Runescape WITCH’S HOUSE QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to the little boy at Taverly.
Quest difficulty level: Medium.
Reward: 6325 Hits xp.
Quest points gained: 4.
Required Items: Gloves (spawn south of Edgeville bank, or in the quest it is possible to search the boxes for one), Cheese (spawn at the house in Draynor).
Monsters: Witches Experiment (levels 19, 30, 42 & 53)
NPC: Nora T. Hagg, Boy.

WITCH’S HOUSE QUEST WALKTHROUGH
First of all you need to make your way to the gate entrance of Taverly. Just past it you will see a little boy standing by the hedge. Talk to him and he will ask you if you can get his ball back for him. Go around the hedge and you will come to the door of the house. You will find that the door is locked and you will find the key under the first pot to your left. Go in the door and go upstairs and look around for the diary and read it. Go back downstairs and into the basement. Wear your leather gloves, if you do not have the gloves yet, search crates until you get a pair. Go through the gate and search the cupboard for the magnet. Go back upstairs and into the little room with the door that leads to the garden and drop your cheese and a mouse will come out. Attach the magnet to the mouse and it will unlock the door. Be cautious: the mouse goes away in about 20 seconds and you lose your cheese if you fail to attach the magnet in time. Now you are in the garden you will see the witch patrolling. The trick here is not to let her see you. If she does she will teleport you outside of the house, take away the magnet from the mouse and you will have to go in again. Go all the way round until you reach the fountain. Search around the sides of the fountain, you will find the key to the shed. It may take several attempts to find the key, but it is there. Please note: You have to read the whole of the diary to find the key. Go to the shed and use the key on it. Try to take the ball and a shape shifter or ‘Witches Experiment’ will appear and turn into 4 different monsters, each one harder than the other: Its original form, a spider, a bear and a wolf. Once you beat the Shape Shifter, collect the ball. Be careful not to get caught on your way out. When you have the ball, you may still not be seen by the witch. If she sees you, you鈥檒l be teleported out, and you will lose the key to the shed, and the ball. Give the ball to the boy. This completes the quest and you will never be able to re-enter the witch’s house again.
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How to Become a High Level on RuneScape

Posted by: cow  //  Category: Uncategorized

Ever see those level 100 people walking around and acting like they’re “all that”? Wanna be like them? You don’t have to be a member, but you do need some patience. Sometimes it takes a while, but this can make it faster!

Monsters

  1. Purchase a weapon (ideally a scimitar for free players made of the best metal you can wield and a dragon longsword for members, since they have the best combination of speed, price, and power) Check the in-game guide by clicking on your attack skill, and you will see a popup of all the different metals you can use.
  2. On your attack menu, there should be a controlled fighting option, usually coming third on the list. Most often, this will be called “lunge.”
  3. Buy a multitude of strength potions. These can be made in P2P(members) with herblore. Additionally, raise your prayer level so you can use some defense prayers, and bring along some good food. Go to Varrock,and by the east gate there is some training dummies.Do not use your Strength potions,but keep attacking them.They always give you exp,but you can only train attack up to level 9.
  4. Find a spot populated by many monsters a few levels lower than you are. A good place to do this is in the Stronghold of Security. Go down the hole in the middle of Barbarian Village (west of Varrock) to get there. Start killing the monsters that fit the “slightly below your level” range.
  5. Be sure to drink a Strength potion whenever your strength level goes to the normal amount. A higher strength level, even temporarily, will make you hit harder, which means more experience points (xp) faster. Keep an eye on your health, and eat food whenever it gets low. Be sure to pick up drops and bury bones.
  6. Once you are on your last bits of food, turn on your defense prayer. The monsters will hit you less, so you can stay there longer. Be sure you recharge at an altar when you’re done, though.

Monks

  1. Bring a cheese string if you are not level 20 or higher.
  2. Go to the monks near the wilderness (its scary down there)
  3. Hit the monks and keep that up until you reach the level you want your player to reach.

Tips

  • Strength and attack levels raise your level quicker than defence and hitpoint levels. Use the chop setting in your attack menu to raise attack, and slash to raise strength. Raise your defense level too, as this is also important.
  • If you are a member, the process of raising your levels is slightly easier. You can kill Rock Crabs north of Relekka and Experiments in Fenkenstrain’s dungeon as these monsters have low combat levels but high amounts of hitpoints. You do not need food for these activities if your level is high enough.
  • Also, play the minigame Pest Control. Although it is only available to members, this provides you with initial experience points from killing monsters, as well as money from winning the game. To make a triple-treat, when you win, you are awarded points which can be redeemed for experience in a combat skill.
  • It’s important to get your cooking level up so you can cook various types of foods. For example, Anchovy Pizza heals 18 hitpoints with a cooking level of 55. Also, get your fishing up, as Lobsters and Swordfish both are awesome foods. You might moan and groan about getting to level 40 fishing and cooking, but these skills are not hard to raise up to lvl 40; in fact it isn’t hard to get 10 fishing and cooking levels in one hour if you do everything right.
  • When training range and your around level 40 Range,train on Moss Giants or Lesser Demons(level 42 and 82) from behind rocks (I think this is the fastest FTP (free to play) way of training Range.
  • For members, the Tz-haar fight caves are perfect to train on. You will never lose anything when you die, and you respawn right outside of it, even better, you get Tokkul, a new type of currency, every time you die. You can buy weapons, runes, armor and more there. You never need food or potions, unless you are trying to beat every wave of the monsters.
  • Although lesser demons are level 82, they are not hard to beat. I have seen a level 9 mage with fire strike kill lessers from behind stalagmites, and they did not hit him once. Of course, meelee warriors have to go out into the open, but it still is not difficult.
  • Kill Hill giants. They get killed pretty easily and drop big bones to level up Prayer or sell. Also, you could go into the Varrock Sewers, the skeletons there are pretty easy/good to kill. Finally, Elemental Wizards (South of the Air Altar which is south of Falador) are level 13 and they have 25 hp, meaning 100exp per kill, which is good for F2P. However, they are powerful for their level as they use their corresponding Bolt Spells (Airs use Air Bolt, etc.) When you kill them, they drop runes of their kind and ashes. Do not use their corresponding spells on them, for instance, do not use Fire spells on a Fire wizard, etc. Lastly, do not wear metal armor when fighting them.
  • Kill lvl 45 skeletons on Crandor Island. They give around 250-300 xp each kill which will vary on some occasions. They are better then lesser demons until your lvl 100+ and you totally own lessers. The only reason they are better is: Lessers give 420 xp per kill, skeletons 300. You kill 2 skeletons in the time of 1 lesser