Fishing - Barbarian Fishing

Posted by: amber  //  Category: Runescape Skills

Getting Started
To start Fishing in the manner of the barbarians, you must have a Fishing level of 48, and Strength and Agility levels of 15.

Click here to find out how to start learning barbarian training methods.

Heavy Rod Fishing
 
One of the first tasks Otto Godblessed will set you is to use the rod that he keeps under his bed to catch one of the fish in the lake to the east of his hut. These fish are more difficult to catch than you might expect, as they leap about in the water and use their impressive vigour to fight against the pull of the fishing rod.

Because of the nature of these fish, you will find that you need more than just an angler’s cunning, and you will need use the weight of the rod and your reflexes to catch them. In this way, fishing with the heavy rod will earn experience in Fishing, Strength and Agility.

You will need to use bait to catch the fish in the lake, and you may use any of the following:

- Bait
- Feather
- Fish parts
- Roe
- Caviar

If you lose the heavy rod you need to catch these fish, you can find another by searching Otto’s bed. Fishing spots for the fish below can only be found in the lake next to Otto’s hut.

Fish Fishing Level
Required Other Levels Required Fishing Experience Strength & Agility
Experience

Leaping trout 48  15
15  50 5

Leaping salmon 58  30
30  70 6

Leaping sturgeon 70  45
45  80 7
 
Once you have caught one of these fish, you can use a knife on them to cut out the roe or caviar and to get fish parts. Fish parts can only be used as bait, but as it is stackable, it is a good way to carry on Fishing without having to worry about running out of bait. You will receive 10 Cooking experience for gutting a fish.

 
Roe and caviar can be used to enhance potions, which Otto will teach you to do. Click here to find out about barbarian potions.

Fishing Without a Harpoon
 
One of the more impressive feats barbarians have learnt is the ability to use their own arm as bait for larger fish, and then using that same arm to wrestle the fish out of the water. It takes a bold fisherman to thrash their arm about, waiting for a shark to come close…

You need a Fishing level of 55 and a Strength level of 35 to begin Fishing without a harpoon.

Rune Mysteries

Posted by: amber  //  Category: Minigame Guides, Runescape Guide, Runescape Quests

Start: Speak to the Duke of Lumbridge, upstairs in Lumbridge Castle.
Skills: None!
Quests: None!
What You Need: Nothing!
Recommended Items: Varrock teleport Runes (3 Air Runes, 1 Fire Rune, 1 Law Rune), Energy Potions (if you’re a member)
Recommended Skills: 25 Magic

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Map of The Main Quest Area

Getting Started

First off, head to Lumbridge Castle. A quick way to get to Lumbridge is by using the Lumbridge Home Teleport spell. Inside, there should be staircases at the back. Climb up one of them and you should arrive on another floor. One of the rooms should contain Duke Horacio. Talk to him and ask him if he has any quests for you. He will tell you about a strange talisman he found and ask you to deliver it to Sedridor, the Head Wizard at the Wizards’ Tower. Accept his request and he will give you an Air Talisman.

Sedridor

Head to the Wizards’ Tower, just southwest of Lumbridge and directly south of Draynor Village. When you arrive there, enter the western room with ladders in it. Climb the ladder leading downstairs. You should spot Sedridor nearby. Speak to him and tell him that you’re looking for the Head Wizard. He’ll say that he is and ask you to give the Air Talisman to him. Hand it over to him and he will be stunned. He’ll give you a Research Package and tell you to give it to Aubury, located in the Rune shop in Varrock, to the northeast.

Note: If you happen to lose the Research Package, just ask Sedridor for another.

Aubury

Head off to the Varrock Rune shop. Once you arrive there, speak to Aubury. Tell him you’ve been sent to deliver something to him and he’ll ask you to let him study the Research Package. Speak to him again and he will give you some Research Notes.

Note: If you happen to lose the Research Notes, just ask Aubury for another.

Head back to the Wizards’ Tower and speak to Sedridor again. Give him the research notes and he will start talking about a new skill you can use, Runecrafting.

Quest complete!

Rewards

Ability to mine Rune Essence
You get to keep the Air Talisman
Ability to use the Runecrafting skill
1 Quest Point

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Fast Quest Walkthrough

[^] Speak to the Duke of Lumbridge (Lumbridge Castle) and ask for a quest.
[^] Speak to Sedridor (Wizard Tower) and give him the Air Talisman.
[^] Speak to Aubury (Varrock Rune Shop) and give him the Research Package.
[^] Speak to Aubury again.
[^] Speak to Sedridor and give him the Research Notes.
[^] Quest Complete!

The Fremennik Trials

Posted by: runescape  //  Category: Beginners' Guide

The council would like to inform our citizens that our recent restoration work on the footpath leading to the Barbarian town of Rellekka, North-west of Sinclair Mansion, has now been completed.
Those traders and adventurers who have been seeking access to this (slightly backwards) region of RuneScape may now do so using the provided footbridge.
The council would also like to make it’s citizens aware that this large barbarian town has its own laws and customs, and those seeking fortune in these strange lands may be required to first prove their worth in The Fremennik Trials.

Extra Clues and Clue Rewards
We have introduced more clues into the mix of random clues. Those who know most of the answers will now have new challenges.
Due to the bigger variety of clues, we have also added some new treasure trail rewards for people to find.

Happy treasure hunting!

The Flamtaer Hammer

We have introduced a new hammer into the game which should help you with your temple building in Mort’ton.
This can be bought from Razmire for 10,000 coins.
You’ll need slightly less people to build your temples if you have the hammer. You will still need a team, and that team can still be smaller if you have a higher crafting level, but the numbers of people you need at lower levels will be less.

This we hope will address problems we may have in the future, when the update isn’t so new and less people will be in the area because they are trying out other new updates.
We have also changed the rewards you get from the chests in this area.
Amongst other things there has been a small increase in the chance of getting cloth.

Music Looping

We now have an extra button on the music interface. Click the loop button, and the tune you are listening to will start again when it ends.

Potion Emptying

Potions now have a right click “empty” option on them, so if you need the vials you don’t have to spend a long time drinking potions to empty them.

Runescape Strength Guide

Posted by: amber  //  Category: Runescape Guide

What Does Strength Do?

Strength is a very valuable skill used in Melee combat. The higher your Strength, the higher you will hit during combat. It’s for this reason that most PKers have a very high Strength compared to their other stats. There are also some pieces of equipment that require you to have a certain amount of Strength to wield.

Training Strength

By clicking on the Attack Styles icon (the one with the crossing swords), you’ll be able to choose between the different kinds of attacks you can use with your currently equipped weapon. To train your Strength, you’ll want to choose the “Aggressive” style from the menu.

Each time you inflict one damage point on your opponent, you’ll earn 4 Strength experience. You can also use the “Controlled” method of some weapons to train all of your melee skills (attack, defense and strength) and earn 1.3 experience to each.

In the picture below, the box is accessible by clicking the Equipment icon (right of the inventory icon), which allows you to equip and unequip items. The “Show Equipment Stats” will pop-up the box you see is in the picture. It will contain what you’re wearing, an enlarged picture of yourself, and your stats. Strength bonus is located under “Other bonuses”. The higher that number is, the more damage you will deal in combat.

Boosting Your Strength

There are a number of ways to temporarily boost your Strength.

Potions - There are a few potions in RuneScape that will give you a generous strength boost
Drinks - Several alcoholic beverages will increase your strength level for a short time.
Prayers - 3 Prayers exist that will allow you to inflict extra damage in battle.
Special Attacks - Some special attacks will increase your strength greatly when used.
All of these methods will be described later on in this guide.

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Bronze to Dragon Weapons

Bronze

Bronze Dagger: +3
Bronze Axe: +5
Bronze Mace: +5
Bronze Claws: +5
Bronze Sword: +5
Bronze Longsword: +7
Bronze Scimitar: +6
Bronze Spear: +6
Bronze Warhammer: +8
Bronze Battle Axe: +9
Bronze Two-Handed Sword: +10
Bronze Halberd: +8
Bronze Pickaxe: +5

Iron

Iron Dagger: +4
Iron Axe: +7
Iron Mace: +7
Iron Claws: +7
Iron Sword: +7
Iron Longsword: +10
Iron Scimitar: +9
Iron Spear: +10
Iron Warhammer: +9
Iron Battle Axe: +13
Iron Two-Handed Sword: +14
Iron Halberd: +12
Iron Pickaxe: +7

Steel

Steel Dagger: +7
Steel Axe: +9
Steel Mace: +11
Steel Claws: +12
Steel Sword: +12
Steel Longsword: +16
Steel Scimitar: +14
Steel Spear: +12
Steel Warhammer: +16
Steel Battle Axe: +20
Steel Two-Handed Sword: +22
Steel Halberd: +20
Steel Pickaxe: +9

Black

Black Dagger: +7
Black Axe: +12
Black Claws: +14
Black Sword: +12
Black Longsword: +16
Black Scimitar: +14
Black Spear: +16
Black Warhammer: +19
Black Battle Axe: +24
Black Two-Handed Sword: +26
Black Halberd: +20

White (Members Only)

To use any white weapons, you must have completed the Wanted! quest.

White Dagger: +7
White Claws: +14
White Sword: +12
White Longsword: +16
White Scimitar: +14
White Warhammer: +19
White Battle Axe: +24
White Two-Handed Sword: +26
White Halberd: +20

Mithril

Mithril Dagger: +10
Mithril Axe: +13
Mithril Mace: +16
Mithril Claws: +17
Mithril Sword: +17
Mithril Longsword: +22
Mithril Scimitar: +20
Mithril Spear: +18
Mithril Warhammer: +20
Mithril Battle Axe: +29
Mithril Two-Handed Sword: +31
Mithril Halberd: +29
Mithril Pickaxe: +13

Adamantite

Adamantite Dagger: +14
Adamantite Axe: +19
Adamantite Mace: +23
Adamantite Claws: +24
Adamantite Sword: +24
Adamantite Long Sword: +31
Adamantite Scimitar: +31
Adamantite Spear: +28
Adamantite Warhammer: +31
Adamantite Battle Axe: +41
Adamantite Two-Handed Sword: +44
Adamantite Halberd: +42
Adamantite Pickaxe: +19

Rune

Rune Dagger: +24
Rune Axe: +29
Rune Mace: +36
Rune Claws: +39
Rune Sword: +49
Rune Longsword: +49
Rune Scimitar: +44
Rune Spear: +42
Rune Warhammer: +48
Rune Battle Axe: +64
Rune Two-Handed Sword: +70
Rune Halberd: +68
Rune Pickaxe: +29

Dragon (Members Only)

Dragon Dagger: +40
Dragon Axe: +42
Dragon Mace: +55
Dragon Longsword: +71
Dragon Scimitar: +66
Dragon Spear: +60
Dragon Battle Axe: +85
Dragon Two-Handed Sword: +93
Dragon Halberd: +89

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Staffs

Elemental

Staff: +3
Battlestaff: +32
Magic Staff: +7
Staff Of Air: +3
Staff Of Earth: +5
Staff Of Fire: +6
Staff Of Water: +3

Battle Staffs

Air Battlestaff: +35
Earth Battlestaff: +35
Fire Battlestaff: +35
Water Battlestaff: +35
Lava Battlestaff: +35
Mud Battlestaff: +35

Mystic Staffs

Mystic Air Staff: +50
Mystic Earth Staff: +50
Mystic Fire Staff: +50
Mystic Water Staff: +50
Mystic Lava Staff: +50
Mystic Mud Staff: +50

Other Staffs

Iban’s Staff: +50
Ancient Staff: +50
Dramen Staff: +10
Guthix Staff: +2
Zamorak Staff: +2
Saradomin Staff: +2
Slayer Staff: +35
TzHarr Staff (Toktz-mej-tal): +55

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Jewelry, Capes & Armor

Amulets

Amulet Of Strength: +10
Amulet Of Fury: +8
Amulet Of Glory: +6
Amulet Of Power: +6

Rings

Berserker Ring: +4

Capes

Fire Cape: +4

Gloves

Note: Klank’s gauntlets are obtained in the Underground Pass Quest, and cooking, chaos, and goldsmith gauntlets are obtainable by having your steel gauntlets enchanted by one of the Family Crest brothers after you complete the Family Crest Quest. Armored gloves are available for purchase in The Culinaromancers’ Chest. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some gloves may be available for purchase.

Gauntlets (Klank’s gauntlets, Family Crest Gauntlets): +2
Bronze Gloves: +2
Iron Gloves: +3
Steel Gloves: +4
Black Gloves: +5
Mithril Gloves: +6
Adamant Gloves: +7
Rune Gloves: +8
Dragon Gloves: +9
Barrows Gloves: +12

Boots

Adamant Boots: +1

Climbing Boots: +2

Rune Boots: +2

Shields

Obsidian Shield (Toktz-Ket-Xil): +5

Helmets

Berserker Helmet: +3

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Quest Weapons

Silverlight: +12
Darklight: +13
Wolfbane Dagger: +10
Bone Spear: +13
Bone Club: +15
Excalibur: +25
Gadderhammer: +35
Blurite Sword: +10
Magic Secateurs: +1
Note: Your fighting ability with Magic Secateurs depends on your Farming skill rather than your Strength skill.
Rat Pole: +3
Silver Sickle (b): +1
Rod Of Ivandis: +3

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Other Weapons

Whips

Abyssal Whip: +82

Mauls

Granite Maul: +79 (requires 50 strength)

Blades

Fremennik Blade: +28

Barrows

Dharok’s Greataxe: +105 (requires 70 strength)
Guthan’s Warspear: +75
Torag’s Hammers: +72 (requires 70 strength)
Verac’s Flail: +72
Ahrim’s Staff: +68

TzHaar

TokTz-Xil-Ak: +49
TokTz-Ket-Em: +56
TokTz-Ket-Om: +85
TokTz-Xil-Ek: +39

Mjolnirs

Zamorak Mjolinir: +14
Saradomin Mjolinir: +14
Guthix Mjolinir: +14

Castle Wars

Red Decorative Sword: +16
White Decorative Sword: +22
Gold Decorative Sword: +31

Culinaromancer’s Chest

All of the below items are bought from the Culinaromancer’s Chest, which is located in the Lumbridge Castle Basement. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some items may be available for purchase.

Wooden Spoon: +7
Egg Whisk: +4
Spork: +12
Spatula: +22
Frying Pan: +20
Skewer: +31
Rolling Pin: +36
Kitchen Knife: +24
Meat Tenderizer: +48
Cleaver: +44

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Quests

These quests all give experience to Strength when you complete them.

In Search of the Myreque - 600 strength xp
In Aid of the Myreque - 2,000 strength xp
Tai Bwo Wannai Trio - 2,500 strength xp
The Fremennik Trials - 2,812 strength xp
Heroes Quest - 3,075 strength xp
Troll Romance - 4,000 strength xp
Scorpion Catcher - 6,625 strength xp
Roving Elves - 10,000 strength xp
Waterfall Quest - 13,750 strength xp
*Dragon Slayer - 18,650 strength xp
Monkey Madness - 20,000 or 35,000 strength xp
Haunted Mine - 22,000 strength xp

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Temporary Bonuses

Prayers

Burst Of Strength - increases your strength by 5%.
Superhuman Strength - Increases your strength by 10%.
Ultimate Strength - Increases your strength by 15%.

Special Attacks

Dragon Battle Axe Special Attack - Raises your strength by 15 levels. But other combat stats, including range, attack, defense, and magic are lowered.

Beverages

Beer - Increases your Strength level by 4, but reduces Attack by 8. Heals 4.
Keg Of Beer - Greatly decreases Attack, but increases Strength by 7.

Potions

Zamorak Potion: +2 - 11 Strength Level Boost
Strength Potion - 3 - 12 Level Strength Boost
Super Strength Potion: 5 - 19 Level Strength Boost

Conquering The Kalphite Queen

Posted by: amber  //  Category: monster hunting, runescape hunting guide

This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight the Kalphite Queen with items you are not willing to risk losing, and while in her chamber you should expect your death as a possibility at all times.

Overview
The Kalphite Queen (level 333) has two forms, each using different protection prayers. In both forms she will attack with all three attack types of combat and can hit over 300 with all of them. She is a formidible opponent, so to fight her you will need to be well prepared. If you succeed in defeating both forms of the Kalphite Queen, the rewards for killing her can be well worth the fight. Also, she sometimes drops a nice surprise; her head! The KQ head can be mounted as a trophy in your player-owned house using the Construction skill.

While fighting the Kalphite Queen, you will be in a multicombat area in which you will be attacked by her royal highness as well as level 141 Kalphite Guardians that have the ability to poison you.

It is possible to fight the Kalphite Queen on your own, but this requires very high levels and great risk (if you die no one will be there to bless or repair your gravestone). You are probably better off fighting the Kalphite Queen with a group of two (or more) high level characters.

Recommendations

Solo:

At least level 110+ combat with high defence
Full Veracs barrows armour (preferred) or high magic/range
Super sets, prayer potions, sharks (see equipment below)
A summoning familiar such as a Beast of Burden or a high level combat familiar.

Group:
Preferably two level 100+ combat
Both characters with Full Veracs or high magic/range
Super sets, prayer potions, sharks (see equipment below)
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Preparing for Battle
In order to fight the Kalphite Queen, you will need to decide whether you are going to take a group or go it alone. If you fight the Queen by yourself you get to keep all the rewards, but also have a much greater risk of losing your items. Alternately, if you fight in a group you have a high chance of defeating the Queen and much lower risk of permanently losing your items. If you are serious about Kalphite Queen killing, Veracs is a wise investment.

Solo:
To fight the Kalphite Queen on your own, Veracs is not only strongly recommended, but almost absolutely necessary. It is very hard to consistently hit the Queen without it. To solo the queen refer to the Higher Risk Melee Equipment or Slayer Task Equipment below. When going solo, it is likely that you will need to make more than one trip in order to kill the Kalphite Queen, since she will only be attacking you. Using a summoning familiar helps extraordinary here, as the possibility of using either a beast of burden to carry extra sharks for you or a combat familiar to deal extra damage makes it much easier to deal with the Queen.

Group:
This guide will focus mainly on using two people to kill the Queen Kalphite, but the same strategy applies to more than two people. Of course, everyone having Veracs/Slayer Task is recommended, but not required. Below are pictures of the recommended equipment configurations. They are the same whether in group or solo, and will be explained in the Strategies and Tactics section.

Whether going in a group or going solo, you or your team must have the following items just to GET to the Kalphite Queen:

1 Shantay pass per person (or fairy staff for fairy rings)
2 ropes per group; if ropes have not been added all ready.
Equipment
Lower Risk Equipment

This setup is not nearly as good as using Veracs, but will emphasize maximizing your range and melee defence. Without Veracs armour, you will need to bring range supplies for effectively killing the second form of the Kalphite Queen.

Higher Risk Equipment

Veracs is truly the armour of choice for killing the Kalphite Queen. Using it will allow you to attack both first and second form, while providing a nice prayer bonus that lets you focus more on attacking and less on potting!
Slayer Task Equipment

The Kalphite Queen’s prayers are not like a normal player’s. Instead of lowering damage or completely blocking styles, they simply radically increase her defence towards those types of attacks. Therefore, with enough high bonuses, she can be fought using only one style, and not making use of Verac’s armour. With the advent of the Godsword, in conjunction with a slayer task of Kalphites (necessitating the use of a black mask or slayer helm), it is now possible to achieve bonuses that can be as or even more effective against the Queen than Verac’s. This style also requires relatively high risk.

Note: These pictures are intended for trips of 2 or more. Remember that if you are going solo that you must take TWO ropes if you have not added rope all ready, and likewise if in a larger group, you only need 2 people to take a rope. (usually the 2 highest levels since they can spare the inventory)

Further Note: Ring of Life is not recommended, since the Kalphite Queen hits very high and you are more likely to get killed from higher LP than to be low enough for the teleport away. You can use it, but don’t rely on it

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Getting to Kalphite Queen
To get to the Kalphite Queen you and your team need to meet at the Shantay Pass bank, south of Al Kharid. If everyone in your group has unlocked the fairy rings from the Fairy Tale Part II quest, then using the Zanaris bank and fairy ring teleport BIQ will save you time and will eliminate the shanty pass. From either bank you can gather all your supplies and devise your plan of attack. When you are all ready, go through the Shantay Pass or teleport through the rings and head west. You will reach a well. If one of your members has not added rope all ready, one will need to be added, and then you can all go down into the Kalphite Dungeon.

Right before entering the second level and fighting the Queen you should drink a super set, turn on your prayer, and make any last minute preparations. The ideal location for this is shown as the “Potion Stop” on the map. Run past the Kalphite Guardians, and if a member has not added rope to the shaft all ready, one will need to be added to enter. the Queen’s Chamber. To reiterate, you MUST turn on your prayers before entering the room to ensure your protection. The Kalphite Queen can roam the room and may be near the rope where you enter!

Note: Some players wishing to take more food can choose to drink their super sets in the bank right when the team is going to head to the Kalphite Queen, and replace the pots with 3 more sharks. While this can grant you more space, you will have less of a stats bonus when facing the Kalphite Queen.

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The Monsters
In case you were wondering what monsters you will be facing on your way to the Kalphite Queen as well as in the second dungeon, here is a list. Most of the monsters will be capable of poisoning you, but most likely will not until you are about to face the Kalphite Queen (see Strategies and Tactics for why we recommend taking a normal anti-poison instead of super anti-poison). For a list of drops see the Rewards section below.

Kalphite Monsters
Kalphite Worker (Level 28)
The Kalphite Workers are little threat. They can not poison you, but the Queen will summon them in large quantities during the fight.
Kalphite Soldier (Level 85)
The Kalphite Soldier can be found in the first tunnel. It is aggressive and can poison you.
Kalphite Guardian (Level 141)
The Kalphite Guardian can be found in deep in the first tunnel as well as in the Queen’s Chamber. It is aggressive, can poison you, and hits fairly hard. You should RUN past these.
Kalphite Queen (Level 333)
This is what you are here for. She can hit over 30 with all three types of attacks (melee, magic, and ranged) and will put up a hard fight in both of her forms.

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Strategies and Tactics
Right before entering the final cave turn on your prayers. It’s recommended that you use protect from magic, since that is what will hit you the hardest. If you have a high prayer level (or if you have multiple prayer pots) you are best off using protect from magic, protect item, and your best boost prayer(s)(preferably piety-see below). If your prayer is not that high, then just use protect from magic and possibly protect item. Remember: Your prayer is almost as vital as your LP, if you run out of prayer you risk getting hit by all three forms of attack.

The best way to fight the Queen is for you and your partner(s) to spread out as evenly as possible so that the Queen must turn to attack you. If there are two of you, follow the picture below so that the Queen must turn 180 degrees between every melee or ranged attack. This will make the queen spend more time moving and less time attacking, making it easier to fight her without focusing on eating as much.

Once you get in this position, if a Kalphite Guardian is chasing you, tell your teammate to switch spots with you. This will cause the Kalphite Guardian to be out of reach, and should minimize the damage you take. Also, if you were poisoned by a Kalphite Guardian, use your anti-poison quickly! Odds are very small that you will need more than one dose per trip, which is why it is not recommended to use super anti-poisons.

First Form

To attempt a quick defeat of the Kalphite Queen’s first form, have at least one player in the group use a Dragon Dagger (p++), and those wanting to attempt large hits can use a Dragon Mace. Have everybody use all their specials on the first form. Eat as necessary. Once you have defeated the first form, the second form will fly out of the shell. If needed, your group can teleport out and quickly resupply and run back in. If your group can continue, switch over to full Veracs (if you used the high level form) or switch over to your range/mage gear.

Note:For those who have completed the Contact! quest, you can attempt using the Keris for high hits against the Kalphite Queen. This special is much more random than ordinary weapons, so while it may hit greatly, the results are very unpredictable.

Second Form

Melee with your full Veracs/Godsword Slayer Task combo or use your ranged/mage from a distance to kill the second form of the Queen. She will continue to hit hard with all three types of combat (30+ in each type). It is still recommended to use protect from magic prayer since that is what hits the hardest.

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Rewards
What fun would it be fighting the Kalphite Queen without a good reward? None at all! Here’s a table of what you and your team could earn while defeating her:

Kalphite Queen’s Highly Valued Drops
Pic Name Item Function
Dragon Chainbody Very strong chest armour
Dragon 2h Sword A Powerful two-handed weapon
Shield Left Half Merged with Shield Right Half to form Dragon Sq Shield (not unique to Kalphite Queen, but chances are higher from her)
Dragon Med Helm Dragon Helmet slightly stronger than runite (also not unique to Kalphite Queen, but chances are higher from her)
Lava Battlestaff A magic battlestaff that supplies unlimited earth and fire runes simultaneously (Not as valuable as it once was before Slayer, since it is no longer unique to Kalphite Queen, but still considered one of her rarer drops)

The Kalphite Queen also drops several other prizes, including 500 mithril arrows, power amulets, and rune chainbodies.

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Using LootShare
Jagex has created LootShare chat especially for players fighting as a team in a multi-combat area. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. If the Kalphite Queen drops a Dragon Chainbody, Dragon Spear, Dragon 2Hed Sword, Dragon Medium helmet, or a Shield left half(dragon), the drop will be converted to coins and all lootshare members will recieve an equal split.

Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Extra Tips
There are a few things to emphasize here, but most extra tips were already covered in Strategies and Tactics.

Keep your LP as high as possible without wasting food. Never let it drop below 500. If you feel confident, wait until you need to eat 2 sharks at a time.
Pay attention to your prayer while not eating, to make sure that you do not run out of prayer points!
Avoid the Kalphite Guardians while fighting the Queen. This can take some practice, but a group can almost always get out of being attacked by them. This is when a “spot swap” can come in handy. That is when the two players in a duo team switch spots at the same time. This way the Guardians can not reach their targets.
If you run out of prayer and have no potions left, teleport immediately.
Teleport to home, then back to Al Kharid after each trip. You can bank and return about as quickly as the Queen respawns, so it is rarely worth the time waiting for a respawn.
If you think you’re barely going to make it, teleport before it’s the last moment. You can’t always count on your teammates to save your gravestone.
Collect Potato Cactus around the edges of the room before you teleport if you are not close to dying. This can be quite profitable over several trips.
Using a summoning familiar can greatly decrease the difficulty of killing the Kalphite Queen. Using either a Beast of Burden or a combat familiar both gives the Queen an additional target and can either carry a lot more food or deal extra damage, allowing you to kill the Queen quicker.

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Mole Hunting Guide

Posted by: amber  //  Category: Minigame Guides, runescape hunting guide

Overview
The giant mole resides below Falador park. With a level of 230 and 200 hitpoints, she is not a target to be under-estimated. At random points during the battle, she may burrow away in an attempt to escape to another part of the lair. The Giant Mole is often hunted because its skins and claws can be traded with Wyson the Gardener for birds nests, which are used in the herblore skill. Also, the seeds in the nests are very useful for farming.

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Preparing for Battle
A light source is a must at all times while in the lair.

What To Bring:
Spade - To enter the lair.
A Light source - You don’t want the bugs getting you.
Dragon halberd - Great for high hitting special attacks.
Dragon Dagger(p++) and Rune Defender - The poison damage really adds up.
Teleport Tabs - For quicker journeys to altars(can also use your home teleport).
Super Attack and Strength - Make each hit count.
Prayer Potions - You don’t want to run out.

Equipment
Melee Method

Using this method, you will be praying “Protect from Melee” or “Deflect Melee”the whole time. This makes it very easy to kill the Giant mole assuming you don’t run out of prayer. The godsword can be replace with Abyssal Whip with a rune defender or shield of you choosing.

Range Method

Using this method, you will be praying “Protect from Melee” or “Deflect Melee”the whole time. You will run out of prayer potions faster this way because you are not using prayer bonus armor. The mole tends to be weaker to ranged attacks then melee.

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Getting to the Giant Mole
To get to the Giant Mole lair dig with a spade on any of the many mole mounds in the Falador park. Once in the lair, you must make your way to the Giant Mole at the centre of the lair. The green dots on the map show where the Mole may appear if it burrows in an attempt to flee your slaying.

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Strategy
Note: Using a Spirit Terrorbird while your killing the Giant Mole is a great way to make sure your running energy dose not drop to zero. Also a combat summoning familiar can be helpful for fighting the Giant Mole, especially while fighting it solo. If you are attacking the Mole and it is attacking you, when the Mole digs away your summoning familiar will follow it for a few steps allowing you to determine the general direction to the Mole.

Melee Method
1. Drink your potions(super attack and super strength).
2. Once at the mole, immediately turn on the Protect from Melee prayer.
3. Unleash your Dragon Dagger P++ or Dragon Halberd special attacks.
4. Swap to your Godsword/whip.
5. If the Giant Mole digs away, search the lair for where it has gone and finish off the kill.
Note: Make sure you don’t run out of prayer.

Range Method
1. Drink your potion(ranging).
2. Once at the mole, immediately turn on the Protect from Melee prayer.
4. If the Giant mole digs away, search the lair until you find it and continue your attack.
Note: Make sure you don’t run out of prayer.

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Rewards
Visit Wyson the Gardener and trade your mole skins or claws for a bird’s nest. These nests can contain:

Nothing
An unenchanted ring
Vegetable seeds
Herb seeds
A tree seed
On top of those, you can get a variety of drops ranging from a dragon medium to an uncut gem. For a full list of drops, view the Giant Mole Bestiary profile.

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Tips and Tricks
Bring your friends. With more people you’ll kill it faster and more effectively.
Bring a Teleport of your choice along with you just incase you happen to get in a sticky situation.
Watch your prayer. The consequences of not doing so could be fatal.
Don’t waste your prayer. You don’t want to have to teleport when it’s almost dead.
Use busy servers so the Giant Mole will respawn quicker.
Change your respawn point to Falador. If you die, you will be able to quickly retrieve your items.

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Money making guide/Prayer

Posted by: runescape  //  Category: Beginners' Guide
Effectiveness Level requirement Details Other requirements
***** Level 1 Players can buy unblessed symbols at the Grand Exchange for 40 coins each. If they have completed the Observatory Quest, they can also have their unblessed unholy symbols blessed by the spirit of Scorpius, turning them into Unholy symbols. Completion of Observatory quest
***** Level 40 Climb up the tower in the ranging guild and turn on protect from ranged. Collect the arrows they shoot. Go to the side with the higher levelled archers for better arrows. Ranged level of 40; access to Rangers’ Guild
***** Level 31 Players can buy unblessed holy symbols at the Grand Exchange for 40 coins each. Unblessed holy symbols can be blessed by Brother Jered in the monastery, turning them into Holy symbols. Access to Monastery
***** Level 50 You can buy the Unblessed symbol in the Grand Exchange for 40 coins each. You will need an Unholy book for unholy symbols or a Holy book for holy symbols (The Book of balance can bless either symbol), an inventory of unblessed or unpowered symbols, a minimum of 4 prayer points, and an altar close to a bank (Some places with altars near banks include Ardougne, Varrock, or a Player-owned house in Yanille. You will need the altar to recharge your prayer as each blessing takes at least 4 prayer points to bless. The use of prayer potions would cost more than profit made from blessing the symbols. This will give you a profit of 89 for a Holy symbol and 159 for an Unholy symbol. Completion of Horror from the Deep
***** Recommended Level 60 You can use the ability of the blessed silver sickle from your worn equipment tab next to logs in Mort Myre Swamp and then pick up the fungi that appear on the log. These can be sold for 1,502 each. It is recommended to use teleport to house tabs if you have an altar and a Kharyll teleport (must have done Desert Treasure quest) in your Player Owned House. However if you do not have an altar, teleport to Kharyll and/or have level 60 prayer, bring a prayer potion — although prayer potions bring down the profit of this if you buy them off the Grand Exchange. Alternatively, you can recharge your prayer points at the altar in the Nature Spirit grotto. Using prayer potions it is possible to make up to 450,000 coins per hour at the current price for the mushrooms (1,502 coins each). Completion of Priest in Peril

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Set Combining or Splitting

Posted by: runescape  //  Category: Beginners' Guide

Another technique is to work with armour sets. Occasionally an armour set can be bought, split up into its component parts, and sold for a profit. Occasionally, the reverse will be true: the component parts could be bought and the armour set could then be sold for a profit.

Be aware that this method is only for experienced merchants, price changes must be monitored on not just one item, but sometimes five items or more simultaneously (the set price and all the component prices). Unexpected trouble obtaining or selling one of the component parts can quickly turn a profit into a large loss.

This method is extremely difficult (and not recommended) for F2P merchants, as they only have 2 slots to work with.

 

edit Potion Decanting

The Method

Bob Barter, the potion decanter and herb expert of the Grand Exchange

Potion decanting is a great way of making money for the lower levels. In fact, you don’t need any levels at all to use this method for making money! This involves converting potions into a different doses to sell for a greater value than the original potion. Although currently on the GE a potion’s value is simply based on the amount of doses it has (a 2-dose is always half the value of a 4-dose potion), the potions’ values fluctuate in the min/max price range, and therefore the actual price—the price at which a dose can be sold on the GE—of a 2-dose potion may be higher or lower than that of a 4-dose potion.

One example of a potion to decant would be the Antifire potion: Buy a set (at the mid price or lower) of, let’s say 100 Antifire potion(3). Go to the Grand Exchange, and go to the southwest corner where Bob Barter is. Right click him, and select “decant”. He will then turn all 1, 2, and 3 does potions into the 4 dose versions of each. This is essentially him using them all with each other, like players can do. Doing this with several inventories of potions converts the 100 (3) antifires into 75 Antifire potion(4), which can then sell for a higher price than the component parts (in this example, above the mid price). This is typically not a great profit-making scheme, but if the demand is there, profits can be increased proportionally with the investment.

Common items of trade

Posted by: runescape  //  Category: Beginners' Guide

Typically, common items that are traded (by merchants with the intention of margin profits on short-term price movements) are those that are also produced and consumed relatively frequently.

Those items that have a bigger daily price variation produce the most percentage (margin) profit for flippers, but are also, in turn, more difficult to buy in large quantities because of the low volume of trade. Note that the low volume of trade is produces the price variation in the first place. Thus, merchants who increase the volume of trade benefit on the current price variations but also end up reducing the future price variations by the very act of trading on the GE, eventually reducing profits.

  • Arrows
  • Steel bars
  • Runes
  • Lobsters
  • Flax
  • Big bones or Dragon bones
  • Potions
  • Dragon leather
  • Seeds
  • Barrows equipment — Be careful, since these are a favourite of price-manipulation clans. Don’t mis-read recent price changes!
  • Rares—can be good for investing but not flipping, since the buy limit is two (2) every 4 hours.
  • God wars items and other very expensive and weapons.

In general, players should try to sell when they think the price has reached an acceptable price. Items usually (with the exception of rares) do not rise in price forever — if you wait too long, the price will eventually fall!

How the Grand Exchange works

Posted by: runescape  //  Category: Beginners' Guide

Understanding the Grand Exchange is important to trading. Free players may have 2 slots, while members may have 6. Players may not sell an item immediately after buying it, or buy an item immediately after selling it. More specifically, when an item is traded, a timer of exactly 4 hours is started, and the opposite transaction for this type of item may only be conducted when the timer has expired. The timer does not start over if additional items are traded. For example, if you were to buy some nature runes at 2 p.m., you may be able to buy more at 5 p.m. but still be able to sell all of them at 6 p.m. when the original timer expires.

There is no limit to the amount of items a player may sell in any given time period. However, all items have limits on the number that can be bought in a given time period. This also uses the 4 hour timer.

Not all items have the same buy limit. The following are buy limits for a selection of items:

  • Runes, essence, flax, logs, ores: 25,000
  • Bars, bolts, arrows, feathers, ashes, herblore seconds, dragon leathers, planks, food: 10,000
  • 4-dose potions and summoning pouches: 5,000
  • Most cheap armour and weapons (up to rune): 100
  • Battlestaves: 100
  • Most amulets and rings: 100
  • Most expensive armour and weapons (barrows, 3rd age, godwars, pvp): 10
  • Rares and spirit shields: 2

If an offer is placed in the Grand Exchange, and it is a valid offer (not still on the timer), the game will search for all offers meeting your price or better, and instantly complete those trades, getting the prices of the already existing offers (not some sort of compromise price). If the offer is then not fully completed, it will wait until it is found by people placing in offers. Thus, all trades occurring in the Grand Exchange occur instantly for one person and not instantly for the other.

Basically, if you are trying to merchant, you do not want your half of the deal to be the instant half because you could have gotten a better price by waiting.

It also is important not to panic while trying to buy or sell items when you still may be on the timer, because your trade will not be completed no matter how good your offer is. Many people appear to not understand this, and put in buy offers for maximum or sell offers for minimum when they are locked out. Then, when their timer expires, the offer becomes valid and is snapped up by a lucky person.

A common misconception about the Grand Exchange is attaching special meaning to the median price. In reality, the median price is the average price of yesterday’s trades and may no longer be relevant.

In general, items are always rising in price or falling in price. If an item is rising in price, an attempt to sell it for median price will be instantly completed, and an attempt to buy for median price will not be instantly completed. The opposite is true for items falling in price.

Imagine that you could buy an item instantly, then sell it instantly. As an example, let’s say that whips are 1,800k median price, and you instantly buy for 1,850k, and instantly sell for 1,801k. This means that at the current time it is possible to buy or sell whips for any price between those two, but not outside this range. Of course, if you were buying, you would want to buy for maybe 1,802k, and if you were selling, you’d want to sell for maybe 1,849k. You want to be the person who gets a good deal by getting people’s instantly completed offers. You want to pay as little as possible, or sell for as much as possible, so that you beat out the next person in line for those instantly completed offers.

Notice the characteristics of this example: the item is rising in price, so the best buy offer is just above median price, but the best sell offer is much more above median price. If the item is falling in price, the best sell offer is just below median price, but the best buy offer is much more below median price. This model is not true if the rate of price change is too high; in some cases, an item may be completely bought out at the maximum price, or completely dumped at the minimum price.

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