Runescape Runecrafting Guide

Posted by: amber  //  Category: Runescape Guide

Runecrafting is an interesting and fun skill to practice in RuneScape, as there are many different kinds of Runes to make, and several parts to making them using this skill. Often times, you will not be standing in the same spot for a long time, so the skill moves along quickly and you can get a great deal of Runes crafted in a short time.

Before you can start crafting your own Runes, you need to mine some Rune Essence from the Essence Mine. Of course, not just anyone can find this mine, and only several characters in RuneScape can teleport you to it:

Aubury - Located in the Varrock Magic Shop.
Wizard Sedridor - Located in the Basement of the Wizard Tower.
Wizard Distentor - Found in the Yanille Magic Guild.
Wizard Cromperty - Located just northeast of the Ardougne Market.
Brimstail Gnome - Found in a cave in the southwest corner of the Tree Gnome Stronghold.
Once you’re in the mine, just mine some Essence from any Rune Essence rock. You will either get Pure Essence or Normal Essence. These different Essence will be explained later on. After using the nearby portal you will be teleported to the character you spoke before.

You will also need a Talisman, depending on the type of Rune you wish to make. You need to use the correct Talisman with the ruins around RuneScape to be teleported to an Altar to craft your Runes. Check the Talisman and Altar Charts below for more info.

Runecrafting Pouches

After completing the Zamorak Mage’s Runecrafting task, Members will have the ability to obtain Pouches for carrying Rune Essence. There are 4 different sized pouches, each able to hold a certain amount of Rune Essence, but you can only carry 1 of each pouch at a time. The different sized pouches are sometimes found from the loot of the Abyssal Creatures in the Abyss, including Abyssal Leeches (L 41), Guardians (L 59)and Walkers (L 81).

Pouches
Picture Pouch Runecrafting Level # of Holdable Essence
Small 1 3
Medium 25 6
Large 50 9
Giant 75 12

Kinds of Rune Essence

As said before, there are two types of Rune Essence in RuneScape: Regular Essence, and Pure Essence.

Regular Rune Essence can be used to Runecraft all of the FreePlay Runes, including Air, Water, Earth, Fire, Mind and Body. Member Runes such as Nature or Law Runes can’t be crafted using this kind of essence.

You will always mine Regular Essence if you are a FreePlayer, or if you’re a member with less than level 30 Mining.

Pure Rune Essence is used to craft all types of Runes, and can only be mined by Members who have level 30 Mining or better.

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Talismans

Once you have some Rune Essence, you’re going to need a Talisman so that you can enter the Altar of the Rune you wish to make. Many of them are dropped by enemies around RuneScape, and after you have the one you need, bring it to the ruins of that specific Rune (If you have an Air Talisman, bring it to the ruins of the Air Altar) and use it with the β€œMysterious Ruins” to be teleported to the actual Altar.

Talisman Chart
Picture Talisman Where to Obtain
Air Reward from Rune Mysteries Quest; Goblins
Mind Imps & Wizards
Water Wizards & Dark Wizards
Earth Men, Farmers,Al Kharid Warriors
Fire Dark Wizards, Skeletons (lvl. 18), Guards
Body Guards & Giants
Cosmic Ice Giants, Lesser Demons, Otherworldly Beings, Mysterious Old Man
Chaos Giants, Chaos Dwarves, Ice Warriors, Lesser Demons
Nature Moss Giants, Lesser Demons, Paladins, Green & Red Dragons, Kalphite Workers, Cyclopes
Law Reward from Troll Stronghold Quest
Death Reward from Mourning’s End Part 2 Quest
Elemental Abyssal Leeches, Guardians and Walkers from the Abyss.

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Tiaras

A Runecrafting Tiara is mostly the same as a Talisman, except for the fact that you can wear it on your head rather than carry it in your backpack. This way, you can save 1 extra space per trip for Rune Essence, which is very helpful for high level Runes. Check out the Crafting guide for info about making Tiaras.

Once you’ve crafted a regular Tiara, it’s time to enchant it. Bring the Tiara to the Runecrafting Altar of your choice, along with the same kind of Talisman. Use the Tiara on the Altar to bind the Talisman and Tiara together to make an enchanted Tiara. This will cause you to lose your Talisman, but it’s very useful in making higher level Runes since you don’t need to use it with the altar to access it (thus saving a space in your inventory).

Tiaras
Picture Tiara Enchanting Experience
Air 25
Mind 27.5
Water 30
Earth 32.5
Fire 35
Body 37.5
Cosmic 40
Chaos 42.5
Nature 45
Law 47.5
Death 50

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Runecrafting Altars

Now that you have both your Rune Essence and a Talisman for the kind of Rune you want to make, you need to find the Altar to which the Talisman belongs to. You can choose the β€œLocate Altar” option for the Talisman itself and be pointed in the correct direction, or follow the directions and look at the maps in the below chart.

Anyhow, just use your Talisman with the β€œMysterious Ruins” to be brought to the Altar. To make the Runes, just select the β€œRune-Craft Altar” option from the Altar itself to craft all of the Essence in your backpack into Runes.

Tip: You can mouse-over any of the β€œmini-maps” below to see an enlarged picture of the altar’s location!

Runecrafting Altars
Altar Location Mini-Map
Air South of Falador.
Closest Bank: Falador East
Mind North of Falador, and east of the Goblin Village. It’s right on the boarder of the Wilderness!
Closest Bank: Edgeville (through the Wilderness)
Water Located in Lumbridge Swamp, and southeast of Draynor Village. The shack to Zanaris is to the east as well.
Closest Bank: Draynor Market or Zanaris (Dramen staff needed)
Earth Northeast of Varrock, and just south of the Lumberyard.
Closest Bank: Varrock East
Fire Just north of the entrance to the Duel Arena, and northeast of Al Kharid.
Closest Bank: Al Kharid
Body Southwest of Edgeville, and west of Barbarian Village.
Closest Bank: Edgeville
Cosmic Located in the Lost City of Zanaris. Follow the twisty path to the south of the wheat field.
Closest Bank: Zanaris
Requirements: Must have completed the Lost City Quest.
Chaos Northwest of Edgeville, and in level 9 Wilderness. Once inside, you’ll need to complete a 4-level maze (mouse over the map to see).
Closest Bank: Edgeville
Astral Found on Moonclan Island, and south of Lunar Isle city.
Closest Bank: Lunar Isle
Requirements: Must have completed Lunar Diplomacy. No talisman or tiara needed.
Nature North of Shilo Village (right near the wall) on Karamja Island.
Closest Bank: Shilo Village (must have completed the Shilo Village Quest)
Law In the northwest corner of Entrana Island.
Closest Bank: Draynor Village
For Help: Fast Free Laws service.
Death Inside of the Temple of Light.
Closest Bank: East Ardougne North
Requirements: Must have completed Mourning’s End Part 2.

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Crafting Runes

When you first start Runecrafting, you will only be able to make 1 of each rune per Essence. Upon reaching a certain Runecrafting level, you’ll have the ability to make multiple Runes from a single Essence, since you’ll have more control and skill over crafting them. You will always receive the same amount of experience from crafting each kind of Rune, regardless of the number you make.

Runecrafting Requirements
Rune Runecraft Level Runecraft Experience 2x 3x 4x 5x 6x 7x 8x 9x 10x
Air 1 5 11 22 33 44 55 66 77 88 99
Mind 2 5.5 14 28 42 56 70 84 98 - -
Water 5 6 19 38 57 76 95 - - - -
Earth 9 6.5 26 52 78 - - - - - -
Fire 14 7 35 70 - - - - - - -
Body 20 7.5 46 92 - - - - - - -
Cosmic 27 8 59 - - - - - - - -
Chaos 35 8.5 74 - - - - - - - -
Astral 40 8.7 82 - - - - - - - -
Nature 44 9 91 - - - - - - - -
Law 54 9.5 - - - - - - - - -
Death 65 10 - - - - - - - - -

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Combination Runes

Combination Runes are a newer addition to Runecrafting for Members, and they are very useful to Wilderness Player-Killing. The basic idea is that you can combine 2 Elemental Runes together to make a single Rune. This newly-formed Rune counts as 2 different elements, such as both Water and Air. Only Elemental Runes such as Air, Water, Earth and Fire can be combined. You can create the following Runes:

Mist - Air & Water
Dust - Air & Earth
Mud - Water & Earth
Smoke - Air & Fire
Steam - Water & Fire
Lava - Earth & Fire
Combining Runes

In order to combine Runes, you’ll need a few things including 1 of each Talisman, 1 type of Rune, and Rune Essence. So, if you wanted to make Mist Runes, bring an Air and a Water Talisman, either Air or Water Runes (whichever you wish to use), and Rune Essence. Depending on which Runes you choose to bring along, go to the other Temple (if you’re making Mist Runes and bringing Air Runes, go to the Water Temple).

Enter the temple using the correct Talisman as usual, and then use the other Talisman on the Altar to combine the Runes.

Warning: The Talisman that is the same as the Runes you carry will be used up when combining them! Plan on losing 1 Talisman each time you combine Runes, so it would be wise to bring Runes who’s Talismans you have more of.

Necklace of Binding

The Necklace of Binding will give you a 100% success rate while combining Runes while worn. It can be obtained by enchanting an Emerald Necklace using the Enchant Level 2 Jewelry spell.

Combination Runes
Picture Rune Runecrafting Level Runecrafting Experience
Mist 6 7.5
Dust 10 8
Mud 13 8.5
Smoke 15 9
Steam 19 9.5
Lava 23 10

How the Grand Exchange works

Posted by: runescape  //  Category: Beginners' Guide

Understanding the Grand Exchange is important to trading. Free players may have 2 slots, while members may have 6. Players may not sell an item immediately after buying it, or buy an item immediately after selling it. More specifically, when an item is traded, a timer of exactly 4 hours is started, and the opposite transaction for this type of item may only be conducted when the timer has expired. The timer does not start over if additional items are traded. For example, if you were to buy some nature runes at 2 p.m., you may be able to buy more at 5 p.m. but still be able to sell all of them at 6 p.m. when the original timer expires.

There is no limit to the amount of items a player may sell in any given time period. However, all items have limits on the number that can be bought in a given time period. This also uses the 4 hour timer.

Not all items have the same buy limit. The following are buy limits for a selection of items:

  • Runes, essence, flax, logs, ores: 25,000
  • Bars, bolts, arrows, feathers, ashes, herblore seconds, dragon leathers, planks, food: 10,000
  • 4-dose potions and summoning pouches: 5,000
  • Most cheap armour and weapons (up to rune): 100
  • Battlestaves: 100
  • Most amulets and rings: 100
  • Most expensive armour and weapons (barrows, 3rd age, godwars, pvp): 10
  • Rares and spirit shields: 2

If an offer is placed in the Grand Exchange, and it is a valid offer (not still on the timer), the game will search for all offers meeting your price or better, and instantly complete those trades, getting the prices of the already existing offers (not some sort of compromise price). If the offer is then not fully completed, it will wait until it is found by people placing in offers. Thus, all trades occurring in the Grand Exchange occur instantly for one person and not instantly for the other.

Basically, if you are trying to merchant, you do not want your half of the deal to be the instant half because you could have gotten a better price by waiting.

It also is important not to panic while trying to buy or sell items when you still may be on the timer, because your trade will not be completed no matter how good your offer is. Many people appear to not understand this, and put in buy offers for maximum or sell offers for minimum when they are locked out. Then, when their timer expires, the offer becomes valid and is snapped up by a lucky person.

A common misconception about the Grand Exchange is attaching special meaning to the median price. In reality, the median price is the average price of yesterday’s trades and may no longer be relevant.

In general, items are always rising in price or falling in price. If an item is rising in price, an attempt to sell it for median price will be instantly completed, and an attempt to buy for median price will not be instantly completed. The opposite is true for items falling in price.

Imagine that you could buy an item instantly, then sell it instantly. As an example, let’s say that whips are 1,800k median price, and you instantly buy for 1,850k, and instantly sell for 1,801k. This means that at the current time it is possible to buy or sell whips for any price between those two, but not outside this range. Of course, if you were buying, you would want to buy for maybe 1,802k, and if you were selling, you’d want to sell for maybe 1,849k. You want to be the person who gets a good deal by getting people’s instantly completed offers. You want to pay as little as possible, or sell for as much as possible, so that you beat out the next person in line for those instantly completed offers.

Notice the characteristics of this example: the item is rising in price, so the best buy offer is just above median price, but the best sell offer is much more above median price. If the item is falling in price, the best sell offer is just below median price, but the best buy offer is much more below median price. This model is not true if the rate of price change is too high; in some cases, an item may be completely bought out at the maximum price, or completely dumped at the minimum price.

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Runescape WOLF WHISTLE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Pikkupstix’s house in eastern Taverley.
Quest difficulty level: Easy.
Reward: 276 Summoning, ability to use Summoning skill, 275 gold charms.
Quest points gained: 1.
Required Quests: None.
Required Skills: None.
Required Items: 2 set of wolf bones.
Monsters: Wolpertinger.
NPC: Pikkupstix.

WOLF WHISTLE QUEST WALKTHROUGH

Start by heading to Taverly and talking to Pikkupstix, who is located in the house with the quest icon on it. He will tell you about a little problem upstairs with a rampant creature. After finding out it is a rabbit-like creature, say you can take care of it. Head upstairs, and a short cut scene of an frightening, evil rabbit of doom will play. Go back downstairs, before the monster notices you.

Talk to Pikkupstix again, and you will find out that the rabbit-like creature is called a Wolpertinger. He will tell you that to kill it, you need a Spirit wolf pouch. He has all the materials necessary to create one, except wolf bones. Collect two wolf bones from locations such as White Wolf Mountain (to the west) or behind Gu’Tanoth. You can search the remains of his assistant, Stikklebrix, who can be found on the pathway up White Wolf Mountain, or simply kill two wolves.

Return to Pikkupstix’s house and talk to him. He will give you the rest of the required items: Spirit shards (14), Gold charms (2), Pouches (2) and a Trapdoor key. The spirit shards go into the pouch to attract a certain familiar you want. You then find out you need to make two summoning pouches.

Open the trap door, on the east side of the house, and continue down into the dungeon. Use your materials on a nearby obelisk that is active; that is, the options should be “Infuse-Pouch” and “Renew-Points.” Select to make two Spirit wolf pouches. Then use one pouch with the obelisk again, and create ten Howl (spirit wolf) scrolls.

Now go back upstairs to the Wolpertinger’s level. Summon the Spirit wolf by using the “Summon” option of the pouch. Use the howl ability with your summoned wolf, by selecting the special ability button. This will use one of your Spirit wolf scrolls. After that, you will feel drained from using your summoning abilities. Talk to Pikkupstix, who will tell you to go down and renew your points at the obelisk. Finally, return to Pikkupstix to complete the quest.

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