Cook’s Assistant

Posted by: amber  //  Category: Runescape Quests

Start: Begin by speaking with the Cook in Lumbridge Castle.
Skills None!
Quests: None!
What You Need: 1 Bucket and a Pot.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting Started

To start this quest, go to Lumbridge Castle and speak with the Cook on the first floor. He says that he’s forgotten some of the ingredients for the cake that he was going to bake for the King. Tell him that you’ll help him out, and he says that he needs some milk, an egg, and some flour.

So, leave the castle and head north along the road until you reach the General Store. Buy a bucket for 2gp, and a pot for 1gp. Now we can get all of the ingredients for the cake! Here’s a map of the useful places used during this quest:

Milk

After buying a bucket and pot, just walk over the bridge to the east, continuing to the Cow Pen. Once inside, use the empty bucket with a Dairy Cow to get some fresh Milk.

Eggs

Leave the Cow Pen and walk north along the road until you come to a small Chicken Farm. Now go inside and head to the northwest corner to find an egg respawn. Pick an egg up and leave the farm.

Flour

Travel south along the road from the Chicken Farm, back over the bridge and past the General Store. Walk west along the road until you come across a Wheat Field. Pick a piece of wheat, leave the field and travel a short distance north to the windmill. Climb to the top of the mill, use the grain with the Hopper, and then operate the controls next to the Hopper. Now climb all the way down the ladder, and empty the Flour Bin by clicking on it.

Finishing the Quest

Now that you’ve got all of the ingredients, head back to the cook by traveling east on the road until you reach the castle. Talk to him again, give him the milk, egg and flour, and you’re finished!

Rewards

300 Cooking experience
You can now cook on the Lumbridge Castle stove. This stove is known to burn less food than an ordinary stove, and because of the Lumbridge Castle Bank being located upstairs, makes this one of the best place to cook food in RuneScape!
1 Quest Point

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Fast Quest Walkthrough

[^] Speak with Cook

[^] To get milk, choose the ‘Milk’ option on a Dairy Cow in the cow field near Lumbridge (empty bucket needed).

[^] Pick and Egg from a farm near Lumbridge.

[^] Pick some Grain from wheat field.
[^] Climb to top of the windmill north of the wheat field.
[^] Use Grain with Hopper.
[^] ‘Operate’ Hopper Controls.

[^] On ground floor, empty the Flour Bin (Pot needed).
[^] Talk to the Cook again.
[^] Quest Complete!

NATURE SPIRIT QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak with Drezel at the portal to Morytania.
Quest difficulty level: Easy.
Reward: 2,000-3,000 exp in hits, defence and crafting + a silver sickle. Furthermore you will be allowed to use the nature spirit altar which gives you +2 prayer points when prayer at it the second time.
Quest points gained: 2.
Required Skills: Level 18 crafting, done Priest in Peril.
Required Items: Sickle mould (Al-Kharid crafting store), Silver bar, Amulet of ghost speak. Note: Make sure you have prayer points before starting this quest, you need them to use the sickle later on.
Monsters: Ghast (30).
NPC: Drezel (Under the temple, go down the ladder go the north of it), Ulizius (Gates to Mort Myre), Filliman Tarlock (Main npc, island in south Mort Myre), Father Urhney (Lumbridge swamps).

NATURE SPIRIT QUEST WALKTHROUGH
After you’ve talked with Drezel, head through the portal and in to Morytania. Go south-east until you reach a gate with ulizius outside it. Walk through the gate (ignore the warning), and go as far south as you can. You should see an island.
Go to the southern side of the island, and jump the bridge. Try speaking with Filliman Tarlock and he will only speak gibberish.
Amulet of Ghost Speak: If you already have it from the restless ghost quest, jump to the next step. If you don鈥檛 have the amulet, here’s what you do: Go back to Drezel and tell him about the spirit, he will tell you about the amulet. You then have to go to the Lumbridge swamps and talk with Father Urhney in the most south-eastern house there. He will give you the amulet. Go back to Filliman.
When talking with Filliman try to convince him that he’s a ghost, and he won’t believe you. Go and pick up the washing bowl on the table to the west of Filliman, and under that you should find a mirror, pick it up and use it on Filliman. He will now believe that he is in fact a ghost.
Filliman will talk about his journal, to find this, search the Grotto, and then speak with him again. Filliman will speak about becoming a Nature Spirit, he will give you a druid spell and tell you that he need three things:
Something with faith: Go to Drezel and ask if he can bless you, he will tell you that you are the “something with faith”. After that go back to Fillimans island.
Something of the nature: Cast the druid spell near some of the dead logs. When you’ve done that, pick a fungus up, and head back to Filliman.
Something of a spirit-to-become freely given: This is your spell.
Then search the 3 stones on the ground around Filliman and use the fungus on the nature stone, the spell paper on the spirit stone, and stand on top of the faith stone yourself. Speak with Filliman and say that you have figured out the puzzle. He will cast a spell, and become a nature spirit. Enter the Grotto and speak with Filliman.
After you’ve entered the Grotto and spoken with Filliman, he will ask you to make a silver sickle. To do this you need a mould from the Al-Kharid crafting store, and a silver bar. Use the silver bar on a furnace (closest is in Al-Kharid), and make a sickle. Go back to Filliman in the Grotto, and he will bless it for you.
Note: Make sure you have prayer points, you need them to use the sickle.
Now he will give you a druid pouch and ask you to kill three of the ghasts outside. To do this, you will need to right click your sickle and choose “Cast bloom spell” (you can only do this if you’re not wielding it) near some logs and dead bushes. Pick up the pieces of nature that appears around you. When you have three, choose “fill” on your druid pouch, and then try to locate some of the ghasts.
When a ghast tries to attack you now, they will become visible, and you can attack them. Kill three and go back to Filliman. This completes the quest.

Runescape HAZEEL CULT QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: In the house south of Ardougne Castle.
Quest difficulty level: Medium.
Reward: 2000gp and 1,500 Thieving exp.
Quest points gained: 1.

HAZEEL CULT QUEST WALKTHROUGH
Ceril: Speak to him and he will ask you to help him retrieve his suit of armour that some thieves stole. He also tells you about a cave down south that they hide in. You have two choices to complete this quest. The good side where you don’t help Clivet and the bad side where you do help him. Go south and cross the bridge, go east and enter the cave (market with a red (!)).
Bad Side: This is where you agree to help the thieves. Clivet tells you if you want to enter the gang, you must kill a family member of the Cerillians. Clivet gives you a bottle of poison.
Murder: Go back to the mansion and down to the basement. Use your poison on the range. Then go upstairs and speak to the family members to find out the scruffy, the dog, is dead.
Sewer: Go back to Clivet and he gives you a Mark of Hazeel. Now go up again and turn the valves and find the right way to turn them.
Base: When you’ve done the sewer valves, go back to the cave and ride the raft. Talk to Alomone who tells you about Hazeel. He tells you about a scroll that is in Cerillian’s house. Board the raft again and go to the mansion.
Key: Go to the house and go downstairs to find the cook. Look in the crate to find key.
Scroll: Go to first floor and knock on the wall to the left of the bookcase in the room to the east. Climb up the ladder, use the key on the chest and search it to get the scroll. Go back to Alomone and give him the scroll. Alomone will cast the spell and Hazeel will come alive. He will reward you.
Good Side: When you’re talking with Clivet, don’t agree to help him, and go back to the mansion. Talk to Ceril again and go to turn the sewer valves.
Base: Take the raft to base and talk to Alomone. He will tell you about the butler that’s on his side and then he attacks you. Kill Alomone and he will drop the armour.
Cervil: Go back to the mansion and give Cervil his armour and you tell him about his butler but he doesn’t believe you. Go to the first floor and search the cupboard to find some poison. Talk to Cervil again and he rewards you. This completes the quest.