Detailed Boss Information

Posted by: runescape  //  Category: Runescape Quests

Damis

He has 2 forms, use Protect from Melee with both if you can. The first form (Level 103, 95 HP) is easy and just drains about half your prayer at the beginning of the battle. The second form (Level 174, 160 HP) can be extremely hard if you let him drain your prayer. He drains your prayer 4-6 points every time he hits and he hits fast and up to 28+ damage. You will need lots Prayer Potions and a Ddp++ to poison him. Claws of Guthix is useful to drain his Defense. His Defense is extremely high so it is very hard to get melee damage off. You can use a safe spot northwest of where he attacks you (it is still in multi combat area) to hide and eat. You cannot safely use Magic, Range or a Halberd from this spot, when you do you will automatically walk to where Damis can attack you and most likely take damage and lose prayer points from his attack.

Kamil

He is Level 154 with 130 HP and can be hard to Melee because every time he freezes you it will stop your melee attack and you will have to attack him again manually. He uses Melee and Ice Magic that will freeze you in place (and can do quite a bit of damage). Use Protect from Melee; Mystic or Dragonhide armor should deflect some of his magic attacks. He has medium HP, so several good Fire Magic attacks can finish him off. Take food for the damage he will do with Magic attacks. He is in an area where your stats (noncombat included) will be drained 1 or more points every 5-10 seconds you are there.

Fareed

He is Level 169 with 130 HP and does incredible Melee damage if you let him but not if you use Protect from Melee. He can do up to 43+ damage if you don’t have Protect on! He uses a magic attack that seems similar to Flames of Zamorak (which can do up to 20-30 damage and drain your Magic level) but he rarely uses it and it doesn’t seem to do much damage when he does. It is unconfirmed whether it drains any stats or not. He has medium HP, so a few good Water Waves will finish him off. You will want Prayer Potions, some food and Water Blast or Wave runes; a Dragon Weapon/Abyssal Whip; or high level Range weapon.

Dessous

He is Level 139 with 200 HP and uses powerful Melee (about 10+ each hit) and semipowerful Range and Magic attacks. The Magic and Range attacks will send what looks like purple bats at you that do 5 damage for each type (10 damage total each time he uses it). If you use Protect from Range or Magic it only cancels out one of them so you still get hit 5 damage. Use Protect from Melee and use Claws of Guthix or any high level Magic attack or a good Melee Weapon. Dessous has medium HP, and several good hits will do him in. You can also use any attack type you wish. Take good food, Monkfish or better to heal from this Magic/Range attacks. Crumble Undead does not effect him, he is not classed as Undead.

 

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Runescape Free To Play Pure FAQ

Posted by: cow  //  Category: Uncategorized

By PaulT

1) Statistics
~Getting Started
~Choosing Goals

2) Training
~1-20 Attack
~1-40 Strength
~20-40 Attack
~40-70 Strength
~70-99 Strength
~Magic
~Ranged
~Prayer

3) Player Killing
~Using Prayer
~Weapon Switching
~Using Strength pots and Eating
~Edge PKing
~Castle PKing
~Varrok PKing

Getting Started
So you want to make a melee pure in Runescape? You must be prepared for long
hours training, the risk of losing, and eventually the glory of victory and
free items. Create an account, call it whatever you want, and go through
tutorial island.

Choosing Goals
There are only a few baselines for a melee pure in RS2, on Free To Play.
Number one is 40 attack. You need attack to wield Rune weapons, but getting
over 40 attack will limit your effectivess. You might be tempted by getting 50
or maybe 60 attack, maybe thinking about being able to hit on rune, or making
your pure members, but if you end up fighting another pure who has 40 attack,
you will surely lose.

Number two is 1 defence. You don’t want defence, because it doesn’t increase
the amount of damage you can do to another player, or the amount of damage you
can take. It simply increases the chance somebody will hit a zero on you,
which doesn’t matter much.

Number three is 1 or 31 prayer. Just as you want 40 attack to be able to
access Rune weapons, you want a rounded off prayer level that will let you
access strength boosting prayers that will not overly affect your combat
level. One good way to figure out how much prayer you want is to calculate
your goal melee stats (using combat calcs on tip it, for example, to make sure
you have the correct HP) and then see how much each prayer level will affect
your combat level, and max hit. The prayer level that gives you the best ratio
of combat level to max hit is the best level to have. The reason you don’t
want 13 prayer, though it gives a 10% percent bonus after only 13 pray levels
(wheras it takes 31 levels to get a 15% bonus) is because it runs out very
quickly.

Magic, strength, and ranged are stats that are left up to you. There are two
ways to train magic (that matter). If you do damage while you train, you get
hp XP. If you use a non damaging spell like curse, you don’t. If you plan to
use magic for binding or fire blasts (65+mage needed for effective fbing,
though magic/melee is not covered in this guide), and want to keep your combat
low, you probably want to train it without gaining HP xp. Also, there is no
risk of accidentally gaining def xp with nondamaging spells. Ranged always
gives you HP xp, so decide whether you want to train it, and to what level. 40
Ranged allows you to wear dragonhide for faster training and is highly
recomended. At some point you may want to use ranged in the wilderness (76
range needed for steady 13s), but that will not be covered in this guide.

Training

1-20 Attack

Your outfit will be full iron (dragonhide chaps and vambs if you can wear),
amulet of power, cape, and SS boots. Fish or buy some food, and fill your
inventory with it. The food should heal at least 8 health. If you can, make or
buy pizza.

Go to the cows near the crafting guild, and world hop untill you find an empty
world. Kill cows untill you have 20 attack.

1-40 Strength

Same outfit, same inventory.

Go to the goblins in the stronghold of security. The large room just as you
enter is perfect. World hop untill you find a mostly empty world. Fight the
level 5 goblins at first, and then begin fighting the level 11s, and then the
13s. If you bring good food you can stay here a long time.

~20-40 Attack

Same Outfit, same inventory.

The goblins in the SS are still the fastest XP. Some people do everything up
to 40/40 on cows, I have tried this and I found the SS faster. The level 13
goblins are great xp, there are tons of them (and lvl 11 and 5 goblins) and
the edgeville bank is not far at all.

~40-70 Strength

Your outfit will be full iron (dragonhide chaps and vambs if you can wear),
amulet of strength, cape, and SS boots. Fish or buy some food, and fill your
inventory with it. The food should heal at least 12 health. If you can, make
or buy anchovy pizza. Bring a strength potion for every 10 strength levels
above 40 you are. So with 50 strength bring one strength pot, with 60 strength
bring two, with 70 bring three.

Go to the flesh crawlers in the stronghold of security, on the second level.
They are to the south, and there is a square room that holds many of them. Put
walk on, and simply stand in the room and they will attack you for around 15
minutes. If you are 50+ strength and are using pots, pot yourself once you are
3-5 levels below your maximum potted strength. Being constantly potted cuts
your training time by alot. Also, if you have prayer use your strength prayer
for a few seconds after you pot, then turn it off. It should last a long time
like this. You can recharge your pray at the monastary when your going to get
more food at edge.

The important thing about Flesh Crawlers that makes them great training is
that they only hit 1. With anchovy pizzas and strength potions you can get
amazingly fast strength levels here. When the flesh crawlers stop attacking
you, walk out into the stronghold untill you can no longer see the room on
your minimap, and then come back, and they will start attacking you again. If
you have potted recently before they stop attacking you, attack them yourself
by clicking untill your potted strength goes down. Don’t waste the pot!

~70-99 Strength

This is quite difficult with 40 attack and 1 defence, but it is possible. A
rotation through Guards, Flesh Crawlers, and Elemental Wizards is how I am
working on it. These are the best FTP monsters for upper level strength
training. Use the guards upstairs in the varrok castle or on an empty world at
edgeville, or at the dark knights fortress (an altar is next to alot of guards
here) remember to wear a coif, dragonhide chaps+vambs, and a wizard robe while
fighting the elemental wizards, and remember to pick up the uncut gems flesh
crawlers drop. Good luck! Always use great food (swordies/pizza) and strength
potions to level up faster. Always wear the best armour you can (full iron and
dhide). Once you get used to training you can watch TV or read a book while
gaining those hundreds of thousands of experience points. Take a break to make
strength potions, go pking, or train magic or ranged (see below).

~Magic
You can train magic before or after melee. It doesn’t matter. What does matter
is how you train it, and to what level, but you have already decided that.

If you are raising magic with curse/weaken/confuse, then wear full
iron+dragonhide vambs and chaps, and SS boots, and constantly cast the spell
on whatever monster will not hit you back (hard). For example, a monk. Or an
enemy over a river or behind a fence, like zombies in varrok sewer (on a
crowded world you can gain 1-50 magic in a few days if you have enough
bodies/waters. It’s very easy to raise magic this way and it does not need a
detailed explanation. Make sure you have both a earth and water staff for when
you have to switch spells. Also bring a little good food, just in case you get
a nasty random event or something, you don’t want to lose all your runes.

If you are training magic for HP xp as well as magic xp, then you should wear
a wizard robe, hat, a blue skirt (just looks cool), a magic amulet, and an
elemental staff (you should have all four with you for when you have to switch
spells). Attack the hobgoblins over the river near the crafting guild, with
the best spell you can use. Calculate out how many runes you need ahead of
time, and get them.

I don’t recommend using damaging spells to train pure magic (without gaining
hp), as its a waste of mind/chaos runes. Also, once you reach magic level 39,
the best way to train magic for HP is crumble undead. The best place to train
this is under the varrok sewers, across the water from the zombies.

~Ranged

Craft yourself ranged armour or buy some. You will want a cowl, leather body,
leather chaps, vambraces, later on a coif and studded chaps (these you will
have to buy), and a little later dragonhide chaps and vambraces (these you
have to buy as well, good prices in varrok world 1 Lowe’s store or champs
guild). An amulet of power is the best amulet for training ranged.

Kill some rats in the varrok sewers untill you have around level 10 ranged.
Get a few thousand bronze arrows and train your next 20 or 30 range levels on
the goblins in the stronghold of security. They drop bronze arrows
occasionally, and there is a large barrier to stand behind. If people take
your arrows hop to a less populated world. Always pick up your arrows, since
your enemies will contribute to your quiver.

Once you have 30-40 ranged, use iron arrows on the minotaurs in the stronghold
of security. Once you get 40 ranged you will be able to wear the best FTP
ranged outfit, and with iron arrows minotaurs are fast xp. Once again there is
a convient barrier to stand behind. Minotaurs drop iron arrows, so once again
it’s worth it to pick up your arrows. You can train at the minotaurs to 50-60
ranged.

Lesser Demons, BK fortress guards, and dark/normal wizards are all good
ranged xp and the demons and wiz’s are good drops as well. You can use bronze
arrows for the gaurds and wizards, but you can make your money back if you use
good arrows on the lesser demons once your range level is high.

~Prayer

The best way to train prayer effectively is to bury big bones in the Boneyard,
in the wilderness. There are two big bone spawns close together on the west
side of the Boneyard. In between them and around them are small bones. Bring
good food and your best armour, to train effectively on a pure I recommend 60+
strength though if you are wearing full dragon chaps+vambs+full iron and using
swordfish swordfish it’s easy with 50 strength as well. Bring a str pot and
you will get some PKs as well. The skeletons who gaurd the big bones stop
attacking after a few waves, so just fight them one at a time. Don’t leave the
area or the time will be reset untill they stop attacking. If you are playing
on an unpopulated world at night you can get to 31 pray in one night, as long
as you remember to do restless ghost before you start for an easy head start.

Player Killing

~Using Prayer

Prayer is often blasted as not being worth the combat levels it causes you to
gain. However, if you pk near to altars you can constantly use prayer to your
advantage, boosting your strength level, and avoid fights when you are
uncharged. If you are in a non multi combat area of the wilderness and in a
fight, do not use prayer right at the beginning of the fight. Don’t use a
strength potion or prayer for the first few hits. When you are about 10hp
higher than where you would usually eat, eat two swordfish and rapidly click
your strenght pot after the second swordfish click ultimate str pray on, and
then click attack on your opponant really fast. It takes practice. The str pot
will not cause you to “Eat” again, it will be part of the second swordfish
motion. You will healed 30 hp, so even if your opponant hits 20 20 you will
still have around 25hp.

If you are fighting somebody with defence, or if you just want to push your
advantage for a K0, use your attack boosting prayer. Use it to start a fight
off or to finish it, btu not when you have very low prayer. It’s better to
turn it off as you eat after a few hits. Try to develop a rythm of potting and
using the attack boosting prayer to push your advantage when you get a good
hit.

~Weapon Switching

There are many weapons in Runescape, most of them can be used in the
wilderness. The 2handed sword was once the most popular weapon in the
wilderness, and it is still widely used by skilled pkers, its the highest
hitting weapon in FTP Runescape. Effectively player killing relies on your
abliity to deal damage faster than enemy can heal. If your opponent is at 20
or below health (or slightly lower depending on your max R2H hit, you have to
feel this out yourself), switch to your runite claymore. Rapidly attack click
on your opponent a few times and then you can eat quickly, because your
opponent will be dead or will have safed up HP and you have to wait to hit
again anyway.

But the R2H and the sicmitar aren’t the only good weapons. A rune dagger is
extremely cheap and effective against opponents who use the R2H and scimmy
switch, and it’s fun to try rune long swords as well, which hit slightly
higher than scimitars and are slightly slower. A long sword and a R2H works
well, as does a short sword and R2H. A battleaxe works well by itself, it hits
surprisingly high and its obvious why Zamorak supports it has his favored
weapon.

Some other weapon switching techniques are luring somebody into not safing by
fighting with a low hitting weapon such as a mace, wcing axe, dagger, etc,
then switching to a R2H, batlteaxe, or longsword. Alot of rangers use the R2H
switch from shortbow, because it has the potential to do alot of damage very
fast.

~Using Strength pots and Eating

When you eat is important. Figure out about what your opponents max hit is,
from their combat level. After a few rounds I usually have a good idea of when
to eat. Sometimes you only have to eat one swordfish, sometimes you have to
eat two or three. You need to constantly viligant (lol) constantly watching
your HP and your opponents HP and right clicking on your enemy and attack
clicking them quickly after you eat. Use strength pots right after you eat,
rapidly clicking them after clicking your food. Don’t waste rounds of combat
walking around, but if you get fast you can type trash talk to your opponent
as you pk.

~Edge PKing

Edgeville is a great place to pk, because it is not multi combat, and it is
close to a bank and an altar. On some worlds there are many pures around the
monastary and low level edgeville wilderness who will be happy to teach you
how to pk, and relieve you of your items if you are not prepared. World 3 is
usually your best bet, though any of the low numbered FTP worlds will be full
if you log on during peak hours.

Because edgeville is not a multi combat zone, and you can run out of the
wilderness as you eat, you don’t have to bring teleport runes. Just remember
to leave a row of food for running. Many people die almost outside of the
wilderness, because they forgot to eat as they run or they forget to leave a
few food left over. As a rule of thumb, the deeper you are in the wilderness,
the more food you should leave in your inventory if you have to run from a
fight. And you will have to run from fights. Pures can’t compete with defense
as easily as they could in RSC, and many times you will run out of food before
the person in addy or rune you are fighting.

~Castle PKing

The castle is “The Dark Warriors Castle”, to the north of Edgeville. To the
southwest of the castle is a large coal mine full of skeletons. To the West is
a giant crater . To the north and west the wilderness stretches out in a large
multi combat zone. Directly north of the castle is the Bandit Village, where
you can make pizza or fight bandits. There isn’t much to the East of the
castle except dead trees.

The castle itself and a few squares around it to the east are multi-combat
zones. The only entrance to the castle is on the East side. Sometimes people
will try to lure you into this zone, where they may have a team waiting. It’s
a popular spot for pures of all types.

I recommend fighting people one on one in the single combat area east of the
entrance. Because you are in higher level wilderness, you can end up fighting
people 10-20 levels lower or higher to you around the castle. You have to take
risks to get good kills, but you also need to know when to run. If you are
overwhelmed by a team or a higher level, running south is often enough to make
pursuers give up. If they don’t abandon you for easier prey, run into the
skeleton mine and let one of the skeletons attack you instead of a rival pker.
Of course you can run all the way out of the wilderness, but if somebody is
hitting you the whole way you better have at least two rows of food.
Personally I don’t bring teleport runes to the castle. It’s not hard to
escape, and most people won’t waste the run energy chasing you far anyway.

If you want to change worlds, go upstairs in the castle (the closest tower is
the southwest one) or to the crater to the east, then log off. Never log on
and off at the front doors of the castle, for obvious reasons.

Sometimes a single pker can beat a team at the castle. It takes a little
practice, but if there is a team about 5-10 levels lower than you around the
castle, don’t be afraid to take them on. When two people are attacking you
from the same square, their HP bars can cover eachother up, and they may be
too intent on teaming on you to see themselves go red. Run out of the zone
when you eat (you should always have auto-retaliate off in the
wildy…situations like this it will get you killed quickly). Try to
concentrate on one person (again, the basic pking skills are important here,
such as rapid right click attacking).

If you can’t beat the team, try to take them on out of the zone. Run out, and
turn and attack the weakest/lowest HP teamer when you are about 1screen
away from the multicombat zone. It’s harder to not be lured back in if you are
fighting mages/rangers. Sometimes you have to accept defeat, even with a lower
level team. You have to conserve energy and food to escape, so don’t plan on
fighting a long time against multiple people at the castle.

~Varrok Pking

This is where people say to start off pking, but edgeville is a better spot to
start your career in ownage. Varrok is multicombat, and there are often teams.
It is located to the north east of the Varrok palace, north on the path that
the church is on. However, on the plus side, there are often many noobs
wandering around. Varrok is the only place in the wilderness I recommend
bringing teleport runes, as if you are in level 4 wilderness and 5+ people all
attack you at once, you have to tele or die. Even spamming on your swordfish
won’t help you if you get hit by 7 firebolts in 2 seconds.

Worldhop alot at varrok. On many worlds there are noobs scattered around for
the pickings, and though 9/10 they will escape, that 1/10 may have a
rune2hander and 300 chaos runes. Varrok is the best and worst of pking, there
are all kinds of pures and normal players, pile jumping happens all the time,
and you have to deal with it. I recommend you try varrok every once in a while
just in case you get lucky, but avoid it in general.

There are other spots than the ones I have named here, such as the Moss
Giants, Greater Demons, Rune Rocks, Chaos Altar, Hill Giants, etc. These
spots are better left to the aspiring high level or hardened and experienced
pker, or teams. The moss giants and rune rocks are good for solo players
whereas the greater demons and hill giants are popular teaming areas. They are
worth checking out however, and pking around these higher leveled areas
instead of directly at them may be a good choice for new pkers.

The best advice I can give you for pking in Runescape is to have fun. Be
prepared for your eventual death and having to work hard to get your stuff
back. If you really hate having to play the actual game to make money,
stockpile rune scimitars and strength amulets before heading out. Good luck.

12Sky Guide

Posted by: cool  //  Category: Beginners' Guide

We collect this guide from the 12sky official forum. The author is Bion, and all credit to it.

Gotta find something quick? Press ctr+f to bring up search. Type in a word or phrase and it will find the closest information. Press “next” and it will search to see if the topic is talked about again. (If there is information 12sky gold about it. If not, ask in a post.)

General Builds

Underneath each class description, you’ll find build assessments, mostly based on strength, dex, or rounded. Str and dex are by far the most important stats in this game. Vitality and chi aren’t as important, but some is nice to have.

By Level 30 For Any Class
This is my suggestion, other twelve sky gold players and yourself my like lowering certain ones and raising others, or drastically lowering one 12sky gold for another. Many types work. Just don’t add too much chi.. The only true value in raising chi is to conserve chi pills.

By level 30, my recomended build for any class is:
Vitality- 17-27 ~ Some 12sky gold players don’t even add any to this. They may add around 5 points total, and have less than 700 HP at level 50. This amount of vit allows you to take enough damage, to allow you another attack before an enemy hits you.

Chi- 10-20 ~ This is actually what most 12sky gold players would use. This allows you enough chi to pull of a few moves before having it all drained out. Heavenly serenity at a high level helps conserve your Chi pills anyways, so you will have enough for RvR too.

Strength
Dex- put the rest of your points into strength and dex as you see fit. If you want to hit and dodge more, add more to dex. If you want higher damage, and easier twelve sky gold leveling, add more to strength. Personaly, I like to keep them basically even, but after I’ve gained a few levels, my dex grew 10-20 points higher than my str.

The Marbler

The Marble class is a priceless addition to RvR. While the Guanyin class is the most rounded of the three factions, the marble class is the most rounded of the three weapon types. The most prized feature of the marble class, is the ability to attack from afar. People take this ability to the extreme, and can make a 1-hit killer ranged character for RvR areas, which is very well liked. The Marble population is low, so new marbles are very welcome to the Guanyin Faction.

Skills-

The marble combo is: Single hit, Multi Hit, AoE Hit

Tiger’s Roar- The ranged marble attack. Recomended for all players, even if you aren’t a marbler. The higher it’s twelve sky gold level, the more damage and the distance it can attack from.

Multi hit (name please?)- need info/will find out soon

Area of effect skill (name please?)- need info/will find out soon

Support Skill (name please?)- Increases Dex. need info/will find out soon

General Marble information-
-1 Strength Using a Marble adds 4.08 to your damage.
-Marbles are just about tied with blades for the fastest rate of attacks.
-Ranged attacks are priceless.
-The Dex Bubble is even more useful when you have higher dex.

Builds

All Dex Build-
An all Dex Marbler will be extremely hard to hit. The Dex Bubble technique is a % based skill, so the higher your dex, the better 12sky gold the skill will effect. With high dex, you will rarely miss on ranged attacks.

All Str build-
An all Str Marbler is a priceless addition to any RvR team. With Thunderous Roar, high strength, and Tiger’s Roar, a marble char can become a 1-hit range character, which 12sky gold is a nice person to have on your team.———> Possibly the best build for a marbler, with a considerable amount of Dex as well.

Mid Build-
Combining Str and Dex is a good idea as well. For any class. This allows you to deal massive damage, and actually hit with it. Another good build for your ranged attack.

Other Builds-
The marble is an already rounded class, so all round skills are unwanted. An ace of all trades, but master of none is a state that you want to avoid in this 12sky gold game. Though, going against the natural, low-vit builds, a marbler with high dex and vit would ber extremely hard to kill. The Dex bubble would make the char hard to hit, and even if it did hit, they would have enough HP to withstand the blow.

The Swordsman

The Sword class is the weakest class by strength, but the strongest when it comes to defense. The sword class has the highest buff (50% increase in defense) that supports their high defense. They are very hard to kill, despite their lack of damaging blows. These characters are annoying to face in RvR (as well as the other factions that have 50% defense buff), as they are very difficult to kill. This makes them valuable 12sky gold players to hold the formation.

Skills

The combo for the sword is: single hit, single hit, multi hit (you do NOT need to add the single hit at the end)

Detaled sword skills later

General Sword information-

-1 Strength Using a Sword adds 3.86 damage. This is the lowest gain for a weapon class.
-The attack rate of swords is the slowest, but not much twelve sky gold slower than the other two.
-The multi-hit skill is over 1000% in damage, higher than a Blade, but is divided into 4 hits, instead of 3. The attack rate is also slower than a blades multi hit, so do not ever fall for the impression that a sword deals more damage than blades.

Builds

All Dex Build-
This is not my recomended build for a sword. Swords lack strength power as it is, but if you do take this build, you will be very difficult to kill. Combine this with higher vit than normal, use the defense buff, and you will be very hard to damage.

All Str Build-
One of the better ideas to build a sword with. The 4-hit combo will allow you to do nice damage to your opponet, and with the 50% defense buff, the low dex wouldn’t effect you enough for getting hit often.

Mid Build-
Possibly the best build for a sword. Keeping vit slightly higher than chi allows you to take damage, while using your average strength to deal damage. With Dex the same as your str, you should be able to hit the enemy as well as deal damage. Combine this with your defense buff, and you’ll be a tank without the cannon.

The Blader

The Blade class is the strongest class when it comes to attacking. The blade class doesn’t have many cons to its abilities. When using a Blade, your damage increases the most, so letting your dex be higher than str DOES NOT make you do less damage than a Marble or Sword. This class is the assassin class of the Guanyin. The high damage helps support the multi-hit skill, making it possible to kill other twelve sky gold players in one skill.

Skills

The Blade combo is: Multi hit, single hit, AoE hit.

Detailed blade skills later

General Blade information-

-1 Strength Using a Blade gives you 4.3 added to your damage.
-About the same rate of attack as a marble.
-The multi hit skill increases damage to only over 800%, but it is only divided into 3 attacks instead of 4. The speed of the attack is very quick, making it an effective, quick, killing stroke to mobs and other players/

-You can allow your str stat to stay relatively lower than your dex, or add points into vit, and still be able to do more damage than the other weapon types.

Builds
Blades are unique for their builds.. as nearly anything can work for them. Though, others are better than others.

All Dex Build-
The Blade is probably the only class that you can get away with doing this. The damage of the blade is high enough to allow you to put a lot of dex into your char, making you do more damage than another class, yet block and hit even more.

General Skills

Heavenly Serenity- A must have for 12sky gold players who like to grind. At the max level (12, mastery of 20), it takes 10 seconds to recharge ALL of your chi, regardless of what your max chi is.

Channel Revival- A skill to use on another player. This ONLY works on other players. It heals health at the cost of chi.

Channel (name please?)- A skill to use on another twelve sky gold player. This ONLY works on other players. It heals chi at the cost of chi.

Walk in the Clouds- A must have skill for the players who travel a lot. /return can seriously do damage to your EXP bar when its at 80-99%, causing you to take longer to level. Walk in the Clouds speeds up travel time by a lot. At the higher levels, it requires LESS chi too use over longer distances.

Soaring Dragon- Mostly a convenience, or for those times you feel like messing around. This allows you to jump high into the 12sky gold. Upgrading the skill increases the DISTANCE you can jump, not the height. The range of this skill is based on a sphere round your char depending on the level of skill, so it only seems like you can jump to higher places when it is leveled up.

Thunderous Roar- Increases your damage for a SINGLE attack. If the attack misses, the skill goes away. The damage increased will allow you to do SEVERE damage. Combine this with a single-hit skill to maximize its damage.

Finger of Light- This skill stuns another player. The higher its level, the higher chance to stun the opponent. This is a skill that many players find necessary in RvR.

All Str Build-
Simply deadly. A couple Multi-hit skills combined with Lightning Flash will take out nearly anyone around your level. The thing is, a lack of dex means if you’re fighting more than 1 on 1, you will end up taking a lot of damage easily.

Mid Build-
My prefered build for blades, but others think strength build is better. Try keeping your dex slightly higher than your strength, and adding a little more to your vit than normal. This allows you to survive more than 2-3 hits, and allows you to pull off another attack to take down whatever you’re fighting.

Finger of Darkness- This skill has a PASSIVE effect that allows you to prevent yourself from getting stunned. The active version can ONLY be used on another player that has been stunned.

Hard to Find People and Items

Treasure Chest- The dreaded level 16 quest requires a treasure chest. They are dropped by bandits. Simple enough, yet the 12sky gold game words it messed up…

Bounty Hunter Chadal/Judicial- These are the same person. The quest info says Judicial, as that was his name in CB, but now it is Chadal. He is located in the very center of the second map (Gocheon). Knowing thise, he isn’t hard to find at all.

Chaser Songho- He is located in the caves south of Chadal. The entrance is on the middle island, the farthest southwest mountain on the inside. Songho is in the farthest area back. All mobs in this area are aggressive and attack you on site. Bring Walk in the Clouds and lots of twelve sky gold pills. They monsters are too strong to fight in this area, so just run through. You can either go through and turn left every time, or turn right every time. All of them lead to the same area that Songho is in.

Chaser Lae- Lae is in the caves on the 3rd map. The caves are located just south of the 4th map entrance, on the east side. The easiest, and quickest way to Lae is to go right once inside, then keep heading through. Once you reach the big open area, go to the far right corner and follow that path (without turning) and Lae is at the end.

General Knowledge
Here are some general knowledge facts and tips that not everyone knows, but needs to know.

- Gained EXP is determined by the damage you do. If you attack a high level mob with weak attacks, you’ll get less XP than attacking a low level mob for high damage. Around level 47+, you have the strength and skills to deal considerable damage to high level mobs, so it’s easier to gain XP from red named monsters.
- Don’t use your gifts right away! Wait untill you’re a really high level to use them. The gifts will be much better then.
- Red Jades and Purple Jades are used to upgrade the level of rare and elite items. This can only be done when you have 100 or more contribution points.
- Tin, Dark Steel, Black Steel, and Steel of Eternity are all to enchant an item to make it stronger. The max enchant possible is 120%. This increases the damage of weapons, defense of armor, chance to hit for gloves, or chance to doge for boots up to OVER twice its original state. So if you have a sword with 100 damage, and 120% enchant, it will have 220 damage.

- Enchanting a weapon will always at all times have at least 1% chance of breaking. Once you enchant an item past 50-60% (someone confirm which it is please?), the risk of breaking the item increases. For every 100 luck, the chance to break the item decreases by 1%.
- Different items enchant for more% than others. Tin = 3% Dark Steel = 6% Black Steel = 9% and Steel of Eternity = 12%.
- Luck is mostly for enchanting/upgrading weapons, but it does effect drop rates. The effect it has is very, very small, though, to the point it is barely noticed. It does effect the quality of the item as well.
- Honor points decrease whenever you attack another 12sky gold player. Attacking and killing another player (hold ctr and click) is called PKing. Honor points are restored over time. PKing is usually senseless…. But it is perfectly acceptable when someone is annoying you, Kill Stealing, etc. Just hit them a few times… they’ll get the idea once the respawn back at the entrance.

- Damage changes depending on the weapon type you are using. A marble, sword, and blade all with 100 damage will still deal different damage. Up above under the class descriptions, you’ll see how strength affects each class differently.

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Easy Ways to Make Quick Runescape Millions

Posted by: cow  //  Category: Making Runescape Money

I have tried out a couple of ways to earn quick money in Runescape, and I must say I have come across some amazing ways to make a quick million!

1. Mine and sell CLAY. Yes, CLAY. It sells for 100 gp a piece in the G.E. Whats even better is, if you make it soft clay, it sells for 160-180 gp EASILY. Now once you start doing that, you could also buy normal clay, wet it, and re-sell it at a higher price! I’ve made almost 2 million in 2 hours doing this! Clay also gets mined very easily and respawns in seconds!

2. After you’ve earned about 50k, spend it all on buying iron ore and coal in a 1 to 2 ratio (once your smithing level is 30). Like if you buy a 100 iron ore, buy 200 coal. Now smelt these into steel bars, and sell them off for a good price of 625 gp (iron costs 89 gp and 2 coals cost 370 gp giving you an easy profit of almost 250 gp per bar sold). Also a quick way to smelt and store is in Al-Kharid and Falador where the furnace is very close to a bank.

3. Catch and sell LOBSTERS. I must admit that this has been one of the main sources of income for me, just head to Karamja with nothing but a lobster pot and some coins (to travel) and fill your inventory with lobsters. Take them back to Draynor village or Falador and put them in a bank. When you have about 350-400, sell them off at a price of 330 gp (approx) for a nice 100k!

4. Merchanting is also a great way to earn money. Buy low, and sell high! Buy tons of cooked lobsters (or any item with a large price range and which sells good) at its minimum price and sell it off at its maximum. People going for long battles buy loads of cooked lobsters because they heal a lot of HP.

5. Another way is to start your own business, let’s say you pay people to mine iron and coal for you, in a one to two ratio. Pay them a little lower than the max price on the G.E., preferably at market price. Buy in bulk and sell these in the G.E. at max price. I once had a guy working for me, who sold me almost 2000 iron ores at 80 gp every week! I then resold it at 95 gp for a quick resale profit of 30k!