Runescape Strength Guide

Posted by: amber  //  Category: Runescape Guide

What Does Strength Do?

Strength is a very valuable skill used in Melee combat. The higher your Strength, the higher you will hit during combat. It’s for this reason that most PKers have a very high Strength compared to their other stats. There are also some pieces of equipment that require you to have a certain amount of Strength to wield.

Training Strength

By clicking on the Attack Styles icon (the one with the crossing swords), you’ll be able to choose between the different kinds of attacks you can use with your currently equipped weapon. To train your Strength, you’ll want to choose the β€œAggressive” style from the menu.

Each time you inflict one damage point on your opponent, you’ll earn 4 Strength experience. You can also use the β€œControlled” method of some weapons to train all of your melee skills (attack, defense and strength) and earn 1.3 experience to each.

In the picture below, the box is accessible by clicking the Equipment icon (right of the inventory icon), which allows you to equip and unequip items. The β€œShow Equipment Stats” will pop-up the box you see is in the picture. It will contain what you’re wearing, an enlarged picture of yourself, and your stats. Strength bonus is located under β€œOther bonuses”. The higher that number is, the more damage you will deal in combat.

Boosting Your Strength

There are a number of ways to temporarily boost your Strength.

Potions - There are a few potions in RuneScape that will give you a generous strength boost
Drinks - Several alcoholic beverages will increase your strength level for a short time.
Prayers - 3 Prayers exist that will allow you to inflict extra damage in battle.
Special Attacks - Some special attacks will increase your strength greatly when used.
All of these methods will be described later on in this guide.

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Bronze to Dragon Weapons

Bronze

Bronze Dagger: +3
Bronze Axe: +5
Bronze Mace: +5
Bronze Claws: +5
Bronze Sword: +5
Bronze Longsword: +7
Bronze Scimitar: +6
Bronze Spear: +6
Bronze Warhammer: +8
Bronze Battle Axe: +9
Bronze Two-Handed Sword: +10
Bronze Halberd: +8
Bronze Pickaxe: +5

Iron

Iron Dagger: +4
Iron Axe: +7
Iron Mace: +7
Iron Claws: +7
Iron Sword: +7
Iron Longsword: +10
Iron Scimitar: +9
Iron Spear: +10
Iron Warhammer: +9
Iron Battle Axe: +13
Iron Two-Handed Sword: +14
Iron Halberd: +12
Iron Pickaxe: +7

Steel

Steel Dagger: +7
Steel Axe: +9
Steel Mace: +11
Steel Claws: +12
Steel Sword: +12
Steel Longsword: +16
Steel Scimitar: +14
Steel Spear: +12
Steel Warhammer: +16
Steel Battle Axe: +20
Steel Two-Handed Sword: +22
Steel Halberd: +20
Steel Pickaxe: +9

Black

Black Dagger: +7
Black Axe: +12
Black Claws: +14
Black Sword: +12
Black Longsword: +16
Black Scimitar: +14
Black Spear: +16
Black Warhammer: +19
Black Battle Axe: +24
Black Two-Handed Sword: +26
Black Halberd: +20

White (Members Only)

To use any white weapons, you must have completed the Wanted! quest.

White Dagger: +7
White Claws: +14
White Sword: +12
White Longsword: +16
White Scimitar: +14
White Warhammer: +19
White Battle Axe: +24
White Two-Handed Sword: +26
White Halberd: +20

Mithril

Mithril Dagger: +10
Mithril Axe: +13
Mithril Mace: +16
Mithril Claws: +17
Mithril Sword: +17
Mithril Longsword: +22
Mithril Scimitar: +20
Mithril Spear: +18
Mithril Warhammer: +20
Mithril Battle Axe: +29
Mithril Two-Handed Sword: +31
Mithril Halberd: +29
Mithril Pickaxe: +13

Adamantite

Adamantite Dagger: +14
Adamantite Axe: +19
Adamantite Mace: +23
Adamantite Claws: +24
Adamantite Sword: +24
Adamantite Long Sword: +31
Adamantite Scimitar: +31
Adamantite Spear: +28
Adamantite Warhammer: +31
Adamantite Battle Axe: +41
Adamantite Two-Handed Sword: +44
Adamantite Halberd: +42
Adamantite Pickaxe: +19

Rune

Rune Dagger: +24
Rune Axe: +29
Rune Mace: +36
Rune Claws: +39
Rune Sword: +49
Rune Longsword: +49
Rune Scimitar: +44
Rune Spear: +42
Rune Warhammer: +48
Rune Battle Axe: +64
Rune Two-Handed Sword: +70
Rune Halberd: +68
Rune Pickaxe: +29

Dragon (Members Only)

Dragon Dagger: +40
Dragon Axe: +42
Dragon Mace: +55
Dragon Longsword: +71
Dragon Scimitar: +66
Dragon Spear: +60
Dragon Battle Axe: +85
Dragon Two-Handed Sword: +93
Dragon Halberd: +89

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Staffs

Elemental

Staff: +3
Battlestaff: +32
Magic Staff: +7
Staff Of Air: +3
Staff Of Earth: +5
Staff Of Fire: +6
Staff Of Water: +3

Battle Staffs

Air Battlestaff: +35
Earth Battlestaff: +35
Fire Battlestaff: +35
Water Battlestaff: +35
Lava Battlestaff: +35
Mud Battlestaff: +35

Mystic Staffs

Mystic Air Staff: +50
Mystic Earth Staff: +50
Mystic Fire Staff: +50
Mystic Water Staff: +50
Mystic Lava Staff: +50
Mystic Mud Staff: +50

Other Staffs

Iban’s Staff: +50
Ancient Staff: +50
Dramen Staff: +10
Guthix Staff: +2
Zamorak Staff: +2
Saradomin Staff: +2
Slayer Staff: +35
TzHarr Staff (Toktz-mej-tal): +55

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Jewelry, Capes & Armor

Amulets

Amulet Of Strength: +10
Amulet Of Fury: +8
Amulet Of Glory: +6
Amulet Of Power: +6

Rings

Berserker Ring: +4

Capes

Fire Cape: +4

Gloves

Note: Klank’s gauntlets are obtained in the Underground Pass Quest, and cooking, chaos, and goldsmith gauntlets are obtainable by having your steel gauntlets enchanted by one of the Family Crest brothers after you complete the Family Crest Quest. Armored gloves are available for purchase in The Culinaromancers’ Chest. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some gloves may be available for purchase.

Gauntlets (Klank’s gauntlets, Family Crest Gauntlets): +2
Bronze Gloves: +2
Iron Gloves: +3
Steel Gloves: +4
Black Gloves: +5
Mithril Gloves: +6
Adamant Gloves: +7
Rune Gloves: +8
Dragon Gloves: +9
Barrows Gloves: +12

Boots

Adamant Boots: +1

Climbing Boots: +2

Rune Boots: +2

Shields

Obsidian Shield (Toktz-Ket-Xil): +5

Helmets

Berserker Helmet: +3

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Quest Weapons

Silverlight: +12
Darklight: +13
Wolfbane Dagger: +10
Bone Spear: +13
Bone Club: +15
Excalibur: +25
Gadderhammer: +35
Blurite Sword: +10
Magic Secateurs: +1
Note: Your fighting ability with Magic Secateurs depends on your Farming skill rather than your Strength skill.
Rat Pole: +3
Silver Sickle (b): +1
Rod Of Ivandis: +3

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Other Weapons

Whips

Abyssal Whip: +82

Mauls

Granite Maul: +79 (requires 50 strength)

Blades

Fremennik Blade: +28

Barrows

Dharok’s Greataxe: +105 (requires 70 strength)
Guthan’s Warspear: +75
Torag’s Hammers: +72 (requires 70 strength)
Verac’s Flail: +72
Ahrim’s Staff: +68

TzHaar

TokTz-Xil-Ak: +49
TokTz-Ket-Em: +56
TokTz-Ket-Om: +85
TokTz-Xil-Ek: +39

Mjolnirs

Zamorak Mjolinir: +14
Saradomin Mjolinir: +14
Guthix Mjolinir: +14

Castle Wars

Red Decorative Sword: +16
White Decorative Sword: +22
Gold Decorative Sword: +31

Culinaromancer’s Chest

All of the below items are bought from the Culinaromancer’s Chest, which is located in the Lumbridge Castle Basement. Depending on how many sub-quests you have completed in the Recipe For Disaster quest, only some items may be available for purchase.

Wooden Spoon: +7
Egg Whisk: +4
Spork: +12
Spatula: +22
Frying Pan: +20
Skewer: +31
Rolling Pin: +36
Kitchen Knife: +24
Meat Tenderizer: +48
Cleaver: +44

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Quests

These quests all give experience to Strength when you complete them.

In Search of the Myreque - 600 strength xp
In Aid of the Myreque - 2,000 strength xp
Tai Bwo Wannai Trio - 2,500 strength xp
The Fremennik Trials - 2,812 strength xp
Heroes Quest - 3,075 strength xp
Troll Romance - 4,000 strength xp
Scorpion Catcher - 6,625 strength xp
Roving Elves - 10,000 strength xp
Waterfall Quest - 13,750 strength xp
*Dragon Slayer - 18,650 strength xp
Monkey Madness - 20,000 or 35,000 strength xp
Haunted Mine - 22,000 strength xp

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Temporary Bonuses

Prayers

Burst Of Strength - increases your strength by 5%.
Superhuman Strength - Increases your strength by 10%.
Ultimate Strength - Increases your strength by 15%.

Special Attacks

Dragon Battle Axe Special Attack - Raises your strength by 15 levels. But other combat stats, including range, attack, defense, and magic are lowered.

Beverages

Beer - Increases your Strength level by 4, but reduces Attack by 8. Heals 4.
Keg Of Beer - Greatly decreases Attack, but increases Strength by 7.

Potions

Zamorak Potion: +2 - 11 Strength Level Boost
Strength Potion - 3 - 12 Level Strength Boost
Super Strength Potion: 5 - 19 Level Strength Boost

Conquering The Kalphite Queen

Posted by: amber  //  Category: monster hunting, runescape hunting guide

This area has been rated as EXTREMELY HIGH-RISK. You should never attempt to fight the Kalphite Queen with items you are not willing to risk losing, and while in her chamber you should expect your death as a possibility at all times.

Overview
The Kalphite Queen (level 333) has two forms, each using different protection prayers. In both forms she will attack with all three attack types of combat and can hit over 300 with all of them. She is a formidible opponent, so to fight her you will need to be well prepared. If you succeed in defeating both forms of the Kalphite Queen, the rewards for killing her can be well worth the fight. Also, she sometimes drops a nice surprise; her head! The KQ head can be mounted as a trophy in your player-owned house using the Construction skill.

While fighting the Kalphite Queen, you will be in a multicombat area in which you will be attacked by her royal highness as well as level 141 Kalphite Guardians that have the ability to poison you.

It is possible to fight the Kalphite Queen on your own, but this requires very high levels and great risk (if you die no one will be there to bless or repair your gravestone). You are probably better off fighting the Kalphite Queen with a group of two (or more) high level characters.

Recommendations

Solo:

At least level 110+ combat with high defence
Full Veracs barrows armour (preferred) or high magic/range
Super sets, prayer potions, sharks (see equipment below)
A summoning familiar such as a Beast of Burden or a high level combat familiar.

Group:
Preferably two level 100+ combat
Both characters with Full Veracs or high magic/range
Super sets, prayer potions, sharks (see equipment below)
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Preparing for Battle
In order to fight the Kalphite Queen, you will need to decide whether you are going to take a group or go it alone. If you fight the Queen by yourself you get to keep all the rewards, but also have a much greater risk of losing your items. Alternately, if you fight in a group you have a high chance of defeating the Queen and much lower risk of permanently losing your items. If you are serious about Kalphite Queen killing, Veracs is a wise investment.

Solo:
To fight the Kalphite Queen on your own, Veracs is not only strongly recommended, but almost absolutely necessary. It is very hard to consistently hit the Queen without it. To solo the queen refer to the Higher Risk Melee Equipment or Slayer Task Equipment below. When going solo, it is likely that you will need to make more than one trip in order to kill the Kalphite Queen, since she will only be attacking you. Using a summoning familiar helps extraordinary here, as the possibility of using either a beast of burden to carry extra sharks for you or a combat familiar to deal extra damage makes it much easier to deal with the Queen.

Group:
This guide will focus mainly on using two people to kill the Queen Kalphite, but the same strategy applies to more than two people. Of course, everyone having Veracs/Slayer Task is recommended, but not required. Below are pictures of the recommended equipment configurations. They are the same whether in group or solo, and will be explained in the Strategies and Tactics section.

Whether going in a group or going solo, you or your team must have the following items just to GET to the Kalphite Queen:

1 Shantay pass per person (or fairy staff for fairy rings)
2 ropes per group; if ropes have not been added all ready.
Equipment
Lower Risk Equipment

This setup is not nearly as good as using Veracs, but will emphasize maximizing your range and melee defence. Without Veracs armour, you will need to bring range supplies for effectively killing the second form of the Kalphite Queen.

Higher Risk Equipment

Veracs is truly the armour of choice for killing the Kalphite Queen. Using it will allow you to attack both first and second form, while providing a nice prayer bonus that lets you focus more on attacking and less on potting!
Slayer Task Equipment

The Kalphite Queen’s prayers are not like a normal player’s. Instead of lowering damage or completely blocking styles, they simply radically increase her defence towards those types of attacks. Therefore, with enough high bonuses, she can be fought using only one style, and not making use of Verac’s armour. With the advent of the Godsword, in conjunction with a slayer task of Kalphites (necessitating the use of a black mask or slayer helm), it is now possible to achieve bonuses that can be as or even more effective against the Queen than Verac’s. This style also requires relatively high risk.

Note: These pictures are intended for trips of 2 or more. Remember that if you are going solo that you must take TWO ropes if you have not added rope all ready, and likewise if in a larger group, you only need 2 people to take a rope. (usually the 2 highest levels since they can spare the inventory)

Further Note: Ring of Life is not recommended, since the Kalphite Queen hits very high and you are more likely to get killed from higher LP than to be low enough for the teleport away. You can use it, but don’t rely on it

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Getting to Kalphite Queen
To get to the Kalphite Queen you and your team need to meet at the Shantay Pass bank, south of Al Kharid. If everyone in your group has unlocked the fairy rings from the Fairy Tale Part II quest, then using the Zanaris bank and fairy ring teleport BIQ will save you time and will eliminate the shanty pass. From either bank you can gather all your supplies and devise your plan of attack. When you are all ready, go through the Shantay Pass or teleport through the rings and head west. You will reach a well. If one of your members has not added rope all ready, one will need to be added, and then you can all go down into the Kalphite Dungeon.

Right before entering the second level and fighting the Queen you should drink a super set, turn on your prayer, and make any last minute preparations. The ideal location for this is shown as the “Potion Stop” on the map. Run past the Kalphite Guardians, and if a member has not added rope to the shaft all ready, one will need to be added to enter. the Queen’s Chamber. To reiterate, you MUST turn on your prayers before entering the room to ensure your protection. The Kalphite Queen can roam the room and may be near the rope where you enter!

Note: Some players wishing to take more food can choose to drink their super sets in the bank right when the team is going to head to the Kalphite Queen, and replace the pots with 3 more sharks. While this can grant you more space, you will have less of a stats bonus when facing the Kalphite Queen.

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The Monsters
In case you were wondering what monsters you will be facing on your way to the Kalphite Queen as well as in the second dungeon, here is a list. Most of the monsters will be capable of poisoning you, but most likely will not until you are about to face the Kalphite Queen (see Strategies and Tactics for why we recommend taking a normal anti-poison instead of super anti-poison). For a list of drops see the Rewards section below.

Kalphite Monsters
Kalphite Worker (Level 28)
The Kalphite Workers are little threat. They can not poison you, but the Queen will summon them in large quantities during the fight.
Kalphite Soldier (Level 85)
The Kalphite Soldier can be found in the first tunnel. It is aggressive and can poison you.
Kalphite Guardian (Level 141)
The Kalphite Guardian can be found in deep in the first tunnel as well as in the Queen’s Chamber. It is aggressive, can poison you, and hits fairly hard. You should RUN past these.
Kalphite Queen (Level 333)
This is what you are here for. She can hit over 30 with all three types of attacks (melee, magic, and ranged) and will put up a hard fight in both of her forms.

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Strategies and Tactics
Right before entering the final cave turn on your prayers. It’s recommended that you use protect from magic, since that is what will hit you the hardest. If you have a high prayer level (or if you have multiple prayer pots) you are best off using protect from magic, protect item, and your best boost prayer(s)(preferably piety-see below). If your prayer is not that high, then just use protect from magic and possibly protect item. Remember: Your prayer is almost as vital as your LP, if you run out of prayer you risk getting hit by all three forms of attack.

The best way to fight the Queen is for you and your partner(s) to spread out as evenly as possible so that the Queen must turn to attack you. If there are two of you, follow the picture below so that the Queen must turn 180 degrees between every melee or ranged attack. This will make the queen spend more time moving and less time attacking, making it easier to fight her without focusing on eating as much.

Once you get in this position, if a Kalphite Guardian is chasing you, tell your teammate to switch spots with you. This will cause the Kalphite Guardian to be out of reach, and should minimize the damage you take. Also, if you were poisoned by a Kalphite Guardian, use your anti-poison quickly! Odds are very small that you will need more than one dose per trip, which is why it is not recommended to use super anti-poisons.

First Form

To attempt a quick defeat of the Kalphite Queen’s first form, have at least one player in the group use a Dragon Dagger (p++), and those wanting to attempt large hits can use a Dragon Mace. Have everybody use all their specials on the first form. Eat as necessary. Once you have defeated the first form, the second form will fly out of the shell. If needed, your group can teleport out and quickly resupply and run back in. If your group can continue, switch over to full Veracs (if you used the high level form) or switch over to your range/mage gear.

Note:For those who have completed the Contact! quest, you can attempt using the Keris for high hits against the Kalphite Queen. This special is much more random than ordinary weapons, so while it may hit greatly, the results are very unpredictable.

Second Form

Melee with your full Veracs/Godsword Slayer Task combo or use your ranged/mage from a distance to kill the second form of the Queen. She will continue to hit hard with all three types of combat (30+ in each type). It is still recommended to use protect from magic prayer since that is what hits the hardest.

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Rewards
What fun would it be fighting the Kalphite Queen without a good reward? None at all! Here’s a table of what you and your team could earn while defeating her:

Kalphite Queen’s Highly Valued Drops
Pic Name Item Function
Dragon Chainbody Very strong chest armour
Dragon 2h Sword A Powerful two-handed weapon
Shield Left Half Merged with Shield Right Half to form Dragon Sq Shield (not unique to Kalphite Queen, but chances are higher from her)
Dragon Med Helm Dragon Helmet slightly stronger than runite (also not unique to Kalphite Queen, but chances are higher from her)
Lava Battlestaff A magic battlestaff that supplies unlimited earth and fire runes simultaneously (Not as valuable as it once was before Slayer, since it is no longer unique to Kalphite Queen, but still considered one of her rarer drops)

The Kalphite Queen also drops several other prizes, including 500 mithril arrows, power amulets, and rune chainbodies.

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Using LootShare
Jagex has created LootShare chat especially for players fighting as a team in a multi-combat area. Not only will this system report your team’s drops for everybody within the chat (with at least the minimum set rank), but will also increase each individual’s chances of getting drops, opposed to drops being limited to only one or a few individuals who consistently do the most damage.

To have a chance at the drops from the LootShare system, you must be within 16 squares of the killed monster, also make sure that your rank is set high enough to have a chance for team drops if you are in a team using LootShare.

If the Clan Chat owner has the Coinshare option enabled, all those entitled to recieve lootshare drops will have it activated. If the Kalphite Queen drops a Dragon Chainbody, Dragon Spear, Dragon 2Hed Sword, Dragon Medium helmet, or a Shield left half(dragon), the drop will be converted to coins and all lootshare members will recieve an equal split.

Please refer to our New Members P2P guide for a listing of all worlds the Lootshare system is enabled upon. Note that worlds can change frequently and Jagex’s world select page should be your point of reference for Lootshare worlds.

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Extra Tips
There are a few things to emphasize here, but most extra tips were already covered in Strategies and Tactics.

Keep your LP as high as possible without wasting food. Never let it drop below 500. If you feel confident, wait until you need to eat 2 sharks at a time.
Pay attention to your prayer while not eating, to make sure that you do not run out of prayer points!
Avoid the Kalphite Guardians while fighting the Queen. This can take some practice, but a group can almost always get out of being attacked by them. This is when a “spot swap” can come in handy. That is when the two players in a duo team switch spots at the same time. This way the Guardians can not reach their targets.
If you run out of prayer and have no potions left, teleport immediately.
Teleport to home, then back to Al Kharid after each trip. You can bank and return about as quickly as the Queen respawns, so it is rarely worth the time waiting for a respawn.
If you think you’re barely going to make it, teleport before it’s the last moment. You can’t always count on your teammates to save your gravestone.
Collect Potato Cactus around the edges of the room before you teleport if you are not close to dying. This can be quite profitable over several trips.
Using a summoning familiar can greatly decrease the difficulty of killing the Kalphite Queen. Using either a Beast of Burden or a combat familiar both gives the Queen an additional target and can either carry a lot more food or deal extra damage, allowing you to kill the Queen quicker.

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Bounty Worlds (+1 Item)

Posted by: cow  //  Category: runescape news

With the recent disabling of Protect Item prayers on PvP Worlds, a lot of players feel that we had rendered their high-value weapons (godswords and dragon claws, in particular) worthless. While no changes had been made to the weapons themselves, the amount of wealth you had to risk in order to use those weapons was considered prohibitively high.

We obviously don’t want you to feel like your investment is wasted; we appreciate how much work some of you have put into getting those items! But, we also don’t want to undo changes that we feel are good for PKing as whole.

So, we’ve come up with a way of hopefully achieving both goals. Today we are introducing a new type of Bounty World. These β€˜+1 item’ worlds still won’t allow you to use the Protect Item prayer, but, instead, everyone will always keep their most valuable item protected.

On these worlds, to gain drop potential you (as usual) have to be risking 75k (or 25k on a free world). Because you always keep your most valuable item on these worlds, this means you have to risk 75k of items in ADDITION to your always-protected item.

This has the following advantages:

a) It still achieves our original intentions of making it harder to gain drop potential and participate in rewarding combat without actually really risking something;

b) It stops high-value weapons being made worthless and still maintains that type of gameplay for people who enjoy it;

c) Conversely, people who feel the new, more powerful weapons unbalanced PKing, without any risk to the wielder, have a different type of world that they can enjoy too.

NOTE - Our ISP issues have meant that world 32, the planned +1 item Bounty World for free players, is not currently available. We sincerely apologise and hope to get this world back online as soon as possible.

Mod Benny
RuneScape Content Developer

Wilderness Rune Mining Guide

Posted by: cow  //  Category: Runescape Skills

Required:
Skills:
83 Mining

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Introduction

Mining Rune Ore is perhaps one of the best ways of making money in RuneScape, with an experienced miner being able to bring in 1 million gp in just 3 hours.
This guide will focus on Mining Rune at the Wilderness Rune Mine, as it is the only place in which Free players may mine Rune, and because the other sites are easy enough to mine at anyway.

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Recommended Levels
Recommended Equipment
Recommended Inventory
Travel and Location
Whilst Mining
Banking
Revenants
Gravestones
Tips and Tricks
World Hopping

Mining Calculator

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Recommended Levels

To begin this profitable venture, you will need a few levels to begin with. These are

83+ Mining (Required): Although you need 85 mining to mine Rune, it is possible to do so before. To do this, you will need either a Dwarven stout, which increases your Mining and Smithing Levels by 1, or a mature Dwarven Stout which does so by 2.
It is however strongly recommended that you get 85 mining. This is because it will make things much simpler, as you will not need to take up inventory space by carrying the stouts, they can be hard to buy, and the time that they last is unpredictable.

High Combat Level (Recommended): It is recommended that you have fairly high combat stats, due to the fact that the Rune Rocks are surrounded by level 34 spiders, and due to the fact that they are located in around level 54 Wilderness, you will be able to be attacked by most Revenants; and such you will need to defend yourself.

39+ Prayer (Recommended): It is highly recommended that you have at least 39 prayer so that you may use the prayer protect from magic- although having 43 so that you can use all the protect prayers is preferred.

High Agility (Recommended and members only)- If you are a member, then it is highly recommended that you raise your agility level to at least 30. This will not take to long, and you will most definitely notice the difference. This is because you will be doing a fair amount of running whilst mining rune- be it to the bank, or from Revenants, and you will find the extra energy extremely useful.

Recommended Equipment

You will need the right gear if you want to mine rune successfully. Below are some recommended set ups, but you may add and remove items depending on your budget and levels.

An example of some good equipment. You should change items depending on your levels, and if you are a member or not.

Set up 1- Free to Play

Head- Wizards Hat
Torso- Best d’hide body you can wear
Legs- Best d’hide chaps you can wear
Shield- Anti dragon fire shield
Weapon- Rune Pickaxe
Gloves- Leather Gloves
Amulet- Amulet of defence or Holy Symbol

Set up 2- Members

Head- farseer helm, wizards hat
Torso- Best d’hide body you can wear
Legs- Best d’hide chaps you can wear
Shield- Elemental or Mind Shield
Weapon- Rune Pickaxe
Gloves- Forthity Bracelet
Amulet- Glory Amulet, Amulet of Defence or Holy Symbol

Both of these set ups provide good magic defence, which is what a revenant will usually attack with first, whilst still remaining cheap.

Recommended Inventory

An example of a good inventory.

Around 5 Tuna fish or lobsters: Tuna is recommended, as it is extremely cheap, whilst it still heals a good amount (10hp). Those who are new to rune mining, or with low combat levels may want to take lobsters or swordfish.

3 Cakes: Although they only heal 4hp per bite, in total cake heals 12hp whilst still being cheap. It is recommended that you eat these when not in immediate danger as not to waste money on more expensive fish.

Anti Poison (members): In members worlds, Revenants will often poison you in 50+ Wilderness. There is a chance that you will be teleported here if using Obelisks to travel, and such to prevent an early trip to the bank, it is recommended that you take 1 anti poison potion.

Prayer Potion (members): You will often pray a lot if you encounter Revenants, and such you may save yourself a trip to the altar by carrying 1 prayer potion.

Travel and Location

It is not easy reaching these rare rocks, however with these tricks your journey should be slightly less treacherous.

From Edgeville or Varrock: This is the most dangerous route, and the only one open to free players. You simply walk to the rocks from either Edgville or Varrock.

Skills Necklace (members only): Members may use a Games Necklace to teleport to either Bounty Hunter or Clan Wars. You may then either use teleport obelisks, or walk to the Rune rocks.

Ancient Magiks Spells (members only): several spells from the Ancient Magiks spellbook will teleport you near the Rune rocks; these are-

- Dareeyak teleport;78 magic- The ruins
- Carrallangar teleport; 84 magic- The Graveyard
- Annakarl teleport; 90 magic- The Demonic Ruins
- Ghorrock teleport; 96 magic- The Ice Plateau

Teleport Obelisks (members only): There are several Teleport Obelisks scattered across the Wilderess. If you teleport using one of these, then you will be randomly sent to another. There is one outside bounty hunter, and anther just west of the Rune rocks, meaning that you can reach them easily.

- Green line: Using Teleport Obelisks
- Pink line: Dareeyak teleport
- White line: Carrallangar teleport
- Blue line: Annakarl teleport
- Peach line: Ghorrock teleport
- Black line: from Varrock
- Brown line: from Edgeville

Whilst Mining

Whilst mining, there are several things you should check you have done.

Sound: Make sure that you have the sound effects turned UP. This way you can hear a Revenants magic attack, and such run and use the correct protection prayers straight away.

Auto Attack: You should also have this turned OFF. That way you will not run towards any attacking Revenants.

Run: Have this turned ON, whilst mining, so that you can run from attacking Revenants straight away.

You should also keep an eye on your mini map, and your camera angle low, so that you can see Revenants, and run from them at quickly at possible.

Banking

You should not bank with a full inventory of Rune. This will mean that you cannot run for long, and if you die you will lose a lot of money. You should also make sure that you have some food left.
There are several ways that you can bank your Rune.

Bounty Hunter: This is probably the best way, as it is close by. Members may use Teleport Obelisks, and teleport right outside, whilst free players will have to walk.

Mage Arena (members only): This is the second best method, but is not recommended as you will have to walk around high levelled wilderness, which is a hotspot for Revenants.

- Green line: Using teleport obelisks
- Peach line: Mage arena

Revenants

Throughout this guide, I have mentioned Revenants several times. For those who are not familiar with them, they are dangerous ghosts that replaced Pking. They can hit up to 30 often, and could leave even the most experienced of players dead before they know what’s hit them.
They will usually use there magic attack first, but can use all styles of combat and will change depending on what protection prayer you use.
Such it is advised that you take plenty of food whilst mining, and only items that you are willing to lose.

Grave Stones

Mining Rune is a dangerous past time, and such you will most probably die at some point. When this happens, you will leave behind a gravestone. These last for a few minutes, and if you reach it in time you will receive all of your items back. You can purchase new gravestones from the church in Lumbridge, whilst members may also purchase more once they have finished the drunken dwarf quest.

Tips and Tricks

- The higher your mining level, the faster you will mine Rune.
- Revenants will usually use their Magic attack first; turn your sound up and learn to recognise it so that you may use protect prayers and run straight away.
- If you die, you can still get your items back; but you will need to get to the place that you died at within a few minutes.

World Hopping

As Rune ore takes so long to respawn, it is reccomended that you world hop. It is a good idea to pick around 5 worlds and cycle through them, so that you will be there when the ore spawns.

Runescape Free To Play Pure FAQ

Posted by: cow  //  Category: Uncategorized

By PaulT

1) Statistics
~Getting Started
~Choosing Goals

2) Training
~1-20 Attack
~1-40 Strength
~20-40 Attack
~40-70 Strength
~70-99 Strength
~Magic
~Ranged
~Prayer

3) Player Killing
~Using Prayer
~Weapon Switching
~Using Strength pots and Eating
~Edge PKing
~Castle PKing
~Varrok PKing

Getting Started
So you want to make a melee pure in Runescape? You must be prepared for long
hours training, the risk of losing, and eventually the glory of victory and
free items. Create an account, call it whatever you want, and go through
tutorial island.

Choosing Goals
There are only a few baselines for a melee pure in RS2, on Free To Play.
Number one is 40 attack. You need attack to wield Rune weapons, but getting
over 40 attack will limit your effectivess. You might be tempted by getting 50
or maybe 60 attack, maybe thinking about being able to hit on rune, or making
your pure members, but if you end up fighting another pure who has 40 attack,
you will surely lose.

Number two is 1 defence. You don’t want defence, because it doesn’t increase
the amount of damage you can do to another player, or the amount of damage you
can take. It simply increases the chance somebody will hit a zero on you,
which doesn’t matter much.

Number three is 1 or 31 prayer. Just as you want 40 attack to be able to
access Rune weapons, you want a rounded off prayer level that will let you
access strength boosting prayers that will not overly affect your combat
level. One good way to figure out how much prayer you want is to calculate
your goal melee stats (using combat calcs on tip it, for example, to make sure
you have the correct HP) and then see how much each prayer level will affect
your combat level, and max hit. The prayer level that gives you the best ratio
of combat level to max hit is the best level to have. The reason you don’t
want 13 prayer, though it gives a 10% percent bonus after only 13 pray levels
(wheras it takes 31 levels to get a 15% bonus) is because it runs out very
quickly.

Magic, strength, and ranged are stats that are left up to you. There are two
ways to train magic (that matter). If you do damage while you train, you get
hp XP. If you use a non damaging spell like curse, you don’t. If you plan to
use magic for binding or fire blasts (65+mage needed for effective fbing,
though magic/melee is not covered in this guide), and want to keep your combat
low, you probably want to train it without gaining HP xp. Also, there is no
risk of accidentally gaining def xp with nondamaging spells. Ranged always
gives you HP xp, so decide whether you want to train it, and to what level. 40
Ranged allows you to wear dragonhide for faster training and is highly
recomended. At some point you may want to use ranged in the wilderness (76
range needed for steady 13s), but that will not be covered in this guide.

Training

1-20 Attack

Your outfit will be full iron (dragonhide chaps and vambs if you can wear),
amulet of power, cape, and SS boots. Fish or buy some food, and fill your
inventory with it. The food should heal at least 8 health. If you can, make or
buy pizza.

Go to the cows near the crafting guild, and world hop untill you find an empty
world. Kill cows untill you have 20 attack.

1-40 Strength

Same outfit, same inventory.

Go to the goblins in the stronghold of security. The large room just as you
enter is perfect. World hop untill you find a mostly empty world. Fight the
level 5 goblins at first, and then begin fighting the level 11s, and then the
13s. If you bring good food you can stay here a long time.

~20-40 Attack

Same Outfit, same inventory.

The goblins in the SS are still the fastest XP. Some people do everything up
to 40/40 on cows, I have tried this and I found the SS faster. The level 13
goblins are great xp, there are tons of them (and lvl 11 and 5 goblins) and
the edgeville bank is not far at all.

~40-70 Strength

Your outfit will be full iron (dragonhide chaps and vambs if you can wear),
amulet of strength, cape, and SS boots. Fish or buy some food, and fill your
inventory with it. The food should heal at least 12 health. If you can, make
or buy anchovy pizza. Bring a strength potion for every 10 strength levels
above 40 you are. So with 50 strength bring one strength pot, with 60 strength
bring two, with 70 bring three.

Go to the flesh crawlers in the stronghold of security, on the second level.
They are to the south, and there is a square room that holds many of them. Put
walk on, and simply stand in the room and they will attack you for around 15
minutes. If you are 50+ strength and are using pots, pot yourself once you are
3-5 levels below your maximum potted strength. Being constantly potted cuts
your training time by alot. Also, if you have prayer use your strength prayer
for a few seconds after you pot, then turn it off. It should last a long time
like this. You can recharge your pray at the monastary when your going to get
more food at edge.

The important thing about Flesh Crawlers that makes them great training is
that they only hit 1. With anchovy pizzas and strength potions you can get
amazingly fast strength levels here. When the flesh crawlers stop attacking
you, walk out into the stronghold untill you can no longer see the room on
your minimap, and then come back, and they will start attacking you again. If
you have potted recently before they stop attacking you, attack them yourself
by clicking untill your potted strength goes down. Don’t waste the pot!

~70-99 Strength

This is quite difficult with 40 attack and 1 defence, but it is possible. A
rotation through Guards, Flesh Crawlers, and Elemental Wizards is how I am
working on it. These are the best FTP monsters for upper level strength
training. Use the guards upstairs in the varrok castle or on an empty world at
edgeville, or at the dark knights fortress (an altar is next to alot of guards
here) remember to wear a coif, dragonhide chaps+vambs, and a wizard robe while
fighting the elemental wizards, and remember to pick up the uncut gems flesh
crawlers drop. Good luck! Always use great food (swordies/pizza) and strength
potions to level up faster. Always wear the best armour you can (full iron and
dhide). Once you get used to training you can watch TV or read a book while
gaining those hundreds of thousands of experience points. Take a break to make
strength potions, go pking, or train magic or ranged (see below).

~Magic
You can train magic before or after melee. It doesn’t matter. What does matter
is how you train it, and to what level, but you have already decided that.

If you are raising magic with curse/weaken/confuse, then wear full
iron+dragonhide vambs and chaps, and SS boots, and constantly cast the spell
on whatever monster will not hit you back (hard). For example, a monk. Or an
enemy over a river or behind a fence, like zombies in varrok sewer (on a
crowded world you can gain 1-50 magic in a few days if you have enough
bodies/waters. It’s very easy to raise magic this way and it does not need a
detailed explanation. Make sure you have both a earth and water staff for when
you have to switch spells. Also bring a little good food, just in case you get
a nasty random event or something, you don’t want to lose all your runes.

If you are training magic for HP xp as well as magic xp, then you should wear
a wizard robe, hat, a blue skirt (just looks cool), a magic amulet, and an
elemental staff (you should have all four with you for when you have to switch
spells). Attack the hobgoblins over the river near the crafting guild, with
the best spell you can use. Calculate out how many runes you need ahead of
time, and get them.

I don’t recommend using damaging spells to train pure magic (without gaining
hp), as its a waste of mind/chaos runes. Also, once you reach magic level 39,
the best way to train magic for HP is crumble undead. The best place to train
this is under the varrok sewers, across the water from the zombies.

~Ranged

Craft yourself ranged armour or buy some. You will want a cowl, leather body,
leather chaps, vambraces, later on a coif and studded chaps (these you will
have to buy), and a little later dragonhide chaps and vambraces (these you
have to buy as well, good prices in varrok world 1 Lowe’s store or champs
guild). An amulet of power is the best amulet for training ranged.

Kill some rats in the varrok sewers untill you have around level 10 ranged.
Get a few thousand bronze arrows and train your next 20 or 30 range levels on
the goblins in the stronghold of security. They drop bronze arrows
occasionally, and there is a large barrier to stand behind. If people take
your arrows hop to a less populated world. Always pick up your arrows, since
your enemies will contribute to your quiver.

Once you have 30-40 ranged, use iron arrows on the minotaurs in the stronghold
of security. Once you get 40 ranged you will be able to wear the best FTP
ranged outfit, and with iron arrows minotaurs are fast xp. Once again there is
a convient barrier to stand behind. Minotaurs drop iron arrows, so once again
it’s worth it to pick up your arrows. You can train at the minotaurs to 50-60
ranged.

Lesser Demons, BK fortress guards, and dark/normal wizards are all good
ranged xp and the demons and wiz’s are good drops as well. You can use bronze
arrows for the gaurds and wizards, but you can make your money back if you use
good arrows on the lesser demons once your range level is high.

~Prayer

The best way to train prayer effectively is to bury big bones in the Boneyard,
in the wilderness. There are two big bone spawns close together on the west
side of the Boneyard. In between them and around them are small bones. Bring
good food and your best armour, to train effectively on a pure I recommend 60+
strength though if you are wearing full dragon chaps+vambs+full iron and using
swordfish swordfish it’s easy with 50 strength as well. Bring a str pot and
you will get some PKs as well. The skeletons who gaurd the big bones stop
attacking after a few waves, so just fight them one at a time. Don’t leave the
area or the time will be reset untill they stop attacking. If you are playing
on an unpopulated world at night you can get to 31 pray in one night, as long
as you remember to do restless ghost before you start for an easy head start.

Player Killing

~Using Prayer

Prayer is often blasted as not being worth the combat levels it causes you to
gain. However, if you pk near to altars you can constantly use prayer to your
advantage, boosting your strength level, and avoid fights when you are
uncharged. If you are in a non multi combat area of the wilderness and in a
fight, do not use prayer right at the beginning of the fight. Don’t use a
strength potion or prayer for the first few hits. When you are about 10hp
higher than where you would usually eat, eat two swordfish and rapidly click
your strenght pot after the second swordfish click ultimate str pray on, and
then click attack on your opponant really fast. It takes practice. The str pot
will not cause you to “Eat” again, it will be part of the second swordfish
motion. You will healed 30 hp, so even if your opponant hits 20 20 you will
still have around 25hp.

If you are fighting somebody with defence, or if you just want to push your
advantage for a K0, use your attack boosting prayer. Use it to start a fight
off or to finish it, btu not when you have very low prayer. It’s better to
turn it off as you eat after a few hits. Try to develop a rythm of potting and
using the attack boosting prayer to push your advantage when you get a good
hit.

~Weapon Switching

There are many weapons in Runescape, most of them can be used in the
wilderness. The 2handed sword was once the most popular weapon in the
wilderness, and it is still widely used by skilled pkers, its the highest
hitting weapon in FTP Runescape. Effectively player killing relies on your
abliity to deal damage faster than enemy can heal. If your opponent is at 20
or below health (or slightly lower depending on your max R2H hit, you have to
feel this out yourself), switch to your runite claymore. Rapidly attack click
on your opponent a few times and then you can eat quickly, because your
opponent will be dead or will have safed up HP and you have to wait to hit
again anyway.

But the R2H and the sicmitar aren’t the only good weapons. A rune dagger is
extremely cheap and effective against opponents who use the R2H and scimmy
switch, and it’s fun to try rune long swords as well, which hit slightly
higher than scimitars and are slightly slower. A long sword and a R2H works
well, as does a short sword and R2H. A battleaxe works well by itself, it hits
surprisingly high and its obvious why Zamorak supports it has his favored
weapon.

Some other weapon switching techniques are luring somebody into not safing by
fighting with a low hitting weapon such as a mace, wcing axe, dagger, etc,
then switching to a R2H, batlteaxe, or longsword. Alot of rangers use the R2H
switch from shortbow, because it has the potential to do alot of damage very
fast.

~Using Strength pots and Eating

When you eat is important. Figure out about what your opponents max hit is,
from their combat level. After a few rounds I usually have a good idea of when
to eat. Sometimes you only have to eat one swordfish, sometimes you have to
eat two or three. You need to constantly viligant (lol) constantly watching
your HP and your opponents HP and right clicking on your enemy and attack
clicking them quickly after you eat. Use strength pots right after you eat,
rapidly clicking them after clicking your food. Don’t waste rounds of combat
walking around, but if you get fast you can type trash talk to your opponent
as you pk.

~Edge PKing

Edgeville is a great place to pk, because it is not multi combat, and it is
close to a bank and an altar. On some worlds there are many pures around the
monastary and low level edgeville wilderness who will be happy to teach you
how to pk, and relieve you of your items if you are not prepared. World 3 is
usually your best bet, though any of the low numbered FTP worlds will be full
if you log on during peak hours.

Because edgeville is not a multi combat zone, and you can run out of the
wilderness as you eat, you don’t have to bring teleport runes. Just remember
to leave a row of food for running. Many people die almost outside of the
wilderness, because they forgot to eat as they run or they forget to leave a
few food left over. As a rule of thumb, the deeper you are in the wilderness,
the more food you should leave in your inventory if you have to run from a
fight. And you will have to run from fights. Pures can’t compete with defense
as easily as they could in RSC, and many times you will run out of food before
the person in addy or rune you are fighting.

~Castle PKing

The castle is “The Dark Warriors Castle”, to the north of Edgeville. To the
southwest of the castle is a large coal mine full of skeletons. To the West is
a giant crater . To the north and west the wilderness stretches out in a large
multi combat zone. Directly north of the castle is the Bandit Village, where
you can make pizza or fight bandits. There isn’t much to the East of the
castle except dead trees.

The castle itself and a few squares around it to the east are multi-combat
zones. The only entrance to the castle is on the East side. Sometimes people
will try to lure you into this zone, where they may have a team waiting. It’s
a popular spot for pures of all types.

I recommend fighting people one on one in the single combat area east of the
entrance. Because you are in higher level wilderness, you can end up fighting
people 10-20 levels lower or higher to you around the castle. You have to take
risks to get good kills, but you also need to know when to run. If you are
overwhelmed by a team or a higher level, running south is often enough to make
pursuers give up. If they don’t abandon you for easier prey, run into the
skeleton mine and let one of the skeletons attack you instead of a rival pker.
Of course you can run all the way out of the wilderness, but if somebody is
hitting you the whole way you better have at least two rows of food.
Personally I don’t bring teleport runes to the castle. It’s not hard to
escape, and most people won’t waste the run energy chasing you far anyway.

If you want to change worlds, go upstairs in the castle (the closest tower is
the southwest one) or to the crater to the east, then log off. Never log on
and off at the front doors of the castle, for obvious reasons.

Sometimes a single pker can beat a team at the castle. It takes a little
practice, but if there is a team about 5-10 levels lower than you around the
castle, don’t be afraid to take them on. When two people are attacking you
from the same square, their HP bars can cover eachother up, and they may be
too intent on teaming on you to see themselves go red. Run out of the zone
when you eat (you should always have auto-retaliate off in the
wildy…situations like this it will get you killed quickly). Try to
concentrate on one person (again, the basic pking skills are important here,
such as rapid right click attacking).

If you can’t beat the team, try to take them on out of the zone. Run out, and
turn and attack the weakest/lowest HP teamer when you are about 1screen
away from the multicombat zone. It’s harder to not be lured back in if you are
fighting mages/rangers. Sometimes you have to accept defeat, even with a lower
level team. You have to conserve energy and food to escape, so don’t plan on
fighting a long time against multiple people at the castle.

~Varrok Pking

This is where people say to start off pking, but edgeville is a better spot to
start your career in ownage. Varrok is multicombat, and there are often teams.
It is located to the north east of the Varrok palace, north on the path that
the church is on. However, on the plus side, there are often many noobs
wandering around. Varrok is the only place in the wilderness I recommend
bringing teleport runes, as if you are in level 4 wilderness and 5+ people all
attack you at once, you have to tele or die. Even spamming on your swordfish
won’t help you if you get hit by 7 firebolts in 2 seconds.

Worldhop alot at varrok. On many worlds there are noobs scattered around for
the pickings, and though 9/10 they will escape, that 1/10 may have a
rune2hander and 300 chaos runes. Varrok is the best and worst of pking, there
are all kinds of pures and normal players, pile jumping happens all the time,
and you have to deal with it. I recommend you try varrok every once in a while
just in case you get lucky, but avoid it in general.

There are other spots than the ones I have named here, such as the Moss
Giants, Greater Demons, Rune Rocks, Chaos Altar, Hill Giants, etc. These
spots are better left to the aspiring high level or hardened and experienced
pker, or teams. The moss giants and rune rocks are good for solo players
whereas the greater demons and hill giants are popular teaming areas. They are
worth checking out however, and pking around these higher leveled areas
instead of directly at them may be a good choice for new pkers.

The best advice I can give you for pking in Runescape is to have fun. Be
prepared for your eventual death and having to work hard to get your stuff
back. If you really hate having to play the actual game to make money,
stockpile rune scimitars and strength amulets before heading out. Good luck.

How to Become a High Level on RuneScape

Posted by: cow  //  Category: Uncategorized

Ever see those level 100 people walking around and acting like they’re “all that”? Wanna be like them? You don’t have to be a member, but you do need some patience. Sometimes it takes a while, but this can make it faster!

Monsters

  1. Purchase a weapon (ideally a scimitar for free players made of the best metal you can wield and a dragon longsword for members, since they have the best combination of speed, price, and power) Check the in-game guide by clicking on your attack skill, and you will see a popup of all the different metals you can use.
  2. On your attack menu, there should be a controlled fighting option, usually coming third on the list. Most often, this will be called “lunge.”
  3. Buy a multitude of strength potions. These can be made in P2P(members) with herblore. Additionally, raise your prayer level so you can use some defense prayers, and bring along some good food. Go to Varrock,and by the east gate there is some training dummies.Do not use your Strength potions,but keep attacking them.They always give you exp,but you can only train attack up to level 9.
  4. Find a spot populated by many monsters a few levels lower than you are. A good place to do this is in the Stronghold of Security. Go down the hole in the middle of Barbarian Village (west of Varrock) to get there. Start killing the monsters that fit the “slightly below your level” range.
  5. Be sure to drink a Strength potion whenever your strength level goes to the normal amount. A higher strength level, even temporarily, will make you hit harder, which means more experience points (xp) faster. Keep an eye on your health, and eat food whenever it gets low. Be sure to pick up drops and bury bones.
  6. Once you are on your last bits of food, turn on your defense prayer. The monsters will hit you less, so you can stay there longer. Be sure you recharge at an altar when you’re done, though.

Monks

  1. Bring a cheese string if you are not level 20 or higher.
  2. Go to the monks near the wilderness (its scary down there)
  3. Hit the monks and keep that up until you reach the level you want your player to reach.

Tips

  • Strength and attack levels raise your level quicker than defence and hitpoint levels. Use the chop setting in your attack menu to raise attack, and slash to raise strength. Raise your defense level too, as this is also important.
  • If you are a member, the process of raising your levels is slightly easier. You can kill Rock Crabs north of Relekka and Experiments in Fenkenstrain’s dungeon as these monsters have low combat levels but high amounts of hitpoints. You do not need food for these activities if your level is high enough.
  • Also, play the minigame Pest Control. Although it is only available to members, this provides you with initial experience points from killing monsters, as well as money from winning the game. To make a triple-treat, when you win, you are awarded points which can be redeemed for experience in a combat skill.
  • It’s important to get your cooking level up so you can cook various types of foods. For example, Anchovy Pizza heals 18 hitpoints with a cooking level of 55. Also, get your fishing up, as Lobsters and Swordfish both are awesome foods. You might moan and groan about getting to level 40 fishing and cooking, but these skills are not hard to raise up to lvl 40; in fact it isn’t hard to get 10 fishing and cooking levels in one hour if you do everything right.
  • When training range and your around level 40 Range,train on Moss Giants or Lesser Demons(level 42 and 82) from behind rocks (I think this is the fastest FTP (free to play) way of training Range.
  • For members, the Tz-haar fight caves are perfect to train on. You will never lose anything when you die, and you respawn right outside of it, even better, you get Tokkul, a new type of currency, every time you die. You can buy weapons, runes, armor and more there. You never need food or potions, unless you are trying to beat every wave of the monsters.
  • Although lesser demons are level 82, they are not hard to beat. I have seen a level 9 mage with fire strike kill lessers from behind stalagmites, and they did not hit him once. Of course, meelee warriors have to go out into the open, but it still is not difficult.
  • Kill Hill giants. They get killed pretty easily and drop big bones to level up Prayer or sell. Also, you could go into the Varrock Sewers, the skeletons there are pretty easy/good to kill. Finally, Elemental Wizards (South of the Air Altar which is south of Falador) are level 13 and they have 25 hp, meaning 100exp per kill, which is good for F2P. However, they are powerful for their level as they use their corresponding Bolt Spells (Airs use Air Bolt, etc.) When you kill them, they drop runes of their kind and ashes. Do not use their corresponding spells on them, for instance, do not use Fire spells on a Fire wizard, etc. Lastly, do not wear metal armor when fighting them.
  • Kill lvl 45 skeletons on Crandor Island. They give around 250-300 xp each kill which will vary on some occasions. They are better then lesser demons until your lvl 100+ and you totally own lessers. The only reason they are better is: Lessers give 420 xp per kill, skeletons 300. You kill 2 skeletons in the time of 1 lesser

Β