Starting location: White Knights Castle, Falador.
Quest difficulty level: Easy.
Reward: 1000 exp in Agility, Herblore and Prayer, 3000gp, Initiate Helmet, ability to buy Initiate armour at Tiffy Cashien, a make-over voucher.
Quest points gained: 1.
Main quest area: Testing grounds.
Required skills: Able to defeat a lvl 20 with no armour or weapons.
Required items: Cannot carry or wear any items. 3000gp (if you are a male character)
Required quests: Black Knights’ Fortress, Druidic Ritual Quest.
Monsters: Sir Leye (level 20).
NPC: Sir Tinley, Sir Tiffy Cashien, Sir Amik Varze, Sir Ren Itchood, Ms Hynn Terpett, Sir Kuam Ferentse, Sir Spishyus, Lady table, Miss Cheveers.
RECRUITMENT DRIVE QUEST WALKTHROUGH
Talk to Sir Amik Varze on the second floor of Falador White Knight castle. He will tell you to meet with a contact in the park. If you have a male character, after speaking to Amik go to the makeover mage and change into a female for the fee of 3000gp (if your character is a female you do not need the makeover). Go to the park in Falador and speak to Sir Tiffy Cashien sitting on the bench. Once you have started to speak to him you cannot move. Tell him that you are ready for the tests. You will be taken into the first testing room. From here on the tests are different for each person.
Sir Tinley: He will give you patience as your only clue. Do nothing.
Sir Ren Itchood: The first letter of each of the four sentences of his clue make a word. This is the combination to the door.
Ms Hynn Terpett: She will give you riddles:
Riddle: If you can choose how to die would you:
Answer: Thrown to wolves that have not eaten in a month.
Riddle: Counting the creatures and humans in runescape you get about a million inhabitants. If you multiply the fingers on their left hand, how many would you get.
Answer: 0 as it is impossible to know.
Riddle: A father is 4 times as old as his daughter. In 20 years he will be 2 times as old. How old is the daughter?
Answer: 10.
Riddle: There are 4 buckets - if I drop a stone in all of them at the same time, which will hit the bottom first
Answer: 32 Degrees.
Riddle: Choose the number of false choices
Answer: Three.
Riddle: How many statements are false:
Answer: Three.
Sir Kuam Ferentse and Sir Leye: You have to fight and kill Sir Leye (level 20) who cannot be slain by any man - you will need a female character to kill him.
Sir Spishyus: Fox, chicken and a sack of grain across a bridge:
Take the chicken first. Go back for the fox. Drop the fox on the other side and pick up the chicken. Drop the chicken on other side and take the grain. Go back to pick up the chicken. Drop it and open the door.
Lady table: You have ten seconds to memorise nine statues then another statue will be added. They will be shuffled and you will have to select which one was added. The statues are three colours: bronze, silver and gold. Each statue has four weapons. Note which colour has only three weapons and touch that statue when the lights go out and on again.
Miss Cheveers: Pick up the metal spade and collect the vials by searching the shelves and crates. Use Gypsum and another vial of Dihydrogen monoxide with the tin for the second door. Use the tin with the key chained to the wall. Use the Cupric ore powder and Tin ore powder on the tin. Use the tin on the Bunsen Burner. Use either a knife or a bronze wire on the tin to get the key. Use the key on the door.
Starting location: Speak with Brundt the Chieftain in Rellekka, north-west of Seer’s Village.
Quest difficulty level: Medium.
Reward: 2813 exp in all of the following skills: Attack, Strength, Defence, Hits, Agility, Thieving, Crafting, Fletching, Fishing and Woodcutting.
If you go back to Oluf the Bard he will tell you to make another sacrifice to Fossegrimen, who will give you a special song that can teleport you to Rellekka (1 Raw Shark needed).
Quest points gained: 3.
Required Items: 1 Raw shark, Axe (not black), Knife, Tinderbox and 5250gp. If you want the Fremennik sword, you need at least 10 prayer potions (15+ is better) and a super set.
Required Skills: Level 40 woodcutting, 40 crafting, 25 fletching and be able to defeat level 69 enemies. If you want the Fremennik sword, at least lvl 43 prayer is a must.
Monsters: Draugen (level 69).
NPC: Sailor (north-west of the marked), Olaf the Bard (east of the long hall, not in a house), Yrsa (clothing shop west of the market), Brundt (long hall), Sigli (little south of the long hall), Skulgrimen (armour shop north of the long hall), Fisherman (west at the docks), Navigator (north of the market), Seer (in front of the house to the west), Thorvald (armour shop again), Manni (located in the long hall), Thora (also in the long hall), Askeladen (right outside the doors to the long hall).
FREMENNIK TRIALS QUEST WALKTHROUGH
Start this quest with no items at all, bring 8-10 (or more if you’re lower level) prayer potions and a super set if you want to get the barbarian sword, however, you can easily complete without it.
Brundt the Chieftain of Rellekka: Ask for a quest, and he will ask you to complete some tasks, to become a barbarian (or as they say, Fremennik). You will need to be voted into the clan by the council of elders. You will need to convince at least seven of the twelve council members, or else you cannot join the Fremennik.
Thorvald the Warrior: House, north of the long hall. He wants you to prove yourself through fighting. However, you’ll have to do this without any armour or weapons. You can do two things: either kill Koschei the Deathless in all four forms, or just let yourself die.
Bringing prayer pots, super sets and lots of good food is a must if you want to kill him. When you’ve killed him, you’ll get his sword.
Note: You need to ask Thorsvald about Koschei the Deathless if you want him to drop the sword.
If you let yourself ‘die’ you won’t get the sword, but you will still get Thorvald’s respect. The way to do this is to kill the first 3 forms, and then let the 4th form get you down to 1 hp, you will then surrender, and Thorvald will meet you upstairs in the house.
Swenson the Navigator: South of the market. He will test your navigation skills, go down the ladder, and you’ll be in a maze. It’s quite simple, one combination is this one: South - West - East - North - South - East – North.
Peer the Seer: Located outside the house south-west of the market. He will test your wisdom. To enter the door you need to find the right combination of the four letters. You’ll get a riddle. Each line in the riddle is a letter in the combination, but since the combinations seem to vary a lot, it’s hard to make a list. it shouldn’t take you too long.
After you’ve entered the door, search the cupboard to get a bucket, fill it with water and search for another one, then use the bucket with water on the drain to empty it, and then the boxes and chests until you get two jugs. Now go to the tap next to the drain, and fill both the jugs. Use one jug with one of the buckets, and you’ll have a 3/5ths bucket. Now do this with the other jug as well, you should now have one full bucket, and 1/3ths jug. Use the 1/3ths jug with the empty bucket, and then with the tap, use the full jug with the 1/5th bucket. You will now have a 4/5th bucket, use this on the chest next to the ladder you came up. You will now have a vase.
Now study the unicorn’s and bull’s heads on the wall, you should get two disks. Now search the bookcase to get a red herring, use this on the range, and you should have some sticky red goop. Use the goop in the wooden disk, go down the stairs and use the two red disks on the abstract mural. You will now have a vase lid.
Head back up and fill the vase with water from the tab, and place the lid on it. Go over to the frozen table and use the sealed vase on it. You should now have a frozen key. Use the key on the range, and you will be able to get out of there.
Manni the Reveller: A drinking contest. If Fremenniks are good at something, it’s drinking. Take a keg of beer from one of the tables, and talk with him again. You’ll lose. Take a beer from the north table (not a keg, just one of the beers), and then run back to seers, you’ll see a poison salesman on the road, get a low alcohol keg from him for 250gp.
While you’re there get the raw shark, axe (hatchet, not black though), knife, tinderbox and 5000gp from your bank, you’ll need these items in the next challenges.
Go back to Manni but first you need to distract him. On your way back to Rellekka you’ll see a Council Workman, talk with him, and then use the beer on him. He will give you a strange object. Go back to the hall, and outside on the east wall there is a pipe with the option put-inside. Use the strange object with your tinderbox, and put it inside the pipe. Go in and pick up another beer keg. Use this with your low alcohol one, and then challenge Manni again.
Olaf the Bard: Located east of the long hall. He wants you to perform for the ‘crowd’, but when you try to enter the stage door, you’ll be stopped. Head out of the village (south), and follow the east mud path. You should see a troll named Lalli soon, speak with him. He won’t tell you much, so head a little west, and you should see a rare tree. Cut a branch from it, and use your knife on it to make an unstrung lyre. Now head back to the long hall and talk with Askeladden right outside. He will give you Lalli’s new pet, a rock. Pick an onion, a cabbage, and a potato from the fields to the east in the town.
Head back to Lalli and try to give him the pet rock, however, he doesn’t want any more. Talk with Lalli, and then place your stone, potato, cabbage and onion in the stew, and talk with Lalli again. Now head back to the village with your golden fleece, and go back to Seers Village, where you can find a spinning wheel on the first floor of the building south-west of the bank. Use the fleece on the spinning wheel there, and you should get some golden string.
Go back to the village and follow the west path. Right before the path ends, to the south you should see a strange altar. Use your raw shark on this, and Fossegrimen will give you the ability to play. Now simply go back, open the door and go up on the stage to play.
Sigmund the Merchant: West of the long hall. He wants you to bring him a rare flower that someone in the town has picked up on their trails.
Sailor: (north-west of the marked), he will tell you that he has the flower, but will only trade it with you for a romantic ballad.
Olaf the Bard: (east of the long hall, not in a house), he will ask you for some boots.
Yrsa: (clothing shop west of the market), she wants some lower taxes for the business people in Rellekka.
Brundt: (long hall), he wants to know Sigli’s hunting ground secret.
Sigli: (little south of the long hall), he wants a new bow string for his bow.
Skulgrimen: (armour shop north of the long hall). Skulgrimen wants one of the fish that the fisherman has caught recently.
Fisherman: (west at the docks), he wants a map of the best fishing spots from the navigator.
Navigator: (south of the market), he wants a weather forecast.
Seer: (in front of the house to the west), he wants a bodyguard for protection.
Thorvald: (armour shop again), he wants a place at the champions table in the long hall.
Manni: (located in the long hall), he wants the barkeep’s legendary cocktail back.
Thora: (also in the long hall), she wants to get rid of Askeladden, the kid right outside the hall.
Askeladen: (right outside the doors to the long hall), he wants 5000gp, he will now make you a promise note.
Go back to Thora with the note. Now it’s just time to trade all the stuff back. Go to Manni, then Thorvald, then the seer, then off to the navigator, then the fisherman, then Skulgrimen, and Sigli the Huntsman, then Brundt, then Yrsa in the clothing shop, and of the Olaf, and back to the sailor, who will give you the flower. Return this to the merchant, and you’ll have his vote too.
Sigli the Huntsman: He wants you to hunt down the Draugen. Sigli will give you your very own Hunter’s talisman. If you click this, you’ll be able to see which direction the Draugen is in, a lot like in runecrafting. Follow the directions the talisman gives you, when you think you’re in the right area, just run around like crazy, clicking your talisman all the time, and the Draugen will appear some time. It will attack you (level 69, not too hard to kill), and the essence of it will be sucked into the talisman. Go back to the hunter with it. Go back to Brundt, and become a true Fremennik. This completes the quest.
Starting location: Talk to Bill Teach in Port Phasmatys Inn.
Quest difficulty level: Easy.
Reward: Access to the pirate island, Mos Le’Harmless, The Little Book o’ Piracy, 7,000 Smithing Experience, 7,000 Crafting Experience, 7,000 Agility Experience.
Quest points gained: 2.
Required Quests: Rum Deal and Pirate’s Treasure.
Required Skills: 42 Agility, 45 Crafting, 50 Smithing and 40 Ranged.
Required Items: 2 ectotokens and ghostspeak amulet, if you have not finished the Ghosts Ahoy.
Suggested: Armor and/or food to protect yourself from the aggressive lvl 57 pirates.
Monsters: Pirate (lvl 57).
NPC: Bill Teach.
CABIN FEVER QUEST WALKTHROUGH
Go to Port Phasmatys Inn and talk to Bill Teach. Tell him you want to be a pirate and promise to help him once more. Now go East to the port and board the big ship there. Talk to Bill again. Say you arr ready to go. Go downstairs and search the repair locker to get two ropes, then search the gun locker for a fuse. Once you have the items, go up and climb the climbing net on the ship. Use your rope on the hoisted sails, and you will get an animation of you rope swinging to the pirates ship. Use the fuse on the barrel next to the cannon, and fire the fuse up. Go back to Bill the same way, climb up the climbing net on the enemy ship and use your rope on the hoisted sails to get back to Bill’s ship.
Please Note: If you didn’t get two ropes at first, there is a rope re-spawn on the enemy ship, so you can grab one of theirs and use it to get back.
Bill will tell you to fix the leaks. Go downstairs, search the repair locker for 6 repair planks, a hammer, 30 tacks and 3 swamp paste. Now fix one of the leaks. First use the planks on the leak, then the swamp paste. Do this to the three leaks. Once you have repaired all three leaks, go back to Bill. Get 2 more ropes from the repair locker downstairs, and swing to the pirates’ ship. Go downstairs and plunder the chest, the box and the barrel until you have 10 stacks of plunder. Now go back to Bill’s ship and put the plunder in the chest below board.
Go back to Bill using the rope-swing once more. He now asks you to fix the cannon. Get a barrel from the gun locker downstairs, and use it on the broken-down cannon. Talk to Bill again, then get a ramrod, a fuse and a canister from the gun locker. Go back up, pick some gunpowder from the barrel next to the cannon, and use it on the cannon. Tamp it with the ramrod, add the canister, attach the fuse and fire it. After firing, use the ramrod to clean the cannon. Talk to Bill one last time, then get three cannonballs and fuses from the gun locker. Fire the cannon the same way you did before, except this time, use a cannonball instead of a canister. After you have shot the enemy boat three times and it has been sunk, you will sail to the pirate island. This completes the quest.
The Easiest Runescape Money Making Guide
Posted by: cow // Category: Runescape Money Making GuideA simple and easy to understand money making guide on the famous MMORPG, Runescape. Worth reading if you want your hands on that last piece of armor.
Runescape, an online playing game with the monsters, people to interact with, weapons, armor. The usual for an MMORP game. But to take advantage of people, it is necessary to get better weapons, better armor, and better accessories. But how do you get them? Money of course! GP. This guide is going to show you how to make that extra amount of GP to get to that last piece of rune armor or anything you want but is a mainly non-member money making guide. It doesn’t matter if you are lvl3 or a lvl45. Here is how you are going to start!
0gp-45,000gp
Okay, here is how you start and don’t bother killing goblins an stuff if you are low lvl to make your money. This is the simplest trick but do require a bit of patience. Head over to barbarian village in world 1 or 3. But try and avoid the barbarians unless if you are a higher lvl than them since they are aggressive to lower lvl people. There is a fishing spot to the east of Barbarian Village just over the bridge that takes you to Varrock. People fly-fish cooked or raw trout and salmon over there and often give them away for free since they are lvlin their fishing or cooking. Your job is to bank as many as you can. Bank them at the Edgeville bank north of Barbarian village. Not a far walk, about 30seconds or so. Get about 400 cooked trout and 200 cooked salmon. Each cooked trout should sell for around 70gp and each cooked salmon should be around 80gp and if you are lucky enough some people buy for 100gp ea in. Sell them in Varrock or Edgeville bank. This should leave you with around 45k.
45,000gp-100,000gp
Okay, now head over to Fallador in world 1 o 3. People sell coal here and you can attract a lot of people with coal you sell or buy. Buy as many coal ore as you can for around 140gp-150gpea. That’s what I did. And then sell them for around 180gp-200gp ea. Suppose you bought 293 coal ore for 150gp ea with 44k and then sold them for 190gp ea , that’s is a whole 11,670gp profit! Keep doing this until you get 100k.
100,000gp - ?gp
Now since you have 100k, here is when the big money comes in. IT TAKE BIG MONEY TO MAKE BIGGER MONEY. Remember that. Stick to coal since that is one of the best way to make money WITHOUT going around places. Do the something as I said in making 45k-100k above. Why? Here is why. If you have 100k and bought coal for 150p ea and sold them for 190gp ea, that’s a whole 26k profit you get there! Ain’t sound much? Well the more money you have, the bigger your profit is. Or if you are getting bored of coal, you can do the same thing on yew logs buy them for 250gp ea and sell them for 300gp ea. Iron ore, buy for 80gp ea and sell for 100gp ea. Lobsters, buy for 200gp ea rarely and se for 250gp ea. But I recommend coal since you make the most profit out of it. If you are bored of standing in one place you could try some of the options below.
Iron Ore and above
Okay, the is one of the, THE best skills to make money. You can make your money from lvl 15 all the way up. Lvl 15 you can get iron ore which sell for 100gp ea, lvl 30coal ore which sell for 150-200gp ea. But if you want to make quicker money, you GOTTA get it to lvl 60. That’s when you can get into the mining guild through a short cut from Fallador. There are some 34 coal ore and 5 mithril ore. Mith ore sells from 350gp-500gp. Adamant ores sell for 1k-1.2k ea and rune ores ell for 10k-12k ea!
Normal logs and above
This to is a good skill to make money. Even at a low lvl. Normal logs sell for 15gp ea, oak logs sel for 20-30gp ea. Willows I’m not sure but around 50gp ea? Then at lvl 60, you can get yews which members buy from 300gp ea! Sell normal, oak, willow at Draynor Village bank. Yews at Varrock.
Steel bars and above
Smithing is a good skill again….Steel bars sell from 500gp-600gp ea. But lvling it is pretty hard because you have to mine the coal to bank and the other ore which you need to make you kind of armour or weapon which takes a long time and patience if you are a non-member. Again I’m not sure about member.
Killing
Big Bones, Big Bones give a good amount of exp for prayer. Big Bones sell for 300gp around. You can kill chickens to get feathers which people to buy for around 5-10gp ea.
Tip: Always have a calculator with you so you can work out if you are getting ripped-of or not.
Hope this helps everybody out!