Runescape TROLL STRONGHOLD QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Start by talking to the General Denulth in Burthorpe training camp.
Quest difficulty level: Medium.
Reward: Law talisman.
Law talisman info: You need level 54 runecrafting to make these, you will find the altar on Entrana, remember you’re not able to take armour with you here. The law talisman is untradable.
Quest points gained: 1.
Required Skills: 15 Agility, good combat (60+), thieving (30+) and prayer (43+) recommended.
Required Items: Climbing Boots (check the Death Plateau quest for more info), good food, 12 gp for the clilmbing boots if you dont have them.
Required Quests: Death Plateau quest.
Monsters: Trolls (level 69), Dad (level 101), General (level 113).
NPC: General Denulth (Burthorpe training camp), Twig (Troll Stronghold jail).

TROLL STRONGHOLD QUEST WALKTHROUGH
Firstly talk to the General Denulth in Burthorpe training camp, and if you don’t have any climbing boots, go to Tenzing and you can get the boots from him. Go through the Sherpa’s hut (or run the gauntlets of thrower trolls) to a junction on the ledge above the gauntlet, blocked by rocks. Climb the rocks and head east, you’ll come to a gate. When you try and open it, it will say you must defeat Dad.
Go in and defeat Dad (level 101, and does knock backs), and exit the arena using the other gate and follow the path. Go through several small caves and you will come to a circular mountain / maze - do not climb it, go round it to the areas to the northwest, again avoiding thrower trolls.
Walk through this area to an entrance to the stronghold where there will be lots of Trolls (level 69), enter the stronghold and go west to kill a general level 113, the general will hit a lot on you, so use protection from melee against him, he will drop a prison key. The prison is to the northeast, down two sets of stairs. Once down in the prison there are 2 guards sleeping, look in the room and there is a guard named twig, pickpocket him (or kill him) for the key to the prisoners’ cell (cell key 1). Go in the cell and talk with the prisoners.
Return to Denulth to claim your reward, he will send you to Dunstan who gives you a family heirloom - a Law Talisman.

Runescape ENAKHRA’S LAMENT QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Lazim, in the desert directly south of the Bandit Camp.
Quest difficulty level: Easy.
Reward: 5000 to 7000 crafting, magic, mining and firemaking experience, Akthanakos’s Camulet.
Quest points gained: 2.
Required Skills: Level 50 Crafting, Level 45 Firemaking, Level 43 Prayer and Level 39 Magic.
Required Items: Chisel, Pickaxe, Lantern (Preferably Bullseye Lantern), Coal, Candle, Tinderbox, Willow log, Oak log, Maple log, Normal log, Chaos runes, Fire Runes, Air runes, Earth runes (50 of each rune should do), Soft clay and Cake.
Monsters: Skeleton with no level.
NPC: Lazim, Pentyn, Akthanakos and Enakhra.

ENAKHRA’S LAMENT QUEST WALKTHROUGH
First of all you need to make sure that you have a few prayer points. Take a magic carpet ride or walk out to the Bedabin Camp. Go south around the ridge until you find the quest start point and a guy named Lazim. Talk to him and accept to help him. He tells you how he was once a sculptor, that he wants you to craft a statue for him out in the desert and also quarry the minerals needed for the task. Go southwest from Lazim and mine sandstones worth of 32kg to him. If you forgot your pickaxe, you can just pick one from the stone near you. He will give you back a 32kg lump or rock. Use your chisel on it and put it on the ground next to Lazim. He will want a body for the statue. Just take him 20kg of the stone and he will give you back a 20kg lump of rock. Use your chisel on it to make a body. Use the body on the statue. Talk to Lazim and he says the statue is not complete yet. Use your chisel on the statue stand, and you will carve it a little. He will ask you to make a head. Choose a head you want to use from the list and mine some granite. Use your chisel on a lump of granite to build a head. Talk to Lazim and he will say if the head is right or wrong. Before doing the next part you should get a 5kg lump of granite with you. Put the head on the statue and the statue will fall through the ground. You and Lazim will also fall into the ground into a temple below. Talk to Lazim and he tells you the situation at hand. He will ask you to help you a little more by getting through the temple. Use your chisel on the fallen statue to take off its limbs. Talk to Lazim and ask him for the head of the statue. Take the M sigil. Go down the south passage. Open the door and you will enter a cut-scene. Continue on through the door heading into the next room. Go to the pedestal and grab the R sigil. From this room take the western passage and continue on to the door. You will see another cut-scene. Continue through the door and into the next room. Go to the pedestal and grab the K sigil. Take the eastern route to the central room, use your M sigil on the door to open it and go up the ladder. There is a pedestal in the room you are in. Use your soft clay on the pedestal to make a mould and then use the chisel on the remaining piece of medium sized granite to make a replica of the mould. Place this granite camel head into the pedestal to be greeted by another cut scene. Go to the braziers to the east room, making sure your lantern is lit and examine each of the braziers. Place the appropriate item: log, candle or coal into each one of the braziers. Head to the northeast room and you will find a clogged furnace with smoke bellowing out of it. Use an offensive wind spell on the furnace: wind bolt or wind strike. Next is the frozen fountain to the west of the central pedestal. Simply use a fire offensive spell to melt the ice in the fountain. Head to the room to the northwest of the pedestal and give the cake to the hungry old man named Pentyn. You will now be able to pass through the magic barrier, north out of the central room. Go through and up the ladder. Go through the magic wall and climb up the stairs. Go south through the big room. You will be greeted by a boneguard. Use crumble undead on the boneguard, then continue south by climbing over his bones and go down the ladder that you will see ahead of you. You will see a skeleton here. Put your protect from melee-prayer on and talk to the skeleton for a moment and he will ask your help. Accept to help him. Search the rubble for sandstones weighing 5kg and put them on the wall one by one and use chisel on them every time after you added a sandstone to it. It should take three 5kg stones to finish the job. After the wall is finished you will see a cutscene. Talk to the skeleton once more. This completes the quest.

Runescape CATAPULT CONSTRUCTION QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to the Catapult Guard north of the Tyras Camp.
Quest difficulty level: Medium.
Quest Length: Short.
Reward: 15000 Construction, 5000 Fletching, 30 noted teak planks, Adamant halberd, 2000 coins, no friendly fire when using Castle Wars catapults.
Quest points gained: 2.
Required Quests: Regicide.
Required Skills: Level 42 Fletching, Level 44 Construction.
Required Items: 10 mahogany planks, 90 mithril nails, knife, hammer, saw.
NPC: Tyras Guard, General Hining, Catapult Engineer, Rolad the Dwarf, Thaki the Delivery Dwarf, Drunken Sailor.
CATAPULT CONSTRUCTION QUEST WALKTHROUGH

Speak with the Tyras guard standing next to the catapult north of the Tyras Camp. The Guard fears General Hining will fire him because he has failed to keep the catapult in good shape. Tell him he’ll most likely be fired and he’ll ask you for help. Afterwards go speak with General Hining near the center of the camp and bring up the broken state of the catapult. When he lets you help with the catapult, he tells you to find the Engineer and deliver a letter from his superior.

Leave the Tyras Camp and head towards the Hunting spot through the following path: 1) East as far as possible, 2) South through the dense forest, 3) South through the trip wire, 4) East through the dense forest, 5) North through the leaf jump, 6) West through the pass sticks.

Speak to the Catapult Engineer and deliver the letter. Tell him General Hining has sent you. When he worries that the job is difficult, tell him you are an experienced carpenter. Being convinced, he’ll hand over a copy of the schematics for the catapult. If you attempt to read the schematics, you will find they do not include what type of items you are supposed to use. To solve this problem, speak to the Catapult Engineer again and ask to read the letter, which states in capital letters exactly what material is needed.

Head to the Dwarven Mines and speak to Rolad the dwarf in the eastern house. It turns out the metal parts have already been sent, but Thaki the delivery dwarf has gone missing on his way to Port Sarim. Go to the bar in Port Sarim to find Thaki. Speak to Thaki to try to claim the parts, but the very drunk dwarf won’t give them to you because you are not a sailor.Search the drunken sailor sitting just outside the south exit to find a sailor’s hat. Put it on and speak to Thaki again. He will now provide the parts.

With a hammer, a saw, a knife, the 10 mahogany planks, 90 mithril nails, and the metal parts from Thaki in your inventory, read the schematics and make the parts. Return to the catapult and speak to the Tyras guard. You will have to fix both sides of the catapult, piecing together the parts you made. This will be a simple block puzzle where you match the pieces to the correctly shaped slot.

Speak to the Tyras guard again. He is pleased you were able to fix it, but finds it rather useless. You must test the catapult’s aim to make sure it’s in proper order:

1) Aim the arrow below the central boulder and apply the minimum amount of counterweight. Fire to hit the boulder.
2) Aim the arrow below the rightmost boulder and fill the counterweight completely. Fire to hit the boulder.
3) Aim the arrow at the leftmost boulder and fill to one notch less than the maximum counterweight. Fire to hit the boulder.

Speak to the Tyras guard once more to claim your reward.

Source: tip.it

Runescape BETWEEN A ROCK QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Dondakan in the Keldagrim mines east of
Rellekka and north of the mountain camp.
Quest difficulty level: Easy.
Reward: 5,000 defence experience, 5,000 mining experience, 5,000
smithing experience, rune pickaxe.
Quest points gained: 2.
Required Quests: Fishing Contest must have been completed.
Required Skills: Level 30 Defence, Level 40 Mining (higher mining would be an advantage), Level 50 smithing, be able to defeat at least a level 75 enemy.
Required Items: Hammer, Cannonball Mould, Pickaxe, 12 - 24gp, 4 Gold Bars.
Monsters: Arzinian Being Of Bordanzan (level 75 - 125).
NPC: Dondakan the dwarf, dwarven ferryman, dwarven engineer, Rolad,
Khorvak.
BETWEEN A ROCK… QUEST WALKTHROUGH
Go to a cave east of Rellekka. Go through the cave and find yourself amongst some dwarfs. Talk to the ferryman and give him 2gp to cross the river. Now follow the path going east to end up north of where you got off the boat. Talk to Dondakan the dwarf to start the quest.
Dondakan will ask you to help him break through an impenetrable rock. Go back to the ferryman and over the river. To the east you will find a boat with three dwarven in front of it and south of those, the dwarven engineer. Talk to the engineer and ask him about the rock. He will tell you Rolad might be able to help and that he can be found on the ice mountain.
The ice mountain is west of Edgeville. Rolak is in the eastern house to the south of the mountain, right next to where you start the dwarven cannon quest. He will tell you about a book with information about the rock. He has lost the pages and you must go into the dwarven mine to find them.
The first page is dropped by a scorpion. Kill some of them and you’ll get the page. The second one is in an iron rock. Mine any of them and you should get the second page right away. The third one can be found in any mining cart here. Just search one. Now that you have them all return to Rolak and he will give you the book. Read the book (skipping the pages is enough) and keep hold of it for later.
Return to Dondakan after reading the book. Ask him about what he has tried so far. He will ask you to look what his boots do, wait a while and he’ll tell you they don’t do anything. Everything he has tried is useless and he asks you to come up with a good material. Use an gold bar with him and he’ll tell you that you can try it yourself but he won’t waste his gold. Now make a golden cannonball by using gold on a furnace with the cannonball mould in your inventory. You will get a nice golden cannonball. Take it back to Dondakan.
He will now fire the golden cannonball at the rock. The rock will absorb the cannonball and Dondkan suggest firing you into it, so you can see what happened to the cannonball. To do so you need schematics to alter the cannon and an golden helmet to get through the rock.
Dondakan gives you the first part of the schematics. Go to the dwarven engineer for the second part. Another part of the schematics is hidden in the back of the book. Talk to Rolad for another book if you don’t have your old one anymore. Talk to Rolad and tell him you will go to find the schematics. Now just read your book to find them. The last part is at another dwarven engineer called Khorvak who is located in the dwarven passage. Talk to him with a dwarven stout in your inventory, which respawns on the table right next to him.
Click assemble on the basic schematics. You will get a window showing you the three schematics and the basic. It’s very simple really, use the arrows to move the selected pieces up and down, left and right and the middle arrow to turn them. Doing so, just move bright white parts of the blue sheets onto the same part as in the background. So the legs of the manlike figure should be moved on top of the manlike figure etcetera. When you’re finished it will say “That’s it, it all makes sense now! If you were a dwarf that is…”.
To make the golden helmet, use three gold bars with an anvil. It will give you the option to make an bowl or an helmet, choose the helmet. Take the helmet and the schematics back to Dondakan. Tell him you’re ready to be fired through the rock.
Once inside the rock you’ll see a lot of gold around you. Mine some of it to upset the avatar of the demon inside this rock. You will need at least six gold ores to be able to fight him. The more you take, the lower his level will be. You can go through any fire wall at the end of the path to find a circle of walls of flames. Don’t go there unless you have the six gold ores, you won’t be able to go back through the flames. To defeat this demon walk to one of the walls of flames in the middle and he will attack you. He uses magic attack so if you use prayer, block against that. If you defeat him you will be taken outside, talk to Dondakan again to claim your reward. This completes the quest.