player killing

Posted by: cool  //  Category: Beginners' Guide, Runescape PK, Runescape PvP Worlds, buy runescape money, free runescape money, runescape

Player killing or ‘PKing’ is the term used to describe pvp (player vs. player) combat. Although predominantly referred to when players battle in the wilderness, PKing can also refer to duelling, and even Castle Wars. PKing is a large part of RuneScape, with countless clans who battle in the wilderness to win recognition amongst the RuneScape population.

The wilderness spans the entire northern region of the free-to-play (F2P) lands of RuneScape. The wilderness is a dangerous place to be, for anyone. The deeper in you trek, the more danger you will be in, for every few spaces, you ascend into a higher level of the wilderness. The wilderness level you are in, defines what level players can attack you. For example, if you are level 100 combat, and are in level 20 of the wilderness anyone between level 80 and 120 could attack you. When entering the wilderness, you will be greeted with a WARNING Message asking you if you wish to continue on (Picture).

The best thing about player killing is that you can give it your own personal touch - very few people are truly efficient with all available techniques, as everyone prefers different combat styles or set-ups. This guide is for higher-level PKers, who are over level 70 combat but you may adapt this to your level. It will also explain the basics of PKing, and will give you some insight into what you can wear and take on your trips. Although, feel free to experiment with new items, weapons or armour, as this is the best way to discover what style suits you best, and which style is the most rewarding.

——————————————————————————–

2.0 - F2P PKing
F2P PKing is where you would most likely begin to learn to PK, as there is a relatively low risk. Warriors tend to dominate the wilderness in F2P, although experienced mages or archers can take the field as well. Due to the lack of binding abilities in F2P, it makes it a lot easier for you, or your opponent to escape. This means that it can be a lot harder to get kills, unless you’re experienced enough to chase after your opponent before they logout. Most clans player kill on free servers as well, so you will have to watch out for them.

Note: this section only covers multi-combat PKing (i.e. team PKing), although single PKing is very similar, so using the same techniques will work for both.

2.1 - Melee in Multi Combat Areas
Requirements:
At least level 70 combat
At least level 43 prayer

Equipment and inventory:

Strategy:
Warriors are very powerful in F2P PKing, as they are hard to hit with melee or ranged attacks. Although they can deal a lot of damage, and take many attacks, they require a mage to help them PK efficiently. When you are melee PKing, always keep a close eye on your hitpoints and prayer levels. Always try to stay at roughly 75% of your full hp when being attacked, and use protection prayers to half the damage you take. Both protect from magic and melee is very important, so you make sure you have 43+ prayer.

The green dragonhide vambraces are not that important to bring, but they give a small increase in your magic defence bonus. It is not much, but it helps.

Optional:
Use Fancy or Fighting boots instead of leather (Stronghold of Security)
Replace the swordfish with lobsters.
Use the prayers to increase your attack, strength or defence stats by 15%. This is not recommended though, as you will waste your prayer and would not be able to protect for long.
Instead of the rune scimitar, take a rune longsword or battleaxe, as they are efficient too.

——————————————————————————–

2.2 - Magic in Multi Combat Areas
Requirement: You must have at least 59 magic to cast Fire Blast.

Equipment and inventory:
Strategy:
Although very vulnerable, mages can cause a large amount of damage. They can prevent other players from running by binding them for 5 seconds, and they can hit up to 16 with fire blasts. Although very strong, their main purpose is to aid the warriors - It is suggested that there be one mage for every five warriors or so. Too few mages are bad because your team will waste too much energy when chasing other players, but too many mages are bad because they get killed very easily when not protected by warriors. This means you have to find the perfect balance.

Note that you should not be wearing green dragonhide vambraces, as they will give you a negative magic attack bonus. In addition, there is no mage armour, although you can get a maximum magic attack and melee Defence bonus with the above equipment. Just make sure you do not wear any rune or dragonhide armour - no other shield than the Dragonfire shield should be taken.

Optional:
Use vambraces instead of gloves.
Replace the swordfish with lobsters.
Replace the Fire staff with an Air staff, and the Air runes with Fire runes. Do note that you need five fire and four air runes for the fire blast spell, so this will be slightly more expensive.
Take more or less bind runes and/or fire blast runes depending on the amount of mages with your team. If you are the only or one of the very few mages, use the amount of runes from the above inventory.
Take a rune scimitar with you. This is not required, but will be helpful if the target is using the Magic Protection prayer. This is not required when you have a large team, however.
Take rune armour and put it on as soon as you get attacked. Try to shake the opponent off and put your mage gear back before resuming the attacking.

——————————————————————————–

3.0 - P2P PKing
This requires a lot more practice and higher levels, so it is strongly suggested to practice several of the techniques explained in the Castle Wars arena, or the Fight Pits cave. Both places allow you to fight other players from all levels, without losing anything. P2P PKers are generally very dangerous because the lower levels might be stronger than you could tell by their combat levels. These are often referred to as ‘pures’ - characters who train one or two combat skills only to keep their combat level at a minimum. The high-level PKers are most often very experienced and know every trick there is to know to take you down.

P2P PKing is also a lot more expensive, but obviously, this means you can gain more from it as well. You need to be extra cautious at all times when you do not have much cash lying around, however.

This guide will cover some of the most-used techniques, but P2P PKing is truly unique for everyone so it is up to you to experiment. The following information will give you a good head start, but you that you will encounter many more types of PKers that are not documented here.

One tip that is recommended for any p2p strategy is to bring an antipoison as many people will pk with poisoned weapons and healing the poison right away could be the difference between dying and getting to safety.

3.1 - P2P PKing in Multi Combat Area
Unlike F2P multi PKing, a fine balance between the three fighting classes is required here. Bring an equal amount of warriors, rangers, and mages - all three of them have their own disadvantages but as a team, are very strong.

Your main goal here is to work together. Warriors have to protect rangers and mages; mages keep the target at a distance from which the rangers can finish them off. Keep in mind dying is very easy here - even two people attacking you can get you killed within a few seconds. Because of this, do not bring any expensive items such as Abyssal Whips with you unless you want to run the risk of losing them.

3.1.1 - Melee
Requirement: You must be at least 70 combat, and 43+ prayer is strongly recommended.

Inventory and equipment:
Strategy:
Dragon Scimitars are the best weapon for multi combat melee action. You need to complete the Monkey Madness quest in order to buy these, but it is very much worth it. The reason is simple - this weapon has a great special attack. When you use it, you will strike as you always do but if you hit 1 or higher, the target’s protection prayer will be disabled. This means you and your team can, hopefully, kill him up to twice as fast! Remember to use this special attack when the target is using a protection prayer, even when he is protecting from Magic or Ranged. Teamwork is the key to success.

The Dragon Dagger special is good to use whenever you want to get in some fast hits on a target that is not protecting from melee.

Optional:
Replace climbing boots with armored boots. (Same strength, better Defence)
Carry more prayer potions if you intend on using any of the 15% prayers during combat.

——————————————————————————–

3.1.2 - Ranged
Requirement: You must be at least Level 70 range, and 43+ prayer is strongly recommended.

Inventory and equipment:
Strategy:
The first thing you will no wonder notice is the Karils Crossbow in this setup. Yes, it is very expensive but the only way a ranger can be truly effective; mages hit better with Ancient Magicks spells and warriors hit better with Abyssal Whips. The Karils Crossbow will, in many cases, even up the odds. It is fast, hits high, accurate and has a decent attack range. And best of all, you can protect it when dying using the level 25 Protect Item prayer - the Crossbow is the only really valuable item you have, and the ability to protect it means you would not lose all that much when dying! Using ranger boots now is pretty expensive, as they’ve gone up the price and it’s not suggested to use it, but for the best stats, they are the best boots to use.

Rangers are also very flexible, because they carry less weight than other PK classes. This means you can run longer than mages and warriors, which is why it is even better bring a Super Energy potion as well, because this gives you many advantages.

Optional:
Replace the Karil Crossbow with magic short and the bolt racks with poisoned rune or adamant arrows.
Replace the ranger or snakeskin boots with any kind of boots. (Lowers range attack bonus, but might get you better Defence)
Bring more prayer potions.

——————————————————————————–

3.1.3 - Magic
Requirement: You must be at least Level 82 Magic, and 43+ Prayer is strongly recommended.

Inventory and equipment:
Strategy:
Ancient Magicks are the way to go for multi PKing with magic. Regular magic is not quite as effective, not to mention you cannot bring enough food. Potions are not required here since you do not have any stats that need to be boosted, and defence would not help much when you are wearing robes. Now, the reason you need 82 mage is so that you can use the Ice Blitz spell. This spell hits up to 26 and is relatively fast. Do note that you can use Ice Barrage at level 94, which hits up to 30, and which hits multiple targets at once; contrary to popular belief this is not that useful at all, seeing as you hit both your team-mates and the targets - you will probably do more harm than good. If you do decide to use that spell, do not forget to take double the runes displayed in the inventory above.

Do not forget to use your Dragon Dagger when the target is protecting against magic and none of your team-mates are attacking him.

Optional:
Bring prayer potions.
Replace the Wizard Boots with any kind of boots.
Bring a Super Defence Potion.

——————————————————————————–

4.0 - P2P PKing, Single Combat Area
This is the playground of the average PKer. Test your skills, reflexes and your newfound strategies here. This is also where you can gain the most money from PKing, although losing it is equally easy.

Lower leveled PKers will often find themselves at Green Dragons, Edgeville Wilderness, or Dark Warrior Fortress; whereas the highest leveled, strongest and most experienced PKers can be found near the Mage Arena and Magic Axes hut.

4.1 - Melee
Requirement: You must be at least 90 combat and 43 prayer. It is strongly recommended having 70+ ranged too.

Inventory and equipment:

Strategy:
Warriors are, once again, very strong and can take a lot of damage from players using range or melee. However, there are many mages going around and a warrior with no ranged equipment is dead meat upon encountering a mage. Ranged is vital in order to protect yourself from the mages, and you do not want to die when melee’ing as the loss will be significant.

Important note: Always have your Protect Item prayer on when fighting, unless you want to lose your Abyssal Whip. Without a whip, melee PKing is pointless because most of your targets will have one, which makes them a lot stronger than you are. Secondly, do not ask yourself if you really have to take the items shown above. The super set and three prayer potions are very important, as is the ranged equipment, the ring and the helm.

Fighting With the Abyssal Whip

First, turn the protect item prayer on at once. Next, take a sip from your super set to give a considerable boost to attack, defence and strength levels or turn all your 15% prayers on. It should look like this:
Why are the 15% prayers so important, you might ask? Simple. Since you are melee’ing, there is no way you can entangle, freeze, or teleblock the target. This means they can run away at all times. Because of this, your goal should be to KO the target - this means you hit so hard and fast, he would not have time to heal and dies before eating all his food. Using the 15% prayers, you drastically improve your chances of KO’ing the enemy because you will hit more often and harder, not to mention you would not have to heal as often either because of the defence prayer, meaning you would not be interrupted while hitting the target.

Important: Whenever you have the opportunity, grab your Dragon Dagger, and use all four specials in a row. Not only will this do a lot of damage in a very short time, but you may also poison him, which will cost him a lot of health.

Optional:
Replace Family Crest gauntlets with Barrows gloves.
Replace climbing boots with armoured boots (Less strength, better Defence).
Replace Rune kiteshield with an Obsidian shield (Strength bonus, but more expensive), or a Rune Defender.
Replace Warrior Helm with Berserker Helm (Slightly less accuracy, slightly higher strength).
Do not bring black dragonhide vambraces in order to save a shark, unless they are spiked since they will give you a strength bonus.

——————————————————————————–

4.2 - Ranged
Requirement: You must be at least Level 70 ranged, and 43+ prayer is strongly recommended.
Strategy:
As you may have noticed, rangers do not need anything extra for single PKing. Once again, flexibility and your awesome magic Defence bonus is your biggest advantage here and since you can carry plenty food, take a super energy potion. Once again, it all comes down to personal preference so feel free to change it.

The Karils Crossbow is once more the weapon of choice although you should be warned that it is possible for Ancient Magicks mages to mage you from a big distance without you being able to retaliate, even on long range. It has some disadvantages for those mages as well, which is covered later on.

Rule of the thumb is that you should not underestimate anyone. The average warrior will tear up your Defence, and although you will most often have the upper hand anyway, an ancient mage can deal a lot of damage. Regular magic generally does not hit anywhere as good on your black dragonhide, but ancients seem to negate the magic Defence bonus.

Optional:
Replace the Karil Crossbow with magic short and the bolt racks with poisoned rune or adamant arrows.

——————————————————————————–

4.3 - Magic (Teleblocking)
Requirement: You must be at least Level 85 magic, and 43+ prayer is strongly recommended. You must have completed the Mage Arena mini-game.

Inventory and equipment:
Strategy:
This is where it gets interesting, and it is strongly suggested not PKing with magic until you have had lots of practice already. As a teleblock mage (one who is on regular magic), you are the most important member of your team. Your magic attacks are not quite as strong versus other mages and rangers, but you can teleblock anyone - this is without a doubt the most useful spell for PKing. This means your target cannot teleport out anymore, which is good for low level PKing - so that they cannot use teleport runes or amulets - and for high level PKing, to prevent the target from using teleport levers.

Unlike any other PKing class, you should not focus on getting kills. A teleblocking mage is only truly effective when operating in a small team, even if it is only two people; you should simply make sure not to mage all on your own. You can carry little food as it is, and if you decide to bring melee or ranged equipment to, you would not be able to carry more than roughly 11 sharks! Thus you have to greatly rely on your team, but do not worry as they most likely cannot kill the target without having you teleblock him either.

The runes in the inventory are for Teleblock, Entangle, Charge, and your god spell of choice. Note that those runes are for the Flames of Zamorak spell; you need to bring more or less fire/air runes depending on your spell. Do note that you have to wear the right cape as well - e.g. a Zamorak cape will strengthen the spell Flames of Zamorak while a Guthix cape will strengthen the spell Guthix Claws. When the Charge spell has been used and you are wearing the correct cape, you can hit up to 30.

Because you are so vulnerable, you should take extreme care in all situations. Do not give your target the chance to run up at you. Always keep a minimum distance like this:
Note that you should ALWAYS entangle the target. This will keep him stuck for 15 seconds. Use this time to use the charge spell, and start casting the God spell of choice on him. Count to 15 or just watch him when he moves - as soon as he does manages to move, run away from him for roughly 2 seconds and cast another entangle. Your character will keep running for a bit, but the target is stopped in his tracks. You have to play around with this a bit to understand - but do not worry, it is not that hard to learn.

Optional:
Take runes for God spell of your choice. (They all have their own advantages)
Take one of the God books with you. (Same prayer bonus, but different combat bonuses)
Take a super attack and/or super strength potion with you to enable you to hit higher with the dagger.
Replace the Wizard boots with Mystic boots.
Replace the Mystic armour with Ahrims armour. (Much more expensive, but has a great magic bonus.)

——————————————————————————–

4.4 - Ancient Magicks
Requirements: You must have at least 82 Magic and 43 Prayer. 94 Magic will be a huge bonus but is not required. Desert Treasure quest has to be completed.

Inventory and equipment:

Strategy:
When used correctly, this setup can be very strong. Although the Ice Blitz spell is very expensive, it is in fact the strongest attack spell in the game. You can compare it with the Entangle spell and a God spell combined; it can hit up to 26 and will hold the target, preventing it from moving. This spell is also very effective versus rangers, so even though you are very vulnerable, you are strong versus any fighting class. Your main function in a team is to take care of the warriors; they will be very vulnerable to your spells but be careful, as many of them have ranged armour and/or a bow in their inventory so they can still defend themselves.

Another great part of the Ancient Mage is that he can carry loads of food. You do not need any prayer potions, super sets or super energy potions but as a mage, you should not be eating all your food in the first place and if you die, it is more likely because of a KO than the fact you are all out of food.

Note that none of the other spells are quite as useful. Although it never hurts to poison them, absorb their hp, or lower their stats, you would have to bring more runes and therefore lose more sharks. In Addition, you can choose to auto cast the Ice Blitz/Ice Barrage spell with your Ancient staff, which is always faster than manually casting the spell.

Optional:
Do not bring any potions to save food.
Replace the Wizard boots with Mystic boots.
Replace the Mystic armour with Ahrims armour. (Much more expensive, but has a great magic bonus.)
Take more runes if you are going to use Ice Barrages.

——————————————————————————–

4.5 - Ancient Magicks and Melee Combination
Requirement: You must have at least 82 Magic, 43 Prayer, and 90 Combat. 94 Magic will be a huge bonus but is not required. Desert Treasure quest has to be completed.

Inventory and equipment:
Strategy:
This kind of PKer, when used properly, he is the strongest form of PKer in Wilderness. Although he is still very vulnerable to melee and range attacks, he can defend himself quite well and he can deal more damage than any kind of PKer. Simply Ice Blitz/Ice barrage the target and once he turns his Magic Protection prayer on, take out your Abyssal Whip and attack him. Be careful because at this point, the target can fight back but more than likely he will try to switch his protect prayer to melee. When this happens, take your distance again and continue maging.

Crucial note: You should always turn Protect Item on when fighting just in case you are killed. Be sure to keep this in mind at all times!
Secondly, if you have 94 magic, be sure to use the Barrage spell instead of the Blitz spell. It is much more accurate and hits better.

Optional:
Replace the Wizard boots with Mystic boots.
Replace the Mystic/Splitbark armour with Ahrims armour. (Ahrims armour does NOT protect over whips).
Take more runes if you are going to use Ice Barrages.

——————————————————————————–

5.0 - Conclusion
PKing is something you have to master yourself. No guide can teach you how to be truly efficient with PKing. The most important thing to keep in mind is that most of these things are random. A mage would not hit much on a ranger, but it is possible he still hits five 30’s in a row. A ranger is not supposed to be strong against a warrior, but can still hit a lot. Not only that, but the people you will run into will be random too! You are bound to run into some big and powerful clan eventually, but you will also find yourself lucky enough to find a newbie who accidentally skulled and can not escape .

All these things depend on your own luck, although your skills can change a lot. Stay alert, keep calm even when you just killed someone and you will be fine. It will take some time to find your own preferences but it is assured you will find something that fits your liking. Be it f2p PKing or p2p PKing, Magic or Melee - you have to experiment yourself.

Keep in mind that PKing is a different game from RuneScape and it is constantly changing as new people get good at PKing, new updates are released, and new clans are born. We cannot predict what the future may hold and it is entirely up to you to attempt to stay up-to-date with the way Wilderness is run.

——————————————————————————–

6.0 - Frequently Asked Questions
Q: What will I lose if I die?
A: You will lose everything but the 3 most valuable items you have. If you are skulled when you die, you will lose everything. If you use the protect from items prayer, you will lose all but 1 item (Picture).

Pkers

Posted by: cool  //  Category: Runescape Guide, Runescape Hunter, Runescape PK

Pk= Player Kill
Pking= Player Killing
Pker= Player Killer

I’m sick and tired of hearing about people complaining about pkers and how they make Runescape worse. I myself am not a pker and have never truly been one, I have no plans to ever become one, and despite my level I am often attacked or killed by pkers while in the wild. Although during these times I am often mad or upset, I realize (when I’m more calm) that I’m not being mature on the matter and niether is 80% of the Runescape community (but hey, what do you expect?).

I’m often reading certain threads on the forum about people being pked and how they’d wish Jagex would introduce something that would protect the non pkers from the pkers. Many of their arguments are that pkers will pk people for no reason and that it ruins their treasure trail , monster (team) killing, effective coal mining, and whatever have you. Yes, if you are an avid level 3 treasure trail hunter, someone who likes to fight the King Black Dragon a lot with his friends, an agility trainer, or just plain normal person wondaring around the wild, then yes, it does disrupt what you’re doing.

However, one must take into account that the wild is meant to be dangerous by both monsters and pkers alike. The fact it is dangerous is what keeps other players out and makes what’s there, valuable. If the wild were like any ordinary town or place, then imagine how easy it would be to achieve everything the wild has to offer, from an insanely great agility training arena to monsters that drop items worth several millions. It would make the game much easier and take away the fear and adrenaline that one gets when traveling into the wild.

Let me give you an example. Let’s say they remove the ability to pk (or make it literally impossible by introducing somekind prayer or button). Imagine how many people would be at the KBD lair, how many people would be killing the valuable monsters there (like the black unicorns for example, or greater demons for non members), how many people would complete their treasure trail, how many people would be training in the small agility course, how many people would be there. Trimmed/god armor prices would be cut down dramtically, agility would be harder to train (since certain obstacles mandate only 1 player at a time), unicorn horns would be so harder to get because EVERYONE is killing them, newbs would reap the benefits of what the wild has to offer (such as the runes in black warrior fortress), and so on.

The thrill of being in the wild would be non existant. Simply, things cannot work normally, and thus this would make the game worse. Fear is what keeps the players outside the wild. They fear losing their Abyssal Whips and whatever else they hold dear to another player within seconds. It’s what makes the wild worth venturing into, and if players would stop being so stubborn and greedy, they’d realize that pkers are what make the wild worth visiting. You may or may not agree with me on the matter, but this is how I feel about the wild and pkers.

I’m a Runescape Classic veteran. I originally started playing Runescape in the year of 2002, and during that time I really loved Runescape. I would literally stay in one spot for hours at a time mining two coal rocks and spending 20 minutes walking back and fourth from the bank and my location. I worked really hard for this game, and for those of you who think Runescape is hard now, you know NOTHING.

I bring this up because I have been pked and attacked several times during my years with the game, and though at first I was upset, I’ve come to the realization that it was my fault. I wanted to take my chances and risk it all, and I lost.

Pkers can be very annoying and they’re garunteed to drive you mad occasionally. But please, just ignore them. Don’t say “!&@$ you!” or “Thanks for keeping the wild cool!”, just ignore them. If you want to curse them out, go ahead and risk your account beind banned and having your time and message wasted on someone who’s not even listening. Just remember that the wild is the pkers land, and the second you walk into it, you’d better be prepared to fight or run.

Powerleveling Hunter Guide

Posted by: cool  //  Category: Beginners' Guide, Runescape Banks Guide, Runescape Hunter, Runescape PK

How to get higher Attack on Runescape

Posted by: igsky2  //  Category: Runescape PK

There are several ways of getting higher attack levels on Runescape. The most common way is to just train on monsters. Although training on monsters is probably the most known and considered the easiest way, there are indeed other ways. For members, there is the mini game of Pest Control. In this game, you fight bugs on an island with your team. If you achieve a certain amount of points while fighting, you will get some points afterward, which you can use to get items. The points while fighting are calculated by your hits. If you hit a 5, you will have 5 points. If you hit a 10 after that, you will have 15 and so fourth. I believe the goal is 60 points or more. More is always better as the more you get the more points you will get back on the island. To get to Pest Control you will have to take a ship found at Port Sarim. It is a fun mini game and is very good with raising your attack, though I do not recommend it for lower levels.

For Lower levels, training is probably the best. You could also do some quests. Quests will sometimes give out experience points as a reward. Though remember, these can take a long time and you could have spent the time it took you to do the quest in training and gotten more levels.

If you decide to train, there is really no basis for it. However, of course there are “recommended monsters”, but this is not to say that they are to abide by at all times. When I was raising my attack to 60, I spent half of the time fighting goblins. (Yes the level 5 goblins up at Goblin Dimoplocy.) These gave quick and easy exp. In the time it would take me to fight 1 high level monster with food, I could kill like 25-30 goblins without food. Eventually I went into the
Stronghold of Security and killed the level 13 goblins, and then moved onto Minotaur which gave me that extra boost to 60 attack. Therefore, as you can see, there really is no basis.
If you were to train, it’s a better idea to train on lower level monsters with more exp than higher-level monsters with less exp.

You might even want to bring a friend; it will help keep the boredom down.

There are many other ways to get higher Runescape attack than what I just mentioned. There are other mini games to offer you more attack experience. You can get experience in Castle Wars, or the Duel Arena. The Duel Arena is good if you have a friend. Then you can fight them a bunch of times. Many times you can find people willing to let you train on them inside of the Duel Arena hospital, though a lot of people are there to duel and not get killed, so don鈥檛 get your hopes up on some stranger. Its better to ask your friends.

You could also train inside the Fight Pits. I really like to train there as the scene looks cool, and it gives some good exp.

Now, that you know a little something about how to get higher attack on Runescape, Why not go out there and try it? What have you got to loose? Well I suppose if you die you could loose some good items if you were skulled and carrying them, so don’t go training when your skulled.
Then you won’t have anything to loose. (Unless you carry more than three items.)

Don’t be afraid to loose your items, because if you do loose them, you can always buy some more. Now, don’t start complaining about being poor. You can always beg on the streets. Alternatively, go fishing, mining and so on. (On the other hand, even go pking when you have a higher attack.)

Runescape non-member Pking Guide

Posted by: igsky2  //  Category: Runescape PK

Pking, or player killing, is one of the most favorite pastimes in Runescape history. The deeper you go the harder it is to survive. Jagex, they creators of Runescape, created new items and armor to ensure the combat triangle to stay alive. Unfortunately, they did not count on people making hybrids to combat and destroy the combat triangle. Here is the most recent guide to defeating all and save money in the wild.

Ranger pures: Ranger pures enjoy their speed and mild damage in any battle. Also they have d-hide armor that protects them from mages in combat. Standard inventory for rangers include 24 food varieties and 3 teleport runes. They should have an empty space to pick up fallen arrows. Their armor should be d-hide chaps and vambraces. Their weapon of choice is definitely the bow. Arrows depend on the type of bow their using.

Ranger def: Ranger def are very good against def warriors and pures. They don鈥檛 do much damage considering how much a normal ranger should but they make up for that by using rune chains. Standard armor for def rangers should include either full d-hide or rune chain in place of d-hide for those who have not completed dragon slayer. They should wear rune full helm and amulet of accuracy. Their bow and arrow should depend on their range level though I recommend not becoming a ranger def until level 60 range.

Ranger mage: These rangers have the ability to take down warriors really well. They use range to annoy the enemy and take their health down to around 16 then mage them for an automatic hit. Defeating ranger mages take pures or def rangers because their d-hide can block them. Standard and recommended armor includes death runes, air staff to trick opponent into taking off armor, power amulet, and d-hide chaps. Bow and arrow once again depend on the pkers level in range.

Ranger warrior: These are probably the most effective fighters on a non-member world. Their range is used to maintain a good speed and the 2-hand combo works well with ranger warriors. It is recommended to have 70+ strength and 60+ ranges before attempting this for the best performance. The bow should always be a short bow for maximum speed. Standard equipment is rune 2-hands, full d-hide, power amulet, bow and arrow, and rune full helm.

Warrior def: These warriors are very pesky to other pkers because of their defense. Fortunately for mages, they don鈥檛 hit high and def does not matter to mages because they usually hit them anyways. Standard armor includes full rune and rune chain in place of rune plate body in case they did not do dragon slayer quest. Rune scimitars are the most common weapons for them but long swords have better chances of hitting the opponent. Some def noobs bring rune 2-hands to do the combo. Amulet of strength, defense, or power is recommended. I recommend adamant armor because its very cheap compared to rune and still does a lot of def. Mages also can鈥檛 very well against adamant compared to rune even though they still hit them. It is recommended to also bring range armor like leather body so they can get defense against mage.

Warrior pures: this is considered the most effective and cheap pker at level 40-60. They can do immense damage to any type of pker except for def rangers and warriors. Also they should have 25 pray or more to keep their weapon in case of death. If you see a warrior pure, you really should not challenge him or her because they will waste your food and even if you were to win, they would keep their weapon. Recommended armor include mage robes, priest gowns, shade robes, or monk robes. They should also carry an iron kite as a shield for some def. You never really know when some def will come in handy.

Warrior mages: Warrior mages are very ineffective because their armor takes off mage attacks. NEVER BE A WARRIOR MAGE! IT IS A WASTE OF TIME, RUNES, AND ARMOR. YOU WILL LOSE ANY FIGHT AS A WARRIOR MAGE! BE WARNED.

Mages def: These guys will lose most fights because def waste their leveling and makes them vulnerable to stronger fighters. Never be one of these guys either.

Mages pure: These guys work well as a non-member until the level of 35. After a while, pures can defeat them. They can still defeat Def noobs until level 60+ Mages do work well in clans because they can bind. Mages are considered the most expensive and every 100-death rune used or 200 chaos runes used must be used with extreme caution. You don鈥檛 want to waste money.
Thank you and good luck in the wilderness.

Pk guide for runescape

Posted by: cool  //  Category: Runescape PK

there are four magor types of ways to pk . the first way is meele combat pking. this it just regular attacking. the second is ranged pking. this is killing from a distance using bows or crosbows. and the 3rd is mage which, is launching spells at the players to kill them. the forth is to drag a player into a deadly monster area and let the monster kill him for you.

melee-this is close range combat. you need to carry some lobbies and make sure your energy is high so you can run if needed.

ranged-for this you need to run and stay at a distance from your opponent whille attacking them. you need energy, alot of arrows and a little food.

mage-to do this you need the corect types of runes to launch spelles and alot of them. you may cary some food and at least enofe runes extra to teleport if needed.

to do the forth type- you may want some food and always be on gaurd

some things you need for all of these is- armor,wepond, and skill.

melee tips- lobbies are the best food to bring. a rune wepond and armor is preferable. if worried only take 3 rune items. that way if you die you will get em all back. A grat place to attack with this style is north of varrock

ranged tips- ranged players when pking need at least a willow bow and alot of addt arrows. you should be a high defence and have a ammy of accuracy because arrows do miss alot. bring any type of food.

mage tips- bring lots and lots of runes. be fast. have correct armor. dont attack archers(rangers). they are strong agenst magic users.

4th strategy tips- some good places for this are the chaos dwarfes(north of the bone graveyard)and the ice gians. my favorite way to kill like this is first go to edgeville. then get a noob to fallow you way west. you will end up a a church(use map). it is the church of zamarock. tell the noob to grab the wine and all of the wizards will attack him. let them kill him.

An extra tip when using the church method- the noob might try to run out of door when attacked so, stand by the door and when they attack him and he trys to leave close it. and if he opens it close it agian!. let him die!

thank you. i hope this helped you pk

add me—–daggerline—–yeah!