Saradomin’s Encampment

Posted by: amber  //  Category: monster hunting, runescape hunting guide

Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. The Leader of Saradomin’s force, Commander Zilyana, although the second lowest levelled of the God Wars bosses and the smallest physically, is widely considered by players to be the deadliest. Her max hit is the lowest of any of the bosses as well, a mere 310 with either melee or magic. However, her attacks are much faster than the other bosses and she can “charge” up her attacks so that several can hit at once. Her attacks are also very accurate. Prized drops from Commander Zilyana and her minions include Saradomin’s Godsword hilt, Godsword shards, and the Saradomin Sword. To enter Saradomin’s Encampment you will need Level 70 Agility and two pieces of rope (only the first time you go, so it is recommended to make a trip specifically to place these). There are many items which will render Saradomin’s minions outside the boss room unaggressive: these include Saradomin blessed Treasure Trails armour, a Saradomin god cape, holy symbol, and many others. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.

Strategy
A player cannot stand before either Zilyana’s melee and magic. Since the magic is long-ranged, there is no way to escape it without praying protection from it, and the only way to avoid melee while praying magic is to be outside of melee range. The method to use is made clear once you consider that Zilyana is tiny physically compared to the other monstrous bosses, and that the Saradomin boss room is larger than the others. The best way to fight is by ranging. Using melee is risky and you will take much more damage, especially in smaller teams. Your team should spread out as much as they can and range Zilyana. If she comes toward you trying to melee, run away in the opposite direction, and if she continues to follow, run around, hugging the walls. You may have to run around the room several times. If possible, take a few shots at each corner, but don’t let her catch up to you! You MUST bring a form of energy restoration: your two choices are Purple Sweets from Treasure Trails, or the much better choice of using a Spirit Terrorbird familiar with scrolls. Sweets can get very expensive: it’s very possible to chew through over a hundred per trip. If you fight Zilyana properly, you should only take damage from ranged, so you should try to emphasize that defence stat, while keeping a good ranged attack bonus. After killing Zilyana, every minion will focus on one player. This player should run to the very south wall, causing Bree to refocus on another player, who should pray range. Meanwhile, the rest of the team should run to the North Wall, and kill Bree, then Starlight, and finally Growler.

You will need a Zamorak and Saradomin item for killcount. The best spot to get killcount is by killing any Saradomin follower, such as Mages, Warriors, Priests, etc in the main area near the entrance. Many of these will be in combat, making them easy to kill without taking damage or needing to pray. You can also get killcount in the Encampment, but there are fewer monsters available.

Recommended Levels:

80 ranged
75+ defence
52 summoning
60 prayer (70 strongly recommended)
70 agility (required)
Keep in mind that these are suggested minimum levels. You can kill Commander Zilyana with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves, as well as for piety, is highly recommended. Having 52 summoning for a spirit terrorbird to carry extra supplies and to recover run energy is virtually mandatory, without one you will incur large expenses on Purple Sweets. Your familiar will follow you to the other side of the rope. Zilyana’s melee attacks are very damaging, and overall, you can get more kills ranging with less risk. Therefore, ranging Zilyana is recommended. Maging is ineffective against all God Wars Dungeon bosses. A Zamorak Godsword’s special is very helpful in order to freeze Zilyana temporarily.

Equipment
Recommended equipment:
Note: Items are listed from the best to the worst

Weapon: Rune Crossbow
Helmet: Verac’s Helm > Torag’s Helm
Amulet: Fury > Glory > Zamorak/Saradomin Stole* >Holy/Unholy Symbol*
Body: Armadyl Chestplate > Zamorak/Saradomin Blessed Dragonhide*
Legs:Verac’s Plateskirt > Torag’s Platelegs
Shield: Dragonfire Shield > Full Crystal Shield > Dragon Sq Shield
Cape: Ava’s accumulator
Boots: Ranger > Snakeskin
Gloves: Barrows Gloves > God Blessed Bracers*

*Note: Starred items are Zamorak/Saradomin items that will protect you from his minions outside the boss room. Having one of each is NECESSARY.

Recommended Inventory
Terrorbird Scrolls(at least 100)
Teleport
11 Super Restores
13 Saradomin Brews
Two Ranging Potions

Summon a Terrorbird before leaving. Your terrorbird should hold:

Three Terrorbird Pouches
Four Super Restores
Five Saradomin Brews

Solo
Soloing Saradomin has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements, as well as being more dangerous as you cannot rely upon your team to bless your grave.

90 ranged
90 defence
52 summoning
70 prayer
70 agility (required)
The strategy is somewhat similar to being in a team, but certain aspects are different. Since Zilyana will ALWAYS be focused on you, you must be constantly running: she cannot be allowed to melee you! You will still range her while praying magic. As soon as you enter, start running around the edges of the room. At each corner, you should be able to take one or two shots. Using the accurate style is recommended, as the timing is better and you get more accuracy on your few available shots. You should still use enchanted diamond bolts. A Zamorak Godsword’s special is still very helpful. The recommended equipment is the same.

Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, as opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. Coinshare is only applied to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if Commander Zilyana or any of her minions drop any of these items:

Godsword shard 1, 2, or 3
Saradomin Sword
Saradomin Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

Conclusion
Both in a team and alone, you can usually obtain more kills per trip than Armadyl, the other boss requiring ranging, because if done properly you will suffer much less damage. That said, killing Zilyana is different than most other Runescape bosses, and is often considered more difficult to learn. The drops from Saradomin Godwars are also highly valued by players. This boss has the highest requirements to team out of all God Wars bosses, but can be performed solo at lower levels than Armadyl. Kill count will usually take longer than the other bosses. Please note that this is an introduction for newcomers: this is just one of the multitude of strategies applicable in God Wars. Good Luck!

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Conquering The Kalphite Queen

Posted by: amber  //  Category: monster hunting, runescape hunting guide

This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight the Kalphite Queen with items you are not willing to risk losing, and while in her chamber you should expect your death as a possibility at all times.

Overview
The Kalphite Queen (level 333) has two forms, each using different protection prayers. In both forms she will attack with all three attack types of combat and can hit over 300 with all of them. She is a formidible opponent, so to fight her you will need to be well prepared. If you succeed in defeating both forms of the Kalphite Queen, the rewards for killing her can be well worth the fight. Also, she sometimes drops a nice surprise; her head! The KQ head can be mounted as a trophy in your player-owned house using the Construction skill.

While fighting the Kalphite Queen, you will be in a multicombat area in which you will be attacked by her royal highness as well as level 141 Kalphite Guardians that have the ability to poison you.

It is possible to fight the Kalphite Queen on your own, but this requires very high levels and great risk (if you die no one will be there to bless or repair your gravestone). You are probably better off fighting the Kalphite Queen with a group of two (or more) high level characters.

Recommendations

Solo:

At least level 110+ combat with high defence
Full Veracs barrows armour (preferred) or high magic/range
Super sets, prayer potions, sharks (see equipment below)
A summoning familiar such as a Beast of Burden or a high level combat familiar.

Group:
Preferably two level 100+ combat
Both characters with Full Veracs or high magic/range
Super sets, prayer potions, sharks (see equipment below)
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Preparing for Battle
In order to fight the Kalphite Queen, you will need to decide whether you are going to take a group or go it alone. If you fight the Queen by yourself you get to keep all the rewards, but also have a much greater risk of losing your items. Alternately, if you fight in a group you have a high chance of defeating the Queen and much lower risk of permanently losing your items. If you are serious about Kalphite Queen killing, Veracs is a wise investment.

Solo:
To fight the Kalphite Queen on your own, Veracs is not only strongly recommended, but almost absolutely necessary. It is very hard to consistently hit the Queen without it. To solo the queen refer to the Higher Risk Melee Equipment or Slayer Task Equipment below. When going solo, it is likely that you will need to make more than one trip in order to kill the Kalphite Queen, since she will only be attacking you. Using a summoning familiar helps extraordinary here, as the possibility of using either a beast of burden to carry extra sharks for you or a combat familiar to deal extra damage makes it much easier to deal with the Queen.

Group:
This guide will focus mainly on using two people to kill the Queen Kalphite, but the same strategy applies to more than two people. Of course, everyone having Veracs/Slayer Task is recommended, but not required. Below are pictures of the recommended equipment configurations. They are the same whether in group or solo, and will be explained in the Strategies and Tactics section.

Whether going in a group or going solo, you or your team must have the following items just to GET to the Kalphite Queen:

1 Shantay pass per person (or fairy staff for fairy rings)
2 ropes per group; if ropes have not been added all ready.
Equipment
Lower Risk Equipment

This setup is not nearly as good as using Veracs, but will emphasize maximizing your range and melee defence. Without Veracs armour, you will need to bring range supplies for effectively killing the second form of the Kalphite Queen.

Higher Risk Equipment

Veracs is truly the armour of choice for killing the Kalphite Queen. Using it will allow you to attack both first and second form, while providing a nice prayer bonus that lets you focus more on attacking and less on potting!
Slayer Task Equipment

The Kalphite Queen’s prayers are not like a normal player’s. Instead of lowering damage or completely blocking styles, they simply radically increase her defence towards those types of attacks. Therefore, with enough high bonuses, she can be fought using only one style, and not making use of Verac’s armour. With the advent of the Godsword, in conjunction with a slayer task of Kalphites (necessitating the use of a black mask or slayer helm), it is now possible to achieve bonuses that can be as or even more effective against the Queen than Verac’s. This style also requires relatively high risk.

Note: These pictures are intended for trips of 2 or more. Remember that if you are going solo that you must take TWO ropes if you have not added rope all ready, and likewise if in a larger group, you only need 2 people to take a rope. (usually the 2 highest levels since they can spare the inventory)

Further Note: Ring of Life is not recommended, since the Kalphite Queen hits very high and you are more likely to get killed from higher LP than to be low enough for the teleport away. You can use it, but don’t rely on it

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Getting to Kalphite Queen
To get to the Kalphite Queen you and your team need to meet at the Shantay Pass bank, south of Al Kharid. If everyone in your group has unlocked the fairy rings from the Fairy Tale Part II quest, then using the Zanaris bank and fairy ring teleport BIQ will save you time and will eliminate the shanty pass. From either bank you can gather all your supplies and devise your plan of attack. When you are all ready, go through the Shantay Pass or teleport through the rings and head west. You will reach a well. If one of your members has not added rope all ready, one will need to be added, and then you can all go down into the Kalphite Dungeon.

Right before entering the second level and fighting the Queen you should drink a super set, turn on your prayer, and make any last minute preparations. The ideal location for this is shown as the “Potion Stop” on the map. Run past the Kalphite Guardians, and if a member has not added rope to the shaft all ready, one will need to be added to enter. the Queen’s Chamber. To reiterate, you MUST turn on your prayers before entering the room to ensure your protection. The Kalphite Queen can roam the room and may be near the rope where you enter!

Note: Some players wishing to take more food can choose to drink their super sets in the bank right when the team is going to head to the Kalphite Queen, and replace the pots with 3 more sharks. While this can grant you more space, you will have less of a stats bonus when facing the Kalphite Queen.

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The Monsters
In case you were wondering what monsters you will be facing on your way to the Kalphite Queen as well as in the second dungeon, here is a list. Most of the monsters will be capable of poisoning you, but most likely will not until you are about to face the Kalphite Queen (see Strategies and Tactics for why we recommend taking a normal anti-poison instead of super anti-poison). For a list of drops see the Rewards section below.

Kalphite Monsters
Kalphite Worker (Level 28)
The Kalphite Workers are little threat. They can not poison you, but the Queen will summon them in large quantities during the fight.
Kalphite Soldier (Level 85)
The Kalphite Soldier can be found in the first tunnel. It is aggressive and can poison you.
Kalphite Guardian (Level 141)
The Kalphite Guardian can be found in deep in the first tunnel as well as in the Queen’s Chamber. It is aggressive, can poison you, and hits fairly hard. You should RUN past these.
Kalphite Queen (Level 333)
This is what you are here for. She can hit over 30 with all three types of attacks (melee, magic, and ranged) and will put up a hard fight in both of her forms.

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Strategies and Tactics
Right before entering the final cave turn on your prayers. It’s recommended that you use protect from magic, since that is what will hit you the hardest. If you have a high prayer level (or if you have multiple prayer pots) you are best off using protect from magic, protect item, and your best boost prayer(s)(preferably piety-see below). If your prayer is not that high, then just use protect from magic and possibly protect item. Remember: Your prayer is almost as vital as your LP, if you run out of prayer you risk getting hit by all three forms of attack.

The best way to fight the Queen is for you and your partner(s) to spread out as evenly as possible so that the Queen must turn to attack you. If there are two of you, follow the picture below so that the Queen must turn 180 degrees between every melee or ranged attack. This will make the queen spend more time moving and less time attacking, making it easier to fight her without focusing on eating as much.

Once you get in this position, if a Kalphite Guardian is chasing you, tell your teammate to switch spots with you. This will cause the Kalphite Guardian to be out of reach, and should minimize the damage you take. Also, if you were poisoned by a Kalphite Guardian, use your anti-poison quickly! Odds are very small that you will need more than one dose per trip, which is why it is not recommended to use super anti-poisons.

First Form

To attempt a quick defeat of the Kalphite Queen’s first form, have at least one player in the group use a Dragon Dagger (p++), and those wanting to attempt large hits can use a Dragon Mace. Have everybody use all their specials on the first form. Eat as necessary. Once you have defeated the first form, the second form will fly out of the shell. If needed, your group can teleport out and quickly resupply and run back in. If your group can continue, switch over to full Veracs (if you used the high level form) or switch over to your range/mage gear.

Note:For those who have completed the Contact! quest, you can attempt using the Keris for high hits against the Kalphite Queen. This special is much more random than ordinary weapons, so while it may hit greatly, the results are very unpredictable.

Second Form

Melee with your full Veracs/Godsword Slayer Task combo or use your ranged/mage from a distance to kill the second form of the Queen. She will continue to hit hard with all three types of combat (30+ in each type). It is still recommended to use protect from magic prayer since that is what hits the hardest.

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Rewards
What fun would it be fighting the Kalphite Queen without a good reward? None at all! Here’s a table of what you and your team could earn while defeating her:

Kalphite Queen’s Highly Valued Drops
Pic Name Item Function
Dragon Chainbody Very strong chest armour
Dragon 2h Sword A Powerful two-handed weapon
Shield Left Half Merged with Shield Right Half to form Dragon Sq Shield (not unique to Kalphite Queen, but chances are higher from her)
Dragon Med Helm Dragon Helmet slightly stronger than runite (also not unique to Kalphite Queen, but chances are higher from her)
Lava Battlestaff A magic battlestaff that supplies unlimited earth and fire runes simultaneously (Not as valuable as it once was before Slayer, since it is no longer unique to Kalphite Queen, but still considered one of her rarer drops)

The Kalphite Queen also drops several other prizes, including 500 mithril arrows, power amulets, and rune chainbodies.

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Using LootShare
Jagex has created LootShare chat especially for players fighting as a team in a multi-combat area. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. If the Kalphite Queen drops a Dragon Chainbody, Dragon Spear, Dragon 2Hed Sword, Dragon Medium helmet, or a Shield left half(dragon), the drop will be converted to coins and all lootshare members will recieve an equal split.

Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Extra Tips
There are a few things to emphasize here, but most extra tips were already covered in Strategies and Tactics.

Keep your LP as high as possible without wasting food. Never let it drop below 500. If you feel confident, wait until you need to eat 2 sharks at a time.
Pay attention to your prayer while not eating, to make sure that you do not run out of prayer points!
Avoid the Kalphite Guardians while fighting the Queen. This can take some practice, but a group can almost always get out of being attacked by them. This is when a “spot swap” can come in handy. That is when the two players in a duo team switch spots at the same time. This way the Guardians can not reach their targets.
If you run out of prayer and have no potions left, teleport immediately.
Teleport to home, then back to Al Kharid after each trip. You can bank and return about as quickly as the Queen respawns, so it is rarely worth the time waiting for a respawn.
If you think you’re barely going to make it, teleport before it’s the last moment. You can’t always count on your teammates to save your gravestone.
Collect Potato Cactus around the edges of the room before you teleport if you are not close to dying. This can be quite profitable over several trips.
Using a summoning familiar can greatly decrease the difficulty of killing the Kalphite Queen. Using either a Beast of Burden or a combat familiar both gives the Queen an additional target and can either carry a lot more food or deal extra damage, allowing you to kill the Queen quicker.

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Bandos’s Stronghold

Posted by: amber  //  Category: monster hunting, runescape hunting guide

Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon. Bandos’s chosen General is General Graardor.
He is usually referred to by players as the easiest of the God Wars Dungeon bosses to defeat. However, you should always be aware while fighting, he can still hit very hard, up to 690 at maximum. He has two attacks, one a melee attack which hits up to 600, and secondly a ranged-based attack which can hit a maximum of 350. He will only target one player with his melee attack at once: if you are his target, always pray protect from melee. His ranged attack hits all players. Very few items give protection from his followers: the Ancient Mace, Bandos godsword, and the items from the Bandos armour set. You can also take a dip in the Bandos pool if you’ve completed the As a First Resort… quest. To enter, you need a hammer and 70 strength. General Graardor’s most prized drops include Bandos armour pieces, as well as godsword shards and his godsword hilt. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.

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Strategy
The best strategy to fight Bandos is by using a tank method. In this method, one player will enter first, praying melee. This is usually the highest levelled player in the group. His outfit will emphasize ranged defence, and he will suffer all damage from General Graardor. Other players should emphasize prayer and attack bonus, while still having fair defence to protect from the minions, as well as in case the General turns on them from spawning or killing the tank. These players should pray ranged while Graardor is alive. The tank should always enter the room first and engage Graardor. Then, and only then, should the rest of the team enter. After killing Graardor, the minions should be killed in this order: Steelwill (praying magic), then either Grimspike (praying range) or Strongsack (praying melee). Then, everyone but the tank should go to the very north-western corner, because Graardor spawns on the south-east side. The tank should engage him as soon as possible. While tanking, if you need to eat or drink a potion, run quickly under Graardor, eat, and then attack him. With practice, you can avoid getting hit while eating.

The best spot for kill-count is outside the Stronghold, near the ice bridge to Zamorak’s Fortress, on goblins and hobgoblins. For this spot you will need to bring a zamorak item. The other spot is on hobgoblins, outside the Stronghold, but just south of the Bandos boss room. You do not need an item for this spot.

Suggested Levels (warrior)

70 attack, strength, and defence
60 prayer (70 strongly recommended)
If ranging, 70+ ranged
Suggested Levels (tank)

85 defence
80 attack and strength
70 prayer
Keep in mind that these are suggested minimum levels. You can kill Graardor with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves, as well as for piety, is highly recommended. Ranging and meleeing are both good choices. Maging, however, is ineffective against all God Wars Bosses, due to its low accuracy and the low defence of robes.

Having 52 summoning for a spirit terrorbird to carry extra supplies is recommended, and higher levelled Beasts of Burden or combat familiars are also an aid. Note: don’t bring an aggressive familiar, like a terrorbird if you’re not the tank. If your familiar attacks him, he’ll focus on you. Instead, bring a passive familiar, like a bunyip.

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Equipment
Recommended equipment (warrior):
Note: Items are listed from the best to the worst

Weapon: Godsword > Abyssal Whip
Helmet: Helm of Neitiznot > Berserker helm > Warrior helm
Amulet: Fury > Glory
Body: Bandos Chestplate* > Verac’s Brassard > Other high defence platebodies
Legs: Bandos Tassets* > Verac’s Plateskirt > Other high defence platelegs
Shield: (If using whip) Rune Defender > Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life

*Note: Starred items are Bandos items that will protect you from his minions outside the boss room. Having one (or dipping in the Bandos Pool) is NECESSARY.

Recommended inventory (warrior):

8 Prayer Potions
2 Super attack and 2 super strength potions/ 2 ranging potions
Hammer
Teleport
Summoning pouches (optional)
Rest food (sharks recommended)*

Note: You should share food with your tank when needed - the tank will suffer much greater damage than warriors.

Void

Void is recommend for large teams because of it’s low defense.

Recommended equipment (tank):
Weapon: Abyssal Whip > Godsword
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Guthan’s/Dharok’s/Torag’s Platebody > Karil’s Top > Bandos Chestplate*
Legs: Torag’s Platelegs > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Obsidian Shield
Cape: Fire cape > Skill Cape > God cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon > Rune > Regen Bracelet > Adamant > Combat Bracelet
Ring: Berserker Ring(i) > Warrior Ring(i) > Berserker Ring > Warrior Ring > Ring of Life

Recommended inventory (tank)

19 Saradomin Brews
7 Super Restores
Hammer
Teleport
Summoning Pouches (optional)

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Solo
Soloing Bandos has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements.

Recommended Levels:

90 attack, strength and defence
70 prayer
52+ summoning
70+ magic
The strategy is similar to acting as the tank in a team. You will pray melee, emphasize range defence, and fight the boss. However, godswords help much more on killing the boss, and you need to deal much more damage, while taking more damage than in a team. You will use sharks instead of brews and restores.

Recommended equipment (solo):

Weapon: Godsword > Abyssal Whip
Helmet: Torag’s Helm/Guthan’s Helm > Other high defence helms
Amulet: Fury > Glory
Body: Karil’s Top > Bandos Chestplate*
Legs: Bandos Tassets > Other high defence platelegs
Shield: (If using whip) Dragonfire Shield > Blessed Spirit Shield > Obsidian Shield
Cape: Soul Wars > Fire cape > Skill Cape
Boots: Dragon > Rune
Gloves: Barrows > Dragon

Recommended Inventory (Solo)

Super attack, super strength, and super defence potion
Three prayer potions
Hammer
Teleport
Rest Sharks

Praying Piety as well as melee protect can speed up your kills and limit damage, but it does use far more prayer points. It’s up to personal preference. Using a summoned familiar helps the most during solo runs: you can use a Terrorbird or Tortoise to greatly increase your inventory.

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Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, as opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster. Also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. Coinshare is only applied to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if General Graardor or any of his minions drop any of these items:

Godsword shard 1, 2, or 3
Bandos Boots, Chestplate, or Tassets
Bandos Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

Conclusion
Bandos is one of the most simple God Wars dungeon bosses to understand and is a good first boss for beginners to try out. Killcount can be had on low-leveled creatures, and the boss’s attacks can be avoided so long as you are not tanking. It is also one of the more popular bosses to team, so finding a group is usually easier than the other bosses. Please note that this is an introduction for newcomers: this is just one of the multitude of strategies applicable in God Wars. Good luck!

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Armadyl’s Eyrie

Posted by: amber  //  Category: monster hunting, runescape hunting guide

Introduction
Please refer to the general God Wars guide for the basic mechanics of God Wars Dungeon.
Armadyl’s Titan, Kree’arra, although the lowest levelled of the God Wars bosses, has the highest max hit, an impressive 690 using ranged. He can also hit up to 500 with melee, and up to 250 with magic. However, he will only use his melee attack if no one is currently attacking him, so his melee is usually not a problem in groups. To enter Armadyl’s Eyrie you must have level 70 ranged and use a mithril grapple (and crossbow) to cross the gap. All of Armadyl’s minions fly too high to be attacked using melee weapons. His magic and ranged attacks are performed at the same time, and hit every player in the room. Prized drops from Kree’Arra and his minions include Armadyl ranging armour, his Godsword hilt, and godsword shards. Items which will render Armadyl’s minions outside the boss room unaggressive consist of: Armadyl ranging armour and the Armadyl Pendant. If using the Trollheim teleport to arrive at the dungeon, use this strategy to keep a full inventory: Teleport to Trollheim, drop 2 food items, teleport back to a bank, get 2 more of the items dropped, and then teleport back to Trollheim. You should now have a full inventory.

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Strategy
When fighting in a team, this boss’s attacks hit everyone in the room. Kree’arra will only use melee while not being attacked by anyone: this occurs very rarely in a team, and occurs less often in larger teams. Pray range ALWAYS, and emphasize range attack and magic defence, as well as prayer bonus. You can use ruby enchanted bolts for the first half of Kree’arra and then switch to diamond bolts, or just use diamonds throughout. Kill the minions in any order (usually Wingman Skree-magic, then Flockleader Geerin-ranged, and finally Flight Kilisa-melee) praying appropriately (Kree’arra’s minions, unlike other minions, do not switch targets while Kree is alive, and afterwards attack whoever is currently attacking them, instead of whoever dealt the last damage to Kree). Pray ranged before Kree spawns: the first attack without protection can be deadly, especially combined with the minion’s attacks.

You can get killcount either inside or outside of the Eyrie. Pray ranged and kill aviansies, preferably the lower levelled ones. They drop noted adamantite bars fairly often, which can often fund part of your trip. Aviansies to the east of the chasm require a Saradomin item. Armadyl and Zamorak items are necessities.

Suggested Levels

80+ ranged
75 defence
60 prayer (70 strongly recommended)
Keep in mind that these are suggested minimum levels. You can kill Kree’arra with lower levels, but you will perform much better with higher levels, and it is also much easier to find a group with higher stats. In a larger group, you can get away with lower stats. Having 70 prayer to bless teammates graves is highly recommended. Having 52 summoning for a spirit terrorbird to carry extra supplies is recommended, and higher levelled Beasts of Burdens or combat familiars are also an aid. Summoned monsters can cross the gap into the Eyrie. Melee does not affect any of Armadyl’s servants, and maging is ineffective. Therefore, you must range Kree’arra.

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Equipment
Recommended equipment:
Note: Items are listed from the best to the worst

Weapon: Rune Crossbow
Helmet: Verac’s Helm > Helm of Neitiznot
Amulet: Fury > Glory > Zamorak Stole* > Armadyl Pendant*
Body: Armadyl Chestplate* > Karil’s Leathertop > Zamorak Blessed Dragonhide*
Legs: Verac’s Plateskirt > Armadyl Plateskirt* > Karil’s Leatherskirt
Shield: Dragonfire Shield > Dragon Sq Shield > Granite Shield
Cape: Ava’s accumulator
Boots: Ranger > Snakeskin
Gloves: Barrows Gloves > God Blessed Bracers*

*Note: Starred items are Armadyl/Zamorak items that will protect you from their minions outside the boss room. Having one of each is NECESSARY.

Recommended Inventory
Mithril Grapple (requires crossbow)
Ruby Enchanted bolts (optional)
Teleport
Summoning Pouches (optional)
9 Super Restores
17 Saradomin Brews

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Solo
Solo Armadyl has both drawbacks and benefits over teams. It’s much easier to start a trip, and you get to keep all your drops yourself, although your trips are much shorter, and usually more expensive. There are also higher requirements. In addition, Kree’arra’s melee attack is used much more often when only one person is in the room.

Recommended Levels:

90+ ranged
90+ defence
70 prayer
52+ summoning
80 magic
The strategy is different than in a team. You will still pray ranged, but having a high melee defence is more important, and you will need to behave differently. Kree’arra only uses his melee attack when there is no one attacking him. This means that whenever you need to drink a potion, you may be attacked by melee. While eating, you should take a few steps away if he is close to you, sticking close to the walls, and attack him as soon as you can. Try not to let him melee you, he can hit very hard. The recommended equipment is the same.

Praying Steel Skin and/or Eagle Eye or other boosting prayers can help you suffer less damage and kill Kree faster, but it does use more prayer points. It’s up to personal preference. Using a summoned familiar helps the most during solo runs: you can use a Terrorbird or Tortoise to greatly increase your inventory.

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Lootshare
While fighting as a team in this multicombat area, use the LootShare chat system to ensure honest reporting of monster drops. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster. Also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to receive lootshare drops will have it activated. Coinshare is applied only to certain drops. The drop will be converted to coins and all lootshare members will receive an equal split if Kree’arra or any of his minions drop any of these items:

Godsword shard 1, 2, or 3
Armadyl Helm, Chestplate, or Plateskirt
Armadyl Hilt
Dragon Med Helm
Dragon Spear
Shield Left Half (dragon)
Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Conclusion
Armadyl requires higher stats than the melee bosses to perform well at, but the drops are generally more highly valued. All players have the same task, instead of having to seek out a tank. It is also generally fairly easy to find teammates. Here, killcount usually takes longer than the melee bosses, and you will suffer more damage while performing it. It’s a classic case of risk vs. reward. Please note that this is an introduction for newcomers: this is just one of a multitude of strategies applicable in God Wars. Good luck!

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Set Combining or Splitting

Posted by: runescape  //  Category: Beginners' Guide

Another technique is to work with armour sets. Occasionally an armour set can be bought, split up into its component parts, and sold for a profit. Occasionally, the reverse will be true: the component parts could be bought and the armour set could then be sold for a profit.

Be aware that this method is only for experienced merchants, price changes must be monitored on not just one item, but sometimes five items or more simultaneously (the set price and all the component prices). Unexpected trouble obtaining or selling one of the component parts can quickly turn a profit into a large loss.

This method is extremely difficult (and not recommended) for F2P merchants, as they only have 2 slots to work with.

edit Potion Decanting

The Method

Bob Barter, the potion decanter and herb expert of the Grand Exchange

Potion decanting is a great way of making money for the lower levels. In fact, you don’t need any levels at all to use this method for making money! This involves converting potions into a different doses to sell for a greater value than the original potion. Although currently on the GE a potion’s value is simply based on the amount of doses it has (a 2-dose is always half the value of a 4-dose potion), the potions’ values fluctuate in the min/max price range, and therefore the actual price鈥攖he price at which a dose can be sold on the GE鈥攐f a 2-dose potion may be higher or lower than that of a 4-dose potion.

One example of a potion to decant would be the Antifire potion: Buy a set (at the mid price or lower) of, let’s say 100 Antifire potion(3). Go to the Grand Exchange, and go to the southwest corner where Bob Barter is. Right click him, and select “decant”. He will then turn all 1, 2, and 3 does potions into the 4 dose versions of each. This is essentially him using them all with each other, like players can do. Doing this with several inventories of potions converts the 100 (3) antifires into 75 Antifire potion(4), which can then sell for a higher price than the component parts (in this example, above the mid price). This is typically not a great profit-making scheme, but if the demand is there, profits can be increased proportionally with the investment.

How the Grand Exchange works

Posted by: runescape  //  Category: Beginners' Guide

Understanding the Grand Exchange is important to trading. Free players may have 2 slots, while members may have 6. Players may not sell an item immediately after buying it, or buy an item immediately after selling it. More specifically, when an item is traded, a timer of exactly 4 hours is started, and the opposite transaction for this type of item may only be conducted when the timer has expired. The timer does not start over if additional items are traded. For example, if you were to buy some nature runes at 2 p.m., you may be able to buy more at 5 p.m. but still be able to sell all of them at 6 p.m. when the original timer expires.

There is no limit to the amount of items a player may sell in any given time period. However, all items have limits on the number that can be bought in a given time period. This also uses the 4 hour timer.

Not all items have the same buy limit. The following are buy limits for a selection of items:

  • Runes, essence, flax, logs, ores: 25,000
  • Bars, bolts, arrows, feathers, ashes, herblore seconds, dragon leathers, planks, food: 10,000
  • 4-dose potions and summoning pouches: 5,000
  • Most cheap armour and weapons (up to rune): 100
  • Battlestaves: 100
  • Most amulets and rings: 100
  • Most expensive armour and weapons (barrows, 3rd age, godwars, pvp): 10
  • Rares and spirit shields: 2

If an offer is placed in the Grand Exchange, and it is a valid offer (not still on the timer), the game will search for all offers meeting your price or better, and instantly complete those trades, getting the prices of the already existing offers (not some sort of compromise price). If the offer is then not fully completed, it will wait until it is found by people placing in offers. Thus, all trades occurring in the Grand Exchange occur instantly for one person and not instantly for the other.

Basically, if you are trying to merchant, you do not want your half of the deal to be the instant half because you could have gotten a better price by waiting.

It also is important not to panic while trying to buy or sell items when you still may be on the timer, because your trade will not be completed no matter how good your offer is. Many people appear to not understand this, and put in buy offers for maximum or sell offers for minimum when they are locked out. Then, when their timer expires, the offer becomes valid and is snapped up by a lucky person.

A common misconception about the Grand Exchange is attaching special meaning to the median price. In reality, the median price is the average price of yesterday’s trades and may no longer be relevant.

In general, items are always rising in price or falling in price. If an item is rising in price, an attempt to sell it for median price will be instantly completed, and an attempt to buy for median price will not be instantly completed. The opposite is true for items falling in price.

Imagine that you could buy an item instantly, then sell it instantly. As an example, let’s say that whips are 1,800k median price, and you instantly buy for 1,850k, and instantly sell for 1,801k. This means that at the current time it is possible to buy or sell whips for any price between those two, but not outside this range. Of course, if you were buying, you would want to buy for maybe 1,802k, and if you were selling, you’d want to sell for maybe 1,849k. You want to be the person who gets a good deal by getting people’s instantly completed offers. You want to pay as little as possible, or sell for as much as possible, so that you beat out the next person in line for those instantly completed offers.

Notice the characteristics of this example: the item is rising in price, so the best buy offer is just above median price, but the best sell offer is much more above median price. If the item is falling in price, the best sell offer is just below median price, but the best buy offer is much more below median price. This model is not true if the rate of price change is too high; in some cases, an item may be completely bought out at the maximum price, or completely dumped at the minimum price.

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The Full Dragon Armour

Posted by: cow  //  Category: Runescape Equipment
Full Dragon is the most legendary and prestigous armour set in Runescape. The term “full” is player jargon and refers to a complete melee armor set consisting of four parts: full helm, platebody, platelegs and kiteshield. The different melee armour sets from low to high are bronze, iron, steel, black, mithril, adamant, rune & dragon.
There is also the Barrows armour and the Granite armour as well as Dragonhide armour for ranger and various robes for mages but neither of them really fit the “full” armour concept epitomized by bronze, iron, steel, black, mithril, adamant, rune and dragon. Unlike the other six armour types, Black and Dragon can’t be smithed from metal bars, they must be found. Black can only be aquired from monster drops and Dragon can only be aquired through Quests and from certain monster drops.

Please note that the “full” armour standard does not encompass just any helm, body, legs and shield - it refers to the full helm, the platebody, the platelegs and the kiteshield. The chainbody, the medium helm, chainskirt and the square shield are not integral parts of the full armour standard. However, in the case of full dragon there was initially no platebody or full helm and there still is no kiteshield available in the game and therefore the full dragon came to consist of Dragon med helm, Dragon chainbody, Dragon platelegs and Dragon square shield. The Dragon full helm was released in mid 2007 and the Dragon platebody in late 2008 and the full Dragon is now closer to what it should be: Dragon full helm, Dragon platebody, Dragon platelegs and Dragon square shield.

Runescape Dragon Platebody Runescape Dragon Full Helm

Runescape Dragon Platelegs 聽 聽 聽 聽Runescape Dragon Square Shield

Full Dragon

Required Defence Level: 60
Required Quest: Legends
Members Only

Dragon platebody
Dragon full helm
Dragon platelegs
Dragon square shield

Attack bonus: magic -63; range -11
Defence bonus: stab +272; slash +273; crush +249; magic -11; range +267; summoning +132

Weight: 23 kg


Runescape Dragon Chainbody Runescape Dragon Medium Helm

Runescape Dragon Platelegs 聽 聽 聽 聽Runescape Dragon Square Shield

Old Full Dragon

Required Defence Level: 60
Required Quest: Legends
Members Only

Dragon chainbody
Dragon medium helm
Dragon platelegs
Dragon square shield

Attack bonus: magic -45; range -10
Defence bonus: stab +232; slash +244; crush +241; magic -8; range +231; summoning +130

Weight: 20 kg


Runescape Dragon Medium Helm

Dragon medium helm

Required Defence Level: 60
Members Only

Attack bonus: magic -3; range -1
Defence bonus: stab +33; slash +33; crush +32; magic -1; range +34; summoning +10

Weight: 1 kg
Released: 21 February 2001
Where to get it: This is the oldest Dragon armour piece in the game. It is a monster drop and it can also be bought from other players.
Grand Exchange price: 61,500 gold


Runescape Dragon Square Shield

Dragon Square Shield

Required Defence Level: 60
Required Quest: Legends Quest
Members Only

Attack bonus: magic -6; range -2
Defense bonus: stab +50; slash +52; crush +48; range +50; summoning +50

Weight: 3 kg
Released: 20 August 2003
Where to get it: The right half of the Dragon square shield can be bought in Legends guild after having completed the Legends quest. The left half of the shield is a very rare drop from monsters that drop gems. To create the Dragon square shield the two halves must be smithed together. This requires a Smithing level of 60. The shield and either of the two halves can be bought from other players but a player must have completed Legends quest in order the equip it.
EXchange price: 305,588 gold


Runescape Dragon Chainbody

Dragon Chainbody

Required Defence Level: 60
Members Only

Attack bonus: magic -15
Defence bonus: stab +81; slash +93; crush +98; magic -3; range +82; summoning +50

Weight: 7 kg
Released: 7 September 2004
Where to get it: Dragon chainbody is dropped by Kalphite Queen and Dust Devils (1 in 5000) which require 65 slayer. Furthermore, it can be won with the high-gamble option in the barbarian assault mini-game. It can also be bought from other players.
Grand Exchange price: 4.7m gold


Runescape Dragon Platelegs

Dragon Platelegs

Required Defence Level: 60
Members Only

Attack bonus: magic -21; range -7
Defence bonus: stab +68; slash +66; crush +63; magic -4; range +65; summoning +20

Weight: 9 kg
Released: 17 January 2005
Where to get them: Dragon platelegs are dropped by Bronze, Iron and Steel Dragons. They can also be bought from other players.
Grand Exchange price: 692,500 gold


Runescape Dragon Plateskirt

Dragon Plateskirt

Required Defence Level: 60
Members Only

Attack bonus: magic -21; range -7
Defence bonus: stab +68; slash +66; crush +63; magic -4; range +65; summoning +20

Weight: 9 kg
Released: 29 March 2005
Where to get it: Dragon plateskirt is a rare drop by Bronze, Iron and Steel Dragons. It can also be bought from other players.
Grand Exchange price: 169,621 gold


Runescape Dragon Full Helm

Dragon Full Helm

Required Defence Level: 60
Members Only

Attack bonus: magic -6; range -2
Defense bonus: stab 45; slash +48; crush +41; magic -1; range +46; summoning +12

Weight: 2 kg
Released: 3 July 2007
Where to get it: Dragon full helm is a rare drop from Mithril Dragons in the Ancient Cavern. If you are lucky you can also receive it from a barbarian spirit when you light a pyre ship full of chewed bones. It can also be bought from other players.
Grand Exchange price: 13.2m gold


Runescape Dragon Boots

Dragon Boots

Required Defence Level: 60
Members Only

Attack bonus: magic -3; range -1
Defense bonus: stab +16; slash +17; crush +18; summoning +15
+4 to Strength

Weight: 1 kg
Released: 28 August 2007
Where to get them: The Dragon boots are dropped by Spiritual Mages who roam the God Wars Dungeon and require a Slayer level of 83 to be killed. Dragon boots can also be obtained as a drop in bounty worlds and they can of course be bought from other players.
Grand Exchange price: 374,189 gold


Runescape Dragon Gauntlets

Dragon Gauntlets

Required Defence Level: 60
Members Only

Attack bonus: magic -1; range -1
Defence bonus: stab +14; slash +15; crush +15; magic -1; range +14; summoning +14
Strength +3

Weight: 5 kg
Released: 9 April 2008
Where to get them: Dragon gauntlets are purchased with tokens from the Fist of Guthix mini-game. They can be either charged or uncharged. The gauntlets become uncharged and lose their stats (Worn-out Dragon gauntlets) if the player dies wearing or carrying them and the npc Reggie can also uncharge them. It costs 50 Fist of Guthix tokens to have Reggie recharge them. The gloves can only be traded between players in uncharged state.
Grand Exchange price: 101,300 gold


Runescape Dragon Platebody

Dragon Platebody

Required Defence Level: 60
Members Only

Attack bonus: magic -30
Defence bonus: stab +109; slash +107; crush +97; magic -6; range +106; summoning +50

Weight: 9 kg
Released: 26 November 2008
Where to get it: To create the Dragon platebody you must smith three ruined Dragon armor pieces together:

Ruined Dragon armour slice
Ruined Dragon Armour lump
Ruined Dragon Armour shard

This requires a smithing level of 92 and the work must be carried out with a Blast Fusion hammer in the Dragon forge within the Ancient Cavern. You must also have completed the quest “While Guthix Sleeps” before you can create the armour. The slice, lump and shard are dropped by Tormented Demons. Please observe that the complete Dragon platebody does not require any quest to be equipped and that it can be bought from other players.
Grand Exchange price: 9.4m gold

Runescape WATERFALL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: House north-east of Baxtorian Falls, speak with Almera.
Quest difficulty level: Medium.
Reward: Around 14,400 attack exp, 17,200 strength exp, 2 gold bars, 2 cut diamonds and 40 mith seeds.
Quest points gained: 1.
Required Skills: Be able to fight level 86 fire giants.
Required Items: Six of air, earth and water runes. Also need a few ropes. You can get ropes from Ned in Draynor Village, or from Arheln at his boat in Catherbury.
Monsters: Shadow spiders (level 52), Fire giants (level 86)
NPC: Almera (House north-east of Baxtorian Falls), Hudan (Western side of the river), Hadley (House south-east of Baxtorian Falls).

WATERFALL QUEST WALKTHROUGH
After talking to Almera, head around to the back of her house and board the raft there. It will take you towards the waterfall, but crash half way there. You should now see a little boy named Hudan. Talk with him, use your rope on the rock on the next island downstream which has the option “Swim to”. After that, use your rope on the dead tree on the island and you should end up at the door to the waterfall. Don鈥檛 enter it yet or you will take damage.
Jump in the barrel and you will be taken off the waterfall. Enter the house just north of where the barrel took you and talk with Hadley. After that go upstairs and search the bookcase to find the book named “Book on Baxtorian”. Read it and talk with Hadley again. After that you will have to go to the gnome maze and down the ladder just before the entrance to the Gnome Village. Go to the east and you will find a lot of crates and boxes, search them and you will find a key.
*X* When you have the key, go west and open the jail door. Inside you will find a little gnome, talk with him and he will drop a lot of junk. You will search it and find a pebble, ask if you can keep it. Now bank all of your armour and weapons and go back to Hadley’s house, go up to the grave a little north-east of there. Use the pebble on the tombstone and you will be taken down into the tomb. Go west and open the chest there, search it and you will find Glarials Amulet.
Note: You will not be able to enter the tomb if you have any armour or weapons on you.
Now take the southern path and search the tomb there. You will find an urn, exit the tomb again and go to the bank. Get out the runes, rope and whatever you will need to fight level 93 fire giants etc (keep the urn and amulet), and head back to the waterfall. Once again board the raft and use your rope on the rock, then your rope on the dead tree. But this time, wear the amulet and enter the waterfall. There will be 3 paths, one going east, one directly north and one west.
Note: Shadow Spiders drain half your prayer points.
Firstly go east and you will end up in a room with a lot of crates. Search them and you will find a key. Now go to the western path and enter the room with Fire Giants, go all the way north and use your key on the door to open it, now pick up the key on the floor and go through the next door. You will now be in a room with 6 pillars, use one air, one water and one earth rune on each of them, and then use your amulet on the Statue of Glarial. Use your urn with the Chalice and you will have completed the quest.

Runescape TROLL STRONGHOLD QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Start by talking to the General Denulth in Burthorpe training camp.
Quest difficulty level: Medium.
Reward: Law talisman.
Law talisman info: You need level 54 runecrafting to make these, you will find the altar on Entrana, remember you’re not able to take armour with you here. The law talisman is untradable.
Quest points gained: 1.
Required Skills: 15 Agility, good combat (60+), thieving (30+) and prayer (43+) recommended.
Required Items: Climbing Boots (check the Death Plateau quest for more info), good food, 12 gp for the clilmbing boots if you dont have them.
Required Quests: Death Plateau quest.
Monsters: Trolls (level 69), Dad (level 101), General (level 113).
NPC: General Denulth (Burthorpe training camp), Twig (Troll Stronghold jail).

TROLL STRONGHOLD QUEST WALKTHROUGH
Firstly talk to the General Denulth in Burthorpe training camp, and if you don’t have any climbing boots, go to Tenzing and you can get the boots from him. Go through the Sherpa’s hut (or run the gauntlets of thrower trolls) to a junction on the ledge above the gauntlet, blocked by rocks. Climb the rocks and head east, you’ll come to a gate. When you try and open it, it will say you must defeat Dad.
Go in and defeat Dad (level 101, and does knock backs), and exit the arena using the other gate and follow the path. Go through several small caves and you will come to a circular mountain / maze - do not climb it, go round it to the areas to the northwest, again avoiding thrower trolls.
Walk through this area to an entrance to the stronghold where there will be lots of Trolls (level 69), enter the stronghold and go west to kill a general level 113, the general will hit a lot on you, so use protection from melee against him, he will drop a prison key. The prison is to the northeast, down two sets of stairs. Once down in the prison there are 2 guards sleeping, look in the room and there is a guard named twig, pickpocket him (or kill him) for the key to the prisoners’ cell (cell key 1). Go in the cell and talk with the prisoners.
Return to Denulth to claim your reward, he will send you to Dunstan who gives you a family heirloom - a Law Talisman.

Runescape SHILO VILLAGE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: To start the quest go to the far south end of Karamaja. You will have to fight your way through jungle spiders, jogres, snakes and monkeys! Cross the slippery log and the stepping stones. Talk to Mosol Rei. He will say Rashiliyia, the queen of the dead, has returned.
Quest difficulty level: Hard.
Reward: 3,915 Crafting exp.
Quest points gained: 2.
Required Skills: Level 32 agility, level 20 crafting and must have completed jungle potion quest.
Introduction: This quest has lots of bad things that seem to want you dead… so I would strongly recommend you bring armour and food. Also bring a spade (which can be found in Draynor Mansion) bring a rope and a lit candle or torch (you can buy these at the general store by Trufitus).

Trufitus: Go to Trufitus with the wampum belt that Mosol rei gave you then tell him that you’ll help find the temple.
The temple: Go to the east side of the island and walk south along the coast till you find a log. Cross it and continue southward. To the west you should see a collection of rocks and a mound of earth. Dig there with your spade. You’ll discover a fissure. Use your candle on the fissure (it will burn out) then use the rope on it and climb down. Work your way past a few undead ones till you see a “cave in”. Search it then wiggle into it. Search the ‘loose rocks’ at the first corner and you will get a scroll. Now go down further and you will find some sacks. Search these and get another scroll. Right at the end of the tunnel you find some gallows, search it and you receive some remains. There are two ways to get out, either go back to where the broken table is and make a raft from it or go to the end of the path and click on the rocks. Now go back to Trufitus.
Trufitus: Use the scrolls and remains on him. Then read the scrolls yourself. Now go to the statue near Trufitus hut and bury the remains. A ghost will pop up - listen to him and he will give you a bone shard. Go back and tell Trufitus that you buried the remains, he will then tell you about a tomb you have to find.
Tomb of Bervirius: Trufitus will tell you about a tomb that lies south west of his hut. Go there. You’ll have to climb up a rock cliff and cross a rope bridge to get to an island. Go down the side and search the rocks. Once you’ve climbed in go to the back of the room and search the table. Here you will find the hilt to a sword and a locating crystal. Search it again to find a blue scroll. Climb the rocks and return to Trufitus. Use the items you have found on him and he’ll tell you to make a bronze necklace.
Necklace: To make the necklace go to the general store north of the anvil and buy a chisel, bronze bar, hammer. Use chisel on the pummbel to get beads. Use the bronze bar on the anvil and make bronze wire. Use the beads with the wire to make beads of the dead.
Tomb of Rashillya: Go across the slippery log once more. Once you get off the log go north, there you will fine some bright palm trees, search them to find a doorway (make sure you are wearing the beads of the dead) once you reveal the doors you need to use the bone shard on them… it will say it does not fit, now you can use your chisel on the bone shard to get the bone key. Use the key on the door and enter (make sure you have armour and food) go through the gate and climb down the rocks. Get ready to run… keep going west until you find tomb doors. Kill a few zombies and skeletons to get 3 bones. Use them all on the door then open it. Be prepared to fight a level 91, 68 and 93. Look at the tomb dolmen and the ground will shake. You have to fight 3 consecutive battles. After you defeat them all Rashillya’s bones will appear on the table. Take them.
Quest completion: Take the remains to Trufitus and he tells you to look over your artefacts. Take the remains to the tomb of Bervirius and set Rashillya’s bones on the tomb dolmen.