The Dwarven Mine

Posted by: runescape  //  Category: Beginners' Guide

Dwarves are legendary throughout RuneScape for their mining prowess, so where better to hone your Mining skills than in the Dwarven Mine itself? The Dwarven Mine was created long ago after dwarven prospectors discovered an abundance of essential resources running through the rock. The dwarves are fiercely proud of the cavernous tunnels, and they are still working hard to harvest the ores that remain trapped within the rocks.

Be careful not to get lost in this subterranean labyrinth; there are plenty of creatures in here that are waiting for the chance to catch an unsuspecting adventurer. The mine is populated by dwarf miners that will put up quite a fight if you decide to attack them. The mine is also home to overgrown scorpions that skitter about amongst the mining rocks.

Location

 

Location of the Dwarven Mine

The Dwarven Mine is situated deep in the ground between Falador and Ice Mountain. There are several entrances to the Dwarven Mine. The mine can be accessed from the north by climbing down the ladder in the southern foothills of Ice Mountain. There are two entrances in Falador; one south of the bank and one east of the Party Room. The other entrance can only be used by those with access to the Mining Guild. Entrance to the guild requires a Mining level of 60.

Points of Interest

 

Interesting areas of the Dwarven Mine

In the Dwarven Mine, novice miners can train their skills on the tin and copper rocks; crafters can mine clay; more experienced miners can gather iron and coal; while advanced miners can chip away at gold, mithril and adamantite.

In addition to lots and lots of lovely mining rocks, the Dwarven Mine is home to a number of traders that can provide you with essential tools or brutal weapons.

Once you have smelted the ores that you have gathered, you can take them to the Smithing anvil that can be found near the centre of the mine. Simply bring a hammer and your bars and you’re ready to go.

Advanced miners can access the Mining Guild. If you have a Mining level of 60 or above, head down to the most southern part of the mine and enter the guild. The guild gives you access to a host of coal and mithril rocks, with the added bonus of scorpion-free mining. The red dot on the map shows the location of the Mining Guild door, while the green, yellow and blue dots mark the main entrances to the mine itself.

A series of caverns has recently been discovered towards the northern end of the mine – there is a rope climb down to it near to the mine cart tracks. Running ice water from the melting peaks of Ice Mountain has opened up these caverns, which have been closed off for so long that a strange species of living rocks has evolved down there. The caverns offer excellent opportunities for experienced miners (and fishers). Be warned, however, that the living rocks are tough, aggresive and not fond of visitors from above.

Personalities

 

Nurmof
Nurmof is a purveyor of high quality pickaxes. He can sell you a shiny new pickaxe, from bronze up to rune, and he will also buy any that you no longer require. Nurmof can also repair broken pickaxes, for a fee.
 
Drogo
Drogo runs the Dwarven Mine’s Mining Emporium. He does a great trade in ores and metal bars, but make sure you treat him with respect. Drogo doesn’t take too kindly to anyone calling him ‘shorty’.
Nurmof can be found in the north-west of the mine,north of the general store dwarf.   Drogo can be found in the north of the mine, in the cave to the east of the Ice Mountain entrance.
Hammerspike Stoutbeard
You don’t want to get on the wrong side of Hammerspike and his gang members. Hammerspike is a ruthless gangster, and has terrible manners.
 
Boot
Boot received his name due to a childhood habit of sleeping in a large item of footwear. Unsurprisingly for a dwarf, he knows a lot about gold.
Hammerspike can be found in the far west of the mine.   Boot can be found in the west of the mine, in a cave to the west of Hura’s crossbow shop.
Hura
A master crossbow craftsman, Hura is a useful source of knowledge for those who are looking to produce their own crossbow and ammunition. Hura can also sell you some crossbow components to start you on your way.
 
Cart Conductor
The Cart Conductor is an employee of Keldagrim Carts and he will happily sell you a cart ticket to Keldagrim.
Hura can be found in the west of the mine, in a cave to the south-west of the smithing anvil.   The Cart Conductor can be found in the north-west of the mine, north of the general store.
Quests

There are no quests to start in the Dwarven Mine.

Dangers in the Dark

 

Scorpion (Level 14)
These over-sized hunters thrive in dark, damp spaces, making the Dwarven Mine an ideal habitat. Low-level players should treat these scorpions with caution. Be sure to bring a weapon with you when you mine.
 
King Scorpion (Level 32)
King scorpions love nothing more than attacking unsuspecting miners as they attempt to gather precious ore. These super stingers are very aggressive, and guard the higher-level rocks.
The scorpions’ territory covers the area north of the Mining Guild, right up to the most northern coal rocks.   The king scorpions patrol the iron, mithril and adamantite rocks in the area north of the Mining Guild door; and the coal and tin rocks west of the Falador house stairs.
Miscellaneous

 

  • You can use the carts in Keldagrim to travel to the Dwarven Mine. Buy a ticket from a cart conductor in Keldagrim and select Ice Mountain as your destination.
  • If you have an Agility level of 42, you can take advantage of the shortcut between the two main chambers of the Dwarven Mine.
  • Players with level 15 or 45 Dungeoneering will be able to find mysterious entrances in the Dwarven Mines.

Runescape Money making guide 2010

Posted by: cow  //  Category: Uncategorized

There are in fact a lot of ways to make money on Runescape as a F2P account, but many of them are time-consuming to be able to start doing, below I’ve listed skills and tactics to be able to make runescape money.

Combat

Fighting high level enemies means you can get high value drop, my personal favourite is the cockroach soldier in the stronghold of security, but I recommend being around level 70 with food. Cockroach soldiers drop quite a few rune items which are worth a fair amount, e.g. Rune scimitars which sell for around 35k on the Grand Exchange.

Other good enemies to kill are Lesser Demons (Found on Karamja), which occasionally drop Rune med helms which give around 10k with high alchemy,  Ankou (Found in stronghold of security) and Greater Demons (Found in deep wilderness). Another weaker alternative is to kill Hill Giants, which always drops big bones which can be collected and sold for quite a lot of money.

I would highly recommend Cockroach Soldiers though but you need to be a high level to kill them.

Mining

This is a very profitable skill, especially when you reach coal or better yet, level 60 mining which allows you entry to the mining guild which also has 5 mithril ore deposits which can also be mined for profit. This becomes even more profitable after reaching adamantite ore and it sky-rockets once you reach runite ore which sells for around 12k each. Sadly the only place to mine runite ore is deep into the wilderness and there is only one rock, so many miners world hop because it takes a long time to respawn.

Smithing

This is profitable at most levels as long as you’ve mined the ores yourself, otherwise at low levels isn’t very profitable. At higher levels it becomes much more profitable and again, reaching rune will definitely help you as many items are still in heavy demand.

A good tactic I’ve been using lately to make upwards of 200k an hour is to buy nature runes, mithril and coal ores on the Grand Exchange and with a fire staff, use superheat item (requires magic level 43) and make mithril bars, this provides an easy profit whilst also gaining you both smithing and magic experience.

Fishing

I personally find it very hard to make a profit whilst fishing but it is easily achievable by selling lobsters (cooked or raw) and swordfish (again cooked or raw), this is rather time consuming but is best done on Karamja. Personally I sell them raw as it saves time and reduces the risk of burning a fish and therefore not being able 

to sell it.

Cooking

A good method for this is to get level 55 cooking and buying plain pizzas and anchovies off the grand exchange and then using them to make anchovy pizzas which sell to make an easy profit on the grand exchange. This is a fast method to make money without having to do much at all.

If you need to get your cooking level up, a good method is to buy raw trout in bulk from the grand exchange, and then cook them to get cooking experience, when you sell them back you make a very small loss, around 1-2 gold for each trout but this money is made back easily by making anchovy pizzas.

Magic

(Look at smelting for tips on how to use superheat item for profit.)

Another method is to use telekinetic grab (telegrab) (which requires magic level 33) on the Wine of Zamorak found north of Falador, the best way to do this is with a staff of air and 28 law runes, when you have 27 wines, drop one and use telegrab then you should have no law runes and should be able to pick up the one you dropped on the floor.

To level magic quickly, get rune essence (either buy it or mine it) and login to world 16 and go to the air altar and find someone to assist you who can do 6x air runes (the higher the better), buy a fire staff and collect mind runes from Lumbridge castle and finally auto-cast fire strike on the lesser demon in the Mage Tower for easy experience.

Runecrafting

This only becomes profitable after level 44 when you can get 5x air runes, buy (or mine) rune essence and take it to the Grand Exchange, then just make continuous runs from Varrock West Bank to the air altar and get a lot of air runes and sell them back on the Grand Exchange.

If you don’t want to spend so long on getting a high runecrafting, then be a runner instead, go on to world 16 and go to the air altar and find someone to assist you who can do 6x air runes (the higher the better) and simply sell the air runes.

Woodcutting

Train until you can cut down yew logs, this takes a long time but can yield high profits, so stick with it as it is usually worth it – that’s all there is to woodcutting really.

Other Tips

When buying and selling, make sure you log how much you buy and for what prices. It’s very easy to make a loss when you’re not watching prices properly and it can be very hard to make back the money you lose.

Always look for a bargain, if someone offers you a good trade, take it and then sell the item for its normal price, it’s easy to tell if you are getting a good deal by looking at the wealth meter during trades or by looking at an items grand exchange price.

Runescape THE FREMENNIK ISLES QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Mord Gunnars on Rellekka’s northern docks.
Quest difficulty level: Medium.
Reward:10000 Woodcutting, 5000 Construction, 5000 Crafting, 10000 in two combat skills, Helm of Neitiznot, and access to a runite vein.
Quest points gained: 1.
Required Quests: The Fremennik Trials.
Required Skills: Level 20 Construction, Level 40 Agility, Level 46 Crafting, Level 56 Woodcutting, ability to defeat a level 122 troll.
Required Items: Raw tuna, 6 mithril ore or 7 coal ore (dependent on your mining level), 9 ropes, woodcutting axe, knife, thread, needle, hammer, bronze nail.
Monsters: Ice Troll King (Level 122), Yak (Level 22).

THE FREMENNIK ISLES QUEST WALKTHROUGH
Head to the northeastern dock of Rellekka and speak with Mord Gunnar. He will tell you the King of Jatizso has requested you for an important task. Head north into the town and enter the building just west of the bank and speak to His Royal Greatness King Gjuki Sorvott IV. Throughout the conversation, the King’s cat will interrupt. Eventually the king will give in to it and send you to get a single raw tuna for it. If you do not already have one, a raw tuna can be purchased from the general store on the island. Talk to either Hrafn or the King to give the tuna to the cat, and he will stop interrupting. Talk to the King again, and he will continue his speech from earlier. He is suspicious of the Burgher of Neitiznot, telling you they have docked more trade ships than usual. Chancellor Thorkel Silkbeard will jump in to say that the Kelda traders of the Red Axe have arrived and are awaiting their ore. The miners of the kingdom are lazy so you’ll need to help them out. Bring the ore (or coal, dependent on mining skill) to the king and you will be rewarded with 5000 gp (or 2000 gp if asked for coal).
There will be no more interruptions to stop your conversation. The King will tell you Mawnis Burowgar, the Neitiznot’s Burgher, is an idiot. The King wants to best him as he has done before. As a paranoid king should be, he is suspicious of the Burgher, sure that he is scheming to defeat the King. He wishes to undermine this plot by sending you as a ‘bard’ of Rellekka (The King’s Definition: charlatan or fool) to entertain the Burgher in order to spy on him. You will accept the mission and be sent to Neitiznot. The King suggests using the ferry as the bridges between the islands are broken. Before you are able to leave he will tell you to take his old Spymaster’s costume from his chest. He will tell you to report to the Spymaster, Slug Hemligssen, who will only respond if given the password “free stuff please.” Be sure to go to the chest and take the outfit before you leave.

Return to Mord on the dock south of the city and ask him to ferry you back to Rellekka. Then ask Maria Gunnars to ferry you to Neitiznot. Head northeast into the city and speak to Slug, who is north of the bank. Tell him the password, “free stuff please,” and he will tell you how to gather the information. The Burgher and his men will relax in your presence, and as such you will need to listen to their conversation while you entertain them. Head to the building south of the bank and speak to Mawnis Burowgar. Make sure you have all four pieces of the jester costume on and that you are wielding nothing in your hands. You will have to respond to his wishes, doing the proper emotes when he asks for them. Pay attention to the conversation between the two guards behind you, as their conversation will contain all the information you need. After making a fool of yourself, return to Slug, who will ask you questions about what you heard. The answers to the questions are as follows: (1) Thakkrad thinks Neitiznot’s troops can be ready in two days, (2) Seventeen militia have been trained, and (3) Thakkrad has two bridges to repair. Slug will give you 2500 gp. He will also tell you that the King has given him permission to follow up on these leads. He wishes to find out when the engineers intend to repair the bridge. In order to discover this, he will need you to gain the trust of the Burgher, which includes helping him if he asks for anything.

Take off your jester uniform and speak to the Burgher. He will tell you he has sought an audience with you for a number of days, in need of a courageous and valiant person. Before he is willing to entrust his people’s fate to you, he wishes to make sure you can be trusted. Gaining his trust requires aiding him in yet more menial tasks, the first of which is to gather rope for the new bridge. The Burgher doesn’t wish to use just any rope, but that made of the hair of the Yaks to the west of the city. You will find that any rope in RuneScape is actually made from Yak hair - Ned was trading for the ropes, not making them - and as such can be used. Speak to the Burgher again to give him the rope, and you will be rewarded with 1000 gp. The Burgher has two additional tasks for you, the first of which is to provide eight arctic pine logs which have been split in two. Arctic pines dot the region, so simply find one and cut 8 logs. Once you have the logs, take them to the woodcutting stump in the center of town to split them using your woodcutting axe. Take these to the Burgher to be rewarded with an additional 1500 gp. Now you are ready to repair the bridges for the Burgher. Each bridge requires four split logs and four ropes, which you piece together with a knife. Head north, across the first set of bridges, and right-click to repair the bridges connecting to the Ice Trolls’ island. While you are repairing them, it is very likely you will be attacked by nearby trolls, so you may wish to wear armour. After repairing both, return to the Burgher to be rewarded with 1500 more gp.

Having earned the trust of the Burgher, it is finally time to discover the details of the secret assignment. The Burgher of Neitiznot wishes to raid the Troll Caves of the north in order to stop the attacks on his people. He needs for his militia to kill the Troll King to make sure the job is done. Being the cautious and generous man that he is, the Burgher offers you the honor of leading the military into battle. You will immediately accept, but you cannot lead the attack until the rest of the army arrives. In this waiting time, the Burgher wishes to find out if King Sorvott will misinterpret his intelligence and prevent the raid. Now you have to spy on your original employer. Return to Jatizso through the ferries. Rather than aimlessly spy on the King, you will find it much easier to simply talk to him. He manages to misinterpret the information, and believes an offensive is being mounted against Jatizso. His coffers are dangerously low, so he intends to collect taxes, even though his people are barely managing with what they have. He will establish a new tax in order to gather money. King Sorvott appoints you the tax collector of Jatizso. You will have to count the windows of each building and tax those who work inside 1000 gp for each window on their building. Go throughout the city and collect taxes as necessary: in the general store, in the northeast corner of the city, there are 5 windows, take 5000 gp from either Flosi Dalksson or Keepa Kettilon; in the building just west of the general store, there are 5 windows, take 5000 gp from Vanligga Gastfrihet, or you can pay the tax for her yourself; in the building in the southwest corner of the city, there are 8 windows, take 8000 gp from either Hring Hring or Raum Urda-Stein; in the other building with an anvil, there are 6 windows, take 6000 gp from Skuli Myrka. After you finish collecting the taxes from the citizens, return to the King and talk to him. Unfortunately, you did not gather enough taxes to pay for the necessary equipment. After some brainstorming, he will decide to instate a Facial Hair Tax. Speak to Thorkel to be told who you can tax. Raum Urda-Stein and Hring Hring reside in the southwestern building and Skuli Myrka is in the building north of them. Flosi Dalksson and Keepa Kettilon are both in the northeastern building. Tax all five of them and return to the King to find you finally have enough for the equipment.

The King now wishes to send you back to Neitiznot in order to find out who has been aiding the Burgher’s engineers with repairing the bridges. Use the ferries to return to Neitiznot and speak to the Spymaster. Once again, you will need to entertain the Burgher while listening to the conversation. Put your jester costume on again and return to the Burgher. Again, you will have to respond to the wishes of the Burgher. Again, pay attention to the conversation between the two guards in the back. Return to the Spymaster to be asked questions about what you heard. The answers to the questions are as follows: (1) Neitiznot’s militia is in a secluded bay, near Etceteria, (2) Thakkrad will deliver some potions to the militia tonight, (3) You have been helping Burgher Mawnis Burogar. When you finish answering the questions, you will be given 2500 gp. The Spymaster will then send you back to King Sorvott to discuss your information. Use the ferries to return to Jatizso and head to the King’s building. When you speak to him, the King will have the guards stop your exit. You will now have to tell the King what Neitiznot has really been planning - a raid on the trolls, not on Jatizso. King Sorvott will doubt you, at which point you will tell him exactly what’s on your mind. The King will be shocked that you talked like that to him, but will ignore everything you say. Believing his cousin, the Burgher, is trying to show superiority by attacking the trolls, the King will order his forces to be readied at once. You will once again reprimand the King and suggest that he join forces with Neitiznot, rather than try to best them. You will be sent to tell the Burgher that interfering with his plans will be considered war.

Return to Neitiznot by means of the ferries and speak to the Burgher. He will ask you if you’ve discovered the plots of Jatizso, at which point you will show him the document the King gave you. As there is little time to prepare for battle, the Burgher will immediately instruct his aide, Friedlief, to guide you through the ancient traditions necessary to become the head of the raiding party. Thakkrad will offer to guide you through the traditional rites. You must first wear the traditional armour of Neitiznot - yak-hide armour. Obtain three yak hides and have Thakkrad cure them for 15 gp. Craft one of each piece of the yak-hide armour with needle and thread. Wield it and return to the Burgher to continue with the rites. Now that you have the yak-hide armour, you will need a Fremennik round shield, made of two arctic pine logs, a rope, and some bronze nails. Make the shield at a woodcutting stump while carrying a hammer. Wield this shield and speak to the Burgher again. You will be appointed Champion of Neitiznot and be informed of the benefits. As the Champion, you are responsible for leading the militia to the caves and bringing back the head of the beast as proof of success.

It is now time to attack. Friedlief suggests an approach to avoid the men from Jatizso. Prepare for battle, which will be at the eastern cave on the northern island. There are two sections to the troll islands, so you will have to go north to the second section before heading east. Turn on range protect prayer Go east to the cave entrance to see a cutscene - after this you will have to fight. Upon finishing the cutscene, kill 10 trolls - refer to the quest journal to find out how many are left, if you lose count. You will not need to wear your yak-hide armour any more, simply keep it with you. During your battle, Bork Sigmundson can provide you with a varying number of prayer potion (3)s (around 3), strength potion (3)s (around 3), and tuna (around 6). Do not ask for these supplies unless you have enough space to hold everything, as he will give you each kind of supply only once. After killing the 10 trolls, it is time to run south, cross the rope bridge, and kill the Troll King. As soon as you enter, a cutscene will show the angry Troll King ready to attack the intruder. Immediately following this cutscene, he will begin attacking you. He can use ice spells, throw rocks, and melee you, though he appears to favor throwing rocks (ranging). As with other trolls, he is weak to poison. Do not use melee protection because if you do, he will throw you across the room.

After you defeat the Troll King, click him to decapitate the body. Be sure the head is in your pack. You can now use the rope bridge to the east and head north to use a ladder and escape. You will arrive at the west end of the troll island. Head down into Neitiznot and speak to the Burgher. Upon presenting him with the head of the Troll King, he will reward you with his crown. As part of your reward, choose two melee combat skills to gain 10,000 experience each.

Source: zybez.net

EASY MINING SKILL METHODS ON RUNESCAPE

Posted by: cow  //  Category: Runescape Skills

Method 1: An easy way to get good mining skills is to go to the mining field by the place where the Champions Guild is located. Mine some ore, then go back to where you start after the tutorial. There is a furnace there. Melt it and return to the city to the smithy. Very soon, you will be able to mine more things then enter the dwarves mines and join the miners guild.
Method 2: Save all the ores that you mine. Mine until your mining is at level 15. Mine Iron until your mining reaches level 30. Mine Coal until your mining reaches level 40. Mine Gold Ore until your mining is at level 55. Mine Mithril Ore until your mining reaches level 70. Mine Adamite Ore until your mining is level 85. Find the Rune rock and mine Runeite Ore until your mining is level 99. That is the highest level you can get to.

How to Complete Doric’s Quest in RuneScape

Posted by: cow  //  Category: Runescape Quests

Completing this free quest will allow you to use Doric’s anvils for smithing. This is an easy method if you are mining on the west side of the free world and don’t want to go all the way to Varrock for anvils.

  1. Travel north of Falador. Take the left fork in the road since the right fork will lead you up the mountain. Enter a little hut with anvils.
  2. Ask Doric if you can use his anvils. He will ask for some ores in exchange.
  3. Go up to the Dwarven Mines (take the right fork of the mountain) and mine 4 copper ores, 2 iron ores, and 6 lumps of clay.
  4. Go back to Doric and give him what you mined. He’ll then give you a reward.

The rewards for this quest are one quest point, 1,300 mining experience (a big help for low level miners), the ability to use Doric’s anvils and whetstone, and 180 GP. The different levels of mining for this quest are: clay, 1; copper, 1; and iron, 15. If you have a mining level lower than 15, you can trade in Falador’s banks with other players, buy iron ore at the Dwarven Mine shop, or raise up your mining level to level 15.