Imp Catcher

Posted by: amber  //  Category: Runescape Guide, Runescape Quests

Start: To begin this quest you have to speak to Wizard Mizgog located in the Wizards’ Tower.
Skills: A bit of patience and the ability to defeat Level 2 Imps.
Quests: None!
What You Need: Red, Yellow, Black and White Beads.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting to the Tower

Home Teleport and Walking: There are two methods to doing this. The first is simplest and would be best used by players who have just begun playing RuneScape as it doesn’t take you into places where you could possibly get lost. To use the first method use the Home Teleport spell. From there walk north and continue following the path until you come to a crossroads. Either read the signpost or head south to arrive in Draynor Village. Keep following the road South and you will come to a big stone bridge. Head across that and you are in the Wizards’ Tower.

The second method would be suggested to players who have explored the F2P area a bit more then people who have just started playing RuneScape. Head north once again until you come to the General Store. Walk behind it and you will see a dark brown path. Follow this through a dark looking forest filled with Goblins and the occasional Spider. Once you get to the end of the brown path you should be near the bridge to Wizards’ Tower. Just walk across like in the other method and you are there.

For Members there is also these added options of getting to the Wizards’ Tower. One of them is to use an Amulet Of Glory to teleport to Draynor Village and then head South to the Wizards Tower.

Another method is to use the Fairy Rings. With a Dramen Staff equipped use any teleport to Zanaris spell and then with the Fairy Ring behind the tower use the code “DIS”.

Getting Started

To begin the quest you need to speak to a wizard within the tower. He is located on the third Floor and there is a picture below to help you identify him from the people on the third Floor.

Start talking with Wizard Mizgog and ask him for a quest PLEASE and you will find out that he needs help with something. It would appear that a rival of his; Wizard Grayzag has enlisted the help of hundreds of Imps. He tells you that the Imps have stolen his four magical beads and that they are located all over the kingdom.

He would like your help in getting them back.

Acquiring the Beads

There are two ways of getting the beads you need to finish Imp Catcher. By far the easiest way is to buy them off of another player.

But if you are up for a challenge and think you have a bit of patience, try and kill the Imps to get them back. The Imps are spread all over RuneScape and you can find them nearly anywhere there is a major city or town. The most common places to find them is south of Falador, just below the wall. Around all the entrances and exits of Varrock. They are difficult to kill because the quite often teleport around and out of battle before you get a chance to deliver the final blow. If you are a higher level, this will be no problem as you can just one-hit-kill them. Another problem is that their drops aren’t always 100% beads. They will drop Bread, Ashes and Flour Pots just to name a few. Just stick at it and you will get the beads in no time at all.

Finishing the Quest

Once you have the beads head back to the Wizards’ Tower and talk to Wizard Mizgog again to give them back to him. He will mention that he needs to find out if they’re his beads and then he will place them into a device on his table. This triggers a cut-scene and ultimately the end of the quest.

Rewards

An Amulet Of Accuracy
875 Magic Experience
1 Quest Point
Amulet of Accuracy

As shown above one of your rewards for completing this quest is an Amulet of Accuracy. As the name suggests it is used to boost your accuracy for Ranged skills like Magic, but it can also increase your accuracy for hand-to-hand combat.. Below are the stats for it.

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Fast Quest Walkthrough

[^] Talk to Wizard Mizgog
[^] Get Red, Yellow, Black and White Beads
[^] Take the Beads to Wizard Mizgog to see a cut-scene
[^] Quest Complete!

Runescape WHAT LIES BELOW QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Rat Burgiss at the crossroad on the path south of Varrock.
Quest difficulty level: Medium.
Reward: 8000 Runecrafting, 2000 Defense, Beacon Ring, alternative route to the chaos altar.
Quest points gained: 1.
Required Quests: Rune Mysteries.
Required Skills: Level 35 Runecrafting.
Required Items: Bowl, 15 chaos runes.
Monsters: Outlaw (Level 32), King Roald (Level 47).
NPC: Rat Burgiss, Surok Magis, Zaff.

WHAT LIES BELOW QUEST WALKTHROUGH
Speak to Rat Burgiss at the crossroads of Lumbridge and Varrock. While traveling to Varrock, his cart was ransacked by outlaws. These outlaws took five pages of some very important papers. Offer to get them back for him. He heard the outlaws say they were heading to a camp site northwest of Varrock. Burgiss provides a folder to put the pages in, after you have reclaimed them. Head up to the outlaws camp - due east of the Edgeville fairy ring and southwest of the Spirit Tree. Kill five Outlaws (Level 32) and use the papers they drop on your folder. Return to Burgiss and give him his folder.
Burgiss will tell you a secret. Your response makes him decide to instead give you another task which is delivering a letter that is incomprehensible to you. The letter is to be given to Surok Magis, a wizard residing in the Varrock Palace Library, so head up and speak to him. Upon giving him the letter, he will immediately destroy it and offer to let you in on a secret - he has discovered a way to turn clay into gold bars. He only needs a few more things so he can create enough gold to share with you: a bowl and a wand with the power of the chaos altar in it. He will give you a metal wand and a diary written by one Sin’keth, a follower of Zamorak who helped in the creation of the Tunnel of Chaos, hidden beneath a statue of Saradomin. Surok Magis will also tell you of a historic tome somewhere in the library which contains details on a shortcut to the Chaos Altar. Search the bookcases until you find the Dagon’hai history; this book also points to the statue of Saradomin as the entrance to the Tunnel of Chaos.

Take 15 chaos runes and the metal wand to the Chaos Altar. There are three ways to go:

The Abyss - Like any normal abyss trip, go through the abyss and into the Chaos portal.
The Wilderness - Head north and west from Edgeville and enter the Chaos Altar with a talisman or tiara.
The Tunnel of Chaos (Level 42 Mining Required) - You will need a Chaos talisman or tiara for this path. Head out the east gate of Varrock and follow the path north to the Saradomin statue.
The Saradomin Statue Use a bronze pickaxe to excavate the statue. If you don’t have one speak to Anna Jones who will give you one on Surok’s orders. Use the wand on the Chaos altar to infuse the runes. Return to Surok with the Infused wand and bowl. He must now prepare the spell, which will take some time.
To occupy you during the wait, he has a letter for you to deliver to Rat Burgiss. Head to Rat and give him the letter - after reading it he will decide to let you in on his secret. It turns out he is really the Commander of the Varrock Palace Secret Guard, acting on suspicions that Surok was trying to control King Roald. It appears in your vain wishes for gold, you have really helped Surok to finally get the items needed for his mind-control spell. The only person with the knowledge to counteract this spell is Zaff, the owner of the staff shop in Varrock. Speak with him, saying that Rat Burgiss sent you. The spell developed to counteract Surok’s mind-control spell will only work if King Roald is made incredibly weak beforehand. Zaff will give you some instructions and a beacon ring, used to summon him when King Roald is appropriately weakened. Though Surok will most likely refuse to an arrest, you have been made an honorary member of the Varrock Palace Secret Guard so you are able to arrest him.

It is time to return to the Varrock Palace Library and confront Surok. He, of course, refuses to go quietly. Instead, he orders King Roald - already placed under his spell - to attack you. In a cut scene, Surok will summon King Roald (Level 47), who, after brief disorientation, decides he must kill you. Fight him until your chatbox says “Now would be a good time to summon Zaff!” Operate the Beacon Ring, and Zaff will cast the counter-spell, then teleport King Roald out of danger. Surok will attempt to escape, but his teleportation spell will be corrupted by Zaff. Zaff has instated a permanent teleblock on the library, stopping Surok from ever leaving. All that is left is to go to Rat and tell him of the mission’s success. Though it is expected he will no longer be a problem, a closer watch is now being kept on Surok. Burgiss gives you the reward, mentioning that one day there may be a place for you in the Varrock Palace Secret Guard.