Starting location: White Knights Castle, Falador.
Quest difficulty level: Easy.
Reward: 1000 exp in Agility, Herblore and Prayer, 3000gp, Initiate Helmet, ability to buy Initiate armour at Tiffy Cashien, a make-over voucher.
Quest points gained: 1.
Main quest area: Testing grounds.
Required skills: Able to defeat a lvl 20 with no armour or weapons.
Required items: Cannot carry or wear any items. 3000gp (if you are a male character)
Required quests: Black Knights’ Fortress, Druidic Ritual Quest.
Monsters: Sir Leye (level 20).
NPC: Sir Tinley, Sir Tiffy Cashien, Sir Amik Varze, Sir Ren Itchood, Ms Hynn Terpett, Sir Kuam Ferentse, Sir Spishyus, Lady table, Miss Cheveers.
RECRUITMENT DRIVE QUEST WALKTHROUGH
Talk to Sir Amik Varze on the second floor of Falador White Knight castle. He will tell you to meet with a contact in the park. If you have a male character, after speaking to Amik go to the makeover mage and change into a female for the fee of 3000gp (if your character is a female you do not need the makeover). Go to the park in Falador and speak to Sir Tiffy Cashien sitting on the bench. Once you have started to speak to him you cannot move. Tell him that you are ready for the tests. You will be taken into the first testing room. From here on the tests are different for each person.
Sir Tinley: He will give you patience as your only clue. Do nothing.
Sir Ren Itchood: The first letter of each of the four sentences of his clue make a word. This is the combination to the door.
Ms Hynn Terpett: She will give you riddles:
Riddle: If you can choose how to die would you:
Answer: Thrown to wolves that have not eaten in a month.
Riddle: Counting the creatures and humans in runescape you get about a million inhabitants. If you multiply the fingers on their left hand, how many would you get.
Answer: 0 as it is impossible to know.
Riddle: A father is 4 times as old as his daughter. In 20 years he will be 2 times as old. How old is the daughter?
Answer: 10.
Riddle: There are 4 buckets - if I drop a stone in all of them at the same time, which will hit the bottom first
Answer: 32 Degrees.
Riddle: Choose the number of false choices
Answer: Three.
Riddle: How many statements are false:
Answer: Three.
Sir Kuam Ferentse and Sir Leye: You have to fight and kill Sir Leye (level 20) who cannot be slain by any man - you will need a female character to kill him.
Sir Spishyus: Fox, chicken and a sack of grain across a bridge:
Take the chicken first. Go back for the fox. Drop the fox on the other side and pick up the chicken. Drop the chicken on other side and take the grain. Go back to pick up the chicken. Drop it and open the door.
Lady table: You have ten seconds to memorise nine statues then another statue will be added. They will be shuffled and you will have to select which one was added. The statues are three colours: bronze, silver and gold. Each statue has four weapons. Note which colour has only three weapons and touch that statue when the lights go out and on again.
Miss Cheveers: Pick up the metal spade and collect the vials by searching the shelves and crates. Use Gypsum and another vial of Dihydrogen monoxide with the tin for the second door. Use the tin with the key chained to the wall. Use the Cupric ore powder and Tin ore powder on the tin. Use the tin on the Bunsen Burner. Use either a knife or a bronze wire on the tin to get the key. Use the key on the door.
Starting location: Speak to the Gossip at Sinclair Mansion gate.
Quest difficulty level: Medium.
Reward: 33000 Defence, 5000 Magic, reward lamp granting 5000 experience in one skill over level 50, access to the Camelot Training Room, and upon completion of the Camelot Training Room: Chivalry and Piety Prayers, and choice to respawn in Camelot.
Quest points gained: 1.
Required Quests: Black Knights’ Fortress, Merlin’s Crystal, Holy Grail, Murder Mystery, and One Small Favour.
Required Skills: Level 45 Magic, Level 65 Defence.
Required Items: Telekinetic grab runes (1 law 1 air) or lockpick, bronze medium helm, iron chainbody, a piece of Granite (any size), black platebody, black platelegs (or plateskirt), black full helm.
NPC: Gossip, Guard, Mary the Maid, Pierre the Dog Handler, Hobbes the Butler, Anna, Judge, Merlin, Wizard Cromperty, King Arthur.
KING’S RANSOM QUEST WALKTHROUGH
Talk to the Gossip near the gates of the Sinclair Mansion and he will tell you that the Sinclair Family has vanished. Anna is suspected because of insurmountable evidence, and is locked in the Seer’s Village jail. To make matters more peculiar, King Arthur and his knights have also disappeared. When you agree to investigate the Gossip will tell you that the Guard in Sinclair Mansion might have more to say.
Speak to the Guard. He will tell you that the Seer’s Village Council has locked up both the Sinclair Mansion and Camelot. Go to the east side of the Sinclair Mansion and break the window closest to the dog pen. After you enter, take the Scrap paper from next to the fireplace in the northeast corner of the dining room. Head upstairs, and take the Address Form from the table in the center room. Search the bookcase directly southwest of it for a black knight helm.
Go back to the smashed window and “break” it again to leave. Talk to the Guard to show him your evidence. He won’t be able to do anything for a month, but suggests a rogue such as yourself would do well to learn the Sinclair history.
Find a gossip and ask him about the Sinclair family history. Ask about the family, the mansion, and Anna. He tells you that Anna is locked up in Seer’s Village jail and no lawyer will represent her. Head south down the path to Seer’s Village until you get to the courthouse. Speak to Anna. She will swear innocence immediately. She will offer to show you the way into Camelot if you agree to be her defence attorney. Agree to defend her and she’ll give you a thread. She says the servants will recognize that the color is also worn by one of her siblings.
You can choose to return to the house and question the servants to find out what each of them knows about the case. However this is optional so you may instead go directly to court. Head down the stairs in the courthouse to enter the courtroom. After a short cut scene, the judge will ask you to question your witnesses. Call the following witnesses (to call a new witness, you must click on the judge):
Butler - Ask about the dagger
Dog Handler - Ask about the poison
Maid - Ask about the night of the murder
Ask any of these three witnesses about the thread
The Judge will call a halt and the Jury will find Anna “Not guilty.” Click on the gate behind you to exit. Ask Anna for details on the secret passage into Camelot.
Follow the wall around Camelot to the east side where, just south of the small Camelot garden, you will see a statue. Search the statue and you will end up in a cut scene. It turns out that Anna, David, and Morgan Le Faye planned all of this from the beginning. They will knock you out and throw you in jail.
Speak to Merlin and go through every question, then ask the knights if they have any ideas on how to escape. Right-click the vent on the north wall and select “reach.” Merlin will escape through the vent on a human pyramid in a cut scene. You can escape this way also if you forgot your telekinetic grab runes or lockpick, but you must return to the statue and pick the lock in order to release the knights and continue the quest.
To get out, you must now pick the lock on the metal door. If you did not bring a lockpick, you’ll need something to pick the lock. Examine a guard outside the cell to find one combing his hair. Use telekinetic grab on him to obtain his hair clip. Use your lockpick or hair clip on the metal door to open the Tumbler puzzle.
You will need to match each tumbler up with its correct height to escape. It’s a (Mastermind) game of guessing and chance, with the help of a “score” on the left showing if your tumbler guesses are correct. The lock will reset after 10 guesses. After solving the puzzle, you will be at the rear door of Keep Le Faye. Go inside and up two flights of stairs to the top floor. Search the table with boxes on it. You can optionally click “Show riddle” in the top left to get a riddle hinting which box contains the Holy Grail, but it’s not required. Select the purple box, second from the right. The grail will appear in your pack.
You now need to visit Wizard Cromperty, so head to his house, which is just northeast of Ardougne market. Talk to Wizard Cromperty, who will provide you with an animate rock scroll. This, he tells you, when used with the Holy Grail and a piece of granite, will free Arthur.
Go to the Black Knights’ Fortress and put on your bronze medium helm and iron chainbody. Enter the central door on the southern side of the fortress. Put on your black armour and push the wall directly north of you. Go down the ladder to find King Arthur as a statue. Click to free him and a cut scene will show him being released from the spell. Speak with him to give him the guard uniform (bronze medium helm and iron chainbody) as a disguise. He will tell you to meet him in Camelot. Speak to King Arthur in Camelot and he will reward you.
Starting location: Outside the Hero’s Guild, north of Taverly. Speak with Achetties.
Quest difficulty level: Hard.
Reward: Access to the Hero’s Guild, ability to buy and wield Dragon Battle Axes and Maces and exp in the following skills: Attack, Defence, Strength, Hits, Ranged, Woodcutting, Firemaking, Cooking, Herblore, Smithing and Mining (1500-3000 exp per skill).
Quest points gained: 1.
Required Skills: Level 25 herblore, 50 Mining, 53 Fishing, 53 Cooking and be able to kill a level 102 Monster.
Required Items: Fishing rod, some bait, Harralander, Waterfilld vial and a pickaxe. For Phoenix Gang Members: Bow and Arrows, and a friend in the Black Arm’s Gang. For Black Arm’s Gang Members: Full set of black armour, and a friend in the Phoenix Gang.
Required quests and points: Shield of Arrav, Lost City, Merlin’s Crystal and Dragon Slayer, over 55 Quest Points.
Monsters: Entrana Fire Bird (level 2), Black Knights (level 31), Jailer (level 42), Ice Giants (level 48), Ice Warriors (level 57), Ice Spiders (level 61), Ice Queen (level 111).
NPC: Achetties (Hero’s Guild), Garrant (Port Sarim fishing store), Velrak the Explorer (Black Knights jail in Members Dungeon), Katrine (Varrock), Straven (Varrock), Trobert (Brimhaven), Gruber (Brimhaven), Grip (Brimhaven), Alfonse the Waiter (Brimhaven), Charlie the Cook (Brimhaven).
HERO’S QUEST WALKTHROUGH
To become a Hero, and worthy of entering The Hero’s Guild, you need to bring Achetties three items. One is the feather of a fire bird, the second is a cooked lava eel, and last, the Master Thief Armband. You can get these items in any order you want to. However, for the master thief armband, you will need a friend in the other gang. So if you’re in the Black Arms Gang, you will need to find someone to hook up with.
Firebird Feather: This is where you need to kill the level 102 Ice Queen, go to the bank (Catherby is best if you have done the Fishing Contest). Get out your armour, weapon, and food (and whatever you need to kill her, pots etc…), as well as a pickaxe. When you have these, head up to the White Wolf Mountain just east of Catherby. Walk north through the White Wolf Mountain and past the gnome glider, and you will come to a rock slide. If you right click on it you will have an option to mine it. After you’ve mined the slider, continue down the southern ladder there, and you will end up inside the mountain.
If you go a little west you should now see two paths, take the southern one, and climb up the ladder. Once you’re up, you’ll be faced with level 54 ice giants. Go down the eastern ladder, and run/walk all the way down the path and you will end up at another ladder, go up, and then go down the other ladder. Go north and you should eventually see the level 111 ice queen. She is extremely hard to kill, since she is in a multi-combat zone, and there are six level 53 ice warriors around there as well. Once you’ve killed her, pick up the ice gloves that she dropped.
Head all the way back, and go to Falador bank. Put all of your armour and weapons in the bank, and then head down to the Port Sarim docks, and take the boat to Entrana (the most north-eastern boat). Once on Entrana go all the way north and search the area there, you should see a little red bird named Entrana Fire Bird. It’s only level two, so you shouldn’t have a problem killing it. When it’s dead, wear your ice gloves from the Ice Queen and pick up the fire feather.
Cooked lava eel: Coming back from Entrana, you can stop by the fishing store in Port Sarim. Speak with the owner of the store, and ask him how to fish lava eels. He will give you a bottle of Blemish Snail Slime. So, head back to the bank in Falador, and get out your harralander, water filled vial, fishing rod and bait. Use the harralander and the slime with the water filled vial, and you will have Blemish Oil. Use it with the rod and you will now have the Oily Fishing Rod you need to fish the lava eels. Now its time to go down to the Members Dungeon which you will find south of Taverly.
You will need to go past some poison scorpions, bring an anti-poison. You will also come up against some nasty dragons, so bringing your trusty anti-dragon breath shield might be a good idea as well. Food and armour could help you as well. You will, of course, need your oily fishing rod, and some bait (around 10 should do it). One last thing you need is a dusty key. If you don’t have it already, read below. When you have all the things you need, head to the dungeon south of Taverly.
Dusty key: Enter the dungeon, go straight ahead until you come to a set of prison doors, open them and the suits of armour will attack you, kill them and go through the door. Head out of one of the other doors there (doesn鈥檛 really matter which), and go south-east past the black knights, magic axes, poison scorpions, and then go straight ahead into the little path going south. You should now be at some more black knights. Go through the door there and then turn east. You should now see a level 42 jailer, kill him and pick up the keys he dropped. Open the jail door to the south and talk with Velrak the Explorer. After a bit of talk, he will give you the dusty key.
In the member鈥檚 dungeon, go all the way into the lesser demons, and then use your dusty key on the door there. You’re now in a room with blue dragons. If you want, you can kill some. Go south until you get to a place with lava, there you should see three fishing spots. Fish some lava eels from one of those spots. You will need two cooked at the end, so if your cooking isn’t that high, be on the safe side and fish 10-15 of them. Go back out and cook the lava eels.
Master Thief Armband: This is where you need your partner. If you’re in the Phoenix Gang, you need a friend from the Black Arm Gang and of course the other way around as well.
Black Arm Gang: Go to your hideout in Varrock. You should find Katrine there. Talk with her a bit and she will give you the password: “four leaf clover”. Get your full black set of armour out of the bank. Head off to Brimhaven (on Karamja), and enter the house east of the pirates bar, and speak with either Trobert or Gruber there. They will give you your ID papers. Now walk west until you come to the mansion. Be sure to wear your full black armour and go in.
Once in, talk with Grip and he should give you a key; hand it over to your Phoenix partner, and then wait for your partner to get ready. Once he is ready, go back in to the mansion and open the cupboard in the northern room. Grip should now come in the room, and your partner can shoot him. Once he is dead he will drop a key. Use this key to enter the treasure room in the western room, and search around to find two candlesticks, when you have them, give one to your partner, and then you both can return to your leaders to get the armband.
Phoenix Gang: Go to your hideout in Varrock. Ask Straven about the Master Thief Armband. After a bit of talking, you should get the password: “Gherkin”. When you have it, go to your bank and withdraw some cash (100gp is enough), some arrows and a bow. You will need to kill a level 26, so bring enough arrows. When you have that, head off to Brimhaven on Karamja and meet with your Black Arm Gang friend.
Your friend will have a key for you, trade with them, and go into the bar and talk with Alfonse the Waiter and give him your password. You will now be allowed into the kitchen, talk with Charlie the Cook and he will tell you about the secret wall. It is next to the stove on the western wall, go through it, and use your key on the door across the yard there. Meanwhile, your partner should almost be ready with Grip. Stand in front of the window in the next room and shoot Grip. Your partner should now see a key; he will use it to get the two candlesticks and trade one of them with you. Return to your gang leader to get the armband.
Once you both have all three items, go back to you the Hero’s guide and talk with Achetties. This completes the quest.
Runescape BLACK KNIGHT’S FORTRESS QUEST STRATEGY
Posted by: cow // Category: Runescape QuestsStarting location: Falador, in the White knight’s Castle.
Quest difficulty level: Medium.
Reward: 2500gp.
Quest points gained: 3.
Required Skills: 12 quest points.
Required Items: A cabbage from anywhere except Draynor Manor, an iron chain mail and a bronze medium helmet.
Monsters: Black Knights(31) - you only have to defend yourself for a short amount of time.
NPC: Sir Amik Varze (upstairs in the western tower of the White Knights’ Castle in Falador).
Introduction: The black knights are up to no good. You are hired by the White Knights to spy on them and uncover their evil scheme.
BLACK KNIGHT’S FORTRESS QUEST WALKTHROUGH
Before approaching the castle, obtain an iron chainmail (this can be bought from Wayne’s Chains in south Falador) and a bronze medium helmet (helmet shop in the Barbarian Village.) Then go to the monastery (north west of the Barbarian Village) and take a few cabbages from their cabbage patch. Next go to the Black Knights’ Castle - it’s at the base of Ice mountain, on the north eastern side.
The front door is locked so you need to use the side door - the Guards’ entrance. Put on your iron chain and bronze medium helmet.
Find out about the secret plot. Upon entering the castle, push your way through the fake wall directly in front of you. Go up two ladders and you’ll find yourself on the roof. Go down the other ladder, through the two doors to the east and then up and down the next two ladders to get over the fence. You’re now in the altar room. Go out through the door onto the balcony and quickly down the ladder so the knight doesn’t hurt you too much. Sneak along the secret passageway and listen at the ventilation grill. You discover that the Black Knights are brewing up an invincibility potion, but that you can save the day by putting the cabbage you’ve collected into the cauldron, spoiling the potion. Go all the way back to the door from which you entered, and this time go through the door to your east, move quickly up the ladder onto the outer wall. Proceed around the corner and push your way through another wall. Now, use the cabbage on the hole in the floor. Make sure you don’t eat it, or you’ll have to go and get another.
Completing the quest: Throw the cabbage down the hole, the potion froths and bubbles, and is ruined. Go and talk to Sir Varze again and he’ll reward you for your bravery.
Varrock training ground: Wild level 1-10 north of Varrock. Level 13 rats, player fights, Body Runes to north, Altar to the north.
Falador training ground: Wild level 1-10 northwest of Falador. Dark Wizards level 16 and 25. Wizards drop many runes, altar south out of wild.
Graveyard: Wild level 20, southwest of Skeleton Training Ground and northeast of Varrock altar, Skeleton level 25. Iron Dagger, Steel Dagger.
Dark Warrior Encampment: Wild level 13 northwest of Edgeville. Level 21 dark warriors. Runes.
Ice Mountain: Wild level 40 west edge of wild. Ice Warriors level 67, Ice Giant level 68. Altar to the south.
Red Spider Village: Wild level 30, north of Hobgoblin training area. Level 36 Red Spiders. Inside are Steel Legs and a Gold Nugget. They take about five minutes to regenerate.
Bandit Outpost: Wild level 22 northwest of Edgeville. North of Dark Warrior encampment. Level 29 bandits.
Ghosts training ground: Wild level 17 northeast of Varrock after passage guarded by Giant. Ghosts level 25. Planks, Tiles, Steel Short Sword.
Skeleton training ground: Wild Level 25, north of Ghost training ground. Level 32 Skeletons. Crossbows, Iron Scimitar.
Lesser Demons: Wild level 42, eastern border of Wild. Level 79 lesser demons, Nature Runes.
Greater Demons: Wild level 45, north of the Lesser Demons, two level 87 Greater Demon.
Ashes Small House of Spiders: Wild level 45, east of the Greater Demons, two Giant Spiders level 31, Sapphire Cut.
Hobgoblin training area: Wild Level 30, northeast of Graveyard. Hobgoblins level 32, mining area, Goblin Armor.
Maze: Wild Level 40, northwest of the Hobgoblins, King Scorpions level 36, Black Knights level 46, Steel and Iron items.
One: Go to Lumbridge where the chickens are located and kill lots of them. Collect their feathers for fly fishing, bury their bones for prayer levels, and cook their meat to get your cooking levels up.
Two: Cows are another good thing to kill. Bury their bones for prayer; keep the cow hide for crafting, and meat for cooking.
Three: Fight Black Knights. They drop quite good items and bones to bury. They also drop steel bars for smithing.
Runescape EASY LEVEL UPS - CHEATS, HINTS AND TIPS
Posted by: cow // Category: Runescape Powerleveling, Runescape SkillsMethod 1: Go to Rimmington, then go to the room where two logs respawn. Go in it, close the door, then wait until the little level 2 rats respawn there. Kill them until you reach level 5, then go back to Lumbridge. Go to the room with goblins in it. Close the door and wait until they respawn. Kill them and level up to about level 10. Then, go to Varrok and kill any level 9 men and level 10 muggers until you level up five more times. Then, go to the Wizard Tower to level up to level 20. Continue with the higher five levels each time until you are at level 40.
Method 2: An easy way to level up in your ranger level is to go to Port Sarim. Go inside the jail. Note: You will not be able to get your undamaged arrows again — bring a lot of them. Shoot at the goblin first until you gain some levels, then kill the mugger followed by the thief, black knight, and other prisoners. You will level quickly. Another place of interest for rangers is the wizard tower. Go down the stairs until you cannot proceed further. Look for the lesser daemon that is caged up. Note: Once again, you cannot get your arrows back. Also, beware of the level 25 dark wizard with a beard who will attack you.
Method 3: You can level your attack level (not strength) up to 8 at the Varrok training center (the one with five dummies in it) next to the east smithing area.
Method 4: Go to the hut in which you talk to the ancient Gnome. Attack the level 47 Jungle Spiders. These give more experience than level 56 Knights or level 79 Lessers.
Method 5: A good training location is the third floor in the black knight castle. There are non-aggressive black knights respawning there, and an Altar. To get in, first make sure you have a medium Bronze Helmet and an Iron Chain Mail. Then, go to world one and enter the fortress. Go through both doors so that you are in the black knight meeting hall. It has three long tables. Then, go through the door (not the one you just came in from). The reason this is done in world one is because people are attacking the black knights and they will not stop you from going in the door. Once you get through the door, log out and go to a less crowded world. Then, go up the stairs to the second floor, then up the ladder to the third floor. If you have a high enough Pray level, put on Rapid Heal; whenever you are low on Pray points recharge at the altar. Another benefit of training here is that if you are very low on HP and do not have food, leave and to the monastery; then repeat the process to get back in.
Method 6: An easy way to get your attack to any desired level is at Varrock. Go to the dummies by the museum. Hit the dummies until your attack level is 8. Once at 8, you will no longer be allowed to hit the dummies. Drink beer until your attack is 0 then keep hitting the dummies. Once your attack returns to 8 or more, repeat by drinking the beer. Note: The dummies only give 5 experience points for every hit.
Method 7: Go to Falador and get a Sleeping Bag, any kind of Pickaxe, and a Hammer. Go north to the mine. Stay there until you are satisfied with your mining level. Then go to Falador and smelt the ore. Go to Doric’s house and smith the ore. Repeat this to gain higher mining and smithing levels.
Method 8: For faster fletching levels (members only), go to the Gnome stronghold and cut oak trees. Oaks can be cut very fast. Make oak long bows, but do not string them. You will gain wood cutting and fletching experience quickly. Then, sell the bows to the general store for 8 gp each. You should get about 1,000 gp for every three to four hundred bows.
Method 9: A easy way to make money is to mine, smith, and cut trees like yews. Train all three of those skills to make hundreds of thousands with a level 3 character.
Method 10: This trick is for members only. Do the Plague City and Biohazard quests. After finishing the Biohazard quest, you can use King Lutha’s training grounds. To attack the ogres there you must get a halberd, range, or mage. With the halberd you can gain lots of combat levels in about an hour.
Method 11: You cannot die on the Tutorial Island. You will go down to one health, but you will not die. Stay down there to get your stats up to level 3.
Method 12: Go to Goblin Village (north of Falador) and go to a world with almost nobody in it (try when at night). Kill the Goblins to gain levels. Also, to win, use attack levels: accurate or controlled; strength levels: aggressive; and defense levels: defensive block.
Method 13: If you are a member, go to Seers village (west of White Wolf Mountain). Below the checkered room will be a field of Flax (the west field). Pick Flax and put it in your bank in Seers Village. Repeat this until you have about 500 to 1,000 Flax. You can sell Flax in that bank for 100 gp. If you want more money (with 12 Crafting), there are two buildings below and to the left of the bank. Take the Flax to the top floor of the southern building and use the spinning wheel. Spin the Flax into Bow Strings and sell them for 150 to 200 gp. You will also get a some crafting experience for spinning flax.
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Runescape EASY MONEY - CHEATS, HINTS, TIPS
Posted by: cow // Category: Runescape Cheats, Runescape Gold, Runescape Money Cheats, Runescape Money Making Guide, runescape easy money, runescape moneyMethod 1: Go to Port Sarim, west of Draynor village, and ask one of the people in the blue uniforms to go to Karamja and pay them 30 GP. When you get there, walk off the dock and you should see a house. Enter the house and talk to a man named Luthas. He will ask you to pick bananas. Answer “Yes”, pick bananas, put them in the crate, then talk to Luthas to collect your moderately earned 30 GP. If you would like more money in multiples of 30, ask him to get another 30 GP for doing the job again. Stay here for a long time if you need to spend several thousand on items..
Method 2: For easy money and thieving skill (members only), go to Ardougne where the stalls are located. Behind the bakers stall are two houses. You can pick their locks. Go to the one with no upstairs. Enter and search for traps on the chest and you will get ten gp. Go out the door. Pick the lock again and search for traps on the chest once more. Keep doing this and you will have fast thieving skill and money at the same time.
Method 3: Get to level 20 mining and smithing Go to Varrok and mine iron, then go to a smelter and smelt them into bars. You may have to do this repeatedly, as ore only smelts 50% of time. Then, go to back to Varrok and smith the bars into short swords. Sell them in market or at the sword shop. Do this repeatedly to get a good amount money. This is useful for low level players.
Method 4: When at level 35, fight Black Knights. They drop runes, sapphires, rubies, and gold. Get as many runes as possible, then go to the center of Varrock and sell them. Let them make the price.
Method 5: Get your character’s mining level up to level 38 by mining iron, etc. Then, go to the Barbarian Village and mine coal from the rocks, which you can sell for 100 to 300 GP per piece. You will also occasionally find a gem (from least valuable to most, sapphire, emerald, ruby, diamond) which can be sold for good prices.
Method 6: Get your smithing and mining levels up to 40 and mine gold in the Lessers Pits on Karajama Island. However, be careful of the level 21 skeletons. There are five rocks, so on a good night when no one is on, you can hit them in a row making your trip very easy. You can usually get 25 gold ore that becomes 25 gold bars. Put them into certs and sell for 1k a gold cert.
Method 7: Mine and smith until you are at level 20 at both. Make Bronze Bars and turn them into things at an Anvil such as: a 2-H, Mail Plate Body, Skirt, or Kite Shield and sell them at the market for good prices. You can also do this with Mithril, Runite (not Rune), Adamantite, Iron, and Steel.
Method 8: Go to Chaos Temple. Kill monks and take the Steel Maces. Sell them to the Mace Store in Falador for 138 gp. Do this repeatedly to get levels and money quickly.
Method 9: Go to Varrock. Kill the level 21 guards there to get skill levels and up to 30 gp.
Method 10: Go to Lumbridge on any World (1-13, etc.) and go to the house where the Goblins (level 7) respawn. There are two fishing spots there. If there are people fishing, they will usually drop Raw Salmon and Raw Trout which you can cook (if your cooking level is high enough) and sell in the general store for 10 to 30 gp.
Method 11: Put all your items in the bank (including weapons and armor). Go to the Red Spider fortress in the wilderness. Ggo inside and dash for the Steel Legs or Gold Ore. If you die, you will keep the Ore and Legs and lose nothing. For higher levels, try getting three before dying or stocking up all the way before leaving.
Method 12: Kill farmers, men, muggers, and thieves to get small amounts of money ranging from 3 gp to 20 gp. You can find people to kill in the inns.
Method 13: Get your smithing level to 25 and your mining level to at least 15. Then. go to Falador Mine at the mining site behind the Falador Castle. Get iron and go to the furnace. Then. go to Dorics (the little dwarf) and smith battle axes and other items such as square shields and long swords, which all sell over 50 gp each at the general store. Do this repeatedly to get easy money. Note: Sleep in the bed near Wayne’s Chains.
Method 14: Get your magic level up to 55 (high level alchemy) and buy a Runeite Medium for 8,000 to 10,000 gp. Use it on the Runeite Medium to get 11,500 gp. Buy another Runeite Medium and repeat those steps to get easy money. Note: This spell uses five Fire Runes and one Nature Rune. It is recommended that you get a Staff of Fire if you plan on doing this.
Method 15: There are about seven spawn points for coins. In the wilderness, go to the Dark Warrior’s castle and kill them until you get the Rare Black Mace and Black Medium Helmet, which both sell for a lot of gp. Get your crafting up to level 40 and make all kinds of jewelry, which also sell for a lot of money. Make Strength Potions and sell them by the wilderness in Varrock for 1,000 gp. Also make food and sell by the wilderness.
Method 16: Go to Karamja Isle and to where the people fish. Poeple will fish lobsters and swordfish until they cannot carry anymore. They will drop the fish. Take lots of lobsters and swordfish. You can make these into Certs in Draynor, and sell Swordie Certs for 2,000 gp.
Method 17: To get easy money and weapons go by Lumbridge. You will find a house full of goblins. In that room will be an Iron Dagger that respawns. Get it, go to the store, and sell it for 4 to 20 gp or use it as a weapon.
Method 18: Go to the house outside of Lumbridge and collect Iron Daggers on World 13. Also, defeat Goblins for items that can be sold or gold, which is common. Sell the daggers for 14 gold or less at the market.
Method 19: Get your mining level up to 30. Mine coal and you can make them into certificates and trade them for 1,000 GP each.
Method 20: Get your mining level to at least 15, and your smithing level to at least 30. Go to the mine south of Falador. Mine lots of iron, and take it to Falador Furnace. Go north of Falador to Doric’s Anvils. Smith Iron Square Shields and Iron Kite Shields. Take them to the shield shop in Falador and sell them for fast and easy money.
Method 21: When you begin smithing a particular type of metal, smith Daggers at first and sell most or all of them. Then, once you get your smithing level high enough to make Short Swords, create as many of them as possible then sell as many of them as possible at the Varrock Sword Shop. They give you the best value per bar. It is possible to make over 1500 gp by selling Steel Short swords. It is also a good idea to allow the swords to regenerate after each sale because you can then get the most possible money for each of them.
Method 22: If your smithing level is 34 and mining is 20, go to Falador and to the Dwarven Mines. Keep mining until you have about 100 to 200 iron ore banked. Then, make all the bars you can. You should have between 50 to 100 bars. Smith them into Iron Chest Plates then go back to Varrok and sell them to Hovick The Armorer. If your smithing is lower, then smith Bronze Bars and make bronze two handed and large helms and items until you can make Bronze Chest Plates. Make those until your smithing is level 34, then repeat the steps for about 10,000 gp every five to ten minutes.
Method 23: When at combat level 10 or 11, kill level 18 warriors in Alcarid. They drop money and Iron Daggers sometimes.
Method 24: Go to Karamja and let people drop tuna. Pick it up until you cannot hold any more. For more money, put everything in a bank and go to Port Sarim with only 30 gp. Then, go to the edge of the wild and sell the tuna for at least 10 gp each.
Method 25: Fight enemies, such as Giants, that drop big bones, money, weapons, helmets, and steel axes. If you are a beginner, start off with chickens, then goblins, giant spiders, men, unicorns, bears, scorpion, giants, white knights, black nights, lesser demons, and greater demons. Greater demons drop items such as Rune Medium Helmet Runes Long and up to 3000 gold.
Method 26: Get a pickaxe then mine at places. At first you will only be able to mine tin and copper. When your mining level reaches 15, you will be able to mine iron ore. When it gets to 20, you will be able to mine silver. You can use tin and copper ore in a furnace to create bronze bars. If you use iron ore in the furnace you will make iron bars, but sometimes the ore will be impure and will fail to create a bar. You can smelt silver ore to make silver bars, then craft that into jewelry. If you are level 30 mining, you can smith coal and trade them in at the Draynor Manor market for coal certificates. You can sell these certificates for 1000 gold each.
Method 27: In Al Kharid, buy a lot of silk from the the silk merchant. Then, go to Ardougne and sell the silk to the silk stall owner. He will buy the the silk from you for up to about 180 coins. You can also steal his silk and sell it back to him, but he may catch you and alert a guard. The level 28 guards and level 56 knights may also spot you and attack if you choose to steal the silk.
Method 28: Get a mining level of 25, crafting level of 16, and a smithing level of 20. Mine a lot of silver and buy a holy symbol mold. Make bars, then make holy symbols. Sell them to a shop for about 20 gold. This is a very easy way to make money.
Method 29: First, put everything in bank so that you have 25 open free spaces. Then, go west and then south of Varrock. You will find rocks that you can mine silver from. You can also mine coal in Barbarian Village. After you fill up your inventory, go to Draynor Village and trade silver or coal in for five certificates. Then go to World 1. In World 1, Draynor Market has many people buying and selling certificates. Here you can trade five silver or coal certificates anywhere from 500 to 1000 gp each. This whole process takes a minimum of fifteen minutes.
Method 30: If you die, or are just starting, head north of Limbridge. Then, cross the bridge. You will see a house. Go into the house and get the Iron Daggers that respawn. There are also lots of bones for prayer points. Occasionally, Runes and Goblin Armor will appear. Note: Do not do this on a busy server.
Method 31: At Karamja, talk to Luthas. He will ask you to pick bananas for him. If you can, use Bones To Bananas. Collect the bones from skeletons and use the spell to get lots of money.
Method 32: Get your mining up to over 30 then go to the Barbarian Village. Mine coal for about two hours until you have up to or over 300 coal. Turn that into over 60 coal certificates then sell them in Draynor Market on World 1 or in Varrock Marketplace on World 1 for 50,000 to 60,000 gp.
Method 33: First obtain a Rune two hander and buy it for 50,000 gp. Then, sell it for 55,000 gp. Re-purchase your Rune two hander for 50,000 gp and repeat.
Method 34: To get money, fight Moss Giants. They drop things such as Black Squares, Magic Staffs, Runes, Uncut Gems, and 3 to 300 gp. They drop Big Bones which can be used for prayer. Moss Giants in free play mode can be found on Crandor Island and Varrok Sewers.
Method 35: Get your Mining to level 40, then go to Karamaja and mine gold. Make sure your Crafting is about level 20, then take the gold you mined and make gold necklaces Then, go to Port Sarim to the jewelers and sell all of your gold necklaces. If you get a full inventory, you can get over 5,000 gp at one time.
Method 36: This trick requires level 30 mining. Go to the Dwarven Mines. Go all the way back near the stairs that go to Varrock. When you get there, mine as much coal as possible. Then, sell it to people outside of the bank of Falador. High level people will usually buy coal for 100 gp each.
Method 37: First, go to Al-Karid. Then, go to the house next to the silk trader. When you go in, you will see a range and a man. Attack the man. After you kill him, he will either drop at least three Fire Runes and 1 to 30 GP. After you kill him, he will respawn. Note: This is risky for lower levels so be careful.
Method 38: Get your magic level to 33 and go to the basement of the NW bank in Varrock. Use Telekinetic Grab on the items. There are Gold Bars, Ruby Rings, and other good items.
Method 39: Go to the chicken pen. Kill them to get feathers, then go to the center of Varrock to sell them. Feathers will be 3 to 5 gp each.
Method 40: You can fish to make money. It is hard work getting your level up to the right one. Start by fishing Shrimp and Anchovies until you have level 35 Fishing. While doing that, just let Shrimps overflow your inventory because you do not get much money for them. Once you have level 35 Fishing, start to harpoon Tuna at Karajma. The best place to buy a Harpoon is at the fishing shop in Port Sarim. You can sell Tuna for 30 gp. Even though you can sell Tuna for 40 gp at the general store, the price goes down depending on how much Tuna is in the shop. Once you have level 40 Fishing, start to fish Lobsters and sell them for 50 gp each.
Method 41: Exit Varrock from the sword and general store road. If you are leaving, go to your left and there will be a hill with level 7s and 20s opponents. Get a crossbow, bow (recommended), regular weapon, or staff. Attack whatever level person you are comfortable with. They will drop Bones and money. Frequently, they will also drop Natures or other Runes. Take the Bones and bury them. Take the Runes and sell them to people on the hill.
Method 42: Get your mining (mine lots of iron), smithing (smelt and smith the iron), and crafting (get cow hides in the field by Lumbridge, put it in the bank and when you get around 500, tan them and make them into the best leather item you can) up to聽
level 40. Then, go to the Crafting Guild (north of Remington) at a time when there are not many people playing. You will need a Brown Apron and bring a Pick (Adamanite or Rune recommended).Mine the gold ores then deposit them at the Eastern Falador bank. Then, go back and mine. When you have 200 to 250 ores, smelt them and make them into necklaces. If you have gems, you can make an amulet out of it. Sell the necklaces ten at a time at a general store (when they are out of stock of necklaces) for 1195 gp. Plain amulets are only worth about 800 gp for ten, unless it is a gem amulet. If you had 250 gold ores, you will now have about 240,000 coins. Repeat this as many times as desired.
Method 43: Mine silver until you have a full inventory. If you want to get more, deposit your sword or weapon into the bank and withdraw your pick axe and wield it. You can get 100 gp if you can smelt the silver. If you cannot, you will get about 60 gp.
Method 44: You must be a member for this trick. Do the Lost City quest, then go to Lumbridge Mine. There is a lot of coal here. Wield a Dramen Staff, which allows you to enter the lost city when you complete the quest. Mine 27 coal then go into the lost city. Put the coal in your bank!. You can take it out later and sell it for 200 gp per coal.
Method 45: Go to Lumbridge. Go to the general store then go behind it. Walk east until you see a brown path. Follow it southeast until you see a house. In your mini-map you should see a dungeon mark. Go to the mark and you should find a locked trap door. Pick the lock (members only) and go inside. You must have level 15 to 20 Thieving. Pickpocket people and sell the items.
Method 46: Go the Al-Kharid mine on the correct day. Between 50 to 60 people will die and you can pick up their items.
Method 47: Buy Grey Wolf Fur from the fancy dresser in Varrock for 64 gp. Then, sell it to Baerek in Varrock Center for 120 gp for a a 56 gp profit.
Method 48: If you are at least level 27 and have a Brass Key, go to the little cabin in Varrok. Use the key to get in, then go into the cellar. There will be zombies and giants. Kill the giants and they drop things such as Iron, Full Helmets, Longswords, and Steel War Axes. They also drop Big Bones that sell for 250 gp each, and also help your prayer points a lot. They also drop runes and 30 to 300 gp.
Method 49: Go to the coal deposit south of Lumbridge. Keep mining coal and depositing it in the Draynor Bank. When you have about 500 coal, sell 100 for 10,000 gp. Keep doing this until you have 50,000 gp. You can also try this trick with iron.
Method 50: Get your mining level up get at least level 15. Then, mine 1,000 Iron Ore sell it for 100 gp. Then, get into gold ore and mine 1,000. Sell it for 300,000 gp. Then, mine Mithril Ore. Mine 1,000 of it and sell them for 400,000 gp. Next, mine 1,000 Addy Ore and sell it for 700,000 gp. Mine 1,000 Runite Ore and sell it for 1,000,000 gp.
Method 51: Level 50 Mining and level 30 Smithing is recommended for this trick. If you are a member, get a Ring Of Dueling. Teleport to Castle Wars and go north until you get to coal trucks. Mine 400 Coal. Teleport to Al Kharid using your Ring Of Dueling and go north to the Chasm mine. Mine 200 Iron there. Smith them into 200 Steel Bars. Go the Falador east bank and sell the Steel Bars. You should get about 110,000 gold.
Method 52: If you are a member, you can use the Pickpocket skill to steal money from a person. Try it on people you can pickpocket.
Method 53: Collect Runes and go into the wilderness. Find magic people who are in desperate need of Runes, and sell them for high prices.
Method 54: Enter the house in Rimmington where there are two people. Downstairs is a respawning pick axe, and upstairs on the table is a respawning scimitar. Sell them to the shop across the well.
Method 55: First, get level 41 mining and do Rune Mysteries quest. Mine 1,00 Ess, and sell them for 35 gp each. Buy a Rune Pick, then mine Iron. Mine 15,000 Iron Ores. With the Rune Pick this will require a few days. Sell each Iron Ore for 75 gp each, and get 1,125,000 gp. Buy 22,500 Iron Ores for 50 gp each. Be firm with the prices. Sell all the Iron Ores for 150 gp each, and get 3,375,000 gp.
Method 56: Use the following trick to get extra money in trades. Trade at the Rune Essence. The players there are very rich and will pay more money for your items. You can sometimes get twice as much money as you would usually get for an item.
Method 57: The following trick can be used by non-members. As soon as you start, go to a chicken coop. Kill chickens and sell Feathers for 5 gp each. This should be easy, as lots of members buy Feathers in non-member worlds. Do this until your characters is about level 20 combat. At that level, you should have a good starting amount of money. Buy Fish Bait from a fishing shop and fish until reaching level 40 fishing. Keep all the fish. At level 40 fishing, take a break from it. For mining, you should still have a decent amount of money from the Feathers. Buy an Iron, Steel, and Mithril Pick and mine Tin and Copper until you reach level 20 mining. Keep all the ore, fish, or anything else you can collect. At level 20 mining, mine Iron until reaching level 40. Then, go back to fishing. Fish lobsters with your level 40 fishing until you get bored. You now have a choice. You can cook all your food and use or sell the raw/cooked food. If you do not sell, get your combat to level 40 to 60 and kill Giants or Moss Giants for Big Bones and items which may sell well. After this you may be bored of combat — go to smithing. If you want use your ore to smith, you can make a lot of money in the long run. Raw Shrimp sells for 1 gp; you are better off selling to stores. Cooked shrimp also sells for 1 gp; they are best used for low level food. Tin and copper ore sell for 10gp each. Iron sells for 50 to 100gp. Coal (done at level 40 mining) sells for 100 to 200 gp. Trout sells for 20 gp. Salmon sells for 30 gp. Raw lobsters sell for 180 to 250 gp. Cooked lobsters sells for 200 to 230 gp. People usually buy raw lobsters more because of cooking experience, but cooked lobsters sell more often.
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RECOMMENDED QUESTS
Recommendation One: Do the quest in Falador. Talk to the man in the second floor of the castle for a quest about black knights. Get the Iron Chain Mail found behind Falador Castle. Buy it for about 120 GP. A bronze helmet can be found anywhere. Get some cabbage and go to the black knight castle. Push on walls that are called “Odd walls” and drop the cabbage in a hole to complete the quest. The reward is 2,000 GP.
Recommendation Two: Do the Lost Ghost quest at the graveyard. If you finish this, you will get about 5 or 6 prayer points.
The Following are recommended steps to take in order to achieve 99 Ranged as an FTP (Free to Play) Player.
If starting anew, train each stat to level 3 on Tutorial Island.
Get Leather Armor (Hard body, Chaps, Vambraces & Coif), a Short bow, an Oak Short Bow, and Bronze or Iron Arrows to begin.
Start by ranging low level creatures (Chickens, Rats, Cows) from behind a fence until reaching level 20 ranged. (Switch from regular Short Bow to Oak Short Bow at level 5 ranged)
Get Studded Leather Armor (Hard body & Chaps), more Iron Arrows (if needed) and a Willow Short bow to continue. **Please note that if you have the financial means, you may now purchase a Willow Composite Bow, however, the slight increase in ranged attack does not sufficiently offset the noticeable decreas in ranged speed**
Head to either Barbarian Village or Black Knights compound. Take full advantage of the tables in each location to hide behind while ranging. Range until level 40.
Get more Iron Arrows wich you can buy or if you are a high enough level kill minotaurs in barbarian village if needed minitours are levels 12&27 (and minotaurs drop bronze full helms also wich you can sell to peksa the barbarian helmet salesman), Maple Short Bow, and Green Dragonhide Armour (D鈥檋ide Chaps, D鈥檋ide Vambraces, Coif and D鈥檋ide Body if you have completed Dragon Slayer Quest). Then fight white knights in falador until range lvl 60.
Purchase More Iron or Steel Arrows (depending on budgetary constraints) and head to Lesser Demons in Karamja鈥檚 volcano鈥檚 rim. Taking advantage of the rocks, hide and range lessers or go to the third story of the wizards tower and range the lesser demons. Range until reaching level 99. See the Tips below for what arrows to use at these high levels
Always use a Short Bow. Though Short Bows and Long Bows are statistically even, the short bow is drastically faster.
Always have plenty of food and arrows.
Find a Rock or a fence you can range behind to avoid suffering dammage.
Get a Maple Short Bow when you reach level 40. DO NOT now purchase or continue using a Willow Composite Bow. They are slow, and do not hit as well as a Maple, contrary to popluar belief. They do not wield adamant arrows either…
Some range armor has a defense requirement, but this only applies to the body. For example, green dragonhide bodies require 40 defense, but the legs and vambraces do not.
Green dragon hide bodies require that you complete the dragon slayer quest before wearing it or buying from the champions guild or wearing. You can still buy this from other players.
Wearing a Rune Chainmail body in lieu of a Green D’Hide Body has no negetive effect on ranging, and offers a drastic increase in defensive capabilities.
Wearing a rune full helm decreases your range by 2, though it does slightly increase your defence.
Rangers need Defence!!! Skills tend to go in matched pairs (Mining/Smithing, Fishing/Cooking, Attack/Strength) and Ranged is no exception.
if you are a member and your using the cannon, you can try using it on higer level monsters if you want some good drops.
Buy a bunch of red chinchombas and range zombie monkeys below the temple in the monkey madness quest for insane exp (200k per hour)(achieved via splash damage mostly)
If starting a new, train each stat to level 3 on Tutorial Island
It is recommended to use strictly Steel arrows starting in to 80s all the way to level 97.
Mith Arrows should be used for final two levels.
Addy arrows are not recomended, as their cost is highly prohibitive to training.
Pick up your arrows if they cost alot.