Yanille (Members)

Posted by: runescape  //  Category: Beginners' Guide

Yanille is a small, quiet town with few inhabitants. Despite its small size and peaceful nature, it is home to a sizeable force of armed guards whose duty it is to defend the town from any ogres that come down from Gu’Tanoth and the Feldip Hills.

Location

 

A map of Yanille

Yanille lies precariously on the border between Kandarin and the ogre-ridden Feldip Hills. It lies directly south of East Ardougne, but with the Fight Arena between them.

To the north-west is the labyrinthine Tree Gnome Village, while to the north-east lies Port Khazard.

Points of Interest

 

Yanille’s points of interest

The most obvious feature of Yanille is the Wizards’ Guild. From inside their building, the wizards of the Guild experiment and practise, constantly aiming to become masters of the magical arts. In the upper room there are a couple of stores, while the basement contains a number of zombies created solely to practice upon.

There is a small warren of tunnels beneath this quiet town, in which a variety of undesirable beasts have taken up residence. Adventurers can gain access at either end.

In the north-east corner of the town are the gallows and the pillory. These are potent symbols of Yanille’s refusal to suffer crime, and as a result the town is always clean and tidy, even if the Captain of the Guard is usually drunk.

Personalities

 

The Captain of the Guard
The Captain is a man of many years’ experience in the military, and even more years in the tavern. Nowadays he is much more likely to be found training his braincells to die than training his sword arm.
 
Bert the Sand Man
Bert is a charmingly rustic citizen of Yanille, who ekes out a living by gathering sand for Sandy’s Sand Company, based in Brimhaven. He’s a bit hard to understand, but there’s certain to be something worth hearing when you speak to him.
The Captain can be found in the tavern in the south-west of town.   Bert can be found in his house in north-west Yanille.
Zavistic Rarve, Grand Secretary of the Wizards’ Guild
Zavistic Rarve is an important wizard in Yanille, because it is his duty to teach the younger mages that come to the guild to learn. He is slightly irritable, but extremely loyal to his students.
 
Watchtower Wizard
The Watchtower looks over the lands surrounding Yanille and, using the powers built into it, prevents the Ogres from invading. The four Watchtower Wizards are charged with maintaining the tower and ensuring that its powers never fail.
Zavistic Rarve can be found by ringing the bell outside the Wizards’ Guild   The Watchtower Wizards can be found on the top floor of the Watchtower.

 

Quests

The following quests can be started in Yanille:
Hand in the Sand (Members)
The Watchtower Quest (Members)

Defenders of the Town

 

Soldier (Level 28)
The professional soldiers in Yanille defend the main gates and the walls of the town. They are present in large enough numbers that, should the ogres find a way past the Watchtower’s magic, they should be capable of repelling the attack.
 
Tower Guard (Level 28)
The Watchtower is the main point of defence in case of attack, so the guards must be well-trained. Tower guards themselves are not enough, though, so the watchmen are also an essential asset for the town.
Soldiers can be found north of the pub.   Tower guards can be found in the tower and around the Watchtower.
Watchman (Level 33)
The watchmen of the Watchtower are probably the most important group of soldiers in Yanille. Without them, the Watchtower that keeps the town safe would be at risk, and they know this. Watchmen are wary of anyone they do not know, and restrict access to the Watchtower to people that need to be there.
 
Colonel Radick (Level 38)
Unlike the Captain of the Guard, Colonel Radick is a devoted warrior and unlikely to leave his post to have a drink. He is highly skilled with his battleaxe, and will certainly make anyone less skilled than himself feel it.
Watchmen can be found in the Watchtower.   Colonel Radick is always in the gatehouse.

 

Miscellaneous

 

  • The Magic Guild has a number of portals to other locations (Thormac the Sorcerer’s house, the Wizards’ Tower and the Dark Wizards’ Tower) on the top floor, but you need a Magic level of 66 to access the Guild.
  • The tavern in the south-west of Yanille serves Greenman’s Ale, which is an excellent resource for those looking to improve their Herblore level temporarily.
  • To avoid having to go all the way around the walls or around the Tree Gnome Village to get to the Watchtower, you can use a tunnel conveniently dug behind the Farming patch.

Runescape SHILO VILLAGE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: To start the quest go to the far south end of Karamaja. You will have to fight your way through jungle spiders, jogres, snakes and monkeys! Cross the slippery log and the stepping stones. Talk to Mosol Rei. He will say Rashiliyia, the queen of the dead, has returned.
Quest difficulty level: Hard.
Reward: 3,915 Crafting exp.
Quest points gained: 2.
Required Skills: Level 32 agility, level 20 crafting and must have completed jungle potion quest.
Introduction: This quest has lots of bad things that seem to want you dead… so I would strongly recommend you bring armour and food. Also bring a spade (which can be found in Draynor Mansion) bring a rope and a lit candle or torch (you can buy these at the general store by Trufitus).

Trufitus: Go to Trufitus with the wampum belt that Mosol rei gave you then tell him that you’ll help find the temple.
The temple: Go to the east side of the island and walk south along the coast till you find a log. Cross it and continue southward. To the west you should see a collection of rocks and a mound of earth. Dig there with your spade. You’ll discover a fissure. Use your candle on the fissure (it will burn out) then use the rope on it and climb down. Work your way past a few undead ones till you see a “cave in”. Search it then wiggle into it. Search the ‘loose rocks’ at the first corner and you will get a scroll. Now go down further and you will find some sacks. Search these and get another scroll. Right at the end of the tunnel you find some gallows, search it and you receive some remains. There are two ways to get out, either go back to where the broken table is and make a raft from it or go to the end of the path and click on the rocks. Now go back to Trufitus.
Trufitus: Use the scrolls and remains on him. Then read the scrolls yourself. Now go to the statue near Trufitus hut and bury the remains. A ghost will pop up - listen to him and he will give you a bone shard. Go back and tell Trufitus that you buried the remains, he will then tell you about a tomb you have to find.
Tomb of Bervirius: Trufitus will tell you about a tomb that lies south west of his hut. Go there. You’ll have to climb up a rock cliff and cross a rope bridge to get to an island. Go down the side and search the rocks. Once you’ve climbed in go to the back of the room and search the table. Here you will find the hilt to a sword and a locating crystal. Search it again to find a blue scroll. Climb the rocks and return to Trufitus. Use the items you have found on him and he’ll tell you to make a bronze necklace.
Necklace: To make the necklace go to the general store north of the anvil and buy a chisel, bronze bar, hammer. Use chisel on the pummbel to get beads. Use the bronze bar on the anvil and make bronze wire. Use the beads with the wire to make beads of the dead.
Tomb of Rashillya: Go across the slippery log once more. Once you get off the log go north, there you will fine some bright palm trees, search them to find a doorway (make sure you are wearing the beads of the dead) once you reveal the doors you need to use the bone shard on them… it will say it does not fit, now you can use your chisel on the bone shard to get the bone key. Use the key on the door and enter (make sure you have armour and food) go through the gate and climb down the rocks. Get ready to run… keep going west until you find tomb doors. Kill a few zombies and skeletons to get 3 bones. Use them all on the door then open it. Be prepared to fight a level 91, 68 and 93. Look at the tomb dolmen and the ground will shake. You have to fight 3 consecutive battles. After you defeat them all Rashillya’s bones will appear on the table. Take them.
Quest completion: Take the remains to Trufitus and he tells you to look over your artefacts. Take the remains to the tomb of Bervirius and set Rashillya’s bones on the tomb dolmen.