Runescape THE FREMENNIK ISLES QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Mord Gunnars on Rellekka’s northern docks.
Quest difficulty level: Medium.
Reward:10000 Woodcutting, 5000 Construction, 5000 Crafting, 10000 in two combat skills, Helm of Neitiznot, and access to a runite vein.
Quest points gained: 1.
Required Quests: The Fremennik Trials.
Required Skills: Level 20 Construction, Level 40 Agility, Level 46 Crafting, Level 56 Woodcutting, ability to defeat a level 122 troll.
Required Items: Raw tuna, 6 mithril ore or 7 coal ore (dependent on your mining level), 9 ropes, woodcutting axe, knife, thread, needle, hammer, bronze nail.
Monsters: Ice Troll King (Level 122), Yak (Level 22).

THE FREMENNIK ISLES QUEST WALKTHROUGH
Head to the northeastern dock of Rellekka and speak with Mord Gunnar. He will tell you the King of Jatizso has requested you for an important task. Head north into the town and enter the building just west of the bank and speak to His Royal Greatness King Gjuki Sorvott IV. Throughout the conversation, the King’s cat will interrupt. Eventually the king will give in to it and send you to get a single raw tuna for it. If you do not already have one, a raw tuna can be purchased from the general store on the island. Talk to either Hrafn or the King to give the tuna to the cat, and he will stop interrupting. Talk to the King again, and he will continue his speech from earlier. He is suspicious of the Burgher of Neitiznot, telling you they have docked more trade ships than usual. Chancellor Thorkel Silkbeard will jump in to say that the Kelda traders of the Red Axe have arrived and are awaiting their ore. The miners of the kingdom are lazy so you’ll need to help them out. Bring the ore (or coal, dependent on mining skill) to the king and you will be rewarded with 5000 gp (or 2000 gp if asked for coal).
There will be no more interruptions to stop your conversation. The King will tell you Mawnis Burowgar, the Neitiznot’s Burgher, is an idiot. The King wants to best him as he has done before. As a paranoid king should be, he is suspicious of the Burgher, sure that he is scheming to defeat the King. He wishes to undermine this plot by sending you as a ‘bard’ of Rellekka (The King’s Definition: charlatan or fool) to entertain the Burgher in order to spy on him. You will accept the mission and be sent to Neitiznot. The King suggests using the ferry as the bridges between the islands are broken. Before you are able to leave he will tell you to take his old Spymaster’s costume from his chest. He will tell you to report to the Spymaster, Slug Hemligssen, who will only respond if given the password “free stuff please.” Be sure to go to the chest and take the outfit before you leave.

Return to Mord on the dock south of the city and ask him to ferry you back to Rellekka. Then ask Maria Gunnars to ferry you to Neitiznot. Head northeast into the city and speak to Slug, who is north of the bank. Tell him the password, “free stuff please,” and he will tell you how to gather the information. The Burgher and his men will relax in your presence, and as such you will need to listen to their conversation while you entertain them. Head to the building south of the bank and speak to Mawnis Burowgar. Make sure you have all four pieces of the jester costume on and that you are wielding nothing in your hands. You will have to respond to his wishes, doing the proper emotes when he asks for them. Pay attention to the conversation between the two guards behind you, as their conversation will contain all the information you need. After making a fool of yourself, return to Slug, who will ask you questions about what you heard. The answers to the questions are as follows: (1) Thakkrad thinks Neitiznot’s troops can be ready in two days, (2) Seventeen militia have been trained, and (3) Thakkrad has two bridges to repair. Slug will give you 2500 gp. He will also tell you that the King has given him permission to follow up on these leads. He wishes to find out when the engineers intend to repair the bridge. In order to discover this, he will need you to gain the trust of the Burgher, which includes helping him if he asks for anything.

Take off your jester uniform and speak to the Burgher. He will tell you he has sought an audience with you for a number of days, in need of a courageous and valiant person. Before he is willing to entrust his people’s fate to you, he wishes to make sure you can be trusted. Gaining his trust requires aiding him in yet more menial tasks, the first of which is to gather rope for the new bridge. The Burgher doesn’t wish to use just any rope, but that made of the hair of the Yaks to the west of the city. You will find that any rope in RuneScape is actually made from Yak hair – Ned was trading for the ropes, not making them – and as such can be used. Speak to the Burgher again to give him the rope, and you will be rewarded with 1000 gp. The Burgher has two additional tasks for you, the first of which is to provide eight arctic pine logs which have been split in two. Arctic pines dot the region, so simply find one and cut 8 logs. Once you have the logs, take them to the woodcutting stump in the center of town to split them using your woodcutting axe. Take these to the Burgher to be rewarded with an additional 1500 gp. Now you are ready to repair the bridges for the Burgher. Each bridge requires four split logs and four ropes, which you piece together with a knife. Head north, across the first set of bridges, and right-click to repair the bridges connecting to the Ice Trolls’ island. While you are repairing them, it is very likely you will be attacked by nearby trolls, so you may wish to wear armour. After repairing both, return to the Burgher to be rewarded with 1500 more gp.

Having earned the trust of the Burgher, it is finally time to discover the details of the secret assignment. The Burgher of Neitiznot wishes to raid the Troll Caves of the north in order to stop the attacks on his people. He needs for his militia to kill the Troll King to make sure the job is done. Being the cautious and generous man that he is, the Burgher offers you the honor of leading the military into battle. You will immediately accept, but you cannot lead the attack until the rest of the army arrives. In this waiting time, the Burgher wishes to find out if King Sorvott will misinterpret his intelligence and prevent the raid. Now you have to spy on your original employer. Return to Jatizso through the ferries. Rather than aimlessly spy on the King, you will find it much easier to simply talk to him. He manages to misinterpret the information, and believes an offensive is being mounted against Jatizso. His coffers are dangerously low, so he intends to collect taxes, even though his people are barely managing with what they have. He will establish a new tax in order to gather money. King Sorvott appoints you the tax collector of Jatizso. You will have to count the windows of each building and tax those who work inside 1000 gp for each window on their building. Go throughout the city and collect taxes as necessary: in the general store, in the northeast corner of the city, there are 5 windows, take 5000 gp from either Flosi Dalksson or Keepa Kettilon; in the building just west of the general store, there are 5 windows, take 5000 gp from Vanligga Gastfrihet, or you can pay the tax for her yourself; in the building in the southwest corner of the city, there are 8 windows, take 8000 gp from either Hring Hring or Raum Urda-Stein; in the other building with an anvil, there are 6 windows, take 6000 gp from Skuli Myrka. After you finish collecting the taxes from the citizens, return to the King and talk to him. Unfortunately, you did not gather enough taxes to pay for the necessary equipment. After some brainstorming, he will decide to instate a Facial Hair Tax. Speak to Thorkel to be told who you can tax. Raum Urda-Stein and Hring Hring reside in the southwestern building and Skuli Myrka is in the building north of them. Flosi Dalksson and Keepa Kettilon are both in the northeastern building. Tax all five of them and return to the King to find you finally have enough for the equipment.

The King now wishes to send you back to Neitiznot in order to find out who has been aiding the Burgher’s engineers with repairing the bridges. Use the ferries to return to Neitiznot and speak to the Spymaster. Once again, you will need to entertain the Burgher while listening to the conversation. Put your jester costume on again and return to the Burgher. Again, you will have to respond to the wishes of the Burgher. Again, pay attention to the conversation between the two guards in the back. Return to the Spymaster to be asked questions about what you heard. The answers to the questions are as follows: (1) Neitiznot’s militia is in a secluded bay, near Etceteria, (2) Thakkrad will deliver some potions to the militia tonight, (3) You have been helping Burgher Mawnis Burogar. When you finish answering the questions, you will be given 2500 gp. The Spymaster will then send you back to King Sorvott to discuss your information. Use the ferries to return to Jatizso and head to the King’s building. When you speak to him, the King will have the guards stop your exit. You will now have to tell the King what Neitiznot has really been planning – a raid on the trolls, not on Jatizso. King Sorvott will doubt you, at which point you will tell him exactly what’s on your mind. The King will be shocked that you talked like that to him, but will ignore everything you say. Believing his cousin, the Burgher, is trying to show superiority by attacking the trolls, the King will order his forces to be readied at once. You will once again reprimand the King and suggest that he join forces with Neitiznot, rather than try to best them. You will be sent to tell the Burgher that interfering with his plans will be considered war.

Return to Neitiznot by means of the ferries and speak to the Burgher. He will ask you if you’ve discovered the plots of Jatizso, at which point you will show him the document the King gave you. As there is little time to prepare for battle, the Burgher will immediately instruct his aide, Friedlief, to guide you through the ancient traditions necessary to become the head of the raiding party. Thakkrad will offer to guide you through the traditional rites. You must first wear the traditional armour of Neitiznot – yak-hide armour. Obtain three yak hides and have Thakkrad cure them for 15 gp. Craft one of each piece of the yak-hide armour with needle and thread. Wield it and return to the Burgher to continue with the rites. Now that you have the yak-hide armour, you will need a Fremennik round shield, made of two arctic pine logs, a rope, and some bronze nails. Make the shield at a woodcutting stump while carrying a hammer. Wield this shield and speak to the Burgher again. You will be appointed Champion of Neitiznot and be informed of the benefits. As the Champion, you are responsible for leading the militia to the caves and bringing back the head of the beast as proof of success.

It is now time to attack. Friedlief suggests an approach to avoid the men from Jatizso. Prepare for battle, which will be at the eastern cave on the northern island. There are two sections to the troll islands, so you will have to go north to the second section before heading east. Turn on range protect prayer Go east to the cave entrance to see a cutscene – after this you will have to fight. Upon finishing the cutscene, kill 10 trolls – refer to the quest journal to find out how many are left, if you lose count. You will not need to wear your yak-hide armour any more, simply keep it with you. During your battle, Bork Sigmundson can provide you with a varying number of prayer potion (3)s (around 3), strength potion (3)s (around 3), and tuna (around 6). Do not ask for these supplies unless you have enough space to hold everything, as he will give you each kind of supply only once. After killing the 10 trolls, it is time to run south, cross the rope bridge, and kill the Troll King. As soon as you enter, a cutscene will show the angry Troll King ready to attack the intruder. Immediately following this cutscene, he will begin attacking you. He can use ice spells, throw rocks, and melee you, though he appears to favor throwing rocks (ranging). As with other trolls, he is weak to poison. Do not use melee protection because if you do, he will throw you across the room.

After you defeat the Troll King, click him to decapitate the body. Be sure the head is in your pack. You can now use the rope bridge to the east and head north to use a ladder and escape. You will arrive at the west end of the troll island. Head down into Neitiznot and speak to the Burgher. Upon presenting him with the head of the Troll King, he will reward you with his crown. As part of your reward, choose two melee combat skills to gain 10,000 experience each.

Source: zybez.net

Runescape FORGETTABLE TALE OF A DRUNKEN DWARF QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Commander Veldaban in the Black Guard HQ in Keldagrim.
Reward: 5,000 Farming xp, 5,000 Cooking xp, 2 mature Dwarven stouts (+2 to mining and smithing)
Quest difficulty level: Medium.
Quest points gained: 2.
Required skills: Lvl 17 Farming, Lvl 22 Cooking.
Required quests: The Giant Dwarf, Fishing Contest.
Required items: 500gp, 3 beers, 1 kebab, seed dibber, rake, 2 buckets of water, 2 barley malt, empty pot.
NPC: Veldaban, Drunken Dwarf, Barmaid, Rowdy dwarf, Cart Conductor, Khorvak the dwarven engineer, Gauss, Barman, Rind the gardener, Blandebir, Mining Company Director, Kjut.

FORGETTABLE TALE OF A DRUNKEN DWARF QUEST WALKTHROUGH
Go to the North West side of Keldagrim and speak to the commander of the Black Guard, Veldaban. He will tell you the Red Axe left the city and ask you investigate. Offer to help him and he will teleport you to the Drunken dwarf, speak to him. Ask him about the Red Axe and he will say he needs a beer. Go directly south to the bar and buy him a beer. He will say it芒鈧劉s not the right kind and that you need to grow Kelda Seeds to brew beer.
The Drunken Dwarf gives you one seed, but you will need three more. Get one from a dwarf near the bar in East Keldagrim. He asks for an item, it芒鈧劉s different for everyone. Get him the item and he will give you a seed. Go south from the bar and talk to the cart conductor. Buy a ticket to White Wolf Mountain for 100gp. Ride the cart to White Wolf Mountain. Talk to Khorvak, the dwarven engineer. He is in the same room as the Dwarven stouts. Ask if you can borrow the seed and he will eventually give it to you. Buy another ticket and ride back to Keldagrim. Go to the bar on the South West side of Keldagrim. Talk to Gauss and he will ask you to toast, buy a beer from the barman, speak to him again, and he will give you the final seed.
Take all four seeds to the Kelda hop farming patch, it is in the palace garden, just west of the trade center in West Keldagrim. Talk to Rind the gardener about planting the seeds. Go to the patch, rake it and then plant the seeds. They do not need water or compost, they grow on their own. If you want you can talk to the farmer again and deliver a letter for him to Elstan for a reward while you wait. Elstan is the gardener at the allotment/flower/herb farm just south of Falador. Return to Rind the gardener and speak to him to collect your reward. You get two Marrentill herb seeds as the reward for delivering the letter.
When your plant has finished growing you will receive a message on your screen. Pick the hops and go to the bar on the East side of Keldagrim. Go upstairs and pick up a pot off of the table. Buy some ale yeast from Blandebir. He puts it in your empty pot. Use your two buckets of water with the fermenting vat. Next use your two barley malts with the vat (make Barley malt by using Barley on a Range). After that, use your Kelda hops with the fermenting vat. Lastly, use your pot of ale yeast with the vat and wait as the brew ferments. When the beer has finished fermenting, you will get a message. Turn the valve and use an empty beer glass with the barrel to get a Kelda stout. Go back and talk to the drunken dwarf with the Kelda stout in your inventory and say you want to know about the Red Axe.
Go and talk to the cart conductor close to the boarded tunnel to the far south of the cart area. Ask him about the boarded tunnel. He will tell you to speak to an influential friend. Talk to the mining company director that you helped in the Giant Dwarf quest and ask him to take the boards off the mine for you.
Go back to the boarded tunnel and click to ride the cart that has its track leading into the tunnel. You will see some Dwarven machinery and a box. Search the box and you will receive a green and a yellow stone. Click to control the dwarven machinery. Ride the train cart and when you arrive search the box to get more pieces. Ride back and control the machinery again. Ride the cart again, search the box and then ride to the beginning again. You will now be on a ledge overhearing a conversation between the Red Axe and an ogre shaman. After the conversation proceed to the cave entrance on the east side of the room. You will see more cart paths. You will come out in a storeroom full of bookshelves and boxes. Search the bookshelves and all of the boxes that have papers stacked on them. You will find three items which you must read on the spot, as they do not appear in your inventory. When you are finished walk through the cave entrance to the east and you will be at more tracks. You will come out into another cavern and discover more of the plot of the Red Axe. You will have a spell cast on you by an ogre shaman and then you will appear back at the cart station.
Go to Veldaban at the Black Guard Headquarters in West Keldagrim and talk to him. You will say you can芒鈧劉t remember what happened and that you are craving a beer and kebab. Buy the kebab from Kjut in the kebab store just south east of the drunken dwarf芒鈧劉s house in East Keldagrim and a beer at the bar in East Keldagrim. You must have both the beer and the kebab in your inventory to complete the quest. While standing in the Laughing Miner pub, either drink the beer or eat the kebab. This completes the quest.

Runescape FISHING CONTEST QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk with the mountain dwarf east (or west) of the white wolfs mountain.
Quest difficulty level: Easy.
Reward: 3,255 fishing exp. You can now use the underground passage under the white wolfs mountain.
Quest points gained: 1.
Required Skills: Level 10 fishing.
Required Items: Garlic, Fishing Rod (normal, not fly fishing), 100gp and a spade (can be found in Draynor Manor).

FISHING CONTEST QUEST WALKTHROUGH
Mountain Dwarf: Ask him what goes on down the stairs, he’ll tell you that you can’t go down there, ask him why not. Then ask if he wants to be your friend, and then ask how you can earn his trust. He’ll tell you about the fishing competition and give you the pass.
Red vine worms: Go through the White Wolf Mountain, and into the woods west of Seers Village, find a way in (there’s some loose railings where you can squeeze in around the back). You’ll most likely be attacked by the level 44 guard dogs, go to the western area of the forest, and find some red vines. Check them to get some red vine worms. Three should be enough. you will need to have a spade on you to get them.
Hemenster: Now go to Hemenster and go in the gates for the competition place (just south of front-gate to the woods you were just in), speak with Bonzo, but don芒鈧劉t go to the willow tree as he tells you, go to the spot at the pipes instead, and try to fish. Ask Sinister why he can’t fish at one of the other places, and then use your garlic on the pipes. Sinister will now let you fish at his spot, and when you do this you’ll catch some giant carps. Catch three and Bonzo will say that you’re the winner.
Completing the Quest: Now you have the trophy, go back to the dwarf and collect your reward. The Quest is completed.

Runescape FIGHT ARENA QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Lady Servil, south of the Ardougne Zoo.
Quest difficulty level: Medium.
Reward: 1000 gp, combat exp and thieving exp.
Quest points gained: 2.
Required Skills: Be able to kill level 112 and 132 monsters.
Monsters: General Khazard (level 112), Bouncer (level 137).

FIGHT ARENA QUEST WALKTHROUGH
Lady Servil: Talk to Lady Servil and she’ll tell you that her husband and son have been kidnapped.
Khazard Armour: Head east of Servil and search the cupboards and chests in one of the houses there. You will find a Khazard helmet and a Khazard chainmail.
Guard: Wear the Khazard armour and go into the jailhouse there. Talk with the guard inside and he’ll tell you that he likes to drink. Now head of to the pub near by and talk to the bartender to get a Kheli Brew. Go back to the guard and give him the lovely brew. He’ll get drunk and give you the key for Jeremy芒鈧劉s cell.
Jeremy: Go to his cell and free him. He will go off to help his father in the fight arena.
Arena: Go into the fight arena and help Jeremy and his father. There you will have to fight an Ogre. Once you defeated the Ogre you’ll be locked up in a cell. Speak to Hengrad and you’ll be returned to the fight arena for another fight against a Giant Scorpion. Once you’ve defeated that, you will have to kill a Bouncer, and after that General Khazard himself will appear and attack you. After killing him (or just running if he’s to hard for you), go back to Lady Servil and claim your reward.

Runescape THE FEUD QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Ali Morrisane in north Al-Kharid.
Quest difficulty level: Easy.
Reward: 15,000 thieving experience, Blackjack, Desert disguise.
Quest points gained: 1.
Required skills: Level 30 thieving.
Required items: About 1100 coins, gloves, desert equipment (water skins and robes).
NPC: Ali Morrisane, Villager, Major, Ali the Operator, Drunken Ali, Street Urchan, level 75 and level 70 men to fight.
THE FEUD QUEST WALKTHROUGH
Ali Morrisane will send you on a quest to find his nephew. Go to the south of Al Kharid and find a desert gate. Buy a pass for the gate from Shantey. Travel to the east side of the desert and then head south. You will find a small village.
Go to the local pub and buy some beer or use an empty beer glass which respawns there with the barrels to the west of the inn. Use these beers with the drunken Ali for some info about the nephew. He will eventually tell you to check with the two gangs in town. Talk to a member of each gang. The gangs are the Bandits and the Menaphites. The Bandit gang is in the north side of the town and the Menaphite in the south. They will both tell you that they are in war because of a camel. Go to the camel discounter and buy some camels for 500gp each. You will get a note saying you will get a camel later on. Talk to a member of each gang again to get the camels. You still don’t get the camels. You have to join one of the gangs. To do so talk to one of the Menaphite gang members. They will tell you to talk to Ali the operator who can be found at the tent to the south west of the village.
Ali the operator will tell you to pickpocket three villagers. You can just pickpocket the first one. For the second talk to one of the Street Urchins that wander around and let him distract the villager. For the third talk to Ali the operator to get a blackjack from him. Wield the blackjack and knock down a villager. You can now pickpocket him/her. Go back to Ali.
Buy a beard and a headpiece from the local general store. Use them on each other and wear them. Go to the house of the major in the middle of the city. Put on your gloves and hide behind the cactus to check if it is safe to go inside. When it turns out it is, use your keys on the door. Go upstairs and search the landscape painting. Behind it is a safe, the combination is 1,1,2,3,5,8. Go back to Ali.
Talk to a gang member about the traitor. Go back to Ali the Operator and then talk to the barman to find out that the drink of the traitor is the beer on the table, near the barrels. Talk to the old hag on the mountain to the west of the town. She will make a poison for you if you get her a snake and some camel dung.
Go and see the snake charmer just outside the pub. Use some coins on his money pot to get a flute and a basket from him. Use the flute on one of the snakes to the south-west of the town.
Get a bucket and go to the kebab seller and ask for his hot sauce. Use the hot sauce on the camel trough to get the camel to drop some dung. Use a bucket on it to pick it up.
Take them both to the old hag and she will give you a poison. Go back to the bar and use the poison on the beer near the barrels to the west. Return to Ali the operator. He will tell you to talk to the leader who is in front of the tent. Kill the guard he sets upon you. Talk to a local villager. Go to the bandit leader who is to the north of the town, you will have to kill his thug. Talk to a villager, then to the major and go back to Al Kharid and talk to Ali Morrisane where you started the quest. This completes the quest.

Runescape FAMILY CREST QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Dimintheis in a hut near the east bank in Varrock.
Quest difficulty level: Hard.
Reward: Steel Gauntlets.
Quest points gained: 1.
Required Skills: Level 40 Mining, 40 Smithing, 59 Magic and 40 Crafting.
Required Items: Pickaxe, cooked shrimp, cooked salmon, cooked tuna, cooked bass, cooked swordfish, runes for the 4 blast spells and an antipoison.
Monsters: Chronozon (level 170).

FAMILY CREST QUEST WALKTHROUGH
First Son: He is the cook in Catherby, he will tell you that the brothers have broken the crest into 3 pieces, and that for his piece you must bring him some cooked fish, what you need is Shrimp, Salmon, Tuna, Bass and Swordfish, after you’ve given him that, he’ll give you his part of the crest.
Second Son: This is the gem trader in Al-Kharid. He will tell you to speak with a man in the Scorpion Chasm (also called scorpion pit, its the mining field north of his location). He will ask you to make some jewellery from him of the purest gold. You will now have to go to the Dwarven Mines and have a word with Boot. He’s past the anvils to the west.
The dungeon: After talking with Boot you’ll know the location of the gold mine. It芒鈧劉s a dungeon east of Ardougne. There will be a few low level monsters there, nothing too hard. First go to the north wall and pull that lever up, then the south room and pull that lever up, back to the north wall and pull the lever down, then go in the north room and pull that lever up, go outside and pull the lever on the north wall up, and then last you’ll need to go to the south room and pull that lever down. Now you’ll be able to go into the cage, and mine some gold. Mine 2 ores.
Jewellery: Now that you have two gold, it shouldn’t be a problem to make the ruby ring and necklace. Go back to the man in the scorpion pit, and give him the jewels. You should now have the second piece of the crest.
Last brother: Go to the Jolly Boar Inn north of Varrock. Speak with him and give him some poison antidote and he’ll tell you where the last piece of the crest is.
How to kill the demon: After you芒鈧劉ve spoken with the last brother, go to the Edgeville dungeon and make sure you have the runes for the four blast spells. You’ll have to kill the level 139 demon called Chronozon. To do this you’ll have to fight him normally, but also hit him with the four blast spells, or else he won芒鈧劉t die. He will drop the last crest piece.
Note: The spells have to do damage! If they don’t hit him, he will not drop the crest piece.
Completing the Quest: Put the three pieces together and go back to Dimintheis. He will give you some steel gauntlets, and tell you to visit the brothers to give the gauntlets powers. Cooking Gauntlet (at the first son) will make you burn less food. Crafting Gauntlet (at the second son) will give you more experience when crafting gold, or Magic Gauntlet (at the third son) which makes you hit harder when using magic.

Runescape FAIRY TALE PART II: CURE A QUEEN QUEST GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Martin the Master Gardener, just north of the village square in Draynor Village .
Quest difficulty level: Medium.
Reward: 3,500 Herblore exp, 2,500 Thieving exp, 2,500 exp to a skill of your choice, access to Fairy ring transportation network.
Quest points gained: 2.
Required Quests: Fairy Tale Part I: Growing Pains.
Required Skills:Level 57 Herblore, Level 49 Farming, Level 40 Thieving.
Required Items: Dramen Staff, Vial of water, Mortar and Pestle.
Monsters: Gorak (Level 145).
NPC:Martin the Master Gardener, Fairy Godfather, Co-ordinator, Fairy Chef, Fairy Nuff, Fairy Very Wise, Fairy Queen.
FAIRY TALE PART II: CURE A QUEEN WALKTHROUGH
To begin, speak to Martin the Master Gardener in Draynor Village square. He will ask you to return in a few minutes to check and see how his crops did. Wait about 10 minutes and then talk to Martin a few times. He will tell you that the crops still are not growing well. Go to Zanaris to see what is wrong.

Make sure you have your Dramen staff and go to the shack in Lumbridge swamp that takes you to Zanaris. Once there travel to the far north west corner, just north of the bank, and pick up Nuff’s Certificate. Go to the chamber room, which is just south of the entrance to Zanaris, and speak to the Fairy Godfather about the location of the Fairy Queen and he will ask you to find the Fairy Queen. Agree to find her and he will tell you to speak to the Co-ordinator.

The Co-ordinator, who is just outside of the chamber room, will tell you how to use the fairy rings. After she has explained how to use the fairy rings, right click on Nuff’s Certificate and select the “study” option.

Go just south of the bank and speak to the Fairy Chef about the strange markings. She will tell you she has seen them before near the Cosmic Altar. Go southeast to the Cosmic Rune Altar and when you get there check the Rune temple sign, which is just south of the mysterious runes. It reads: “Cosmic Rune Altar.” You can use these letters to decode Nuff’s Certificate. To avoid the effort, it says: “The godfather attacked us. We have fled to safety. If you are loyal to her majesty, find us by using coordinates AIR, DLR, DJQ, AJS.”

Leave the Cosmic Altar area. After following the winding path you will see a fairy ring. Make sure your Dramen staff is equipped and that you have Nuff’s Certificate. Click the center of the ring. A window like this will appear. Click on each wheel so that AIR appears in the boxes in the bottom. Next click the teleport to this location button. Return to where you were by clicking on the center of this fairy ring. Now do the same thing for DLR, DJQ, and AJS, although when you do DJQ you will only teleport a few spaces away and stay in Zanaris. If you accidently go to the wrong place, start over with AIR again. Once you have teleported to AJS you will find yourself in the Queen’s Chamber.

Go to the far North East side of the chamber and speak to Fairy Nuff. She and Fairy Very Wise will tell you that the Fairy Godfather still has the Queen’s golden secateurs and that they need them back. Go to the Fairy Godfather again and pickpocket him. If you get caught just return and try again (it helps if the guards aren’t looking) to get the secateurs. Return to the Fairy Ring and type AJS to go back to the Queen’s Chamber. Give Fairy Nuff the secateurs and she will tell you that she also needs an essence potion to revive the Queen.

Fairy Nuff will tell you that to get the magic essence potion you need a Vial of water and you need to mix in star flower and a powdered Gorak claw. To get the star flower teleport to CKP using the fairy ring and pick a star flower from the plants that will begin to grow everywhere after a few seconds. Now go to the nearby bank and get your armour and food to fight an agressive level 145 Gorak that you can not use a protection prayer against. Teleport to DIR and fight a Gorak to get its claw. Once you have the claw use it with a pestle and mortar to get the powered Gorak claw. Use the star flower with the vial of water and then use the powered Gorak claw with the unfinished potion. You will now have a magic essence(3) potion. Take it back to Fairy Nuff. You need to enter all four codes again(AIR, DLR, DJQ, AJS). Speak to Fairy Nuff and then use(be careful not to drink it all) the potion on the Fairy Queen who is lying on the bed nearby(which will use one dose of the potion). Speak to the Queen once she awakes to finish the quest and claim your reward.

Runescape FAIRY TALE PT 1: GROWING PAINS QUEST GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: This quest starts at the Draynor Village market square.
Quest difficulty level: Easy.
Reward: The Magic Secateurs that you have acquired during the quest, 3,500 Farming exp, 2,000 Attack exp, 1,000 Magic exp.
Quest points gained: 2.
Required Quests: Lost City and Nature Spirit.
Required Skills: You must be able to beat a level 111 monster.
Required Items: Dramen staff, Secateurs and a Ghostspeak Amulet.
Suggested Items: Ectophial, Teleport Runes to Ardougne, Varrock, Camelot and Yanille. If you are afraid of the Ghasts attacking you, bring a filled druid pouch. The Ghasts can芒鈧劉t really do any serious damage, though.
Suggested Skills: A high farming level will be helpful.
Monsters: Tanglefoot (Level 111).
NPC: Martin the Master Gardener, Elstan, Lyra, Dantaera, Kragen, Fairy Godfather, Fairy Nuff, Zandar Horfyre, Malignus Mortifer and Nature Spirit.

FAIRY TALE PART ONE: GROWING PAINS WALKTHROUGH
First of all you need to talk to Martin the Master Gardener. He tells you that his roses are not as good as they used to be and crops have been getting smaller. Promise him that you will help him out. Go talk to various different farmers. You should go northwest next to the nearest allotments and talk to Elstan there. Ask if he’s a G.A.G. member and he will tell you about the lack of rain. Now, use your ectophial and teleport or walk to Port Phasmatys. Go slightly west to the allotment and talk to Lyra. If you don芒鈧劉t have the ectophial, go to Rimmington bush patch and talk to Taria instead. Ask if she is a member of G.A.G too. She tells you that the insects are the problem. Go to Camelot with the teleport or by walking. Go to the Catherby allotment. Talk to Dantaera and ask her the same question. She says that the problem are the various adventurers planting crops in her fields. Walk to the tree patch just east from Catherby and talk to Ellena there. Ask her about the problems with farming. She says the reason is the seasons. Go to Ardougne and walk to the allotment north of the city. Talk to Kragen, who is looking after the allotments and ask if he is a member of G.A.G. He says the reason is the faeries. Now go back to Draynor Village and talk to Martin. He will tell you to go to the lost city, Zanaris, in Lumbridge. Take your dramen staff with you. Wear it and go to the wooden house which you entered in the Lost City quest. Walk south and talk to the Fairy Godfather. Ask him where the queen is and proceed west through Zanaris. Go to the room north from the bank of Zanaris and talk to Fairy Nuff. The queen is sick, Fairy Nuff will give you a list of her symptoms. Go to Falador and walk west to Dark Wizards Tower. Go to the highest floor and talk to Zandar Horfyre there. He will tell you to go talk to a necromancer called Malignus Mortifer. If you haven芒鈧劉t bought or taken your secateurs from bank yet, now is the time to get them. He can be found a little northwest from Port Sarim, or by going southwest from Falador south passage. Talk to Malignus, he will ask you to get him a skull from a grave in Draynor Manor. The grave is located north from the manor, near the gallows on the inner side of the fence surrounding the manor. Get a spade from the easternmost room of the manor and dig while standing on the grave to get a skull. Go back to Malignus and talk about the quest once more. He will tell you what you need to bless your secateurs. He will also ask you to get three different items and secateurs. Below is a list of different items:脗聽
Avantoe: Buy from this other players, herbdroppers, grow them in a herb patch.
Baby dragon bones: Kill a baby dragon in Taverley dungeon or Brimhaven dungeon.
Blue Dragon Scale: Taverly dungeon.
Bucket of Supercompost: Buy from other players, make them by using 15 pineapples with an empty compost bin脗聽
Bunch of Grapes: Respawn in cooking guild.
Cave Eel: Lumbridge swamp caves.
Charcoal: At the Shilo Village or Tai Bo Wannai general store.
Crushed gemstone: From failing to cut opal/jade/red topaz (Shilo village gems).
Edible seaweed: From trawler fishing, drop from rock crabs, or rock lobster and Dagannoths on Waterbirth Island.
Fat snail: Kill a not pointy, purple snail in Mort Myre swamp, the higher level the snail the better.
Irit leaf: Buy from other player, herbdroppers, grow them in a herb patch.
Jangerberries: Respawn at ogre island west of Yanille, grow them yourself in a bush patch.
Jogre bones: Karamja jungle, Ardougne zoo (telegrab needed).
Kingworm: Northwest part of the Gnome Stronghold, South of the Taverly herb shop.
Lime: Can be bought from the cocktail ingredient seller in Gnome Grand Tree.
Mort Myre Mushroom/Fungi: Pray with your silver sickle (b) in Mort Myre swamps near a log.
Mort Myre Pear: Pray with your silver sickle (b) in Mort Myre swamps near a bush.
Mort Myre Stem: Pray with your silver sickle (b) in Mort Myre swamps near a branch.
Nature talisman: Buy from other player, monster drop.
Potato cactus: Second level of the Kalphite lair.
Proboscis: From Tai Bwo Wannai minigame.
Red spider’s eggs: Respawn in Varrock sewers or Edgeville dungeon.
Red vine worm: McGrubbors wood, West of Seers.
Slimey eel: Fish in mort myre swamps or lumbridge cave.
Snapdragon: Buy from other player, grow them in a herb patch, buy from the agility arena for 10 tickets, rare drop from tree spirit random event.
Snape Grass: Respawn west of the crafting guild, also spawns on Waterbirth Island.
Uncut diamond: buy from other players, monster drop, minable at the Shilo village gem rocks.
Uncut ruby: Buy from other players, monster drop, minable at the Shilo village gem rocks.
Unopened oyster: Big net fishing, killing rock crabs.
Volencia moss: Mining site in Karamja jungle Northwest of the nature altar.
White berries: Buy from other players, respawn in 45+ wilderness at red dragons, grow them yourself in a bush patch, drop from men in Canifis.
Get the items he asked you to get. Talk to the Nature Spirit in Mort Myre Swamp. If you have any food items that you need to take to him, take a filled druid pouch with you. Take your Ghostspeak Amulet with you. Talk to the Nature Spirit and ask to bless your secateurs. Go back to Zanaris, the Cosmic Temple ruins. Go through the hole in the western wall. Go to the end of the tunnel. Wear your magic secateurs and kill the level 111 Tanglefoot. Pick up the Queen’s secateurs that the Tanglefoot drops. Go back to the Fairy Godfather and speak to him. This completes the quest..

Runescape THE EYES OF GLOUPHRIE QUEST GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Brimstail, in his cave on the western side of the tree gnome stronghold.
Quest difficulty level: Easy.
Reward: 12000 Magic, 250 Construction, 2500 Woodcutting, 6000 Runecrafting, Crystal Saw (from small crystal seed).
Quest points gained: 2.
Required Quests: The Grand Tree.
Required Skills:Level 5 Construction, Level 46 Magic, Level 13 Runecrafting and Level 45 Woodcutting would be an advantage.
Required Items: Woodcutting Axe, a Bucket of Sap(or a Knife and Bucket), Hammer, Saw, Maple Logs, Oak Logs, one Mud Rune, Pestle and Mortar.
NPC:Brimstail, Hazelmere, King Narnode Shareen.

THE EYES OF GLOUPHRIE WALKTHROUGH
Talk to Brimstail and ask him about his new pet Izzie. He will tell you she has recently arrived. Ask him about his research and feign an interest in the history of his story; offer to help out and the quest will begin. He will tell you to go into the next cave and inspect the machine built by Oaknock the Engineer. Just inspect the machine and the crystal bowl (which is on an inaccessible island) and return to talk to Brimstail. Brimstail will ask you to talk to Hazelmere to discover the historical mistrust of Mages by Gnomes. Hazelmere is the Gnome you spoke to during the Grand Tree quest. He is located on the Jungle Spider Island east of Yanille ( you can take the Spirit Tree teleport to the Tree Gnome Village, use the Watchtower teleport or use the Fairy Ring to speed up your journey). Once you arrive speak to Hazelmere, but of course he only speaks Ancient Gnomish. Don’t worry, continue listening and responding to his gibberish and he will cast a spell on you enabling you to communicate. Once you can communicate, Hazelmere will tell you a long story about the fall of Glouphrie and the historical mistrust of Mages. When he has finished his story he will give you a crystal disk. Return to Brimstail to recount Hazelmere’s story. While you are explaining this to Brimstail you notice a mysterious figure sneak past and sabotage the machine. Speak to Brimstail again and he will ask you to inspect the machine. So head round the corner and inspect the machine and try to fix it, you will find that it is indeed broken. To fix the machine you need: one set of Maple Logs, one set of Oak Logs, a saw, a hammer, and Magic Glue. Most of this list is pretty obvious except the Magic Glue. Talk to Brimstail and he will eventually tell you to get some sap from an evergreen tree (normal trees with pointed tops also class as evergreens). To do this you must have a bucket in your inventory and use a knife on the tree. You should now have a bucket of sap. To make the glue you need to use a Mud Rune with a Pestle and Mortar to get a powdered mud rune. Add this powder to the sap to make glue. You can now return to the machine and fix it. Unfortunately, once you fix it, the machine is locked again. When you try to unlock the machine you are presented with a random number and a slot. The solution is to find the particular coloured shape associated with that number. There are four shapes (circle, triangle, square, pentagon) and seven colors. To find a number associated with a particular shape/color combination you multiply the number of sides the shape has by the number associated with the colour. The colors are: Red = 1, Orange = 2, Yellow = 3, Green = 4, Blue = 5, Indigo = 6, and Violet = 7. The four shapes having the following values: Circle = 1, Triangle = 3, Square = 4, and Pentagon = 5. In order to unlock the machine you must find a shape which is equivalent to the number given on the front of the machine. To do this you have to use Oaknock’s Exchanger next to the main machine. The Exchanger will take up to 3 disks and convert them into other disks of equal value; do this until you are able to get a single disk with the value you require. If you need more crystal disks go and talk to Brimstail (he will only give you more disks twice unless you drop some and ask again). Once you have your disk you just need to insert it into Oaknock’s Machine and click the green button. Now you have opened the machine you’ve got to do it all again, only this time there are three numbers. The first must be a single disk of the given value. The second must be exactly two disks which add up to the given value and the third is exactly three disks adding up to the given value. Again, if you need any more disks just go back to Brimstail and he will give you more. Once you are done the machine starts working the pet will become an Evil Creature. Talk to Brimstail, he isn’t very happy about the fact his pet has transformed. He suspects that that the creatures are spies for Glouphrie and that they need to be killed. Now you have to find all six creatures and kill them at these locations: Brimstail’s cave, entrance to the Stronghold, next to the Spirit Tree, Tortoise training area north of the swamp, next to King Narnode Shareen, and next to the Gnome Glider at the top of the Grand Tree. Once you have heroically slain the six Evil Creatures talk to King Narnode Shareen to complete the quest and receive your reward.

Source: tip.it

Runescape ERNEST THE CHICKEN QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Veronica at the gates of Draynor Manor. You need to find her fianc脙漏 Ernest.
Veronica is very worried. Her fianc脙漏 went into the big spooky manor house to ask for directions. An hour later and he hasn’t come out.
Quest difficulty level: Medium.
Reward: 300gp.
Quest points gained: 4.

ERNEST THE CHICKEN QUEST WALKTHROUGH
Ernest: You find him in the top floor of the mansion, but he has been turned to a chicken. Help the professor to turn him back to human.
Rubber Tube: Take the spade from the kitchen and dig the compost outside the mansion (west side). You will have to exit the mansion through the kitchen door. You will find a key. Use it on the locked door inside the mansion.
Oil Can: Search the bookcase in the room with the red carpet on the ground floor, and you will find a secret entrance to the next room. Go down the ladders. You need to pull the right levers here to get the Oil can. This is the right combination:
Pull A, Pull B, Go north eastern door, Pull D, Go south western door, Go southern door, Pull A, Pull B, Go north western door, Go western door, Go northern door, Pull E, Pull F, Go eastern door, Go eastern door, Pull C, Go north western door, Go western door, Pull E, Go eastern door, Go southern door, Go southern door, Go western door.
Pressure Gauge: Take fish food from the 2nd floor. Take the poison from the witch’s room and use it with the fish food. Go outside and use the poisoned fish food on the fountain. Search the fountain.
Professor: He turns Ernest back to human after you bring the items he needed.