Runescape TOKTZ-KET-DILL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to one of the three TzHaar outside the collapsed tunnel at the TzHaar city.
Quest difficulty level: Medium.
Quest Length: Medium.
Reward: 5000 Attack, 5000 Strength, 10000 Crafting, 15000 Mining, 20000 Construction, ability to mine obsidian in the TzHaar mines, access to a new Mining area with coal, mithril and adamantite.
Quest points gained: 1.
Required Quests: None.
Required Skills: Level 40 Attack, Level 41 Mining, Level 43 Crafting, Level 45 Strength, Level 50 Construction.
Required Items: Weapon, armour and food to kill a level 47, Copper ore and Tin ore to smelt a bronze bar.
Other Requirements: Must be able to defeat level 47 monsters using Ranged and Magic, must be able to defeat a level 100 monster.
Monsters: Fire Monster (Level 47), Lava Monster (Level 47), TzTok-Ket-Dill (Level 100).
NPC: TzHaar-Hur-Frok, TzHaar-Ket-Grol, TzHaar-Mej-Lor, Reldo, TzHaar-Hur-Brekt, TzHaar-Hur-Klag, TzHaar-Mej-Kol, TzHaar-Xil-Mor, TzHaar-Ket-Jok.

TOKTZ-KET-DILL QUEST WALKTHROUGH

Speak to the guards outside the collapsed tunnel to discover that a large creature, TokTz-Ket-Dill, has been burrowing under the TzHaar city, endangering everyone there. They cannot get through without risking another collapse, so they need someone small - you - to go through the only entrance they have. Volunteer to help stabilize the tunnels and they will send you to TzHaar-Ket-Grol to enter the tunnels.

Head south and speak to TzHaar-Ket-Grol about going into the tunnels. He does not trust a JalYt like yourself to be able to help, and will not allow you to enter until you have materials: Tok-Xil-Im, Tok-Ket-Hurt, and TokJal-Hurt. Unless you happen to be an expert on the TzHaar language, you will need to head over to the TzHaar Library to figure out what TzHaar-Ket-Grol wants. Head west until you see the furnace icon on your minimap. The library cave entrance in to the southwest of the lava forge furnace. Enter and speak to TzHaar-Mej-Lor about the TzHaar language. He will refer you to the JalYt section, which is filled with ashes from books that had burnt. When you fail to get any help from him, he will tell you that Reldo in the Varrock Library sent him the books.

Make your way or teleport to Varrock. Go to the library in the Varrock Palace and speak to Reldo about the TzHaar language. He has a copy of the book you need, the TzHaar Tourist Guide, somewhere in the bookcases. This happens to be in the second bookcase up from the southwest corner of the room. When you open the book, you will find a note. Read it to discover the meanings of the numbers. Read through the book itself to find translations for TzHaar words. Translating the stone tablet TzHaar-Ket-Grol gave you gives: 1 Pickaxe of any kind, 20 Blocks of stone, and 15 Oak planks.

Return to TzHaar-Ket-Grol and tell him that you need a pickaxe, oak planks (which TzHaar-Hur-Frok can treat), and blocks of stone. TzHaar-Ket-Grol will instruct you to head to the mines to the northeast, where you need to learn how to mine magma. Bring your 15 oak planks to TzHaar-Hur-Frok who is around the quest start point and ask him to treat them. Bank the treated planks to save inventory space.

Go through the cave entrance northeast of TzHaar-Ket-Grol and speak to TzHaar-Hur-Brekt about learning proper magma mining. When he refuses, point out its importance or offer to pay - eventually he will mention that he needs your help convincing the other four miners to be in his play. First, however, he needs your help developing a plot the miners would be willing to participate in.

Speak to the miners about the play - they will immediately denounce it as against all things TzHaar. Speak to TzHaar-Hur-Brekt again about the play and suggest changing the plot. Offer up the idea of the humans starting it. Je accepts this as a better idea. Check with the miners again to find that, while the idea is an improvement, the plot is still “horrible.” Now the story needs to be tweaked to please each individual miner. Ask each one how the story could be improved:

The following section must be completed in this exact order otherwise you will need to reset the plot with Tzhaar-Hur-Brekt.

TzHaar-Hur-Klag: “TzHaar who gets assaulted in its home is TzHaar-Hur.”
TzHaar-Mej-Kol: “One is a TzHaar-Mej who is aware of the situation.”
TzHaar-Xil-Mor: “The criminal could be a TzHaar-Xil.”
TzHaar-Hur-Brekt: Decide on an ending - “The criminal’s plans are foiled.”
TzHaar-Xil-Mor: “The plans aren’t always foiled.”
Now that everyone is finally in agreement, speak to TzHaar-Hur-Brekt again to find that you must now assign roles to each miner. Assign and modify them as follows:

TokTz-Ket-Ek-Mack: TzHaar-Xil-Mor - No modification needed.
KetKul-Schmul: TzHaar-Mej-Kol - Modify the role to make him happier.
JalYt-Jenny: TzHaar-Ket-Jok - Modify the role to a TzHaar-Ket, but do not agree to him defeating the TzHaar-Xil.
TzHaar-Hur: TzHaar-Hur-Klag - Modify the role so he is not assaulted and the character is named TzHaar-Hur-Klag.
Report your success to TzHaar-Hur-Brekt and he will teach you to mine magma safely. Mine 20 slabs of obsidian for the tunnel repairs and use a chisel with a hammer in your inventory to craft them into pillars.

Head down through the crack in the wall to repair the tunnels. Examine each caved-in section to determine how to repair it - if it is simply “bad damage,” it can be repaired with treated planks; if it is “very bad damage,” it will require a pillar. When you have repaired each spot in the first room, mine through the collapsed tunnel to continue onward.

In this next room, you will have to defeat the Fire Monster (Level 47) with magic. The best spells to use are Water spells, the stronger the better. You can kill it immediately or you can repair the damage to the south, but you will have to defeat it before going across the stepping stones to the north. Repair the four spots to the south, then cross the stepping stones to fix the northeastern cave-ins. There are a total of 8 spots in this room - after you repair each, mine the collapsed tunnel to move on.

The next room with have another Fire Monster and two Lava Monsters. The Fire monster must again be killed with magic and the Lava monsters defeated with Range attacks. This room has 8 spots to be repaired in the south - it is wise to kill all three monsters in this room before repairing anything, as you block off paths necessary to kill them through your repairs. Once everything is repaired and all monsters are killed, cross the stepping stones and mine the collapsed tunnel.

Pass through into the final chamber and head through the north tunnel to face the TzTok-Ket-Dill (Level 100). Do not use protection prayers against TzTok-Ket-Dill, it will cause it to attack you with unblockable 20+ attacks. You need to break away his armour which can only be done with a rune pickaxe. After which the crush attack “Smash” (or any other weapon with a crush attack) will be the only damaging style.

When you have defeated the TokTz-Ket-Dill, head back out and go out the southern cave entrance and speak with any of the guards to report your success. They will congratulate you and reward you.

Runescape DREAM MENTOR QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Lunar Isle rune essence mine, talk to the fallen man in the small cave.
Quest difficulty level: Hard.
Reward: 15000 Hitpoints, 10000 Magic, a lamp granting 15000 experience in either Ranged, Magic, Hitpoints, Strength or Defence, and access to more Lunar spells.
Quest points gained: 2.
Required Quests: Lunar Diplomacy, Eadgar’s Ruse.
Required Skills: Level 85 Combat.
Required Items: Seal of passage, At least 3 types of food, Astral rune, Pestle and mortar, Hammer, Goutweed, Tinderbox.
Monsters: The Inadequacy (level 343), The Untouchable (Level 274), The Everlasting (Level 223), The Illusive (Level 108), A Doubt (Level 78).
NPC: Lokar Searunner, Fallen man (Cyrisus), “Bird’s-eye” Jack, Oneiromancer.
DREAM MENTOR QUEST WALKTHROUGH
Go to Rellekka and talk to Lokar Searunner. He will take you to Pirates Cove. From there talk to Captain Bently who will take you to the Lunar Isle. Head to the North-east part of the island and enter the mines. Crawl through the cave entrance to the east and talk to the fallen man. You will learn that you will need to improve his health, spirit, and armament. Give him 4 different pieces of food to get him to 20% (About 3-4 pieces of food), if you try to give him two of the same he will reject it unless you’ve given him 2 different types of food before this.
Now to get his spirit up. Talk to him, and choose the positive options, keep doing so until he is at 100% spirit. Continue to raise his health and spirit. Once his health is high enough he will stand up (requires about 5 of 3 different foods). He then tells you to go to the bank and talk to his friend. This will gain you the armour you need to return to Cyrisus.

Go to the bank and talk to “Bird’s-eye” Jack who is behind one of the bank booths. After a long conversation he will let you access his bank. The items Cyrisus wants varies from person to person so select a helmet, chest, legs, boots and a weapon. Go back to Cyrisus with the items. You may need to do this several times to get the items he wants.

When you have gotten all of Cyrisus’ stats to 100%, he will tell you to meet him at the Oneiromancer. Head down to the Astral altar and do so. Once you’ve spoken to the Oneiromancer, Cyrisus will teleport in. After a little converation you will be told to make a new Dream Potion. To do so, you need to add water, goutweed, and a crushed astral rune to the Dream Vial. To get the water just use it with a water source. The crushed astral rune is recieved from using a hammer, and then a pestle and mortar on an Astral rune.

Once you make the potion go talk to Cyrisus in the brazier room. Light the logs with a tinderbox then talk to Cyrisus. You will be teleported to dream land. After a little talk you will turn around to see a level 343 called “The Inadequacy.” This monster is the hardest, but Cyrisus helps you. The Inadequacy also spawns monsters called A Doubt which will disappear as soon as you kill the Inadequacy. After you defeat “The Inadequacy”, another monster, this time level 223, will appear called “The Everlasting.” As before, after killing “The Everlasting,” the next boss will appear, this time a level 274, “The Untouchable.” After killing “The Untouchable,” you will be confronted by the final monster, “The Illusive,” a level 108, this monster will dig into the ground and appear somewhere else a short time later, continue until you kill it. After killing the final monster, Cyrisus will finish it by squishing it, and tell you he is over his fear of combat. He will tell you to go and speak to the Oneiromancer once again. Talk to the Oneiromancer to claim your reward.

Source: tip.it