Money making guide/Prayer

Posted by: runescape  //  Category: Beginners' Guide
Effectiveness Level requirement Details Other requirements
***** Level 1 Players can buy unblessed symbols at the Grand Exchange for 40 coins each. If they have completed the Observatory Quest, they can also have their unblessed unholy symbols blessed by the spirit of Scorpius, turning them into Unholy symbols. Completion of Observatory quest
***** Level 40 Climb up the tower in the ranging guild and turn on protect from ranged. Collect the arrows they shoot. Go to the side with the higher levelled archers for better arrows. Ranged level of 40; access to Rangers’ Guild
***** Level 31 Players can buy unblessed holy symbols at the Grand Exchange for 40 coins each. Unblessed holy symbols can be blessed by Brother Jered in the monastery, turning them into Holy symbols. Access to Monastery
***** Level 50 You can buy the Unblessed symbol in the Grand Exchange for 40 coins each. You will need an Unholy book for unholy symbols or a Holy book for holy symbols (The Book of balance can bless either symbol), an inventory of unblessed or unpowered symbols, a minimum of 4 prayer points, and an altar close to a bank (Some places with altars near banks include Ardougne, Varrock, or a Player-owned house in Yanille. You will need the altar to recharge your prayer as each blessing takes at least 4 prayer points to bless. The use of prayer potions would cost more than profit made from blessing the symbols. This will give you a profit of 89 for a Holy symbol and 159 for an Unholy symbol. Completion of Horror from the Deep
***** Recommended Level 60 You can use the ability of the blessed silver sickle from your worn equipment tab next to logs in Mort Myre Swamp and then pick up the fungi that appear on the log. These can be sold for 1,502 each. It is recommended to use teleport to house tabs if you have an altar and a Kharyll teleport (must have done Desert Treasure quest) in your Player Owned House. However if you do not have an altar, teleport to Kharyll and/or have level 60 prayer, bring a prayer potion — although prayer potions bring down the profit of this if you buy them off the Grand Exchange. Alternatively, you can recharge your prayer points at the altar in the Nature Spirit grotto. Using prayer potions it is possible to make up to 450,000 coins per hour at the current price for the mushrooms (1,502 coins each). Completion of Priest in Peril

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Runescape LOST CITY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Forest between Lumbridge and Draynor Village.
Quest difficulty level: Hard.
Reward: Access to the Lost City, ability to buy Dragon Long Sword and Dragon Dagger from shops there (need a cut diamond to get in to this area).
Quest points gained: 3.
Required Skills: Level 31 Crafting, 36 Woodcutting, be able to kill a level 101 Tree Spirit,
Required Items: Hatchet, knife.
LOST CITY QUEST WALKTHROUGH
To start the quest first head to Draynor Village, south east of the prison, you will find a camp with 4 adventurers: a monk, a wizard, a warrior, and a ranger.
If you question one of them they will start to reveal to you the whereabouts of Zanaris. When questioning them, try to act stupid, ask who Zanaris is for example. (Zanaris is a place not a person) and eventually they will tell you about a leprechaun they’re looking for.
To find this leprechaun you will need a hatchet. Nearby to the adventurers you will find a well. The first tree north west of this well is slightly different to all the trees around it, it will have the option of “chop tree” instead of “chop down tree”. Make sure you are wielding your hatchet, and chop the tree. When you do this a little fella in green called Shamus should appear.
If you talk to him he will tell you how to enter Zanaris: with a staff carved from the dramen tree found on Entrana. To gain access to Entrana you won’t be allowed to bring any weapons, apart from capes, amulets, and robes, and runes. You may also wish to bring some fletching and crafting items to make your own rangers armour and weapons on the island. You can bring leather, needles, threads, headless arrows, arrow heads, unstrung bows, and bow strings to the island. You may also bring all the runes you want to. If you want good equipment bring a friend with high crafting and/or fletching to make you some stuff, or make some yourself. You may also wish to bring prayer pots, or other pots, and food.
Once on Entrana head east, cross the bridge then head west until you see a cave monk. If you try to access the ladder he will warn you about the evilness in it. You will only be able to exit by teleporting or going through a portal into high level wilderness, so its recommended you bring a teleport spell or dragon ammy.
Once you climb down the ladder your prayer will be drained to a very low level. You will also come across some zombies. Kill them until you have a bronze hatchet, and possibly a bronze med. Up ahead are some greater demons guarding the portal (do not go through the portal). If you’re lucky you might get some steel or mithril armour, or even a rune full helmet. Further on is the dramen tree. You wont be able to cut a branch from it yet though, if you try a level 101 tree spirit will attack you. You must defeat it, range, melee, or magic, just kill it! When you have, you will be allowed to cut all the dramen branches you want! Get one, or a couple if you wish (use your bronze hatchet you got from the zombies) and teleport out of there.
Now head towards Draynor bank, and withdraw a knife. Use the knife on the branch to make yourself a dramen staff! Wield the staff and now head towards the adventurers where you started. Talk to the adventurers and gloat about what you’ve done before you head east. Past the swamp you will find a small shed, if you enter, wielding your dramen staff, your world will start to shimmer and you’re in Zanaris.

Runescape LEGACY OF SEERGAZE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to the enthusiastic Mercenary Adventurer at Burgh de Rott Ramble start point east of Paterdomus.
Quest difficulty level: Medium.
Quest Length: Long.
Reward: 2000 Agility, 4000 Crafting, 3000 Magic, 2000 Mining, 2000 Slayer, Tome of Experience, 2nd Ed - 3 chapters of 2500 experience each, Blood talisman, Ivandis Flail, access to the Blood Altar, Paterdomus Columbarium rewards, new ‘Vyrewatch’ event in Temple Trekking/Burgh de Rott Ramble
Quest points gained: 2.
Required Quests: Darkness of Hallowvale.
Required Skills: Level 20 Construction, Level 29 Agility, Level 31 Slayer, Level 35 Mining, Level 40 Firemaking, Level 47 Crafting, Level 49 Magic.
Required Items: Melee weapon, Ranged weapon plus ammo, Runes, high healing food, Teak pyre logs, Silver sickle (B), 2 Mithril bars, 2 Silver bars, coal, 1 Cosmic rune, 3 air runes, Rod of Ivandis, and a cut Emerald but all of these items can be obtained during the quest.
Monsters: Zaromark Sliver (Level 80), Fistandantilus (Level 80), Vyrewatch
NPC: Mercenary Adventurer (Ivan Strom), Drezel, Veliaf, Flagian, Kael Forshaw, Safalaan.

LEGACY OF SEERGAZE QUEST WALKTHROUGH

Speak to the Mercenary adventurer who is just to the east of Paterdomus. He will say that strange things have been occurring at Paterdomus. Then speak to Drezel who is inside the temple. He says that he hasn’t really noticed anything since he has been busy with renovations. He goes on to say that during the work he discovered a burial chamber, but right now he would rather you to check on the suspicious people upstairs that the adventurer spoke of.

Go out of Paterdomus on the eastern side. Enter the temple on the surface that is full with monks of Zamorak. Go to the top level of the building, up the spiral stair case and then up the ladder. Several mysterious figures will discuss the demise of the Guthixian edicts. They will hear you and teleport. You will be attacked by two remaining members. You need to be able to use at least 2 forms of combat alternately to fight them as they both use the protect against prayers for Magic, Melee, and Ranged. Attack the mage first as he will deal the most damage for most players. He will then block melee so attack the ranger. He will eventually block melee attacks as well, so switch to a ranged weapon and attack. Just continue with thsi strategy to defeat them.

After defeting the two, search the table near the blackboard. Inspect the items that you receive. Head back to Drezel and speak with him. It appears as though Saradominists and Zamorakians are conspiring against the followers of Guthix to rid the world of balance. Drezel asks you to take the Mercenary adventurer to Burgh de Rott. Offer and then agree to take the adventurer outside to Burgh de Rott. This will use the Temple Trekking mini game with an extension. Remember you can only use blessed silver weapons against vampyres. Unlike during aid of the Myreque the adventurer is quite strong and can take many more hits, however it is advised to give him food before leaving. Just to note, he can take 15 items, and if you log out he will lose them. Take whichever route you feel capable of and then kill any monsters or vampyres that attempt to kill him and you. Obstacles will appear at times but all the necessary items can be obtained from the environment.

Once you reach your destination the adventurer will reveal himself as Ivan Strom and explains that he has left Paterdomus to visit his friends in the Myreque. Speak to Veliaf Hurtz in the inn cellar. Tell him about the Zamorakian and Saradominist meeting. Then ask for a job and he will give you provisions to take to the Myreque HQ in Meiryerditch. Bank items you don’t need to reduce your weight, put on Vyrewatch clothes if you have them. These can be purchased from Trader Sven. Take the boat to Meiryditch and then follow the sickles marked on house walls to the headquarters. Alternatively allow a Vyrewatch capture you, mine 15 ore and then run south to the HQ.

Speak to Safalaan, then Flaygian Screwte. Once asked about his research he will explain that Vampyres and the Vyrewatch are hard to kill because they can sense most movements. He suggests that creating an unpredictable weapon could harm them, and if you ask to help he will suggest speaking to the new Myreque recruits there (eastern side of the room). They will all suggest a silver flail as the weapon and that a book someone was reading might be able to back the theory up for Flaygian to base his work on. Search the beds and lockers in the middle of the headquarters, the book is on the middle northern side bed. Read the book and note the page that it says the flail is described on. Speak to Flaygian again and tell him the page number. He will then thank you and give you a hammer and 10 nails. He wants you to find a furnace next to the northern wall of the city so that you can smith a rod of Ivandis.

Head to the northern most building from the Myreque headquarters, then enter the building just south of it and use your nails on the wooden post. Climb up the post with nails in it and then jump over the rooftops to reach the northern building. Jump onto the damaged wall to get inside and then climb up the ladder. Search all of the containers in the room to get supplies and coal and then search the trough to peer down the gap. Go down the ladders to the ground floor and then excavate the debris using the pickax. Use the coal with the now revealed furnace and then light it with a tinderbox. Return to the Myreque hideout and speak to Flaygian.

Flaygian will want to make a Rod of Ivandis to use in the flail’s production. Search the room’s shelves, barrels and containers for supplies you need. Take a chisel and a saw from the tool rack, a blessed silver sickle can be found on the shelf near Flaygian (you can only take one), two silver bars and two mithril bars can be found in a bucket full of bars. You can find a ’silvthril’ chain mould in a crate near the ladder in the room to the south-east. Head back to the furnace and smith a silvthril chain. Return to Flaygian and speak to him, then use the silver sickle (b) on him. Speak to Safalaan and he will want you to investigate the laboratory you uncovered during the last

Head to the laboratory. When you enter the dungeon Safalaan and his comrades will try to scare you by playing dead. Speak to Safalaan and then search the door to the south. Use your saw on the door and then climb through the gap. You may want to turn protect from melee on as there are Zombie hands and Mutated bloodvelds that require Slayer levels to attack. Follow the tunnels north-west and enter the large open cavern where four stones stand at the centre. Safalaan will ask you to help them search around the room as he sense a magical presence. Search the corpse to the north, and you will get a cosmic rune, 3 air runes, 1 law rune and 5 fire runes. Afterwards, you will need to search the strange stones this later becomes the blood altar. Speak to Safalaan, Vyrewatch will arrive and attack. Don’t panic; a cutscene will save you as Safalaan releases an energy from his body that scares off the Vampyres. You will be returned to the Myreque hideout, speak to Safalaan again, although he won’t reveal the source of his power he will hand you the components of the flail to work on.

Use the emerald on the blessed sickle and then level-2 emerald enchant it. The use the blessed sickle emerald(b) with the Silvthril chain whilst the rod of Ivandis is in your inventory to create the Ivandis flail. Speak to Safalaan once more and then leave the headquarters and kill a Vyrewatch with the Ivandis flail equipped. This should be fairly easy but make sure you have enough Prayer points or food to cope with the fight. Once the Vyrewatch is dead, take its corpse and return to Safalaan. He will be pleased and will ask you to report to Veliaf and to present the corpse to Drezel. Head out of Meiyerditch and return to Veliaf in Burgh de Rott. Tell him what you have learned and then ask what to do next. Head to Paterdomus to speak with Drezel.

With a pyre log and tinderbox on you speak to Drezel back in Paterdomus. Speak to him about the Vyrewatch corpse and he will be horrified, like the shade remains in Mort’ton the soul of the vampyre is tortured and needs to be freed. Enter the columbarium entrance on the northern main chamber wall. Set your pyre logs down on the funeral pyre, add the Vyrewatch corpse and light it. An ornate tomb key will appear as a reward on the pedestal, take it. Use the key on a shining wall storage just east of the staircase, you will receive a blood talisman. Drezel will bless you for your work. Speak to Drezel and then finally return to Veliaf to complete the quest.

Runescape HERO’S QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Outside the Hero’s Guild, north of Taverly. Speak with Achetties.
Quest difficulty level: Hard.
Reward: Access to the Hero’s Guild, ability to buy and wield Dragon Battle Axes and Maces and exp in the following skills: Attack, Defence, Strength, Hits, Ranged, Woodcutting, Firemaking, Cooking, Herblore, Smithing and Mining (1500-3000 exp per skill).
Quest points gained: 1.
Required Skills: Level 25 herblore, 50 Mining, 53 Fishing, 53 Cooking and be able to kill a level 102 Monster.
Required Items: Fishing rod, some bait, Harralander, Waterfilld vial and a pickaxe. For Phoenix Gang Members: Bow and Arrows, and a friend in the Black Arm’s Gang. For Black Arm’s Gang Members: Full set of black armour, and a friend in the Phoenix Gang.
Required quests and points: Shield of Arrav, Lost City, Merlin’s Crystal and Dragon Slayer, over 55 Quest Points.
Monsters: Entrana Fire Bird (level 2), Black Knights (level 31), Jailer (level 42), Ice Giants (level 48), Ice Warriors (level 57), Ice Spiders (level 61), Ice Queen (level 111).
NPC: Achetties (Hero’s Guild), Garrant (Port Sarim fishing store), Velrak the Explorer (Black Knights jail in Members Dungeon), Katrine (Varrock), Straven (Varrock), Trobert (Brimhaven), Gruber (Brimhaven), Grip (Brimhaven), Alfonse the Waiter (Brimhaven), Charlie the Cook (Brimhaven).

HERO’S QUEST WALKTHROUGH
To become a Hero, and worthy of entering The Hero’s Guild, you need to bring Achetties three items. One is the feather of a fire bird, the second is a cooked lava eel, and last, the Master Thief Armband. You can get these items in any order you want to. However, for the master thief armband, you will need a friend in the other gang. So if you’re in the Black Arms Gang, you will need to find someone to hook up with.
Firebird Feather: This is where you need to kill the level 102 Ice Queen, go to the bank (Catherby is best if you have done the Fishing Contest). Get out your armour, weapon, and food (and whatever you need to kill her, pots etc…), as well as a pickaxe. When you have these, head up to the White Wolf Mountain just east of Catherby. Walk north through the White Wolf Mountain and past the gnome glider, and you will come to a rock slide. If you right click on it you will have an option to mine it. After you’ve mined the slider, continue down the southern ladder there, and you will end up inside the mountain.
If you go a little west you should now see two paths, take the southern one, and climb up the ladder. Once you’re up, you’ll be faced with level 54 ice giants. Go down the eastern ladder, and run/walk all the way down the path and you will end up at another ladder, go up, and then go down the other ladder. Go north and you should eventually see the level 111 ice queen. She is extremely hard to kill, since she is in a multi-combat zone, and there are six level 53 ice warriors around there as well. Once you’ve killed her, pick up the ice gloves that she dropped.
Head all the way back, and go to Falador bank. Put all of your armour and weapons in the bank, and then head down to the Port Sarim docks, and take the boat to Entrana (the most north-eastern boat). Once on Entrana go all the way north and search the area there, you should see a little red bird named Entrana Fire Bird. It’s only level two, so you shouldn’t have a problem killing it. When it’s dead, wear your ice gloves from the Ice Queen and pick up the fire feather.
Cooked lava eel: Coming back from Entrana, you can stop by the fishing store in Port Sarim. Speak with the owner of the store, and ask him how to fish lava eels. He will give you a bottle of Blemish Snail Slime. So, head back to the bank in Falador, and get out your harralander, water filled vial, fishing rod and bait. Use the harralander and the slime with the water filled vial, and you will have Blemish Oil. Use it with the rod and you will now have the Oily Fishing Rod you need to fish the lava eels. Now its time to go down to the Members Dungeon which you will find south of Taverly.
You will need to go past some poison scorpions, bring an anti-poison. You will also come up against some nasty dragons, so bringing your trusty anti-dragon breath shield might be a good idea as well. Food and armour could help you as well. You will, of course, need your oily fishing rod, and some bait (around 10 should do it). One last thing you need is a dusty key. If you don’t have it already, read below. When you have all the things you need, head to the dungeon south of Taverly.
Dusty key: Enter the dungeon, go straight ahead until you come to a set of prison doors, open them and the suits of armour will attack you, kill them and go through the door. Head out of one of the other doors there (doesn’t really matter which), and go south-east past the black knights, magic axes, poison scorpions, and then go straight ahead into the little path going south. You should now be at some more black knights. Go through the door there and then turn east. You should now see a level 42 jailer, kill him and pick up the keys he dropped. Open the jail door to the south and talk with Velrak the Explorer. After a bit of talk, he will give you the dusty key.
In the member’s dungeon, go all the way into the lesser demons, and then use your dusty key on the door there. You’re now in a room with blue dragons. If you want, you can kill some. Go south until you get to a place with lava, there you should see three fishing spots. Fish some lava eels from one of those spots. You will need two cooked at the end, so if your cooking isn’t that high, be on the safe side and fish 10-15 of them. Go back out and cook the lava eels.
Master Thief Armband: This is where you need your partner. If you’re in the Phoenix Gang, you need a friend from the Black Arm Gang and of course the other way around as well.
Black Arm Gang: Go to your hideout in Varrock. You should find Katrine there. Talk with her a bit and she will give you the password: “four leaf clover”. Get your full black set of armour out of the bank. Head off to Brimhaven (on Karamja), and enter the house east of the pirates bar, and speak with either Trobert or Gruber there. They will give you your ID papers. Now walk west until you come to the mansion. Be sure to wear your full black armour and go in.
Once in, talk with Grip and he should give you a key; hand it over to your Phoenix partner, and then wait for your partner to get ready. Once he is ready, go back in to the mansion and open the cupboard in the northern room. Grip should now come in the room, and your partner can shoot him. Once he is dead he will drop a key. Use this key to enter the treasure room in the western room, and search around to find two candlesticks, when you have them, give one to your partner, and then you both can return to your leaders to get the armband.
Phoenix Gang: Go to your hideout in Varrock. Ask Straven about the Master Thief Armband. After a bit of talking, you should get the password: “Gherkin”. When you have it, go to your bank and withdraw some cash (100gp is enough), some arrows and a bow. You will need to kill a level 26, so bring enough arrows. When you have that, head off to Brimhaven on Karamja and meet with your Black Arm Gang friend.
Your friend will have a key for you, trade with them, and go into the bar and talk with Alfonse the Waiter and give him your password. You will now be allowed into the kitchen, talk with Charlie the Cook and he will tell you about the secret wall. It is next to the stove on the western wall, go through it, and use your key on the door across the yard there. Meanwhile, your partner should almost be ready with Grip. Stand in front of the window in the next room and shoot Grip. Your partner should now see a key; he will use it to get the two candlesticks and trade one of them with you. Return to your gang leader to get the armband.
Once you both have all three items, go back to you the Hero’s guide and talk with Achetties. This completes the quest.

THE WILDERNESS: POINTS OF INTEREST ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

Varrock training ground: Wild level 1-10 north of Varrock. Level 13 rats, player fights, Body Runes to north, Altar to the north.
Falador training ground: Wild level 1-10 northwest of Falador. Dark Wizards level 16 and 25. Wizards drop many runes, altar south out of wild.
Graveyard: Wild level 20, southwest of Skeleton Training Ground and northeast of Varrock altar, Skeleton level 25. Iron Dagger, Steel Dagger.
Dark Warrior Encampment: Wild level 13 northwest of Edgeville. Level 21 dark warriors. Runes.
Ice Mountain: Wild level 40 west edge of wild. Ice Warriors level 67, Ice Giant level 68. Altar to the south.
Red Spider Village: Wild level 30, north of Hobgoblin training area. Level 36 Red Spiders. Inside are Steel Legs and a Gold Nugget. They take about five minutes to regenerate.
Bandit Outpost: Wild level 22 northwest of Edgeville. North of Dark Warrior encampment. Level 29 bandits.
Ghosts training ground: Wild level 17 northeast of Varrock after passage guarded by Giant. Ghosts level 25. Planks, Tiles, Steel Short Sword.
Skeleton training ground: Wild Level 25, north of Ghost training ground. Level 32 Skeletons. Crossbows, Iron Scimitar.
Lesser Demons: Wild level 42, eastern border of Wild. Level 79 lesser demons, Nature Runes.
Greater Demons: Wild level 45, north of the Lesser Demons, two level 87 Greater Demon.
Ashes Small House of Spiders: Wild level 45, east of the Greater Demons, two Giant Spiders level 31, Sapphire Cut.
Hobgoblin training area: Wild Level 30, northeast of Graveyard. Hobgoblins level 32, mining area, Goblin Armor.
Maze: Wild Level 40, northwest of the Hobgoblins, King Scorpions level 36, Black Knights level 46, Steel and Iron items.