Runescape PERILS OF ICE MOUNTAIN QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to the dwarf next to the broken cart on the road south of Ice Mountain connecting Falador with Barbarian Village.
Quest difficulty level: Easy.
Quest Length: Short.
Reward: 500 Construction, 500 Farming, 500 Hunter, , 500 Thieving, 500 Smithing, ability to smith pickaxes, shortcut ladder access to the Dwarven Mine.
Quest points gained: 1.
Required Quests: None.
Required Skills: Level 10 Construction, Level 10 Farming, Level 10 Hunter, Level 11 Thieving.
Required Items: Compost, Full Watering Can, 2 Nails, 2 Planks, Saw, Hammer.
NPC: Lakki the delivery Dwarf, Drorkar, Brother Bordiss, Brother Althric, Professor Arblenap, Oracle, Nurmof.

Speak to Lakki the Delivery Dwarf north of Falador on the path connecting Falador with Barbarian Village. Lakki was supposed to be delivering parts to the new power station but has lost a crate along the way. Offer to help him find it. Head west along the path toward the steps. Search the bushes you see beside the path. The crate will be in one of them, though it is random for each player. So search all the bushes until you find it.

Once you have recovered the crate, head up to the power station on southern end of the mountain. It is the grey building on minimap west of the Dwarven Mine entrance. Speak to Drorkar and give him the crate. Drorkar will ask you to deliver a letter to Bordiss, who can be found in the monastery to the north east. Accept the task and make your way to the northern garden of the monastery.

Speak with Brother Bordiss and give him Drorkar’s letter. Bordiss will be enraged by the letter and tell you about Drorkar’s “Zamorakian smoke machine.” Just as he is calmed down. Brother Aldric’s roses die. Speak to Brother Aldric and offer to help him. Use a bucket of compost and your watering can on the dead roses to save the flowers.

After a cutscene head back to Dwarven Mountain and up the snowy central peak. Find Professor Arblenap on the southern end of the snowed peak and speak with him. Arblenap will tell you how Drorkar’s machine is killing the Icefiends. Offer to help him save them. Wield the net the Professor gives you and capture four baby Icefiends. Give the Icefiends to the Professor who will thank you and teleport just as an avalanche occurs.

Head to the northern end of the mountain and speak with the Oracle. Offer to fix her demolished tent, which has been swept down the mountainside to the east. Head down from the ice peak and pick up her broken tent from the avalanche snow. Head back up the mountain to the Oracle and use the tent on the remains with a hammer, 2 planks, 2 nails and a saw in your inventory to fix it. The Oracle will tell you how the melting snow will cause the end of civilization and insist you must prevent it.

Head down from the peak and south to the power station to speak with Drorkar. Tell him he must shut down the power station as it will cause the end of civilization. He will not be swayed and tells you to speak with Nurmof. Head east and down the ladder into Dwarven Mine. Make your way to Nurmof’s pickaxe shop and tell him he must shut the power station down. Nurmof refuses but says Bordiss had an alternative design but never turned up with the plans. Head back to the monastery and speak with Brother Bordiss. He will tell you he kept the plans is his chest and it seems Drorkar took the key while he was drunk.

Head back to the power station and pickpocket Drorkar for the chest key. Make your way to the east and down the ladder into the mines. Head immediately east into Drogo’s shop. Use the key on the chest to retrieve the plans. Bordiss Chest Take the plans to Nurmof and use them with him. He will assess the design and realises it will work. Watch the cutscene of the new environmentally friendly power station. The quest is now complete.

Runescape THE PATH OF GLOUPHRIE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to King Bolren in the Tree Gnome Village near the Spirit Tree.
Quest difficulty level: Medium.
Reward: 5000 Magic, 5000 Thieving, 20000 Slayer, 30000 Strength, Crystal chime, a new spirit tree and a new way to use the spirit tree network.
Quest points gained: 1.
Required Quests: Waterfall Quest, Eyes of Glouphrie.
Required Skills: Level 45 Agility, Level 47 Ranged, Level 56 Slayer, Level 56 Thieving, Level 60 Strength.
Required Items: Crossbow (any metal), mithril grapple, crystal saw or small crystal seed.
Monsters: Warped Terrorbird (Level 143).
NPC: King Bolren, Golrie, Longramble, Hazelmere.

THE PATH OF GLOUPHRIE QUEST WALKTHROUGH
To begin, head to the Tree Gnome Village and talk to King Bolren in the center. After you talk to him, he will tell you to find an anti-illusion device somewhere in the village. So go right outside the village, through the gate and down the ladder with the “!” Take the west path and talk to the gnome Golrie.
Now you need the key to get into Golrie’s storeroom. Head back east and go north until you reach another room. Crawl through the tunnel on the north side. Push the big monolith north and go around it. Push the monolith you can north and then the one above that east twice. Go around and push the small monolith south. Push the big monolith west twice and open the mahogany chest. You will find that you can’t. Search the chests north of you to get some crystal shapes, Yewnock’s notes and a storeroom key. Use the storeroom key on the chest.

You will get a strongroom key, now go go around the monoliths and push the south one west and go west towards the gate. Use the key on the gate to enter. Here’s the hard part, you have to try and solve the puzzle, if you need more shapes go back into the previous room and search the crates. The shapes in which you receive vary from person to person. You may have to exchange your shapes to get the right ones. Just follow what you did for the Eyes Of Glouphrie quest. The main point is to equal what’s in there. The shapes’ value is the number of sides on the shape multiplied the colour value according to the chart. So and orange triangle would be 3(sides) x 2(Color value) = 6.

Once you’ve solved the puzzle, get some good armor, food, watch, sextant, chart, crystal saw, mithril grapple and prayer potions and talk to King Bolren again. Kill the evil monster and continue to talk. Now talk to Aluft Gianne Jr. in the Tree Gnome Stronghold, (Second floor, to the west) you can use the tree next to you. He will give you a set of coordinates. Here is where you need your watch, sextant and chart. Find the coordinates and go to them. To get there, go south of Castle Wars and then head far west, use your mithril grapple on the tree and swing across. Talk to Longramble. You may want you to give him some gnome food until he helps you. (If you bring Longramble his order of Tangled Toad Legs, he will give you a Mint Cake as a reward)

After you talk to Longramble head north and talk to the dead looking spirit tree. You will talk to Hazelmere and you will go through a cutscene. You will now need to find elven magic to cure the spirit tree. Now go back to the Tree Gnome Village and back to the cave with the monoliths.

Use your crystal seed/saw on the singing bowl and get the crystal chimes and head back to the spirit tree. Use the chimes on the tree for a cut scene. Now go west and south and enter the sewers. You can’t teleport out of the dungeon. Walk past the warped tortoise and up the ladder. (It is strongly recommended that you avail yourself with range and melee protection prayer here, as you can dealt heavy damage without) Go into the area with the warped terrorbirds and follow it. Go around the “U” bend and down the ladder. Follow the path. Go up another ladder and keep following the path past the warped animals, you芒鈧劉ll get to a metal door. Go through it and around the “U” bend and down the ladder. Go east and up the next ladder, go west or east around the big hole and through the door. Now go to the east door and go through fight the terrorbirds. Use the chimes on them to be able to hit them. After you have used the chimes on them you can attack them.

Once you’ve defeated the terrorbirds, peek through the hatch door and you will see a cutscene. Hazelmere will come and rescue you from the gas; don’t worry about dying. He will explain to you he is a mage and you will get your reward after.

rs power leveling

Runescape OLAF’S QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Olaf Hradson at the mouth of the Fremennik hunting area.
Quest difficulty level: Easy.
Reward: 12000 Defense, 20000 Coins, 4 cut rubies.
Quest points gained: 1.
Required Quests: Fremennik Trials.
Required Skills: Level 40 Firemaking, Level 50 Woddcutting, High level Agility (60+) would be an advantage.
Required Items: Woodcutting axe, tinderbox, spade.
Monsters: Skeleton fremennik (Level 40), Skeleton fremennik (Level 50), Skeleton fremennik (Level 60), Ulfric (Level 100).
NPC: Olaf Hradson, Ingrid Hradson, Volf Olafson.
Speak to Olaf Hradson south of the Fremennik hunting area. He asks you to help him make his family proud by deceiving them. He needs you to take carvings to his wife and son, with the claim that he is on a distant island. However, his carvings are no good with damp wood so he’ll need fresh wood from a windswept tree up on the cliff. Head to the north part of the cliff east of Olaf. Cut some logs from it. Then speak to Olaf and he will carve the wood into two crude carvings. His family is in Rellekka, so head southwest to the city. Take the carvings to each family member. Ingrid Hradson is wandering around near the well east of the long hall. Give her Olaf’s gift from the Island of Obscurity. Though she doubts the gift is genuinely tribal, she rewards you with fresh baked bread. Volf Olafson is walking about north of the long hall, near the helmet shop and sand pit. Give him Olaf’s carving (also from the Island of Obscurity) and he will reward you with a cooked shark.
Return to Olaf to tell him you have succeeded in delivering the gift. He will be too cold to care and needs a fire to warm up. He’ll provide damp planks, so you simply need to light the driftwood embers to get the fire going. Speak to Olaf again and he will ask for some food before he is willing to give you the map. After he has eaten (the first food in your inventory), he will tell you he believes the map to be cursed. With that warning, he will give you the last map Sven the Helmsman ever made showing the location of his treasure.

Look at the map to find the treasure is right up the cliff. Climb the cliff and dig right next to the windswept tree. You will fall into a dungeon. Head east, then all the way north, and finally west to the picture wall. Kill a Skeleton fremennik and pick up the key it drops. Search the wall to bring up a puzzle. In the top segment of levers, pull each lever one time, then pull the lever in the bottom segment. Search the picture wall again to go past it.

Head north and grab two rotten barrels and six ropes from their respective spawns. If you did not kill a Skeleton fremennik earlier, kill one now for the key. Walk onto the bridge and go across. At each gap use a rotten barrel on the walkway. The bridge is very slippery, and you might fall into the water at any time. If you do, you will end up slightly north of Olaf with any weapon or shield unequipped. According to Jagex, every time you fall on the bridge, your character learns how to deal with it thus a lower chance of slipping the next time. Halfway across the bridge, you will find a gate which you should try to open. Note the shape of your key’s handle, and use it on the lock of the same shape. Should you fall off after the gate, you will need to kill another Skeleton fremennik for a new key.

Go to the wreck of the old ship and open the chest. A giant skeleton named Ulfric will arise from the nearby grave and attack you. This is a typical battle with a relatively low defense level 100. Melee protection prayer will completely defend you. After defeating Ulfric, open the chest again. This time you succeed, and in it is your reward.

Runescape OBSERVATORY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Go west of Yanille to the Observatory, and talk with the professor in the house south of the Observatory.
Quest difficulty level: Medium.
Reward: 2350 crafting exp, 2 random items.
Quest points gained: 2.
Required Skills: Level 10 crafting and the ability to kill a level 42 goblin guard.
Required Items: 3 wooden planks (barbarian outpost/wild), bronze bar, molten glass, antiposion is also recommended.
Professor: Tell him that you’d like to look in the telescope. He will tell you that he needs some parts replaced. He’ll need wood, bronze and glass. Talk with the professor again and give him your 3 wooden planks. Talk with him again to give him the bronze bar, and again to give him the molten glass.
Lens mould: After giving the professor the molten glass, he’ll ask you for a lens mould. Go down the ladder in the house and try to locate a cage. You’ll have to search the south-eastern most chest in the cave to find a key for it. Once you have found the key, go back and go into the cage. Search the sacks until you find a lens mould.
Professor: Go back to the professor with the lens mould. He’ll want you to make the lens. Use the molten glass on the mould, and return the lens to him. Now go down into the dungeon again, but this time look for the ladder up to the Observatory. Go up and talk with the professor a couple of times.

NATURE SPIRIT QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak with Drezel at the portal to Morytania.
Quest difficulty level: Easy.
Reward: 2,000-3,000 exp in hits, defence and crafting + a silver sickle. Furthermore you will be allowed to use the nature spirit altar which gives you +2 prayer points when prayer at it the second time.
Quest points gained: 2.
Required Skills: Level 18 crafting, done Priest in Peril.
Required Items: Sickle mould (Al-Kharid crafting store), Silver bar, Amulet of ghost speak. Note: Make sure you have prayer points before starting this quest, you need them to use the sickle later on.
Monsters: Ghast (30).
NPC: Drezel (Under the temple, go down the ladder go the north of it), Ulizius (Gates to Mort Myre), Filliman Tarlock (Main npc, island in south Mort Myre), Father Urhney (Lumbridge swamps).

NATURE SPIRIT QUEST WALKTHROUGH
After you’ve talked with Drezel, head through the portal and in to Morytania. Go south-east until you reach a gate with ulizius outside it. Walk through the gate (ignore the warning), and go as far south as you can. You should see an island.
Go to the southern side of the island, and jump the bridge. Try speaking with Filliman Tarlock and he will only speak gibberish.
Amulet of Ghost Speak: If you already have it from the restless ghost quest, jump to the next step. If you don芒鈧劉t have the amulet, here’s what you do: Go back to Drezel and tell him about the spirit, he will tell you about the amulet. You then have to go to the Lumbridge swamps and talk with Father Urhney in the most south-eastern house there. He will give you the amulet. Go back to Filliman.
When talking with Filliman try to convince him that he’s a ghost, and he won’t believe you. Go and pick up the washing bowl on the table to the west of Filliman, and under that you should find a mirror, pick it up and use it on Filliman. He will now believe that he is in fact a ghost.
Filliman will talk about his journal, to find this, search the Grotto, and then speak with him again. Filliman will speak about becoming a Nature Spirit, he will give you a druid spell and tell you that he need three things:
Something with faith: Go to Drezel and ask if he can bless you, he will tell you that you are the “something with faith”. After that go back to Fillimans island.
Something of the nature: Cast the druid spell near some of the dead logs. When you’ve done that, pick a fungus up, and head back to Filliman.
Something of a spirit-to-become freely given: This is your spell.
Then search the 3 stones on the ground around Filliman and use the fungus on the nature stone, the spell paper on the spirit stone, and stand on top of the faith stone yourself. Speak with Filliman and say that you have figured out the puzzle. He will cast a spell, and become a nature spirit. Enter the Grotto and speak with Filliman.
After you’ve entered the Grotto and spoken with Filliman, he will ask you to make a silver sickle. To do this you need a mould from the Al-Kharid crafting store, and a silver bar. Use the silver bar on a furnace (closest is in Al-Kharid), and make a sickle. Go back to Filliman in the Grotto, and he will bless it for you.
Note: Make sure you have prayer points, you need them to use the sickle.
Now he will give you a druid pouch and ask you to kill three of the ghasts outside. To do this, you will need to right click your sickle and choose “Cast bloom spell” (you can only do this if you’re not wielding it) near some logs and dead bushes. Pick up the pieces of nature that appears around you. When you have three, choose “fill” on your druid pouch, and then try to locate some of the ghasts.
When a ghast tries to attack you now, they will become visible, and you can attack them. Kill three and go back to Filliman. This completes the quest.

Runescape MY ARM’S BIG ADVENTURE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: The kitchen, deep in the Troll Stronghold.
Quest difficulty level: Medium.
Reward:10,000 Herblore, 5,000 Farming, access to a disease-free herb patch.
Quest points gained: 1.
Required Quests: Eadgar’s Ruse, The Feud, Jungle Potion, You must have done some work on the Tai Bwo Wannai Cleanup minigame.
Required Skills: Level 10 Woodcutting, Level 29 Farming.
Required Items: Climbing boots, 3 empty buckets, 1 bucket of compost or super compost, 7 buckets of super compost, machete, spade, seed dibber, rake, filled watering can
Monsters: Baby Roc (level 75), Giant Roc (level 172).
NPC:Burntmeat, My Arm, Ash, Ali the Kebab Seller or Ali the Camel, Murcaily.

MY ARM’S BIG ADVENTURE QUEST WALKTHROUGH
Speak with Burntmeat who can be found in the Troll Stronghold kitchen. He will tell you about the Goutweed and the story of the adventurer. He will ask you to talk to My Arm about growing Goutweed. Speak with My Arm and he will ask you to retrieve a lump of Goutweed found on the Death Plateau in Dung and Ash’s cooking pot. Speak with Burntmeat again, he will refresh your memory for the way back to the Death Plateau. Follow Burntmeats instructions and you will end up at the Death Plateau. Use an empty bucket on the cooking pot to retrieve a lump of goutweed . Follow the steps back to get back to My Arm. You can get a bucket at Death Plateau if you forgot yours. My Arm will eat the lump of goutweed. He will tell you about how he has been trying to farm for a while with no success. He will take you upstairs past the Generals quarters up to the top of the stronghold. There is My Arms farming patch.
Speak with My Arm once again and he will give you a Farming Book. It tells you that you need to fertilize the soil with three buckets of camel dung and seven buckets of super compost. Teleport to Al-Kharid using your Glory Amulet or Dueling Ring. If you have a Camulet speak with Ali the Camel outside Al-Kharid bank. If you don’t have a Camulet, go to the Shantay Pass and ride the magic carpet to Pollnivneach. Run to the kebab shop near the camel pen and buy a bottle of hot sauce. Go to the camel pen and use the sauce with the troughs and wait a few seconds. Use your three buckets with the dung to get three buckets of camel dung.

Teleport back to Trollheim and go to My Arms farming patch. Use the camels dung with the patch to fully fertilize the patch. Speak with My Arm again and he will inform you that Burntmeat wants you to go to Tai Bwo Wannai village to collect some Hardy Gout Tubers. My Arm will tell you about using the boat in Ardougne to get to the village and you will see yourself on the boat with My Arm. You will have a conversation and get off the boat. My Arm runs off feeling ill.

Go to Tai Bwo Wannai village and go to the Teak and Mahogany tree pen and speak to Murcaily who is outside it. Ask him about My Arm and he will say he has not seen My Arm. Go to the Jungle General store and you will see My Arm nearby. Talk to him and run back to Murcaily. Murcaily will tell you that he will give you some Hardy Gout Tubers if you get 60% village favour . Use your machete to chop down the jungle and repair the fence. Once you reach 60% talk to Murcaily again. He will give you some Hardy Gout Tubers and you will go to a cutscene where My Arm is destroying the jungle. After the attempts to stop him fail you will be told to leave the village. My Arm will tell you about a bird that attacks his crops and that you should head to the bank before going back.

Go to the bank and withdraw your armor, food, and potions. Make sure you bring the Gout Tubers with you and teleport back to Trollheim. Run to My Arms plantation again and talk to him. You will tell him that he needs to rake his patch. Go get your rake, seed dibber, bucket of compost, and plant cure from the leprechaun. Give him the rake and he will try to rake his patch. He may break the rake, so go pick up the head and put it back with its body. Give him the rake again and he will successfully rake the patch. Talk to him and he will want to use compost with the patch. Give him compost and he will treat the patch to some compost. Speak to him again and he will ask for some sort of seed planting device. Give him the seed dibber and he will plant the Gout Tubers. You will be attacked by a Baby Roc. Kill it and My Arm will tell you about the bigger bird. The Giant Roc will attack you so be ready. Use your potions and use protect from range (if you protect against range, he will use melee, so wear rune armor). The blast of his wings may knock you back so have auto retaliate on and attack back once he stuns you. Once he is dead, check the plot for disease. Talk to My Arm again and he will harvest the crop. You will receive experience for each Goutweed he harvests. Once he gains a farming level, he will thank you and tell you to go to Burntmeat for your reward. Go to Burntmeat to receive lots of burnt meat. You tell yourself that maybe My Arm will give you a better reward. Go back to My Arm and ask him for a better reward and you will be rewarded.

Runescape MURDER MYSTERY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: North-west of the Camelot Castle you will find the mansion, talk to one of the guards to start the quest.
Quest difficulty level: Easy.
Reward: 2000gp and Crafting exp.
Quest points gained: 3.
Required Items: Pot.

MURDER MYSTERY QUEST WALKTHROUGH
Evidence: In order to solve this mystery, you will need to search the mansion and find the following: fly paper, in the north-west corner of the estate in the Gardener’s shack, murder scene pot, in the small room on the east side of the 1st floor, criminal’s dagger, at the murder scene on the ground, Anna’s silver necklace, in a barrel in the mid-west section of the 1st floor, Bob’s silver teacup, in a barrel in the southwest room, Elizabeth’s silver needle, in a barrel on the top-west room on the 2nd floor, Frank’s silver pot, in a barrel mid-west room of the 2nd floor, David’s silver book, in a barrel mid-east room on the 2nd floor, Carol’s silver bottle, in a barrel north-east room on the 2nd floor, and the Criminal’s thread, found in the north-east corner of the state below the dog’s cage. Investigate the window to find it.
Poison: Directly south of the mansion on the path there is a poison salesman. Talk to him and ask him about the poison he sold to the mansion and ask him who he sold it to. After you have gotten all the info from him, go question all of the Sinclair family members about why they needed the poison. After you talk to all of the servants and family about the poison, investigate the following areas outside: water fountain, family crest, drain, compost heap, and beehive. On the second floor: spider webs. After investigating everything, you will find out that the compost heap didn’t have poison used on it and that was Anna’s alibi. Talk to the guard and tell him you know who it was, after telling him why he will tell you he needs more evidence.
Note: The murderer is different for each person who does the quest, in this walkthrough we are using Anna as an example.
Fingerprints: Take seven fly traps with you and go into the kitchen, search the barrel and take the flour. Use flour on all of the silver evidence. Next use the fly traps on the floured items to get the fingerprints. Use some flour on the silver dagger to get the murderer’s fingerprints and compare all of the fingerprints to the murderer’s fingerprints. After finding a match, talk to the guard again and tell him about it.
Thread: The guard will still tell you that you need more evidence, so talk to him again and show him the green thread you found on the window. It is the same colour as the random person’s pants, and the guard will praise you for helping them solve the mystery! This completes the quest.

Runescape MOURNING’S ENDS PART 2 QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Arianwyn in Lleyta.
Quest difficulty level: Hard.
Reward: 20k Agility XP, Access to Death Altar.
Quest points gained: 2.
Required Skills: High Agility (around 70 should do).
Required Quests: Mournings Ends – Part 1.
Required Items: Rope, Chisel, Mourners Outfit, Death Talisman or items listed in final stage of guide.
NPC: Arianwyn, Head Mourner, Eluned, Thorgel.

MOURNING’S ENDS PART 2 QUEST WALKTHROUGH
First of all, Arianwyn tells you to investigate the excavation. Put on your mourners outfit and head to Mourners Headquarters in West Ardougne. You will find the HQ in the most Northeastern building. If you do not have your mourners outfit from Mournings Ends Part 1, get another by killing a level 11 mourner on the way to West Ardougne. When you get to Mourners HQ, speak with the Head Mourner in the basement and you will receive a new key. Use your new key to enter the tunnels beyond the locked door. Here you need to head directly west, then take the southern path. After a cut-scene search a nearby guard to get his journal and a colour wheel. The colour wheel can be useful later on. Now head back to Arianwyn. Speak with Arianwyn then go back to the temple. You need to go inside the front door now. Be careful of the shadow creatures. Climb the stairs directly in front of the door. Once up the stairs move to the east of them to find the collection point. Pull the lever and collect everything. Go back to the stairs. From here you need to head south one pillar, then west followed by south to find some stairs within the wall. Climb up the stairs. Once up them you should see some stairs to the north on your minimap. Head to these and go down.
This is a good place for taking a break when doing the puzzle as it is safe, but now you head up the north stairs. From here go as far to the east as you can and you should find the black crystal just to your south. Use your chisel on it to take a sample. Head back to Arianwyn again. Arianwyn should get Eluned to make a new crystal for you and tell you what to do with it. Bank it for now and get out the mirrors and yellow crystal from the temple. Now is when the puzzle begins. You need to head back to the temple and up the first stairs. To the east of these by the collector is a light pillar with a beam of light in it. Insert a mirror and rotate to send the beam north. Move north to the pillar and using a mirror to send the beam to the west. Here direct the beam south. Follow the beam south placing your yellow crystal and then a mirror to send your yellow beam east. You will now be able to climb across the handholds (failing sends you to the first floor and deals 5 damage) to reach a newly opened blue door. Search the chest within for more mirrors and a cyan crystal. Work your way back to where you turned the beam south. Collect your pieces as you go. At the pillar where the beam turns south, put in the cyan crystal. Follow the beam west, turn it north with a mirror, before continuing to turn it back east. Follow the beam along towards the door and you will come across a pillar. Put your yellow crystal in here. This opens the pink door, where you once again open the chest for more mirrors. This is a good time to restock your food and stuff. Collect a rope as you will need it for the next part. Using the collector get all your mirrors and crystals back. Then you need to setup the following pattern, always following the beam: North, West, Cyan Crystal, North, East. The next pillar along this corridor also needs a mirror, but it must point the light upwards. To achieve this the mirror needs to have its base where the light enters and top on the opposite side. In this case west and east. Light travelling up can be noted by a beam above the pillar. Using the ladder beside this pillar, head up one floor. Use a mirror on the pillar to send the beam west. The beam will pass through a pillar you cannot reach, this pillar has the useful effect of turning cyan to blue and yellow to red, which you will be using later. Head back down the ladder and head south to reach the other stairs to the top floor. Once here cross to the north side using the double stairs, then head directly east through a narrow grey passage. Once through head north to find your now blue light beam. From here we want to send our light down. to do this arrange the mirror so its top is by the east and base is by the west markers. Go all the way down to the first floor and make your way to the north west corner again. Your beam should have opened a yellow door for you. Go through and rotate the fixed mirror to hit the other door. Raid the chest in here, then rotating the mirror again, escape. Leaving everything the same as the set up for the third door, head back to your cyan crystal on the second floor and replace it with the yellow crystal. Go back to the north west corner of the upper floor. This time reflect your now red light to head south. Follow it all the way to the south west corner and direct it downwards by aligning the mirror top to north and bottom to south. Once you have done this, head down one floor using the stairs. Directly west of the stairs you should find a low wall. Climb over it. In this room you use your rope on the rocks by the hole in the floor so that you can climb down. Go through the now open cyan door to raid the chest. You should now have 10 mirrors, a fractured crystal, and cyan, yellow and blue crystals. Now is a good time to restock food. This is where it gets a bit more complicated, so make sure you know how to arrange mirrors to send light up and down: Firstly set up your crystals to once more open the first blue door, this time place the blue crystal inside this room. Don’t pull the lever after doing this step. Head back to the pillar north and west from the lever. Collect all your mirrors and your yellow crystal along the way. Direct your beam upwards. Move up via the stairs to reach your beam and send it south. This beam will travel a long distance to a pillar on the other side of the double steps. Here you place your fractured crystal. Note that the smooth side faces north, this is vital later on. Now you should have multiple light beams. Firstly head south and reflect the light east to the corner, then send it down. Go back to your light split. This time follow it west and once again send the beam down. Move down two floors and find this second beam, which, die to a special pillar should be green. Using your mirrors reflect this south then east to open the door. Inside this room you should have your blue beam. rotate the fixed mirror so it hits the yellow door and collect your last mirrors and second fractured crystal from the chest. Now the final pillar. This pillar requires beams of certain colours to hit it from certain sides and will put to use all you have learnt. For it to open you need a blue beam from the north, a red beam from the west and a green beam from the south. Start back at the collector after using it to get all your crystals and send the beam north as normal. Send the beam down. Find the beam downstairs and send it west, this is where it gets tricky. Place your newest fractured crystal in the pillar, the smooth side should face east. If you do not get four beams, it is the wrong one so switch it. Once you have this you need to move around the inaccessible room to reach your north beam and reflect it up. On the second floor you need to place the yellow crystal into this beam, then using the ladder head to the third floor. Here send the beam west through the colour changing pillar, to make our red beam. Now, you need to reach the northwest corner again, using the same route as before, to find your red beam. From the corner you have to send it south, then halfway along send it east using the pillar there. A fixed mirror to the east reflects it down for you. That is your first beam completed. Head back to where you split the light and follow the south beam. At the four-way pillar place your other fractured crystal. To both the east and west of here you need to reflect your light upwards. This should give you a plain and a green beam, thanks to the second floor pillar, on the third floor. Head up to the third floor again, find the most western of your two beams, which should be green. This beam will not appear from the top of its pillar as it cannot go further up, but is the pillar west of the double stairs. Reflect this beam west. Fixed mirrors again send this to the final pillar for you, so two beams down, one to go. Go east to find your other beam, which should be to the far east of the same row. Send the beam west, then north and cross over using the double steps. On this side, use your last mirror to reflect it west again, but follow the beam to find a pillar that it passes through to the west and place the blue crystal in it. Once again fixed mirrors do the rest. Move to the space between the double stairs and take the steps down to the west. The cyan door here is now open, thanks to your red beam, step through and rotate the mirror in the pillar nearby to send the beam west. This completes the final pillar, opening the door to the altar. Follow the beam west and step through the triple door to view a short cut-scene with Thorgel the dwarf. He will give you a list of 50 items to acquire in exchange for a death talisman, should you not already have one. Once here you also receive a shortcut, a tunnel behind the altar slab leads to the dwarf within the underground pass which can be used as a shortcut to the Lleyta bank.

THE LIST
The list contains the following items.
Rope: Buy from Ned in Draynor.
Spade: Spawns in Falador or can be bought from farming stores.
Iron Pickaxe: The pickaxe store in the dwarf mines sells these.
Iron Axe: The axe store in Lumbridge sells this.
Knife: Sold in most general stores.
Plank: Spawns north of the barbarian outpost.
Pie dish: Spawns in the cooking guild and near dwarf mines pick shop.
Potatoes(10): Collect from any potato field and put into a sack, sacks are available at all farming stores.
Pot of flour: Grind grain in a windmill.
Bucket of milk: Milk a dairy cow, all cow locations have a dairy cow.
Ball of wool: Shear a sheep and spin the wool or buy from adventurers store in Ardougne.
Oak logs: Cut down an oak tree.
Chisel: Sold at most general stores.
Shears: Sold at most general stores.
Needle: Al-Kharid crafting store sells.
Thread: Al-Kharid crafting store sells.
Cooked Meat: Cook raw beef or similar.
Iron Nail (1 is enough): Make from an iron bar.
Unicorn Horn dust: Grind a unicorns horn.
Bronze Bar: Make or buy from Shanty in Al-Kharid.
White Berries: Spawns in Isafdar and Red Dragon Isle.
Hammer: Sold at most general stores.
Potato Cactus: Spawns in the Kalphite dungeon.
Skull: Spawns in level 1 wilderness north of the mind altar.
Babydragon Bones: Kill a baby blue or red dragon.
Facemask: Sold by slayer masters.
Rune Essence (1 is enough): Mine at the essence mine.
Lobster Pot: Sold by all fishing stores and spawns in fishing guild.
Fishing rod: Sold by most fishing stores.
Tinderbox: Sold at most general stores.
Lockpick: Pickpocket rogues or buy in rogues den.
Bronze Med Helm: Smith from a bronze bar.
White Apron: Sold by Varrock clothes store.
Jug of wine: Make yourself or buy from western bar in Keldagrim.
Kebab: Sold by Al-Kharid kebab seller.
Leather Boots: Spawn in Lumbridge castle basement.
Swamp Paste: Sold in Port Khazard or made from swamp tar and flour.
Redberries: Spawn below Varrock.
Cheese: Spawns in Draynor.
Vial of water: Buy at a herblore store or make yourself.
Flax: Pick from a flax field such as Seers Village or Lleyta.
Gold Ring: Craft from a gold bar.
Egg: Spawns at chicken farm east of Lumbridge.
Leather Gloves: Sold at Varrock clothes store.
Cake tin: Spawn in cooking guild sold at cooking store in Yanille and general store in Cathurby and Lumbridge.
Necklace mould: Sold at Al-Kharid crafting store.
Rotten Tomato: Sold at Duel Arena bank.

THE THREE ITEMS
As well the stuff in the list above, there are three items at the top of the list that vary from person to person, so you must check.

ITEM ONE: A TICKET
Archery Ticket: Earn tens points at the ranging mini-game at the rangers guild.
Agilty Arena Ticket: Tag two pillars in a row at the Brimhaven agilty arena.
Castle Wars Ticket: Received for being on the winning team in castle wars or for a draw.

ITEM TWO: A BOOK
Crumbling Tome: Spawns at the barrows.
Priffindas A History: Found on bookcases in Lleyta.
Battered book: Bookshelf in house southwest of Seers bank.

ITEM THREE: A KEY
Jail key: Dropped by Jailer in Taverly dungeon.
Dusty key: Given by prisoner in Taverly dungeon or at its spawn in Taverly dungeon.
Door key: Under the plant pot beside the front doorof the witches house near Taverly.

Once you have a talisman enter the death altar. When inside use the new crystal that Arianwyn made for you on the altar to charge it. Finally take it back to the black crystal on the third floor. Don’t forget you need to rotate your red beam to get back to the stairs. After you have done all of this return to Arianwyn to receive a crystal trinket that allows you access to the temple via the front door. This completes the quest.

Runescape MOURNING’S ENDS PART 1 QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Eluned in Isafdar.
Quest difficulty level: Hard.
Reward: 25,000 Hitpoint XP and 25,000 Thieving XP.
Quest points gained: 2.
Required skills: Lvl 50 Thieving, Lvl 60 Ranged.
Required Items: Armour, Food, Weapons, Stat restore, Anti-poison, Bucket of water, 1 Fur, 2 Silk; 1 Blue and 1 Yellow, 1 Green and 1 Red dye; Toad crunchies (from Grand Tree), 1 Feather, 1 Magic log, 1 soft leather, runes to teleport to Ardougne, runes to teleport to the Watchtower, Ogre bellows, approx 1000gp, Coal for distilling.
Required Quests: Sheep Herder, Roving Elves, Big Chompy Bird Hunting.
Monsters: Mourners lvl 11.
NPC: Eluned, Arianwyn, Head Mourner, Gnome On A Rack, Elena, Tegid, Oronwen.

MOURNINGS ENDS PART ONE QUEST WALKTHROUGH
Go through the northern passage or through the underground pass to get to Isafdar. Talk to Eluned and she will teleport you to Lletya. She will also give you a crystal seed with 4 charges. This seed will also teleport you to Lletya. Talk to Arianwyn. He wants you to infiltrate West Ardougne. Walk west to the exit of the city and go through the trees, walk south and go through the dense forest and back to the mountain pass to kill one of the level 11 Mourners. He will drop a Gas mask, Mourner cloak, Mourner boots, Mourner gloves, Mourner trousers, Bloody mourner top and Mourner letter. You will need to repair the trousers and get the blood off the top. To clean the blood off the top, teleport to Falador and walk out north and go west to Taverly and speak to Tegid, south of Taverly, who is washing clothes in the river. Search the laundry basket and steal a bar of soap. Use the soap with the Mourners top to clean it and wear it. To repair the trousers go to Ardougne and buy some brown fur from the fur stall and steal two pieces of silk from the silk stall. Use your crystal to teleport to Lletya. Talk to Oronwen in the clothes shop. Buy one blue dye, one yellow dye, one green dye and one Red dye from her. Ask her if she can mend clothes and use the two pieces of silk and the one piece of fur on her. Use the Mourners trousers on her. She will tell you to wait a few minutes and then come back to her. Wait a little and return to Oronwen and get your mended trousers.
Teleport to Ardougne and walk to West Ardougne. Go to the building in the far north East, open the trap door and go into the basement. Talk to the Head mourner there. He will give you a broken device and a tarnished key. Go to the room west of there and use the tarnished key on the door and talk to the Gnome on a Rack. Go to the Grand Tree in the Gnome Stronghold and buy one toad crunchies from the Gnome waiter on the North West side on the second floor. Get a feather and a magic log and teleport to Lumbridge and kill a cow for the cowhide, take it to the tanner in Al Kharid and he will make you some soft leather.
Teleport to Ardougne and go back to the Gnome on a Rack in West Ardougne. Talk to the gnome and he will ask you what he just told you. Tell him his feet tickled and he loves toad crunchies. Use the Feather on him twice. Right click to release him. He will take the toad crunchies, the magic log and the soft leather from you. After a while talk to him and he will have fixed the device.
Teleport to the Watchtower and walk around Yanille and walk south to the Feldip Hills. Enter the cave near the Big Chompy Bird Hunting quest startpoint and get an ogre bellows from the north west part of the cave. Use one dye on the bellows and use the bellows on one of the Swamp toads hopping around the swamp. Repeat this with all colours and you should have four different coloured frogs. Teleport to Ardougne and fire the frogs at the sheep. To do this load the coloured frog into your gun and shoot the gun at the matching coloured sheep. Shoot the gun by clicking aim on your attack style menu and using the arrows to center the cross onto the sheep. If you miss you will have to collect another frog. When you have dyed four sheep go back to the Head mourner.
Collect some rotten apples from the pile of tomatoes, north of west Ardougne just to the west of King Lathas training ground and talk to Elena. Go back to the rotten apple orchard and pick up a barrel. Use the barrel on a pile of rotten apples. Use the barrel of rotten apples on the large apple barrel machine. You will receive a barrel of apple mush. Pick up an extra barrel while you are there. Teleport to Lletya and walk into Isafdar, go through the trees and through the dense forest, south over the leaves and keep walking south until you see yellow rocks. Use your Barrel on the swamp to get coal tar. Once you have the coal tar go to the Rimmington chemist. Use your coal tar barrel on the fractionalizing still and left click to operate. You need to add heat by placing two coal in the furnace. Next you will need to add the tar to start the distillation process. Once the pressure starts to rise in the red zone turn the tar flow (right handle) off and the pressure release on. Do the same process again until the bar at the bottom is completely green. A barrel of naphtha will now be in your inventory. Use the barrel of naphtha with the barrel of apple mush and use the combined mixture with the sieve to get solid toxic naphtha. Use the toxic naphtha on a range (not a fire) and you get some toxic powder.
Return to West Ardougne and contaminate the food by using toxic powder with grain sacks outside the General store and inside the church. Go to the Head Mourner and talk to him. This completes the quest.

Runescape MOUNTAIN DAUGHTER QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: The mountain camp east of Rellekka.
Quest difficulty level: Easy.
Reward: 1000 attack experience, 2000 prayer experience.
Quest points gained: 2.
Required Skills: Must be able to defeat a level 70.
Required Items: Rope, plank, gloves, pickaxe, weapons, armour, food, hatchet.
Required Monsters: Kendal level 70.
NPC: Hamal the chieftain, Jokul, Ragnar, Svidi, Brundt the chieftain.

THE START
Items for this part: Rope
Description: Talk to the chieftain of the mountain camp. To reach him you will need to go east from Rellekka until you find a swaying tree. Go to the north-east to find a path into the mountains. Here you will find some rocks, if you attempt to climb over the guard will stop you. Take the small path north of him, leading to a boulder with a push option. Pushing it is useless but if you go and stand south of it and use your rope on it, you will go down to the path behind the guard. Walk further east to find the mountain camp. Talk to Hamal the chieftain at the quest point to start the quest. He will tell you his daughter went missing. It芒鈧劉s your job to find her. Enter some tents and you will be able to pass the guard at the entrance without using your rope. You will find this useful later in the quest.

THE DAUGHTERS SPIRIT
Items for this part: plank.
Description: To the south of the chieftain’s tent you will find some mud. Take it with your bare hands. Go to the tent north of the chieftain and take a pole from the garden with the goats. Follow the path to the north until you find Ragnar. He will tell you about going to marry the daughter you seek and that he has heard her voice from the lake. Next to him is a slippery tree. Use the mud with this tree. You can now climb the tree. On the next island, use your pole with the stones in the middle to reach the second island. On this island, use a plank with the flat stones to build a bridge. You can now listen to the shining pool. When doing so you will hear the daughter speak to you. She will tell you she is dead but will ask you for two favours.

THE DAUGHTERS TASKS
Items for this part: Pickaxe, gloves, plank.
Description: Your first task is to make peace with Rellekka. Talk to the chieftain about this. Go outside the camp, back to the swaying tree. Go north and search for Svidi between the black unicorn loan. He is still in the green tree part of the forest. Talk to him and he will ask you for a safety guarantee. Go to Rellekka and talk to Brundt the chieftain to tell him about the messenger. He will tell you to get an ancient rock. This can be found back in the mountain camp, in the southern hut. Use your pickaxe with it to cut off a part of it. Go back to Brundt and show it to him, you will get the safe passage guarantee. Show this to Svidi and your done.
The second task is to supply the camp with food. Talk to Jokul, the goat keeper, about this. He will tell you about white pearl which can grow even on snowy mountains. Go to the white wolf mountain gnome glider and pick a piece of fruit while wearing your gloves. Eat the fruit to get the seed. Take the seed back to the mountain camp chieftain. Talk to him about both Rellekka and the food supply. Go back to the middle of the lake and talk to the daughter again. She will tell you to do one more thing for her.

THE DAUGHTER’S BODY
Items for this part: Weapons, armour, food, hatchet.
Description: From the middle island, just walk into the lake from the stones as the water won’t hurt you and it’s a nice shortcut. From here go east and cut some trees to reach a white cave. Go in here and south to find a bear called Kendal. Talk to him and try a few options until you get an option about him looking like a man in a suit instead of a god. Choose this and talk to him about wanting to take the corpse of the girl, then tell him you will kill him.

THE BURIAL
Description: Kill the man in the bearsuit to get his head and keep it. Take the corpse of the girl found in the cave. Go back to the chieftain he will tell you how to bury the girl. Get five rocks from around the camp, they are all the same so you can use one or two respawns. Now go to Ragnar and get a necklace from him. Go back to the middle of the lake one last time and try to bury the corpse. Now use one of the rocks with the burial grounds to finish the quest.