The Dwarven Mine

Posted by: runescape  //  Category: Beginners' Guide

Dwarves are legendary throughout RuneScape for their mining prowess, so where better to hone your Mining skills than in the Dwarven Mine itself? The Dwarven Mine was created long ago after dwarven prospectors discovered an abundance of essential resources running through the rock. The dwarves are fiercely proud of the cavernous tunnels, and they are still working hard to harvest the ores that remain trapped within the rocks.

Be careful not to get lost in this subterranean labyrinth; there are plenty of creatures in here that are waiting for the chance to catch an unsuspecting adventurer. The mine is populated by dwarf miners that will put up quite a fight if you decide to attack them. The mine is also home to overgrown scorpions that skitter about amongst the mining rocks.

Location

 

Location of the Dwarven Mine

The Dwarven Mine is situated deep in the ground between Falador and Ice Mountain. There are several entrances to the Dwarven Mine. The mine can be accessed from the north by climbing down the ladder in the southern foothills of Ice Mountain. There are two entrances in Falador; one south of the bank and one east of the Party Room. The other entrance can only be used by those with access to the Mining Guild. Entrance to the guild requires a Mining level of 60.

Points of Interest

 

Interesting areas of the Dwarven Mine

In the Dwarven Mine, novice miners can train their skills on the tin and copper rocks; crafters can mine clay; more experienced miners can gather iron and coal; while advanced miners can chip away at gold, mithril and adamantite.

In addition to lots and lots of lovely mining rocks, the Dwarven Mine is home to a number of traders that can provide you with essential tools or brutal weapons.

Once you have smelted the ores that you have gathered, you can take them to the Smithing anvil that can be found near the centre of the mine. Simply bring a hammer and your bars and you’re ready to go.

Advanced miners can access the Mining Guild. If you have a Mining level of 60 or above, head down to the most southern part of the mine and enter the guild. The guild gives you access to a host of coal and mithril rocks, with the added bonus of scorpion-free mining. The red dot on the map shows the location of the Mining Guild door, while the green, yellow and blue dots mark the main entrances to the mine itself.

A series of caverns has recently been discovered towards the northern end of the mine – there is a rope climb down to it near to the mine cart tracks. Running ice water from the melting peaks of Ice Mountain has opened up these caverns, which have been closed off for so long that a strange species of living rocks has evolved down there. The caverns offer excellent opportunities for experienced miners (and fishers). Be warned, however, that the living rocks are tough, aggresive and not fond of visitors from above.

Personalities

 

Nurmof
Nurmof is a purveyor of high quality pickaxes. He can sell you a shiny new pickaxe, from bronze up to rune, and he will also buy any that you no longer require. Nurmof can also repair broken pickaxes, for a fee.
 
Drogo
Drogo runs the Dwarven Mine’s Mining Emporium. He does a great trade in ores and metal bars, but make sure you treat him with respect. Drogo doesn’t take too kindly to anyone calling him ‘shorty’.
Nurmof can be found in the north-west of the mine,north of the general store dwarf.   Drogo can be found in the north of the mine, in the cave to the east of the Ice Mountain entrance.
Hammerspike Stoutbeard
You don’t want to get on the wrong side of Hammerspike and his gang members. Hammerspike is a ruthless gangster, and has terrible manners.
 
Boot
Boot received his name due to a childhood habit of sleeping in a large item of footwear. Unsurprisingly for a dwarf, he knows a lot about gold.
Hammerspike can be found in the far west of the mine.   Boot can be found in the west of the mine, in a cave to the west of Hura’s crossbow shop.
Hura
A master crossbow craftsman, Hura is a useful source of knowledge for those who are looking to produce their own crossbow and ammunition. Hura can also sell you some crossbow components to start you on your way.
 
Cart Conductor
The Cart Conductor is an employee of Keldagrim Carts and he will happily sell you a cart ticket to Keldagrim.
Hura can be found in the west of the mine, in a cave to the south-west of the smithing anvil.   The Cart Conductor can be found in the north-west of the mine, north of the general store.
Quests

There are no quests to start in the Dwarven Mine.

Dangers in the Dark

 

Scorpion (Level 14)
These over-sized hunters thrive in dark, damp spaces, making the Dwarven Mine an ideal habitat. Low-level players should treat these scorpions with caution. Be sure to bring a weapon with you when you mine.
 
King Scorpion (Level 32)
King scorpions love nothing more than attacking unsuspecting miners as they attempt to gather precious ore. These super stingers are very aggressive, and guard the higher-level rocks.
The scorpions’ territory covers the area north of the Mining Guild, right up to the most northern coal rocks.   The king scorpions patrol the iron, mithril and adamantite rocks in the area north of the Mining Guild door; and the coal and tin rocks west of the Falador house stairs.
Miscellaneous

 

  • You can use the carts in Keldagrim to travel to the Dwarven Mine. Buy a ticket from a cart conductor in Keldagrim and select Ice Mountain as your destination.
  • If you have an Agility level of 42, you can take advantage of the shortcut between the two main chambers of the Dwarven Mine.
  • Players with level 15 or 45 Dungeoneering will be able to find mysterious entrances in the Dwarven Mines.

Runescape TOKTZ-KET-DILL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to one of the three TzHaar outside the collapsed tunnel at the TzHaar city.
Quest difficulty level: Medium.
Quest Length: Medium.
Reward: 5000 Attack, 5000 Strength, 10000 Crafting, 15000 Mining, 20000 Construction, ability to mine obsidian in the TzHaar mines, access to a new Mining area with coal, mithril and adamantite.
Quest points gained: 1.
Required Quests: None.
Required Skills: Level 40 Attack, Level 41 Mining, Level 43 Crafting, Level 45 Strength, Level 50 Construction.
Required Items: Weapon, armour and food to kill a level 47, Copper ore and Tin ore to smelt a bronze bar.
Other Requirements: Must be able to defeat level 47 monsters using Ranged and Magic, must be able to defeat a level 100 monster.
Monsters: Fire Monster (Level 47), Lava Monster (Level 47), TzTok-Ket-Dill (Level 100).
NPC: TzHaar-Hur-Frok, TzHaar-Ket-Grol, TzHaar-Mej-Lor, Reldo, TzHaar-Hur-Brekt, TzHaar-Hur-Klag, TzHaar-Mej-Kol, TzHaar-Xil-Mor, TzHaar-Ket-Jok.

TOKTZ-KET-DILL QUEST WALKTHROUGH

Speak to the guards outside the collapsed tunnel to discover that a large creature, TokTz-Ket-Dill, has been burrowing under the TzHaar city, endangering everyone there. They cannot get through without risking another collapse, so they need someone small - you - to go through the only entrance they have. Volunteer to help stabilize the tunnels and they will send you to TzHaar-Ket-Grol to enter the tunnels.

Head south and speak to TzHaar-Ket-Grol about going into the tunnels. He does not trust a JalYt like yourself to be able to help, and will not allow you to enter until you have materials: Tok-Xil-Im, Tok-Ket-Hurt, and TokJal-Hurt. Unless you happen to be an expert on the TzHaar language, you will need to head over to the TzHaar Library to figure out what TzHaar-Ket-Grol wants. Head west until you see the furnace icon on your minimap. The library cave entrance in to the southwest of the lava forge furnace. Enter and speak to TzHaar-Mej-Lor about the TzHaar language. He will refer you to the JalYt section, which is filled with ashes from books that had burnt. When you fail to get any help from him, he will tell you that Reldo in the Varrock Library sent him the books.

Make your way or teleport to Varrock. Go to the library in the Varrock Palace and speak to Reldo about the TzHaar language. He has a copy of the book you need, the TzHaar Tourist Guide, somewhere in the bookcases. This happens to be in the second bookcase up from the southwest corner of the room. When you open the book, you will find a note. Read it to discover the meanings of the numbers. Read through the book itself to find translations for TzHaar words. Translating the stone tablet TzHaar-Ket-Grol gave you gives: 1 Pickaxe of any kind, 20 Blocks of stone, and 15 Oak planks.

Return to TzHaar-Ket-Grol and tell him that you need a pickaxe, oak planks (which TzHaar-Hur-Frok can treat), and blocks of stone. TzHaar-Ket-Grol will instruct you to head to the mines to the northeast, where you need to learn how to mine magma. Bring your 15 oak planks to TzHaar-Hur-Frok who is around the quest start point and ask him to treat them. Bank the treated planks to save inventory space.

Go through the cave entrance northeast of TzHaar-Ket-Grol and speak to TzHaar-Hur-Brekt about learning proper magma mining. When he refuses, point out its importance or offer to pay - eventually he will mention that he needs your help convincing the other four miners to be in his play. First, however, he needs your help developing a plot the miners would be willing to participate in.

Speak to the miners about the play - they will immediately denounce it as against all things TzHaar. Speak to TzHaar-Hur-Brekt again about the play and suggest changing the plot. Offer up the idea of the humans starting it. Je accepts this as a better idea. Check with the miners again to find that, while the idea is an improvement, the plot is still “horrible.” Now the story needs to be tweaked to please each individual miner. Ask each one how the story could be improved:

The following section must be completed in this exact order otherwise you will need to reset the plot with Tzhaar-Hur-Brekt.

TzHaar-Hur-Klag: “TzHaar who gets assaulted in its home is TzHaar-Hur.”
TzHaar-Mej-Kol: “One is a TzHaar-Mej who is aware of the situation.”
TzHaar-Xil-Mor: “The criminal could be a TzHaar-Xil.”
TzHaar-Hur-Brekt: Decide on an ending - “The criminal’s plans are foiled.”
TzHaar-Xil-Mor: “The plans aren’t always foiled.”
Now that everyone is finally in agreement, speak to TzHaar-Hur-Brekt again to find that you must now assign roles to each miner. Assign and modify them as follows:

TokTz-Ket-Ek-Mack: TzHaar-Xil-Mor - No modification needed.
KetKul-Schmul: TzHaar-Mej-Kol - Modify the role to make him happier.
JalYt-Jenny: TzHaar-Ket-Jok - Modify the role to a TzHaar-Ket, but do not agree to him defeating the TzHaar-Xil.
TzHaar-Hur: TzHaar-Hur-Klag - Modify the role so he is not assaulted and the character is named TzHaar-Hur-Klag.
Report your success to TzHaar-Hur-Brekt and he will teach you to mine magma safely. Mine 20 slabs of obsidian for the tunnel repairs and use a chisel with a hammer in your inventory to craft them into pillars.

Head down through the crack in the wall to repair the tunnels. Examine each caved-in section to determine how to repair it - if it is simply “bad damage,” it can be repaired with treated planks; if it is “very bad damage,” it will require a pillar. When you have repaired each spot in the first room, mine through the collapsed tunnel to continue onward.

In this next room, you will have to defeat the Fire Monster (Level 47) with magic. The best spells to use are Water spells, the stronger the better. You can kill it immediately or you can repair the damage to the south, but you will have to defeat it before going across the stepping stones to the north. Repair the four spots to the south, then cross the stepping stones to fix the northeastern cave-ins. There are a total of 8 spots in this room - after you repair each, mine the collapsed tunnel to move on.

The next room with have another Fire Monster and two Lava Monsters. The Fire monster must again be killed with magic and the Lava monsters defeated with Range attacks. This room has 8 spots to be repaired in the south - it is wise to kill all three monsters in this room before repairing anything, as you block off paths necessary to kill them through your repairs. Once everything is repaired and all monsters are killed, cross the stepping stones and mine the collapsed tunnel.

Pass through into the final chamber and head through the north tunnel to face the TzTok-Ket-Dill (Level 100). Do not use protection prayers against TzTok-Ket-Dill, it will cause it to attack you with unblockable 20+ attacks. You need to break away his armour which can only be done with a rune pickaxe. After which the crush attack “Smash” (or any other weapon with a crush attack) will be the only damaging style.

When you have defeated the TokTz-Ket-Dill, head back out and go out the southern cave entrance and speak with any of the guards to report your success. They will congratulate you and reward you.