Vampire Slayer

Posted by: amber  //  Category: Runescape Quests, runescape

Start: Begin by speaking to Morgan in Draynor Village.
Skills: Ability to defeat a level 34 Vampire.
Quests: None!
What You Need: Stake, Hammer, Garlic, 2gp.

Recommended Skills: 20-25 Combat, level 20 Cooking to cook Trout.
Recommended Items: If you don’t have level 20 Cooking, you can purchase some cooked Trout from other players.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

——————————————————————————–

Getting Started

Start here and talk to Morgan, who will tell you about a vampire in Draynor Manor and will ask you to kill it. He will also tell you about a vampire hunter named Dr. Harlow who is at the Blue Moon Inn. Before you leave however, head upstairs and grab some garlic from the cupboard.

Now make your way to Varrock and as soon as you arrive, head for the general store and buy a hammer if you don鈥檛 have one.

Dr. Harlow and the Stake

Head for the sword shop and cross the street to reach the Blue Moon Inn, now buy a beer and speak to the very drunk Dr. Harlow. Tell him Morgan is in trouble and he will agree to help you if you buy him a beer, just say “Ok mate” and talk to him again.

He will take the beer and tell you the three things to kill a vampire:

A stake (which he gives to you)
Garlic (you should have that from Morgan’s house)
A hammer (you should have brought one)
Note: Now we are about to kill the vampire so be ready for a very tough fight if you are below level 25. The vampire is level 34 and if no food is brought you could easily die.

The Vampire’s Lair

After stopping at the bank to get any last minute supplies, head to the vampire’s lair in Draynor Manor. Be warned the trees may attack!

Once you’re in the Manor entrance room, walk north into the most northern room. Now walk east and then south and you should enter a room with a checker floor and a staircase leading into the basement. Take the stairs down to enter the vampire’s lair.

Hint: If you are a ranger or a mage hide behind the coffin, then attack from there.

When his health bar is completely red you will automatically use the stake and stab the vampire to finish him off.

4,825 Attack experience
3 Quest Points

——————————————————————————–

Fast Quest Walkthrough

[^] Talk to Morgan
[^] Collect garlic
[^] Buy hammer
[^] Give Dr. Harlow a beer
[^] Go to Draynor Manor
[^] Kill the vampire
[^] Quest complete

Runescape Bank space and game tweaks

Posted by: runescape  //  Category: Beginners' Guide

Need a break from the harsh world of furniture building? Try reading the May edition of the Postbag from the Hedge instead. In this issue we look carefully at how the lizards around the minimap got hired, ask Glough what he’s up to, take pictures of evil penguins, give fashion coach bags聽tips to zombies and much more besides…

Game tweaks

We have added 3 more rows of bank space to the game for members only. This now gives you a grand total of 376 slots to store your stuff!

As a result of adding another skill to the game, you’ll have noticed that we had to change the layout of some of the interfaces.
Your combat level is now shown on the Combat interface where you select your combat style.
Your number of quest points is shown on the Quest list interface, right at the top.

More plank spawns have been added around the world.

A small number of Teak and Mahogany trees have been added to the Kharazi Jungle, Ape Atoll, Uzer and the woodland just south of Castle Wars.
Please note: Miscellanian resources and the Tai Bwo Wannai Cleanup minigame remain effective ways to collect these valuable logs.

Mort’ton general store now sells timber beams instead of planks. Timber beams can now be used in place of planks to build the Flamtaer Temple.

Buy EVE ISK
Buy EVE Oline ISK

runescape money making guide f2p

Posted by: cow  //  Category: Making Runescape Money, Runescape Money Making Guide

This rich billionaire guide is the best聽F2P guide I’ve ever done.聽How hard can it be? Well, making a few mill a week it is actually very easy if you follow these easy steps. In my last article, I’ve done steel bar, great orb project, cowhides but this is going to be much more.

1. YEW LOGS ! Note: This is for 60 Woodcutting, but I recommend 65-80 WC for faster money.

Well, for Yew logs all you have to do is to go to Edgeville (if you don’t know where this is, then ask a friend or a Runescape person.) Well. once you’re there, you should go south until the broken house or if you see 2 yew trees. Well, simply get your rune axe and chop the yews. The bank is really close and Yews spawn quite fast ,so this will be lots of money bout 200k an hr. 聽Let me sum it up.

*Go to Edgeville.

*Find the Yew trees and chop them.

*Bank them and after you get 100 or 1000 sell in Ge.

2. Rune essences Note: This is for聽1-99 mining 20 mining is perfect for easier and faster money or and you also have to complete rune mysteries.

Well, Rune essence is east of Varrock and if you don’t know where this is, ask a friend or a person. Aubury is the person you need for the teleporting; all you simply need to do is to get a聽pickaxe and start to mine rune essences. Well, let me sum it up.

*North or east Varrock.

*Go to bank and teleport with Albert.

*Massive white rock just mine and get full inventory.

*Exit through the portal and bank.

3. Iron Ore Note: 聽This is for 15 mining, but more is recommended for faster money and a high combat level for scorpions.

Go to Falador, in the undergrounds and mine iron ore; then, just bank. 聽Do this lots of times and 1000 of them - I believe - is 250k and that is a lot ! OK, let me sum this up good and proper.

*Go to Falador

*Go to underground (if you don’t know where this is ask a friend or a person)

*Mine Iron ore and collect 1000 or more

*Sell in Ge

Well there you have it; 3 simple ways of making massive amounts of runescape money. I am quite tired, so I’ll stop…. but I’ll be making more so stay tuned in for more f2p money making guides!

Revenants Guide

Posted by: amber  //  Category: monster hunting, runescape hunting guide

What are the Revenants?
These tormented souls are the guardians of the wilderness, which was one of the sites of the great God Wars of the Third Age. They are significantly more powerful than other monsters, simulating players of the old wilderness more than NPCs. They are aggressive to all players, but use a wilderness level system to determine which players they are able to engage. There are many different kinds of Revenants, with a combat level range of 7-135. Their order is as follows: Imp (level 7), Goblins (levels 37, 30, 22, and 15), Icefiend (level 45), Pyrefiend (level 52), Hobgoblin (level 60), Vampire (level 68), Werewolf (level 75), Cyclops (level 82), Hellhound (level 90), Demon (level 98), Ork (level 105), Dark Beast (level 120), Knight (level 126), and Dragon (level 135).

Monster Profile
Revenant Basic Facts (Bestiary Profile)
Combat Level: 7-135 Life points: 100-1550 Maximum Hit: 100-350 Attack Style(s): All
Experience Summary
Compared to other monsters, Revenants offer little in the way of experience. You will receive only one combat XP per damage dealt. In addition, their high defence and difficulty level make training highly inefficient.
Drops Summary
Revenants usually drop small amounts of coins for your hard efforts, but sometimes they will drop more high value items such as Obsidian Capes, Dragon Daggers, and Glory Amulets. Wearing Jennica’s Ring, a reward from the Spirit of Summer quest, will double the chances of receiving one of these unique items.
Special Notes
Revenants have the ability to poison, teleblock, and freeze you for a short time. Their wander range is extremely big, sometimes as large as half of the wilderness.
Notable Drops
Amulets of Glory, Dragon weapons, Sharks, Clue Scrolls

Return to Top
Revenant AI and Behaviour
The normal monsters of RuneScape are generally very predictable and limited in their abilities. The Revenants are a little different, and it is important that you are fully aware of what they can do.

Revenants are similar to NPCs in that they have spawn points and wander radii. They cannot run, and can be trapped on obstacles. Unlike most NPCs, They have set patrol routes (shown later) that cover most of the popular spots in the Wilderness (Green Dragons, King Black Dragon Entrance, Wilderness Portals, Mage Arena, Agility Course, etc.). Knowing these patrol routes can be a crucial advantage when venturing into the wild.

Revenants use all three attack styles, and, unlike most other NPCs, will use the style you are not praying against. Their magical attack, which also teleblocks the target, is a skull-like projectile. Their ranged attack is an icy dart that can freeze players for five seconds. The melee attack is specific to the individual Revenant, ranging from the slash of a claw to the swing of a sword.

Revenant Attack Styles
Magic Ranged Melee

When in combat, Revenants have a little more advanced tactics than the average monster. They can heal themselves and cure poison a limited number of times. In addition, they are less prone to being trapped on objects (although it is still quite easy to do so), as they will strafe in one direction when unable to reach a target. They also have a unique ability to pass through fences and doors. However, they can only do so when NOT engaged in combat. Once a Revenant is targeting you, they lose this ability, and you can trap with ease. However, do not assume that you are safe if you have simply run off screen. Revenants will follow you for an extremely long distance before giving up (usually around half the size of the wilderness).

Return to Top
Survival - Easy When Prepared
Many players go into the wilderness for treasure trails and quests and activities. For any of these things, survival is the sole objective. Below is the recommended setup for resisting Revenant attacks.

Survival Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

In this setup, there is an obvious emphasis on Magic defence. This is because you will be tanking any magic attacks, while protecting from Range attacks with prayer. If you cannot use some of these items due to level or activity, wear any item that gives corresponding defence bonuses.

Helmet: Armadyl Helmet > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Magic
Cape: Fire Cape > God Cape
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Depends on your activity
Shield: Spectral Spirit Shield > Mind Shield > Holy Book
Gloves: Forinthry Bracelet > Barrows Gloves > Black Dragonhide Vambraces
Boots: Ranger Boots > Snakeskin Boots
Ring: Jennica’s Ring > Ring of Life

Note the use of the Forinthry bracelet. This is a crucial item for escaping Revenants, as this PREVENTS you from being teleblocked. Also note that Jennica’s ring is very helpful, as it enables access to several safe zones all around the wilderness. The Spirit Wolf is very handy, as its special ability will force Revenants to retreat from you. Substitute this for the Spirit Terrorbird if you like. The downside is that the wolf only lasts around 6 minutes per pouch, and its special ability can only be used in multi-combat. You should summon the wolf when you are attacked.

Return to Top
Patrol Routes and Spawn Points
Revenants have a weakness in that they are very predictable. They follow set paths and have many spawn locations scattered around the wilderness. Some spawn points and hotspots include:

Zamorak Mage near Edgeville
Chaos Elemental, Rogue’s Castle
Forgotten Cemetery
Mage Arena
Green Dragon locations
Dark Warriors’ Fortress
Agility Course
Mining Sites, especially Rune Rocks
Below is a map based on several months of observation that shows the general paths Revenants follow when wandering the wild. When a player is sighted, however, they will break from these predetermined paths and engage freely. However, Revenants patrolling a set hotzone area, such as the Zamorak Mage near Edgeville, will not chase players too great a distance.

As you can see, their patrol routes effectively cover the entire wilderness, which may make you ask, “Why is this helpful?” This map will help you to understand the different “hotzones” that they patrol through, and what places they can suddenly appear and attack. Revenants will spawn and “latch on” to a patrol route. They will follow this route until they reach a dead end or have been in the game for a certain amount of time.

Return to Top
Survival Tactics and Strategies
If you run into a Revenant during your activities in the wilderness, and you are not intending to fight them, here is the general process you should go through:

Activate Protect from Ranged (magic if wearing melee gear), and Protect Items. Turn off Auto-Retaliate. If in over level 50 wilderness, drink an antipoison potion.
Attempt to trap the Revenant, and log out if successful.
If you cannot trap the Revenant, run towards the nearest Safe Zone or use one of the escape routes (discussed below).
If you are being engaged by multiple Revenants in multi-combat style, activate Steel Skin and drink a super defence potion and run to the nearest safezone.
Trapping
Trapping pursuing Revenants is an alternative to fleeing, and it can be very easy, even with a multiple Revenant attack. While they will try to strafe in order to prevent this, with enough practice you can learn to use the landscape to your advantage. As shown below, you can use trees, rocks, and other objects to keep away from harm.
It should be noted that Revenants are NOT trapped by doors and fences if another Revenant is attacking you in single combat. Remember, if the Revenant is not “on” you, it can pass through obstacles!

Here’s a basic plan to remember: Pray, Trap, and Run!

Death
If you die during a Revenant attack, there are multiple easy ways to recover your items. If your grave is blessed, then withdraw Saradomin Brews for healing, a slash weapon, a Forinthry bracelet, and a teleport. Also bring a Terrorbird + Tireless Run Scrolls if you had a familiar, or the equivalent Beast of Burden Familiar and 2 Super Energy potions. You can carry a full load or half load of Sharks in the beast of burden in case you do need them. If your grave is not blessed, it is still worth trying to use the Wilderness Portals or other quick wilderness teleports to get to your gravestone. The 500,000gp investment in an Angel gravestone is entirely worth it!

Teleblocks and the Forinthry Bracelet
With the Forinthry bracelet, even if you do get teleblocked, it’ll use a charge for a self-teleport if you attempt to do so. This doesn’t count using the Pillars nor the Mage Arena Bank levers, as well as the Lever to Ardougne. If you get teleblocked without the Bracelet on, you can still equip one to teleport. A good hint if you get teleblocked is to wear your Forinthry and enter a non-wilderness area, as a Teleblock will instantly wear off this way. Non-wilderness areas include the banking area by the Wilderness Volcano and the Stealing Creation pre-game area. If you are in the deep wilderness, then the aforementioned techniques of the Ardougne Lever and the Mage Arena Bank Lever are your best choices. Entering the Chaos Tunnels may also be a way to exit to a “non-wilderness” coded area, and perhaps also using Jennica’s Ring near a Portal. Another area, but not recommended unless you have a quick reaction and a shield that would protect you from dragonfire, would be entering the King Black Dragon lair and tabbing out before it has a chance to hurt you.

Return to Top
Safe Zones and Escape Methods
Use the many quest rewards, ladders and teleport features of the wilderness to your advantage. Whether you are looking to survive or kill, you should know all of these escape routes, as they could save your life.

Safe Zones (Non-Revenant Areas)

Clan Wars
Fist of Guthix Cave
Stealing Creation
Wilderness Volcano Bank
Escape Teleports (can be teleblocked)

Wilderness Portals
Mage Arena Bank Lever
Ardougne Teleport Lever
Spirit World Portals (requires Jennica’s Ring from Spirit of Summer quest)
Zamorak Mage (must have completed Zamorak Mage miniquest)
Escape Ladders

Agility Course Ladder (need 52 Agility)
Chaos Altar Ladder (must start Defender of Varrock)
Chaos Tunnels Entrances
As you can see, there are numerous ways to safety from an attack. However, for many of these safe zones, it is CRUCIAL that you are wearing a Forinthry bracelet. Without it, you will be teleblocked and unable to use about 75% of these areas for 5 minutes. That is actually a long time when it comes to trying to survive an attack.

Return to Top
Combat - Taking Revenge
Revenant hunting is a somewhat popular activity among those seeking a combat challenge. Members have several advantages over Revenants when compared to free players, and thus free players should be very careful when attempting to hunt Revenants. Engage at your own risk!

Combat Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

This setup works wonders for any Revenant encounter. The Salve(e) amulet provides a 20% attack and strength boost, and the Whip/defender combination cuts through their high defence. Alternatively, you can use a Slayer Helm/Black Mask and Fury Amulet if you have a Ghost Slayer Task. Keep a Forinthry bracelet handy, as it can help immensely if you are done fighting, but get attacked anyway.

As shown in the picture, for added defence, you can use the Dragonfire Shield instead of a defender. If you intend to go anywhere near Dragons when hunting, such as the middle wilderness portal, where there are green dragon spawns both to the east and west, an Antifire type shield will be infinitely helpful, as the revenant may run, or let a Dragon fight you.

Helmet: Helm of Neitiznot > Berserker Helm
Necklace: Salve Amulet(e) > Salve Amulet >Amulet of Fury > Amulet of Glory
Cape: Fire Cape > Skillcape(t) > Soul Wars Cape >
Chest: Torag’s Platebody > Any high defence platebody
Legs: Torag’s Platelegs > Any high defence platelegs
Weapon: Godsword or Abyssal Whip
Shield: Rune Defender or Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet
Boots: Dragon Boots > Rune Boots
Ring: Jennica’s Ring > Ring of Life

Finding a Revenant can be tough. Sometimes, they are grouped together, wandering the very place you just looked. This is why it is generally a good idea to refer to the patrol route map. Walk on the route yourself, and eventually you will find one. Follow this plan of attack:

Drink Super Set, and make sure you are ready for the fight. If you are under attack, do this anyway.
Activate Piety + Protection Prayer (your choice, either Ranged or Magic), and engage with main weapon.
Make sure Auto-Retaliate is ON throughout the fight. This helps especially in Single Combat, but be aware of some issues if multiple Revenants are attacking you.
As Revenants will begin to heal at 1/4-1/3 health, bring out your Special attack weapon when they reach this point. Unload all your special attacks!
If the Revenant isn’t down, continue attacking with your main weapon. The fight will be longer than normal, but keep at it and you will succeed.

If you are in combat setup, and are ambushed, but unable to fight due to lack of food or other vital equipment, equip your Forinthry bracelet (as shown in inventory). This will help prevent any further teleblocking. Try to trap the Revenant, and hop worlds. If this fails, make for the nearest safezone. Always make sure you have at least 4-6 sharks available for emergencies, as being ambushed with no food can lead to a quick death.

With proper equipment, you can deal very devastating blows, as shown above, and quickly take the upper hand in combat. Don’t become overconfident however, as Revenants can make a deadly comeback at any time.

Return to Top
Multi-Combat Heavy Engagement
If by chance you find yourself in a multi-combat zone with multiple Revenants (i.e. 3 Knights, 2 Orcs, or something similar), you should forget about using anything but protection prayers (no advanced curses). Using a protection prayer is simply much more efficient and if you use anything else you will be damaged very frequently. Equip Full Melee Gear and use magic prayer, as you will now have high defence versus all their attack styles. Be sure you have the combat stats to effectively take on whatever Revenants you encounter (being more than 10-15 combat levels below is a bad idea).

See if you can trap one or more of the Revenants, and make sure you have a safe area where you can eat. Below is an image showing an example of ways to deal with a multi-combat ambush at the Chaos Elemental. The basic idea is to trap all the Revenants, as well as the Chaos Elemental, and fight them 1 by 1 (if possible) or only 2 at a time. If you do not panic, you can survive multi-rev attacks.
The yellow dot represents the player, the blue dot the Chaos Elemental, and the red dots the Revenants. The third image shows a way of trapping the Revenants and escaping on the teleport pad.

Essentially, this is basic monster blocking and trapping, with some twists. Revenants can tell whether you are trying to trap them, and often strafe in one direction or move backwards to adapt to your tricks. So don’t think you are absolutely safe! It is best to trap the Revenant, and run to the nearest safe zone before they can free themselves. They will eventually teleport themselves out of obstacles, shown below.

Just remember the basic plan: Pray, Trap, and Run!

Return to Top
Hunting with a Team
Team Revenant hunting can be a fun activity to do while waiting for herbs to grow, or just to pass the time. Pass by the spawn points, following the patrol routes as you run, constantly recharging energy with your terrorbird.

With a team, all players should activate Piety (if not already). Because it is much easier to kill Revenants, especially in a multi-combat zone, there is much less risk of death! If you encounter multiple Revenants in multi-combat, however, it is important that your team does not let all of them focus on one person. If you do so, you are not using the advantage of a team efficiently. Spread out and have 1 player attack each Revenant (see if trapping is a possibility as well).

Hunting with a small group may be fine, but 70+ prayer with decent Constitution and Defence (over 80 recommended) will be extremely helpful, mainly for Blessing a grave then having to retreat.

There tend to be Revenants near the Chaos Elemental as well, sometimes in groups of 3+. You probably should not venture there unless you have at least 3 people who can take the damage, and deal enough damage to be able to make a large overall difference.

Return to Top
F2P - A Different Story
Revenants have a large advantage over F2P players, because they retain members’ abilities in F2P worlds. Therefore, they can teleblock and freeze (cannot poison, however) F2Pers! As well as this, they have the same max hits as in P2P, so they are much more difficult to deal with in F2P. Revenant hunting in F2P is highly dangerous and not recommended unless you are very experienced in combat.

Now then, what can one do to escape a Revenant attack in a free world? Wear your best melee equipment and using the Protect from Magic prayer. To avoid teleblock, keep your sound turned on, and once you hear the sound of a Revenant mage attack, teleport out. Of course, you may be above teleportable wilderness, and thus may have to simply keep running south or to the nearest safe zone.

Safe Zones and escape routes are also much more limited in F2P. There are no Spirit Portals or Teleport Levers. You cannot use a forinthry bracelet! So, your safe zones are limited to Fist of Guthix, the Wilderness Volcano banking area, the Clan Wars lobby, and the Stealing Creation lobby.

Return to Top
Rewards
One of the downsides of fighting Revenants is their small set of drops in comparison to the monumental effort required to kill them. All of them commonly drop small amounts of coins, but high level Revenants can sometimes drop Glory Amulets, Obsidian Capes, and Dragon weapons. Jennica’s ring, a reward from the Spirit of Summer quest, improves the chances of receiving one of the rarer high-value drops.

runescape gold
buy runescape gold
runescape money
buy runescape money

buy swg credits
swg credits
cheap swg credits

Runescape RAG AND BONE MAN QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to the Odd Old Man near the quarry northeast of Varrock.
Quest difficulty level: Easy.
Reward: 500 cooking experience, 500 prayer experience, ability to complete wishlist.
Quest points gained: 1.
Required Quests: None.
Required Skills: Combat level of around 20 advised.
Monsters: Goblin, Bear, Big Frog, Ram, Unicorn, Monkey, Giant Rat, Giant Bat
NPC: Odd Old Man, Fortunato

RAG AND BONE MAN QUEST WALKTHROUGH
Everybody needs some body, and the Odd Old Man knows exactly which bits of those bodies he needs. Can you help him finish his extensive and extremely creepy collection? To find the Odd Old Man, travel northeast of Varrock until you come to a quarry. You’ll find a man carrying a large sack of bones. This is the Odd Old Man. Talk to him and he will tell tell you his story how he is an archaeologist collecting bones. He will like you to help him collect certain bones. The bones are as follows: goblin skull, bear ribs, big frog leg, ram skull, unicorn bone, monkey paw, giant rat bone, and giant bat wing. To collect these bones you must kill the creature that possessess it.
How to obtain the bones:
Goblin Skull - Kill goblin west of Lumbridge.
Bear Ribs - Kill bear south of Varrock.
Big Frog Leg - Kill big frog at the Lumbridge Swamp Cave located south west of Lumbridge.
Ram Skull - Kill a ram at the Lumbridge sheep pen north of Lumbridge castle.
Unicorn Bone - Kill unicorn south of Varrock.
Monkey Paw - Kill monkey at Brimhaven or Karamja.
Giant Rat Bone - Kill giant rat in the Varrock Sewers.
Giant Bat Wing - Kill giant bat outside the Keep Le Faye south east of Camelot.

Once you have collected all of the bones go to Draynor Village. Here you will find a man named Fortunato. Talk to him and ask him about vinegar. After you tell him of the Odd Old Man he will sell you some. Get at least 8 jugs of vinegar. In addition to the bones and vingear you will need a tinderbox, pot, and 8 logs. When you have everything return to the Odd Old Man. Now you will have to prepare the bones for him. Near the Odd Old Man is a pot-boiler. Use your logs with this. Use a jug of vinegar with the pot, place one bone in the pot, place this onto the pot-boiler, and use your tinderbox with the pot-boiler. After it boils remove the pot. The bone will now be clean. Repeat this with the rest of the bones. After you are done talk to the Odd Old Man and give him the bones. This will end the quest and you will receive your reward. But wait, finishing this quest will open a second part to the Rag and Bone Man Quest.

RAG AND BONE MAN: WISHLIST QUEST STRATEGY
Starting location: Talk to the Odd Old Man near the quarry northeast of Varrock.
Quest difficulty level: Medium.
Reward: 5000 prayer experience, bonesack or ram skull helmet.
Quest points gained: 1.
Required Quests: Rag and Bone Man, Monkey Madness, Regicide, Zogre Flesh Eaters, Horror from the Deep, Mogres.
Required Skills: Slayer level 40 .
NPC: Odd Old Man, Fortunato

RAG AND BONE MAN: WISHLIST QUEST WALKTHROUGH
Behind the Odd Old Man there is a wishlist of other bones that he wants. On this list are 27 different creatures. Note that you can not use normal bones that come from the killing the creatures. Randomnly they will drop “special” bones. After you acquire these bones you will need to clean them with the vinegar as in the first part of the quest. The following is a list of the creatures and their locations:

Wishlist:
Basilisk - Slayer Dungeon
Baby Blue Dragon - Taverly Dungeon
Bat - Just west of the Odd Old Man
Cave Goblin - Lumgridge Castle Dungeon
Dagganoth - Lighthouse
Experiment - Experiment Dungeon
Fire Giant - Waterfall
Ghoul - Southwest of Canifis
Ice Giant - White Wolf Mountain
Jackal - Al Kharid Desert
Jogre - Ardougne Zoo and Brimhaven
Massive Desert Lizard - Al Kharid Desert
Mogre - South of Port Sarim
Moss Giant - Varrock Sewers
Ogre - West of Yanille
Rabbits - Tiranwynn
Rat - Varrock Sewers
Seagull - Port Sarim
Snake - Karamja
Terrorbird - Tree Gnome Stronghold
Troll - Death Plateau
Undead Cow - West of Port Phasmatys
Vulture - Agility Pyramid
Werewolf - Canifis
Wolf - White Wolf Mountain
Zogre - Jiggig
Zombie - Edgeville Dungeon

After acquiring and cleaning the bones, give them to the Odd Old Man. This will complete his collection. As a reward you’ll have a choice between a bonesack or a ram skull helmet. The quest is complete. If you lose either of these later on, the Odd Old Man will replace it for you.

Buy Runescape Money

Wilderness Rune Mining Guide

Posted by: cow  //  Category: Runescape Skills

Required:
Skills:
83 Mining

——————————————————————————–
Introduction

Mining Rune Ore is perhaps one of the best ways of making money in RuneScape, with an experienced miner being able to bring in 1 million gp in just 3 hours.
This guide will focus on Mining Rune at the Wilderness Rune Mine, as it is the only place in which Free players may mine Rune, and because the other sites are easy enough to mine at anyway.

——————————————————————————–

Recommended Levels
Recommended Equipment
Recommended Inventory
Travel and Location
Whilst Mining
Banking
Revenants
Gravestones
Tips and Tricks
World Hopping

Mining Calculator

——————————————————————————–

Recommended Levels

To begin this profitable venture, you will need a few levels to begin with. These are

83+ Mining (Required): Although you need 85 mining to mine Rune, it is possible to do so before. To do this, you will need either a Dwarven stout, which increases your Mining and Smithing Levels by 1, or a mature Dwarven Stout which does so by 2.
It is however strongly recommended that you get 85 mining. This is because it will make things much simpler, as you will not need to take up inventory space by carrying the stouts, they can be hard to buy, and the time that they last is unpredictable.

High Combat Level (Recommended): It is recommended that you have fairly high combat stats, due to the fact that the Rune Rocks are surrounded by level 34 spiders, and due to the fact that they are located in around level 54 Wilderness, you will be able to be attacked by most Revenants; and such you will need to defend yourself.

39+ Prayer (Recommended): It is highly recommended that you have at least 39 prayer so that you may use the prayer protect from magic- although having 43 so that you can use all the protect prayers is preferred.

High Agility (Recommended and members only)- If you are a member, then it is highly recommended that you raise your agility level to at least 30. This will not take to long, and you will most definitely notice the difference. This is because you will be doing a fair amount of running whilst mining rune- be it to the bank, or from Revenants, and you will find the extra energy extremely useful.

Recommended Equipment

You will need the right gear if you want to mine rune successfully. Below are some recommended set ups, but you may add and remove items depending on your budget and levels.

An example of some good equipment. You should change items depending on your levels, and if you are a member or not.

Set up 1- Free to Play

Head- Wizards Hat
Torso- Best d’hide body you can wear
Legs- Best d’hide chaps you can wear
Shield- Anti dragon fire shield
Weapon- Rune Pickaxe
Gloves- Leather Gloves
Amulet- Amulet of defence or Holy Symbol

Set up 2- Members

Head- farseer helm, wizards hat
Torso- Best d’hide body you can wear
Legs- Best d’hide chaps you can wear
Shield- Elemental or Mind Shield
Weapon- Rune Pickaxe
Gloves- Forthity Bracelet
Amulet- Glory Amulet, Amulet of Defence or Holy Symbol

Both of these set ups provide good magic defence, which is what a revenant will usually attack with first, whilst still remaining cheap.

Recommended Inventory

An example of a good inventory.

Around 5 Tuna fish or lobsters: Tuna is recommended, as it is extremely cheap, whilst it still heals a good amount (10hp). Those who are new to rune mining, or with low combat levels may want to take lobsters or swordfish.

3 Cakes: Although they only heal 4hp per bite, in total cake heals 12hp whilst still being cheap. It is recommended that you eat these when not in immediate danger as not to waste money on more expensive fish.

Anti Poison (members): In members worlds, Revenants will often poison you in 50+ Wilderness. There is a chance that you will be teleported here if using Obelisks to travel, and such to prevent an early trip to the bank, it is recommended that you take 1 anti poison potion.

Prayer Potion (members): You will often pray a lot if you encounter Revenants, and such you may save yourself a trip to the altar by carrying 1 prayer potion.

Travel and Location

It is not easy reaching these rare rocks, however with these tricks your journey should be slightly less treacherous.

From Edgeville or Varrock: This is the most dangerous route, and the only one open to free players. You simply walk to the rocks from either Edgville or Varrock.

Skills Necklace (members only): Members may use a Games Necklace to teleport to either Bounty Hunter or Clan Wars. You may then either use teleport obelisks, or walk to the Rune rocks.

Ancient Magiks Spells (members only): several spells from the Ancient Magiks spellbook will teleport you near the Rune rocks; these are-

- Dareeyak teleport;78 magic- The ruins
- Carrallangar teleport; 84 magic- The Graveyard
- Annakarl teleport; 90 magic- The Demonic Ruins
- Ghorrock teleport; 96 magic- The Ice Plateau

Teleport Obelisks (members only): There are several Teleport Obelisks scattered across the Wilderess. If you teleport using one of these, then you will be randomly sent to another. There is one outside bounty hunter, and anther just west of the Rune rocks, meaning that you can reach them easily.

- Green line: Using Teleport Obelisks
- Pink line: Dareeyak teleport
- White line: Carrallangar teleport
- Blue line: Annakarl teleport
- Peach line: Ghorrock teleport
- Black line: from Varrock
- Brown line: from Edgeville

Whilst Mining

Whilst mining, there are several things you should check you have done.

Sound: Make sure that you have the sound effects turned UP. This way you can hear a Revenants magic attack, and such run and use the correct protection prayers straight away.

Auto Attack: You should also have this turned OFF. That way you will not run towards any attacking Revenants.

Run: Have this turned ON, whilst mining, so that you can run from attacking Revenants straight away.

You should also keep an eye on your mini map, and your camera angle low, so that you can see Revenants, and run from them at quickly at possible.

Banking

You should not bank with a full inventory of Rune. This will mean that you cannot run for long, and if you die you will lose a lot of money. You should also make sure that you have some food left.
There are several ways that you can bank your Rune.

Bounty Hunter: This is probably the best way, as it is close by. Members may use Teleport Obelisks, and teleport right outside, whilst free players will have to walk.

Mage Arena (members only): This is the second best method, but is not recommended as you will have to walk around high levelled wilderness, which is a hotspot for Revenants.

- Green line: Using teleport obelisks
- Peach line: Mage arena

Revenants

Throughout this guide, I have mentioned Revenants several times. For those who are not familiar with them, they are dangerous ghosts that replaced Pking. They can hit up to 30 often, and could leave even the most experienced of players dead before they know what’s hit them.
They will usually use there magic attack first, but can use all styles of combat and will change depending on what protection prayer you use.
Such it is advised that you take plenty of food whilst mining, and only items that you are willing to lose.

Grave Stones

Mining Rune is a dangerous past time, and such you will most probably die at some point. When this happens, you will leave behind a gravestone. These last for a few minutes, and if you reach it in time you will receive all of your items back. You can purchase new gravestones from the church in Lumbridge, whilst members may also purchase more once they have finished the drunken dwarf quest.

Tips and Tricks

- The higher your mining level, the faster you will mine Rune.
- Revenants will usually use their Magic attack first; turn your sound up and learn to recognise it so that you may use protect prayers and run straight away.
- If you die, you can still get your items back; but you will need to get to the place that you died at within a few minutes.

World Hopping

As Rune ore takes so long to respawn, it is reccomended that you world hop. It is a good idea to pick around 5 worlds and cycle through them, so that you will be there when the ore spawns.

Runescape Free To Play Pure FAQ

Posted by: cow  //  Category: Uncategorized

By PaulT

1) Statistics
~Getting Started
~Choosing Goals

2) Training
~1-20 Attack
~1-40 Strength
~20-40 Attack
~40-70 Strength
~70-99 Strength
~Magic
~Ranged
~Prayer

3) Player Killing
~Using Prayer
~Weapon Switching
~Using Strength pots and Eating
~Edge PKing
~Castle PKing
~Varrok PKing

Getting Started
So you want to make a melee pure in Runescape? You must be prepared for long
hours training, the risk of losing, and eventually the glory of victory and
free items. Create an account, call it whatever you want, and go through
tutorial island.

Choosing Goals
There are only a few baselines for a melee pure in RS2, on Free To Play.
Number one is 40 attack. You need attack to wield Rune weapons, but getting
over 40 attack will limit your effectivess. You might be tempted by getting 50
or maybe 60 attack, maybe thinking about being able to hit on rune, or making
your pure members, but if you end up fighting another pure who has 40 attack,
you will surely lose.

Number two is 1 defence. You don’t want defence, because it doesn’t increase
the amount of damage you can do to another player, or the amount of damage you
can take. It simply increases the chance somebody will hit a zero on you,
which doesn’t matter much.

Number three is 1 or 31 prayer. Just as you want 40 attack to be able to
access Rune weapons, you want a rounded off prayer level that will let you
access strength boosting prayers that will not overly affect your combat
level. One good way to figure out how much prayer you want is to calculate
your goal melee stats (using combat calcs on tip it, for example, to make sure
you have the correct HP) and then see how much each prayer level will affect
your combat level, and max hit. The prayer level that gives you the best ratio
of combat level to max hit is the best level to have. The reason you don’t
want 13 prayer, though it gives a 10% percent bonus after only 13 pray levels
(wheras it takes 31 levels to get a 15% bonus) is because it runs out very
quickly.

Magic, strength, and ranged are stats that are left up to you. There are two
ways to train magic (that matter). If you do damage while you train, you get
hp XP. If you use a non damaging spell like curse, you don’t. If you plan to
use magic for binding or fire blasts (65+mage needed for effective fbing,
though magic/melee is not covered in this guide), and want to keep your combat
low, you probably want to train it without gaining HP xp. Also, there is no
risk of accidentally gaining def xp with nondamaging spells. Ranged always
gives you HP xp, so decide whether you want to train it, and to what level. 40
Ranged allows you to wear dragonhide for faster training and is highly
recomended. At some point you may want to use ranged in the wilderness (76
range needed for steady 13s), but that will not be covered in this guide.

Training

1-20 Attack

Your outfit will be full iron (dragonhide chaps and vambs if you can wear),
amulet of power, cape, and SS boots. Fish or buy some food, and fill your
inventory with it. The food should heal at least 8 health. If you can, make or
buy pizza.

Go to the cows near the crafting guild, and world hop untill you find an empty
world. Kill cows untill you have 20 attack.

1-40 Strength

Same outfit, same inventory.

Go to the goblins in the stronghold of security. The large room just as you
enter is perfect. World hop untill you find a mostly empty world. Fight the
level 5 goblins at first, and then begin fighting the level 11s, and then the
13s. If you bring good food you can stay here a long time.

~20-40 Attack

Same Outfit, same inventory.

The goblins in the SS are still the fastest XP. Some people do everything up
to 40/40 on cows, I have tried this and I found the SS faster. The level 13
goblins are great xp, there are tons of them (and lvl 11 and 5 goblins) and
the edgeville bank is not far at all.

~40-70 Strength

Your outfit will be full iron (dragonhide chaps and vambs if you can wear),
amulet of strength, cape, and SS boots. Fish or buy some food, and fill your
inventory with it. The food should heal at least 12 health. If you can, make
or buy anchovy pizza. Bring a strength potion for every 10 strength levels
above 40 you are. So with 50 strength bring one strength pot, with 60 strength
bring two, with 70 bring three.

Go to the flesh crawlers in the stronghold of security, on the second level.
They are to the south, and there is a square room that holds many of them. Put
walk on, and simply stand in the room and they will attack you for around 15
minutes. If you are 50+ strength and are using pots, pot yourself once you are
3-5 levels below your maximum potted strength. Being constantly potted cuts
your training time by alot. Also, if you have prayer use your strength prayer
for a few seconds after you pot, then turn it off. It should last a long time
like this. You can recharge your pray at the monastary when your going to get
more food at edge.

The important thing about Flesh Crawlers that makes them great training is
that they only hit 1. With anchovy pizzas and strength potions you can get
amazingly fast strength levels here. When the flesh crawlers stop attacking
you, walk out into the stronghold untill you can no longer see the room on
your minimap, and then come back, and they will start attacking you again. If
you have potted recently before they stop attacking you, attack them yourself
by clicking untill your potted strength goes down. Don’t waste the pot!

~70-99 Strength

This is quite difficult with 40 attack and 1 defence, but it is possible. A
rotation through Guards, Flesh Crawlers, and Elemental Wizards is how I am
working on it. These are the best FTP monsters for upper level strength
training. Use the guards upstairs in the varrok castle or on an empty world at
edgeville, or at the dark knights fortress (an altar is next to alot of guards
here) remember to wear a coif, dragonhide chaps+vambs, and a wizard robe while
fighting the elemental wizards, and remember to pick up the uncut gems flesh
crawlers drop. Good luck! Always use great food (swordies/pizza) and strength
potions to level up faster. Always wear the best armour you can (full iron and
dhide). Once you get used to training you can watch TV or read a book while
gaining those hundreds of thousands of experience points. Take a break to make
strength potions, go pking, or train magic or ranged (see below).

~Magic
You can train magic before or after melee. It doesn’t matter. What does matter
is how you train it, and to what level, but you have already decided that.

If you are raising magic with curse/weaken/confuse, then wear full
iron+dragonhide vambs and chaps, and SS boots, and constantly cast the spell
on whatever monster will not hit you back (hard). For example, a monk. Or an
enemy over a river or behind a fence, like zombies in varrok sewer (on a
crowded world you can gain 1-50 magic in a few days if you have enough
bodies/waters. It’s very easy to raise magic this way and it does not need a
detailed explanation. Make sure you have both a earth and water staff for when
you have to switch spells. Also bring a little good food, just in case you get
a nasty random event or something, you don’t want to lose all your runes.

If you are training magic for HP xp as well as magic xp, then you should wear
a wizard robe, hat, a blue skirt (just looks cool), a magic amulet, and an
elemental staff (you should have all four with you for when you have to switch
spells). Attack the hobgoblins over the river near the crafting guild, with
the best spell you can use. Calculate out how many runes you need ahead of
time, and get them.

I don’t recommend using damaging spells to train pure magic (without gaining
hp), as its a waste of mind/chaos runes. Also, once you reach magic level 39,
the best way to train magic for HP is crumble undead. The best place to train
this is under the varrok sewers, across the water from the zombies.

~Ranged

Craft yourself ranged armour or buy some. You will want a cowl, leather body,
leather chaps, vambraces, later on a coif and studded chaps (these you will
have to buy), and a little later dragonhide chaps and vambraces (these you
have to buy as well, good prices in varrok world 1 Lowe’s store or champs
guild). An amulet of power is the best amulet for training ranged.

Kill some rats in the varrok sewers untill you have around level 10 ranged.
Get a few thousand bronze arrows and train your next 20 or 30 range levels on
the goblins in the stronghold of security. They drop bronze arrows
occasionally, and there is a large barrier to stand behind. If people take
your arrows hop to a less populated world. Always pick up your arrows, since
your enemies will contribute to your quiver.

Once you have 30-40 ranged, use iron arrows on the minotaurs in the stronghold
of security. Once you get 40 ranged you will be able to wear the best FTP
ranged outfit, and with iron arrows minotaurs are fast xp. Once again there is
a convient barrier to stand behind. Minotaurs drop iron arrows, so once again
it’s worth it to pick up your arrows. You can train at the minotaurs to 50-60
ranged.

Lesser Demons, BK fortress guards, and dark/normal wizards are all good
ranged xp and the demons and wiz’s are good drops as well. You can use bronze
arrows for the gaurds and wizards, but you can make your money back if you use
good arrows on the lesser demons once your range level is high.

~Prayer

The best way to train prayer effectively is to bury big bones in the Boneyard,
in the wilderness. There are two big bone spawns close together on the west
side of the Boneyard. In between them and around them are small bones. Bring
good food and your best armour, to train effectively on a pure I recommend 60+
strength though if you are wearing full dragon chaps+vambs+full iron and using
swordfish swordfish it’s easy with 50 strength as well. Bring a str pot and
you will get some PKs as well. The skeletons who gaurd the big bones stop
attacking after a few waves, so just fight them one at a time. Don’t leave the
area or the time will be reset untill they stop attacking. If you are playing
on an unpopulated world at night you can get to 31 pray in one night, as long
as you remember to do restless ghost before you start for an easy head start.

Player Killing

~Using Prayer

Prayer is often blasted as not being worth the combat levels it causes you to
gain. However, if you pk near to altars you can constantly use prayer to your
advantage, boosting your strength level, and avoid fights when you are
uncharged. If you are in a non multi combat area of the wilderness and in a
fight, do not use prayer right at the beginning of the fight. Don’t use a
strength potion or prayer for the first few hits. When you are about 10hp
higher than where you would usually eat, eat two swordfish and rapidly click
your strenght pot after the second swordfish click ultimate str pray on, and
then click attack on your opponant really fast. It takes practice. The str pot
will not cause you to “Eat” again, it will be part of the second swordfish
motion. You will healed 30 hp, so even if your opponant hits 20 20 you will
still have around 25hp.

If you are fighting somebody with defence, or if you just want to push your
advantage for a K0, use your attack boosting prayer. Use it to start a fight
off or to finish it, btu not when you have very low prayer. It’s better to
turn it off as you eat after a few hits. Try to develop a rythm of potting and
using the attack boosting prayer to push your advantage when you get a good
hit.

~Weapon Switching

There are many weapons in Runescape, most of them can be used in the
wilderness. The 2handed sword was once the most popular weapon in the
wilderness, and it is still widely used by skilled pkers, its the highest
hitting weapon in FTP Runescape. Effectively player killing relies on your
abliity to deal damage faster than enemy can heal. If your opponent is at 20
or below health (or slightly lower depending on your max R2H hit, you have to
feel this out yourself), switch to your runite claymore. Rapidly attack click
on your opponent a few times and then you can eat quickly, because your
opponent will be dead or will have safed up HP and you have to wait to hit
again anyway.

But the R2H and the sicmitar aren’t the only good weapons. A rune dagger is
extremely cheap and effective against opponents who use the R2H and scimmy
switch, and it’s fun to try rune long swords as well, which hit slightly
higher than scimitars and are slightly slower. A long sword and a R2H works
well, as does a short sword and R2H. A battleaxe works well by itself, it hits
surprisingly high and its obvious why Zamorak supports it has his favored
weapon.

Some other weapon switching techniques are luring somebody into not safing by
fighting with a low hitting weapon such as a mace, wcing axe, dagger, etc,
then switching to a R2H, batlteaxe, or longsword. Alot of rangers use the R2H
switch from shortbow, because it has the potential to do alot of damage very
fast.

~Using Strength pots and Eating

When you eat is important. Figure out about what your opponents max hit is,
from their combat level. After a few rounds I usually have a good idea of when
to eat. Sometimes you only have to eat one swordfish, sometimes you have to
eat two or three. You need to constantly viligant (lol) constantly watching
your HP and your opponents HP and right clicking on your enemy and attack
clicking them quickly after you eat. Use strength pots right after you eat,
rapidly clicking them after clicking your food. Don’t waste rounds of combat
walking around, but if you get fast you can type trash talk to your opponent
as you pk.

~Edge PKing

Edgeville is a great place to pk, because it is not multi combat, and it is
close to a bank and an altar. On some worlds there are many pures around the
monastary and low level edgeville wilderness who will be happy to teach you
how to pk, and relieve you of your items if you are not prepared. World 3 is
usually your best bet, though any of the low numbered FTP worlds will be full
if you log on during peak hours.

Because edgeville is not a multi combat zone, and you can run out of the
wilderness as you eat, you don’t have to bring teleport runes. Just remember
to leave a row of food for running. Many people die almost outside of the
wilderness, because they forgot to eat as they run or they forget to leave a
few food left over. As a rule of thumb, the deeper you are in the wilderness,
the more food you should leave in your inventory if you have to run from a
fight. And you will have to run from fights. Pures can’t compete with defense
as easily as they could in RSC, and many times you will run out of food before
the person in addy or rune you are fighting.

~Castle PKing

The castle is “The Dark Warriors Castle”, to the north of Edgeville. To the
southwest of the castle is a large coal mine full of skeletons. To the West is
a giant crater . To the north and west the wilderness stretches out in a large
multi combat zone. Directly north of the castle is the Bandit Village, where
you can make pizza or fight bandits. There isn’t much to the East of the
castle except dead trees.

The castle itself and a few squares around it to the east are multi-combat
zones. The only entrance to the castle is on the East side. Sometimes people
will try to lure you into this zone, where they may have a team waiting. It’s
a popular spot for pures of all types.

I recommend fighting people one on one in the single combat area east of the
entrance. Because you are in higher level wilderness, you can end up fighting
people 10-20 levels lower or higher to you around the castle. You have to take
risks to get good kills, but you also need to know when to run. If you are
overwhelmed by a team or a higher level, running south is often enough to make
pursuers give up. If they don’t abandon you for easier prey, run into the
skeleton mine and let one of the skeletons attack you instead of a rival pker.
Of course you can run all the way out of the wilderness, but if somebody is
hitting you the whole way you better have at least two rows of food.
Personally I don’t bring teleport runes to the castle. It’s not hard to
escape, and most people won’t waste the run energy chasing you far anyway.

If you want to change worlds, go upstairs in the castle (the closest tower is
the southwest one) or to the crater to the east, then log off. Never log on
and off at the front doors of the castle, for obvious reasons.

Sometimes a single pker can beat a team at the castle. It takes a little
practice, but if there is a team about 5-10 levels lower than you around the
castle, don’t be afraid to take them on. When two people are attacking you
from the same square, their HP bars can cover eachother up, and they may be
too intent on teaming on you to see themselves go red. Run out of the zone
when you eat (you should always have auto-retaliate off in the
wildy…situations like this it will get you killed quickly). Try to
concentrate on one person (again, the basic pking skills are important here,
such as rapid right click attacking).

If you can’t beat the team, try to take them on out of the zone. Run out, and
turn and attack the weakest/lowest HP teamer when you are about 1screen
away from the multicombat zone. It’s harder to not be lured back in if you are
fighting mages/rangers. Sometimes you have to accept defeat, even with a lower
level team. You have to conserve energy and food to escape, so don’t plan on
fighting a long time against multiple people at the castle.

~Varrok Pking

This is where people say to start off pking, but edgeville is a better spot to
start your career in ownage. Varrok is multicombat, and there are often teams.
It is located to the north east of the Varrok palace, north on the path that
the church is on. However, on the plus side, there are often many noobs
wandering around. Varrok is the only place in the wilderness I recommend
bringing teleport runes, as if you are in level 4 wilderness and 5+ people all
attack you at once, you have to tele or die. Even spamming on your swordfish
won’t help you if you get hit by 7 firebolts in 2 seconds.

Worldhop alot at varrok. On many worlds there are noobs scattered around for
the pickings, and though 9/10 they will escape, that 1/10 may have a
rune2hander and 300 chaos runes. Varrok is the best and worst of pking, there
are all kinds of pures and normal players, pile jumping happens all the time,
and you have to deal with it. I recommend you try varrok every once in a while
just in case you get lucky, but avoid it in general.

There are other spots than the ones I have named here, such as the Moss
Giants, Greater Demons, Rune Rocks, Chaos Altar, Hill Giants, etc. These
spots are better left to the aspiring high level or hardened and experienced
pker, or teams. The moss giants and rune rocks are good for solo players
whereas the greater demons and hill giants are popular teaming areas. They are
worth checking out however, and pking around these higher leveled areas
instead of directly at them may be a good choice for new pkers.

The best advice I can give you for pking in Runescape is to have fun. Be
prepared for your eventual death and having to work hard to get your stuff
back. If you really hate having to play the actual game to make money,
stockpile rune scimitars and strength amulets before heading out. Good luck.

How to Get the Skull Scepter in RuneScape

Posted by: cow  //  Category: Uncategorized

The Skull Scepter, also known as the Skull Sceptre, is a very valuable item in Runescape. It allows you to teleport to Barbarian Village five times, and many people do not have it! Here’s how to get the Skull Scepter!

  1. Create an Account in RuneScape if you do not already have one.
  2. Train your account to at least a combat level of 60. You must be able to kill level 75 ankous.

Right Skull Half

  1. Stock up on food. You will need it unless you are a very High level player. (Combat Level 110+)
  2. Go to Barbarian Village.
  3. Look at the center of the Village. There will be a hole there.
  4. Click on the hole and you character will walk to it and climb down. You will come to a dark cave with a pair of doors and a portal at the South East corner. Welcome to the Stronghold of Security!
  5. Click on the first door and you will pass through. The second door though, will ask you a question regarding Player Security.
  6. Answer the Question correctly to pass through. If you get it wrong, it will keep asking you questions until you get one right. There will be doors like these everywhere in the Stronghold of Security.
  7. Go down until you see another door. Do not pass through this door.
  8. Look for the pair of doors to the right of your character (or left if your character is facing South).
  9. Go through the doors. You will see some level 12 minotaurs. Kill them until you get the Right Skull Half.

Bottom of Scepter

  1. Go back to the start and use the portal there if you can use it. If not, follow the instructions below.
  2. Go through the Doors to the North.
  3. Walk to the other side of the room you come into. Go through those doors.
  4. Walk North East until you see more doors. Go through those doors.
  5. Walk to the Southern Doors. Go through them. You will come to the treasure room. If you search the Gift of Peace at the center, you will receive 2,000 coins and the ability to do the Flap emote.
  6. Go down the ladder on the West side of the room. You will come to the second level of the Stronghold of Security. There will be another portal in the South West Corner.
  7. Go through the doors on the West side of the room.
  8. Go south, but do not go through the doors. There will be Flesh Crawlers there.
  9. Kill Flesh Crawlers until they drop the Bottom of Scepter.

Top of Scepter

  1. Go back to the portal and use it if you can use it. If not, follow these instructions.
  2. Go through the North West doors.
  3. Walk West until you see another pair of doors. Go through them.
  4. Walk West again after you go through the previous doors until you see more doors. Go through those doors.
  5. Keep Walking West until you come to a room with zombies.
  6. Start Walking South. Keep Following the path until you find a pair of doors. Go through them.
  7. Go through the doors to your Right. This will take you to the Treasure Room on the Second Level.
  8. Search the Grain of Plenty at the center of the room if you would like 3,000 coins and the Slap Head emote.
  9. Go down the ladder in the South West corner. This will take you to level three of the Stronghold of Security. You will arrive in a green room with a portal in the North West corner.
  10. Walk through the doors to the North.
  11. Go through the doors to your immediate Left after that. This will take you to a room full of Catablepons and Giant Spiders.
  12. Walk to the South of the room. The Catablepons will be there. Kill Catablepons until they drop the Top of Scepter. The Catablepons will use Weakening spells on you. You might want to bring Strength Potions.

Left Skull Half

  1. Go back to the start of Floor Three and use the portal if you can use it. If not, read the following steps.
  2. Go through the doors to the East.
  3. Go through the doors to the immediate North, not the North East ones.
  4. Walk through the doors to the North West of the room you come into. Go through the pair of doors right after the pair you just went through.
  5. Follow the path and go into the Treasure room of Floor Three.
  6. Search the Box of Health at the center if you would like 5,000 coins and the Idea emote.
  7. Go down the ladder at the North East Corner. This will take you to the Fourth and final floor of the Stronghold of Security. The portal is at the South East corner of the room.
  8. Go through the North doors and walk North West until the first pair of doors you see. Go through those doors. There will be level 75 Ankous waiting for you.
  9. Kill Ankous until they drop the Left Skull Half.

Making The Skull Scepter

  1. Take the Right Skull Half and the Left Skull Half and use them on each other. This will create the Strange Skull.
  2. Take the Bottom of Scepter and the Top of Scepter you got from the Flesh Crawlers and use them on each other. This will create the Runed Scepter.
  3. Take the Strange Skull and the Runed Scepter and use them on each other. Congratulations! You have gotten the Skull Scepter!
  • Deposit your peices of the Scepter in the bank after you get them. That way, in case you die, you won’t have to start over from scratch.
  • Restock on food when you run out of food killing monsters.
  • On the First level in the Starting room, there will be a Dead Explorer in the South part of the room. Search the Dead explorer and you will find the Stronghold Notes. This is a book that tells about the Stronghold of Security.
  • You might want to bring Strength Potions with you on the Catablepon part, as they use Weakening spells, which lower your strength level.
  • To open the Gift of Peace,Grain of Plenty,and Box of Health,you need to set recovery questions.
  • If you have been spending a long time to get the sceptre and you want to keep the sceptre. Then i suggest you don’t press the invoke option unless you want to teleport to barbarian village. You can teleport to barbarian village 5 times. To check how much more times you can teleport click the divine option.

Do not bring High Value items with you while getting the Skull Scepter. You might die and lose your items! (Examples of High Value Items: Trimmed Armor, Partyhats, Santa Hats etc.) You can bring armor that is 200,000 coins or below though. If you do die. Try to get there as fast as possible, due to the gravestone update. If you wish: you might want to upgrade your gravestone to the best one as possible.

Runescape Range / Mage Hybrid (f2p)

Posted by: cow  //  Category: Uncategorized

Ever wondered why elvemage was only around level 80 and could easily own so many other pkers without much difficulty? It was because he focused on mage and range, not everything else. Pures are players that train usually only 1 or 2 combat related skills to keep their combat level low and continue to be able to hit a large amount of damage.

In this guide you will learn how to make a mage / range hybrid (same as elvemage) except on f2p. If you follow the instructions right, you can end up with a character with 70 mage and 70 ranged and around level 50 combat for the low-level crater in Bounty Hunter.

The main idea of a range/mage hybrid depends on the magic required to bind and finish the prey off (with at least level 59 for fire blast, 16 damage max) or against warriors with armor that easily counters against ranged and the ranged to deal damage (fire blast is very costly).Let’s Get Started Then!

Start off by killing chickens in the chicken coops north of lumbridge with the runes and bronze arrows you already have. Pick up the arrows you drop because you don’t have many and pick up the bones as well. Do NOT bury the bones you picked up! With your remaining runes (hopefully you’re at level 3 magic or higher) cast confuse on the chickens or ducks.

Go back to lumbridge and ask for arrows and a training bow from the ranged tutor. Go kill some more chickens, and do the same to the bones as last time.

Now head towards Varrock and sell everything except your extra runes and shortbow, don’t forget to sell the bones which are worth around 80gp each at the time this guide was written. Use your remaining money to buy food on the Grand Exchange (preferably wine, trout, or salmon).

Runescape Player Killing

Posted by: runescape  //  Category: Beginners' Guide

Are you the person who likes to have a lot of fun while playing games? Runescape has the answer to this player killing. Runescape features a special area in the game, where player-to-player combat is allowed it’s called 芒鈧揟he Wilderness. The Wilderness, to put it in place, is the exciting part of Runescape.

When player killing, there are certain rules that are applied to the wilderness. For example, you are stopped from attacking or being attacked by certain combat level characters dependant on the level of The Wilderness your in. The further you venture into The Wilderness, the more The Wilderness level is, the greater the gap of combat for PKing. If you don’t understand that very well, here is an example.

Zezima is level 54 combat,
Goerg is level 53 combat,

Zezima and Goerg can fight each other in Wilderness Level 1.
Zezima moves to Wilderness Level 2.

They both are no longer able to combat each other as the Wilderness Level is 2. The range between the two characters combat level is 1, and so they are denied combat. If however, Zezima was level 55, or Goerg was level 52, then they would be able to fight in Wilderness Level 2 also. Get it?

There’s also another little trick in successful player-killing. Many people group together in order to kill a single player and/or group. The reason for this is,
a) If multiple people attack one player he can be killed quicker,
b) Certain combat abilities are stronger over others.

Let me explain reason b).
There’s a circle of combat where different combat types are more effective at combating others. This is how it goes:

Fighter > Ranger
Ranger > Mage
Mage > Fighter

So basically, a fighter has a better chance of killing a ranger.
A ranger has a better chance of killing a mage.
A mage has a better chance of killing a fighter.

This allows groups of all three to become really effective when fighting in the Wilderness although there are also disadvantages with grouping. Sometimes you team mate my go against you, and kill you in battle, or, when you do kill someone in group, you can’t seem to share the loot equally.

There’s also another rule of PKing. If you are in The Wilderness, and you attack someone (not if they attack you) you gain a skull above your head. This means that you’ve aggressed on someone, meaning you’ve attacked them. If you then die with the skull on your head, you lose all of the items in your inventory (bar one).

If someone attacks you, and you die, you’ll keep the three most valuable items in your inventory.

There are some cool things about The Wilderness too, for example the strong monsters you can find in it. The Wilderness contains some of the wildest, most fierce some monsters in the game, for example, Green Dragons, and Giants etc. It is arguable one of the best places for combat training.

Overall, The Wilderness is a very exciting part of Runescape, and should be tried by all (even the pacifists of you all!) You can risk losing items, but it doesn’t matter, it’s worth it for the fun!