Firemaking - Extra Features

Posted by: amber  //  Category: Runescape Skills

Iron Spits

Requires Level 20 Firemaking

This piece of equipment can be used to cook some meats on an open fire. You can cook rabbit and chompy meat on the spit. For further information about how to use the spit, please see the extra features of the cooking section.

Dorgeshuun Lightorbs

The cave goblins of Dorgesh-Kaan have a curious system of lightorbs with which they stave off the darkness. If you wish to repair them, you’ll discover a new way of earning Firemaking experience. Click here to read about repairing the lamps of Dorgesh-Kaan.

Haunted Woods Torches

While you are woodcutting in the Haunted Woods, you can light the torches there to gain valuable Firemaking experience. To light a torch you will need a piece of bark from the hollow trees in the area, a tinderbox, and level 47 Firemaking. Lighting the torches will also net you a handy restore of 10 prayer points: useful if you are being ’swamped’ by vampires.

Gnomish Firelighters

When completing a Treasure Trail of any level, you may well receive some ‘gnomish firelighters’. The higher the level of your clue scroll, the more firelighters you are likely to receive. These firelighters can be applied to logs, and will always succeed in igniting them. The best part, though, is that the logs will burn with delightfully coloured flames!

Summoning Familiars

Using the Summoning skill, you’ll find that there are a few familiars that might be useful for training your Firemaking. Of particular note are the beasts of burden, who can carry items for you. In addition to whatever else they can do for you, these familiars will increase the amount of time you can train before having to head to a bank.

Barbarian Assault Double XP

It is possible to get double XP when firemaking with logs. Travel to Barbarian Assault and talk to Commander Connad to receive a penance horn; this can be charged by playing waves of the activity, as long as you ensure that the switch in the waiting room is changed to ‘XP’. With charges on the horn, you will automatically receive double XP when firemaking with logs. You can then ‘check-potential’ the horn at any time to find out how many charges remain on it.

Firemaking Training in Dungeoneering

It is possible to train all of your skills while dungeoneering, and Firemaking is no exception. You can light fires using the wood of Daemonheim, and ignite its furnaces and ranges. You can also gain Firemaking experience by completing firemaking skill doors.
To find out more about skill doors and the basics of dungeoneering, please click here
To find out about firemaking in Daemonheim, click here
To find tables with Firemaking requirements and XP levels, click here

Imp Catcher

Posted by: amber  //  Category: Runescape Guide, Runescape Quests

Start: To begin this quest you have to speak to Wizard Mizgog located in the Wizards’ Tower.
Skills: A bit of patience and the ability to defeat Level 2 Imps.
Quests: None!
What You Need: Red, Yellow, Black and White Beads.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting to the Tower

Home Teleport and Walking: There are two methods to doing this. The first is simplest and would be best used by players who have just begun playing RuneScape as it doesn’t take you into places where you could possibly get lost. To use the first method use the Home Teleport spell. From there walk north and continue following the path until you come to a crossroads. Either read the signpost or head south to arrive in Draynor Village. Keep following the road South and you will come to a big stone bridge. Head across that and you are in the Wizards’ Tower.

The second method would be suggested to players who have explored the F2P area a bit more then people who have just started playing RuneScape. Head north once again until you come to the General Store. Walk behind it and you will see a dark brown path. Follow this through a dark looking forest filled with Goblins and the occasional Spider. Once you get to the end of the brown path you should be near the bridge to Wizards’ Tower. Just walk across like in the other method and you are there.

For Members there is also these added options of getting to the Wizards’ Tower. One of them is to use an Amulet Of Glory to teleport to Draynor Village and then head South to the Wizards Tower.

Another method is to use the Fairy Rings. With a Dramen Staff equipped use any teleport to Zanaris spell and then with the Fairy Ring behind the tower use the code “DIS”.

Getting Started

To begin the quest you need to speak to a wizard within the tower. He is located on the third Floor and there is a picture below to help you identify him from the people on the third Floor.

Start talking with Wizard Mizgog and ask him for a quest PLEASE and you will find out that he needs help with something. It would appear that a rival of his; Wizard Grayzag has enlisted the help of hundreds of Imps. He tells you that the Imps have stolen his four magical beads and that they are located all over the kingdom.

He would like your help in getting them back.

Acquiring the Beads

There are two ways of getting the beads you need to finish Imp Catcher. By far the easiest way is to buy them off of another player.

But if you are up for a challenge and think you have a bit of patience, try and kill the Imps to get them back. The Imps are spread all over RuneScape and you can find them nearly anywhere there is a major city or town. The most common places to find them is south of Falador, just below the wall. Around all the entrances and exits of Varrock. They are difficult to kill because the quite often teleport around and out of battle before you get a chance to deliver the final blow. If you are a higher level, this will be no problem as you can just one-hit-kill them. Another problem is that their drops aren’t always 100% beads. They will drop Bread, Ashes and Flour Pots just to name a few. Just stick at it and you will get the beads in no time at all.

Finishing the Quest

Once you have the beads head back to the Wizards’ Tower and talk to Wizard Mizgog again to give them back to him. He will mention that he needs to find out if they’re his beads and then he will place them into a device on his table. This triggers a cut-scene and ultimately the end of the quest.

Rewards

An Amulet Of Accuracy
875 Magic Experience
1 Quest Point
Amulet of Accuracy

As shown above one of your rewards for completing this quest is an Amulet of Accuracy. As the name suggests it is used to boost your accuracy for Ranged skills like Magic, but it can also increase your accuracy for hand-to-hand combat.. Below are the stats for it.

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Fast Quest Walkthrough

[^] Talk to Wizard Mizgog
[^] Get Red, Yellow, Black and White Beads
[^] Take the Beads to Wizard Mizgog to see a cut-scene
[^] Quest Complete!

Goblin Diplomacy

Posted by: amber  //  Category: Runescape Quests

Start: Talk to one of the Goblin Generals in Goblin Village, found north of Falador.
Skills: None!
Quests: None!
What You Need: 3 pieces of Goblin Mail, Red, Yellow and Blue Dyes, and about 50gp.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting Started

Firstly, visit the Goblin Village just north of Falador and speak to either General Wartface or General Bentnoze to hear them arguing back and forth about different armor colors. Ask them if they would like you to choose a color for them, and they both seem to agree on trying some Orange Goblin Mail.

Colored Goblin Mails

Since Goblins will only drop regular Goblin Mail, you’re going to need to color the armor somehow. Aggie, the witch in Draynor Village should be able to help you by making some colorful dyes. You need to have 3 different dyes made, and each one requires a different ingredient, along with 5gp. You’ll need a Red Dye consisting of 3 sets of Red Berries, a Yellow Dye made from 2 Onions, and a Blue Dye made from 2 Woad Leaves .

Red Berries are found east of the Varrock Stone Circle. You can pick Onions from the garden just north of Rimmington, and Woad Leaves can be bought from Wyson the Gardener in Falador for just 20gp for a set of 2. Once you’ve gotten the 3 dyes, go back to the Goblin Village and start killing Goblins to get a Goblin Mail.

Mix the Red and Yellow Dyes together to make an Orange Dye, and then use it with the mail to make an Orange Goblin Mail. Use this on either of the Generals and a cut-scene follows where Grubfoot will walk into a changing room and put it on.

Neither of the Generals like it and they decide to try a blue mail. Use your Blue Dye with another Goblin Mail to get a Blue Goblin Mail. Again, use this with either General and a cut-scene with Grubfoot changing from Orange Mail to Blue Mail follows.

Still the Generals aren’t satisfied and want to try a Brown Goblin Mail. Don’t be alarmed because you haven’t got the dye for it: instead, you can search a crate in the house in the west part of Goblin Village for a Brown Goblin Mail. Use this with one of the Generals and once again a cut-scene of Grubfoot changing gear.

After this, both Generals agree this is the best color.

Quest complete!

Rewards

A Gold Bar
200 Crafting Experience
5 Quest Points

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Fast Quest Walkthrough

[^] Talk to General Wartface or Bentnoze
[^] Use Orange Dye on Goblin Mail
[^] Use Orange Goblin Mail on either of the Generals
[^] Use Blue Dye on Goblin Mail
[^] Use Blue Goblin Mail on either of the Generals
[^] Search a Crate in western Goblin Village for Brown Goblin Mail.
[^] Use the Brown Goblin Mail on General
[^] Quest Complete!

Revenants Guide

Posted by: amber  //  Category: monster hunting, runescape hunting guide

What are the Revenants?
These tormented souls are the guardians of the wilderness, which was one of the sites of the great God Wars of the Third Age. They are significantly more powerful than other monsters, simulating players of the old wilderness more than NPCs. They are aggressive to all players, but use a wilderness level system to determine which players they are able to engage. There are many different kinds of Revenants, with a combat level range of 7-135. Their order is as follows: Imp (level 7), Goblins (levels 37, 30, 22, and 15), Icefiend (level 45), Pyrefiend (level 52), Hobgoblin (level 60), Vampire (level 68), Werewolf (level 75), Cyclops (level 82), Hellhound (level 90), Demon (level 98), Ork (level 105), Dark Beast (level 120), Knight (level 126), and Dragon (level 135).

Monster Profile
Revenant Basic Facts (Bestiary Profile)
Combat Level: 7-135 Life points: 100-1550 Maximum Hit: 100-350 Attack Style(s): All
Experience Summary
Compared to other monsters, Revenants offer little in the way of experience. You will receive only one combat XP per damage dealt. In addition, their high defence and difficulty level make training highly inefficient.
Drops Summary
Revenants usually drop small amounts of coins for your hard efforts, but sometimes they will drop more high value items such as Obsidian Capes, Dragon Daggers, and Glory Amulets. Wearing Jennica’s Ring, a reward from the Spirit of Summer quest, will double the chances of receiving one of these unique items.
Special Notes
Revenants have the ability to poison, teleblock, and freeze you for a short time. Their wander range is extremely big, sometimes as large as half of the wilderness.
Notable Drops
Amulets of Glory, Dragon weapons, Sharks, Clue Scrolls

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Revenant AI and Behaviour
The normal monsters of RuneScape are generally very predictable and limited in their abilities. The Revenants are a little different, and it is important that you are fully aware of what they can do.

Revenants are similar to NPCs in that they have spawn points and wander radii. They cannot run, and can be trapped on obstacles. Unlike most NPCs, They have set patrol routes (shown later) that cover most of the popular spots in the Wilderness (Green Dragons, King Black Dragon Entrance, Wilderness Portals, Mage Arena, Agility Course, etc.). Knowing these patrol routes can be a crucial advantage when venturing into the wild.

Revenants use all three attack styles, and, unlike most other NPCs, will use the style you are not praying against. Their magical attack, which also teleblocks the target, is a skull-like projectile. Their ranged attack is an icy dart that can freeze players for five seconds. The melee attack is specific to the individual Revenant, ranging from the slash of a claw to the swing of a sword.

Revenant Attack Styles
Magic Ranged Melee

When in combat, Revenants have a little more advanced tactics than the average monster. They can heal themselves and cure poison a limited number of times. In addition, they are less prone to being trapped on objects (although it is still quite easy to do so), as they will strafe in one direction when unable to reach a target. They also have a unique ability to pass through fences and doors. However, they can only do so when NOT engaged in combat. Once a Revenant is targeting you, they lose this ability, and you can trap with ease. However, do not assume that you are safe if you have simply run off screen. Revenants will follow you for an extremely long distance before giving up (usually around half the size of the wilderness).

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Survival - Easy When Prepared
Many players go into the wilderness for treasure trails and quests and activities. For any of these things, survival is the sole objective. Below is the recommended setup for resisting Revenant attacks.

Survival Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

In this setup, there is an obvious emphasis on Magic defence. This is because you will be tanking any magic attacks, while protecting from Range attacks with prayer. If you cannot use some of these items due to level or activity, wear any item that gives corresponding defence bonuses.

Helmet: Armadyl Helmet > Helm of Neitiznot > Berserker Helm
Necklace: Amulet of Fury > Amulet of Glory > Amulet of Magic
Cape: Fire Cape > God Cape
Chest: Armadyl Chestplate > Karil’s Leathertop > Black Dragonhide Body
Legs: Armadyl Plateskirt > Karil’s Leatherskirt > Black Dragonhide Chaps
Weapon: Depends on your activity
Shield: Spectral Spirit Shield > Mind Shield > Holy Book
Gloves: Forinthry Bracelet > Barrows Gloves > Black Dragonhide Vambraces
Boots: Ranger Boots > Snakeskin Boots
Ring: Jennica’s Ring > Ring of Life

Note the use of the Forinthry bracelet. This is a crucial item for escaping Revenants, as this PREVENTS you from being teleblocked. Also note that Jennica’s ring is very helpful, as it enables access to several safe zones all around the wilderness. The Spirit Wolf is very handy, as its special ability will force Revenants to retreat from you. Substitute this for the Spirit Terrorbird if you like. The downside is that the wolf only lasts around 6 minutes per pouch, and its special ability can only be used in multi-combat. You should summon the wolf when you are attacked.

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Patrol Routes and Spawn Points
Revenants have a weakness in that they are very predictable. They follow set paths and have many spawn locations scattered around the wilderness. Some spawn points and hotspots include:

Zamorak Mage near Edgeville
Chaos Elemental, Rogue’s Castle
Forgotten Cemetery
Mage Arena
Green Dragon locations
Dark Warriors’ Fortress
Agility Course
Mining Sites, especially Rune Rocks
Below is a map based on several months of observation that shows the general paths Revenants follow when wandering the wild. When a player is sighted, however, they will break from these predetermined paths and engage freely. However, Revenants patrolling a set hotzone area, such as the Zamorak Mage near Edgeville, will not chase players too great a distance.

As you can see, their patrol routes effectively cover the entire wilderness, which may make you ask, “Why is this helpful?” This map will help you to understand the different “hotzones” that they patrol through, and what places they can suddenly appear and attack. Revenants will spawn and “latch on” to a patrol route. They will follow this route until they reach a dead end or have been in the game for a certain amount of time.

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Survival Tactics and Strategies
If you run into a Revenant during your activities in the wilderness, and you are not intending to fight them, here is the general process you should go through:

Activate Protect from Ranged (magic if wearing melee gear), and Protect Items. Turn off Auto-Retaliate. If in over level 50 wilderness, drink an antipoison potion.
Attempt to trap the Revenant, and log out if successful.
If you cannot trap the Revenant, run towards the nearest Safe Zone or use one of the escape routes (discussed below).
If you are being engaged by multiple Revenants in multi-combat style, activate Steel Skin and drink a super defence potion and run to the nearest safezone.
Trapping
Trapping pursuing Revenants is an alternative to fleeing, and it can be very easy, even with a multiple Revenant attack. While they will try to strafe in order to prevent this, with enough practice you can learn to use the landscape to your advantage. As shown below, you can use trees, rocks, and other objects to keep away from harm.
It should be noted that Revenants are NOT trapped by doors and fences if another Revenant is attacking you in single combat. Remember, if the Revenant is not “on” you, it can pass through obstacles!

Here’s a basic plan to remember: Pray, Trap, and Run!

Death
If you die during a Revenant attack, there are multiple easy ways to recover your items. If your grave is blessed, then withdraw Saradomin Brews for healing, a slash weapon, a Forinthry bracelet, and a teleport. Also bring a Terrorbird + Tireless Run Scrolls if you had a familiar, or the equivalent Beast of Burden Familiar and 2 Super Energy potions. You can carry a full load or half load of Sharks in the beast of burden in case you do need them. If your grave is not blessed, it is still worth trying to use the Wilderness Portals or other quick wilderness teleports to get to your gravestone. The 500,000gp investment in an Angel gravestone is entirely worth it!

Teleblocks and the Forinthry Bracelet
With the Forinthry bracelet, even if you do get teleblocked, it’ll use a charge for a self-teleport if you attempt to do so. This doesn’t count using the Pillars nor the Mage Arena Bank levers, as well as the Lever to Ardougne. If you get teleblocked without the Bracelet on, you can still equip one to teleport. A good hint if you get teleblocked is to wear your Forinthry and enter a non-wilderness area, as a Teleblock will instantly wear off this way. Non-wilderness areas include the banking area by the Wilderness Volcano and the Stealing Creation pre-game area. If you are in the deep wilderness, then the aforementioned techniques of the Ardougne Lever and the Mage Arena Bank Lever are your best choices. Entering the Chaos Tunnels may also be a way to exit to a “non-wilderness” coded area, and perhaps also using Jennica’s Ring near a Portal. Another area, but not recommended unless you have a quick reaction and a shield that would protect you from dragonfire, would be entering the King Black Dragon lair and tabbing out before it has a chance to hurt you.

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Safe Zones and Escape Methods
Use the many quest rewards, ladders and teleport features of the wilderness to your advantage. Whether you are looking to survive or kill, you should know all of these escape routes, as they could save your life.

Safe Zones (Non-Revenant Areas)

Clan Wars
Fist of Guthix Cave
Stealing Creation
Wilderness Volcano Bank
Escape Teleports (can be teleblocked)

Wilderness Portals
Mage Arena Bank Lever
Ardougne Teleport Lever
Spirit World Portals (requires Jennica’s Ring from Spirit of Summer quest)
Zamorak Mage (must have completed Zamorak Mage miniquest)
Escape Ladders

Agility Course Ladder (need 52 Agility)
Chaos Altar Ladder (must start Defender of Varrock)
Chaos Tunnels Entrances
As you can see, there are numerous ways to safety from an attack. However, for many of these safe zones, it is CRUCIAL that you are wearing a Forinthry bracelet. Without it, you will be teleblocked and unable to use about 75% of these areas for 5 minutes. That is actually a long time when it comes to trying to survive an attack.

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Combat - Taking Revenge
Revenant hunting is a somewhat popular activity among those seeking a combat challenge. Members have several advantages over Revenants when compared to free players, and thus free players should be very careful when attempting to hunt Revenants. Engage at your own risk!

Combat Setup

Take an antipoison potion if you plan to go beyond level 50 wilderness.

This setup works wonders for any Revenant encounter. The Salve(e) amulet provides a 20% attack and strength boost, and the Whip/defender combination cuts through their high defence. Alternatively, you can use a Slayer Helm/Black Mask and Fury Amulet if you have a Ghost Slayer Task. Keep a Forinthry bracelet handy, as it can help immensely if you are done fighting, but get attacked anyway.

As shown in the picture, for added defence, you can use the Dragonfire Shield instead of a defender. If you intend to go anywhere near Dragons when hunting, such as the middle wilderness portal, where there are green dragon spawns both to the east and west, an Antifire type shield will be infinitely helpful, as the revenant may run, or let a Dragon fight you.

Helmet: Helm of Neitiznot > Berserker Helm
Necklace: Salve Amulet(e) > Salve Amulet >Amulet of Fury > Amulet of Glory
Cape: Fire Cape > Skillcape(t) > Soul Wars Cape >
Chest: Torag’s Platebody > Any high defence platebody
Legs: Torag’s Platelegs > Any high defence platelegs
Weapon: Godsword or Abyssal Whip
Shield: Rune Defender or Dragonfire Shield
Gloves: Barrows gloves > Dragon gloves > Rune gloves > Regen bracelet
Boots: Dragon Boots > Rune Boots
Ring: Jennica’s Ring > Ring of Life

Finding a Revenant can be tough. Sometimes, they are grouped together, wandering the very place you just looked. This is why it is generally a good idea to refer to the patrol route map. Walk on the route yourself, and eventually you will find one. Follow this plan of attack:

Drink Super Set, and make sure you are ready for the fight. If you are under attack, do this anyway.
Activate Piety + Protection Prayer (your choice, either Ranged or Magic), and engage with main weapon.
Make sure Auto-Retaliate is ON throughout the fight. This helps especially in Single Combat, but be aware of some issues if multiple Revenants are attacking you.
As Revenants will begin to heal at 1/4-1/3 health, bring out your Special attack weapon when they reach this point. Unload all your special attacks!
If the Revenant isn’t down, continue attacking with your main weapon. The fight will be longer than normal, but keep at it and you will succeed.

If you are in combat setup, and are ambushed, but unable to fight due to lack of food or other vital equipment, equip your Forinthry bracelet (as shown in inventory). This will help prevent any further teleblocking. Try to trap the Revenant, and hop worlds. If this fails, make for the nearest safezone. Always make sure you have at least 4-6 sharks available for emergencies, as being ambushed with no food can lead to a quick death.

With proper equipment, you can deal very devastating blows, as shown above, and quickly take the upper hand in combat. Don’t become overconfident however, as Revenants can make a deadly comeback at any time.

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Multi-Combat Heavy Engagement
If by chance you find yourself in a multi-combat zone with multiple Revenants (i.e. 3 Knights, 2 Orcs, or something similar), you should forget about using anything but protection prayers (no advanced curses). Using a protection prayer is simply much more efficient and if you use anything else you will be damaged very frequently. Equip Full Melee Gear and use magic prayer, as you will now have high defence versus all their attack styles. Be sure you have the combat stats to effectively take on whatever Revenants you encounter (being more than 10-15 combat levels below is a bad idea).

See if you can trap one or more of the Revenants, and make sure you have a safe area where you can eat. Below is an image showing an example of ways to deal with a multi-combat ambush at the Chaos Elemental. The basic idea is to trap all the Revenants, as well as the Chaos Elemental, and fight them 1 by 1 (if possible) or only 2 at a time. If you do not panic, you can survive multi-rev attacks.
The yellow dot represents the player, the blue dot the Chaos Elemental, and the red dots the Revenants. The third image shows a way of trapping the Revenants and escaping on the teleport pad.

Essentially, this is basic monster blocking and trapping, with some twists. Revenants can tell whether you are trying to trap them, and often strafe in one direction or move backwards to adapt to your tricks. So don’t think you are absolutely safe! It is best to trap the Revenant, and run to the nearest safe zone before they can free themselves. They will eventually teleport themselves out of obstacles, shown below.

Just remember the basic plan: Pray, Trap, and Run!

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Hunting with a Team
Team Revenant hunting can be a fun activity to do while waiting for herbs to grow, or just to pass the time. Pass by the spawn points, following the patrol routes as you run, constantly recharging energy with your terrorbird.

With a team, all players should activate Piety (if not already). Because it is much easier to kill Revenants, especially in a multi-combat zone, there is much less risk of death! If you encounter multiple Revenants in multi-combat, however, it is important that your team does not let all of them focus on one person. If you do so, you are not using the advantage of a team efficiently. Spread out and have 1 player attack each Revenant (see if trapping is a possibility as well).

Hunting with a small group may be fine, but 70+ prayer with decent Constitution and Defence (over 80 recommended) will be extremely helpful, mainly for Blessing a grave then having to retreat.

There tend to be Revenants near the Chaos Elemental as well, sometimes in groups of 3+. You probably should not venture there unless you have at least 3 people who can take the damage, and deal enough damage to be able to make a large overall difference.

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F2P - A Different Story
Revenants have a large advantage over F2P players, because they retain members’ abilities in F2P worlds. Therefore, they can teleblock and freeze (cannot poison, however) F2Pers! As well as this, they have the same max hits as in P2P, so they are much more difficult to deal with in F2P. Revenant hunting in F2P is highly dangerous and not recommended unless you are very experienced in combat.

Now then, what can one do to escape a Revenant attack in a free world? Wear your best melee equipment and using the Protect from Magic prayer. To avoid teleblock, keep your sound turned on, and once you hear the sound of a Revenant mage attack, teleport out. Of course, you may be above teleportable wilderness, and thus may have to simply keep running south or to the nearest safe zone.

Safe Zones and escape routes are also much more limited in F2P. There are no Spirit Portals or Teleport Levers. You cannot use a forinthry bracelet! So, your safe zones are limited to Fist of Guthix, the Wilderness Volcano banking area, the Clan Wars lobby, and the Stealing Creation lobby.

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Rewards
One of the downsides of fighting Revenants is their small set of drops in comparison to the monumental effort required to kill them. All of them commonly drop small amounts of coins, but high level Revenants can sometimes drop Glory Amulets, Obsidian Capes, and Dragon weapons. Jennica’s ring, a reward from the Spirit of Summer quest, improves the chances of receiving one of the rarer high-value drops.

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Runescape News - Extended Agility courses

Posted by: cow  //  Category: runescape news
News
22nd June 2009 - Extended Agility coursesNext

If you are serious about Agility, it鈥檚 likely you’ve not been to the Gnome Stronghold or Gunnjorn’s barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt.

These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps.

With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They鈥檝e decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively.

Mod Chris L
RuneScape Content Developer

In other news…

We’ve added a right-click option that will let you quick-start your circus performances, as long as you’ve been to the circus at least once in the past.

We’ve now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance!

Runescape THE LOST TRIBE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Sigmund on the first floor of Lumbridge Castle.
Quest difficulty level: Easy.
Reward: Ring of life, ability to use the Dorgeshuun Mines and 3000 mining exp.
Quest points gained: 1.
Main quest area: Lumbridge Castle and the caverns underneath.
Required skills: Level 17 mining, level 13 agility, level 13 thieving.
Required items: Pickaxe, lantern, tinderbox.
Required quests: Rune Mysteries and Goblin Diplomacy.
NPC: Sigmund, Duke Horacio, Mistag, Hans, Cook, Bob, Father Aereck, Reldo, Kazgar, General Bentnoze, General Wartface.
THE LOST TRIBE QUEST WALKTHROUGH
Talk to Sigmund and then to Duke Horacio, who tells you about a disturbance in the castle cellar which he asks you to investigate. Talk with either Hans (outside the castle), Bob (axe shop) or Father Aereck (in the church). They tell you that they saw a big Goblin-like creature in the cellar. Go back to the Duke, and he will tell you once again to investigate further. Pickpocket Sigmund for a key. Go down into the cellar (trapdoor in the kitchen). Use your pickaxe on the rubble to the far east of the room and proceed through it. Inside the cavern, take the brooch that spawns where the path splits. Go back to the Duke and show him the brooch. He tells you to talk with Reldo in the Varrock Library (in the castle). Reldo tells you that there’s a book on ancient goblin races in one of the bookcases. Search the bookcases on the west wall until you find it and read it. Go to the Goblin Village (north of Falador). Talk to the Generals Bentnoze and Wartface and get them to show you the two emotes the Goblin Bow and the Goblin Dance. Go back to the cellar and this time go all the way to the goblins and talk to a creature named Mistag. Use your “Goblin Bow” emotion. He will then tell you that it was all just an accident, and that he would like you to tell the “ruler of the above-people”. Return the way you came and return to the Duke. He will ask you to find the castle’s silverware that went missing and that unless it is found he will have no option but to war against the goblins. Use your key on the chest in the room just south of the Duke and Sigmund. In the chest, you will find a set of HAM Robes. Tell the Duke that Sigmund is a member of HAM. Go to the HAM Headquarters which is in the ruins near the spiders in the Lumbridge woods, down the trapdoor (pick the lock) and search the first crate you find. In it you will find the silverware. Go back to the Duke and he will expel Sigmund from the castle. He gives you a peace treaty. Take this treaty to Mistag. Talk to a goblin called Kazgar who is standing near where the brooch was. He will take you to the goblin mines. Talk to Mistag there. You will see a cut scene and this completes the quest.

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Runescape GOBLIN DIPLOMACY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Bartender in Port Sarim.
Quest difficulty level: Medium.
Reward: Gold bar and 200 Crafting exp.
Quest points gained: 5.
Required Items: 3 Goblin Mails (kill some goblins to get this), 50-100gp, and some dyes.

GOBLIN DIPLOMACY QUEST WALKTHROUGH
Goblins: Go to the Goblin Village north of Falador and speak with one of the generals, ask if you should pick for them.
Dyes: You can get these from Aggie in Draynor Village. Go there and ask her about what colour you need.
Blue Dye: To make blue dye, you will need 2 woad leaves. Woad leaves are available from Wyson the gardener, who can be found in the garden north of the Eastern Falador Bank. If you offer him 20gp for one, he will give you two for your generosity, otherwise you will have to pay 15gp a piece.
Red Dye: To make red dye, you will need 3 redberries. These can be collected South-east of Varrock, in the woods east of the Stonehenge there there are two spawn spots.
Yellow Dye: To make yellow dye, you will need 2 onions. These can be found in a patch just west of the Rimmington mines.
You can also mix these colours together to make other dyes.
Purple dye: To make purple dye, simply use red dye with blue dye.
Orange dye: To make orange dye, simply use red dye with yellow dye.
Green dye: To make green dye, simply use blue dye with yellow dye.
Once you have the right dye, use it with a Goblin Mail.
Generals again: They don’t like the orange armour, so now you’ll have to make some blue. Aggie will charge you 5gp for making the dye. Once you have it, use it on a Goblin Mail, and return to the generals.
Brown Armour: The brown armour the generals talk about is actually just the normal type. So just get another Goblin Mail and talk with them again.

Runescape GOBLIN DIPLOMACY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

GOBLIN DIPLOMACY QUEST WALKTHROUGH
Goblins: Go to the Goblin Village north of Falador and speak with one of the generals, ask if you should pick for them.
Dyes: You can get these from Aggie in Draynor Village. Go there and ask her about what colour you need.
Blue Dye: To make blue dye, you will need 2 woad leaves. Woad leaves are available from Wyson the gardener, who can be found in the garden north of the Eastern Falador Bank. If you offer him 20gp for one, he will give you two for your generosity, otherwise you will have to pay 15gp a piece.
Red Dye: To make red dye, you will need 3 redberries. These can be collected South-east of Varrock, in the woods east of the Stonehenge there there are two spawn spots.
Yellow Dye: To make yellow dye, you will need 2 onions. These can be found in a patch just west of the Rimmington mines.
You can also mix these colours together to make other dyes.
Purple dye: To make purple dye, simply use red dye with blue dye.
Orange dye: To make orange dye, simply use red dye with yellow dye.
Green dye: To make green dye, simply use blue dye with yellow dye.
Once you have the right dye, use it with a Goblin Mail.
Generals again: They don’t like the orange armour, so now you’ll have to make some blue. Aggie will charge you 5gp for making the dye. Once you have it, use it on a Goblin Mail, and return to the generals.
Brown Armour: The brown armour the generals talk about is actually just the normal type. So just get another Goblin Mail and talk with them again.

Runescape GARDEN OF TRANQUILLITY QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Queen Ellamaria in the garden in the East Courtyard of Varrock Castle.
Difficulty level: Medium.
Reward: 5000 Farming XP, 1 Apple tree seed and 1 Acorn, 5 Guam herb seeds, 1 Super Compost Potion (4).
Quest points gained: 2.
Required Skills: Level 25 farming.
Required Quests: Creature of Fenkenstrain.
Required Items: Spade, Seed Dibber, Watering can, Garden trowel, 5 compost or Super compost, Secateurs, Ring of Charos, Rake, 2 plant cure, 1 rune essence, 1 hammer or chisel, 1 plant pot, 1 marigold seed, 3 onion seed, 3 cabbage seed, 1 mortar and pestle, 1 fly fishing rod or normal fishing rod. (Optional: varrock and Falador teleport runes / Amulet of Glory / Ectophial / Energy potions) Will cut down on walking time a lot.
NPC: Queen Ellamaria, Wise Old Man, Elstan, Lyra, Kragen, Bernald, Alain, Althric, Dantaera, King Roald.

GARDEN OF TRANQUILLITY QUEST WALKTHROUGH
First of all you need to speak to Ellamaria the Queen of Varrock. She will give you a list of seeds. She also advises you to go to the Wise Old man located in Draynor to learn the power of persuasion to gain the seeds and items. Go to Draynor and make a visit to your bank and withdraw the Ring of Charos (The ring which you received at the end of the Creature of Fenkenstrain quest). If you have lost your ring, you can get another one from pick-pocketing Dr. Fenkentrain from the Creature of Fenkenstrain quest. Speak with the Wise Old Man. You will find him in the large building just North of the bank. He will give you a bit of history on the diplomat, and then proceed to quiz you.
Question: Two goblins are fighting over the colour of their armor. What do you do?
Choose: Show them a range of colours so they can come to a compromise.
Question: A drunken dwarf offers you a kebab. What do you do?
Choose: Take his generous gift even though you have no need for it.
Question: Are you enjoying your experience of Farming?
Choose: It is absolutely, unquestionably the most interesting thing I have ever done.
Question: A dwarf asks you to put on a silly golden helmet so that you can be fired from a cannon into a wall. What do you do?
Choose: Put on the silly helmet and jump into the cannon.
Question: You meet Pkmaster0036 in the wilderness who asks who is the greatest player killer in the world. How do you answer.
Choose: You of course Pkmaster0036, no one could ever challenge your greatness!.
Question: Queen Ellamaria orders you to go on a foolish quest without any offer of reward. What do you say?
Choose: I will do whatever you ask - I just love the monarchy!
Question: A draynor bank guard asks you if you have seen any suspicious characters lately, because the bank has been robbed. What do you say?
Choose: If I do I will let you know.
Answering the questions will allow you to get your ring of charos enchanted. You can now set off to get those seeds.
Note: While waiting for your plants to grow, feel free to talk to another target on your list to make things go faster. Be careful not to destroy all your seeds.
Delphiniumns: Items needed for this part: 1 marigold seed and farming equipment. Go to Falador. Go south to the farming patch. Speak with Elstan and ask “Do you have any Delphinium seeds to spare”, then use all the options marked with (Charm) until he will say he will give them to you in exchange for marigolds. Grow them and give them to him and you will get the seeds.
Pink and Yellow Orchids: Items needed for this part: 3 onion seeds and farming equipment. Use your ectophial to go to Port Phasmatys and go west to the farming patch. Don’t forget to refill your vial. Talk to Lyra and ask her about the orchids. Listen to her problems. Use the charm options. She will ask you to grow onions for her. You wont have to pick them. Agree and grow them.
Snowdrops: Items needed for this part: 3 cabbage seeds and farming equipment. Go to Ardougne. Go to north east to the farming patches. Speak with Kragen, hear him out, use the charm options. He will then ask you to grow cabbages. Agree and grow them and then collect your four snowdrop seeds.
Burthorpe Vines: Items needed for this part: 2 plant cures, 1 rune essence. Go to Burthorpe and speak to Bernald east of the Bar. He will tell you of the diseased grapevines. Offer to help in exchange for the Burthorpe vines, using all the charm options along the way. Try using your plant cure and you will find it has no effect. Speak to Bernald again and he will tell you of someone who might have a stronger cure. Go south to Taverly and speak with Alain the druid gardener. He is located right against the wall by the tree patch. Ask about the strong plant cure. Don’t use the charm options, it has no effect on the druid. He will tell you to grind a rune essence up and use it on a regular plant cure. Break up the rune stone first with your hammer or chisel, then grind it with the pestle and mortar. Use it with the plant cure and then go cure the vines. You will now get the Burthorpe Vine seeds.
The White, Pink, and Red Rosebushes: Items needed for this part: Farming equipment. Go to Falador. Walk to the monastery or use your amulet of glory to get to Edgeville and walk from there. Speak to Brother Althric use the charm option, he well yell at you and tell you to throw the ring down the Edgeville well. Do so and return back to Althric. He will tell you that you can get the ring back using a hook and pole, but is glad that you parted with the ring. He will allow you to take seeds from all his rosebuds. Grab one from each type of rose. Alternatively, you can right-click on the ring and choose the “destroy” option. Afterwards you will have to go pick-pocket Dr. Fenkenstrain to get it back.
Regaining the Ring of Charos: Use a fly fishing rod or a normal fishing rod on the well and proceed to Catherby. This can take several tries. Or pick-pocket Dr. Fenkenstrain if you chose the destroy method.
Items for this part: Camelot teleport runes, ring of charos, farming equipment. Head southeast to the Catherby allotments. Speak with Dantaera. Once again use your charm options. She will tell you of the last, dying white tree on Ice Mountian. You will need to cut a shoot from it. Teleport to Falador and walk to white mountain. The white tree is right by the Oracle from the Dragon Slayer quest. Use your secateurs to cut a sapling from the tree and use it with the pot. Do not forget to water it. Plant all your seeds in their corresponding spots. You will need to use compost in the stone pots. The rest of the plots require no compost or water. When finished, speak with the queen and ask how you are going to move all the statues. She will give you a trolley which you must gruellingly push from both Falador and Lumbridge. Go to Falador and use the trolley on the statue in the town centre. After a brief cut-scene, push the trolley north. Once you exit Falador you will be teleported to Varrock. Push the statue all the way to the garden. Teleport to Lumbridge and go to the front of the duke’s castle. (It is the one on the left, remember you want a “king”) Push it across the bridge that leads to the road to Varrock and you will be teleported to Varrock. Push the statue to the garden and place it then speak to Ellamaria. Do not take too long in the statue stealing process. If your time is excessive the guards will find you and take the statue back leaving you to start all over again. Once all of the plants are finished growing, speak to Ellamaria. Retrieve her husband by using the charm options to get him to come to his garden. This completes the quest.

Runescape DEATH TO THE DORGESHUUN QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: The Dorgeshuun Mine that starts from Lumbridge kitchen cellar.
Quest difficulty level: Easy.
Reward: 2000 Ranging, 2000 Thieving, ability to use the special attacks of the Dorgeshuun crossbow and dagger, access to the HAM storerooms.
Quest points gained: 1.
Required Quests: The Lost Tribe.
Required Skills: Level 23 Agility, Level 23 Thieving.
Monsters: Guard (level 22) & Sigmund (level 50).
NPC: Kazgar, Mistag, Zanik, Duke Horacio, Man, Father Aereck, Jimmy The Chisel, Juna and Sigmund.
DEATH TO THE DORGESHUUN QUEST WALKTHROUGH
To begin go to the Lumbridge kitchen cellar, then through the hole in the eastern wall with a lit closed lantern and talk to Kazgar. Ask him to show you a way to the mine. You will appear in front of the Dorgeshuun mine. Talk to Mistag. He will ask you for a favour. Ask him what it is and agree to be a guide. He will ask you for two sets of HAM Robes. Go to the HAM dungeon and pickpocket the NPCs there for clothing sets. You will need two sets, each containing a shirt, robe, hood, cloak, gloves, boots and a logo. After you’ve gotten two complete sets, go back to Lumbridge kitchen cellar and talk to the goblin Zanik.

Zanik will now follow you. Walk outside the castle so that Zanik sees the sunlight. Then go back to the castle, climb upstairs and talk to Duke Horacio. After talking to the Duke, walk outside and talk to any man or woman walking around the city park. Then go to Lumridge church and talk to Father Aereck. After that, Zanik wants to talk to some normal goblins. Cross the bridge over Lumbridge river and Zanik will notice the goblins. Zanik tries to connect with the other goblins’ race, but it’s useless. After talking to the goblins, take Zanik to the Lumbridge general store. Talk to the general store salesman, and let Zanik buy some 鈥渆xotic鈥 stuff.

Zanik will tell you about the mark on her head if you want to know about it. Next, Zanik wants to see the HAM headquarters. Go there and wear your own set of HAM clothing. Talk to one HAM Member, then go talk to Johanhus Ulsbrecht, who is right past the southeast door. Ask him what they are going to do with the goblins, then walk outside the room. Zanik will spot a secret entrance at the southern part of the main room. Picklock the trapdoor.

Enter the dungeon, and walk one space west of the Guard. Zanik will 1-hit him with her crossbow. Go through the crack on the wall, picklock the door, and go talk to the western guard one space north of her. Zanik will shoot him in the back too. Talk to Zanik. She will ask you to tell her when the guard between the rooms has his back turned. Say “鈥淣ow”!鈥 to her when the guard starts walking away from you, and he will get shot. Now comes the tricky part. Make Zanik follow you to the eastern part of the path between the houses. Zanik will wait at the eastern end of the path. Now walk around the southeast house counter-clockwise and let the guard see you. He will start walking towards you, but Zanik will shoot him in the back. Talk to Zanik again, and do the same to the guard at the northern door. After she tells you, talk to her again and tell her to “wait here” and she will stay in that corner. Walk back between the houses to get to the other side, then walk north past the corner so that Zanik can shoot the guard in the back from her opposite corner. Listen at the big door. A cutscene will follow, and you get jailed. Note: If you ever get caught by a guard you will be jailed. Pick the door’s lock to get out, then go back down into the HAM secret area. Any guards that you have killed so far will have to be killed again.

After you wake up in the cell, talk to Jimmy The Chisel. Ask him what happened to Zanik. Picklock the cell door and exit HAM Headquarters via the ladder to the northwest. You will see Zanik on the floor of the shack where the trapdoor entrance to the HAM hideout is. Inspect her, and you will pick her up. You then need to go into the Lumbridge Caves (bring the closed light source, and it’s also suggested that you bring a spiny helmet for the Wall Beasts) to see Juna. Juna will tell you that you must collect 20 tears of Guthix from the cave. You can collect these tears even if you have collected the tears in the last seven days, and they won’t give you any experience or delay your next trip to personally gather tears for experience. Free your hands, talk to Juna and go pick up 20 tears from the blue streams. Remember to avoid the green ones.

After getting the tears, walk out of the Lumbridge castle (or teleport out and fetch Zanik from the Lumbridge kitchen cellar) and cross the river to the east. Walk north until you see the farmhouse. Walk into the gated area sout of it to see a watermill. Make sure you are wearing all your HAM clothing and talk to the dwarf there, then talk to Zanik and search the crates. First search on the north side and then on the south side to get Zanik to hide in one. With Zanik in a crate, go down the ladder.

Go west — kill the guards first, then attack Sigmund. He will use and switch protection prayers, but you should be fine using melee with Zanik helping you with ranged. After Sigmund is killed, click on the machine to destroy it and head east. Then go south down the hall to find a tunnel that will allow Zanik to lead you back to the Dorgeshuun mine. View the next cutscene to finish the quest.