Runescape - Area Guides - Cities and Towns - Seers’ Village (Members)

Posted by: cow  //  Category: Uncategorized

The Seers’ Village is a small town that was originally settled by a number of people with a particular gift for seeing the future. There are still a few of them around, but they’re a bit of a minority. You can always tell them by their white clothes and hair.

The town also plays host to Camelot, which has settled in RuneScape while it waits for its glorious return to England. In the meantime, the Knights of the Round Table are happy to wander about the grounds while they wait for a quest.

Location

A map of Seers’ Village

The Seers’ Village lies on the narrow strip of land that connects Kandarin to Asgarnia, and Kandarin to the Fremennik Province.

The capital of Kandarin, East Ardougne and West Ardougne, lies far to the south-west of the Seers’ Village.

To the north, beyond Sinclair Mansion, is Rellekka, home town of the Fremennik people.

Just east lies Catherby, and to the west, past the Baxtorian Waterfall, is the Tree Gnome Stronghold.

Points of Interest

Seers’ Village’s points of interest

The Seers’ Village is made for Fletching. There are a wide range of trees around the village, and a flax field. Combined with this, there is a spinning wheel upstairs in the seers’ house. Pacing up and down the main street is a Town Crier, who is more than happy to explain the Rules of Conduct and the role of Player Moderators.

There is also Camelot, an impressive castle filled with noble and chivalrous knights, as well as King Arthur and Merlin the wizard. If you have completed King’s Ransom, you will have access to the knights’ training room at the top of the castle.

Coal can also be brought to the village from a mine beyond McGrubor’s Wood by using the coal trucks.

Personalities

King Arthur
King Arthur is the legendary king of England who, since retiring from ruling the nation and questing for the Holy Grail, has decided to settle in RuneScape. He is the very symbol of honour and chivalry.
Merlin
Merlin was once the most powerful wizard in the world, but his powers have been greatly weakened by his clashes with Arthur’s half-sister, Morgan le Faye. He is now imprisoned in a giant crystal, unable to aid King Arthur or the knights.
King Arthur can be found in Camelot, pacing around the Round Table. Merlin can be found in the top of the south-east tower of Camelot.
Sir Lancelot
Where would Arthur be without Lancelot, his most skilled knight? Possibly in better shape, as it was Lancelot that wooed Guinevere away from Arthur, leading to the King having a son, Mordred, with Morgan. Lancelot is a powerful knight, though, and Arthur is lucky to have his loyalty.
Sir Kay
Before Arthur was recognised as King of England, he lived with Sir Kay’s family and worked as Kay’s squire. Kay wasn’t particularly nice to Arthur then, but when Arthur was announced to be the true king of England, Kay was among the first to declare his loyalty.
Lancelot can be found on the first floor of Camelot. Sir Kay can be found in Camelot’s courtyard.
Sir Gawain
When the Green Knight came upon Sir Gawain he instructed Gawain to kill him with a single blow, which he did. The Green Knight, however, could not be killed so easily, and a year later Gawain had to return the favour. Luckily for Gawain, he was wearing a magic girdle that protected him.
Sir Lucan
Sir Lucan is one of King Arthur’s most devoted knights. His devotion is such that, should King Arthur ever require it, he would gladly lay down his life.
Sir Gawain can be found near the Round Table. Sir Lucan can be found near the Round Table.
Sir Palomedes
Sir Palomedes is most famous for hunting the Questing Beast, a vile creature with the head of a serpent, the body of a leopard, the back legs of a lion, and the hooves of a hart. The Questing Beast nearly defeated Sir Palomedes, but his strength and skill saved him in the end.
Sir Tristram
Sir Tristram first came to Camelot having already defeated Sir Palomedes in a joust, and before he was admitted to the Round Table he also knocked Arthur from his horse in another joust. Sir Tristram is probably the finest jouster in the court, perhaps equalled by Sir Lancelot.
Sir Palomedes can be found near the Round Table. Sir Tristram can be found on the first floor of Camelot.
Sir Pelleas
Sir Pelleas was a bit of an unfortunate figure during his time in England. He fell in love with a woman who did not like him, and then was enchanted to fall in love with a sorceress. Now that he is in RuneScape, he is freed from such nastiness.
Sir Bedivere
Sir Bedivere is King Arthur’s oldest knight, and has aided him on more than one occasion. Together they slew the Giant of Mont St Michel, and it was Bedivere that returned the sword Excalibur to the Lady of the Lake.
Sir Pelleas can be found on the first floor of Camelot. Sir Bedivere can be found on the first floor of Camelot.
The Poison Salesman
The Poison Salesman aims to eventually be able to sell his poisons and other concoctions across RuneScape. His main method of salesmanship, though, seems to be his red hair and giving his products long names like ‘Peter Potter’s Patented Multipurpose Poison’.
Phantuwti Fanstuwi Farsight
Despite having an almost unpronounceable name, Phantuwti Fanstuwi Farsight is the leader of the Seers. This must mean that he is full of wisdom, but it’s difficult to prove.
The Poison Salesman can be found either in the town tavern, or at the road junction heading north from the Seers’ Village. Phantuwti Fanstuwi Farsight can be found in the seers’ house, south of the tavern

Runescape KING’S RANSOM QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to the Gossip at Sinclair Mansion gate.
Quest difficulty level: Medium.
Reward: 33000 Defence, 5000 Magic, reward lamp granting 5000 experience in one skill over level 50, access to the Camelot Training Room, and upon completion of the Camelot Training Room: Chivalry and Piety Prayers, and choice to respawn in Camelot.
Quest points gained: 1.
Required Quests: Black Knights’ Fortress, Merlin’s Crystal, Holy Grail, Murder Mystery, and One Small Favour.
Required Skills: Level 45 Magic, Level 65 Defence.
Required Items: Telekinetic grab runes (1 law 1 air) or lockpick, bronze medium helm, iron chainbody, a piece of Granite (any size), black platebody, black platelegs (or plateskirt), black full helm.
NPC: Gossip, Guard, Mary the Maid, Pierre the Dog Handler, Hobbes the Butler, Anna, Judge, Merlin, Wizard Cromperty, King Arthur.

KING’S RANSOM QUEST WALKTHROUGH
Talk to the Gossip near the gates of the Sinclair Mansion and he will tell you that the Sinclair Family has vanished. Anna is suspected because of insurmountable evidence, and is locked in the Seer’s Village jail. To make matters more peculiar, King Arthur and his knights have also disappeared. When you agree to investigate the Gossip will tell you that the Guard in Sinclair Mansion might have more to say.
Speak to the Guard. He will tell you that the Seer’s Village Council has locked up both the Sinclair Mansion and Camelot. Go to the east side of the Sinclair Mansion and break the window closest to the dog pen. After you enter, take the Scrap paper from next to the fireplace in the northeast corner of the dining room. Head upstairs, and take the Address Form from the table in the center room. Search the bookcase directly southwest of it for a black knight helm.

Go back to the smashed window and “break” it again to leave. Talk to the Guard to show him your evidence. He won’t be able to do anything for a month, but suggests a rogue such as yourself would do well to learn the Sinclair history.

Find a gossip and ask him about the Sinclair family history. Ask about the family, the mansion, and Anna. He tells you that Anna is locked up in Seer’s Village jail and no lawyer will represent her. Head south down the path to Seer’s Village until you get to the courthouse. Speak to Anna. She will swear innocence immediately. She will offer to show you the way into Camelot if you agree to be her defence attorney. Agree to defend her and she’ll give you a thread. She says the servants will recognize that the color is also worn by one of her siblings.

You can choose to return to the house and question the servants to find out what each of them knows about the case. However this is optional so you may instead go directly to court. Head down the stairs in the courthouse to enter the courtroom. After a short cut scene, the judge will ask you to question your witnesses. Call the following witnesses (to call a new witness, you must click on the judge):

Butler - Ask about the dagger
Dog Handler - Ask about the poison
Maid - Ask about the night of the murder
Ask any of these three witnesses about the thread
The Judge will call a halt and the Jury will find Anna “Not guilty.” Click on the gate behind you to exit. Ask Anna for details on the secret passage into Camelot.
Follow the wall around Camelot to the east side where, just south of the small Camelot garden, you will see a statue. Search the statue and you will end up in a cut scene. It turns out that Anna, David, and Morgan Le Faye planned all of this from the beginning. They will knock you out and throw you in jail.

Speak to Merlin and go through every question, then ask the knights if they have any ideas on how to escape. Right-click the vent on the north wall and select “reach.” Merlin will escape through the vent on a human pyramid in a cut scene. You can escape this way also if you forgot your telekinetic grab runes or lockpick, but you must return to the statue and pick the lock in order to release the knights and continue the quest.

To get out, you must now pick the lock on the metal door. If you did not bring a lockpick, you’ll need something to pick the lock. Examine a guard outside the cell to find one combing his hair. Use telekinetic grab on him to obtain his hair clip. Use your lockpick or hair clip on the metal door to open the Tumbler puzzle.

You will need to match each tumbler up with its correct height to escape. It’s a (Mastermind) game of guessing and chance, with the help of a “score” on the left showing if your tumbler guesses are correct. The lock will reset after 10 guesses. After solving the puzzle, you will be at the rear door of Keep Le Faye. Go inside and up two flights of stairs to the top floor. Search the table with boxes on it. You can optionally click “Show riddle” in the top left to get a riddle hinting which box contains the Holy Grail, but it’s not required. Select the purple box, second from the right. The grail will appear in your pack.

You now need to visit Wizard Cromperty, so head to his house, which is just northeast of Ardougne market. Talk to Wizard Cromperty, who will provide you with an animate rock scroll. This, he tells you, when used with the Holy Grail and a piece of granite, will free Arthur.

Go to the Black Knights’ Fortress and put on your bronze medium helm and iron chainbody. Enter the central door on the southern side of the fortress. Put on your black armour and push the wall directly north of you. Go down the ladder to find King Arthur as a statue. Click to free him and a cut scene will show him being released from the spell. Speak with him to give him the guard uniform (bronze medium helm and iron chainbody) as a disguise. He will tell you to meet him in Camelot. Speak to King Arthur in Camelot and he will reward you.