Runescape Freeplay Quests

Posted by: amber  //  Category: Runescape Quests

Runescape Quest guides have been split into 2 sections, 1 for Freeplay quest guides, meaning that anyone can do them, and another for Members-Only guides that only Members can complete.

Freeplay Quests
Members Quests
You will also notice that, upon completion of each of the quests, you’ll receive a number of Quest Points. There is really no use for them, other than getting into the Champion’s, Hero’s and Legend’s Guilds. Some quests also require a certain number of Quest Points for you to complete them.

Skill Experience

You’ll find that upon completing many of the quests in RuneScape, you’ll also receive experience to certain skills. To aid you in determining which quests give experience in a skill. Freeplay Quest Walkthroughs

Quest
Where To Begin
Difficulty

Black Knight’s Fortress
Sir Amik Varze

Cook’s Assistant
LumbridgeCastle Cook

Demon Slayer
Gypsy in Varrock

Doric’s Quest
Doric

Dragon Slayer
Champion’s Guild Master

Ernest the Chicken
Veronica

Goblin Diplomacy
Either of the Goblin Generals

Imp Catcher
Wizard Mizgog

Knight’s Sword
The Squire

Pirate’s Treasure
Redbeard Frank

Prince Ali Rescue
Hassan

Restless Ghost
Father Aereck

Romeo & Juliet
Juliet

Rune Mysteries
The Duke of Lumbridge

Sheep Shearer
Fred the Farmer

Shield of Arrav
Reldo the Librarian

Vampire Slayer
Morgan

The Restless Ghost Lumbridge Church
Witch’s Potion
Hetty

Runescape WANTED QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests, Uncategorized

Starting location: Falador Park, speak to Sir Tiffy Cashien.
Quest difficulty level: Easy.
Reward: 5,000 slayer experience and acesses to the White Knight Armoury.
Quest points gained on completion: 1
Required Skills: no items are required but you do need at least 32 quest points.
Required Items: 20 rune essences and 10,000 gold coins OR 1 law rune, a slayer gem and some molten glass.
Required Quests: Priest In Peril, Recruitment Drive, Rune Mysteries and The Lost Tribe.
Required Items: Enough teleport runes to teleport you to Varrock, Ardougne and Lumbridge, and a full Ectophial.
Monsters: Black Knight (level 32), Solus Dellagar.
NPC: Sir Tiffy Cashien, Sir Amik Varze, Elyssa Van Lendes (Savant), Lord Daquarius, Mage of Zamorak.

WANTED QUEST WALKTHROUGH
Go to Falador Park and talk to Sir Tiffy Cashien. He will ask you to go and talk to Sir Amik Varze, to have him deputise you. Go to the White Knight’s Castle, which is just to the Southeast of the Rising Sun Inn Pub, over the bridge. You will find Sir Amik Varze on the West side of the 2nd floor. Sir Amik asks you to be his squire. Refuse this and ask him if he can deputise you instead and he will accept. Ask him if there are any jobs available. He will say no, because there isn’t any crisis at the moment. Go back to Sir Tiffy. Sir Tiffy will tell you about a crisis that’s starting to take shape. He will also tell you about a dangerous criminal, and asks you to go back to Sir Amik. Sir Amik will tell you that Evil Solus Dellagar has returned, and will ask for your help. Accept and he will fully deputise you into the White Knights Order. Go back to Sir Tiffy Cashien. Sir Tiffy will now give you a Communications Orb. You can either bring him a law rune, a slayer gem and some molten glass (To make molten glass, you’ll need some seaweed, a bucket, some sand, and access to a range and a furnace. Refer to our Crafting Guide for more information) and he will make one for you, or you can buy one from him for 10,000 gold coins. When you have your orb, right-click on it and to contact Savant. Ask her about your assignment. Then right click your Orb once more, and watch the two recordings Savant has provided you. Once you have finished watching the two recordings, head out to the Taverley Dungeon to the Black Knight Headquarters. At the Black Knight Headquarters, talk to Lord Daquarius. He won’t tell you anything. Kill some of the black knights around him, and after a while he’ll have no choice but to talk to you. After talking to him a second time, you’ll see that you can’t get any more information from him. Now you’ll need to find the Mage of Zamorak. Make your way to the level 3 - 5 Wilderness just North of Edgeville, and talk to the Mage of Zamorak there. If he tells you not to bother him, take off all god clothes and armour you are wearing. He’ll tell you to meet him at the Chaos Temple in Varrock. Now teleport or walk to Varrock, and go the the temple located in the Southeast corner of the city. Talk to the mage of Zamorak at the temple. He says he will give you information in exchange for 20 rune essences. Bring him 20 essences and he will give you some information. If you haven’t talked to him before, you have to do the Abyss minigame. He will tell you that Solus Dellagar has moved to the East from his location. After getting his information your character knows where Solus is. You will now know that Solus Dellagar is in Canifis. Walk to Canifis, or use your ectophial to get there quickly. When you enter Canifis, Savant will talk to you about Slow Teleporting, and will tell you to scan in Canfis. When you scan using the “Scan“ option on your Communications Orb, you will be shown a recording involving Solus. Savant will then retrieve an item from the slow teleport. The item will be one of twelve possible items, and the item will give you a hint about where you need to go next. See the list below to match your item with Solus’ location. Each time you get to a new location, you will have to scan to get the next item and the corresponding location. Before scanning, make sure you have one free inventory space. The items are completely random, and you will have to repeat the process 4 or more times. Clue 1: White Pastel Wizard Hat - first floor of the Grand Tree in Gnome Stronghold. Clue 2: Blue Champions’ Guild Cape - Champions Guild in Varrock. Clue 3: Greenman’s Ale - Yanille’s Dragon Inn. Clue 4: Banana - Banana plantation on Karamja. Clue 5: Eye Patch - Brimhaven, pub with pirates. Clue 6: Unholy symbol - The Scorpius’ Grave(North of Observeratory). Clue 7: Castle Wars Ticket - Castle Wars. Clue 8: Frog legs - Lumbridge Caves(Giant Frogs area). Clue 9: Goblin Mail - Goblin Village. Clue 10: Bone Spear - Lumbridge Cave (Dogreshuun mines). Clue 11: Fake Beard - Al-Kharid(Ali Morrisane). Clue 12: Fremennik Cloak - Relleka. Clue 13: Bear fur - Fur stall in Ardougne Marketplace. Clue 14: Red vine worm - McGrubor’s Woods. Clue 15: Blue Wizard Hat - Wizards Tower. Clue 16: Earmuffs - Morytania tower, Banshee area. Clue 17: Grey Toy Horse - Draynor Market, Draynor Village. Clue 18: Red Vine Worm - McGrubor’s Wood, West from Seers Village. Clue 19: Cake - Cake Stall, Marketplace of the East-Ardougne. Solus Dellagar’s final location will be in the rune essence mine. To get there, you need to talk to one of the following people: Wizard Sedridor on the lower level of the Wizard Tower South of Draynor Village. Aubury in the rune shop in Varrock, just South of the East Bank. Wizard Cromperty in East Ardougne, just to the Northeast of the Marketplace. Wizard Distentor in the Magic Guild in Yanille. The gnome Brimstail in a cave in the Tree Gnome Stronghold (North west of Ardougne). To find his cave, head Northwest in the Stronghold until you see a small bridge on the West side of the Stronghold. Brimstail’s cave is inside a large hollow rock a little to the East of that bridge. When you get to the Rune Essence Mine and find Solus Dellagar, you need to attack him. Kill him and get his hat. Take it back to Sir Amik Varze. He will congratulate you and give you your reward. This completes the quest.

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Runescape KING’S RANSOM QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to the Gossip at Sinclair Mansion gate.
Quest difficulty level: Medium.
Reward: 33000 Defence, 5000 Magic, reward lamp granting 5000 experience in one skill over level 50, access to the Camelot Training Room, and upon completion of the Camelot Training Room: Chivalry and Piety Prayers, and choice to respawn in Camelot.
Quest points gained: 1.
Required Quests: Black Knights’ Fortress, Merlin’s Crystal, Holy Grail, Murder Mystery, and One Small Favour.
Required Skills: Level 45 Magic, Level 65 Defence.
Required Items: Telekinetic grab runes (1 law 1 air) or lockpick, bronze medium helm, iron chainbody, a piece of Granite (any size), black platebody, black platelegs (or plateskirt), black full helm.
NPC: Gossip, Guard, Mary the Maid, Pierre the Dog Handler, Hobbes the Butler, Anna, Judge, Merlin, Wizard Cromperty, King Arthur.

KING’S RANSOM QUEST WALKTHROUGH
Talk to the Gossip near the gates of the Sinclair Mansion and he will tell you that the Sinclair Family has vanished. Anna is suspected because of insurmountable evidence, and is locked in the Seer’s Village jail. To make matters more peculiar, King Arthur and his knights have also disappeared. When you agree to investigate the Gossip will tell you that the Guard in Sinclair Mansion might have more to say.
Speak to the Guard. He will tell you that the Seer’s Village Council has locked up both the Sinclair Mansion and Camelot. Go to the east side of the Sinclair Mansion and break the window closest to the dog pen. After you enter, take the Scrap paper from next to the fireplace in the northeast corner of the dining room. Head upstairs, and take the Address Form from the table in the center room. Search the bookcase directly southwest of it for a black knight helm.

Go back to the smashed window and “break” it again to leave. Talk to the Guard to show him your evidence. He won’t be able to do anything for a month, but suggests a rogue such as yourself would do well to learn the Sinclair history.

Find a gossip and ask him about the Sinclair family history. Ask about the family, the mansion, and Anna. He tells you that Anna is locked up in Seer’s Village jail and no lawyer will represent her. Head south down the path to Seer’s Village until you get to the courthouse. Speak to Anna. She will swear innocence immediately. She will offer to show you the way into Camelot if you agree to be her defence attorney. Agree to defend her and she’ll give you a thread. She says the servants will recognize that the color is also worn by one of her siblings.

You can choose to return to the house and question the servants to find out what each of them knows about the case. However this is optional so you may instead go directly to court. Head down the stairs in the courthouse to enter the courtroom. After a short cut scene, the judge will ask you to question your witnesses. Call the following witnesses (to call a new witness, you must click on the judge):

Butler - Ask about the dagger
Dog Handler - Ask about the poison
Maid - Ask about the night of the murder
Ask any of these three witnesses about the thread
The Judge will call a halt and the Jury will find Anna “Not guilty.” Click on the gate behind you to exit. Ask Anna for details on the secret passage into Camelot.
Follow the wall around Camelot to the east side where, just south of the small Camelot garden, you will see a statue. Search the statue and you will end up in a cut scene. It turns out that Anna, David, and Morgan Le Faye planned all of this from the beginning. They will knock you out and throw you in jail.

Speak to Merlin and go through every question, then ask the knights if they have any ideas on how to escape. Right-click the vent on the north wall and select “reach.” Merlin will escape through the vent on a human pyramid in a cut scene. You can escape this way also if you forgot your telekinetic grab runes or lockpick, but you must return to the statue and pick the lock in order to release the knights and continue the quest.

To get out, you must now pick the lock on the metal door. If you did not bring a lockpick, you’ll need something to pick the lock. Examine a guard outside the cell to find one combing his hair. Use telekinetic grab on him to obtain his hair clip. Use your lockpick or hair clip on the metal door to open the Tumbler puzzle.

You will need to match each tumbler up with its correct height to escape. It’s a (Mastermind) game of guessing and chance, with the help of a “score” on the left showing if your tumbler guesses are correct. The lock will reset after 10 guesses. After solving the puzzle, you will be at the rear door of Keep Le Faye. Go inside and up two flights of stairs to the top floor. Search the table with boxes on it. You can optionally click “Show riddle” in the top left to get a riddle hinting which box contains the Holy Grail, but it’s not required. Select the purple box, second from the right. The grail will appear in your pack.

You now need to visit Wizard Cromperty, so head to his house, which is just northeast of Ardougne market. Talk to Wizard Cromperty, who will provide you with an animate rock scroll. This, he tells you, when used with the Holy Grail and a piece of granite, will free Arthur.

Go to the Black Knights’ Fortress and put on your bronze medium helm and iron chainbody. Enter the central door on the southern side of the fortress. Put on your black armour and push the wall directly north of you. Go down the ladder to find King Arthur as a statue. Click to free him and a cut scene will show him being released from the spell. Speak with him to give him the guard uniform (bronze medium helm and iron chainbody) as a disguise. He will tell you to meet him in Camelot. Speak to King Arthur in Camelot and he will reward you.

Runescape HOLY GRAIL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to King Arthur at Camelot.
Quest difficulty level: Medium.
Reward: Prayer and Defence exp. (around 10,000 exp each).
Quest points gained: 2.
Required Item: Excalibur sword from Merlin’s Crystal Quest. Note: If you have not got the Excalibur anymore, then you can get one by talking to the lady of the lake again.
Required Quest: The Merlin’s Crystal Quest must have been completed.
Monsters: Black Knight Titan (level 126).

HOLY GRAIL QUEST WALKTHROUGH
King Arthur: He’ll tell you to talk to Merlin. Merlin will tell you to talk to the high priest on Entrana and Sir Galahad in a house west of McGrubor’s wood.
Napkin and Whistles: First deposit any armour and weapons before going to Entrana. When you go there, go to the church and talk to High Priest. Now go to Galahad and talk to him, he’ll give you a napkin. After you get the napkin, go to Draynor Manor and up to the third floor to retrieve two magic whistles (you need to have the napkin with you to see the whistles).
Black Knight Titan: Go west of Brimhaven till you find some poison scorpions. Head north and you should see a tower. Stand under it and blow the whistle. You should now be teleported to where the Holy Grail is, you must use your Excalibur to kill a Black Knight Titan, to pass.
Bell: To get the bell you must first talk to the Head Fisherman, go to the back of the castle and find the bell. Ring the bell and you will be teleported into the castle. Talk to the king there and he will tell you about his son. Blow your whistle again and this will teleport you back to the square Plot.
Finishing off: Go back to King Arthur and talk to him. He will give you a golden feather. Find his son in some sacks in the Goblin Village, give him a whistle. Go back to the castle where the Holy Grail is and speak to the King again. Go upstairs and take the Holy Grail and then back to Camelot to speak to King Arthur. This completes the quest.

Runescape BLACK KNIGHT’S FORTRESS QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Falador, in the White knight’s Castle.
Quest difficulty level: Medium.
Reward: 2500gp.
Quest points gained: 3.
Required Skills: 12 quest points.
Required Items: A cabbage from anywhere except Draynor Manor, an iron chain mail and a bronze medium helmet.
Monsters: Black Knights(31) - you only have to defend yourself for a short amount of time.
NPC: Sir Amik Varze (upstairs in the western tower of the White Knights’ Castle in Falador).
Introduction: The black knights are up to no good. You are hired by the White Knights to spy on them and uncover their evil scheme.
BLACK KNIGHT’S FORTRESS QUEST WALKTHROUGH
Before approaching the castle, obtain an iron chainmail (this can be bought from Wayne’s Chains in south Falador) and a bronze medium helmet (helmet shop in the Barbarian Village.) Then go to the monastery (north west of the Barbarian Village) and take a few cabbages from their cabbage patch. Next go to the Black Knights’ Castle - it’s at the base of Ice mountain, on the north eastern side.
The front door is locked so you need to use the side door - the Guards’ entrance. Put on your iron chain and bronze medium helmet.
Find out about the secret plot. Upon entering the castle, push your way through the fake wall directly in front of you. Go up two ladders and you’ll find yourself on the roof. Go down the other ladder, through the two doors to the east and then up and down the next two ladders to get over the fence. You’re now in the altar room. Go out through the door onto the balcony and quickly down the ladder so the knight doesn’t hurt you too much. Sneak along the secret passageway and listen at the ventilation grill. You discover that the Black Knights are brewing up an invincibility potion, but that you can save the day by putting the cabbage you’ve collected into the cauldron, spoiling the potion. Go all the way back to the door from which you entered, and this time go through the door to your east, move quickly up the ladder onto the outer wall. Proceed around the corner and push your way through another wall. Now, use the cabbage on the hole in the floor. Make sure you don’t eat it, or you’ll have to go and get another.
Completing the quest: Throw the cabbage down the hole, the potion froths and bubbles, and is ruined. Go and talk to Sir Varze again and he’ll reward you for your bravery.

Runescape EASY LEVEL UPS - CHEATS, HINTS AND TIPS

Posted by: cow  //  Category: Runescape Powerleveling, Runescape Skills

Method 1: Go to Rimmington, then go to the room where two logs respawn. Go in it, close the door, then wait until the little level 2 rats respawn there. Kill them until you reach level 5, then go back to Lumbridge. Go to the room with goblins in it. Close the door and wait until they respawn. Kill them and level up to about level 10. Then, go to Varrok and kill any level 9 men and level 10 muggers until you level up five more times. Then, go to the Wizard Tower to level up to level 20. Continue with the higher five levels each time until you are at level 40.
Method 2: An easy way to level up in your ranger level is to go to Port Sarim. Go inside the jail. Note: You will not be able to get your undamaged arrows again — bring a lot of them. Shoot at the goblin first until you gain some levels, then kill the mugger followed by the thief, black knight, and other prisoners. You will level quickly. Another place of interest for rangers is the wizard tower. Go down the stairs until you cannot proceed further. Look for the lesser daemon that is caged up. Note: Once again, you cannot get your arrows back. Also, beware of the level 25 dark wizard with a beard who will attack you.

Method 3: You can level your attack level (not strength) up to 8 at the Varrok training center (the one with five dummies in it) next to the east smithing area.
Method 4: Go to the hut in which you talk to the ancient Gnome. Attack the level 47 Jungle Spiders. These give more experience than level 56 Knights or level 79 Lessers.
Method 5: A good training location is the third floor in the black knight castle. There are non-aggressive black knights respawning there, and an Altar. To get in, first make sure you have a medium Bronze Helmet and an Iron Chain Mail. Then, go to world one and enter the fortress. Go through both doors so that you are in the black knight meeting hall. It has three long tables. Then, go through the door (not the one you just came in from). The reason this is done in world one is because people are attacking the black knights and they will not stop you from going in the door. Once you get through the door, log out and go to a less crowded world. Then, go up the stairs to the second floor, then up the ladder to the third floor. If you have a high enough Pray level, put on Rapid Heal; whenever you are low on Pray points recharge at the altar. Another benefit of training here is that if you are very low on HP and do not have food, leave and to the monastery; then repeat the process to get back in.
Method 6: An easy way to get your attack to any desired level is at Varrock. Go to the dummies by the museum. Hit the dummies until your attack level is 8. Once at 8, you will no longer be allowed to hit the dummies. Drink beer until your attack is 0 then keep hitting the dummies. Once your attack returns to 8 or more, repeat by drinking the beer. Note: The dummies only give 5 experience points for every hit.
Method 7: Go to Falador and get a Sleeping Bag, any kind of Pickaxe, and a Hammer. Go north to the mine. Stay there until you are satisfied with your mining level. Then go to Falador and smelt the ore. Go to Doric’s house and smith the ore. Repeat this to gain higher mining and smithing levels.
Method 8: For faster fletching levels (members only), go to the Gnome stronghold and cut oak trees. Oaks can be cut very fast. Make oak long bows, but do not string them. You will gain wood cutting and fletching experience quickly. Then, sell the bows to the general store for 8 gp each. You should get about 1,000 gp for every three to four hundred bows.
Method 9: A easy way to make money is to mine, smith, and cut trees like yews. Train all three of those skills to make hundreds of thousands with a level 3 character.
Method 10: This trick is for members only. Do the Plague City and Biohazard quests. After finishing the Biohazard quest, you can use King Lutha’s training grounds. To attack the ogres there you must get a halberd, range, or mage. With the halberd you can gain lots of combat levels in about an hour.
Method 11: You cannot die on the Tutorial Island. You will go down to one health, but you will not die. Stay down there to get your stats up to level 3.
Method 12: Go to Goblin Village (north of Falador) and go to a world with almost nobody in it (try when at night). Kill the Goblins to gain levels. Also, to win, use attack levels: accurate or controlled; strength levels: aggressive; and defense levels: defensive block.
Method 13: If you are a member, go to Seers village (west of White Wolf Mountain). Below the checkered room will be a field of Flax (the west field). Pick Flax and put it in your bank in Seers Village. Repeat this until you have about 500 to 1,000 Flax. You can sell Flax in that bank for 100 gp. If you want more money (with 12 Crafting), there are two buildings below and to the left of the bank. Take the Flax to the top floor of the southern building and use the spinning wheel. Spin the Flax into Bow Strings and sell them for 150 to 200 gp. You will also get a some crafting experience for spinning flax.

 

RS Power Leveling

Runescape RECOMMENDED QUESTS

Posted by: cow  //  Category: Runescape Quests

RECOMMENDED QUESTS
Recommendation One:
Do the quest in Falador. Talk to the man in the second floor of the castle for a quest about black knights. Get the Iron Chain Mail found behind Falador Castle. Buy it for about 120 GP. A bronze helmet can be found anywhere. Get some cabbage and go to the black knight castle. Push on walls that are called “Odd walls” and drop the cabbage in a hole to complete the quest. The reward is 2,000 GP.
Recommendation Two: Do the Lost Ghost quest at the graveyard. If you finish this, you will get about 5 or 6 prayer points.

Black Knight’s Fortress

Posted by: cool  //  Category: Beginners' Guide

Difficulty: Easy
Items Needed: Cabbage, Bronze Medium Helmet, Iron Chainbody
Length: Medium
Requirements: A minimum of twelve quest points and able to survive attacks when fighting with level 33 knights
Description: Oh No! What are the Black Knight (Bad Guys) up to now? Their Mischief! Well, with the help of the White Knights (Good Guys), You will experience the joy of spying on the Black Knights and crashing their plans! Ha-ha doesn’t that sound fun?

Quest Instructions:

1.) Well the starting point would be in the White Knight’s Castle which is located in Falador. Start this Quest by talking to Sir Amik Varze. He is located in the castle on the third floor. When you talk to him, he will tell you that the Black Knights are planning to get rid of the White Knights. To stop the Black Knights from do this, the White Knights are going to ask you to spy on them. When he does ask you, Accept his challenge.

2.) Next thing to do is to head to the Monastery. You should find it located east of the Ice Mountain. As soon as you get there just look north and you will find cabbages growing there. Go ahead and pick one up.

3.) Now, this is where the fun begins! o ahead to the North of the ice mountains. There you will find the Black Knight’s Fortress. If you have the Bronze Medium Helmet and the Iron Chain body, it is now time to wield them. So, if you do have them, Skip the next step. If you don’t, then here is how to get the items:

Cabbage: Read step 2 above. It should tell you where to get the cabbage.

Bronze Medium Helmet: Getting the bronze medium helmet should be pretty easy. You could either mine a copper and a tin ore and smelt them to make a bronze bar. Once you make the bronze bar, then take it to any anvil including the hammer and make the Bronze Medium Helmet. Also you can buy it at any local general store for about five to ten gold points. To smith, this you would have to have an experience level of one.

Iron Chain body: The Iron chain body has the same concept. It can be player made. All you need is to mine a few iron ores and then take them to the furnace and smelt them. Keep in mind that you only have 50% chance of getting the iron bar, and that is precicely the reason why I tell you to mine several. Finally, make sure you have three iron bars. Also to smith it, you would have to have an experience level of 26. Also you will be able to buy the chain body at any local general store or you can buy it at the Chain body Store located in Varrock.

** I strongly suggest you get these items before you start the quest. With them in hand, it will not take that long to complete, compared to not having them along with you. **

** Also I would suggest that you bring runes to teleport, back to Falador at the end, so that you can save some valuable time, but you need the right amount of maging level to do this. **

4.) Okay, so you now have the items. You should have by now already wielded the Armor. You should find a door in the Central Fortress. You should be able to find it on the South. Next, push the door to go upstairs. Okay, now that you are inside, you can put on your regular armor for the rest of the quest.

5.) After you push the wall, climb to the top floor of the fortress. You should then find a ladder to go downstairs. You can go down that ladder now. Open the door on the East now. You will find a ladder you need to climb. It will take you to a room, where you will find two cannons and a black knight. Now, climb down the ladder to your East. You will come to another room, where you should be able to find the Zamorak Alter. Once you have opened the door, a Black Knight will then come attack you. You can choose to not fight it just by simply walking away.

6.) Continue the quest by climbing the laddert on your Southwest. You should now be in a small room. Right now, we will start spying on the black knights. Go to the grill and pick the option ‘listen at grill’. You should be able to see a witch who says the weapon is almost ready. To finish the weapon, she will need the cabbage that grows in Draynor Manor, and any other cabbage will destroy the weapon. And that’s your cue to destroying the weapon.

7.) Ok, so head back downstairs to the main floor and push the wall to get out. Open the door to your East. Now a guard will come up to you and tell you that the Black Knights are holding a very important meeting, that they will kill anyone who gets in. Tell the guard that you are brave and then you go inside.

Once you are inside, a black knight will attack you. Again, you can choose to kill it or to just simply walk away and go up the ladder. Walk East, then go south and you will see a wall. Choose the option to push the wall. You will find a hole on the floor. Do you still have that cabbage you picked? Well! now it’s time for you to drop it in the hole. The cabbage will now fall in the cauldron and destroy the weapon. Great Work! Now your job is complete!

8.) To finish the quest, head back to Falador and talk to Sir Amik Varz. You may also teleport there, to make it faster. He will then reward you.

Finally,

Congratulations!! You have completed the Black Knight’s Fortress Quest!
A job well done!

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