Easter 2008 - For All Players

Posted by: runescape  //  Category: Beginners' Guide

It seems that the problem-prone Easter Bunny is once again experiencing difficulties. He’s spent so much time redecorating his warren that he hasn’t noticed critters burrowing in and devouring his entire chocolate stockpile.

Now, devoid of cocoa stocks, the chocolate egg production has ground to a halt and the forecast for Easter celebrations looks bleak. No need to worry, though - the Easter Bunny is an inventive sort, and has come up with an eggs-emplary new idea: use a chocatrice! These fearsome creatures, incubated from a chocolate-coated cockatrice egg, can turn their targets into chocolate with one lethal, chocifying gaze.

It falls to you, then, to create this curious creature. You’ll need to track down some of the lost chocolate to make a chocatrice egg and then carefully incubate it. The critters who ate the chocolate supply are sealed in the Easter Bunny’s tunnels and will prove a suitable target for your chocatrice.

So, this Easter, you will come to the aid of chocolate lovers everywhere, incubating your own chocatrice, guiding it around the Easter Bunny’s tunnels and turning the greedy rats into something altogether more delicious…

Summary

Where to start the Easter Event 2008:Investigate the rabbit hole, between Falador’s southern gate and the Rimmington mine.
Requirements:
None - this update is available to members and F2P!
Access to:

A new emote and Easter item!


In other news…

The music system now has a counter which keeps ‘track’ of how many songs you’ve unlocked. You’ll have the Air Guitar emote in no time!

Players will now always receive a TzHaar fire cape and 8,000 TokKul after defeating TzTok-Jad. You can keep any extra fire capes you win as spares in case you lose them, or speak to TzHaar-Mej-Jal, master of the Fight Cave, who will purchase spare fire capes from you for 8,000 TokKul a piece.

We’re constantly looking at item prices on the Grand Exchange and how they match up with similar items and those that are unfinished versions of other items. Prices for some of these sorts of items have been adjusted following this pattern. For example, an unstrung amulet will more closely follow the price of the strung version.

You might have found in the recently refurbished Edgeville Dungeon that fighting chaos druids was a slow process. The death animation has been reduced so you don’t have to spend as much time waiting before picking up your loot!

Revenants Guide

Posted by: amber  //  Category: monster hunting, runescape hunting guide

What are the Revenants?
These tormented souls are the guardians of the wilderness, which was one of the sites of the great God Wars of the Third Age. They are significantly more powerful than other monsters, simulating players of the old wilderness more than NPCs. They are aggressive to all players, but use a wilderness level system to determine which players they are able to engage. There are many different kinds of Revenants, with a combat level range of 7-135. Their order is as follows: Imp (level 7), Goblins (levels 37, 30, 22, and 15), Icefiend (level 45), Pyrefiend (level 52), Hobgoblin (level 60), Vampire (level 68), Werewolf (level 75), Cyclops (level 82), Hellhound (level 90), Demon (level 98), Ork (level 105), Dark Beast (level 120), Knight (level 126), and Dragon (level 135).

Monster Profile
Revenant Basic Facts (Bestiary Profile)
Combat Level: 7-135 Life points: 100-1550 Maximum Hit: 100-350 Attack Style(s): All
Experience Summary
Compared to other monsters, Revenants offer little in the way of experience. You will receive only one combat XP per damage dealt. In addition, their high defence and difficulty level make training highly inefficient.
Drops Summary
Revenants usually drop small amounts of coins for your hard efforts, but sometimes they will drop more high value items such as Obsidian Capes, Dragon Daggers, and Glory Amulets. Wearing Jennica’s Ring, a reward from the Spirit of Summer quest, will double the chances of receiving one of these unique items.
Special Notes
Revenants have the ability to poison, teleblock, and freeze you for a short time. Their wander range is extremely big, sometimes as large as half of the wilderness.
Notable Drops
Amulets of Glory, Dragon weapons, Sharks, Clue Scrolls

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Revenant AI and Behaviour
The normal monsters of RuneScape are generally very predictable and limited in their abilities. The Revenants are a little different, and it is important that you are fully aware of what they can do.

Revenants are similar to NPCs in that they have spawn points and wander radii. They cannot run, and can be trapped on obstacles. Unlike most NPCs, They have set patrol routes (shown later) that cover most of the popular spots in the Wilderness (Green Dragons, King Black Dragon Entrance, Wilderness Portals, Mage Arena, Agility Course, etc.). Knowing these patrol routes can be a crucial advantage when venturing into the wild.

Revenants use all three attack styles, and, unlike most other NPCs, will use the style you are not praying against. Their magical attack, which also teleblocks the target, is a skull-like projectile. Their ranged attack is an icy dart that can freeze players for five seconds. The melee attack is specific to the individual Revenant, ranging from the slash of a claw to the swing of a sword.

Revenant Attack Styles
Magic Ranged Melee

When in combat, Revenants have a little more advanced tactics than the average monster. They can heal themselves and cure poison a limited number of times. In addition, they are less prone to being trapped on objects (although it is still quite easy to do so), as they will strafe in one direction when unable to reach a target. They also have a unique ability to pass through fences and doors. However, they can only do so when NOT engaged in combat. Once a Revenant is targeting you, they lose this ability, and you can trap with ease. However, do not assume that you are safe if you have simply run off screen. Revenants will follow you for an extremely long distance before giving up (usually around half the size of the wilderness).

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Survival - Easy When Prepared
Many players go into the wilderness for treasure trails and quests and activities. For any of these things, survival is the sole objective. Below is the recommended setup for resisting Revenant attacks.

Survival Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

In this setup, there is an obvious emphasis on Magic defence. This is because you will be tanking any magic attacks, while protecting from Range attacks with prayer. If you cannot use some of these items due to level or activity, wear any item that gives corresponding defence bonuses.

Helmet: Armadyl Helmet > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Magic
Cape: Fire Cape > God Cape
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Depends on your activity
Shield: Spectral Spirit Shield > Mind Shield > Holy Book
Gloves: Forinthry Bracelet > Barrows Gloves > Black Dragonhide Vambraces
Boots: Ranger Boots > Snakeskin Boots
Ring: Jennica’s Ring > Ring of Life

Note the use of the Forinthry bracelet. This is a crucial item for escaping Revenants, as this PREVENTS you from being teleblocked. Also note that Jennica’s ring is very helpful, as it enables access to several safe zones all around the wilderness. The Spirit Wolf is very handy, as its special ability will force Revenants to retreat from you. Substitute this for the Spirit Terrorbird if you like. The downside is that the wolf only lasts around 6 minutes per pouch, and its special ability can only be used in multi-combat. You should summon the wolf when you are attacked.

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Patrol Routes and Spawn Points
Revenants have a weakness in that they are very predictable. They follow set paths and have many spawn locations scattered around the wilderness. Some spawn points and hotspots include:

Zamorak Mage near Edgeville
Chaos Elemental, Rogue’s Castle
Forgotten Cemetery
Mage Arena
Green Dragon locations
Dark Warriors’ Fortress
Agility Course
Mining Sites, especially Rune Rocks
Below is a map based on several months of observation that shows the general paths Revenants follow when wandering the wild. When a player is sighted, however, they will break from these predetermined paths and engage freely. However, Revenants patrolling a set hotzone area, such as the Zamorak Mage near Edgeville, will not chase players too great a distance.

As you can see, their patrol routes effectively cover the entire wilderness, which may make you ask, “Why is this helpful?” This map will help you to understand the different “hotzones” that they patrol through, and what places they can suddenly appear and attack. Revenants will spawn and “latch on” to a patrol route. They will follow this route until they reach a dead end or have been in the game for a certain amount of time.

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Survival Tactics and Strategies
If you run into a Revenant during your activities in the wilderness, and you are not intending to fight them, here is the general process you should go through:

Activate Protect from Ranged (magic if wearing melee gear), and Protect Items. Turn off Auto-Retaliate. If in over level 50 wilderness, drink an antipoison potion.
Attempt to trap the Revenant, and log out if successful.
If you cannot trap the Revenant, run towards the nearest Safe Zone or use one of the escape routes (discussed below).
If you are being engaged by multiple Revenants in multi-combat style, activate Steel Skin and drink a super defence potion and run to the nearest safezone.
Trapping
Trapping pursuing Revenants is an alternative to fleeing, and it can be very easy, even with a multiple Revenant attack. While they will try to strafe in order to prevent this, with enough practice you can learn to use the landscape to your advantage. As shown below, you can use trees, rocks, and other objects to keep away from harm.
It should be noted that Revenants are NOT trapped by doors and fences if another Revenant is attacking you in single combat. Remember, if the Revenant is not “on” you, it can pass through obstacles!

Here’s a basic plan to remember: Pray, Trap, and Run!

Death
If you die during a Revenant attack, there are multiple easy ways to recover your items. If your grave is blessed, then withdraw Saradomin Brews for healing, a slash weapon, a Forinthry bracelet, and a teleport. Also bring a Terrorbird + Tireless Run Scrolls if you had a familiar, or the equivalent Beast of Burden Familiar and 2 Super Energy potions. You can carry a full load or half load of Sharks in the beast of burden in case you do need them. If your grave is not blessed, it is still worth trying to use the Wilderness Portals or other quick wilderness teleports to get to your gravestone. The 500,000gp investment in an Angel gravestone is entirely worth it!

Teleblocks and the Forinthry Bracelet
With the Forinthry bracelet, even if you do get teleblocked, it’ll use a charge for a self-teleport if you attempt to do so. This doesn’t count using the Pillars nor the Mage Arena Bank levers, as well as the Lever to Ardougne. If you get teleblocked without the Bracelet on, you can still equip one to teleport. A good hint if you get teleblocked is to wear your Forinthry and enter a non-wilderness area, as a Teleblock will instantly wear off this way. Non-wilderness areas include the banking area by the Wilderness Volcano and the Stealing Creation pre-game area. If you are in the deep wilderness, then the aforementioned techniques of the Ardougne Lever and the Mage Arena Bank Lever are your best choices. Entering the Chaos Tunnels may also be a way to exit to a “non-wilderness” coded area, and perhaps also using Jennica’s Ring near a Portal. Another area, but not recommended unless you have a quick reaction and a shield that would protect you from dragonfire, would be entering the King Black Dragon lair and tabbing out before it has a chance to hurt you.

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Safe Zones and Escape Methods
Use the many quest rewards, ladders and teleport features of the wilderness to your advantage. Whether you are looking to survive or kill, you should know all of these escape routes, as they could save your life.

Safe Zones (Non-Revenant Areas)

Clan Wars
Fist of Guthix Cave
Stealing Creation
Wilderness Volcano Bank
Escape Teleports (can be teleblocked)

Wilderness Portals
Mage Arena Bank Lever
Ardougne Teleport Lever
Spirit World Portals (requires Jennica’s Ring from Spirit of Summer quest)
Zamorak Mage (must have completed Zamorak Mage miniquest)
Escape Ladders

Agility Course Ladder (need 52 Agility)
Chaos Altar Ladder (must start Defender of Varrock)
Chaos Tunnels Entrances
As you can see, there are numerous ways to safety from an attack. However, for many of these safe zones, it is CRUCIAL that you are wearing a Forinthry bracelet. Without it, you will be teleblocked and unable to use about 75% of these areas for 5 minutes. That is actually a long time when it comes to trying to survive an attack.

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Combat - Taking Revenge
Revenant hunting is a somewhat popular activity among those seeking a combat challenge. Members have several advantages over Revenants when compared to free players, and thus free players should be very careful when attempting to hunt Revenants. Engage at your own risk!

Combat Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

This setup works wonders for any Revenant encounter. The Salve(e) amulet provides a 20% attack and strength boost, and the Whip/defender combination cuts through their high defence. Alternatively, you can use a Slayer Helm/Black Mask and Fury Amulet if you have a Ghost Slayer Task. Keep a Forinthry bracelet handy, as it can help immensely if you are done fighting, but get attacked anyway.

As shown in the picture, for added defence, you can use the Dragonfire Shield instead of a defender. If you intend to go anywhere near Dragons when hunting, such as the middle wilderness portal, where there are green dragon spawns both to the east and west, an Antifire type shield will be infinitely helpful, as the revenant may run, or let a Dragon fight you.

Helmet: Helm of Neitiznot > Berserker Helm
Necklace: Salve Amulet(e) > Salve Amulet >Amulet of Fury > Amulet of Glory
Cape: Fire Cape > Skillcape(t) > Soul Wars Cape >
Chest: Torag’s Platebody > Any high defence platebody
Legs: Torag’s Platelegs > Any high defence platelegs
Weapon: Godsword or Abyssal Whip
Shield: Rune Defender or Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet
Boots: Dragon Boots > Rune Boots
Ring: Jennica’s Ring > Ring of Life

Finding a Revenant can be tough. Sometimes, they are grouped together, wandering the very place you just looked. This is why it is generally a good idea to refer to the patrol route map. Walk on the route yourself, and eventually you will find one. Follow this plan of attack:

Drink Super Set, and make sure you are ready for the fight. If you are under attack, do this anyway.
Activate Piety + Protection Prayer (your choice, either Ranged or Magic), and engage with main weapon.
Make sure Auto-Retaliate is ON throughout the fight. This helps especially in Single Combat, but be aware of some issues if multiple Revenants are attacking you.
As Revenants will begin to heal at 1/4-1/3 health, bring out your Special attack weapon when they reach this point. Unload all your special attacks!
If the Revenant isn’t down, continue attacking with your main weapon. The fight will be longer than normal, but keep at it and you will succeed.

If you are in combat setup, and are ambushed, but unable to fight due to lack of food or other vital equipment, equip your Forinthry bracelet (as shown in inventory). This will help prevent any further teleblocking. Try to trap the Revenant, and hop worlds. If this fails, make for the nearest safezone. Always make sure you have at least 4-6 sharks available for emergencies, as being ambushed with no food can lead to a quick death.

With proper equipment, you can deal very devastating blows, as shown above, and quickly take the upper hand in combat. Don’t become overconfident however, as Revenants can make a deadly comeback at any time.

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Multi-Combat Heavy Engagement
If by chance you find yourself in a multi-combat zone with multiple Revenants (i.e. 3 Knights, 2 Orcs, or something similar), you should forget about using anything but protection prayers (no advanced curses). Using a protection prayer is simply much more efficient and if you use anything else you will be damaged very frequently. Equip Full Melee Gear and use magic prayer, as you will now have high defence versus all their attack styles. Be sure you have the combat stats to effectively take on whatever Revenants you encounter (being more than 10-15 combat levels below is a bad idea).

See if you can trap one or more of the Revenants, and make sure you have a safe area where you can eat. Below is an image showing an example of ways to deal with a multi-combat ambush at the Chaos Elemental. The basic idea is to trap all the Revenants, as well as the Chaos Elemental, and fight them 1 by 1 (if possible) or only 2 at a time. If you do not panic, you can survive multi-rev attacks.
The yellow dot represents the player, the blue dot the Chaos Elemental, and the red dots the Revenants. The third image shows a way of trapping the Revenants and escaping on the teleport pad.

Essentially, this is basic monster blocking and trapping, with some twists. Revenants can tell whether you are trying to trap them, and often strafe in one direction or move backwards to adapt to your tricks. So don’t think you are absolutely safe! It is best to trap the Revenant, and run to the nearest safe zone before they can free themselves. They will eventually teleport themselves out of obstacles, shown below.

Just remember the basic plan: Pray, Trap, and Run!

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Hunting with a Team
Team Revenant hunting can be a fun activity to do while waiting for herbs to grow, or just to pass the time. Pass by the spawn points, following the patrol routes as you run, constantly recharging energy with your terrorbird.

With a team, all players should activate Piety (if not already). Because it is much easier to kill Revenants, especially in a multi-combat zone, there is much less risk of death! If you encounter multiple Revenants in multi-combat, however, it is important that your team does not let all of them focus on one person. If you do so, you are not using the advantage of a team efficiently. Spread out and have 1 player attack each Revenant (see if trapping is a possibility as well).

Hunting with a small group may be fine, but 70+ prayer with decent Constitution and Defence (over 80 recommended) will be extremely helpful, mainly for Blessing a grave then having to retreat.

There tend to be Revenants near the Chaos Elemental as well, sometimes in groups of 3+. You probably should not venture there unless you have at least 3 people who can take the damage, and deal enough damage to be able to make a large overall difference.

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F2P - A Different Story
Revenants have a large advantage over F2P players, because they retain members’ abilities in F2P worlds. Therefore, they can teleblock and freeze (cannot poison, however) F2Pers! As well as this, they have the same max hits as in P2P, so they are much more difficult to deal with in F2P. Revenant hunting in F2P is highly dangerous and not recommended unless you are very experienced in combat.

Now then, what can one do to escape a Revenant attack in a free world? Wear your best melee equipment and using the Protect from Magic prayer. To avoid teleblock, keep your sound turned on, and once you hear the sound of a Revenant mage attack, teleport out. Of course, you may be above teleportable wilderness, and thus may have to simply keep running south or to the nearest safe zone.

Safe Zones and escape routes are also much more limited in F2P. There are no Spirit Portals or Teleport Levers. You cannot use a forinthry bracelet! So, your safe zones are limited to Fist of Guthix, the Wilderness Volcano banking area, the Clan Wars lobby, and the Stealing Creation lobby.

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Rewards
One of the downsides of fighting Revenants is their small set of drops in comparison to the monumental effort required to kill them. All of them commonly drop small amounts of coins, but high level Revenants can sometimes drop Glory Amulets, Obsidian Capes, and Dragon weapons. Jennica’s ring, a reward from the Spirit of Summer quest, improves the chances of receiving one of the rarer high-value drops.

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Runescape LOST CITY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Forest between Lumbridge and Draynor Village.
Quest difficulty level: Hard.
Reward: Access to the Lost City, ability to buy Dragon Long Sword and Dragon Dagger from shops there (need a cut diamond to get in to this area).
Quest points gained: 3.
Required Skills: Level 31 Crafting, 36 Woodcutting, be able to kill a level 101 Tree Spirit,
Required Items: Hatchet, knife.
LOST CITY QUEST WALKTHROUGH
To start the quest first head to Draynor Village, south east of the prison, you will find a camp with 4 adventurers: a monk, a wizard, a warrior, and a ranger.
If you question one of them they will start to reveal to you the whereabouts of Zanaris. When questioning them, try to act stupid, ask who Zanaris is for example. (Zanaris is a place not a person) and eventually they will tell you about a leprechaun they’re looking for.
To find this leprechaun you will need a hatchet. Nearby to the adventurers you will find a well. The first tree north west of this well is slightly different to all the trees around it, it will have the option of “chop tree” instead of “chop down tree”. Make sure you are wielding your hatchet, and chop the tree. When you do this a little fella in green called Shamus should appear.
If you talk to him he will tell you how to enter Zanaris: with a staff carved from the dramen tree found on Entrana. To gain access to Entrana you won’t be allowed to bring any weapons, apart from capes, amulets, and robes, and runes. You may also wish to bring some fletching and crafting items to make your own rangers armour and weapons on the island. You can bring leather, needles, threads, headless arrows, arrow heads, unstrung bows, and bow strings to the island. You may also bring all the runes you want to. If you want good equipment bring a friend with high crafting and/or fletching to make you some stuff, or make some yourself. You may also wish to bring prayer pots, or other pots, and food.
Once on Entrana head east, cross the bridge then head west until you see a cave monk. If you try to access the ladder he will warn you about the evilness in it. You will only be able to exit by teleporting or going through a portal into high level wilderness, so its recommended you bring a teleport spell or dragon ammy.
Once you climb down the ladder your prayer will be drained to a very low level. You will also come across some zombies. Kill them until you have a bronze hatchet, and possibly a bronze med. Up ahead are some greater demons guarding the portal (do not go through the portal). If you’re lucky you might get some steel or mithril armour, or even a rune full helmet. Further on is the dramen tree. You wont be able to cut a branch from it yet though, if you try a level 101 tree spirit will attack you. You must defeat it, range, melee, or magic, just kill it! When you have, you will be allowed to cut all the dramen branches you want! Get one, or a couple if you wish (use your bronze hatchet you got from the zombies) and teleport out of there.
Now head towards Draynor bank, and withdraw a knife. Use the knife on the branch to make yourself a dramen staff! Wield the staff and now head towards the adventurers where you started. Talk to the adventurers and gloat about what you’ve done before you head east. Past the swamp you will find a small shed, if you enter, wielding your dramen staff, your world will start to shimmer and you’re in Zanaris.

Runescape Agility

Posted by: cool  //  Category: Beginners' Guide

Agility is one of those skills in Runescape that are very hard and long to train, but are worth ever second of it in the send because it has so many uses. Agility is a members only skill so you will not be able to use this skill innless you are members. Agility is very important in the game of Runescape because with it your run energy will respond faster making you run for longer periods of time, you will also save time with Agility because you can go through shortcuts with certain levels of agility.

Now that you know a little bit about Agility your probably wondering how you train Agility, There are nine places where you can train Agility and these are called Courses. The nine courses are, The Gnome Sronghold Course [level 1], The Brimhaven Agilty Arena [level 1], The Skullball Game [level 25], The Agility Pyramid [level 30], The Penguin Course [level 30], The Barbarian Outpost Course [level 35], The Ape Atoll Course [level 48], The Wilderness Course [level 52], The Werewolf Course [level 60], and the Dorgesh-Kaan Course[level 70].

Now that you know where to train, you’re probably wondering when to train at each one of the courses. Well in this section I will be giving you a step buy step process of the fastest way to get to 99 Agility.

1 - 40: Train on the Gnome Stronghold Course all the way up to level 40, I know you can do the Barbarian Outpost at level 35 and yes that is a good course, but you will fail the obstacles a lot, so its best to wait until level 40.

40 - 52: Now train on the Barbarian Outpost, this course is good because you won’t fail much at this high of levels and you get great experience.

52 - 99: For the rest of the levels the best place to train is in the Wilderness Agilty Arena, this place may be unsafe, but if you do it on a low level world and don’t bring and good items then you won’t loose anything.

Tip: While training try and only wear things that make you weigh less, for example, Boots of Lightness, Spotted Capes, and Spottier Capes.

Here is a list of all the shortcuts you can do with Agility

Name:
Location: Level Needed:

Crumbling Wall
Falador West 5

Rope Swing
Karamja West 10

Stepping Stones Brimhaven Dungeon 12

Monkey Bars Edgeville Dungeon 20

Underwall Tunel Yanille 21

Log Balance Coal Trucks 22

Underwall Tunel Varrock 26

Pipe Squeeze Brimhaven Dungeon 30

Underwall Tunel Falador South 31

Stepping Stones Brimhaven Dungeon 33

Stepping Stones Draynor Manor 34

Log Balance Ardougne 37

Pipe Squeeze Brimhaven Dungeon 38

Rock Climb Gnome Stronghold 37

Cliff Side Scrambler Al-Kharid 41
Cliff Side Scramble – Easy Trollheim 42

Narrow Crevice Dwarves Mine 43

Cliff Side Scramble – Medium Trollheim 44

Cliff Side Scramble – Advanced Trollheim 45

Log balance Eleven Lands 46

Narrow Walkway – Medium Lost City 47

Cliffside Scramble – Hard Trollheim 48

Log Balance Fremennik Province 51

Pipe Squeeze Edgeville Dungeon 58

Weathered Wall Port Phasmatys 59

Cliffside Scramble - Easy Elven Lands 61

Spiked Chain Climb Slayer Tower 62

Narrow Crevice Slayer Dungeon 64

Climb Trollheim Wilderness 65

Narrow Walkway - Advanced Temple on the Salve 66

Cliffside Scramble - Medium Lost City
68

Pipe Squeeze Elven Lands 70

Spiked Chain Climb Slayer Tower 71

Spiked Blades Jump Members Dungeon 80

Spiked Blades Jump Slayer Dungeon 81

Cliffside Scramble - Advanced Elven Lands 85