Dragon Slayer

Posted by: amber  //  Category: Runescape Quests

Start: Talk to the Guild Master of the Champion’s Guild about the Rune Platemail.
Skills: Able to defeat a level 83 Dragon, and level 37 or 43 prayer is helpful. See the Fighting the Dragon section for my level and item recommendations.
Quests: Must be a member of the Champions’ Guild, which requires you to have 32 quest points.
What You Need: A Wizard’s Mind Bomb, Silk, Lobster Pot, an Unfired Bowl, 12,000gp (or 2,000gp if your magic level is 31 or higher with a Wizard’s Mind Bomb), an Anti Dragon Shield, 3 Planks, 90 Steel Nails and a Hammer.

Quest Obtained Items: Maze key, Anti-dragon shield, the colored keys, 3 map pieces.
Recommended Items: Good food such as lobsters or swordfish, some decent armour, a few magic or ranged attacks (if you are paying 10,000gp, they are not needed), a weapon and teleport runes if you can teleport.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting Started

To start this adventure, talk to the Guild Master who can be found in the Champions’ Guild. The guild can be found by following the map above.

Ask him about the rune platemail.

Finding Oziach

Oziach can be found in Edgeville. Follow the map above, and he can be found in his house that has a yellow circle surrounding it.

Tell Oziach that the Guild Master told you about him, and the rune platemail. Oziach wants you to prove yourself, by slaying the legendary Elvarg the Dragon. Ask if there is anything you need, and Oziach recommends an anti-dragon shield. Dragons breathe harmful fire, of course! This mother dragon called Elvarg can be found on Crandor Isle, but you will need a map to follow to know how to get there. The map has been torn into 3 pieces, which you will need to find. Oziach will now tell you that the Guild Master has the key to Melzar’s Maze. Find your way back to the start of the quest and talk to the Guild Master. He will give you a maze key!

The Anti-Dragon Shield

To fight a dangerous dragon, you will need a good shield to protect you from the dangerous fire breath. Duke Horacio of Lumbridge has the anti-dragon shield that you will need. To get to Lumbridge, easily cast the Home Teleport spell and you will arrive at the courtyard of the castle. The Duke is located on the second floor of his castle. After a chat, you will receive the anti-dragon shield. Take care of it.

Melzar’s Map Piece

This is the hardest map piece to obtain, as it requires a killing powerful demon. Come prepared with some decent food like lobsters, swordfish or tuna, some good armour and a decent weapon. If you have a high enough magic level, bringing teleport runes will ensure your safety. You do not need the anti dragon shield to fight the demon.

Now that you are prepared with your equipment, it’s time to get the map piece. The map piece is found in Melzar’s Maze, and you’ll need the Maze Key that was given to you earlier by Oziach to enter the maze. The maze can be found by following the map above. Once you arrive, use the maze key with the door to enter. If you have lost your maze key, return to the Guild Master and ask him for another.

Now, you’ll need to kill the giant rats in the room until one of them drops a red key. Once you have the red key, use it with the door in the northwest corner of the room and climb the ladder.

Next, kill the ghosts until they drop an orange key. Once the key is dropped, pick it up and use it on the door second from the north on the east wall. Head up the ladder in the small room after opening the door.

After that, kill the skeletons until they drop a yellow key, which you’ll need to use to open the southwest door. Next, head down the next three ladders.

Finally, you’ll enter a room with several zombies. Begin to kill zombies until they drop a blue key. Use the key with the blue painted door and you will enter a new room.

A level-43 Melzar the Mad will attack you, and he will say all sorts of very funny things. Once he is dead, get prepared for the hardest battle. Once you’re ready, use the key dropped by Melzar with the door and slay the level-82 lesser demon.

It will drop a green key, which you can use on the last door. Now, open and search the chest to obtain the first map piece! Congratulations!

Thelzar’s Map Piece

The holder of the second map piece is the Oracle, who can be found on Ice Mountain (see the above map). The Oracle’s location is the yellow circle. Once you arrive, bring up the subject of the map piece.

She says you’ll need several items in order to enter a room with the map piece inside. The following items are needed:

Wizard’s Mind Bomb - bought from the Falador pub for 3gp.
Lobster Pot - bought from the fishing shops in Port Sarim and Catherby.
Unfired Bowl - made by using soft clay on a pottery wheel and selecting bowl.
Silk - it costs 32gp in a General Store, 2gp from the Silk Trader in Al Kharid if you haggle, and 30gp from the Clothing Store in Varrock.
Once you have retrieved the items, head over into the Dwarven Mines, which can be seen on the map above. Climb down the ladder and go to the door that is in front of the room circled in yellow. Now use each of the items with the door until you only have just a beer glass left. Now you can enter the room.

Enter the room.

Open and search the chest, and you will have Thelzar’s map piece! Congratulations!

Lozar’s Map Piece

We’ve saved the easiest for last! Lozar’s Map Piece requires you simply to have 10,000gp if you don’t have level-31 Magic or higher. Alternatively, if you have level-33 Magic or higher, you’ll need one law rune and one air rune. If you magic level is 31 or 32, bring a Wizard’s Mind Bomb to help boost your magic level. If you are not paying the 10,000gp, items for magic or ranged attacks are needed. Once you have all the required items, head to the Port Sarim jail. Following the map below will bring you there.

Once you get there, go to the third cell south and you will see Wormbrain.

If you have brought magic or range attack and your telekinetic grab runes (with a wizards’ mind bomb if your magic level is 31 or 32), start shooting your spells or arrows at Wormbrain until he is dead. Once he is finished off, cast your telekinetic grab spell then click on the map piece. Congratulations!

If you have brought 10,000gp, simply talk to Wormbrain and buy the map piece for a hefty price of 10,000 coins! Congratulations!

The Boat

Now that you’ve retrieved all of the Crandor map pieces, you need a boat to get to the Island! You need to go back to the Guildmaster. He is in the Champions’ Guild, where you started this quest. Klarense in Port Sarim (where you found Wormbrain) is the answer to your prayers. Follow the map below and Klarense is in the yellow circle.

Talk to him about buying the boat, and he will put a 2,000gp price tag on the boat.

Accept, and the boat is yours! Climb aboard the boat and go below deck and you will see a big hole. It needs to be fixed. To fix the hole you need the following items:

3 planks - planks can be found in the Graveyard of Shadows, which is in level-19 wilderness. They can also be obtained by taking a log with some coins to the Sawmill Operator northeast of Varrock, or picked up on Entrana.
90 steel nails - these can be smithed with a steel bar, or bought from other players.
Once you have obtained those items, go back to the boat with them. Use each plank on the hole and the boat will be fixed! Well done! The Lady Lumbridge is now ready to set sail!

Kitting Up and Going to Crandor

If you use the map pieces with each other, they will turn into a Crandor map. For this next part, you’ll need to talk to Ned, who can be found in his house in Draynor Village.

By following the map above you will be able to find Ned. After talking to him, he’ll take your map and will meet you at the Lady Lumbridge.

Now, you need to prepare your equipment for killing the dragon. Here is a detailed list of things you will need to fight Elvarg:

A combat level of at least 40-50.
An inventory similar to this:

Lobsters or swordfish to heal big amounts of damage. The dragon can hit up to 10 damage! A strength potion is optional but will really help you. You could also bring some emergency teleport runes incase something goes wrong.
Equipment similar to this:

The rune armour can be replaced with adamant armour, as can the weapon. An amulet of power and strength will help a lot, too. Bringing a cape will also provide a small, yet precious, defense bonus. Do not forget the anti-dragon shield, or you are as good as dead! Here is a picture of somebody who forgot their shield:

Note: You can use the dragonfire shield (members only) as well.
Once you’re all kitted up, head to Ned at the Lady Lumbridge. Go below the deck and you will set sail for Crandor! Unfortunately, the dragon will attack the boat with fire breath and kill Cabin Boy Jenkins!

You will be forced to run away, and will wash up on Crandor. Ned appears to be missing, too!

Now, make your way to the cave entrance by following the map below.

Note: If you have fixed the boat and crashed it, you can use the shortcut wall under the Karamja Volcano. It is a much faster way to get to the dragon again if you die.

Once you’ve headed down into the volcano, go southeast for a while until you see a wall.

Now is the time to take a dose of strength potion, if you have one. Wield your anti dragon shield and activate prayers, such as ultimate strength and protection from melee or magic. The dragon uses a mixture of both. Once you’re ready, head into the area and start attacking Elvarg. Don’t let your hitpoints get too low!

After a long battle, Elvarg will hopefully be defeated. If it’s the latter, you will cut off the dragon’s head. You’ll need to find your way back to Oziach, and after talking to him, congratulations, quest complete!

18,650 experience in Strength and Defense.
Ability to wear a rune platemail and dragon leatherbody once you reach the requirements (40 defense for platemail, 40 ranged and defense for the leatherbody).
2 Quest Points
Rune Platemail

Upon completion of the quest, you will have the ability to buy and wield the rune platemail. You can buy it cheap from players or expensive from Oziach for 84,500gp! As you can see, the platemail’s stats are quite impressive!

Green Dragonhide Body

As well as the rune platemail, the green dragonhide body can be worn upon completion of this adventure. As the stats below clearly state, dragonhide provides excellent magic protection. You can buy a green dragonhide body from Oziach, or from another player.

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Fast Quest Walkthrough

[^] Speak to the Guild Master in the Champions’ Guild.
[^] Go to Oziach and talk to him about the rune platemail.
[^] Go back to the Guild Master and get the maze key.
[^] Talk to Duke Horacio in the Lumbridge Castle to receive an anti dragon shield.
[^] Go to Rimmington and enter Melzar’s Maze.
[^] Work your way through the maze by killing the monsters and opening the doors with the keys they drop. Search the chest in the room after the Lesser Demon to obtain the first map piece.
[^] Talk to the Oracle.
[^] Go to the Dwarven Mines with the items, and enter a room to obtain the second map piece.
[^] Go to Port Sarim jail and obtain the third map piece from Wormbrain.
[^] Talk to Klarense in Port Sarim and buy the Lady Lumbridge.
[^] Fix the Lady Lumbridge.
[^] Talk to Ned in Draynor about the quest.
[^] Prepare your equipment for the battle, and check if you have the recommended levels.
[^] Go to the Lady Lumbridge.
[^] Go to the cave entrance and climb down.
[^] Prepare yourself for the last time.
[^] Fight the dragon until it is dead.
[^] Cut off Elvarg’s head and bring it to Oziach to receive to complete the quest!

Runescape Bank space and game tweaks

Posted by: runescape  //  Category: Beginners' Guide

Need a break from the harsh world of furniture building? Try reading the May edition of the Postbag from the Hedge instead. In this issue we look carefully at how the lizards around the minimap got hired, ask Glough what he’s up to, take pictures of evil penguins, give fashion coach bags tips to zombies and much more besides…

Game tweaks

We have added 3 more rows of bank space to the game for members only. This now gives you a grand total of 376 slots to store your stuff!

As a result of adding another skill to the game, you’ll have noticed that we had to change the layout of some of the interfaces.
Your combat level is now shown on the Combat interface where you select your combat style.
Your number of quest points is shown on the Quest list interface, right at the top.

More plank spawns have been added around the world.

A small number of Teak and Mahogany trees have been added to the Kharazi Jungle, Ape Atoll, Uzer and the woodland just south of Castle Wars.
Please note: Miscellanian resources and the Tai Bwo Wannai Cleanup minigame remain effective ways to collect these valuable logs.

Mort’ton general store now sells timber beams instead of planks. Timber beams can now be used in place of planks to build the Flamtaer Temple.

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How the Grand Exchange works

Posted by: runescape  //  Category: Beginners' Guide

Understanding the Grand Exchange is important to trading. Free players may have 2 slots, while members may have 6. Players may not sell an item immediately after buying it, or buy an item immediately after selling it. More specifically, when an item is traded, a timer of exactly 4 hours is started, and the opposite transaction for this type of item may only be conducted when the timer has expired. The timer does not start over if additional items are traded. For example, if you were to buy some nature runes at 2 p.m., you may be able to buy more at 5 p.m. but still be able to sell all of them at 6 p.m. when the original timer expires.

There is no limit to the amount of items a player may sell in any given time period. However, all items have limits on the number that can be bought in a given time period. This also uses the 4 hour timer.

Not all items have the same buy limit. The following are buy limits for a selection of items:

  • Runes, essence, flax, logs, ores: 25,000
  • Bars, bolts, arrows, feathers, ashes, herblore seconds, dragon leathers, planks, food: 10,000
  • 4-dose potions and summoning pouches: 5,000
  • Most cheap armour and weapons (up to rune): 100
  • Battlestaves: 100
  • Most amulets and rings: 100
  • Most expensive armour and weapons (barrows, 3rd age, godwars, pvp): 10
  • Rares and spirit shields: 2

If an offer is placed in the Grand Exchange, and it is a valid offer (not still on the timer), the game will search for all offers meeting your price or better, and instantly complete those trades, getting the prices of the already existing offers (not some sort of compromise price). If the offer is then not fully completed, it will wait until it is found by people placing in offers. Thus, all trades occurring in the Grand Exchange occur instantly for one person and not instantly for the other.

Basically, if you are trying to merchant, you do not want your half of the deal to be the instant half because you could have gotten a better price by waiting.

It also is important not to panic while trying to buy or sell items when you still may be on the timer, because your trade will not be completed no matter how good your offer is. Many people appear to not understand this, and put in buy offers for maximum or sell offers for minimum when they are locked out. Then, when their timer expires, the offer becomes valid and is snapped up by a lucky person.

A common misconception about the Grand Exchange is attaching special meaning to the median price. In reality, the median price is the average price of yesterday’s trades and may no longer be relevant.

In general, items are always rising in price or falling in price. If an item is rising in price, an attempt to sell it for median price will be instantly completed, and an attempt to buy for median price will not be instantly completed. The opposite is true for items falling in price.

Imagine that you could buy an item instantly, then sell it instantly. As an example, let’s say that whips are 1,800k median price, and you instantly buy for 1,850k, and instantly sell for 1,801k. This means that at the current time it is possible to buy or sell whips for any price between those two, but not outside this range. Of course, if you were buying, you would want to buy for maybe 1,802k, and if you were selling, you’d want to sell for maybe 1,849k. You want to be the person who gets a good deal by getting people’s instantly completed offers. You want to pay as little as possible, or sell for as much as possible, so that you beat out the next person in line for those instantly completed offers.

Notice the characteristics of this example: the item is rising in price, so the best buy offer is just above median price, but the best sell offer is much more above median price. If the item is falling in price, the best sell offer is just below median price, but the best buy offer is much more below median price. This model is not true if the rate of price change is too high; in some cases, an item may be completely bought out at the maximum price, or completely dumped at the minimum price.

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Runescape PERILS OF ICE MOUNTAIN QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to the dwarf next to the broken cart on the road south of Ice Mountain connecting Falador with Barbarian Village.
Quest difficulty level: Easy.
Quest Length: Short.
Reward: 500 Construction, 500 Farming, 500 Hunter, , 500 Thieving, 500 Smithing, ability to smith pickaxes, shortcut ladder access to the Dwarven Mine.
Quest points gained: 1.
Required Quests: None.
Required Skills: Level 10 Construction, Level 10 Farming, Level 10 Hunter, Level 11 Thieving.
Required Items: Compost, Full Watering Can, 2 Nails, 2 Planks, Saw, Hammer.
NPC: Lakki the delivery Dwarf, Drorkar, Brother Bordiss, Brother Althric, Professor Arblenap, Oracle, Nurmof.

Speak to Lakki the Delivery Dwarf north of Falador on the path connecting Falador with Barbarian Village. Lakki was supposed to be delivering parts to the new power station but has lost a crate along the way. Offer to help him find it. Head west along the path toward the steps. Search the bushes you see beside the path. The crate will be in one of them, though it is random for each player. So search all the bushes until you find it.

Once you have recovered the crate, head up to the power station on southern end of the mountain. It is the grey building on minimap west of the Dwarven Mine entrance. Speak to Drorkar and give him the crate. Drorkar will ask you to deliver a letter to Bordiss, who can be found in the monastery to the north east. Accept the task and make your way to the northern garden of the monastery.

Speak with Brother Bordiss and give him Drorkar’s letter. Bordiss will be enraged by the letter and tell you about Drorkar’s “Zamorakian smoke machine.” Just as he is calmed down. Brother Aldric’s roses die. Speak to Brother Aldric and offer to help him. Use a bucket of compost and your watering can on the dead roses to save the flowers.

After a cutscene head back to Dwarven Mountain and up the snowy central peak. Find Professor Arblenap on the southern end of the snowed peak and speak with him. Arblenap will tell you how Drorkar’s machine is killing the Icefiends. Offer to help him save them. Wield the net the Professor gives you and capture four baby Icefiends. Give the Icefiends to the Professor who will thank you and teleport just as an avalanche occurs.

Head to the northern end of the mountain and speak with the Oracle. Offer to fix her demolished tent, which has been swept down the mountainside to the east. Head down from the ice peak and pick up her broken tent from the avalanche snow. Head back up the mountain to the Oracle and use the tent on the remains with a hammer, 2 planks, 2 nails and a saw in your inventory to fix it. The Oracle will tell you how the melting snow will cause the end of civilization and insist you must prevent it.

Head down from the peak and south to the power station to speak with Drorkar. Tell him he must shut down the power station as it will cause the end of civilization. He will not be swayed and tells you to speak with Nurmof. Head east and down the ladder into Dwarven Mine. Make your way to Nurmof’s pickaxe shop and tell him he must shut the power station down. Nurmof refuses but says Bordiss had an alternative design but never turned up with the plans. Head back to the monastery and speak with Brother Bordiss. He will tell you he kept the plans is his chest and it seems Drorkar took the key while he was drunk.

Head back to the power station and pickpocket Drorkar for the chest key. Make your way to the east and down the ladder into the mines. Head immediately east into Drogo’s shop. Use the key on the chest to retrieve the plans. Bordiss Chest Take the plans to Nurmof and use them with him. He will assess the design and realises it will work. Watch the cutscene of the new environmentally friendly power station. The quest is now complete.

Runescape OLAF’S QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Olaf Hradson at the mouth of the Fremennik hunting area.
Quest difficulty level: Easy.
Reward: 12000 Defense, 20000 Coins, 4 cut rubies.
Quest points gained: 1.
Required Quests: Fremennik Trials.
Required Skills: Level 40 Firemaking, Level 50 Woddcutting, High level Agility (60+) would be an advantage.
Required Items: Woodcutting axe, tinderbox, spade.
Monsters: Skeleton fremennik (Level 40), Skeleton fremennik (Level 50), Skeleton fremennik (Level 60), Ulfric (Level 100).
NPC: Olaf Hradson, Ingrid Hradson, Volf Olafson.
Speak to Olaf Hradson south of the Fremennik hunting area. He asks you to help him make his family proud by deceiving them. He needs you to take carvings to his wife and son, with the claim that he is on a distant island. However, his carvings are no good with damp wood so he’ll need fresh wood from a windswept tree up on the cliff. Head to the north part of the cliff east of Olaf. Cut some logs from it. Then speak to Olaf and he will carve the wood into two crude carvings. His family is in Rellekka, so head southwest to the city. Take the carvings to each family member. Ingrid Hradson is wandering around near the well east of the long hall. Give her Olaf’s gift from the Island of Obscurity. Though she doubts the gift is genuinely tribal, she rewards you with fresh baked bread. Volf Olafson is walking about north of the long hall, near the helmet shop and sand pit. Give him Olaf’s carving (also from the Island of Obscurity) and he will reward you with a cooked shark.
Return to Olaf to tell him you have succeeded in delivering the gift. He will be too cold to care and needs a fire to warm up. He’ll provide damp planks, so you simply need to light the driftwood embers to get the fire going. Speak to Olaf again and he will ask for some food before he is willing to give you the map. After he has eaten (the first food in your inventory), he will tell you he believes the map to be cursed. With that warning, he will give you the last map Sven the Helmsman ever made showing the location of his treasure.

Look at the map to find the treasure is right up the cliff. Climb the cliff and dig right next to the windswept tree. You will fall into a dungeon. Head east, then all the way north, and finally west to the picture wall. Kill a Skeleton fremennik and pick up the key it drops. Search the wall to bring up a puzzle. In the top segment of levers, pull each lever one time, then pull the lever in the bottom segment. Search the picture wall again to go past it.

Head north and grab two rotten barrels and six ropes from their respective spawns. If you did not kill a Skeleton fremennik earlier, kill one now for the key. Walk onto the bridge and go across. At each gap use a rotten barrel on the walkway. The bridge is very slippery, and you might fall into the water at any time. If you do, you will end up slightly north of Olaf with any weapon or shield unequipped. According to Jagex, every time you fall on the bridge, your character learns how to deal with it thus a lower chance of slipping the next time. Halfway across the bridge, you will find a gate which you should try to open. Note the shape of your key’s handle, and use it on the lock of the same shape. Should you fall off after the gate, you will need to kill another Skeleton fremennik for a new key.

Go to the wreck of the old ship and open the chest. A giant skeleton named Ulfric will arise from the nearby grave and attack you. This is a typical battle with a relatively low defense level 100. Melee protection prayer will completely defend you. After defeating Ulfric, open the chest again. This time you succeed, and in it is your reward.

Runescape IN SEARCH OF MYREQUE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Vanstrom Klause in the “hair of the dog inn” (see the walkthrough for more details).
Quest difficulty level: Easy.
Reward: 600 attack, defence, strength, hits and crafting exp, and shortcut to Mort’Ton.
Quest points gained: 2.
Required Quests: Nature spirit, Shades of Mort’ton is an advantage.
Required Skills: 25 agility, must be able to defeat a level 97 skeleton dog.
Required Items: 1 steel long sword, 2 steel short swords, 1 steel dagger, 1 steel mace, 1 steel war hammer, 30 nails, 6 planks (can be bought when shades of mort’ton is done), hammer (same as planks), few gp (100 should be enough), several filled druid pouch (you need at least 10), possibly some pots/food, a sliver sickle (blessed) would be a huge advantage.
Monsters: Skeleton dog (level 97).
NPC: anstrom Klause, Radigad Ponfit, Veliaf, Ivan, Sani Piliu, Harold Evans, Polmafi Ferdygris, Cyreg Paddlehorn, Curpile.

IN SEARCH OF MYREQUE QUEST WALKTHROUGH

TO START
Items for this part: None, but since the bank is right next to the start, take all the items you need, there are no banking trips required later on, remember planks and hammer can be bought before needed if you’ve completed Shades of Mort’ton.
Description: To start off, go to the “hair of the dog” tavern found in Canifis. Talk to the stranger located at the quest start symbol on your map. Talk to him and tell him that you’ll help him.

COLLECTING THE WEAPONS
Items for this part:1 steel long sword, 2 steel long, 1 steel dagger, 1 steel mace, 1 steel war hammer.
Description: If not yet in your inventory, retrieve these items from your bank. If you don’t have them yet, you can smith them at level 39.

THE BOATMAN
Description: Go to Mort’ton. Mort’ton is located south of the Mort Myre swamp. You will run into some ghasts. They will attack you and you will automatically use your druid punch. Whenever you have less then 10 filled druid punch left, go to the grotto from the nature spirit quest. Inside is a druid punch respawn. Make sure you get at least 10 filled. If you have these 10, travel on south to Mort’ton. Go to the west of Mort’ton and search for a boat. Next to the boat you will find the boatman called Cyreg Paddlehorn. Talk to him.

PERSUADE THE BOATMAN
Description: Persuade the boatman to take you to the Myreque. To do this, first choice the second option a few times. After a while you’ll notice you’re going in circles, after this pick options to say that the Myreque can’t survive without their weapons and that their death will be his fault. If you simply try all the options (except “ok, thanks”) you’ll eventually get him to agree. He will tell you that you need to go trough Mort Myre so you will need protection from the ghasts. Make sure you have enough filled druid punch, at least 10 should do. Now the boatman will tell you that he needs 3 planks. Agree to give them to him. After this you can ask him several questions for information you will need later on.

TO THE HOLLOWS
Description: Try to use the boat. The boatman will ask you for 10 coins, agree with this price. You will see a map and the route you travel with your boat. You will arrive in the ‘hollows’

CURPILE
Description: From your boat, go north until you find a tree with a bridge to another tree. Climb the tree and try to cross the first part of the bridge. The bridge will break. You will need to repair each part of the bridge before passing. Each part will take a plank and 10 nails. On the other side, climb down and you’ll see a large tree. In front of it there is a guard called Curpile. Talk to him.

3 QUESTIONS
Description: When talking to the guard choose the upper option. You will be asked 3 questions. Here are some of the questions and answers:
Who is the boatman? Answer: Cyreg Paddlehorn.
Which member was originally a sholar? Answer: Polmafi Ferdygris.
Who is the only female? Answer: Sani Piliu.
Who is the youngest? Answer: Ivan Strom.
Who is the leader? Answer: Veliaf Hurtz.
What family rules Morytania? Answer: Draken.

THE MYREQUE HIDEOUT
Description: Behind the tree is a door hidden in the ground. Enter the door to get into the hideout.

BEHIND THE STALAGMITE
Description: On your map you’ll see several door indications. Go to the north-west. You’ll find an small entrance with a stalagmite in front of it on the east side of the corridor. If you have 25 agility you can squeeze through it. Inside you’ll find the Myreque. Talk to Verliaf, the leader of the group. Tell him about the weapons. He’ll be pleased you brought them but is busy right now. You can introduce yourself to the other members first. Do so, if you forget which members you’ve talked to, talk to Verliaf and you’ll get a checklist.

VALSTROM THE VAMPIRE
Description: Talk to Verliaf again. Give him the weapons. When you do so, a cloud will appear. Out of the cloud comes Valstrom. He has followed you and turns out to be double-crossing you. He’s a vampire. He will kill two of the Myreque. You’ll attempt to stop him, but he disappears and summons a hell-hound to kill you instead. Defeat the hell-hound. You will get four big bones and two uncut rubies.

LEAVING THE HIDEOUT
Description: Talk to Verliaf again.

THE STRANGE WALL
Description: Go outside to the main chamber of the underground area. From here, head to the opposite end of where you entered. You will find a strange wall. You can go through it now by searching it. Go up either one of the two ladders.

THE REWARD
Description: You are now back in Canifis. Go back to the starting point of the quest. It turns out that Valstrom has disappeared, but there is a stranger on his place. Talk to him for your reward and the quest is completed.

Runescape IN AID OF MYREQUE QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Veliaf Hurtz at the Myreque hideout.
Quest difficulty level: Medium.
Reward: 2,000 Attack, Defence, Strength, and Crafting experience, Access to the bank, furnace, general store, and other parts of Burgh de Rott, An equipable Gadderhammer weapon (which is especially effective on ghasts), Ability to make the equipable Rod of Ivandis (10), Ability to make and use Guthix Balance Potions, The ability to play the Temple Trekking mini-game.
Quest points gained: 2.
Required Quests: In Search of the Myreque and Nature Spirit.
Required Skills: Level 15 Mining, 25 Crafting, 7 Magic, and the ability to kill a level 60 enemy that is resistant to most weapons.
Required Items: Coins (around 5,000), 1 edible food item (either bring ghast protection or 2 food items in case 1 gets rotted by ghasts), 2 steel bars, 1 mithril bar, 1 silver bar, 1 coal, 1 cut sapphire, about 20 nails of any metal, a pickaxe, a spade or a pot, 5 buckets (less buckets work, but are slower), 10 bronze axes, 4 tinderboxes, the silver sickle (b) from nature spirit, a rope, a soft clay, and 1 cosmic and 1 water rune.
Suggested Items: A big net because there is a 50:50 chance that you will need 10 mackerel (raw or cooked) for the quest, and there are mackerel fishing spots south of the village.
Suggested Quests: Do the Shades of Mort’ton quest for access to Razmire`s general store and builder store in Mort’ton, so you can buy planks and other supplies for this quest. You should also use a Serum 207 (p) on Razmire to make buying from him much easier. If you can`t do that, bring 11 planks (get planks from respawns near the barbarian outpost or in the eastern wilderness), a swamp paste (to get a swamp paste mix swamp tar, which can be found in the Lumbridge swamps, with flour then cook it, or just buy swamp paste from the shop in Port Khazard), and a hammer.
Monsters: Gadderanks (level 35), Vampyre Juvinate (level 50), Vampyre Juvinate (level 54), Vampyre Juvinate (level 75).
NPC: Veliaf Hurtz, Florin, Aurel, Cornelius, Gadderanks, Vampyre Juvinates, Wiskit, Radigad Ponfit, Polmafi Ferdygris, Ivan, Father Drezel.

IN AID OF MYREQUE QUEST WALKTHROUGH
First of all you need these items: The food item (with the ghast protection or extra food item), pickaxe, 5 buckets, pot or spade, about 20 nails, and the money (about 5k). If you can manage, also take the 10 bronze axes and 3 tinderboxes to save a bank trip. Go to the Myreque hideout. If you don’t know how to get to the hideout here are the directions: Go down the trapdoor south of the bar in Canafis, then squeeze past (a right click) the first set of stalagmites to the east. Talk to Veliaf Hurtz, get info from him and accept to help him. Go to Mort’ton. To get there, go south from that stalagmite exit down to the door at south end of the cave, exit through the door, go south across the rope bridge, then south and take the swamp boaty) and take the road going south from Mort’ton to Burgh de Rott. Talk to Florin and ask him all possible questions. Now check the table and chest next to him and put some food into the chest. You will now be allowed into the city. Talk to Florin once more and ask about ‘out of the way’ places. He will tell you about the basement of the pub. Go to the pub, climb over the broken wall and use your pickaxe on the rubble. Go downstairs and cut down the rubble piles with your pickaxe. Get the rubble out of the pub by using the pot or spade on the mined rubble when having a bucket in your inventory. You will also get a plaster fragment, dusty scroll, and some random nails. Keep all of the nails. You can read and throw away the other two pieces. If possible, buy 6 planks and a hammer from Razmire’s shop, or if you can’t, just bring them. Next you will need to help the citizens. Firstly you need to talk to the general store owner. He will need you to fix the walls and the roof. Climb to the roof, use your planks (3 planks) on the roof with a hammer and the nails in your inventory to fix it. Go back downstairs and use your planks, 3 planks with the hammer and nails in your inventory, on the damaged wall. Talk to the general store owner. He will give you a crate. You have to fill it with three tinderboxes, 10 mackerel (raw or cooked) or 10 snails, and 10 bronze axes. If he asks for snails, go and kill snails to the west of Mort’ton and get 10 meats. If he asks for mackerel, fish the spots to the south with your big net to catch 10 mackerel. Put either the snails or the mackerel in the box. Go back to a bank, unless you have these items and get the 10 bronze axes, and 3 tinderboxes and put them in the box, too. When the crate is full, go back to Burgh de Rott and give the crate back to the owner. He will thank you, then ask you to fix the bank. Go to the bank. Buy 5 more planks and a swamp paste from Razmire’s shop. Use 2 planks, a hammer, and a swamp paste on the broken booth to fix it. Use 3 planks, nails, and a hammer on the broken wall inside the bank. Ask Cornelius (the bank owner) what needs to be done and ask if he wants the job in the bank. He will start to work in the bank and you can use it now. Next you need to fix the furnace. Have a hammer in your inventory. Use one of your two steel bars on it, put a coal in it, and light the fire with a tinderbox. You will now see a cut-scene. Go to general store and talk to Gadderanks. He will tell you that the general store is now used to collect the blood tithes. Talk to the vampires and people in the general store until the screen blacks out. Wield your blessed silver sickle and begin to kill the vampires. Veliaf will come to help you battle them. When they’re dead, kill Gadderanks with any weapon, DON’T use poison, this will mess up the storyline and you will have to redo the fight. Once you have killed them all, talk to Gadderanks to hear his lines, then to Veliaf to tell him to go back to the old hideout. There will be level 75 monsters to fight, so you might want to take armour or protect from melee prayer for this part of the quest. You need to go to the Myreque hideout now and talk to Veliaf again. He will ask you to talk to the others to move out and help Ivan out. Talk to Radigad and Pomafi and they will know to move out too. Now talk to Ivan and move out with him. You should try to get Ivan in the slot of the bushes so you can easily fight the vampires while Ivan is safe. Another method of keeping Ivan safe is to attack both of the vampires before they attack Ivan and alternate fighting them to distract them both from Ivan while you fight them. It is also possible to give food to Ivan while in the base. Ivan will only take certain foods (like snails and stews) up to a maximum of 15 foods. You can also give Ivan a silver sickle, steel chain, steel legs, and/or a steel medium while still at the base. This equipment will allow him to help fight the vampires or have defence to last against them longer. Once you are at your destination, talk to Father Drezel. Talk with him about all options and you will get a key. Use it to the keyhole east of Drezel and a trapdoor will open. Go down and search the bookcases. Read the three books and go to the basement of the Canafis pub. Before going in get a hammer, rope, wet clay, mithril bar, silver bar, cut sapphire, and the cosmic and water rune from the bank. Go in the pub basement and use a hammer on the boarded up entrance and go in. Use a soft clay on the tomb to get a rod clay mould. Go to a furnace and use a mithril bar on furnace while having a silver bar and a cut sapphire in inventory to make a Silvthrill Rod. Now cast a level 1 enchant on it and use it on the well near Drezel while having a rope in your inventory. Take the rod to Veliaf under the pub of Burgh de Rott. This completes the quest..

Runescape HORROR FROM THE DEEP QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak with Larrisa in the lighthouse north of the Barbarian Outpost in Kandarin.
Quest difficulty level: Medium.
Reward: Prayer book and around 3k range exp.
Prayer book information: You start of with a damaged/incomplete book, and you get four pages for it by doing treasure trails. You need to get the right pages to fit in your book, reddish are Zamorak pages, white are Saradomin and greenish are Guthix. The book gives +5 prayer bonus, and is wielded in the shield spot in your equipment screen. When you have a complete book you can perform different kinds of ceremonies, and they will give you bonuses (attack, defence, strength and the +5 prayer). When you have completed one book you can get another from Jossik for 5,000gp, you need to have a complete book before being able to buy a new one of an other God.
Quest points gained: 2.
Required Skills: Level 35 agility, ability to kill a level 100 monster, magic 13+ recommended. Access to the Barbarian Outpost needed (check Bar Crawl in the walkthrough if you don’t have access already).
Required Items: 2 planks, 8 nails, hammer, tinderbox, swamp tar, molten glass, 1 air, fire, water and earth rune, 1 sword (can’t get it back, so max steel would be a good idea) and an arrow.
Note: Range attacks and all four basic rune (air, water, earth and fire) magic attacks are highly effective, so bring the runes for around 10-15 of each spell, and around 30 arrows and bow. You can kill it without, but it requires a lot of food/prayer potions.
Monsters: Dagganoth (level 100)
NPC: Jossik (lighthouse), Larrisa (lighthouse), Gunnjoen (Barbarian Outpost Agility Area).

HORROR FROM THE DEEP QUEST WALKTHROUGH
When you arrive at the lighthouse, speak with Larrisa, and she will tell you to go to her cousin Gunnjorn and get the lighthouse key. Ask where he is and how to fix the bridge, and then head off to the east and fix the bridge there by using one plank on each side. Now go south to the Barbarian Outpost and speak with the owner of the agility course (Gunnjorn), who will give you the key for the lighthouse. Go back and speak with Larissa, then enter the lighthouse.
Once inside, speak with her again, and she’ll ask you to fix the light. Go all the way up and use your tar on the machinery, then tinderbox, and then molten glass, it will now light up. Go down and talk with Larrisa, and then up on the first floor, search the bookcase and get Jossiks’ Journal, read it, and after that search again for the ancient diary, read this as well. Go down and down the iron ladder, you’ll now be in a cave. A little to the north you’ll find a strange wall where you use your runes, sword and arrow on it. Then open the wall, climb down the ladder and talk with Jossik. Now get ready to kill a beast. Here’s how you kill it. It has a total of 6 different colours, you can only do damage on it if you use the right kind of attack for each colour.
Red - Fire spells (strikes, bolts, blasts or waves)
Brown - Earth spells (strikes, bolts, blasts or waves)
Blue - Water spells (strikes, bolts, blasts or waves)
White - Air spells (strikes, bolts, blasts or waves)
Green - Ranged attack (Special attacks)
Yellow - Melee attack (Dragon dagger (p) is a good idea)
When you’ve killed it you’ll have a chest in your inventory. Go to the first floor with this and speak with Jossik who will ask you to read what the chest says, simply choose the Runescape God you believe in (Saradomin, Zamorak or Guthix), and you will receive a book of that God. There is no ‘right’ God to choose, it’s totally up to you.
Bar Crawl: (For those without access to the outpost)
BlueMoon Inn: In Varrock, east of the sword shop.
Blurberry’s Bar: In the Grand Tree (Gnome Stronghold), go up to the first floor and to the east.
Dead Man’s Chest: This is in the southern end of Brimhaven.
Dragon Inn: South-west Yanille.
Flying Horse Inn: Westhern part of East Ardougne.
Foresters Arms: In Seer’s Village, west of the bank.
Jolly Boar Inn: North-east of Varrock, near the wilderness.
Karamja Spirits Bar: On Karamja, east of the general store.
Rising Sun Inn: In Falador, north of the White Knights Castle.
Rusty Anchor Inn: Nothern part of Port Sarim.

Runescape THE GREAT BRAIN ROBBERY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Brother Tranquility on Mos Le’Harmless..
Quest difficulty level: Medium.
Reward: 6000 Prayer, 3000 Crafting, 2000 Construction, 5000 in any one skill over level 30, Barrelchest anchor, Prayer book (cures poison).
Quest points gained: 2.
Required Quests: Creature of Fenkenstrain, Cabin Fever, Recipe for Disaster - Saving Pirate Pete.
Required Skills: Level 16 Crafting, Level 30 Construction, Level 50 Prayer.
Required Items: Diving apparatus, fishbowl helmet, hammer, 40-50 nails, 18-20 normal planks, holy symbol, ring of Charos, 10 fur.
Other Requirements: Access to a Player Owned House workshop, Ability to defeat a level 190 monster without using Prayer.
Monsters: Zombie Pirate (Level 57), Sorebones (Level 57), Barrelchest (Level 190).

THE GREAT BRAIN ROBBERY QUEST WALKTHROUGH
Speak to Brother Tranquility on Mos Le’harmless. He will ask you to help him fend off some zombie pirates. Agree to help him and he will teleport you to an island called Harmony where he, other zombie monks, and zombie pirates reside. For future teleports, right click Brother Tranquility and select “teleport.” Go to the Saradomin statue, north of the granary you were teleported to. Zombie Pirates will be all over the island. Pull the statue aside to reveal a hole and climb down. You will see some stairs that lead into the water. Go down these. You will need your diving apparatus and helmet equipped. Once you are in the tunnel, run through more zombie pirates to the end of it where you will see some damaged stairs. Repair them. You will need 10 nails (bring extra just in case), a hammer, and 4 normal planks. Climb up the reparied stairs and you will find yourself in a room with bookcases. Use the option “Peep Through Peephole.” You will find out the Zombie Pirates are planning on knocking out the monks with sleeping gas. Report back to Brother Tranquility.
Tell Brother Tranquility the plot and he will send you to collect a prayer book from Edgeville Monastary. You will be teleported back to Mos Le’harmless. Go to the monastery and search the bookcase on the left side of the building. You will find the book of prayers. Read the book to find how to cure the monk’s disease. Pick the item asked by the book. It will be either Cabbage or Holy symbol. To get the cabbage, go south to the entrance of the mountain and then go northeast. Pick a head of cabbage in the patch north of the monastary. To get a holy symbol, go to Crafting Guild, mine silver, pick up the Holy mould (1st floor), smelt, complete with a ball of wool and have it blessed by the head monk in the monastary.

Return to Brother Tranquility who will teleport you back to Harmony and ask you to recite the prayer. Talk to Brother Tranquility again. He will ask you to bring Dr. Fenkenstrain to help them get their brains back. Go to Dr. Fenkenstrain in his castle. He is at the top of the central tower. You will ask him to help get the monks’ brains back. He will be scared to pass the werewolves, so you must find another way to get him to Harmony. He will tell you to talk to Rufus, the shopkeeper of the food shop in Canifis, and arrange for him to be shipped over to Harmony in a crate.

Go to Rufus with your Ring of Charos equipped. Ask him about the shipping order and he will say he wants cats in the crate and that they must be inspected. You will be given a wolf whistle to blow once you have made the crates and you will need to make some fake cats out of planks and fur, made on the craft bench in your or your friend’s house. Get your fake cats and crate part and build the crates on the ghost crate image next to Fenkenstrain in the tower. You will need all 6 crate parts, a hammer, and 20 nails. You will need to add a false bottom to the crate for the Fenksentrain to hide under; this requires 4 normal planks and 8 nails. Next fill the crate with your 10 fake cats. After that, you will need to blow your whistler and Rufus will appear and inspect the crate. After he leaves, he will give you a receipt. When he does this, you need to use it on the crate and the crate will teleport. Once the crate and the doctor have been moved, you will need to go back to Harmony and talk to Dr. Fenkenstrain. He will ask you to get some items for him. The items are: Cranial Clamp, Pair of Brain Tongs, Three bell jars, at least 30 skull staples, and a Hammer.

To get the items he asks for, you will need to go to the church north of where Brother Tranquility is. You will find the door to be blocked, so you need to go and get a powder keg, fuse, and a tinderbox from the ghost ship north of the church. Search the locker to get the fuse, go up the ladder and get a tinderbox. Finally, go and get a keg from the top deck of the ghost ship. When you have these three items, go back to the blockaded door of the church and use the keg on the door, then the fuse, and finally use the tinderbox on the fuse to destroy the door. Kill the Sorebones (Level 57) to get all of the items you need except for the hammer.

Once you have all of the items the doctor asked for, go back and talk to Dr. Fenkenstrain and he will perform the operation right then. Now that they are back to normal, talk to Brother Tranquility and he will tell you to confront Mi-Gor who is in the church north of where you are now. Now that you are ready for the final battle, go back to the church and confront Mi-Gor and his bodyguard Barrelchest (Level 190) will appear and attack you. Once he is dead, he will drop a broken barrelchest anchor which can be made into a weapon. Once you have confronted Mi-Gor and killed his bodyguard, return to Brother Tranquility and tell him that Mi-Gor has fled for your reward.

Source: tip.it

Runescape DRAGON SLAYER QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: This quest starts in the Champions Guild just to the south west of Varrock.
Quest difficulty level: Hard
Reward: Ability to wield rune plate/dragonhide body armour and exp to both strength and defence.
Quest points gained: 2.
Required Skills: 32 quest points and 34 smithing. Ability to beat a level 83 Dragon and a lesser demon(s) (defence/attack/strength of around 45+).
Required Items: 3 planks, 90 nails, hammer, 2000gp, unfired bowl, Wizard mind bomb (Falador pub for 2gp), Lobster pot, a piece of silk (Al-Kharid), Dragonfire Shield, a good high hitting weapon (not 2h) and some food.
Monsters: Worm brain (level 5), Giant Rat (level 6), Lesser Demons (level 82), Elvarg the Dragon (level 83).
DRAGON SLAYER QUEST WALKTHROUGH
Speak to the Guild Master and ask him about obtaining a Rune Plate mail. He tells you that his friend, Oziach can help you out. He can be found in a small hut just left of the entrance to Edgeville north of Barbarian Village. He will send you off to kill the green dragon Elvarg on Crandor Isle. You will need to collect 3 map pieces in order to get to the island.
Map Piece One: There are two ways to get this, the first is the hardest, but by far the cheapest. If you have magic level above 31, get decent runes to kill a level 2 and a wizards’ mind bomb from the pub in Falador to boost your magic up to 33. Go to the Port Sarim jail and kill Wormbrain and use telekinetic grab on the piece of map he drops. The second option is to go to Wormbrain and buy the map for 10,000gp.
Map Piece Two: Take the unfired bowl, Wizard mind bomb, Lobster pot, and the piece of silk and speak with the Oracle on the Ice Mountain. After speaking to him take the items down to the dwarven mine, entering through the northern ladder. Go through the door that is just south east of here. Search the chest and find the second map piece.
Map Piece Three: You will need to fight a level 45 and level 82 lesser demon to get this map piece. Go to Melzar’s Maze which is south west of Falador near to Rimmington (making sure you have the key Oziach gave you). Enter the building and kill rats until you get a red key. Use this key to go through the north west door and go up the ladder. Kill the ghosts until you get the orange key. Use this key to go though the door second from the left and go up the ladder. Kill the skeletons until you get a yellow key. Use this key to go into the most south west door and follow the corridor round and down the ladders. Kill the zombies until you get the blue key and use this key to go through the most northern door leading to Melzar the mad. Kill him (ignoring all he says) and go through the door leading to the Lesser Demon. Kill the lesser and collect the green key. Use this key to go through the door and search the chest to get the third map piece.
Obtaining the boat: Talk to the guy at the very end of Port Sarim harbour and offer to buy the boat for 2000gp. You will need three planks and 90 nails to repair the boat. (To get the planks you need to go to level 19 wilderness and search around by the graveyard, or if you’re a member, you can go to the Barbarian Outpost where you’ll find 4 respawns. For the nails you need to smith 6 steel bars into nails).
Go back to the boat and fix the hole using the planks, nails and hammer. Use the three map pieces with each other to make the full map. Go to Draynor and find Ned the Fisherman, who is in a building there. Ask him if he will take you to Crandor, he will say yes and he will meet you at the boat. Equip your Dragonfire shield and a good weapon. Go back to the boat, go down the ladder and talk to Ned. When you get to the island make your way to the dungeon. Enter the gate into the green dragons lair and kill the dragon. (He will hit no more than 13 on people with 40-45 defence). This completes the quest and you receive your reward. Note: To get out go through the odd looking wall and climb the rope (which is on the floor).