controls-display-options about runescape

Posted by: runescape  //  Category: Beginners' Guide

To access your display settings, go to the ‘Game Options’ tab and select ‘Graphics Options’. This will enable you to adjust the settings you have access to in your detail settings.

The Graphics Options menu

Initially, you’ll see a simplified set of graphics options. At the top is a button to run automatic configuration – this should find the best graphical settings for the computer you are running the game on. Should you wish to try out other settings, you can set the level manually (choose from Minimum, Low, Medium and High settings)

The Custom Graphics Options menu

If you would like to play around with specific graphical features, you can choose the Custom configuration. Depending on the display mode you have selected, some options may be unavailable, while others may have a greater or lesser range of settings. The three display modes are Software, OpenGL®* and DirectX®~. You may also manually increase or decrease the display settings at the top of the interface, from ‘Min’ to ‘High’.

  • CPU usage
    Here you can set how much of your computer’s CPU resources RuneScape is allowed to use; the lower you set it, the less of your CPU’s resources will be used by the game. This can be useful for anyone playing the game on a laptop computer, for instance, to help keep the machine cooler. Having less of the CPU’s resources available can affect the game’s performance, though, depending on your computer and what other settings you have turned on, so you’ll need to try out the settings to find out which works best for you.
  • Remove Roofs
    You can turn this to ‘Always’ or ‘Selectively’. If it is set to ‘Always’, you will not see the roofs of any buildings unless they are on a level below you. If it is set to ‘Selectively’, roofs will only be removed from buildings when they would obscure your view of your character (i.e. when you enter a building, or tilt the camera to put a roof in the way).
  • Ground Decoration
    Ground decoration includes small stones, long grass and the like. You might like to remove these if you find that the game runs slowly, although they add a great deal of extra detail to any area.
  • Idle Animations
    If set to ‘Many’, this will switch off the idle animations for players when there are over 200 players within the minimap area. When set to ‘Few’, it switches off idle animations when there are more than 50 players within the minimap area. When set to ‘All’, it turns off all idle animations. Idle animations are used when your character is standing and doing nothing.
  • Flickering Effects
    Flames in RuneScape, like flames in the real-world, often dim and flicker as they burn. Turning this on allows various lights to behave in the same way.
  • Character Shadows
    This will toggle shadows for player and non-player characters. Turning this on will increase the realism of the game world, turning it off will increase the frame-rate.
  • Scenery Shadows
    You can switch scenery shadows between ‘Dynamic’, ‘Static’ and ‘Off’. ‘Dynamic’ shadows casts shadows from all objects and matches their movement, ‘Static’ casts shadows that do not move, and ‘Off’ removes all shadows cast from objects in the game world. Only available in High and Standard Detail.
  • Lighting Detail
    This controls specular highlights – which allows smooth or shiny surfaces (like armour) to appear to reflect light – and light sources (such as lanterns and fires). Turning lights on will have a large effect on the game world, where torches cast light in spheres as they do in the real world. Turning this option off will return to the old style animated lights. Only available in High and Standard Detail.
  • Water Detail
    You can choose between high and low detail water. High detail water allows you to see the new riverbeds and other objects below the surface of the water, but is likely to negatively affect your frame-rate. Low detail water cannot be seen through (so things that are under the water do not need to be drawn), but you’ll get the new water surface effects like rippled and subtle movement. If you are not playing RuneScape in High Detail, water will be textured but not animated.
  • Fog
    This doesn’t turn the area fog off, it simply pushes it into the back of your game screen. You might want to do this if you are in a foggy area and you think it is obstructing your view of your character.
  • Particles
    With this you can set the level of detail for particle effects to high, medium or low. Particles will be used for visual effects such as smoke, snow and magic effects, among other things.
  • Anti-aliasing
    This defaults to ‘none’ but you can select 2x or 4x anti-aliasing if you want. Anti-aliasing smooths out the image when you are running in fullscreen, getting rid of jagged edges, for instance. The higher the multiplier, the smoother the image but the more work your graphics card must do for each frame. Only available in High Detail.
  • Ground blending
    This option blends any edges where a ground texture connects to another, different ground texture. This is most noticeable on paths, where the once angular lines will blend into the soil or grass that surrounds it.
  • Custom Cursors
    This defaults to ‘off’. When turned on, your cursor, in many instances, will change when you hover over something in-game. For example, your cursor will change into a hand if you can use something, or an open door if you can open a door. These are the actions that will be performed if you left-click (on a two-or-more button mouse) or click and select the top-most option (on a one-button mouse).
  • Textures
    This defaults to ‘on’. When activated, you will note textures on the surfaces of RuneScape. The desert will be covered with imperfections and dunes, while the grasslands will show individual blades of grass rather than a consistent green.
  • Maximum Screen Size
    This is manually restricted on all details other than Software. When in Software mode, you can choose between screen sizes to get the best fit for your monitor.

Behind the Scenes-Runescape

Posted by: runescape  //  Category: Holiday Guides

This month we welcome a few new faces to RuneScape’s “who’s who” list in the form of giant Slayer beasts. These avatars just happen to be the main focus of our new safe, conflict minigame…Soul Wars! We will also be waving goodbye to a few of our old random events, adding a new feature that will let you sort your quests, building price-checking inventory options for your items, and adding a new distraction and diversion (whose bark is far worse than his bite).

Soul Wars

On the deepest, darkest, most mysterious of our backwater islands, an eternal struggle rages, unknown to the residents of RuneScape until now. Structured much like Castle Wars, this will be a “quick to access, tough to master” conflict-based minigame. The avatars of Destruction and Creation vie for control of the Soul Obelisk, an ancient and powerful artefact used to harvest the souls of the weak and unready. Get ready to grab your blade, staff or bow and battle through Slayer creatures, collecting fragments of their souls to feed to the ever-hungry obelisk. Rewards include combat XP while playing the game, Pest Control-style XP rewards and a few new pets for you to lead.

Random event update

Over the last year we’ve been very keen to make changes to RuneScape’s system of random events. After all, no one likes being forced through a long dialogue with a desperate doctor or an over-enthusiastic security guard while they’re surrounded by aggressive monsters.

The most obvious change in the update will be to the rewards. At the end of most random events, you’ll be handed a random event gift box. When you open the box, you’ll get the chance to choose a reward from a selection of items including coins, runes, ore, seeds, charms and perhaps even a genie lamp. If the random event previously offered emotes or costumes, you’ll be able to choose those from the random event gift box’s menu. So whatever kind of reward you want, there should be something in there for you.

We’re also making a major change to the rate at which random events appear, basing it on your skill total and your record of successfully passing random events. So, if you correctly solve every event you encounter, you’ll experience fewer events in the future. On a related topic, the game will remember which random events you get, so it can aim to give you a greater variety of events, rather than always giving you the same random events over and over again.

Some random events will be removed from the game. Poison-gas chests, smoking rocks, broken pickaxes and ents will become things of the past. The Drunken Dwarf will be retired as a random event, but he’ll still be free to roam the world, handing out kebabs to his mateys. You’ll still be able to obtain shade robes, strange fruit and security books; we do not intend to discontinue any existing rewards.

Other improvements include allowing you to have more than one set of costumes, giving value to old frog tokens (so don’t throw them away!), stopping run energy from draining in the maze and even giving the Sandwich Lady her own café!

Price check

Ever found yourself at the bottom of a lonely, dark, depressing dungeon, with only the sound of your Summoning beast to keep you company, when suddenly out of the bleakness come the infamous words ”price check plz”?. Quite often you’ll want to know how much something is worth, even if you are holding back the forces of darkness at the same time. Because of this often-heard request, we have decided to add it as a permanent feature. So you’ll be able to click on a button beneath your worn items to open a new price-check interface, into which you’ll be able to place objects from your inventory (including stacks) to see their trade value.

Quest list interface

This month we will also be adding a new filtering option to the quest list in game. This means that you will be able to filter out all the quests you don’t yet have the level to do, or filter the list so it displays all your completed quests last – to name just a few options.

Evil Tree

Also this month we will be bringing you a new distraction and diversion affectionately known as the Evil Tree. This twice-a-day event will focus on providing an alternative to your Woodcutting, Firemaking and Farming training. During this event, a small, innocent leprechaun will be appearing in a variety of locations, using his magical divining rod to try to discover the whereabouts of an exciting new species of plant. He knows that the plant grows into a tree at an alarmingly fast rate, and that budding farmers will be able to use their skills to coax it out even faster; but Farming’s not the only skill you will be using…since this tree is EVIL!

Well, perhaps for us that twist wasn’t so surprising (the name kind of gives it away) but for anyone who hasn’t read this it will be quite a shock to see the innocent, naive sapling turn into a menacing and malevolent fiend! Prepare to grab your tinderboxes and axes (the leprechaun has spares), and go toe-to-branch with this new challenge. Evil trees will come with similar level requirements to their less evil counterparts, and will range from normal, simple trees all the way up to elder trees…evil elder trees, of course. Rewards include generous XP in the aforementioned skills, and access to some unique services to complement your Woodcutting training.

Future Content
Mobilising Armies

Work continues on this tactical minigame, and we’ve been busily adding new features and continuously developing the game engine to support this new content. Recent additions include:

Altering the effect that different races of troops can have on your rewards.
Changing the way in which catapults are loaded.
Improving the way in which the camera moves around the battlefield.
Improving the on-screen information so you know what all of your troops are doing.
Updating the tutorial to be more interactive and straightforward.
Changing one of the scenarios to feature TzHaar.
As we have said before, this minigame is different from anything ever seen before in RuneScape. The more we test and play through the content, the more features we know we need to add to make the game work the way we want it to. This means that we’ve not been able to launch it as early in the year as we had initially hoped, but we will give you more news as soon as it is available.

Runescape Grand Exchange was Not a Bad Thing

Posted by: cow  //  Category: Uncategorized

Runescape released the Grand Exchange and things went wild. Players were ruined the economy was dead. Everyone one was going to quit playing, blah, blah, blah. “It’s just not fair” they cried, “they set the trade limit to 3k, I can’t drop trade with myself anymore, what will I ever do?” The answer is real simple, just deal with it. The Grand Exchange is a huge area were people put up items they are selling or bid on items they want to buy. Every item has a set minimum and maximum price that does change with supply and demand. This set price prevents people from scamming unsuspecting victims out of their hard earned gold.
I know there were a lot of players that made their money on Runescape by merchanting items they bought from someone way under price and sold to someone else for a ridiculously high price. So when the Grand Exchange was released those types of players were crushed. I am glad too. I think it’s great that now in the trade window it shows what an item is worth and will not let you pay too much for the item or to less for it either. Another great thing about the grand exchange is that it made autoing way less profitable in hopes to deter players from using such programs to gain an unfair advantage in the game. Items that a player has gotten are easier to sell now that the G.E. is here. A player can put an item up for sale in the G.E. and have the items seen by everyone playing the game that is at the G.E. no matter what world you are on.

Buying items is much easier now for the same reason that selling them is easier there is just a bigger group of people to sell to. This allows me to sell my items much quicker than standing around in a bank trying to sell it or on the forums and allow for more time to gather items I am going to sell. I have honestly made more money now that the Grand Exchange is here. I think the majority of the players feel the same way. I think they are glad that they now have more of an opportunity to gain the rare items they have always wanted without the fear of being scammed out of million of gold.