NATURE SPIRIT QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak with Drezel at the portal to Morytania.
Quest difficulty level: Easy.
Reward: 2,000-3,000 exp in hits, defence and crafting + a silver sickle. Furthermore you will be allowed to use the nature spirit altar which gives you +2 prayer points when prayer at it the second time.
Quest points gained: 2.
Required Skills: Level 18 crafting, done Priest in Peril.
Required Items: Sickle mould (Al-Kharid crafting store), Silver bar, Amulet of ghost speak. Note: Make sure you have prayer points before starting this quest, you need them to use the sickle later on.
Monsters: Ghast (30).
NPC: Drezel (Under the temple, go down the ladder go the north of it), Ulizius (Gates to Mort Myre), Filliman Tarlock (Main npc, island in south Mort Myre), Father Urhney (Lumbridge swamps).

NATURE SPIRIT QUEST WALKTHROUGH
After you’ve talked with Drezel, head through the portal and in to Morytania. Go south-east until you reach a gate with ulizius outside it. Walk through the gate (ignore the warning), and go as far south as you can. You should see an island.
Go to the southern side of the island, and jump the bridge. Try speaking with Filliman Tarlock and he will only speak gibberish.
Amulet of Ghost Speak: If you already have it from the restless ghost quest, jump to the next step. If you don鈥檛 have the amulet, here’s what you do: Go back to Drezel and tell him about the spirit, he will tell you about the amulet. You then have to go to the Lumbridge swamps and talk with Father Urhney in the most south-eastern house there. He will give you the amulet. Go back to Filliman.
When talking with Filliman try to convince him that he’s a ghost, and he won’t believe you. Go and pick up the washing bowl on the table to the west of Filliman, and under that you should find a mirror, pick it up and use it on Filliman. He will now believe that he is in fact a ghost.
Filliman will talk about his journal, to find this, search the Grotto, and then speak with him again. Filliman will speak about becoming a Nature Spirit, he will give you a druid spell and tell you that he need three things:
Something with faith: Go to Drezel and ask if he can bless you, he will tell you that you are the “something with faith”. After that go back to Fillimans island.
Something of the nature: Cast the druid spell near some of the dead logs. When you’ve done that, pick a fungus up, and head back to Filliman.
Something of a spirit-to-become freely given: This is your spell.
Then search the 3 stones on the ground around Filliman and use the fungus on the nature stone, the spell paper on the spirit stone, and stand on top of the faith stone yourself. Speak with Filliman and say that you have figured out the puzzle. He will cast a spell, and become a nature spirit. Enter the Grotto and speak with Filliman.
After you’ve entered the Grotto and spoken with Filliman, he will ask you to make a silver sickle. To do this you need a mould from the Al-Kharid crafting store, and a silver bar. Use the silver bar on a furnace (closest is in Al-Kharid), and make a sickle. Go back to Filliman in the Grotto, and he will bless it for you.
Note: Make sure you have prayer points, you need them to use the sickle.
Now he will give you a druid pouch and ask you to kill three of the ghasts outside. To do this, you will need to right click your sickle and choose “Cast bloom spell” (you can only do this if you’re not wielding it) near some logs and dead bushes. Pick up the pieces of nature that appears around you. When you have three, choose “fill” on your druid pouch, and then try to locate some of the ghasts.
When a ghast tries to attack you now, they will become visible, and you can attack them. Kill three and go back to Filliman. This completes the quest.

Runescape CLOCK TOWER QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

CLOCK TOWER QUEST STRATEGY
Starting location: Inside the Clock Tower, south of Ardougne. Talk to Brother Kojo.
Quest difficulty level: Medium.
Reward: 500gp.
Quest points gained: 1.
Required Skills: You must be able to defeat or run from at least one level 53 ogre.
CLOCK TOWER QUEST WALKTHROUGH
When you go down into the basement, you will see a square on the floor with four different colours. They will all point to the way to go to get the cog of that colour.
White Cog: First find the rat poison. This is in the basement of the clock tower. Try to find where the cages of dungeon rats are and on that hallway you will find the rat poison. Pull the levers, first lever that you’ll find will be up and last one will be down. Now the gates should open. Use rat poison with the trough and then go to the closed gate. It will open, now get the cog and go upstairs. Go to the upper most floor and put the white cog on the white pole.
Blue Cog: Go outside and head east until you find a monk with barrels and go down the ladder and continue until you see an odd looking wall, push it and get the blue cog. Go in the Tower and put it on the second floor blue pole.
Red Cog: Go down to the basement again, and enter the south-eastern door, go all the way to the end of the hallway, and you’ll see some ogres. Go past the ogres and get the red cog and put it on the first floor on the red pole.
Black Cog: Get a bucket of water. (A bucket is near the drunk monk at the barrels. Use bucket with well to get bucket of water). Go down into the basement and go to the spiders, put the water on the cog and then pick it up. Put the black cog on the black pole in the basement.