Easy Runescape Gold for F2p

Posted by: amber  //  Category: Runescape PvP Worlds, runescape, runescape easy money, runescape money

Tired of being poor in Runescape?
In Runescape, it is much harder to make money in f2p than in p2p, Members have countless ways to make easy gold because of their high stats, more skills and more places to visit while the others work hours to get some decent cash. However, there are some easy ways to make money in Runescape. I will list the top five ways here.

AIR-RUNNING
This is probably the easiest way to make money in Runescape since it requires no skills at all and you can make 2000g per minute with it. To begin get your hands on 25 rune essence, either mine it or buy it. Then go to the air altar in world 16, You will notice that the place is very crowded. This is the world 16 aircraft company, the biggest air company in Runescape. You will see that some people are shouting ??open 2k??, trade with that person and offer him the 25 essence, he with give you 2000 gold and 25 noted essence. Take the essence to the nearest bank, un-note it, and trade it with another person at the air altar for another 2000g and noted essence. Repeat these steps as much as you want. You will make a ton of money soon.

MINING ESSENCE
Mining and selling essence is a slower way of making money but it gives you some mining experience. To begin with complete the rune mysteries quest, Then go to Varrock in any world between 1 and 8. Go to Aubury??s rune shop and have him teleport you to the essence mines, mine the essence until your inventory is full and then store the essence in the north bank. Repeat these steps until you have 100 essence, take the 100 essence out of your bank (noted) and start shouting ??selling ess??, the people there are usually desperate to buy essence so you will get some trade offers soon. Never sell your essence for less than 30g each, You can get at least 3000g for every 100 essence you mine.

NEWT EYES
This is a very profitable business but requires some patience and some starting cash. Get 3k cash and go to the magic shop in port Sarim, the shop sells newt eyes for 3g each, fill your inventory with them and store them in the draynor bank. Keep buying eyes until you have 1k eyes stored in your bank. Now go to Varrock in any world between 1 and 8 and you can sell 1k eyes to people for as much as 250k. This is because anyone who is raising his herblore skill doesn??t have enough time to go back and forth from the bank and will be willing to spend that much money for something so cheap. For those who dont know, Newt eyes are used for making potions.

STRONGHOLD OF SECURITY
For those who don??t know, the stronghold of security has 10k waiting for any player who has enough time to go there. To go to the stronghold, go to the barbarian village and go down the hole that is in the mining site. The stronghold has 4 levels, each level with more dangerous monsters than the last one. You??ll need some good armour, food and defence level to survive the monsters inside. The first level gives 2k, second one gives 3k, third one gives 5k and the fourth one gives some fancy boots. Its a good place to level up for f2p.

MAKING RUNES
It is actually possibly for f2p to make lots of money by runecrafting. Runes sell for 20g each in world 1-8 Varrock. Not only you will gain lots of mining and Runecrafting experiernce, but you will make lots of money. The higher your runecrafting level gets, the more runes you will be able to make, and the more runes you make, the more money you earn. Once you have a lot of money, you can buy the essence from other players instead of mining it and even start your own rune business. Just stay away from body runes, they may give more experience but no one buys them so you??ll just waste time.

Now that you have your information, log on to Runescape and start making some runescape gold!

player killing

Posted by: cool  //  Category: Beginners' Guide, Runescape PK, Runescape PvP Worlds, buy runescape money, free runescape money, runescape

Player killing or ‘PKing’ is the term used to describe pvp (player vs. player) combat. Although predominantly referred to when players battle in the wilderness, PKing can also refer to duelling, and even Castle Wars. PKing is a large part of RuneScape, with countless clans who battle in the wilderness to win recognition amongst the RuneScape population.

The wilderness spans the entire northern region of the free-to-play (F2P) lands of RuneScape. The wilderness is a dangerous place to be, for anyone. The deeper in you trek, the more danger you will be in, for every few spaces, you ascend into a higher level of the wilderness. The wilderness level you are in, defines what level players can attack you. For example, if you are level 100 combat, and are in level 20 of the wilderness anyone between level 80 and 120 could attack you. When entering the wilderness, you will be greeted with a WARNING Message asking you if you wish to continue on (Picture).

The best thing about player killing is that you can give it your own personal touch - very few people are truly efficient with all available techniques, as everyone prefers different combat styles or set-ups. This guide is for higher-level PKers, who are over level 70 combat but you may adapt this to your level. It will also explain the basics of PKing, and will give you some insight into what you can wear and take on your trips. Although, feel free to experiment with new items, weapons or armour, as this is the best way to discover what style suits you best, and which style is the most rewarding.

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2.0 - F2P PKing
F2P PKing is where you would most likely begin to learn to PK, as there is a relatively low risk. Warriors tend to dominate the wilderness in F2P, although experienced mages or archers can take the field as well. Due to the lack of binding abilities in F2P, it makes it a lot easier for you, or your opponent to escape. This means that it can be a lot harder to get kills, unless you’re experienced enough to chase after your opponent before they logout. Most clans player kill on free servers as well, so you will have to watch out for them.

Note: this section only covers multi-combat PKing (i.e. team PKing), although single PKing is very similar, so using the same techniques will work for both.

2.1 - Melee in Multi Combat Areas
Requirements:
At least level 70 combat
At least level 43 prayer

Equipment and inventory:

 

Strategy:
Warriors are very powerful in F2P PKing, as they are hard to hit with melee or ranged attacks. Although they can deal a lot of damage, and take many attacks, they require a mage to help them PK efficiently. When you are melee PKing, always keep a close eye on your hitpoints and prayer levels. Always try to stay at roughly 75% of your full hp when being attacked, and use protection prayers to half the damage you take. Both protect from magic and melee is very important, so you make sure you have 43+ prayer.

The green dragonhide vambraces are not that important to bring, but they give a small increase in your magic defence bonus. It is not much, but it helps.

Optional:
Use Fancy or Fighting boots instead of leather (Stronghold of Security)
Replace the swordfish with lobsters.
Use the prayers to increase your attack, strength or defence stats by 15%. This is not recommended though, as you will waste your prayer and would not be able to protect for long.
Instead of the rune scimitar, take a rune longsword or battleaxe, as they are efficient too.

 

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2.2 - Magic in Multi Combat Areas
Requirement: You must have at least 59 magic to cast Fire Blast.

Equipment and inventory:
Strategy:
Although very vulnerable, mages can cause a large amount of damage. They can prevent other players from running by binding them for 5 seconds, and they can hit up to 16 with fire blasts. Although very strong, their main purpose is to aid the warriors - It is suggested that there be one mage for every five warriors or so. Too few mages are bad because your team will waste too much energy when chasing other players, but too many mages are bad because they get killed very easily when not protected by warriors. This means you have to find the perfect balance.

Note that you should not be wearing green dragonhide vambraces, as they will give you a negative magic attack bonus. In addition, there is no mage armour, although you can get a maximum magic attack and melee Defence bonus with the above equipment. Just make sure you do not wear any rune or dragonhide armour - no other shield than the Dragonfire shield should be taken.

Optional:
Use vambraces instead of gloves.
Replace the swordfish with lobsters.
Replace the Fire staff with an Air staff, and the Air runes with Fire runes. Do note that you need five fire and four air runes for the fire blast spell, so this will be slightly more expensive.
Take more or less bind runes and/or fire blast runes depending on the amount of mages with your team. If you are the only or one of the very few mages, use the amount of runes from the above inventory.
Take a rune scimitar with you. This is not required, but will be helpful if the target is using the Magic Protection prayer. This is not required when you have a large team, however.
Take rune armour and put it on as soon as you get attacked. Try to shake the opponent off and put your mage gear back before resuming the attacking.

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3.0 - P2P PKing
This requires a lot more practice and higher levels, so it is strongly suggested to practice several of the techniques explained in the Castle Wars arena, or the Fight Pits cave. Both places allow you to fight other players from all levels, without losing anything. P2P PKers are generally very dangerous because the lower levels might be stronger than you could tell by their combat levels. These are often referred to as ‘pures’ - characters who train one or two combat skills only to keep their combat level at a minimum. The high-level PKers are most often very experienced and know every trick there is to know to take you down.

P2P PKing is also a lot more expensive, but obviously, this means you can gain more from it as well. You need to be extra cautious at all times when you do not have much cash lying around, however.

This guide will cover some of the most-used techniques, but P2P PKing is truly unique for everyone so it is up to you to experiment. The following information will give you a good head start, but you that you will encounter many more types of PKers that are not documented here.

One tip that is recommended for any p2p strategy is to bring an antipoison as many people will pk with poisoned weapons and healing the poison right away could be the difference between dying and getting to safety.

3.1 - P2P PKing in Multi Combat Area
Unlike F2P multi PKing, a fine balance between the three fighting classes is required here. Bring an equal amount of warriors, rangers, and mages - all three of them have their own disadvantages but as a team, are very strong.

Your main goal here is to work together. Warriors have to protect rangers and mages; mages keep the target at a distance from which the rangers can finish them off. Keep in mind dying is very easy here - even two people attacking you can get you killed within a few seconds. Because of this, do not bring any expensive items such as Abyssal Whips with you unless you want to run the risk of losing them.

3.1.1 - Melee
Requirement: You must be at least 70 combat, and 43+ prayer is strongly recommended.

Inventory and equipment:
Strategy:
Dragon Scimitars are the best weapon for multi combat melee action. You need to complete the Monkey Madness quest in order to buy these, but it is very much worth it. The reason is simple - this weapon has a great special attack. When you use it, you will strike as you always do but if you hit 1 or higher, the target’s protection prayer will be disabled. This means you and your team can, hopefully, kill him up to twice as fast! Remember to use this special attack when the target is using a protection prayer, even when he is protecting from Magic or Ranged. Teamwork is the key to success.

The Dragon Dagger special is good to use whenever you want to get in some fast hits on a target that is not protecting from melee.

Optional:
Replace climbing boots with armored boots. (Same strength, better Defence)
Carry more prayer potions if you intend on using any of the 15% prayers during combat.

 

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3.1.2 - Ranged
Requirement: You must be at least Level 70 range, and 43+ prayer is strongly recommended.

Inventory and equipment:
Strategy:
The first thing you will no wonder notice is the Karils Crossbow in this setup. Yes, it is very expensive but the only way a ranger can be truly effective; mages hit better with Ancient Magicks spells and warriors hit better with Abyssal Whips. The Karils Crossbow will, in many cases, even up the odds. It is fast, hits high, accurate and has a decent attack range. And best of all, you can protect it when dying using the level 25 Protect Item prayer - the Crossbow is the only really valuable item you have, and the ability to protect it means you would not lose all that much when dying! Using ranger boots now is pretty expensive, as they’ve gone up the price and it’s not suggested to use it, but for the best stats, they are the best boots to use.

Rangers are also very flexible, because they carry less weight than other PK classes. This means you can run longer than mages and warriors, which is why it is even better bring a Super Energy potion as well, because this gives you many advantages.

Optional:
Replace the Karil Crossbow with magic short and the bolt racks with poisoned rune or adamant arrows.
Replace the ranger or snakeskin boots with any kind of boots. (Lowers range attack bonus, but might get you better Defence)
Bring more prayer potions.

 

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3.1.3 - Magic
Requirement: You must be at least Level 82 Magic, and 43+ Prayer is strongly recommended.

Inventory and equipment:
Strategy:
Ancient Magicks are the way to go for multi PKing with magic. Regular magic is not quite as effective, not to mention you cannot bring enough food. Potions are not required here since you do not have any stats that need to be boosted, and defence would not help much when you are wearing robes. Now, the reason you need 82 mage is so that you can use the Ice Blitz spell. This spell hits up to 26 and is relatively fast. Do note that you can use Ice Barrage at level 94, which hits up to 30, and which hits multiple targets at once; contrary to popular belief this is not that useful at all, seeing as you hit both your team-mates and the targets - you will probably do more harm than good. If you do decide to use that spell, do not forget to take double the runes displayed in the inventory above.

Do not forget to use your Dragon Dagger when the target is protecting against magic and none of your team-mates are attacking him.

Optional:
Bring prayer potions.
Replace the Wizard Boots with any kind of boots.
Bring a Super Defence Potion.

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4.0 - P2P PKing, Single Combat Area
This is the playground of the average PKer. Test your skills, reflexes and your newfound strategies here. This is also where you can gain the most money from PKing, although losing it is equally easy.

Lower leveled PKers will often find themselves at Green Dragons, Edgeville Wilderness, or Dark Warrior Fortress; whereas the highest leveled, strongest and most experienced PKers can be found near the Mage Arena and Magic Axes hut.

4.1 - Melee
Requirement: You must be at least 90 combat and 43 prayer. It is strongly recommended having 70+ ranged too.

Inventory and equipment:

 

Strategy:
Warriors are, once again, very strong and can take a lot of damage from players using range or melee. However, there are many mages going around and a warrior with no ranged equipment is dead meat upon encountering a mage. Ranged is vital in order to protect yourself from the mages, and you do not want to die when melee’ing as the loss will be significant.

Important note: Always have your Protect Item prayer on when fighting, unless you want to lose your Abyssal Whip. Without a whip, melee PKing is pointless because most of your targets will have one, which makes them a lot stronger than you are. Secondly, do not ask yourself if you really have to take the items shown above. The super set and three prayer potions are very important, as is the ranged equipment, the ring and the helm.

Fighting With the Abyssal Whip

First, turn the protect item prayer on at once. Next, take a sip from your super set to give a considerable boost to attack, defence and strength levels or turn all your 15% prayers on. It should look like this:
Why are the 15% prayers so important, you might ask? Simple. Since you are melee’ing, there is no way you can entangle, freeze, or teleblock the target. This means they can run away at all times. Because of this, your goal should be to KO the target - this means you hit so hard and fast, he would not have time to heal and dies before eating all his food. Using the 15% prayers, you drastically improve your chances of KO’ing the enemy because you will hit more often and harder, not to mention you would not have to heal as often either because of the defence prayer, meaning you would not be interrupted while hitting the target.

Important: Whenever you have the opportunity, grab your Dragon Dagger, and use all four specials in a row. Not only will this do a lot of damage in a very short time, but you may also poison him, which will cost him a lot of health.

Optional:
Replace Family Crest gauntlets with Barrows gloves.
Replace climbing boots with armoured boots (Less strength, better Defence).
Replace Rune kiteshield with an Obsidian shield (Strength bonus, but more expensive), or a Rune Defender.
Replace Warrior Helm with Berserker Helm (Slightly less accuracy, slightly higher strength).
Do not bring black dragonhide vambraces in order to save a shark, unless they are spiked since they will give you a strength bonus.

 

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4.2 - Ranged
Requirement: You must be at least Level 70 ranged, and 43+ prayer is strongly recommended.
Strategy:
As you may have noticed, rangers do not need anything extra for single PKing. Once again, flexibility and your awesome magic Defence bonus is your biggest advantage here and since you can carry plenty food, take a super energy potion. Once again, it all comes down to personal preference so feel free to change it.

The Karils Crossbow is once more the weapon of choice although you should be warned that it is possible for Ancient Magicks mages to mage you from a big distance without you being able to retaliate, even on long range. It has some disadvantages for those mages as well, which is covered later on.

Rule of the thumb is that you should not underestimate anyone. The average warrior will tear up your Defence, and although you will most often have the upper hand anyway, an ancient mage can deal a lot of damage. Regular magic generally does not hit anywhere as good on your black dragonhide, but ancients seem to negate the magic Defence bonus.

Optional:
Replace the Karil Crossbow with magic short and the bolt racks with poisoned rune or adamant arrows.

 

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4.3 - Magic (Teleblocking)
Requirement: You must be at least Level 85 magic, and 43+ prayer is strongly recommended. You must have completed the Mage Arena mini-game.

Inventory and equipment:
Strategy:
This is where it gets interesting, and it is strongly suggested not PKing with magic until you have had lots of practice already. As a teleblock mage (one who is on regular magic), you are the most important member of your team. Your magic attacks are not quite as strong versus other mages and rangers, but you can teleblock anyone - this is without a doubt the most useful spell for PKing. This means your target cannot teleport out anymore, which is good for low level PKing - so that they cannot use teleport runes or amulets - and for high level PKing, to prevent the target from using teleport levers.

Unlike any other PKing class, you should not focus on getting kills. A teleblocking mage is only truly effective when operating in a small team, even if it is only two people; you should simply make sure not to mage all on your own. You can carry little food as it is, and if you decide to bring melee or ranged equipment to, you would not be able to carry more than roughly 11 sharks! Thus you have to greatly rely on your team, but do not worry as they most likely cannot kill the target without having you teleblock him either.

The runes in the inventory are for Teleblock, Entangle, Charge, and your god spell of choice. Note that those runes are for the Flames of Zamorak spell; you need to bring more or less fire/air runes depending on your spell. Do note that you have to wear the right cape as well - e.g. a Zamorak cape will strengthen the spell Flames of Zamorak while a Guthix cape will strengthen the spell Guthix Claws. When the Charge spell has been used and you are wearing the correct cape, you can hit up to 30.

Because you are so vulnerable, you should take extreme care in all situations. Do not give your target the chance to run up at you. Always keep a minimum distance like this:
Note that you should ALWAYS entangle the target. This will keep him stuck for 15 seconds. Use this time to use the charge spell, and start casting the God spell of choice on him. Count to 15 or just watch him when he moves - as soon as he does manages to move, run away from him for roughly 2 seconds and cast another entangle. Your character will keep running for a bit, but the target is stopped in his tracks. You have to play around with this a bit to understand - but do not worry, it is not that hard to learn.

Optional:
Take runes for God spell of your choice. (They all have their own advantages)
Take one of the God books with you. (Same prayer bonus, but different combat bonuses)
Take a super attack and/or super strength potion with you to enable you to hit higher with the dagger.
Replace the Wizard boots with Mystic boots.
Replace the Mystic armour with Ahrims armour. (Much more expensive, but has a great magic bonus.)

 

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4.4 - Ancient Magicks
Requirements: You must have at least 82 Magic and 43 Prayer. 94 Magic will be a huge bonus but is not required. Desert Treasure quest has to be completed.

Inventory and equipment:

 

Strategy:
When used correctly, this setup can be very strong. Although the Ice Blitz spell is very expensive, it is in fact the strongest attack spell in the game. You can compare it with the Entangle spell and a God spell combined; it can hit up to 26 and will hold the target, preventing it from moving. This spell is also very effective versus rangers, so even though you are very vulnerable, you are strong versus any fighting class. Your main function in a team is to take care of the warriors; they will be very vulnerable to your spells but be careful, as many of them have ranged armour and/or a bow in their inventory so they can still defend themselves.

Another great part of the Ancient Mage is that he can carry loads of food. You do not need any prayer potions, super sets or super energy potions but as a mage, you should not be eating all your food in the first place and if you die, it is more likely because of a KO than the fact you are all out of food.

Note that none of the other spells are quite as useful. Although it never hurts to poison them, absorb their hp, or lower their stats, you would have to bring more runes and therefore lose more sharks. In Addition, you can choose to auto cast the Ice Blitz/Ice Barrage spell with your Ancient staff, which is always faster than manually casting the spell.

Optional:
Do not bring any potions to save food.
Replace the Wizard boots with Mystic boots.
Replace the Mystic armour with Ahrims armour. (Much more expensive, but has a great magic bonus.)
Take more runes if you are going to use Ice Barrages.

 

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4.5 - Ancient Magicks and Melee Combination
Requirement: You must have at least 82 Magic, 43 Prayer, and 90 Combat. 94 Magic will be a huge bonus but is not required. Desert Treasure quest has to be completed.

Inventory and equipment:
Strategy:
This kind of PKer, when used properly, he is the strongest form of PKer in Wilderness. Although he is still very vulnerable to melee and range attacks, he can defend himself quite well and he can deal more damage than any kind of PKer. Simply Ice Blitz/Ice barrage the target and once he turns his Magic Protection prayer on, take out your Abyssal Whip and attack him. Be careful because at this point, the target can fight back but more than likely he will try to switch his protect prayer to melee. When this happens, take your distance again and continue maging.

Crucial note: You should always turn Protect Item on when fighting just in case you are killed. Be sure to keep this in mind at all times!
Secondly, if you have 94 magic, be sure to use the Barrage spell instead of the Blitz spell. It is much more accurate and hits better.

Optional:
Replace the Wizard boots with Mystic boots.
Replace the Mystic/Splitbark armour with Ahrims armour. (Ahrims armour does NOT protect over whips).
Take more runes if you are going to use Ice Barrages.

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5.0 - Conclusion
PKing is something you have to master yourself. No guide can teach you how to be truly efficient with PKing. The most important thing to keep in mind is that most of these things are random. A mage would not hit much on a ranger, but it is possible he still hits five 30’s in a row. A ranger is not supposed to be strong against a warrior, but can still hit a lot. Not only that, but the people you will run into will be random too! You are bound to run into some big and powerful clan eventually, but you will also find yourself lucky enough to find a newbie who accidentally skulled and can not escape .

All these things depend on your own luck, although your skills can change a lot. Stay alert, keep calm even when you just killed someone and you will be fine. It will take some time to find your own preferences but it is assured you will find something that fits your liking. Be it f2p PKing or p2p PKing, Magic or Melee - you have to experiment yourself.

Keep in mind that PKing is a different game from RuneScape and it is constantly changing as new people get good at PKing, new updates are released, and new clans are born. We cannot predict what the future may hold and it is entirely up to you to attempt to stay up-to-date with the way Wilderness is run.

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6.0 - Frequently Asked Questions
Q: What will I lose if I die?
A: You will lose everything but the 3 most valuable items you have. If you are skulled when you die, you will lose everything. If you use the protect from items prayer, you will lose all but 1 item (Picture).

 

buy runescape money for real money

Posted by: cool  //  Category: Runescape Economy, Runescape Money Cheats, Runescape PvP Worlds, Runescape Tome Archive, free runescape money

buy runescape money for real money

Well for many players of Runescape there are two main desires; one is to be very skilled; two is to be very rich. Now developing skills takes time but becoming wealthy in the game of Runescape doesn’t necessarily require you to be a high level. So how do the majority of players go about gaining Runescape Gold?

Well for most it is a method of playing the game and working out how to make money by developing skills that can earn good amounts of Runescape money in comparison to the time invested. For others they have developed a keen sense of the Runescape markets and managed to provide a service of buying and selling major raw and processed materials that are in high demand and supply. This means of making Runescape gold is referred to as merchanting and loads of information about how to go about earning gold in this way can be found in free Runescape gold guides that are on many Runescape fan sites and forums. Even with the availability of free Runescape gold guides there are also many Runescape gold guides for sale on the internet, though from my experience none are really worth the money if you have been playing for a couple of months and have reviewed a few of the free guides to making Runescape gold on Runescape fan sites and forums.

Runescape PvP Worlds

Posted by: admin  //  Category: Runescape PvP Worlds

Warning!

PvP worlds are dangerous and gravestones do not appear. If you die in a PvP world you will lose your items, so only bring items you are willing to lose.

Introduction

 

 

 

 

 

 

 

 

And Lumbridge used to be such a nice place…

RuneScape isn’t just about getting your skills up and accumulating wealth, or going on grand quests and playing minigames - sometimes it’s all about proving yourself to be the mightiest warrior, most powerful sorcerer or the most keen-eyed of the rangers.

PvP Worlds are whole worlds in which you can sate your desire to fight against the most deadly of foes: other players. The rules are few and the battlefield is vast; great glory can be won and items of power recovered from your victims’ corpses; with almost the entirety of the world open to you, where will you choose to hunt?

Requirements

You must have a Combat level of 20 (not including Summoning) to enter a PvP World.

Getting Started

While you are logging into a PvP world, you will be presented with a warning and given the option to go back to the log-in screen to select a different world.

As much as you may want to jump right in and start the carnage, you should be aware of a few points:

  • The first time you enter a PvP world, you will be teleported to Lumbridge Castle, allowing you a chance to read over the handy guide that will appear in your inventory. If you lose the book, you can get a new one from the Doomsayer, who is also able to turn off the warning interface telling you how much wealth you are carrying when you log in.
  • You cannot take any borrowed items onto a PvP world.
  • You will have a period of time to prepare yourself after you log into the world. During this time, you are immune to player attacks. Your immunity will end if you attack another player.
  • You will also receive a similar immunity when you teleport or travel (using a boat, for example), but if you do it too frequently, you will cease receiving this bonus for a short period of time.
  • The drops you receive from your enemies are random, but the greater the value of your items, and the longer you survive, the better the rewards you will win. Click here to read more about how drops are calculated.

You can attack anyone whose Combat level is within a certain range of yours. This range is calculated as 10% of your Combat level + 5 levels (for example, if you have Combat level 90, you can attack someone 14 levels above or below you). Wilderness levels are added to this range, making it an even deadlier place.

Note that you can fight someone whose Combat level is outside your range if your Combat level is within their range. Basically, if someone can attack you, you can attack them.

If you can attack a player, their Combat level will be displayed in green, yellow or red, just like a monster’s Combat level. If you cannot attack them, their Combat level will be white.

Safe Zones

Within PvP worlds there are a number of ’safe zones’. These are areas where players are prevented from attacking each other entirely. You can identify these areas by spotting the icon to the left. Safe areas include:

  • Banks
  • The Grand Exchange
  • Entrana
  • Respawn points (note that the Falador and Camelot respawn points have moved to the nearest banks on PvP worlds)
  • Skill Guilds with entry requirements (not including the Champions’, Heroes’, Legends’ or Warriors’ Guilds)
  • The beach you wash up on if the Fishing Trawler sinks

‘Safe’ minigames still allow PvP, but if you are slain you will lose nothing and simply be transported to the starting area.

If you are in combat and flee into a safe zone, you will see a ten second timer appear. During this time, you can still be attacked and killed, even though you are in a safe zone.

Some areas are considered exceptionally dangerous, because they are popular areas for players to go or because of the combined danger of monsters and other players. These are called ‘hot zones’, and are marked by the flaming skull icon to the left. There are advantages to being in these areas, however - the amount you win from kills will increase more rapidly.

Death

If you are slain on a PvP world, you will respawn as normal, retaining your three most valuable items if you are not skulled, or no items at all if you have been skulled. As usual, you can use the Protect Item prayer to retain an extra item.

If you are the victor in your combat, you will discover that your enemies drop items. These items are randomly generated by the game based on how much your opponent was carrying, how much you are carrying, the difference between your Combat level and your opponent’s, how long you have survived outside safe zones on the PvP world, and how many other players you have killed recently. If you frequently enter safe zones, your drops will certainly not be as impressive as if you had spent the whole time in a hot zone.

Most of time, the items your opponent drops will be normal equipment such as you might find or make on an ordinary, non-PvP RuneScape world, but sometimes you will be the lucky recipient of special PvP world equipment.

Special Drops

There are several types of PvP world equipment, each designed to improve your chances of defeating your enemies, or simply to help you earn even more experience if you dare to train your skills there.

Corrupt Dragon Equipment
If you are lucky, you may come across some severely damaged dragon equipment. These have all of the same equipment bonuses as ordinary dragon equipment (click here to see a list of its bonuses), but can be distinguished by the faded colours. You can wear these for 30 minutes before they crumble to dust. Corrupt dragon equipment cannot be repaired. The following dragon items are available in a corrupted state:

  • Chainbody
  • Medium helm
  • Platelegs
  • Plateskirt
  • Square shield
  • Battleaxe
  • Dagger
  • Longsword
  • Mace
  • Scimitar
  • Spear

Brawling Gloves (Members Only)
Brawling gloves are especially designed to temporarily increase the experience you earn while training on a PvP world. While wearing them, you will receive a 50% bonus to any experience you earn in the relevant skill while on a PvP world. If you use them in the Wilderness on a PvP world, you will receive even more - quadrupling the amount you would normally receive.

Brawling gloves don’t last forever, and will disintegrate after a certain amount of time spent earning the relevant experience.

Brawling gloves are available for the following skills:

  • Melee
  • Magic
  • Ranged
  • Agility
  • Cooking
  • Firemaking
  • Fishing
  • Hunter
  • Mining
  • Prayer
  • Smithing
  • Thieving
  • Woodcutting

Ancient Warriors’ Equipment (Members Only)
In the ancient days of RuneScape, several great warriors walked the land. With all of the bloodshed in the PvP worlds, their equipment is heeding the call and returning to the surface…

These items all come in two states - one with full requirements that will last an hour of combat; the other with level 20 requirements that will last only fifteen minutes. Unlike Barrows equipment, none of these items can be repaired.

Every weapon except Zuriel’s staff has a special attack, which you can read about here.

Zuriel’s staff is capable of autocasting elemental attack spells as well as Ancient Magick spells. In addition to this, it gives mages using Ancient Magicks access to a further branch of the spellbook. You can read about these extra spells here.

Statius’s Equipment

Item Levels
Required
 

Vesta’s Equipment

Item Levels
Required
 

Zuriel’s Equipment

Item Levels
Required
 

Morrigan’s Equipment

Item Levels
Required
 


FAQ

Which areas of RuneScape are closed in a PvP world?
The following areas have been disabled on PvP worlds:

  • Barbarian Assault
  • Bounty Hunter
  • Castle Wars
  • Duel Arena
  • Fist of Guthix
  • Tears of Guthix
  • Trouble Brewing
  • TzHaar Fight Pit
  • Falador Party Room

In addition, you cannot use the Item Lending feature on PvP worlds.

How can I increase my chances of getting good drops?
Several factors determine the value of the drops you can receive. These include, but are not limited to:

  • Your Combat level.
  • Your opponents’ Combat level.
  • The value of items you would lose on death.
  • The value of items your opponent lost.
  • How long you have survived in a dangerous area on the PvP world (continuously re-entering a safe area has a negative effect on your drop potential).
  • How many players you have killed on the PvP world recently (if you kill several players in a short amount of time, the quality of your drops will go down).
  • Whether you are in a hot zone.

Drops will improve if you are carrying at least 75,000 coins’ worth of items (or 25,000 coins’ worth on a free world) that you will lose if you die - your three most valuable items are not included in this. To get better drops, your victim must also lose at least 25,000 coins’ worth of equipment.

Note that if you risk significantly more than 75,000 coins in items, your drops will not improve further, nor will they improve if your opponent loses 25 million coins’ worth of items - the values are minimum boundaries.

In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). A good tactic is to let your drop value build up by training in a hot zone for a while (which will be especially beneficial if you have some brawling gloves), then try to get a kill or two for a better chance of some good drops. Then you can go back to training to let your drop value increase again.

Note that if you die, your drop value will temporarily increase to compensate you for your loss, but it won’t get you the value of your lost items - it’s not a sensible way to get good drops!