Thieving – Stalls

Posted by: amber  //  Category: Runescape Skills

Introduction
Some traders are more alert than others so thieves will need to be careful to ensure that their skill is sufficient to make a successful steal. If they are unsuccessful, it could lead to repercussions of various sorts from different stall owners.

Those who have completed A Guild Of Our Own (one of the Thieves’ Guild capers offered after completion of the Buyers and Cellars quest) may wish to bring a vial of stench to disguise their identity. Not only will having this in your inventory prevent you from being barred from the store should you be caught, but you’ll be able to sell any stolen goods right back to the shopkeeper.

Now you know how to steal from stalls, you need to know where to go:

Item Levels
required Location Loot Experience gained

Vegetable stall 2 *Miscellania
Etceteria Potato
Cabbage
Onion
Tomato
Clove of garlic 10

Baker’s stall 5 East Ardougne
Keldagrim Bread
Chocolate slice
Cake 16

General stall 5 ~Ape Atoll Hammer
Pot
Tinderbox 10

Tea stall 5 Varrock Cup of tea 16

Crafting stall 5 ~Ape Atoll
Keldagrim Chisel
Ring mould
Necklace mould 10

Monkey food stall 5 ~Ape Atoll Banana 16

Rock cake stall 15 Gu’ Tanoth Rock cake 10

Silk stall 20 East Ardougne Silk 24

Wine stall 22 Draynor Village Jug
Jug of water
Grapes
Jug of wine
Bottle of wine 27

Seed stall 27 Draynor All vegetable seeds
All hop seeds
All flower seeds
All herb seeds 10

Fur stall 35 East Ardougne
Rellekka Grey wolf fur 36

Fish stall 42 *Miscellania
Etceteria
Rellekka Raw lobster
Raw tuna
Raw salmon 42

Crossbow stall 49 Keldagrim Bronze crossbow limbs
Wooden crossbow stock
Bronze bolts 52

Silver stall 50 East Ardougne
Keldagrim Silver ore 54

Magic stall 65 ~Ape Atoll Fire rune
Earth rune
Air rune 100

Scimitar stall 65 ~Ape Atoll Iron or steel scimitar 160

Spice stall 65 East Ardougne Spice pot 81.3

Gem stall 75 East Ardougne
Keldagrim Uncut sapphire
Uncut emerald
Uncut ruby
Uncut diamond 16

*It is only possible to get to (and steal from) stalls on Miscellania and Etceteria by completing the Fremennik Trials quest.

~Ape Atoll can only be reached once you have started Monkey Madness.

Locations of Stalls

East Ardougne stalls

Keldagrim stalls

Draynor Village stalls

Varrock stalls

Gu’tanoth stalls

Rellekka stalls

Ape Atoll stalls

Miscellania and Etceteria stalls

Thieving – Pickpocketing

Posted by: amber  //  Category: Runescape Skills

Introduction

Any aspiring thief is best starting off by picking the pockets of those unaware. As a thief becomes more experienced, it will become easier for them to steal from people who are even constantly on guard, such as guards.

Completing Buyer and Cellars and subsequent Thieves’ Guild capers will improve your chances of receiving better loot from the items described below. This works on marks up to those with a level 40 Thieving requirement, from which you will find that you receive less or none of that mark’s least valuable loot.

It is also possible to steal two, three or four times the loot from any character that you pickpocket, depending on your Thieving and Agility levels. Click here to find out more.

Name Levels required Possible items Experience for successful pickpocket

Man 1 3 coins 8

Woman 1 3 coins 8

Farmer 10 9 coins, 1 potato seed 14.5

Female H.A.M. 15 Buttons, rusty sword, damaged armour, feathers, bronze arrow, clue scroll, bronze axe, bronze dagger, bronze pickaxe, cow hide, iron axe, iron pickaxe, leather armour, logs, thread, raw anchovies, raw chicken, iron ore, coal, steel arrows, steel axe, steel pickaxe, grimy herbs, knife, needle, steel dagger, tinderbox, uncut jade, uncut opal, H.A.M. boots, H.A.M. gloves, H.A.M. cloak, H.A.M. shirt, H.A.M. robe, H.A.M. logo, H.A.M. hood, coins 18.5

Male H.A.M. 20 Buttons, rusty sword, damaged armour, feathers, bronze arrow, clue scroll, bronze axe, bronze dagger, bronze pickaxe, cow hide, iron axe, iron pickaxe, leather armour, logs, thread, raw anchovies, raw chicken, iron ore, coal, steel arrows, steel axe, steel pickaxe, grimy herbs, knife, needle, steel dagger, tinderbox, uncut jade, uncut opal, H.A.M. boots, H.A.M. gloves, H.A.M. cloak, H.A.M. shirt, H.A.M. robe, H.A.M. logo, H.A.M. hood, coins 22.2

Warrior 25 18 coins, court summons 26

Rogue 32 25/40 coins, lockpick, iron dagger(p), wine, 8 air runes. 36.5

Cave goblin 36 Coins, iron ore, tinderbox, swamp tar, oil lantern, torch, green gloop soup, frog spawn gumbo, frog burger, crispy froglegs, bat shish, wall beast fingers, bullseye lantern, cave goblin wire. 40

Master farmer 38 All vegetable, hop, herb, bush and flower seeds, cactus seed, belladonna seed, mushroom spore. 43

Guard 40 30 coins 46.8

Fremennik 45 40 coins 65

Bearded Pollnivnian bandit 45 Antipoison, lockpick, 40 coins 65

Desert bandit 53 30 coins, antipoison, lockpick 79.4

Knight 55 50 coins, court summons 84.3

Pollnivnian bandit 55 50 coins 84.3

Watchman 65 60 coins, 1 bread 137.5

Menaphite thug 65 60 coins 137.5

Paladin 70 80 coins, 2 chaos runes, court summons 151.8

Gnome 75 300 coins, 1 earth rune, 1 swamp toad, gold ore, fire orb, king worm, court summons 198.3

Hero 80 200/300 coins, 1 blood rune, 1 diamond, wine, 2 death runes, fire orb, gold ore, court summons 273.3

Elf 85 280/350 coins, 3 nature runes, diamond, wine, 2 death runes, fire orb, gold ore 353.3

Dwarf trader 90 100/400 coins, certed bronze bar, certed iron bar, certed steel bar, certed mithril bar, certed adamantite bar, certed runite bar, certed tin ore, certed copper ore, certed iron ore, certed mithril ore, certed adamantite ore, certed runite ore, certed coal, level 3 clue scroll, court summons 556.5

Thieving – The Basics

Posted by: amber  //  Category: Runescape Skills

Introduction

It’s easy enough to get started, but fairly hard to stop. Once you begin mastering this skill you will find new opportunities become open to you. Locked doors become nothing more than a minor inconvenience, chests spring open welcomingly at your touch, while you will also discover an uncanny gift for “acquiring” those things around you that your heart desires but your purse cannot afford.

Pickpocketing

To begin Thieving all you need is you! At level one, simply head to an area in the game where you can find a man or woman (Falador or Lumbridge, for example).

If you right-click on your selected person, you will be presented with a submenu of which the option ‘Pickpocket’ is available.

Stealing can make people angry… Selecting this option will have your character pickpocket the NPC in question. If you are successful, you will receive some loot from that person. If you are unsuccessful, you will be temporarily stunned and be unable to move for a short period of time.

To see a full list of who you can pickpocket from and what level you will require, please refer to the Thieving – Pickpocketing table.

Stealing from stalls

Guards will try to protect stalls If your life of crime needs a little change, why not try stealing from the stalls. Doing this will grant not only experience in your Thieving skill, but some nice items once you get good at it.

To steal from a stall, right click the stall you wish to steal from and on the submenu, select ‘Steal from..’

As with pickpocketing, you can be successful and receive your loot, or you can be unsuccessful and attract the attention of nearby guards:

It is worth noting that if you wish to continually loot stalls, then positioning has to be considered. If you are within sight of the owner, they will call for help and you will be unable to steal. Similarly, if you are standing in such a position where the guards are not near, then you save yourself from being attacked.

To see a full list of stalls you can steal from and what level you will require, please refer to the Thieving – Stalls table.

More Thieving

On top of Thieving from stalls and people in RuneScape, you can even try picking locks to gain access to chests. Beware, though: some are trapped – make sure you right-click and ‘search for traps’ where necessary.

Doors – Picking locks

To pick locks, simply find a door that is locked, and from the submenu select ‘Pick lock’. Note, some locks will require a lock pick to gain access. Using a lock pick on any door will greatly increase the chance of opening it. Lock picks are obtainable by stealing from rogues in the Wilderness, or buying them from the Rogues’ Den shop.

Thieving from chests

Around the RuneScape world, there are certain chests in which treasure is stored. If you are lucky enough to find one, you can use your Thieving skill to crack it open and take the reward. Just remember that you will not always be successful when using your Thieving skill.

To see a full list of what chests you can steal from and what level you will require, please refer to the Thieving – Chests page.

Advanced thieving

Thieving can be trained in more ways than just those listed here. Aside from receiving Thieving experience from quests, there are many more listed in Thieving – Extra Features.

Summoning – The Basics

Posted by: amber  //  Category: Runescape Skills

Introduction

You must have completed the Wolf Whistle quest to begin using the Summoning skill. You can begin this quest by speaking to Pikkupstix in Taverley.

For many centuries now, the druids of Taverley and some of the ogre shamans of Gu’Tanoth have been bringing various familiars from other realms to help them with a variety of their tasks. Of course, the druids being peaceful and the ogres being more ‘business-like’, they traditionally summon entirely different familiars – what would a druid want with a rune minotaur, for example? What would an ogre do with a unicorn stallion?

Having realised how useful this skill is to the adventurers of RuneScape, they have released the secret of their powers, and now you can enjoy the curious advantages that come with learning the art of Summoning.

Summoning works by ‘infusing’ the essence of a creature from a strange realm into a type of pouch. When the Summoning pouch is opened, a portal is briefly activated to pull the familiar through to the world of RuneScape, where it is bound to serve its master for a period of time before the portal closes and it is pulled back.

Summoning is a three-stage skill. That is, there are three distinct aspects to Summoning and using familiars. These stages are as follows:
Infusing pouches
Using special ingredients and the charged Summoning obelisks, you can create Summoning pouches which contain a familiar’s essence.

Summoning familiars
Opening the pouch summons the familiar to follow you about and help you as you travel across RuneScape.

Using Summoning scrolls
Pouches can be ‘transformed’ into Summoning scrolls. All familiars have a special ability that can only be used if you have the correct scrolls.

Infusing Pouches

To infuse any pouch, you need an empty pouch and a few ingredients. You can see what ingredients you need by reading Summoning – Pouches. By taking these to a fully-charged Summoning obelisk, you will be able to infuse the pouch so that you can summon your familiar. To find out where a suitable obelisk is, read Summoning – Locations.

Obelisk interface When you find an obelisk, you can simply click on it to bring up the options for infusing a pouch. Depending on the ingredients you have to hand, it should look something like this:

You can remind yourself of the ingredients you need by moving your mouse over a pouch in the interface. Like many other skills, you can right-click on a pouch to bring up options for infusing many pouches at once. You can also get a written list of ingredients by right-clicking on the pouch and selecting ‘List’.

Beside the pouch/scroll tabs is a filter button, so you can choose to see either all possible pouches (with those you’re currently able to create highlighted) or only those you’re currently able to create.

Summoning Familiars

To summon a familiar for which you have a pouch, simply right-click on the pouch and select ‘Summon’. You will see your familiar appear next to you. Note that you can only have one follower (either a pet or a familiar) out at any one time; there are also a very small number of areas that will not allow you to summon a familiar, usually only if you are standing very near a fully-charged obelisk.

When you summon a familiar, you will notice that your Summoning level begins to fall. Like Prayer, Summoning a familiar will drain your Summoning points, which can only be regained by visiting a Summoning obelisk or drinking a Summoning potion. You can see how many points you have remaining by looking at the Summoning icon next to your minimap.

To keep track of your familiar or to use its special move (by using a Summoning scroll), right-click the Summoning icon next to the minimap. This will bring up a range of options to choose from. The first option will always be to use the familiar’s special move so that you can activate them with a single click, and is followed by:
Follower details
Call follower
Dismiss now
Take BoB
Renew familiar
‘Dismiss now’ is identical in function to the dismiss button in the Summoning interface, but will dismiss them without supplying you with a confirmation panel.

Summoning interface The Summoning interface can be opened by selecting ‘Follower details’ and shows you a number of useful pieces of information, all of which you should keep in mind to get the most out of your familiars.

The bar at the top of the interface is the Special Move bar, which shows how much energy you have for using scrolls to make your familiar use its special move. This will recharge over time. Special moves and scrolls are explained more fully below.

Just below the special move bar is the button which activates your familiar’s special move, provided you have the correct scroll in your inventory or in a charged headdress. If you hover your mouse over this icon, you will see a display explaining what the special move does and how much of your special move bar it will use. Opposite this button is another that can be used to order the familiar to attack a specific target.

Below the image of your familiar are icons showing you your current Summoning points remaining (49/50 in this image) and how long your familiar can remain with you in minutes.

Because Summoning familiars costs you Summoning points, you will often find that you need to recharge. You can do this by heading to any Summoning obelisk, right-clicking on it and selecting ‘Renew-Points’, or by drinking a Summoning potion. Summoning potions also restore a portion of your special move bar.

At the bottom of the interface is an arrangement of buttons.

Call Familiar
Some familiars can be left to perform actions, or end up trapped on the far side of a rock or a tree. To call your familiar back to you, simply click this button and they will reappear at your side. If you are fighting in a multicombat area, this button will also make your familiar attack your enemy.

Renew Familiar
For your convenience, this button can be used to completely renew your familiar’s timer when it is running low. In order to do so, you must have another pouch of the same type in your inventory.

Take Beast of Burden items
If you have a beast of burden or a forager out, you can click this button to transfer any items they are carrying to your own inventory. If they have too many items for you to carry, they will give you as many as you can carry.

Dismiss Familiar
If you no longer need your familiar around, you can click this button to send them back to their strange realm.

The length of time a familiar will remain with you depends on the familiar you have summoned. All familiars will stay with you for a set period of time. There is an initial Summoning points cost to summon a familiar, though, so you must have enough Summoning points to support this. It’s easy to top-up your points, though: just have a look for a small obelisk.

When you have your familiar out, you’ll discover that many of them have a number of special abilities that you can use to your advantage. If you’re unsure what your familiar can do, please read Summoning – Familiars. If you’re looking for a familiar to help with a specific aspect of your training, you may prefer to have a look at Summoning – Skill Focuses. This article shows each type of familiar according to its best skill.

Talking to your familiar

‘Quardle ardle wardle doodle,’ the magpie said. As your Summoning level increases, you’ll notice that you can understand what your familiars are saying. This is a natural ability you will learn as you become more experienced. To understand your familiars, you need a Summoning level 10 points higher than you do to summon it – for example, to understand a magpie, which requires a Summoning level of 47 to summon, you will need a Summoning level of 57.

Obviously, you can never understand a familiar with a Summoning level of 91, as you will not be able to boost your level above 100 (and only to 100 if you have the Summoning skillcape). In addition, abyssal creatures are strange, unnatural beasts, and will only speak in what seems to be gibberish.

Summoning Scrolls and Special Moves

All familiars have a ‘special move’ that can be activated by using a Summoning scroll. There are many different special moves, to see what your familiar does, please read Summoning – Scrolls.

Scroll creation interface To make Summoning scrolls, simply go to a fully-charged obelisk with some pouches of the type of familiar you want to make scrolls for. Click on the obelisk to bring up the pouch interface, then click on the ‘Scrolls’ tab at the top of the menu. You should then see an interface something like this:

If you have a pouch in your inventory, the relevant scroll will be highlighted. To create a scroll, simply click on the image to ‘transform’ a pouch into ten scrolls. You can transform several pouches at once by right-clicking and selecting ’1′, ’5′, ’10′, ‘X’ or ‘All’.

Beside the pouch/scroll tabs is a filter button, so you can choose to see either all possible scrolls (with those you’re currently able to create highlighted) or only those you’re currently able to create.

Using special moves will use up some of your special move energy, which you can see at the top of the Summoning interface. Like special attack energy, this recharges over time. To see how much of your special move energy is used by each scroll, please see the Summoning – Scrolls article.

Note that although many special moves will activate when you click the special move button, some special moves will require you to specify a target (the Bull Rush special moves, for instance).

Familiars and Combat

Many familiars are capable of helping you out in combat by attacking your opponents. Their attacks range from mild irritants, through to assaults capable of delivering massive damage or seriously reducing your enemy’s statistics. Each combat familiar has a specific type of combat that they specialise in, and you will earn experience in that skill (as well as Constitution) as if you had inflicted the damage yourself. Familiars will also help with Slayer assignments and LootShare.

Of course, because your familiar is separate from you, they can only help you to fight in multicombat areas. To see the largest areas where your familiars can fight with you and use their special moves, please read the Summoning – Locations article.

To make the most of your familiars’ special moves, you might like to invest in some headgear, which can store scrolls to be used randomly when your opponents hit you.

If you find yourself facing someone else who has a familiar (in the Duel Arena, for instance), you will find it useful to know that familiars’ attacks are occasionally unlike the usual Melee, Ranged or Magic that you might expect. Most armour has a specific defence value against familiars’ special moves and some of their stranger attacks, and if your Prayer level is high enough you may be able to use the Protect from Summoning prayer to minimise the damage you will receive from their attacks.

Pets

Pet interface The Summoning skill, aside from granting you the ability to call upon strange beings from another realm, also enables you to form close bonds with a number of animals native to RuneScape. These range from dogs and geckos right up to baby dragons!

Pets can be purchased from pet shops, caught using the Hunter skill, received from birds’ nests when Woodcutting, or as drops from some monsters.

If you find yourself in possession of an egg, you will need to use an incubator to make it hatch. You can find an incubator in any of the pet shops. After a short period of time you will be able to go back to the incubator to collect your new pet.

When you have your pet out and following you, you will be able to right-click the Summoning icon next to the minimap and select ‘Follower details’ to see how your pet is getting along.

Like the interface for keeping track of your familiars, there are a couple of useful bits of information available.

The ‘feeding dish’ icon shows your pet’s hunger. The higher the number, the more they need to eat. If you don’t feed your pet regularly enough, they are likely to run away, so remember to keep some snacks on you! You can find out what your pet likes to eat by reading Summoning – Pets.

The other icon, showing an adult bulldog and a bulldog puppy, shows how far your pet is towards being fully grown. Most pets go from being puppies/chicks/etc. to an adult state, but the Guthix raptor, Saradomin owl and Zamorak hawk all have an intermediate stage.

Summoning FAQ

Posted by: amber  //  Category: Runescape Skills

General

Why is my Summoning level lower than it should be?

Your Summoning skill is like your Prayer skill, in that performing certain actions reduces your Summoning points. Your Summoning points are reduced by Summoning a familiar or using their right-click abilities.

You can recharge your Summoning points by going to an obelisk or drinking a Summoning potion.

Do I get combat experience for damage my familiar does in combat?

Yes – every familiar that can fight will award combat experience in a specific combat skill as well as Constitution as if you had inflicted the damage yourself. To find out which familiars give specific combat experience, read Summoning – Skill Focuses.

My familiar isn’t attacking my enemy!

If you are fighting an enemy in a multicombat area, you can make your familiar attack your foe by clicking the ‘Call familiar’ button in your Summoning interface.

Aren’t some of those familiars awfully powerful?

Some of the high-level familiars are potent beasts capable of wreaking havoc among weaker creatures. As such, they can be dangerous opponents – remember, though, that familiars do not get the benefit of Prayers or special armour/weapons that you do.

If you’re finding familiars make your duelling challenging, you might like to look into the Protect from Summoning prayer, which will block any familiar’s right-click abilities and 40% protection from their special moves. This prayer can be combined with other protection prayers to keep you safe from their normal attacks.

Do I need a Summoning level to wear some helmets now?

No, you only need a Summoning level to have helmets enchanted to carry Summoning scrolls. If you don’t want your helmet enchanted, you don’t need a Summoning level.

Why can’t I charge my headgear with my scrolls?

If you have enchanted Summoning headgear, you can store combat-based Summoning scrolls in them. You can only have one item of headgear with scrolls stored in it at a time.

Why can’t I summon a familiar in some places?

You cannot summon a familiar close to a fully-charged Summoning obelisk because the Summoning energies are too great there, and you risk having a familiar running loose – like the giant wolpertinger in Wolf Whistle. You can still bring a familiar to a fully-charged obelisk, but you will be unable to summon one there. There are also a small number of minigames that may not allow you to use familiars.

Where can I get Summoning charms?

There are hundreds of creatures around RuneScape that have charms, so it should be a simple matter of running to a good combat area and killing some monsters to get charms for your Summoning skills.

To get you started, here’s a list of some creatures with a decent drop-rate for Summoning charms:
Fire giants
Ice giants
Ogres and jogres
Blue dragons
Those who enjoy Slayer might also like to try killing the following for some Summoning charms:
Basilisks
Bloodveld
These creatures may not necessarily drop the most charms or even drop them most frequently, so by exploring and trying out different enemies, you may well find a better source.

Finally, you can also claim charms as a reward for taking part in Soul Wars.

There was a bug and now I’ve lost my pet!

Never fear, pets have a natural tendency to head for places with the resources to care for them. If your pet is lost because of a bug, you can simply head to a pet shop to recover it. Of course, this is a naturally difficult time for them, so all pets will be fully grown when you recover them, and it’s possible that the shop owner mistakes one animal for another, so your pet may change colour.

You will not be able to recover a pet if you have dismissed it or you lost it when you died.

How do I get a carved turnip for an evil turnip pouch?

First of all, you’ll need an evil turnip (the wicked vegetable that doesn’t follow you about), which you can get by Farming or trading with other players. Next, you’ll need to use a knife on it to turn it into that most horrific of all vegetables: the carved turnip.

How can I buy many spirit shards in one go?

You will often want to use hundreds of spirit shards at a time, for training or simply stocking up. To satisfy this demand, all Summoning shops offer spirit shard packs, containing 5,000 spirit shards.

Will Summoning affect my combat level?

Yes, Summoning will have similar effects on your combat level to the Prayer skill. For example, with 99 in all melee stats, Constitution, Prayer and Summoning, you can expect a combat level of 138.

Summoning – Extra Features

Posted by: amber  //  Category: Runescape Skills

Introduction

Keep your Summoning points up! If your points run out, you’ll be unable to summon your familiars, so if you plan on spending a fair bit of time with your familiar, you should head to an obelisk first to recharge, as well as grabbing some Summoning potions.

Skill-based familiars (like the macaw) can help out with a few skills at once, so you can be working on your Herblore, for example, while getting Summoning experience.

Keep an eye on your familiar’s timer! They might just disappear right when you need them the most…

Consider unlocking the Spiritualise Food spell for your lunar spellbook. This spell allows you to heal your familiar with food, as well as boost its combat stats and regenerate its timer.

Trading Pouches and Scrolls for Shards

Bogrog, the ogre who manages the Gu’Tanoth Summoning obelisk, is eager to get his massive hands on as many Summoning pouches and scrolls as possible for reasons known only to himself, and to this end is willing to pay summoners for their efforts with spirit shards.

Bogrog will give you 70% of the shards required for a pouch, and a few less for scrolls, provided you have proven yourself worthy of this reimbursement. You need at least level 20 Summoning to trade in pouches and scrolls. In addition to this, you usually need a higher level to trade in a pouch or scroll.

This is a sliding scale; the table below shows a few examples to give you an idea of the level required to trade in pouches and scrolls. If you want to know the exact level required, Bogrog will tell you if you click the “Value” option on your pouch or scroll.

Pouch/Scroll Level Summoning Level Required to Trade
9 20
21 30
31 39
41 48
51 57
61 66
71 75
81 84
91 92
99 99

Familiarisation

The druids of Taverley are one of the main sources of spirit shards for sale in RuneScape, but have you ever wondered where all those shards actually come from? Well, the recent upsurge in new summoners means the druids are in need of a little help in gathering this much sought after resource, so are willing to share their secrets and teach you the art of familiarisation. Once per week, you’ll have the mental fortitude to project your consciousness into the spirit realm itself to gather the raw materials the druids require to make spirit shards. The rewards for helping them will allow you to gain charms faster or earn you some ingredients for infusing summoning pouches with.

Charm Sprites

If you’d like to get hold of charms without engaging in combat, then you might be interested in hunting charm sprites. These little critters can be found south of the Tree Gnome Stronhold, on the way to the Arandar Pass. Hunters of at least level 72 will be able to buy the necessary tools from the gnome hunter Yaktwee, then use them to blast critters and transmute them into charms.

The Ex-ex-parrot

Those summoners who have completed the dastardly Rocking Out will have the option to speak to 50-Ships Mufassah about some other, erm, ‘duties’. Doing so, of course, will earn you the ‘right’ to carry about a very dead parrot – of course, in RuneScape, nothing piratical is quite so simple…

As you’ll face a terrible and violent fate if its true owner discovers that the parrot is now an ex-parrot (don’t worry: no one is going to try to convince you that it’s just sleeping), you will need to revive it… sort of. To convert the ex-parrot into an ex-ex-parrot, you will need some special equipment, which you can use with the ex-parrot. Using the ex-parrot-in-magical-cage on an evil and mysterious black rock will restore it to life or, erm, something like life.

Having revived the ex-parrot, you are now the proud owner of a brand new ex-ex-parrot (if such a thing could ever really be called new). Like all Summoning pets, you will need to feed it, but, unlike other Summoning pets, it will not eat food. Instead, you can simply use it on the black rock to feed it the evil and unnatural energies there.

The ex-ex-parrot has no growth stages, but only becomes hungry very slowly.

Spirit Cape

If you have a Defence level of 50, a Summoning level of 50 and a Dungeoneering level of 50, you may be able to purchase a spirit cape from the Rewards Trader of Daemonheim. While the cape is worn, the special attack cost for combat summoning familiars is reduced by 20% (this does not include the special moves that are activated by using scrolls). The cape also gives a small boost to your base defensive stats:

Item Level
Required
Attack Bonuses Defence Bonuses Other

Spirit cape 50
50
50 + 0 + 0 + 0 + 0 + 0 + 3 + 3 + 3 + 3 + 3 + 3 + 0 + 0 N/A

Summoning Training in Dungeoneering

It is possible to train all of your skills while dungeoneering, and Summoning is no exception. Familiars are particularly useful to aid you in combat and better manage the resources you receive. You can also gain Summoning experience by completing summoning skill doors.
To find out more about skill doors and the basics of dungeoneering, please click here
To find out about summoning familiars in Daemonheim, click here
To find tables with Summoning requirements and XP levels, click here

Smithing FAQ

Posted by: amber  //  Category: Runescape Skills

General

What are the requirements for Smithing claws?

To smith claws, you first need to complete the Death Plateau quest.

Is it possible to smith halberds?

No, you may only buy them from the halberd shop at the Tyras Camp, after completing the Regicide quest. White halberds, however, may be purchased from Sir Vyvin in Falador, provided you have completed Wanted! and achieved the rank of Master (killed 1300 black knights).

Where can I get a hammer to smith with?

Hammers can be purchased in most general stores, or picked up for free in the Dwarven Mine. They also spawn at several locations across RuneScape and are dropped by many slain creatures, especially Dwarves.

I was trying to make dart tips and a message appears saying “You’re not sure how to make darts yet”; how do I make them?

In order to smith dart tips, you must first complete the Tourist Trap quest.

Can you smith dragon items?

There is no way to make dragon items, nor to get dragon ore.

The dragon square shield must be smithed from the two available halves. You can buy one half when you have completed the Legends’ Quest. The other half is a rare monster drop.

The dragon platebody can be repaired at the dragon forge in the Ancient Cavern using three parts and a blast fusion hammer, provided you have completed While Guthix Sleeps. Dragon platebody fragments can be found as drops from the tormented demons in the Guthix Temple at the bottom of the Chasm of Tears. Blast fusion hammers can be bought from the Blast Furnace.

Can you smith black items?

There is no way to make black items, nor to get black ore.

Where is the best place to smelt my ore?

You need a furnace near a bank; for example, Ardougne, Falador, Al Kharid, or Port Phasmatys.

Where is the best place to smith my bars into items?

You need an anvil near a bank; west Varrock, for example.

What are the gold gauntlets people wear while Smithing?

These are a reward from the Family crest quest. They give extra Smithing experience for converting gold ore into gold bars.

Do I successfully smelt iron ore into bars more often as my level goes up?

Yes. Although there is a constant 50% chance of smelting iron at level 15 Smithing or lower, it becomes more and more likely after level 15, increasing to an 80% chance at level 45. The chance of smelting iron ore does not increase after this point.

The ring of forging, and the Superheat Item spell, also affect the chances of smelting iron successfully.

Smithing – Extra Features

Posted by: amber  //  Category: Runescape Skills

Introduction

When a person has begun to master the smither’s trade, having risen from working on lowly bronze to more useful metals, there are certain tools that can be used to improve the efficiency of their work, these include:

Item Description

Gauntlets of Goldsmithing Chosen reward from the Family Crest quest, these will grant the user 56.2 experience when smelting gold instead of 22.5.

Ring of forging With iron, the chance of smelting success is anything from 50% to 80%. Wearing a ring of forging will give you a 100% chance of successfully smelting 140 bars of iron, after which the ring will break.

The Dragonfire Shield

The dragonfire shield is an astounding piece of equipment that enhances the natural abilities of the anti-dragonbreath shield to enable it to absorb and later unleash the power of a dragon’s fiery breath. To make a dragonfire shield you will need a Smithing level of 90.

There are two components to the dragonfire shield: the anti-dragonbreath shield and a draconic visage. Draconic visages are rare drops from adult black, iron, steel, mithril and frost dragons, the King Black Dragon, and skeletal wyverns. To smith them into a dragonfire shield you will need to take them to an anvil along with a hammer. Use the draconic visage on the anvil and you will find yourself in possession of a dragonfire shield and 2000 shiny new Smithing experience.

Note that this may take you some time, so it’s advisable not to click away until you have the dragonfire shield in your inventory.

If you don’t have the Smithing level to make the shield yourself, you can take your anti-dragonbreath shield and draconic visage to Oziach in Edgeville, who will fuse them into a dragonfire shield in exchange for 1,250,000 coins.

See Melee – Other Items for more details about the dragonfire shield.

Spirit Shields

When you complete Summer’s End you are rewarded with a spirit shield, which can be smithed with some elusive sigils to create even more potent shields. If you have a Prayer level of 90 and a Smithing level of 85, you may well be interested in doing so. Click here to read more about Smithing enhanced spirit shields.

The Godsword

The godsword is a weapon of unimaginable power that was shattered during the last great battle of the god wars. If you descend into the eternal warfare of the God Wars Dungeon you may be lucky enough to find some or all of the three shards of that fabled blade.

The three parts of the blade can be smithed together in any order to reforge the weapon that the gods once fought for control over. This requires a Smithing level of 80, and will grant you 100 experience for joining any two pieces together (so completing the godsword will earn you 200 Smithing experience).

Note that this may take you some time, so it’s advisable not to click away until you have the completed pieces in your inventory.

The final part of the weapon is the hilt. During the god wars, four hilts were designed for the weapon – one dedicated to each of the major gods: Armadyl, Bandos, Saradomin and Zamorak. These hilts can be attached and removed from the blade freely. The only effect the hilts have is that the special attack changes.

See Melee – Other Items for more details about the godsword.

Scroll of Efficiency

If you have a Smithing level of 55 and a Dungeoneering level of 55, you may be able to purchase a scroll of efficiency from the rewards trader of Daemonheim. Once the scroll is used, it will disappear, giving you the following permanent effect: whenever you smith an item that requires three or more bars to create, there is a chance that you will retain a bar. This chance is dependent on the bars that you are smithing:

Bronze – 50% chance of retaining a bronze bar
Iron – 25% chance of retaining an iron bar
Steel – 20% chance of retaining a steel bar
Mithril – 10% chance of retaining a mithril bar
Adamant – 8% chance of retaining an adamant bar
Runite – 5% chance of retaining a rune bar

The Blast Furnace

The Blast Furnace is located in the eastern area of Keldagrim – the underground dwarven city uncovered during The Giant Dwarf quest. To learn more about the Blast Furnace please click here.

Training Hints and Tips

Remember that you can use the right-click ‘Smelt X’ option, this saves a lot of clicking.

When smelting a large number of ores, use a furnace near a bank, such as Al Kharid. This will save a lot of walking time and will not disrupt your routine too greatly. This method is also useful for Smithing and locations of anvils.

Making and selling steel bars is fast experience and there is good profit to be made. However, making cannonballs brings an even bigger profit, as they are always easily sold.

Once you reach the level to smith mithril and higher, you may be able to buy the bars at a price where you will be able to smith it and sell for a profit, without spending time Mining the ores.

Use the ring of forging (Members Only) to smelt iron ore without failing.

Combine the Smithing skill with Magic and use the superheat item spell, which smelts ore without a furnace.

Smithing experience is ‘per bar’, so items requiring the same amount of bars will yield the same amount of experience.

Summoning Familiars

Using the Summoning skill, you’ll find that there are a few familiars that might be useful for training your Smithing. Of particular note are the beasts of burden, who can carry extra bars or ores for you, letting you train for longer periods before having to head to a bank.

Smithing Training in Dungeoneering

It is possible to train all of your skills while dungeoneering, and Smithing is no exception. Ore is readily available in Daemonheim, and can be smelted and smithed into useful armour or weapons. You can also gain Smithing experience by completing smithing skill doors.
To find out more about skill doors and the basics of dungeoneering, please click here
To find out about smithing weapons in Daemonheim, click here, and click here to find out about smithing armour
To find tables with Smithing requirements and XP levels, click here

Smithing – Blast Furnace

Posted by: amber  //  Category: Runescape Skills

Introduction

The Blast Furnace The Blast Furnace in Keldagrim is the most efficient ore-processing machine in RuneScape, but it requires a lot of attention. Here players can either work on their own (very time-consuming!) or together to power a large furnace, which when working, will require half the amount of coal for refining. The Blast Furnace Foreman will direct you on what to do.

Location

Map of Keldagrim The Blast Furnace is located in the eastern area of Keldagrim – the underground dwarven city, uncovered during The Giant Dwarf quest. It is situated underneath the factory.

One of the ways to travel there is for free via the mine carts in the Dwarven Mines.

Requirements

You will need to have started The Giant Dwarf quest to gain access to the dwarven city of Keldagrim.

The following roles will need to be filled in order to power the furnace, and a group of at least five players is recommended. It is also a good idea to swap roles from time to time so that everybody can gain experience from the different skills.

Someone with level 30 Firemaking to keep the stove lit.
This person will need to use their spade with the coke holder and then click on the ‘Refuel Stove’ button.

Someone with level 30 Strength to pump the superheated air between the stove and the furnace.
Good communication is needed here as this person must take instruction from the temperature gauge reader, as if the furnace overheats the person pumping the air will take damage. A small amount of food is recommended for the person filling this role.

Someone with level 30 Agility to work the pedal-powered conveyor belt that puts ore into the furnace. The person performing this role may wish to take some energy restore potions as their energy will slowly drain to nothing.

Someone with level 30 Crafting to keep the furnace in working order.
This person will need a hammer so that they can fix all broken parts such as pipes and the conveyor belt.

Someone to watch the temperature gauge and tell the person who is pumping to start and stop, so that the furnace does not overheat. There is no skill requirement for this role. The white part of the gauge means that the furnace is too cold and needs more pumping. The green means the temperature is just right; the red means that the furnace is too hot. The temperature gauge will also alert the gauge reader to when the furnace has a broken part.

While the furnace is in use, all the workers will gain experience in their respective skills (such as Agility experience while powering the conveyor belt) as well as Smithing to all involved.

Recommended Items

This furnace is the most efficient ore-processing machine in RuneScape, but it requires a lot of attention and hard work in order for it to refine the ores. Recommended items to take are:
Food
Only a small amount is needed for the less confident player, used in case of damage from the furnace air pump.

Hammer
Spawns at the back of the room.

Spade
Spawns by the coke bin.

Bucket
Spawns next to the sink.

Gold pieces
For use of the anvils and to buy ores.

Ores (noted)
Ordan can convert any noted ores into proper ores for use in the task, so you can simply carry a stack of ore notes to use in the Blast Furnace. Note that he will only un-note ores that he normally sells.

Pickaxe
If you wish to mine your own ores in a nearby location.

Traders

There are two dwarf traders that can be found near the furnace. They are:

Ordan the ore salesman – sells every ore up to mithril, as well as un-noting the same ores.

Jorzik the armour salesman – sells all types of armour from mithril up to rune. However, these items are only supplied by players.

Smelting Ore

The bar store interface While the furnace is working, anyone can put ore onto the conveyor belt and retrieve bars from the bar dispenser. However, for players under level 60 Smithing, there is a 2,500 coin fee. This fee is justified due to the furnace being so efficient; purifying ore takes only half as much coal as with a regular furnace; for example, steel bars would require one iron and one coal ore. This greatly reduces the amount of coal that needs to be gathered by smelters and smiths.

After you have put your ore onto the conveyor belt, you will see them move along it until they drop into the furnace. Don’t worry, you will not lose your ore if you log out, and other players cannot pick it up.

After a while you will see the bar mould on the bar dispenser fill up and glow orange. To cool down your bars, use a bucket of water on them.

If you wish to smith your bars here, then you can use the anvils in the area located to the north-west of the furnace. These anvils require level 60 Smithing or higher.

Slayer – Challenges

Posted by: amber  //  Category: Runescape Skills

Introduction

Although it may seem that slayer masters only spend their time directing violent types towards the beasts of Gielinor, they are, in fact, highly focused individuals dedicated to their areas of expertise.

Each master has a side project in progress: be it training adventurers, researching the vulnerabilities of a troublesome beast or pursuing a vendetta against an old foe.

These often require fieldwork, however, and there are opportunities aplenty for an intrepid slayer to help out.

The Tasks

Those who perform several consecutive tasks for a particular slayer master have the chance of being offered a special task, where the master will ask for help with his or her pet project.

These tasks are optional and may be declined in favour of a regular slayer task; however, those who take the time to complete these tasks will find that the rewards are worth it.

Turael/Spria

The master’s location Master: Turael/Spria

Requirements:
Level 3 Combat

Description:
Turael has constructed a basement filled with a range of dangerous beasts. As an exercise for the promising Slayers of tomorrow, he asks that all of the creatures found within are slain in a single visit.

For those who have completed While Guthix Sleeps, Spria will offer this task.

Mazchna

The master’s location Master: Mazchna

Requirements:
Level 20 Slayer
Level 40 Combat
Nature Spirit completed.

Description:
Throughout Morytania, fell whispers linger in the air and new, dark shapes shamble amid the murky morass. Mazchna requires an intrepid assistant to investigate the Morytania fairy rings and stamp out the cause of their current corruption.

Vannaka

The master’s location Master: Vannaka

Requirements:
Level 40 Slayer
Level 55 Combat
What Lies Below completed.

Description:
Never one to coddle, Vannaka offers up and coming Slayers the chance to prove their strength with a bout of dragon slaying. Bring him a scale from each of the four chromatic dragon types to complete the task.

Note that the scales Vannaka is looking for may drop from baby dragons as well as adults. The scales will only drop while the task is active, however, and any extras will be destroyed upon completion.

Chaeldar

The master’s location Master: Chaeldar

Requirements:
Level 70 Combat
Level 40 Slayer
Lost City completed.

Description:
Chaeldar has developed a prototype fungicide spray to counteract emergent mutations in the local zygomite population. She needs a volunteer to test her invention upon a sample of mutated zygomites and survive to bring back the results.

Sumona

The master’s location Master: Sumona

Requirements:
Level 85 Combat
Level 57 Slayer
Smoking Kills completed

Description:
Sumona’s distaste for adventurers is only slightly outstripped by her hatred of kalphites. Sending willing warriors into battle with the Kalphite Queen, then, is a win-win scenario for her.

Those undertaking this task may bring a friend for assistance, but will only be counted as having completed the task if they cause the majority of damage.

Duradel/Lapalok

The master’s location Master: Duradel/Lapalok

Requirements:
Level 100 Combat
Level 85 Slayer
Priest in Peril completed.

Description:
Duradel’s given task is to run a purging sweep through the Canifis Slayer tower, destroying a full quotient of its inhabitants: 21 crawling hands, 8 banshees, 9 infernal magi, 7 bloodvelds, 7 aberrant spectres, 5 gargoyles, 6 nechryaels and 6 abyssal demons.

This task must be completed without leaving the tower.

For those who have completed While Guthix Sleeps, Lapalok will offer this task.

Kuradal

The master’s location Master: Kuradal

Requirements:
Level 110 Combat
Level 75 Slayer

Description:
Kuradal will occasionally offer a task to clear out the TzHaar Fight Caves, killing 280 of the beasts on the way. This is nearly every TzHaar creature before you reach Jad, so make sure you complete a comprehensive sweep.

Rewards

Upon completion, each of these tasks grants an amount of Slayer XP. With the exception of Turael’s task, all of the tasks will also grant Slayer points to players who have completed Smoking Kills. They will also count towards your consecutive tasks count.