Runescape Strength Guide

Posted by: amber  //  Category: Runescape Guide

What Does Strength Do?

Strength is a very valuable skill used in Melee combat. The higher your Strength, the higher you will hit during combat. It’s for this reason that most PKers have a very high Strength compared to their other stats. There are also some pieces of equipment that require you to have a certain amount of Strength to wield.

Training Strength

By clicking on the Attack Styles icon (the one with the crossing swords), you’ll be able to choose between the different kinds of attacks you can use with your currently equipped weapon. To train your Strength, you’ll want to choose the “Aggressive” style from the menu.

Each time you inflict one damage point on your opponent, you’ll earn 4 Strength experience. You can also use the “Controlled” method of some weapons to train all of your melee skills (attack, defense and strength) and earn 1.3 experience to each.

In the picture below, the box is accessible by clicking the Equipment icon (right of the inventory icon), which allows you to equip and unequip items. The “Show Equipment Stats” will pop-up the box you see is in the picture. It will contain what you’re wearing, an enlarged picture of yourself, and your stats. Strength bonus is located under “Other bonuses”. The higher that number is, the more damage you will deal in combat.

Boosting Your Strength

There are a number of ways to temporarily boost your Strength.

Potions - There are a few potions in RuneScape that will give you a generous strength boost
Drinks - Several alcoholic beverages will increase your strength level for a short time.
Prayers - 3 Prayers exist that will allow you to inflict extra damage in battle.
Special Attacks - Some special attacks will increase your strength greatly when used.
All of these methods will be described later on in this guide.

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Bronze to Dragon Weapons

Bronze

Bronze Dagger: +3
Bronze Axe: +5
Bronze Mace: +5
Bronze Claws: +5
Bronze Sword: +5
Bronze Longsword: +7
Bronze Scimitar: +6
Bronze Spear: +6
Bronze Warhammer: +8
Bronze Battle Axe: +9
Bronze Two-Handed Sword: +10
Bronze Halberd: +8
Bronze Pickaxe: +5

Iron

Iron Dagger: +4
Iron Axe: +7
Iron Mace: +7
Iron Claws: +7
Iron Sword: +7
Iron Longsword: +10
Iron Scimitar: +9
Iron Spear: +10
Iron Warhammer: +9
Iron Battle Axe: +13
Iron Two-Handed Sword: +14
Iron Halberd: +12
Iron Pickaxe: +7

Steel

Steel Dagger: +7
Steel Axe: +9
Steel Mace: +11
Steel Claws: +12
Steel Sword: +12
Steel Longsword: +16
Steel Scimitar: +14
Steel Spear: +12
Steel Warhammer: +16
Steel Battle Axe: +20
Steel Two-Handed Sword: +22
Steel Halberd: +20
Steel Pickaxe: +9

Black

Black Dagger: +7
Black Axe: +12
Black Claws: +14
Black Sword: +12
Black Longsword: +16
Black Scimitar: +14
Black Spear: +16
Black Warhammer: +19
Black Battle Axe: +24
Black Two-Handed Sword: +26
Black Halberd: +20

White (Members Only)

To use any white weapons, you must have completed the Wanted! quest.

White Dagger: +7
White Claws: +14
White Sword: +12
White Longsword: +16
White Scimitar: +14
White Warhammer: +19
White Battle Axe: +24
White Two-Handed Sword: +26
White Halberd: +20

Mithril

Mithril Dagger: +10
Mithril Axe: +13
Mithril Mace: +16
Mithril Claws: +17
Mithril Sword: +17
Mithril Longsword: +22
Mithril Scimitar: +20
Mithril Spear: +18
Mithril Warhammer: +20
Mithril Battle Axe: +29
Mithril Two-Handed Sword: +31
Mithril Halberd: +29
Mithril Pickaxe: +13

Adamantite

Adamantite Dagger: +14
Adamantite Axe: +19
Adamantite Mace: +23
Adamantite Claws: +24
Adamantite Sword: +24
Adamantite Long Sword: +31
Adamantite Scimitar: +31
Adamantite Spear: +28
Adamantite Warhammer: +31
Adamantite Battle Axe: +41
Adamantite Two-Handed Sword: +44
Adamantite Halberd: +42
Adamantite Pickaxe: +19

Rune

Rune Dagger: +24
Rune Axe: +29
Rune Mace: +36
Rune Claws: +39
Rune Sword: +49
Rune Longsword: +49
Rune Scimitar: +44
Rune Spear: +42
Rune Warhammer: +48
Rune Battle Axe: +64
Rune Two-Handed Sword: +70
Rune Halberd: +68
Rune Pickaxe: +29

Dragon (Members Only)

Dragon Dagger: +40
Dragon Axe: +42
Dragon Mace: +55
Dragon Longsword: +71
Dragon Scimitar: +66
Dragon Spear: +60
Dragon Battle Axe: +85
Dragon Two-Handed Sword: +93
Dragon Halberd: +89

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Staffs

Elemental

Staff: +3
Battlestaff: +32
Magic Staff: +7
Staff Of Air: +3
Staff Of Earth: +5
Staff Of Fire: +6
Staff Of Water: +3

Battle Staffs

Air Battlestaff: +35
Earth Battlestaff: +35
Fire Battlestaff: +35
Water Battlestaff: +35
Lava Battlestaff: +35
Mud Battlestaff: +35

Mystic Staffs

Mystic Air Staff: +50
Mystic Earth Staff: +50
Mystic Fire Staff: +50
Mystic Water Staff: +50
Mystic Lava Staff: +50
Mystic Mud Staff: +50

Other Staffs

Iban’s Staff: +50
Ancient Staff: +50
Dramen Staff: +10
Guthix Staff: +2
Zamorak Staff: +2
Saradomin Staff: +2
Slayer Staff: +35
TzHarr Staff (Toktz-mej-tal): +55

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Jewelry, Capes & Armor

Amulets

Amulet Of Strength: +10
Amulet Of Fury: +8
Amulet Of Glory: +6
Amulet Of Power: +6

Rings

Berserker Ring: +4

Capes

Fire Cape: +4

Gloves

Note: Klank’s gauntlets are obtained in the Underground Pass Quest, and cooking, chaos, and goldsmith gauntlets are obtainable by having your steel gauntlets enchanted by one of the Family Crest brothers after you complete the Family Crest Quest. Armored gloves are available for purchase in The Culinaromancers’ Chest. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some gloves may be available for purchase.

Gauntlets (Klank’s gauntlets, Family Crest Gauntlets): +2
Bronze Gloves: +2
Iron Gloves: +3
Steel Gloves: +4
Black Gloves: +5
Mithril Gloves: +6
Adamant Gloves: +7
Rune Gloves: +8
Dragon Gloves: +9
Barrows Gloves: +12

Boots

Adamant Boots: +1

Climbing Boots: +2

Rune Boots: +2

Shields

Obsidian Shield (Toktz-Ket-Xil): +5

Helmets

Berserker Helmet: +3

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Quest Weapons

Silverlight: +12
Darklight: +13
Wolfbane Dagger: +10
Bone Spear: +13
Bone Club: +15
Excalibur: +25
Gadderhammer: +35
Blurite Sword: +10
Magic Secateurs: +1
Note: Your fighting ability with Magic Secateurs depends on your Farming skill rather than your Strength skill.
Rat Pole: +3
Silver Sickle (b): +1
Rod Of Ivandis: +3

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Other Weapons

Whips

Abyssal Whip: +82

Mauls

Granite Maul: +79 (requires 50 strength)

Blades

Fremennik Blade: +28

Barrows

Dharok’s Greataxe: +105 (requires 70 strength)
Guthan’s Warspear: +75
Torag’s Hammers: +72 (requires 70 strength)
Verac’s Flail: +72
Ahrim’s Staff: +68

TzHaar

TokTz-Xil-Ak: +49
TokTz-Ket-Em: +56
TokTz-Ket-Om: +85
TokTz-Xil-Ek: +39

Mjolnirs

Zamorak Mjolinir: +14
Saradomin Mjolinir: +14
Guthix Mjolinir: +14

Castle Wars

Red Decorative Sword: +16
White Decorative Sword: +22
Gold Decorative Sword: +31

Culinaromancer’s Chest

All of the below items are bought from the Culinaromancer’s Chest, which is located in the Lumbridge Castle Basement. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some items may be available for purchase.

Wooden Spoon: +7
Egg Whisk: +4
Spork: +12
Spatula: +22
Frying Pan: +20
Skewer: +31
Rolling Pin: +36
Kitchen Knife: +24
Meat Tenderizer: +48
Cleaver: +44

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Quests

These quests all give experience to Strength when you complete them.

In Search of the Myreque - 600 strength xp
In Aid of the Myreque - 2,000 strength xp
Tai Bwo Wannai Trio - 2,500 strength xp
The Fremennik Trials - 2,812 strength xp
Heroes Quest - 3,075 strength xp
Troll Romance - 4,000 strength xp
Scorpion Catcher - 6,625 strength xp
Roving Elves - 10,000 strength xp
Waterfall Quest - 13,750 strength xp
*Dragon Slayer - 18,650 strength xp
Monkey Madness - 20,000 or 35,000 strength xp
Haunted Mine - 22,000 strength xp

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Temporary Bonuses

Prayers

Burst Of Strength - increases your strength by 5%.
Superhuman Strength - Increases your strength by 10%.
Ultimate Strength - Increases your strength by 15%.

Special Attacks

Dragon Battle Axe Special Attack - Raises your strength by 15 levels. But other combat stats, including range, attack, defense, and magic are lowered.

Beverages

Beer - Increases your Strength level by 4, but reduces Attack by 8. Heals 4.
Keg Of Beer - Greatly decreases Attack, but increases Strength by 7.

Potions

Zamorak Potion: +2 - 11 Strength Level Boost
Strength Potion - 3 - 12 Level Strength Boost
Super Strength Potion: 5 - 19 Level Strength Boost

Bounty Hunter Wilderness-only PvP

Posted by: cow  //  Category: runescape news

 

This week’s update introduces Bounty Hunter ‘Wilderness-only’ PvP worlds (or ‘Bounty Worlds’). Our aim was to get something that feels as close to the original Wilderness as we can manage, and to add another thrill with the Bounty Hunter mechanic. The new worlds are limited to the Wilderness, and use the old ‘who can attack who’ levels.

Bounty Worlds are basically a mix of 3 previous PvP games. It has the best bits we can reuse from Bounty Hunter, PvP worlds, and the old Wilderness. In short, we’ve increased the chance to get your opponent’s items and we added the thrill of hunting a bounty within the Wilderness while surrounded by hundreds of potential PKers.

Here’s how it works:

You can attack anyone within the level range determined by the Wilderness level, starting with 1 just above Edgeville to 56 at the top of the map. If you kill someone who isn’t your bounty target, it is considered a ‘rogue kill’. There is no penalty for rogue kills any more. It will add 1 to your ‘rogue kills’ highscore, and you will get a drop based on the ‘drop potential’ mechanic from PvP worlds (see here for more details). We have, however, made it so that, when drop potential is converted to items, it is 3 times more likely to give you items your target was carrying, as opposed to generated items. The average size of the rewards is based on your drop potential the same as in PvP worlds.

After you have spent 30 minutes in a dangerous area on a Bounty World, the system will start looking for suitable ‘bounty targets’ for you. After 60 minutes, the chance of being assigned a target increases further. (Note: this doesn’t have to be all in one go, and isn’t reset by leaving.) Your target will always be a similar level to you. To make things even more interesting, you will also be their target! If you kill your target, it will add 1 to your ‘bounty kills’ highscore, and you will receive a generous boost to your drop: the average size of these drops is boosted by an extra hour of drop potential (just as if you’d spent an hour in a hot zone), on top of the drop you would receive normally. In addition to this, we’ve made it more likely that you’ll get items from your opponent’s actual inventory for killing your target – this also applies to rogue kills and in normal PvP worlds, but at a lower rate.

To make sure you have a chance of getting to the rewards, there are a couple of extra rules. Firstly, if your bounty target is fighting someone else in a single-way combat area, you will be able to attack your target, and their original foe will be locked out. Secondly, if you are fighting your enemy but do not inflict enough damage to count as the ‘hero’ (in the same way as drops are awarded when fighting monsters), your target will remain your target. Basically, your bounty target will remain your bounty target until one of you kills the other, or one of you leaves the Wilderness for more than ten minutes.

It isn’t all about the rewards, of course: it’s also about the thrill of trying to hunt someone down in an environment where the levels are well-matched. That’s why we brought back the old Wilderness levels, and restricted the action to the old Wilderness area. You can only fight in the Wilderness, and the only other area available is Edgeville, where you can restock and prepare for battle. You have to be in one of those areas before you can log into a Bounty World. So, head to Edgeville, switch to a Bounty World, and see if you can work your way up the Rogue/Bounty Hunter highscore tables.

Andrew
Lead Developer

Runescape Range / Mage Hybrid (f2p)

Posted by: cow  //  Category: Uncategorized

Ever wondered why elvemage was only around level 80 and could easily own so many other pkers without much difficulty? It was because he focused on mage and range, not everything else. Pures are players that train usually only 1 or 2 combat related skills to keep their combat level low and continue to be able to hit a large amount of damage.

In this guide you will learn how to make a mage / range hybrid (same as elvemage) except on f2p. If you follow the instructions right, you can end up with a character with 70 mage and 70 ranged and around level 50 combat for the low-level crater in Bounty Hunter.

The main idea of a range/mage hybrid depends on the magic required to bind and finish the prey off (with at least level 59 for fire blast, 16 damage max) or against warriors with armor that easily counters against ranged and the ranged to deal damage (fire blast is very costly).Let’s Get Started Then!

Start off by killing chickens in the chicken coops north of lumbridge with the runes and bronze arrows you already have. Pick up the arrows you drop because you don’t have many and pick up the bones as well. Do NOT bury the bones you picked up! With your remaining runes (hopefully you’re at level 3 magic or higher) cast confuse on the chickens or ducks.

Go back to lumbridge and ask for arrows and a training bow from the ranged tutor. Go kill some more chickens, and do the same to the bones as last time.

Now head towards Varrock and sell everything except your extra runes and shortbow, don’t forget to sell the bones which are worth around 80gp each at the time this guide was written. Use your remaining money to buy food on the Grand Exchange (preferably wine, trout, or salmon).

Pkers

Posted by: cool  //  Category: Runescape Guide, Runescape Hunter, Runescape PK

Pk= Player Kill
Pking= Player Killing
Pker= Player Killer

I’m sick and tired of hearing about people complaining about pkers and how they make Runescape worse. I myself am not a pker and have never truly been one, I have no plans to ever become one, and despite my level I am often attacked or killed by pkers while in the wild. Although during these times I am often mad or upset, I realize (when I’m more calm) that I’m not being mature on the matter and niether is 80% of the Runescape community (but hey, what do you expect?).

I’m often reading certain threads on the forum about people being pked and how they’d wish Jagex would introduce something that would protect the non pkers from the pkers. Many of their arguments are that pkers will pk people for no reason and that it ruins their treasure trail , monster (team) killing, effective coal mining, and whatever have you. Yes, if you are an avid level 3 treasure trail hunter, someone who likes to fight the King Black Dragon a lot with his friends, an agility trainer, or just plain normal person wondaring around the wild, then yes, it does disrupt what you’re doing.

However, one must take into account that the wild is meant to be dangerous by both monsters and pkers alike. The fact it is dangerous is what keeps other players out and makes what’s there, valuable. If the wild were like any ordinary town or place, then imagine how easy it would be to achieve everything the wild has to offer, from an insanely great agility training arena to monsters that drop items worth several millions. It would make the game much easier and take away the fear and adrenaline that one gets when traveling into the wild.

Let me give you an example. Let’s say they remove the ability to pk (or make it literally impossible by introducing somekind prayer or button). Imagine how many people would be at the KBD lair, how many people would be killing the valuable monsters there (like the black unicorns for example, or greater demons for non members), how many people would complete their treasure trail, how many people would be training in the small agility course, how many people would be there. Trimmed/god armor prices would be cut down dramtically, agility would be harder to train (since certain obstacles mandate only 1 player at a time), unicorn horns would be so harder to get because EVERYONE is killing them, newbs would reap the benefits of what the wild has to offer (such as the runes in black warrior fortress), and so on.

The thrill of being in the wild would be non existant. Simply, things cannot work normally, and thus this would make the game worse. Fear is what keeps the players outside the wild. They fear losing their Abyssal Whips and whatever else they hold dear to another player within seconds. It’s what makes the wild worth venturing into, and if players would stop being so stubborn and greedy, they’d realize that pkers are what make the wild worth visiting. You may or may not agree with me on the matter, but this is how I feel about the wild and pkers.

I’m a Runescape Classic veteran. I originally started playing Runescape in the year of 2002, and during that time I really loved Runescape. I would literally stay in one spot for hours at a time mining two coal rocks and spending 20 minutes walking back and fourth from the bank and my location. I worked really hard for this game, and for those of you who think Runescape is hard now, you know NOTHING.

I bring this up because I have been pked and attacked several times during my years with the game, and though at first I was upset, I’ve come to the realization that it was my fault. I wanted to take my chances and risk it all, and I lost.

Pkers can be very annoying and they’re garunteed to drive you mad occasionally. But please, just ignore them. Don’t say “!&@$ you!” or “Thanks for keeping the wild cool!”, just ignore them. If you want to curse them out, go ahead and risk your account beind banned and having your time and message wasted on someone who’s not even listening. Just remember that the wild is the pkers land, and the second you walk into it, you’d better be prepared to fight or run.