Runescape TOKTZ-KET-DILL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to one of the three TzHaar outside the collapsed tunnel at the TzHaar city.
Quest difficulty level: Medium.
Quest Length: Medium.
Reward: 5000 Attack, 5000 Strength, 10000 Crafting, 15000 Mining, 20000 Construction, ability to mine obsidian in the TzHaar mines, access to a new Mining area with coal, mithril and adamantite.
Quest points gained: 1.
Required Quests: None.
Required Skills: Level 40 Attack, Level 41 Mining, Level 43 Crafting, Level 45 Strength, Level 50 Construction.
Required Items: Weapon, armour and food to kill a level 47, Copper ore and Tin ore to smelt a bronze bar.
Other Requirements: Must be able to defeat level 47 monsters using Ranged and Magic, must be able to defeat a level 100 monster.
Monsters: Fire Monster (Level 47), Lava Monster (Level 47), TzTok-Ket-Dill (Level 100).
NPC: TzHaar-Hur-Frok, TzHaar-Ket-Grol, TzHaar-Mej-Lor, Reldo, TzHaar-Hur-Brekt, TzHaar-Hur-Klag, TzHaar-Mej-Kol, TzHaar-Xil-Mor, TzHaar-Ket-Jok.

TOKTZ-KET-DILL QUEST WALKTHROUGH

Speak to the guards outside the collapsed tunnel to discover that a large creature, TokTz-Ket-Dill, has been burrowing under the TzHaar city, endangering everyone there. They cannot get through without risking another collapse, so they need someone small - you - to go through the only entrance they have. Volunteer to help stabilize the tunnels and they will send you to TzHaar-Ket-Grol to enter the tunnels.

Head south and speak to TzHaar-Ket-Grol about going into the tunnels. He does not trust a JalYt like yourself to be able to help, and will not allow you to enter until you have materials: Tok-Xil-Im, Tok-Ket-Hurt, and TokJal-Hurt. Unless you happen to be an expert on the TzHaar language, you will need to head over to the TzHaar Library to figure out what TzHaar-Ket-Grol wants. Head west until you see the furnace icon on your minimap. The library cave entrance in to the southwest of the lava forge furnace. Enter and speak to TzHaar-Mej-Lor about the TzHaar language. He will refer you to the JalYt section, which is filled with ashes from books that had burnt. When you fail to get any help from him, he will tell you that Reldo in the Varrock Library sent him the books.

Make your way or teleport to Varrock. Go to the library in the Varrock Palace and speak to Reldo about the TzHaar language. He has a copy of the book you need, the TzHaar Tourist Guide, somewhere in the bookcases. This happens to be in the second bookcase up from the southwest corner of the room. When you open the book, you will find a note. Read it to discover the meanings of the numbers. Read through the book itself to find translations for TzHaar words. Translating the stone tablet TzHaar-Ket-Grol gave you gives: 1 Pickaxe of any kind, 20 Blocks of stone, and 15 Oak planks.

Return to TzHaar-Ket-Grol and tell him that you need a pickaxe, oak planks (which TzHaar-Hur-Frok can treat), and blocks of stone. TzHaar-Ket-Grol will instruct you to head to the mines to the northeast, where you need to learn how to mine magma. Bring your 15 oak planks to TzHaar-Hur-Frok who is around the quest start point and ask him to treat them. Bank the treated planks to save inventory space.

Go through the cave entrance northeast of TzHaar-Ket-Grol and speak to TzHaar-Hur-Brekt about learning proper magma mining. When he refuses, point out its importance or offer to pay - eventually he will mention that he needs your help convincing the other four miners to be in his play. First, however, he needs your help developing a plot the miners would be willing to participate in.

Speak to the miners about the play - they will immediately denounce it as against all things TzHaar. Speak to TzHaar-Hur-Brekt again about the play and suggest changing the plot. Offer up the idea of the humans starting it. Je accepts this as a better idea. Check with the miners again to find that, while the idea is an improvement, the plot is still “horrible.” Now the story needs to be tweaked to please each individual miner. Ask each one how the story could be improved:

The following section must be completed in this exact order otherwise you will need to reset the plot with Tzhaar-Hur-Brekt.

TzHaar-Hur-Klag: “TzHaar who gets assaulted in its home is TzHaar-Hur.”
TzHaar-Mej-Kol: “One is a TzHaar-Mej who is aware of the situation.”
TzHaar-Xil-Mor: “The criminal could be a TzHaar-Xil.”
TzHaar-Hur-Brekt: Decide on an ending - “The criminal’s plans are foiled.”
TzHaar-Xil-Mor: “The plans aren’t always foiled.”
Now that everyone is finally in agreement, speak to TzHaar-Hur-Brekt again to find that you must now assign roles to each miner. Assign and modify them as follows:

TokTz-Ket-Ek-Mack: TzHaar-Xil-Mor - No modification needed.
KetKul-Schmul: TzHaar-Mej-Kol - Modify the role to make him happier.
JalYt-Jenny: TzHaar-Ket-Jok - Modify the role to a TzHaar-Ket, but do not agree to him defeating the TzHaar-Xil.
TzHaar-Hur: TzHaar-Hur-Klag - Modify the role so he is not assaulted and the character is named TzHaar-Hur-Klag.
Report your success to TzHaar-Hur-Brekt and he will teach you to mine magma safely. Mine 20 slabs of obsidian for the tunnel repairs and use a chisel with a hammer in your inventory to craft them into pillars.

Head down through the crack in the wall to repair the tunnels. Examine each caved-in section to determine how to repair it - if it is simply “bad damage,” it can be repaired with treated planks; if it is “very bad damage,” it will require a pillar. When you have repaired each spot in the first room, mine through the collapsed tunnel to continue onward.

In this next room, you will have to defeat the Fire Monster (Level 47) with magic. The best spells to use are Water spells, the stronger the better. You can kill it immediately or you can repair the damage to the south, but you will have to defeat it before going across the stepping stones to the north. Repair the four spots to the south, then cross the stepping stones to fix the northeastern cave-ins. There are a total of 8 spots in this room - after you repair each, mine the collapsed tunnel to move on.

The next room with have another Fire Monster and two Lava Monsters. The Fire monster must again be killed with magic and the Lava monsters defeated with Range attacks. This room has 8 spots to be repaired in the south - it is wise to kill all three monsters in this room before repairing anything, as you block off paths necessary to kill them through your repairs. Once everything is repaired and all monsters are killed, cross the stepping stones and mine the collapsed tunnel.

Pass through into the final chamber and head through the north tunnel to face the TzTok-Ket-Dill (Level 100). Do not use protection prayers against TzTok-Ket-Dill, it will cause it to attack you with unblockable 20+ attacks. You need to break away his armour which can only be done with a rune pickaxe. After which the crush attack “Smash” (or any other weapon with a crush attack) will be the only damaging style.

When you have defeated the TokTz-Ket-Dill, head back out and go out the southern cave entrance and speak with any of the guards to report your success. They will congratulate you and reward you.

THE WILDERNESS: POINTS OF INTEREST ON RUNESCAPE

Posted by: cow  //  Category: Runescape Guide

Varrock training ground: Wild level 1-10 north of Varrock. Level 13 rats, player fights, Body Runes to north, Altar to the north.
Falador training ground: Wild level 1-10 northwest of Falador. Dark Wizards level 16 and 25. Wizards drop many runes, altar south out of wild.
Graveyard: Wild level 20, southwest of Skeleton Training Ground and northeast of Varrock altar, Skeleton level 25. Iron Dagger, Steel Dagger.
Dark Warrior Encampment: Wild level 13 northwest of Edgeville. Level 21 dark warriors. Runes.
Ice Mountain: Wild level 40 west edge of wild. Ice Warriors level 67, Ice Giant level 68. Altar to the south.
Red Spider Village: Wild level 30, north of Hobgoblin training area. Level 36 Red Spiders. Inside are Steel Legs and a Gold Nugget. They take about five minutes to regenerate.
Bandit Outpost: Wild level 22 northwest of Edgeville. North of Dark Warrior encampment. Level 29 bandits.
Ghosts training ground: Wild level 17 northeast of Varrock after passage guarded by Giant. Ghosts level 25. Planks, Tiles, Steel Short Sword.
Skeleton training ground: Wild Level 25, north of Ghost training ground. Level 32 Skeletons. Crossbows, Iron Scimitar.
Lesser Demons: Wild level 42, eastern border of Wild. Level 79 lesser demons, Nature Runes.
Greater Demons: Wild level 45, north of the Lesser Demons, two level 87 Greater Demon.
Ashes Small House of Spiders: Wild level 45, east of the Greater Demons, two Giant Spiders level 31, Sapphire Cut.
Hobgoblin training area: Wild Level 30, northeast of Graveyard. Hobgoblins level 32, mining area, Goblin Armor.
Maze: Wild Level 40, northwest of the Hobgoblins, King Scorpions level 36, Black Knights level 46, Steel and Iron items.

Beginner’s Guide to Runescape

Posted by: runescape  //  Category: Beginners' Guide

Runescape is a massive online web-based RPG that has caught a lot of interest over the past few years. It has grown tremendously, and it should have, because it’s a great game. If your new to it, then keep reading this guide will talk you through how to make a good start on the game, and give you a taste of what the game has to offer. Read on.

You start on Tutorial Island, here, you’ll learn all the basics of combat, cooking, fishing, fire making a lot of the skills basically. The tutorials on the island are very interactive, so you’ll learn most of the basics on that. What’s important though, is once you get off Tutorial Island what do you do? Where do you go? All is explained in this guide.

Once you get off Tutorial Island, you end up in Lumbridge, the starting village of Runescape. Here you’ll find a lot of low level monsters for you to kill, and collect loot off – gold pieces, feathers, bones, the lot but are you looking for a better way to start off? Being an experienced player, I would suggest that you actually look to expertise in one skill for now, and really push your development on that one skill. For example, a good skill to start with is mining. It’s requirements are very basic, all you need is a pickaxe, and the right mining area. You’ll be supplied with a pickaxe so there’s no need to worry about that.

Mining is very interesting. You gain experience in mining dependant on the ores you mine. You receive a certain amount of experience every time you mine that type of ore, and as your levels increase, you’re able to mine a much larger variety of ores.

The reason why mining is a good skill to start off with, is because you can combine it with smithing, the skill of making armours in order to make yourself your first set of armour. Plus, once you get to about level 30 mining, you can make quite a lot of money through the mining of iron and coal as they both sell for a nice amount each.

To start off mining, just make sure you’ve got your pickaxe in your inventory (or you can equip it by clicking on it in your inventory), and head off down to the nearest mines. The nearest mines from Lumbridge and one of the best to start off in, in my own opinion is the south-east Varrock mines. Just head north from Lumbridge (cross the bridge) and you should hit Varrock pretty soon (it’s best if you open up the World Map that Runescape provides you above the gaming screen). If you haven’t already, deposit all items (there is a bank in Varrock) you’ve got in your inventory except your pickaxe (if you haven’t equipped it) and head off to the mines.

Start off by mining copper, and then once you hit the appropriate level, move onto more challenging ores like iron. If you want more information on mining ores, and the level requirements to mine them along with the different level requirements for using different pickaxes, check out this page.