Runescape Ranging Guide

Posted by: amber  //  Category: Minigame Guides, Runescape Guide

Rangers can be quite powerful as they become stronger and more experienced at the art of Ranging, but you need to know several things before starting out.

Basic Equipment

The weapon of choice for many Rangers is the Bow, which uses arrows to hit your enemy. There are 2 kinds of bows: Shortbows and Longbows. Shortbows are known to fire arrows more quickly than Longbows, but they’re mainly used for close combat. You can also use a Crossbow and bolts, but generally they are less effective as you become a more experienced Ranger, since they only add 6 to Ranged Attack.

The basic Ranging equipment can be bought from Lowe’s Archery Store in Varrock, located just northeast of the General Store, and also from a new Arrow Merchant in Rimmington which is a great place to buy supplies due to the fact that most people disregard it, and the stocks are always high.

There’s also a Member’s shop in Catherby that sells more advanced equipment, the Grand Tree Shop that sells bows and arrows, and of course the Ranging Guild. The Fletching skill can be used to make bows and arrows.

Combat Info

Now that you have your Ranging equipment, equip the bow and arrows (or crossbow and bolts) by clicking on them in your Backpack. To attack an enemy, just click on the “Attack” option to begin firing arrows or bolts. The most effective way to attack an enemy would be to stand behind an obstacle such as a gate or table, since they will be unable to attack you. Although, some of your foes may have the ability to attack you with their own Ranging weapons.

You may also notice that some of your arrows “disappear” after hitting an enemy. This is simply due to the fact that some of your arrows will be damaged on impact or the enemy, and your character will not even try to salvage them.

When you equip a Bow, you have the choice of using 1 of several Fighting Styles; each of which give different amounts of experience, although each style gives about 1.3xp to Hitpoints:

Accurate - This style of Ranging is slightly slower, but more accurate than the ‘Rapid’ style will give 4xp to your Ranged level.
Rapid - This Ranging Style sacrifices accuracy, but fires about 1 second faster than the ‘Accurate’ style. It gives 4xp to your Ranged level.
Longrange - This style fires arrows at about the same speed as the ‘Accurate’ style, but it gives 2xp each to both Ranged and Defense.
Helpful Drinks

If you need a small boost to your Ranged level, have a drink of a Ranged Potion. it will increase your Ranged level by 15% for a short amount of time, and it can be made with your Herblore level if you’re a Member.

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Bows & Arrows

Bows

Bows are the most widely used Ranging weapons, using arrows as their ammo. There are various Bows that you can use, although Free-Players can use up to Maple Bows. The Ogre bow is obtained from the Big Chompy Bird Hunting Quest. Crystal Bows are only available after completing the Roving Elves Quest. Check below for more info about it.

Bow Chart
Picture Bow Ranged Attack Bonus Ranging Level
Training Shortbow 8 1
Shortbow 8 1
Longbow 8 1
Oak Shortbow 14 5
Oak Longbow 14 5
Willow Shortbow 20 20
Willow Longbow 20 20
Maple Shortbow 29 30
Maple Longbow 29 30
Ogre Bow 38 30
Composite Ogre Bow 38 30
Yew Shortbow 47 40
Yew Longbow 47 40
Magic Shortbow 69 50
Magic Longbow 69 50
Seercull 69 50
Crystal Bow 100-64
See Below Section 70
Agility: 50

Crystal Bow

After completing the Roving Elves Quest, Members have the opportunity to buy a Crystal Bow for 900,000gp. You must have at least level 70 Ranging to use the bow. Unlike other bows, the Crystal Bow uses no ammo, and instead fires a magical shot. When you first start using it, it will have 2,500 uses, and each time you fire it, the remaining shots will decrease (As well as the attack bonus). If you right-click on the bow, you’ll see a rating out of 10, depending on how many shots you have left.

Crystal Bow Attack Ratings
Phase Range Attack Bonus
10/10 100
9/10 96
8/10 92
7/10 88
6/10 84
5/10 80
4/10 76
3/10 72
2/10 68
1/10 64

After you have 0 shots left, you’ll need to have it recharged by Eluned the Roving Elf in Isafdar for a nominal fee, starting at 900,000gp for the first time. After that, the cost of having it charged will decrease.

Crystal Bow Recharge Cost
Recharge Cost
First 900,000gp
Second 720,000gp
Third 540,000gp
Fourth 360,000gp
Fifth and Onwards 180,000gp

Arrows

Arrows can be made from different metals, stronger metals being able to inflict more damage and be more difficultly damaged. Free-Players can use up to Adamantite Arrows. Members can also poison arrows by using a Weapon Poison Potion with them to poison up to 5. Better arrows will require you to use a certain bow or higher in order to Range with them.

Arrow Chart
Picture Arrow Required Bow
Training Arrows Training Shortbow
Bronze -
Bronze Brutal Composite Ogre
Iron -
Iron Brutal Composite Ogre
Steel Oak
Steel Brutal Composite Ogre
Black Brutal Composite Ogre
Mithril Willow
Mithril Brutal Composite Ogre
Adamantite Maple
Adamantite Brutal Composite Ogre
Rune Yew
Rune Brutal Composite Ogre
Ogre Ogre

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Crossbows & Bolts

Crossbows

There are quite a few different types of Crossbows in RuneScape, which are another type of Ranging weapon that fire Bolts rather than Arrows, and are slower than Bows. It’s for this reason that they are not as commonly used by Rangers.

Crossbow Chart
Picture Crossbow Ranged Attack Bonus Ranging Level Bolts
Regular 6 1 Bronze
Phoenix 6 1 Bronze
Bronze 11 1 Bronze
Blurite 17 16 Up to Blurite
Iron 23 26 Up to Iron
Dorgeshuun 42 28 Bone
Steel 28 31 Up to Steel
Mithril 32 36 Up to Mithril
Adamant 41 46 Up to Adamant
Rune 50 61 Up to Rune
Karil’s 84 70 Bolt Racks

Notes:

Blurite Crossbows are untradeable, and can only be smithed after completing the Knight’s Sword Quest.
Bolts

There are nearly as many types of Bolts as there are Crossbows. These are the main ammo for Crossbows, and can be made with your Fletching and Smithing skills. Regular bolts may be poisoned with Weapon Poison. Most of them can also be “modified” with special tips to pack more of a punch. these tips include:

Opal - Use a chisel on an Uncut Opal, Mined from the Shilo Village rocks.
Pearl - Use a chisel on a Pearl, Fished with a Big Net.
Barbed - Traded for tickets at the Ticket Merchant in the Ranging Guild.
Gem - Use a Chisel with a gem to cut it, and then use your chisel on it again to make bolt Tips.
Here is a chart of the different kinds of bolts you can make, as well as the Bolt Tips you can add to them:

Crossbow Bolt Chart
Picture Bolt Possible Tips
Bronze Barbed & Opal
Blurite Jade
Iron Pearl
Silver -
Bone -
Steel Red Topaz
Mithril Sapphire, Emerald & Mithril Grapple
Adamant Ruby & Diamond
Rune Dragonstone & Onyx
Bolt Rack -

Enchanted Bolts

Bolts with special tips (Gems, Pearl, or Opal) may be enchanted with your Magic skill to have all sorts of interesting (and helpful) effects on your enemies. Simply place any bolts you wish to have enchanted in your backpack, and then click on the level 4 “Enchant Bolt” spell in your spellbook, to see a menu of possible enchantments. then just select one to enchant your bolts.

Bolt Enchantments
Magic Level Bolt Runes Effect
4 Opal 1 Cosmic, 2 Air Chance of a lightning bolt hitting your enemy causing damage.
7 Sapphire 1 Cosmic, 1 Water, 1 Mind Chance of stealing your enemies Prayer Points.
14 Jade 1 Cosmic, 2 Earth Chance of throwing your opponent to the ground.
24 Pearl 1 Cosmic, 2 Water Chance of hitting your enemy with a wave of water (extra effective against fire-based equipment).
27 Emerald 1 Cosmic, 3 Air, 1 Nature Chance of poisoning your enemy.
29 Red Topaz 1 Cosmic, 2 Fire Chance of decreasing your enemies Magic level.
49 Ruby 1 Cosmic, 5 Fire, 1 Blood Chance of losing 10% of your hits to remove 20% of your enemy’s hits.
57 Diamond 1 Cosmic, 10 Earth, 2 Law Chance of decreasing your enemy’s Ranged Defense.
68 Dragonstone 1 Cosmic, 15 Earth, 1 Soul Chance of hitting your opponent with “DragonBreath” (Antifire Shield negates this).
87 Onyx 1 Cosmic, 20 Fire, 1 Death Chance of leeching your opponent’s hits.

Mithril Grapples

You’ve probably seen the “secret spy” movies in which a thief makes a cunning entrance with a grappling hook. Well, now you can use your own Mithril Grapple to scale walls and pass over certain Agility obstacles.

To accomplish this, simply Smith a Mithril Grapple and some mithril Bolts and attach them. Use a coil of Rope with the Grappling Hook, and with a Crossbow equipped, use the Grapple with the shortcut to scale it. Be sure to have a spare though, as these devices can sometimes break!

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Throwing Weapons

Darts & Throwing Knives

Throwing Darts and Knives are Members-Only Ranging weapons that pack a punch and can be quickly thrown at your enemy. You can make Darts once you complete the Tourist Trap Quest by Smithing a Dart Tip, and then adding Feathers to them. Throwing Knives can be Smithed as well.

Darts & Knives
Picture Metal Ranging Level
Bronze 1
Iron 1
Steel 5
Black 10
Mithril 20
Adamantite 30
Rune 40

Throwing Axes & Javelins

Throwing Axes and Javelins can be bought from the Ranging Guild, and they are also quite strong weapons. They are held with one hand, much like Darts and Knives to allow the use of a shield. The requirements for using them are the same as the ones for Darts & Knives.

Javelins & Throwing Axes
Picture Item Ranging Attack Bonus
Bronze Javelin 5
Iron Javelin 8
Steel Javelin 12
Mithril Javelin 17
Adamantite Javelin 24
Rune Javelin 38
Bronze Throwing Axe 4
Iron Throwing Axe 5
Steel Throwing Axe 8
Mithril Throwing Axe 12
Adamantite Throwing Axe 17
Rune Throwing Axe 26

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Dwarven Multi-Cannon

This extremely powerful Ranging Cannon can be bought for a nominal fee of 750,000gp, after you complete the Dwarf Cannon Quest. The cannon can hold up to 30 Cannonballs, Smithed from a Steel Bar (1 Bar makes 4 Cannonballs), and it is made up of a base, stand, furnace, and barrel. To use it, you must set up all four pieces on the floor, and load it with Cannonballs. After that, it will continue to rotate, hitting any nearby enemies.

Although the Dwarven Multicannon is a very cool weapon, there are a few things to note. First, you can’t use it against extremely tough enemies such as the Kalphite Queen, King Black Dragon, Abyssal Demon or any of the Metal Dragons, as they will destroy it. Second, using it for extended periods of time will cause your cannon to degrade (you’ll see a message alerting you of this). If this happens, simply pick it up and set it back down again.

However, if the cannon degrades completely, it will disappear and leave only Cannonballs behind. When that happens, you must head back to Nulodion and get a replacement cannon.

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Ranging Armors

There are 2 main kinds of Ranging armor in RuneScape, which increase both your Defense and Ranged Attack. These armors are Crafted from either regular Leather or Dragon Leather, which gives protection against Magical attacks as well.

Leather

This is the most basic type of Ranging Armor, but it offers some protection against attacks. Some pieces of leather armor can be Studded with Steel Studs.

Leather Armor
Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Cowl 1 3
Coif 2 4
Leather Body 2 9
Studded Leather Body 8 25
Hard Leather Body 8 15
Chaps 4 0
Studded Leather Chaps 6 16
Vambraces 4 0

Snakeskin Armor

This armor is slightly stronger than regular leather or studded armor, and it requires at least level 30 Ranging and Defense to wear. Check out the Tai Bwo Wannai Cleanup Mini-Game guide for info about making it.

Snakeskin Armor
Picture Snakeskin Armor Ranged Attack Bonus Ranged Defense Bonus
Bandana 4 2
Body 12 35
Chaps 6 10
Vambraces 6 0
Boots 3 0

Dragon Leather

Dragon Leather can only be made from Dragonhide, which is dropped by the different kinds of Dragons roaming around RuneScape. There is Green, Blue, Red and Black Dragon Leather, each of which requires at least 40 Defense and a specific Ranging level:

Green Leather - level 40 Ranged
Blue Leather - level 50 Ranged - Members-Only
Red Leather - level 60 Ranged - Members-Only
Black Leather - level 70 Ranged - Members-Only
Dragon Leather Armor
Picture Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Green Body 15 40
Green Chaps 8 22
Green Vambraces 8 0
Blue Body 15 45
Blue Chaps 11 25
Blue Vambraces 9 0
Red Body 20 50
Red Chaps 14 28
Red Vambraces 10 0
Black Body 30 55
Black Chaps 17 31
Black Vambraces 11 0

Dagannoth Armor

Dagannoth Armor can only be acquired from materials gathered by killing Dagannoths on Waterbirth Island, and it cannot be bought in any shop. There are different types of Dagannoth Armor: Ranged, Magic and Melee. We’re after the Ranged Armor in this case.

Dagannoths will drop hides, which you can take back to Sigli the Hunter in Rellekka to have made into armor. You will need 6 Dagannoth hides, 1 Circular Hide, 1 Flattened Hide, 1 Stretched Hide, and 22,500gp to make a full set. to complete the set, you need to get the gloves and boots by killing Dagannoths.

The helm, body and chaps all require 40 Ranged and Defense, while the boots and gloves have no requirements.

Dagannoth Ranged Armor
Picture Spined Armor Ranged Attack Bonus Ranged Defense Bonus
Helm 6 6
Body 15 20
Chaps 8 8
Gloves 0 0
Boots 0 0

Other Equipment

Aside from Leather and Dragonhide Ranging armor, there are also special kinds of equipment that you can get.

Robin Hood Hat & Ranger Boots are only obtained through Treasure Trails, although they can also be traded.
Karil the Tainted’s set, including the armor and crossbow are obtained from the Barrows. It requires 70 Ranging and Defense to use.

Other Ranging Equipment
Picture Item Ranged Attack Bonus Ranged Defense Bonus Obtained From
Ranger Boots 8 0 Treasure Trails
Robin Hood Hat 8 4 Treasure Trails
Ranger Helm 6 6 Rellekka Helm Shop
Karil’s Coif 3 10 Barrows
Karil’s Leather Top 30 57 Barrows
Karil’s Leather Bottom 17 33 Barrows
Archer Ring 4 4 Dagannoth King Loot
Obsidian Ring 69 0 TzHarr Equipment Shop

Bigger Banks & Treasure Trails

Posted by: runescape  //  Category: Runescape Guide

Bigger bank space
As promised we have now increased the size of your bank accounts. We have increased the size of both free and members banks by 25%. So free users get another 12 slots and members get another 48.
Treasure trails
Today we have released treasure trails into RuneScape. Various npcs on members servers will now ocassionaly drop random clues.

Each clue points to the location of another random clue. Solve enough clues (and maybe face one or two other challenges) and you will eventually find treasure, which could be anything from food or weapons to various rare items which can only be found on treasure trails.

Stronger monsters will tend to drop harder clues which will tend to lead towards more valuable treasure. Be warned the hardest clues are very tricky indeed.

You can’t be on more than one treasure trail at once. If you have a clue, npcs won’t drop more clues until you solve the trail you are on, or you abandon the trail by dropping your current clue.

Treasure clue are a fairly rare drop. A similar sort of rarity to low level gems, although not necessarily on the same monsters. If you just keep playing normally you will get them as a pleasant suprise from time to time.

Good luck and happy treasure hunting!

Faster herblaw secondary ingredients respawns.
Various players have pointed out to us the spawn rate of certain herblaw ingredients had slowed down. So we have sped them up. You should be able to get your snape grass, white berries and jangerberries nice and quickly.

Special Attacks In Runescape

Posted by: runescape  //  Category: Runescape Guide

Special Attacks
Today we have introduced some special attacks to a variety of members only weapons. The dragon weapons, excalibur, rune throwing axes and magic bows now all have different special attacks. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage. For full details see this page.

In the combat interfaces of these weapons you will now notice a new special attack bar. If you click on the bar, then your character will initiate a special attack and use up some of your special attack power. Different special attacks use up different amounts of power. If you do not have enough power for a special attack, then you can’t do it. Your special attack power will slowly restore over time.

Expect more types of special attacks on future weapons.

Mining rocks and thieving from stalls

The new RuneScape launch inadventantly made it harder to gain resources from these in competative situations (where two or more people are trying to get the resource at once), since only one person could ever get the resource at a time. We have now fixed it back to the old behaviour where if both people are successful at the exact same instant, they will both get the resource.

Treasure trail clues

Two more npc types now drop treasure trail clues; happy hunting!

Strange fruit

Strange fruit now heals more run energy than it did previously.

Runescape Guide - Miscellaneous Guides - Faruq’s Tools

Posted by: cow  //  Category: Runescape Guide

In Al Kharid, a short walk east from Lumbridge, a new retailer has dared to challenge Ali Morrisane’s monopoly - and, curiously enough, Ali M seems not to mind. This new salesman, called Faruq by friends and enemies alike, sells trinkets of such abstract purpose that even the most competitive of merchants cannot help but be impressed that they sell at all.

Faruq, however, knows precisely what he is selling: tools for wandering adventurers to turn into games - and whatever games they compose are entirely up to them. While several of his devices may seem custom-made for specific purposes, they are open enough in design to allow the most creative of adventurers to work their imaginative magic.

Faruq’s Tools

All of Faruq’s tools are available for bargain prices, so it’s well worth investing in several of them - or even all of them, if you’re so inclined. For a full explanation of how to use the items, purchase a copy of Faruq’s Toolonomicon.

Tool Functions

Dice bag Can be set to supply you with dice rolls for one or two six-sided dice, a four-sided die, an eight-sided die, a ten-sided die, a twelve-sided die, a twenty-sided die, or two ten-sided dice (giving you a result from 1-100).

Magic skullball Has three settings: yes or no, suggest a minigame, or pick a random colour.

Rings of seeking * These rings come in three forms: a ring that seeks, a hiding ring and one ring that is both.

A seeking ring alerts you when a hiding ring is nearby; you will not be told which of your clan-mates has the hiding ring - or how far away the ring is - as it has been left for you to work out.

Marker seeds Can be used to plant markers. They can be left as simple markers, or can have directions attached.

Ticker Click it to add one to the tally - it couldn’t be simpler!

Empty bag caller * The empty bag caller can be used to tell your clan that you’re not wearing anything, that you only have the caller in your backpack, or both.

Timepiece It’s a stopwatch!

Racing boots * Wearing these boots can immobilise you before a race starts, making sure everyone wearing the boots starts at the same time.

Starting horn * This mystical horn will summon an imp to announce the beginning of a race (at the end of which, anyone in your clan wearing racing boots will be free to move).

Voting hat * Can be turned inside out to change it from red to blue or vice versa.

Orb of counting * A mysterious orb that enjoys little more than counting red and blue hats.

* Can only be used if you are in a clan.

Runescape Area Guides -Cities and Towns -Nardah (Members)

Posted by: cow  //  Category: Runescape Guide

Nardah lies in the far east of the Kharidian Desert and is not an easy place to reach unharmed. It is advised that you take a lot of water with you, as well as wearing a full set of desert robes.
For more information about braving the desert, see the Terrain Survival Guide.

Until you complete the Spirits of the Elid quest, the only water available in Nardah is from Ali the Carter, whose prices are quite extreme.

Introduction

Nardah is suffering a drought Nardah is a small desert town on the east bank of the Elid River. For the last few months they have been plagued, though, by a lack of water, and an inability to bring any water into the town themselves. Luckily for the inhabitants, this does not seem to extend to Ali the Carter, who brings water to the town from Pollnivneach.

Because of the dangers of the parched desert and the hardy beasts that lurk among the dunes there are few visitors to Nardah. This is a shame because some of the finest iced chocolates in all of RuneScape can be found there.

Location

Map of Nardah Nardah lies perfectly south-east of Pollnivneach across the Elid River, but without travelling far north or south along the river, there is no convenient bridge. Ali Morrisane, of course, has thought to bring his flying carpet enterprise here, so a small fee will take travellers between the towns.

South-west of Nardah is the Agility Pyramid, where Simon Templeton waits for agile adventurers to retrieve artifacts from the top of this ancient structure.

Further south-west still are the twin cities of Menaphos and Sophanem.

Points of Interest

Nardah’s points of interest Though well out of the way by RuneScape standards, Nardah has a great deal to offer the casual adventurer. Rokuh sells delighful chocolate ices, which he keeps cool with some remarkable ice magic gleaned from a foreigner.

Zahur will clean your herbs for you if your Herblore level is not high enough (though she does charge a fee), and Seddu sells an excellent range of rune and dragonhide armours.

At both the north and south end of town are clay ovens, which you can use to cook any food you have with you.

North of the town is a broad stretch of sand of great interest to Hunters.

To the north-west of town are a handful of desert goats, which can be used to make some fairly useful potions.

Personalities

Awusah the MayorAwusah has ruled Nardah for quite some time, but he still hasn’t figured out how to get the most out of the bureaucrats of Menaphos. He does his best, though, and no one seems to mind that he still has not figured out how to solve the water problem. Ghaslor the ElderGhaslor is the oldest member of the town by quite a few years, so it’s only natural that he is also the town’s archivist. He keeps a ready memory filled with the tales and history of Nardah, so he’s almost certain to be able to help out with most problems.
Awusah can be found in his house in the east of the town. Ghaslor can be found in his house in the north-east of the town.
Shiratti the CustodianAs the curator of the town’s Temple of Elidinis, and in the absence of a priestess, Shiratti is responsible for maintaining the town’s religious attitudes. She has been waiting for a long time for Menaphos to send the town a new priestess, but it looks like she may have a longer wait still to come. RokuhRokuh is the chocolate ice seller in Nardah, and he is one of the most inspired salesmen in RuneScape (after Ali Morrisane, naturally). Having been shown some rudimentary ice magic, he has used it to preserve his treats in the heat of the desert. Since the drought began, business has never been better.
Shiratti can be found in the temple in the north of town. Rokuh can be found in the marketplace.
Ali the WiseAli the Wise is a curious figure in the desert: his skin is paler than you might expect, and he knows a curious amount about the history of not only the desert, but also of the secret races whose existence is a mystery. If you need some information about these things, though, he’s the man to talk to.
Ali the Wise spends his time in his house in the north of the town.

Quests

The following quest can be started in Nardah:

Spirits of the Elid (Members)
The Curse of Arrav (Members)

Creatures of the Desert

Jackal (Level 21)Jackals are cunning animals with a powerful pack mentality. You will almost never find a jackal alone, as their method of hunting is based on working together. Jackals are not powerful enemies, but if you have just crossed the desert without much water… Poltenip, Radat and Tarik (Level 21)These are the mayor’s three guards, and they take their work seriously. In a town with little for young men to do, they are in positions of respect and are unlikely to do anything to change this.
Jackals can be found north and west of town. Poltenip, Radat and Tarik can be found at the mayor’s house.
Goat (Level 23/33)Apparently the most dangerous creatures in Nardah, the goats that wander about are fairly tame creatures, most notable for the properties of their horns when made into a potion.
Goats can be found just north-west of Nardah.

Miscellaneous

If you’ve somehow found yourself shoeless in the middle of the desert, head to the mayor’s house for a free pair.

If you have a Monkeyspeak Amulet, don’t be tempted to feed the monkey at the flying carpet hire: he’s just greedy and ungrateful.

Once you complete the Spirits of the Elid quest, the fountain in town will run with water again, so you’ll be able to refill waterskins, making trips to the Agility Pyramid much more enjoyable (not to mention safer).

Until you have completed Contact!, Nardah has the only bank south of the Shantay Pass, which is another point in its favour as a good starting point for wandering the desert.

Once you have completed the Spirits of the Elid quest, you will be able to pray in the temple. This altar is particularly good for the desert, as it comes with a decent Hitpoint boost.

RUNESCAPE GAME GLITCHES

Posted by: cow  //  Category: Runescape Guide

No magic experience game glitch: There is a way to complete tutorial island with no magic experience. When you get to the magic part of tutorial, drop all the runes the wizard gives you. Talk to him again when the runes are dropped and you will be able to continue with tutorial without magic experience.
Raising Cooking game glitch: In the tutorial, after burning the meat and getting another, keep dropping and talking repeatedly until you have enough Cooking.
Raising Ranging game glitch: In the northwest part of Varrock Castle is a door that looks strange. Stand in the doorway and close the door. Wait for a guard or warrior and attack it with your bow or crossbow. The guard will not be able to attack you because you are in the door.

 

THE WILDERNESS: POINTS OF INTEREST ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

Varrock training ground: Wild level 1-10 north of Varrock. Level 13 rats, player fights, Body Runes to north, Altar to the north.
Falador training ground: Wild level 1-10 northwest of Falador. Dark Wizards level 16 and 25. Wizards drop many runes, altar south out of wild.
Graveyard: Wild level 20, southwest of Skeleton Training Ground and northeast of Varrock altar, Skeleton level 25. Iron Dagger, Steel Dagger.
Dark Warrior Encampment: Wild level 13 northwest of Edgeville. Level 21 dark warriors. Runes.
Ice Mountain: Wild level 40 west edge of wild. Ice Warriors level 67, Ice Giant level 68. Altar to the south.
Red Spider Village: Wild level 30, north of Hobgoblin training area. Level 36 Red Spiders. Inside are Steel Legs and a Gold Nugget. They take about five minutes to regenerate.
Bandit Outpost: Wild level 22 northwest of Edgeville. North of Dark Warrior encampment. Level 29 bandits.
Ghosts training ground: Wild level 17 northeast of Varrock after passage guarded by Giant. Ghosts level 25. Planks, Tiles, Steel Short Sword.
Skeleton training ground: Wild Level 25, north of Ghost training ground. Level 32 Skeletons. Crossbows, Iron Scimitar.
Lesser Demons: Wild level 42, eastern border of Wild. Level 79 lesser demons, Nature Runes.
Greater Demons: Wild level 45, north of the Lesser Demons, two level 87 Greater Demon.
Ashes Small House of Spiders: Wild level 45, east of the Greater Demons, two Giant Spiders level 31, Sapphire Cut.
Hobgoblin training area: Wild Level 30, northeast of Graveyard. Hobgoblins level 32, mining area, Goblin Armor.
Maze: Wild Level 40, northwest of the Hobgoblins, King Scorpions level 36, Black Knights level 46, Steel and Iron items.

WHERE AND HOW TO FIND RUNES ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

All spells require rune stones, a combination of either air, water, fire, earth, mind or body. To get infinite runes of one type you need a staff. If you have an air staff and you equip it so your character holds the staff, it will provide you with infinite air runes, so say the spell needs 2 fire runes and 1 ir rune you will only need to pay 2 fire runes. Rune stones re-spawn rapidly at selected locations. The best way though I find to get rune stones is to kill dark wizards west of Varrok by the stone circle. They can drop 12 at a time if you are lucky. For beginners though here are the spawning locations:

Water Rune: In chasm in desert on way to Al-Kharid.
Fire Rune: In chasm in desert on way to Al-Kharid.
Air Rune: West of Lumbridge castle near a well.
Earth rune: North of Varrok Castle in middle of forest.
Mind rune: Go in castle and in ground floor on west tower on table.
Body Rune: Schmitar shop in Al-Kharid go to second floor.

ENEMIES: CHEATS, HINTS AND TIPS ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

Goblins: These are one of the most common enemies in the game. They are usually found above ground on the outskirts of civilization. The un-armed goblins levels are roughly 2-3 for attack strength and defense, but a new player can disperse of him with some meat and a good weapon. The goblins with spears are a lot harder. Their levels are about 6-8 on attack strength and defence. Goblins don’t drop much apart from their bones and a maximum of 5 gold pieces. You can though pick other items of their bodies, I once found a wooden shield, mug of beer, shortbow (you can sell this for 40 gold in the archery store), runes, and a medium bronze helmet (not all in one goblin!) but that is about all I have found. These goblins never retreat and can be found by wells, water holes, rivers, basically anywhere near water.
Hob Goblins: These are one of the hardest monsters in the game. The only place I know of where you find thse monsters are at the ends of the Ghost town Dungeons. They look like a larger Goblin. Their stats are around 20-25 on attack strength and defence, and have a lot of hit points, maybe even 40. They can drop a nice sum of gold, sometimes up to 30, but that is quite rare. Thy can drop steel daggers (very rare) which can be sold for up top 80 gold in a store. They can also drop Limpwurt root, (when used with spider eggs and given to the Apothery you make a strength potion). On very rare occasions they drop Air Staffs, but this does not happen frequently. When taken to the Staff shop you can sell them for hundreds of gold pieces. If you walk near a strong Hob-goblin they will attack you, so take care. If they are on the brink of death they will run!

Giants: Again, these are one of the hardest creatures and can only be found around the ends of the ghost town dungeons. They look like inflated men. They have little armour and only use their fists as a weapon. Their stats are about 25-30 attack strength and defence but they have not got many hit points so I find it easier to kill them than Hobgoblins! All the time now the dungeons where the Giants regenerate are crammed with high level warriors trying to train, so if you are carefull you can survive if you are a low level. They drop Limpwurt root, and there is a rare chance that they will drop a minimum of 60 gold, to a maximum of 120 gold! They are very aggressive and will fight if you go near one. They never retreat either.
Rats: These are also one of the easiest monsters to fight. You can find them in the back streets of Varrok, the village west of Varrok and down at the beginning of the Varrok sewers. They drop meat usually and that’s all they drop. Their levels I think will never be above 1 or 2, and I only attack them for the food. They are not aggressive and don’t usually retreat. Good for bringing levels up for beginning players! They are blue colored, and surprisingly say ‘rat’ when you examine them.
Giant Rats: These rats look like inflated little rats. You can find them on the way to the hermits house, the back-streets of Varrok and the beginning of the Varrok sewers. They sometimes drop meat and are aggressive. They never retreat. Their levels I think are about 4-5 on attack strength and defence. Good level builders for beginners.
Skeletons: These are relatively dangerous creatures but are not aggressive. They look like a pile of bones walking around surprisingly. You can find them in the Wizards tower, Varrok sewers and at the Ghost town dungeon (at the start). Their levels are about 10 on attack strength and defence. They do drop gold but the most I picked up is about 10-15. These guys will fight to the death when attacked.
Armed Skeletons: They are not called this because they have an extra pair of arms, but because they have a weapon and a shield. A picture of them can be found on our main runescape page. They basically look like skeletons but with a weapon. I predict that their levels are about 15 on attack strength and defence. They are aggressive and can be found in the Varrok sewers or the ghost town dungeons. They drop Iron weapons, shields and up to 20 gold pieces. They always fight to the death and will chases you for a bit.
Spiders: Another very easy monster, with its stats about 1 on attack strength and defence. They look like orange flat things. They have 2 hit points about, and drop nothing apart from their bones. They can be found just about anywhere above ground!
Giant Spiders: These look like massive giant orange flat things, and you can find them on the river banks near Lumbridge castle. They have about 5 hit points and its stats about about 3. They can be aggressive and they retreat.
Red Spiders: These spiders drop rare red spider eggs If you take them to the apothery with limpwurt root he will make it into a strength potion. This spiders stats are around 30. He has about this many hit points too. You cn only find these at the end of Varrok sewers. They are agressive and fight to the death! It is best leave them alone.
Zombies: You can find these in all dungeons. Their stats are around 10-13 on attack strength and defence. They drop up to 10 gold and sometimes a few bronze weapons. They are aggresive and dont fight to the death usually. They will run of low on hit points! They look like tramps with their arms stuck out. They have a weird way of attacking too.
Armed Zombies: These look like Zombies but with axes. They drop weapons, gold and other stuff for you too sell. They are quite dangerous and should be avoided. Their stas are about 16-20 attack strength and defence. They are aggresive but will retreat if low on hit points. You can find them at the ends of ghost town dungeons. Try to avoid these if you can!
Giant Scorpions: These can be found in the Varrok sewers and in the mining chasm on the way to Al-Kharid. Their stats are about 10-13 on attack strength and defence. They are fast swawning and aggresive, but will run if they are low on hit points. The only things they leave you are their bones. If you re new try to avoid them. Good for mid-level level building. They are big and orange.
Unicorns: These white hoarse like things walk round most forests above ground. Their stas are about 13-15, and have about 15 hit points. They are not aggressive and retreat as often as they can! They never drop anything apart from a few rubbish bones.
Bears: These can be found in most forests, and in the opening in the Varrok sewer with the re-spawning gold. They are non aggressive. Their stats are about 12-14. They have about 15 hit points as well. They are huge, and brown. The only thing they drop is some fur, meat and bones. You can sell the fur to Barrek in Vorrok market for about 10 gold.
Ghosts: These can be found in most dark areas, including Varrok sewers. They are dangerous, stats about 15. They are very aggressive, it is best to avoid them. They usually don’t drop anything. They are dressed in blue and green and float about.
Foliage: The only foliage that hurts you are the trees in the grounds or Draynor mannor. They usually dont get to hit you, the combat only lasts one round. Stay on the paths and you will be okay. You can cut these trees down, but it is quite difficult.
Imps: They can be found in the following locations: 1.Farmhouse northwest of Lumbridge. 2.Northwest of wizard tower dock along the shore. 3.Lumbridge Castle courtyard. 4.Halfway between farm north of umbridge and Varrock/Chasm (scorpion pit) junction. 5.Near start of dock to wizard tower. 6.Entrance to chasm. 7.Near champion’s guild. 8.Near entrance to pheonix gang hideout. size=”4″ 9.In middle of western ghost town. size=”4″ 10.West of Varrock castle inside the grounds. (ust go around the castle to reach) 11.By ladder down to sewer. 12.Just north of the blackarm gang hideout. They look like small Delriths! They are small and red, and very hard to catch. They either drop red yellow black or white beads, which are used for quests. See quest guide for how to do quest. They are weak and retreat often. They are not aggressive.
Delrith: South of Varrok is a huge Stone circle, guarded by dark wizards, some of who have beards. In the middle of the stone circle is a huge Demon called Delrith. You can only attack him if you do the quest. He is big and red. To start the quest talk to the gypsy. See quest guide. His stats are around 20 attack strength and defence. As far as I know the Demon does not drop anything. It is not possible to attack him without doing the quest. He is not aggressive. He will not retreat from combat when almost dead.
Demon: This Demon is locked in a large cage at the top of Wizards tower. He looks the same as Delrith, big, red and stupid. The only way you can kill him is with some spells or archerywith bows or crossbows. His stats are the same as Delriths, and he does not drop anything. He can’t attack you when he is in your cage. This is an excellent place to practise magic and ranged attack.
Vampire: This monster is located at the bottom of Draynor mannor. He looks like a typical Vampire, black cape and big fangs. Once you have killed him he is gone forever for that character. His stats are around 30 on attack strength and defence. If you have garlic in your inventory he immediately loses 10 hit points. See quest guide for more information
Moss Giant: This is one of the most deadly enemies you can come across. He is located at the end of the Varrok sewers. It is a good idea to take a friend magician or Archer with you to help defeat these monsters. Also remember to take cooked meat with you! He has well over 60 hit points and his stats are about 40 attack strength and defence. When killed he can drop lots of times for you to pick up, including: Steel square shield, Fire staff, large iron helmet, 80-125 gold pieces, bronze 2 handed sword, long iron sword or a steel bar! Best avoid them if you can…..
Guard: These guys hang around Varrok. They are very common in Varroks bank, to guard people withdrawing large amounts of money. Their stats are about 17, and have about 20 hit points. They drop very little, and are not aggressive. They always fight to the death! If you attack someone, the guard will shout out, ‘hey no fighting in Varrok’ and will attack the person who started the fight. This is a good opportunity to run if you were under attack. Though I’ve seen high levels killing guards in three blows, so that doesn’t give you much time to run! They wear chain mail of some type and fight with their fists.
Warrior: These people are found in Al-Kharid guarding something. Their stats are about 14 attack strength and defence. They drop up to 10 gold, iron daggers, arrows and even some runes when they are killed. They also fight to the death and are not aggressive. They look like lightly armoured men with swords. Good level builders for mid level people. You can kill these guys if they are orange to you.
Witch: This Witch is found south of Al-Kharid. They drop very little, are non-aggressive. They can also be found in Draynor Manor, they’re level 25 but are weak since they don’t use magic, and can probably be beaten by anyone who could beat a dwarf or barbarian.
Thief: You find these people in Varrok, by the archery store and in the back-streets of Varrok. They usually don’t attack you unless you are weak or low level. They have stats of about 13, and have little armour and no weapon. The only things I have picked off them is 10 gold. Best to avoid them. They also run if low on hit points.
Smuggler: These are the most suicidal people I have ever come across. A new player can easily dispatch of them. They retreat quite often and only give you a few gold when killed. Their stats are about 2 attack strength and defense. Good extremely low level building up for people who started out as Wizards. They look dumb. You can find them in the back-streets of Varrok or south west of Varrok by the mining area.
Man: Harmless enemies who mingle around aimlessly. No armour or weapon makes them an easy kill for everybody! They are found wandering around anywhere above ground. The only things I have gained from killing them are a medium bronze helmet for some reason, and once I picked 40 gold off one! That is very rare though. Good level builders.
Dark Wizard: These guys are dressed in black robes and have a fluffy black beard. They are extremely dangerous, stats about 17. You can only find them around the stone circle by Delrith. They are very aggressive and don’t retreat. They will chase you for a while if you run as well. They drop black robes, hats, up to 20 coins and lots of runes. This is a good place to pick loads of runes up for your magic or for sale. You either get 7 or 12 runes of two types from each body.
Highway man: Easy enemies who drop black cloaks. You can find these guys south of Draynor mannor.
Wizards: The most common place for these people are in the Wizards tower. They are dressed in blue with a blue hat. Their stats are around 10 and are not aggressive. They sometimes run away from combat when attacked. When killed they drop their smart blue hat and robes. If you are lucky you might see one with a white beard!
Shaven Dark Wizard: These are also found at the stone circle guarding Delrith. They are more common and are slightly weaker than their bearded brothers. They drop a few runes, (either 3 or eight) and they drop cloaks and hats. They also drop a rubbish staff.
Barbarion: These are the common folk of the Barbarion village. They have blond beards and wear medium iron helmets. Their stats are around 10 attack strength and defence. Good level builders. They are not aggressive and drop a few items such as, fur, up to 20 gold pieces, bronze axes and sometimes iron maces. A difficult opponent for a weak person.
Gunther the Brave: This brave man is the leader of the Barbarions. His stats are about 27, and is very dangerous. He wanders round the main square of the village. He is not aggressive and like his minions does not run from combat. He drops up to 20 gold, a rune or two and an iron mace.
Black Knight: Again, one of the most dangerous creatures in Ruenscape. Their stats are around 40 attack strength and defence. They are dressed in all black armor, but do not drop it when killed. You can find these guys in the jolly boar inn, north of Varrok or by the Wizards tower. They can on some occasions drop up to 60 gold! The best thing this person drops is a steel bar, and some low iron or bronze weaponry. Not worth attacking yet.
Camel: Andrew once said that: “Camels will eventually allow more carrying space Date: 11-Feb-2001 12:48 But don’t hold your breath, it will be complicated to add, and there’s lots of other stuff coming first :-)”You can find them in the desert plains by Al-kharid, and they don’t do anything, and you can’t attack them.
Chicken: Most commonly found by the farm, anyone can kill them. They lay eggs, and supply you with meat when killed. They regenerate very fast. They only have about 4 hit points and can hurt you a bit if you are low level.
Cow: If you use a bucket with a cow then you will get milk.
Sheep: If you use shears with them you get wool. Used for quest, see quest guide. Not the most exciting of creatures. Maybe something will be done to them later on in the game.

Runescape EASTER EGGS

Posted by: cow  //  Category: Runescape Guide

EASTER EGGS
One:
On the 4th of April 2005 Jagex added in “Dragon Plates” If you speak to Diango in Draynor village he said that these plates were meant to come on Friday (1st of April) but they were held up by pirates because they thought they were some kind of armour, but they are infact Plates with a dragon on them.
Two: On Runescape 2 in any members world, you may be one of the lucky people to see Bob, he is a cat based on a real cat they keep in the Jagex office over in England(according to Mod Daniel), and he can be seen anywhere in Runescape and when it examines it says, “The Jagex Cat” Every time the system updates, he is reset back to the garden in Burthorpe, where he once again starts his journey across the land of Runescape

Three: Go to Karajama Island. Go past the banana grove until you get to the scorpions. When you get there, go down the ladder and pass the skeletons. You will find red spider eggs. You need to be at least over level 30.
Four: Kill high level monsters such as White Knight, Ice Giants, etc. on October 31 to receive Halloween masks. There are three different colors.
Five: Kill high level monsters such as White Knight, Ice Giants, etc. on December 25 to receive a Santa hat.
Six: Use any herring with any tree on RuneScape. You will get the message “This is not the mightiest tree in the forest.” This is a reference to ‘Monty Python and the Holy Grail’, where the Knights’ Who No Longer Say Ni demand “Find the mightiest tree in the forest and cut it down with—A Herring!”