for more info.

Runecrafting Pouches

After completing the Zamorak Mage’s Runecrafting task, Members will have the ability to obtain Pouches for carrying Rune Essence. There are 4 different sized pouches, each able to hold a certain amount of Rune Essence, but you can only carry 1 of each pouch at a time. The different sized pouches are sometimes found from the loot of the Abyssal Creatures in the Abyss, including Abyssal Leeches (L 41), Guardians (L 59)and Walkers (L 81).

Pouches
Picture Pouch Runecrafting Level # of Holdable Essence
Small 1 3
Medium 25 6
Large 50 9
Giant 75 12

Kinds of Rune Essence

As said before, there are two types of Rune Essence in RuneScape: Regular Essence, and Pure Essence.

Regular Rune Essence can be used to Runecraft all of the FreePlay Runes, including Air, Water, Earth, Fire, Mind and Body. Member Runes such as Nature or Law Runes can’t be crafted using this kind of essence.

You will always mine Regular Essence if you are a FreePlayer, or if you’re a member with less than level 30 Mining.

Pure Rune Essence is used to craft all types of Runes, and can only be mined by Members who have level 30 Mining or better.

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Talismans

Once you have some Rune Essence, you’re going to need a Talisman so that you can enter the Altar of the Rune you wish to make. Many of them are dropped by enemies around RuneScape, and after you have the one you need, bring it to the ruins of that specific Rune (If you have an Air Talisman, bring it to the ruins of the Air Altar) and use it with the “Mysterious Ruins” to be teleported to the actual Altar.

Talisman Chart
Picture Talisman Where to Obtain
Air Reward from Rune Mysteries Quest; Goblins
Mind Imps & Wizards
Water Wizards & Dark Wizards
Earth Men, Farmers,Al Kharid Warriors
Fire Dark Wizards, Skeletons (lvl. 18), Guards
Body Guards & Giants
Cosmic Ice Giants, Lesser Demons, Otherworldly Beings, Mysterious Old Man
Chaos Giants, Chaos Dwarves, Ice Warriors, Lesser Demons
Nature Moss Giants, Lesser Demons, Paladins, Green & Red Dragons, Kalphite Workers, Cyclopes
Law Reward from Troll Stronghold Quest
Death Reward from Mourning’s End Part 2 Quest
Elemental Abyssal Leeches, Guardians and Walkers from the Abyss.

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Tiaras

A Runecrafting Tiara is mostly the same as a Talisman, except for the fact that you can wear it on your head rather than carry it in your backpack. This way, you can save 1 extra space per trip for Rune Essence, which is very helpful for high level Runes. Check out the Crafting guide for info about making Tiaras.

Once you’ve crafted a regular Tiara, it’s time to enchant it. Bring the Tiara to the Runecrafting Altar of your choice, along with the same kind of Talisman. Use the Tiara on the Altar to bind the Talisman and Tiara together to make an enchanted Tiara. This will cause you to lose your Talisman, but it’s very useful in making higher level Runes since you don’t need to use it with the altar to access it (thus saving a space in your inventory).

Tiaras
Picture Tiara Enchanting Experience
Air 25
Mind 27.5
Water 30
Earth 32.5
Fire 35
Body 37.5
Cosmic 40
Chaos 42.5
Nature 45
Law 47.5
Death 50

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Runecrafting Altars

Now that you have both your Rune Essence and a Talisman for the kind of Rune you want to make, you need to find the Altar to which the Talisman belongs to. You can choose the “Locate Altar” option for the Talisman itself and be pointed in the correct direction, or follow the directions and look at the maps in the below chart.

Anyhow, just use your Talisman with the “Mysterious Ruins” to be brought to the Altar. To make the Runes, just select the “Rune-Craft Altar” option from the Altar itself to craft all of the Essence in your backpack into Runes.

Tip: You can mouse-over any of the “mini-maps” below to see an enlarged picture of the altar’s location!

Runecrafting Altars
Altar Location Mini-Map
Air South of Falador.
Closest Bank: Falador East
Mind North of Falador, and east of the Goblin Village. It’s right on the boarder of the Wilderness!
Closest Bank: Edgeville (through the Wilderness)
Water Located in Lumbridge Swamp, and southeast of Draynor Village. The shack to Zanaris is to the east as well.
Closest Bank: Draynor Market or Zanaris (Dramen staff needed)
Earth Northeast of Varrock, and just south of the Lumberyard.
Closest Bank: Varrock East
Fire Just north of the entrance to the Duel Arena, and northeast of Al Kharid.
Closest Bank: Al Kharid
Body Southwest of Edgeville, and west of Barbarian Village.
Closest Bank: Edgeville
Cosmic Located in the Lost City of Zanaris. Follow the twisty path to the south of the wheat field.
Closest Bank: Zanaris
Requirements: Must have completed the Lost City Quest.
Chaos Northwest of Edgeville, and in level 9 Wilderness. Once inside, you’ll need to complete a 4-level maze (mouse over the map to see).
Closest Bank: Edgeville
Astral Found on Moonclan Island, and south of Lunar Isle city.
Closest Bank: Lunar Isle
Requirements: Must have completed Lunar Diplomacy. No talisman or tiara needed.
Nature North of Shilo Village (right near the wall) on Karamja Island.
Closest Bank: Shilo Village (must have completed the Shilo Village Quest)
Law In the northwest corner of Entrana Island.
Closest Bank: Draynor Village
For Help: Fast Free Laws service.
Death Inside of the Temple of Light.
Closest Bank: East Ardougne North
Requirements: Must have completed Mourning’s End Part 2.

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Crafting Runes

When you first start Runecrafting, you will only be able to make 1 of each rune per Essence. Upon reaching a certain Runecrafting level, you’ll have the ability to make multiple Runes from a single Essence, since you’ll have more control and skill over crafting them. You will always receive the same amount of experience from crafting each kind of Rune, regardless of the number you make.

Runecrafting Requirements
Rune Runecraft Level Runecraft Experience 2x 3x 4x 5x 6x 7x 8x 9x 10x
Air 1 5 11 22 33 44 55 66 77 88 99
Mind 2 5.5 14 28 42 56 70 84 98 - -
Water 5 6 19 38 57 76 95 - - - -
Earth 9 6.5 26 52 78 - - - - - -
Fire 14 7 35 70 - - - - - - -
Body 20 7.5 46 92 - - - - - - -
Cosmic 27 8 59 - - - - - - - -
Chaos 35 8.5 74 - - - - - - - -
Astral 40 8.7 82 - - - - - - - -
Nature 44 9 91 - - - - - - - -
Law 54 9.5 - - - - - - - - -
Death 65 10 - - - - - - - - -

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Combination Runes

Combination Runes are a newer addition to Runecrafting for Members, and they are very useful to Wilderness Player-Killing. The basic idea is that you can combine 2 Elemental Runes together to make a single Rune. This newly-formed Rune counts as 2 different elements, such as both Water and Air. Only Elemental Runes such as Air, Water, Earth and Fire can be combined. You can create the following Runes:

Mist - Air & Water
Dust - Air & Earth
Mud - Water & Earth
Smoke - Air & Fire
Steam - Water & Fire
Lava - Earth & Fire
Combining Runes

In order to combine Runes, you’ll need a few things including 1 of each Talisman, 1 type of Rune, and Rune Essence. So, if you wanted to make Mist Runes, bring an Air and a Water Talisman, either Air or Water Runes (whichever you wish to use), and Rune Essence. Depending on which Runes you choose to bring along, go to the other Temple (if you’re making Mist Runes and bringing Air Runes, go to the Water Temple).

Enter the temple using the correct Talisman as usual, and then use the other Talisman on the Altar to combine the Runes.

Warning: The Talisman that is the same as the Runes you carry will be used up when combining them! Plan on losing 1 Talisman each time you combine Runes, so it would be wise to bring Runes who’s Talismans you have more of.

Necklace of Binding

The Necklace of Binding will give you a 100% success rate while combining Runes while worn. It can be obtained by enchanting an Emerald Necklace using the Enchant Level 2 Jewelry spell.

Combination Runes
Picture Rune Runecrafting Level Runecrafting Experience
Mist 6 7.5
Dust 10 8
Mud 13 8.5
Smoke 15 9
Steam 19 9.5
Lava 23 10