Runescape Runecrafting Guide

Posted by: amber  //  Category: Runescape Guide

Runecrafting is an interesting and fun skill to practice in RuneScape, as there are many different kinds of Runes to make, and several parts to making them using this skill. Often times, you will not be standing in the same spot for a long time, so the skill moves along quickly and you can get a great deal of Runes crafted in a short time.

Before you can start crafting your own Runes, you need to mine some Rune Essence from the Essence Mine. Of course, not just anyone can find this mine, and only several characters in RuneScape can teleport you to it:

Aubury - Located in the Varrock Magic Shop.
Wizard Sedridor - Located in the Basement of the Wizard Tower.
Wizard Distentor - Found in the Yanille Magic Guild.
Wizard Cromperty - Located just northeast of the Ardougne Market.
Brimstail Gnome - Found in a cave in the southwest corner of the Tree Gnome Stronghold.
Once you’re in the mine, just mine some Essence from any Rune Essence rock. You will either get Pure Essence or Normal Essence. These different Essence will be explained later on. After using the nearby portal you will be teleported to the character you spoke before.

You will also need a Talisman, depending on the type of Rune you wish to make. You need to use the correct Talisman with the ruins around RuneScape to be teleported to an Altar to craft your Runes. Check the Talisman and Altar Charts below for more info.

Runecrafting Pouches

After completing the Zamorak Mage’s Runecrafting task, Members will have the ability to obtain Pouches for carrying Rune Essence. There are 4 different sized pouches, each able to hold a certain amount of Rune Essence, but you can only carry 1 of each pouch at a time. The different sized pouches are sometimes found from the loot of the Abyssal Creatures in the Abyss, including Abyssal Leeches (L 41), Guardians (L 59)and Walkers (L 81).

Pouches
Picture Pouch Runecrafting Level # of Holdable Essence
Small 1 3
Medium 25 6
Large 50 9
Giant 75 12

Kinds of Rune Essence

As said before, there are two types of Rune Essence in RuneScape: Regular Essence, and Pure Essence.

Regular Rune Essence can be used to Runecraft all of the FreePlay Runes, including Air, Water, Earth, Fire, Mind and Body. Member Runes such as Nature or Law Runes can’t be crafted using this kind of essence.

You will always mine Regular Essence if you are a FreePlayer, or if you’re a member with less than level 30 Mining.

Pure Rune Essence is used to craft all types of Runes, and can only be mined by Members who have level 30 Mining or better.

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Talismans

Once you have some Rune Essence, you’re going to need a Talisman so that you can enter the Altar of the Rune you wish to make. Many of them are dropped by enemies around RuneScape, and after you have the one you need, bring it to the ruins of that specific Rune (If you have an Air Talisman, bring it to the ruins of the Air Altar) and use it with the “Mysterious Ruins” to be teleported to the actual Altar.

Talisman Chart
Picture Talisman Where to Obtain
Air Reward from Rune Mysteries Quest; Goblins
Mind Imps & Wizards
Water Wizards & Dark Wizards
Earth Men, Farmers,Al Kharid Warriors
Fire Dark Wizards, Skeletons (lvl. 18), Guards
Body Guards & Giants
Cosmic Ice Giants, Lesser Demons, Otherworldly Beings, Mysterious Old Man
Chaos Giants, Chaos Dwarves, Ice Warriors, Lesser Demons
Nature Moss Giants, Lesser Demons, Paladins, Green & Red Dragons, Kalphite Workers, Cyclopes
Law Reward from Troll Stronghold Quest
Death Reward from Mourning’s End Part 2 Quest
Elemental Abyssal Leeches, Guardians and Walkers from the Abyss.

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Tiaras

A Runecrafting Tiara is mostly the same as a Talisman, except for the fact that you can wear it on your head rather than carry it in your backpack. This way, you can save 1 extra space per trip for Rune Essence, which is very helpful for high level Runes. Check out the Crafting guide for info about making Tiaras.

Once you’ve crafted a regular Tiara, it’s time to enchant it. Bring the Tiara to the Runecrafting Altar of your choice, along with the same kind of Talisman. Use the Tiara on the Altar to bind the Talisman and Tiara together to make an enchanted Tiara. This will cause you to lose your Talisman, but it’s very useful in making higher level Runes since you don’t need to use it with the altar to access it (thus saving a space in your inventory).

Tiaras
Picture Tiara Enchanting Experience
Air 25
Mind 27.5
Water 30
Earth 32.5
Fire 35
Body 37.5
Cosmic 40
Chaos 42.5
Nature 45
Law 47.5
Death 50

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Runecrafting Altars

Now that you have both your Rune Essence and a Talisman for the kind of Rune you want to make, you need to find the Altar to which the Talisman belongs to. You can choose the “Locate Altar” option for the Talisman itself and be pointed in the correct direction, or follow the directions and look at the maps in the below chart.

Anyhow, just use your Talisman with the “Mysterious Ruins” to be brought to the Altar. To make the Runes, just select the “Rune-Craft Altar” option from the Altar itself to craft all of the Essence in your backpack into Runes.

Tip: You can mouse-over any of the “mini-maps” below to see an enlarged picture of the altar’s location!

Runecrafting Altars
Altar Location Mini-Map
Air South of Falador.
Closest Bank: Falador East
Mind North of Falador, and east of the Goblin Village. It’s right on the boarder of the Wilderness!
Closest Bank: Edgeville (through the Wilderness)
Water Located in Lumbridge Swamp, and southeast of Draynor Village. The shack to Zanaris is to the east as well.
Closest Bank: Draynor Market or Zanaris (Dramen staff needed)
Earth Northeast of Varrock, and just south of the Lumberyard.
Closest Bank: Varrock East
Fire Just north of the entrance to the Duel Arena, and northeast of Al Kharid.
Closest Bank: Al Kharid
Body Southwest of Edgeville, and west of Barbarian Village.
Closest Bank: Edgeville
Cosmic Located in the Lost City of Zanaris. Follow the twisty path to the south of the wheat field.
Closest Bank: Zanaris
Requirements: Must have completed the Lost City Quest.
Chaos Northwest of Edgeville, and in level 9 Wilderness. Once inside, you’ll need to complete a 4-level maze (mouse over the map to see).
Closest Bank: Edgeville
Astral Found on Moonclan Island, and south of Lunar Isle city.
Closest Bank: Lunar Isle
Requirements: Must have completed Lunar Diplomacy. No talisman or tiara needed.
Nature North of Shilo Village (right near the wall) on Karamja Island.
Closest Bank: Shilo Village (must have completed the Shilo Village Quest)
Law In the northwest corner of Entrana Island.
Closest Bank: Draynor Village
For Help: Fast Free Laws service.
Death Inside of the Temple of Light.
Closest Bank: East Ardougne North
Requirements: Must have completed Mourning’s End Part 2.

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Crafting Runes

When you first start Runecrafting, you will only be able to make 1 of each rune per Essence. Upon reaching a certain Runecrafting level, you’ll have the ability to make multiple Runes from a single Essence, since you’ll have more control and skill over crafting them. You will always receive the same amount of experience from crafting each kind of Rune, regardless of the number you make.

Runecrafting Requirements
Rune Runecraft Level Runecraft Experience 2x 3x 4x 5x 6x 7x 8x 9x 10x
Air 1 5 11 22 33 44 55 66 77 88 99
Mind 2 5.5 14 28 42 56 70 84 98 - -
Water 5 6 19 38 57 76 95 - - - -
Earth 9 6.5 26 52 78 - - - - - -
Fire 14 7 35 70 - - - - - - -
Body 20 7.5 46 92 - - - - - - -
Cosmic 27 8 59 - - - - - - - -
Chaos 35 8.5 74 - - - - - - - -
Astral 40 8.7 82 - - - - - - - -
Nature 44 9 91 - - - - - - - -
Law 54 9.5 - - - - - - - - -
Death 65 10 - - - - - - - - -

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Combination Runes

Combination Runes are a newer addition to Runecrafting for Members, and they are very useful to Wilderness Player-Killing. The basic idea is that you can combine 2 Elemental Runes together to make a single Rune. This newly-formed Rune counts as 2 different elements, such as both Water and Air. Only Elemental Runes such as Air, Water, Earth and Fire can be combined. You can create the following Runes:

Mist - Air & Water
Dust - Air & Earth
Mud - Water & Earth
Smoke - Air & Fire
Steam - Water & Fire
Lava - Earth & Fire
Combining Runes

In order to combine Runes, you’ll need a few things including 1 of each Talisman, 1 type of Rune, and Rune Essence. So, if you wanted to make Mist Runes, bring an Air and a Water Talisman, either Air or Water Runes (whichever you wish to use), and Rune Essence. Depending on which Runes you choose to bring along, go to the other Temple (if you’re making Mist Runes and bringing Air Runes, go to the Water Temple).

Enter the temple using the correct Talisman as usual, and then use the other Talisman on the Altar to combine the Runes.

Warning: The Talisman that is the same as the Runes you carry will be used up when combining them! Plan on losing 1 Talisman each time you combine Runes, so it would be wise to bring Runes who’s Talismans you have more of.

Necklace of Binding

The Necklace of Binding will give you a 100% success rate while combining Runes while worn. It can be obtained by enchanting an Emerald Necklace using the Enchant Level 2 Jewelry spell.

Combination Runes
Picture Rune Runecrafting Level Runecrafting Experience
Mist 6 7.5
Dust 10 8
Mud 13 8.5
Smoke 15 9
Steam 19 9.5
Lava 23 10

Members’ Multi-part and

Posted by: runescape  //  Category: Beginners' Guide

We’ve updated RuneScape with 3 new members quests!
King Arthur is sending out his knights on a quest for the famous holy grail. If you are a knight of the round table go to king arthur for further orders.

Find the secret gnome village, and help them retrieve the orbs of protection which constantly protect their village from the dangers outside.

Help Lady Servil save her family from general Kazar who has enslaved them in his fight-arena. Quest starts south-east of Ardougne beyond the monastry.

We’ve also added a variety of other features including lots of new areas for the above quests, and a coal-truck track to rapidly transport coal.

Epsiode 1 of our new multipart quest is now online.
Edmond’s daugher Elena has gone missing in West Ardougne whilst trying to help the plague victims there. See if you can find out what’s going on. The story started in this quest will be continued in future updates.

We have also added a new Ardougne teleport spell for high level magicians, and a new bank in East Ardougne.

Cheap Maplestory Mesos
Maplestory Mesos

Behind the Scenes – October

Posted by: cow  //  Category: runescape news

October is the month for parties as we celebrate Oktoberfest and Halloween! The conclusion to the Void Knight storyline arrives in the form of The Void Stares Back, our latest Grandmaster quest. Experienced hunters will be able to learn a new trapping method to gain Summoning charms.

The Void Stares Back

This month brings a conclusion to this year’s storyline, the Void Knight quest series. After leading a band of unlikely companions through a merry dance of pest-tracking, mysterious figures and energy draining goo, we’re now faced with the very real threat of a full-on pest invasion, seemingly brought on by those most untrustworthy of knights, the Kinshra.

Requiring 80 Magic and a series of other 70+ skills, it’s the highest quest requirements we have ever added to the game. You’ll need those levels (and more besides) if you’re to overcome the intriguing puzzles and powerful foes that stand between you and ultimate victory.

Charm Sprite Hunting

Also this month, we will introduce a brand new mechanic for obtaining Summoning charms outside of combat. Following the recent exploration into the Spirit Plane (see Pikkupstix and the Familiarisation update), the dire consequences of planar shifting have emerged in the shape of…well, nobody is quite sure yet, since they are invisible, but Yaktwee Swinmari Cianta is the gnome to find out.

Skilled hunters (72+) will be pleased to hear that they can head to the Gnome Stronghold and join in with the capturing of rogue ‘charm sprites’, which can be converted into charms as well as Hunter XP. Skill pures should note that this skill update will involve NO combat.

Oktoberfest and Halloween

Perhaps you’re interested in some community-run events inspired by the German Oktoberfest? Pretzels await for those that are, and you might want to check out the Oktoberfest Fun in Gielinor forum thread for more information.

You can also expect a monster mash this Halloween, as Pumpkin Pete brings a bit of rock ‘n’ roll to Grim Reaper’s mansion! Our third planned update for this month will require you to be the roadie for Grim’s favourite band and get the entertainment back on track. Expect to be dancing with spiders, drinking with backing singers and gathering autographs. Party-goers with killer dance moves will unlock the player-morphing ‘bone brooch’, as voted for by you earlier in the year.

‘Make-X’ Improvements

Experienced players should note that, hopefully this month, we’re redesigning the most commonly-used ‘Make-X’ menus. At the moment, if you want to make more than one of an item, you have to right-click to choose 5, 10, X or All. The new design won’t require you to right-click.

Furthermore, when you’re doing actions such as smelting ores or fletching logs into bows, the existing menu offers Make-X but not Make-All, so you have to type the same number every time you open the menu. The new design will now offer Make-All wherever it offers Make-X.

Postbag and Gallery

Look out for a new Postbag from the Hedge early this month as Postie Pete drags his mailbag all the way to Daemonheim for a Dungeoneering special. Towards the end of October, we’re also releasing another gallery page of your fantastic submitted artwork – this one with a Halloween theme, so get your submissions in now!

In other news…

A friends’ list feature is being added to the RuneScape Game Bar. Click here to find out more about the Game Bar and to download it.

Prepare for brand new Lumbridge guard NPCs, right-click options on Daemonheim altars, a godsword rework to work with deflect curses, and updates to the Wilderness wall for runecrafters.

Have fun!

Mod Mark
RuneScape Lead Designer

Runescape WATERFALL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: House north-east of Baxtorian Falls, speak with Almera.
Quest difficulty level: Medium.
Reward: Around 14,400 attack exp, 17,200 strength exp, 2 gold bars, 2 cut diamonds and 40 mith seeds.
Quest points gained: 1.
Required Skills: Be able to fight level 86 fire giants.
Required Items: Six of air, earth and water runes. Also need a few ropes. You can get ropes from Ned in Draynor Village, or from Arheln at his boat in Catherbury.
Monsters: Shadow spiders (level 52), Fire giants (level 86)
NPC: Almera (House north-east of Baxtorian Falls), Hudan (Western side of the river), Hadley (House south-east of Baxtorian Falls).

WATERFALL QUEST WALKTHROUGH
After talking to Almera, head around to the back of her house and board the raft there. It will take you towards the waterfall, but crash half way there. You should now see a little boy named Hudan. Talk with him, use your rope on the rock on the next island downstream which has the option “Swim to”. After that, use your rope on the dead tree on the island and you should end up at the door to the waterfall. Don’t enter it yet or you will take damage.
Jump in the barrel and you will be taken off the waterfall. Enter the house just north of where the barrel took you and talk with Hadley. After that go upstairs and search the bookcase to find the book named “Book on Baxtorian”. Read it and talk with Hadley again. After that you will have to go to the gnome maze and down the ladder just before the entrance to the Gnome Village. Go to the east and you will find a lot of crates and boxes, search them and you will find a key.
*X* When you have the key, go west and open the jail door. Inside you will find a little gnome, talk with him and he will drop a lot of junk. You will search it and find a pebble, ask if you can keep it. Now bank all of your armour and weapons and go back to Hadley’s house, go up to the grave a little north-east of there. Use the pebble on the tombstone and you will be taken down into the tomb. Go west and open the chest there, search it and you will find Glarials Amulet.
Note: You will not be able to enter the tomb if you have any armour or weapons on you.
Now take the southern path and search the tomb there. You will find an urn, exit the tomb again and go to the bank. Get out the runes, rope and whatever you will need to fight level 93 fire giants etc (keep the urn and amulet), and head back to the waterfall. Once again board the raft and use your rope on the rock, then your rope on the dead tree. But this time, wear the amulet and enter the waterfall. There will be 3 paths, one going east, one directly north and one west.
Note: Shadow Spiders drain half your prayer points.
Firstly go east and you will end up in a room with a lot of crates. Search them and you will find a key. Now go to the western path and enter the room with Fire Giants, go all the way north and use your key on the door to open it, now pick up the key on the floor and go through the next door. You will now be in a room with 6 pillars, use one air, one water and one earth rune on each of them, and then use your amulet on the Statue of Glarial. Use your urn with the Chalice and you will have completed the quest.

Runescape A SOUL’S BANE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Rift entrance, North West of the Digsite. Talk to Launa.
Quest difficulty level: Easy.
Reward: 500 Defense, 500 Hitpoint experience, 500 coins, access to the Dungeon of Tolna
Quest points gained: 1.
Required Quests: None.
Required Skills: None.
Monsters: Angry Bear (level 40), Angry Unicorn (level 45), Angry Giant Rat (level 45), Angry Goblin (level 45), Fear Reaper (level 42), Confusion Beast (level 43), Hopeless Creature (level 32), Tolna (level 46).
NPC: Launa, Tolna and Brana.

To begin go to digsite with the gnome glider or walk there and then head a little northwest. You will see Launa there. Talk to her and agree to look for her husband and son. Use rope on the Rift and go down.

First Room (Anger) Attack the creatures with the right weapons until they die. YObtain the weapons from the weapon shelf next to the exit. The correct weapons are as follows: Spear - Bear, Sword - Unicorn, Mace - Rat, Battleaxe - Goblin.
Second room (Fear) Keep looking at the dark holes one by one until you have fought enough of the reapers to proceed. After your character has killed five Fear Reapers, he is not afraid any more and you get a short cutscene. Go through the black hole on the western wall.
Third room (Confusion) In this room there are a lot of hallucination creatures and one real creature in every group of monsters. Attack the creatures and try to find the right one. The the fake monsters will disappear after they have taken eight hits. They won’t take any damage but they can poison you. When you fight real monster it will take damage when you fight it. You have to kill the real monster of the group five times to get the wrong doors to disappear. Enter the only door on the left after the cutscene to proceed.
Fourth room (Hopelessness) In this room there are crawling creatures that attack you with blue projectiles. The projectiles will not hurt you but they will drain a bit of your Prayer skill. The creatures also attack you with melee and can damage you a little. Attack the hopeless creatures until they die off completely. They will get smaller and replenish their health fully two times, so you have to reduce their hit points bar to zero three times. After they are dead, and you watch the cutscene, proceed through the bridge of hope.
Fifth room Attack the three heads. They can poison you too. After killing the three heads, Tolna will appear. After another short cutscene, talk to him to get teleported back ot the surface. Speak with Tolna again to complete the quest.

Runescape ROVING ELVES QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Islwyn inside the elfen woods.
Quest difficulty level: Easy.
Reward: A used crystal bow or shield, 10,000 strength experience.
Quest points gained: 1.
Required Skills: Must be able to defeat a level 84 without weapons, runes or armour.
Required advantage skills: Level 40-43 prayer (protect from missiles and protect from Melee).
Required Items: Anti poison potion, food, attack, strength or defence potions are an advantage, Glarial’s pebble, Glarial’s amulet are an advantage.
Required Quests: Regicide quest and the Waterfall quest.
Monsters: Moss giant (level 84)
NPC: Islwyn (main quest npc), Eluned.

ROVING ELVES QUEST WALKTHROUGH

THE START
Items for this part: Anti poison and some food.
Description: To start off, go the quick route to Arandar, you can find this on your map, it’s located south-west of the gnome stronghold and north east of Ardougne. From the big gates, follow the road that leads south. You will pass some dire wolfs. Continue south over a balance log and then over some jump-leaves. Further south you will find a trap-wire, step over it, if you get hit, you’ll also be poisoned so drink some anti-poison. You will run into some dire wolfs. Run past them and you’ll find two elves. Talk to the male one, Islwyn. Tell him the truth, then tell him you will help him.

THE PEBBLE
Description: If you have the pebble in your bank you can skip this part, otherwise you will have to go to the gnome village. The gnome village is the maze on the map, a quicker way is the teleportation tree inside the gnome stronghold. From here, go to the dungeon mark on the map. Go down and to the west. You will find an old man. Talk to him and get the pebble.

THE CONSECRATION SEED
Items for this part: Glarial’s pebble, food. Do not take any armour, weapons or runes.
Description: You will need to do this if you have the amulet as well. Make sure you have your prayer points filled if you plan on using magic or melee protection. Look on your world map for a house south of the Baxtorian Falls, it’s east of the gnome stronghold and north of Ardougne. From here head a little north east until you see a small stone path leading to a tombstone. Use your pebble with the tombstone to get down. If it says that nothing happens, you are carrying an item that is not allowed down there, like a piece of armour, a weapon or some runes. Otherwise, you will be teleported into the tomb. Use any potions right here and put your prayer on, now run to the next room and you will find yourself attacked by a level 84 moss giant. He uses a combined magic and melee attack, so he hits with both in one hit. This means that either of these blocks will get his damage down, but not stop him completely. Kill him with your bare hands to get the consecration seed. If you don’t have glarial’s amulet, head further west to a chest, quickly open and search it with left clicks, since there is another moss giant here. Run back to where you started and up the ladder. You will have to go all the way back to the quest start and talk to Eluned. She will enchant your seed.

PLANTING THE SEED
Items for this part: Rope, Glarial’s amulet, spade, some food and something to teleport with.
Description: Take all the items for this part and go to the starting location of the waterfall quest. It’s in the house north-west of the tomb where you got the pebble. Go to the west outside the house to find a raft. Use the raft to get down the river. You will crash halfway. Go to the south of your little island and you will see a rock with a “swim to” option. Don’t use this, use your rope on the rock instead. Here you will see a dead tree. Use your rope on that as well. You will find a door, go through it. From here, take the path to the eastern room. Go to the creates located the furthest to the north. Search them to find a key. Now go back to the main room and then west. Go past the fire giants to a locked door. Use your key on it to get through. You will find another key on the floor here. Pick it up and use it on the next door to the north. You will be inside the room where you finished the waterfall quest. Go to the urn and left-click the seed while standing next to it. You will dig a hole, bury the seed and see a small crystal tree growing. It will disappear right away. Either teleport out or walk outside the waterfall and get inside the barrel there.

THE REWARD
Description: Go back to Islwyn to claim your reward. You can pick either a crystal bow or shield as part of the reward. This completes the quest.

Runescape News - Extended Agility courses

Posted by: cow  //  Category: runescape news
News
  22nd June 2009 - Extended Agility courses   Next

If you are serious about Agility, it’s likely you’ve not been to the Gnome Stronghold or Gunnjorn’s barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt.

These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps.

With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They’ve decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively.

Mod Chris L
RuneScape Content Developer

In other news…

We’ve added a right-click option that will let you quick-start your circus performances, as long as you’ve been to the circus at least once in the past.

We’ve now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance!

Runescape THE PATH OF GLOUPHRIE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to King Bolren in the Tree Gnome Village near the Spirit Tree.
Quest difficulty level: Medium.
Reward: 5000 Magic, 5000 Thieving, 20000 Slayer, 30000 Strength, Crystal chime, a new spirit tree and a new way to use the spirit tree network.
Quest points gained: 1.
Required Quests: Waterfall Quest, Eyes of Glouphrie.
Required Skills: Level 45 Agility, Level 47 Ranged, Level 56 Slayer, Level 56 Thieving, Level 60 Strength.
Required Items: Crossbow (any metal), mithril grapple, crystal saw or small crystal seed.
Monsters: Warped Terrorbird (Level 143).
NPC: King Bolren, Golrie, Longramble, Hazelmere.

THE PATH OF GLOUPHRIE QUEST WALKTHROUGH
To begin, head to the Tree Gnome Village and talk to King Bolren in the center. After you talk to him, he will tell you to find an anti-illusion device somewhere in the village. So go right outside the village, through the gate and down the ladder with the “!” Take the west path and talk to the gnome Golrie.
Now you need the key to get into Golrie’s storeroom. Head back east and go north until you reach another room. Crawl through the tunnel on the north side. Push the big monolith north and go around it. Push the monolith you can north and then the one above that east twice. Go around and push the small monolith south. Push the big monolith west twice and open the mahogany chest. You will find that you can’t. Search the chests north of you to get some crystal shapes, Yewnock’s notes and a storeroom key. Use the storeroom key on the chest.

You will get a strongroom key, now go go around the monoliths and push the south one west and go west towards the gate. Use the key on the gate to enter. Here’s the hard part, you have to try and solve the puzzle, if you need more shapes go back into the previous room and search the crates. The shapes in which you receive vary from person to person. You may have to exchange your shapes to get the right ones. Just follow what you did for the Eyes Of Glouphrie quest. The main point is to equal what’s in there. The shapes’ value is the number of sides on the shape multiplied the colour value according to the chart. So and orange triangle would be 3(sides) x 2(Color value) = 6.

Once you’ve solved the puzzle, get some good armor, food, watch, sextant, chart, crystal saw, mithril grapple and prayer potions and talk to King Bolren again. Kill the evil monster and continue to talk. Now talk to Aluft Gianne Jr. in the Tree Gnome Stronghold, (Second floor, to the west) you can use the tree next to you. He will give you a set of coordinates. Here is where you need your watch, sextant and chart. Find the coordinates and go to them. To get there, go south of Castle Wars and then head far west, use your mithril grapple on the tree and swing across. Talk to Longramble. You may want you to give him some gnome food until he helps you. (If you bring Longramble his order of Tangled Toad Legs, he will give you a Mint Cake as a reward)

After you talk to Longramble head north and talk to the dead looking spirit tree. You will talk to Hazelmere and you will go through a cutscene. You will now need to find elven magic to cure the spirit tree. Now go back to the Tree Gnome Village and back to the cave with the monoliths.

Use your crystal seed/saw on the singing bowl and get the crystal chimes and head back to the spirit tree. Use the chimes on the tree for a cut scene. Now go west and south and enter the sewers. You can’t teleport out of the dungeon. Walk past the warped tortoise and up the ladder. (It is strongly recommended that you avail yourself with range and melee protection prayer here, as you can dealt heavy damage without) Go into the area with the warped terrorbirds and follow it. Go around the “U” bend and down the ladder. Follow the path. Go up another ladder and keep following the path past the warped animals, you’ll get to a metal door. Go through it and around the “U” bend and down the ladder. Go east and up the next ladder, go west or east around the big hole and through the door. Now go to the east door and go through fight the terrorbirds. Use the chimes on them to be able to hit them. After you have used the chimes on them you can attack them.

Once you’ve defeated the terrorbirds, peek through the hatch door and you will see a cutscene. Hazelmere will come and rescue you from the gas; don’t worry about dying. He will explain to you he is a mage and you will get your reward after.

rs power leveling

Runescape MONKEY MADNESS QUEST WALKTHROUGH

Posted by: cow  //  Category: Runescape Quests

1.
You are to investigate the disappearance of the 10th squad.
Take the gnome glider (top floor) to Gandius and head north to the shipyard. Attempt to open the gate and show the gnome seal to the shipyard worker, head to the house to the south and talk to the gnome in the house. He tells you that the 10th squad never reached the shipyard and that the squad might have been blown away by the wind to the south. Report back to the king and the king will give you orders to be taken to the new Tree Guardian, Daero.
You are to find Daero and give him the orders from King Narode Shareen. He is located on the second floor of the Grand Tree to the east at the bar. Daero blindfolds you and brings you to an underground chamber. Head south to a reinitialising panel and solve the puzzle. The answer can be found in the crate beside the panel. You land on an island and find the crashed gliders of the 10th squad.
Speak to the gnome there and request that he brings you to Ape Atoll. The gnome will refuse, so speak to the Wing Commander and he will order the gnome to bring you to Ape Atoll.

2.
When you reach the island head northwest and go northwards. You will be shot down by the archers and jailed. In the jail, pick-lock the lock when the guard is not near the door and go to the space to the west when the guards change shifts, dash out of the jail and head north to the tall grass. Move east and run southeast past the temple (the big house to the northeast with an altar) You should find yourself southeast of the temple and north of the sergeant of the 10th squad.

3.
Talk to the sergeant and he will ask you to go and see the mage of the squad.
Head northwest back to north of the prison and run south to a big house. Turn on protect against ranged in case. You should see a trap door in the middle of the house. Avoid the trapdoor, if you go near it you will get jailed again. Stick to the walls of the house and search the crates in the house. You should find some dentures and a crate with a hole at the bottom to the southeast. Go down the hole and head northwest. There will be about 6 crates at the northwest corner. Search the crates to find a monkey amulet mould. Teleport out and refresh your food/potions.
Go back to Ape Atoll again (talk to Daero) and head west and look out for a dungeon entrance. Go down the dungeon and follow the tunnel (head north at the first intersection)
Every now and then the screen will start shaking. When that happens run for shelter under one of the ledges.
Keep protect against melee on at all times for safety reasons.
Look out for traps on the floor.
There will be a trap which you can pass by using a plank on it.
You will find the mage Zoonock at the end of the tunnel. Talk to him and he will tell you about the amulet and talisman. Use the gold bar, dentures and amulet mould on him. He will enchant the bar and return it to you. Leave the dungeon (teleport or walk out).
Head back to the monkey village by getting shot down and jailed again. Using the same method as before to escape from the prison, and head east towards the temple. Go in (make sure protect against melee is on). Look for a trap door to the east of the temple and climb down it. You should notice 2 walls of flame in the dungeon. Use the enchanted bar on either wall of flame and then use the ball of wool on the amulet. Wear the amulet.
Head back up the rope and try and escape (might be a bit tough so try climbing the ladder and escape from the second floor where there is a ladder to the south).
Head back to the north of the jail again and move west. You should find a small plantation with a few banana trees in it. Wait for the Little Monkey’s Aunt to go into the house, then talk to the little monkey and claim you are his uncle. While looking out for the aunt, pick a few bananas (5 or 6) and give them to the little monkey.
Then, head north to hide and wait for the aunt to go to the little monkey and head back to the house again. Keep talking to the little monkey (I tried 3 times) and the monkey will tell you that the aunt has given him the toy.
Ask for the toy and you will get a monkey talisman. Kill a monkey on Karamja if you don’t have the monkey corpse yet. Head back to Ape Atoll again and go down the dungeon to the mage. Use the monkey corpse and the talisman on the mage and he will give you a magical talisman. When you hold the talisman you will transform into a monkey. When you are a monkey you will not be attacked by anyone or anything on Ape Atoll.
Transform into a monkey and head back into the village again with your monkey speak amulet equipped. Go to the sergeant again and talk to him. Then, approach the high elder guarding to the south.
You will need to find the captain who can be located to the southwest of the village. You can go up to the ledge where the monkey archers are guarding the village entrance. Use the tower to get to the other side to find the captain.
Upon talking to the monkey leader, he will request that you rescue a fellow monkey from the Ardougne zoo.
Go to the zoo and transform into a monkey. Talk to the Monkey Minder and he will lock you up. Talk to a monkey in there and tell him to go into your backpack. Then transform back into a human and talk to the Monkey Minder. He will get you out of the cage. Go back to Ape Atoll and bring the monkey to the monkey leader. Remember your monkey disguise. Then, talk to the sergeant.

Runescape MONKEY MADNESS QUEST WALKTHROUGH

Posted by: cow  //  Category: Runescape Quests

You are to investigate the disappearance of the 10th squad.
Take the gnome glider (top floor) to Gandius and head north to the shipyard. Attempt to open the gate and show the gnome seal to the shipyard worker, head to the house to the south and talk to the gnome in the house. He tells you that the 10th squad never reached the shipyard and that the squad might have been blown away by the wind to the south. Report back to the king and the king will give you orders to be taken to the new Tree Guardian, Daero.
You are to find Daero and give him the orders from King Narode Shareen. He is located on the second floor of the Grand Tree to the east at the bar. Daero blindfolds you and brings you to an underground chamber. Head south to a reinitialising panel and solve the puzzle. The answer can be found in the crate beside the panel. You land on an island and find the crashed gliders of the 10th squad.
Speak to the gnome there and request that he brings you to Ape Atoll. The gnome will refuse, so speak to the Wing Commander and he will order the gnome to bring you to Ape Atoll.