Sea Slug Quest On Runescape

Posted by: runescape  //  Category: Beginners' Guide

New members quest online - The sea slug quest
Something mysterious is happening on the new offshore fishing platform. People who’ve gone on their regular fishing trip just haven’t returned! Can you rescue the missing father and son from the unknown horrors out at sea?

We’ve also added the ablitity to catch oysters whilst fishing with a bignet. The pearls from these can be used to make powerful crossbow bolt tips. Plus we’ve added two new certificate traders in Zanaris.

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Runescape WOLF WHISTLE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Pikkupstix’s house in eastern Taverley.
Quest difficulty level: Easy.
Reward: 276 Summoning, ability to use Summoning skill, 275 gold charms.
Quest points gained: 1.
Required Quests: None.
Required Skills: None.
Required Items: 2 set of wolf bones.
Monsters: Wolpertinger.
NPC: Pikkupstix.

WOLF WHISTLE QUEST WALKTHROUGH

Start by heading to Taverly and talking to Pikkupstix, who is located in the house with the quest icon on it. He will tell you about a little problem upstairs with a rampant creature. After finding out it is a rabbit-like creature, say you can take care of it. Head upstairs, and a short cut scene of an frightening, evil rabbit of doom will play. Go back downstairs, before the monster notices you.

Talk to Pikkupstix again, and you will find out that the rabbit-like creature is called a Wolpertinger. He will tell you that to kill it, you need a Spirit wolf pouch. He has all the materials necessary to create one, except wolf bones. Collect two wolf bones from locations such as White Wolf Mountain (to the west) or behind Gu’Tanoth. You can search the remains of his assistant, Stikklebrix, who can be found on the pathway up White Wolf Mountain, or simply kill two wolves.

Return to Pikkupstix’s house and talk to him. He will give you the rest of the required items: Spirit shards (14), Gold charms (2), Pouches (2) and a Trapdoor key. The spirit shards go into the pouch to attract a certain familiar you want. You then find out you need to make two summoning pouches.

Open the trap door, on the east side of the house, and continue down into the dungeon. Use your materials on a nearby obelisk that is active; that is, the options should be “Infuse-Pouch” and “Renew-Points.” Select to make two Spirit wolf pouches. Then use one pouch with the obelisk again, and create ten Howl (spirit wolf) scrolls.

Now go back upstairs to the Wolpertinger’s level. Summon the Spirit wolf by using the “Summon” option of the pouch. Use the howl ability with your summoned wolf, by selecting the special ability button. This will use one of your Spirit wolf scrolls. After that, you will feel drained from using your summoning abilities. Talk to Pikkupstix, who will tell you to go down and renew your points at the obelisk. Finally, return to Pikkupstix to complete the quest.

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Runescape WITCH’S POTION QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Go to Rimmington and talk to Hetty, she tells you that she needs some items.
Quest difficulty level: Easy.
Reward: 325 magic exp.
Quest points gained: 1.

WITCH’S POTION QUEST WALKTHROUGH
Become one with your darker side. Tap into your hidden depths of magical potential by making a potion with the help of Hetty the Rimmington witch.
Burnt meat: Go to kill rat and pick up meat, then go to Port Sarim and cook it on fire, if it didn’t burn use the cooked meat on range again and it should burn.
Eye of Newt: Go to Port Sarim and buy one from magic shop.
Onion: Go north from Rimmington and you should you see onion farm, pick up the onion.
Rat’s Tail: There are some small rats around Rimmington, kill one and take the tail. Note: You need to start this quest before you can get the rats tail.
Hetty: Bring all the items to her and she tells you to drink from the cauldron.

Runescape WHAT LIES BELOW QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Rat Burgiss at the crossroad on the path south of Varrock.
Quest difficulty level: Medium.
Reward: 8000 Runecrafting, 2000 Defense, Beacon Ring, alternative route to the chaos altar.
Quest points gained: 1.
Required Quests: Rune Mysteries.
Required Skills: Level 35 Runecrafting.
Required Items: Bowl, 15 chaos runes.
Monsters: Outlaw (Level 32), King Roald (Level 47).
NPC: Rat Burgiss, Surok Magis, Zaff.

WHAT LIES BELOW QUEST WALKTHROUGH
Speak to Rat Burgiss at the crossroads of Lumbridge and Varrock. While traveling to Varrock, his cart was ransacked by outlaws. These outlaws took five pages of some very important papers. Offer to get them back for him. He heard the outlaws say they were heading to a camp site northwest of Varrock. Burgiss provides a folder to put the pages in, after you have reclaimed them. Head up to the outlaws camp - due east of the Edgeville fairy ring and southwest of the Spirit Tree. Kill five Outlaws (Level 32) and use the papers they drop on your folder. Return to Burgiss and give him his folder.
Burgiss will tell you a secret. Your response makes him decide to instead give you another task which is delivering a letter that is incomprehensible to you. The letter is to be given to Surok Magis, a wizard residing in the Varrock Palace Library, so head up and speak to him. Upon giving him the letter, he will immediately destroy it and offer to let you in on a secret - he has discovered a way to turn clay into gold bars. He only needs a few more things so he can create enough gold to share with you: a bowl and a wand with the power of the chaos altar in it. He will give you a metal wand and a diary written by one Sin’keth, a follower of Zamorak who helped in the creation of the Tunnel of Chaos, hidden beneath a statue of Saradomin. Surok Magis will also tell you of a historic tome somewhere in the library which contains details on a shortcut to the Chaos Altar. Search the bookcases until you find the Dagon’hai history; this book also points to the statue of Saradomin as the entrance to the Tunnel of Chaos.

Take 15 chaos runes and the metal wand to the Chaos Altar. There are three ways to go:

The Abyss - Like any normal abyss trip, go through the abyss and into the Chaos portal.
The Wilderness - Head north and west from Edgeville and enter the Chaos Altar with a talisman or tiara.
The Tunnel of Chaos (Level 42 Mining Required) - You will need a Chaos talisman or tiara for this path. Head out the east gate of Varrock and follow the path north to the Saradomin statue.
The Saradomin Statue Use a bronze pickaxe to excavate the statue. If you don’t have one speak to Anna Jones who will give you one on Surok’s orders. Use the wand on the Chaos altar to infuse the runes. Return to Surok with the Infused wand and bowl. He must now prepare the spell, which will take some time.
To occupy you during the wait, he has a letter for you to deliver to Rat Burgiss. Head to Rat and give him the letter - after reading it he will decide to let you in on his secret. It turns out he is really the Commander of the Varrock Palace Secret Guard, acting on suspicions that Surok was trying to control King Roald. It appears in your vain wishes for gold, you have really helped Surok to finally get the items needed for his mind-control spell. The only person with the knowledge to counteract this spell is Zaff, the owner of the staff shop in Varrock. Speak with him, saying that Rat Burgiss sent you. The spell developed to counteract Surok’s mind-control spell will only work if King Roald is made incredibly weak beforehand. Zaff will give you some instructions and a beacon ring, used to summon him when King Roald is appropriately weakened. Though Surok will most likely refuse to an arrest, you have been made an honorary member of the Varrock Palace Secret Guard so you are able to arrest him.

It is time to return to the Varrock Palace Library and confront Surok. He, of course, refuses to go quietly. Instead, he orders King Roald - already placed under his spell - to attack you. In a cut scene, Surok will summon King Roald (Level 47), who, after brief disorientation, decides he must kill you. Fight him until your chatbox says “Now would be a good time to summon Zaff!” Operate the Beacon Ring, and Zaff will cast the counter-spell, then teleport King Roald out of danger. Surok will attempt to escape, but his teleportation spell will be corrupted by Zaff. Zaff has instated a permanent teleblock on the library, stopping Surok from ever leaving. All that is left is to go to Rat and tell him of the mission’s success. Though it is expected he will no longer be a problem, a closer watch is now being kept on Surok. Burgiss gives you the reward, mentioning that one day there may be a place for you in the Varrock Palace Secret Guard.

Runescape TOKTZ-KET-DILL QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to one of the three TzHaar outside the collapsed tunnel at the TzHaar city.
Quest difficulty level: Medium.
Quest Length: Medium.
Reward: 5000 Attack, 5000 Strength, 10000 Crafting, 15000 Mining, 20000 Construction, ability to mine obsidian in the TzHaar mines, access to a new Mining area with coal, mithril and adamantite.
Quest points gained: 1.
Required Quests: None.
Required Skills: Level 40 Attack, Level 41 Mining, Level 43 Crafting, Level 45 Strength, Level 50 Construction.
Required Items: Weapon, armour and food to kill a level 47, Copper ore and Tin ore to smelt a bronze bar.
Other Requirements: Must be able to defeat level 47 monsters using Ranged and Magic, must be able to defeat a level 100 monster.
Monsters: Fire Monster (Level 47), Lava Monster (Level 47), TzTok-Ket-Dill (Level 100).
NPC: TzHaar-Hur-Frok, TzHaar-Ket-Grol, TzHaar-Mej-Lor, Reldo, TzHaar-Hur-Brekt, TzHaar-Hur-Klag, TzHaar-Mej-Kol, TzHaar-Xil-Mor, TzHaar-Ket-Jok.

TOKTZ-KET-DILL QUEST WALKTHROUGH

Speak to the guards outside the collapsed tunnel to discover that a large creature, TokTz-Ket-Dill, has been burrowing under the TzHaar city, endangering everyone there. They cannot get through without risking another collapse, so they need someone small - you - to go through the only entrance they have. Volunteer to help stabilize the tunnels and they will send you to TzHaar-Ket-Grol to enter the tunnels.

Head south and speak to TzHaar-Ket-Grol about going into the tunnels. He does not trust a JalYt like yourself to be able to help, and will not allow you to enter until you have materials: Tok-Xil-Im, Tok-Ket-Hurt, and TokJal-Hurt. Unless you happen to be an expert on the TzHaar language, you will need to head over to the TzHaar Library to figure out what TzHaar-Ket-Grol wants. Head west until you see the furnace icon on your minimap. The library cave entrance in to the southwest of the lava forge furnace. Enter and speak to TzHaar-Mej-Lor about the TzHaar language. He will refer you to the JalYt section, which is filled with ashes from books that had burnt. When you fail to get any help from him, he will tell you that Reldo in the Varrock Library sent him the books.

Make your way or teleport to Varrock. Go to the library in the Varrock Palace and speak to Reldo about the TzHaar language. He has a copy of the book you need, the TzHaar Tourist Guide, somewhere in the bookcases. This happens to be in the second bookcase up from the southwest corner of the room. When you open the book, you will find a note. Read it to discover the meanings of the numbers. Read through the book itself to find translations for TzHaar words. Translating the stone tablet TzHaar-Ket-Grol gave you gives: 1 Pickaxe of any kind, 20 Blocks of stone, and 15 Oak planks.

Return to TzHaar-Ket-Grol and tell him that you need a pickaxe, oak planks (which TzHaar-Hur-Frok can treat), and blocks of stone. TzHaar-Ket-Grol will instruct you to head to the mines to the northeast, where you need to learn how to mine magma. Bring your 15 oak planks to TzHaar-Hur-Frok who is around the quest start point and ask him to treat them. Bank the treated planks to save inventory space.

Go through the cave entrance northeast of TzHaar-Ket-Grol and speak to TzHaar-Hur-Brekt about learning proper magma mining. When he refuses, point out its importance or offer to pay - eventually he will mention that he needs your help convincing the other four miners to be in his play. First, however, he needs your help developing a plot the miners would be willing to participate in.

Speak to the miners about the play - they will immediately denounce it as against all things TzHaar. Speak to TzHaar-Hur-Brekt again about the play and suggest changing the plot. Offer up the idea of the humans starting it. Je accepts this as a better idea. Check with the miners again to find that, while the idea is an improvement, the plot is still “horrible.” Now the story needs to be tweaked to please each individual miner. Ask each one how the story could be improved:

The following section must be completed in this exact order otherwise you will need to reset the plot with Tzhaar-Hur-Brekt.

TzHaar-Hur-Klag: “TzHaar who gets assaulted in its home is TzHaar-Hur.”
TzHaar-Mej-Kol: “One is a TzHaar-Mej who is aware of the situation.”
TzHaar-Xil-Mor: “The criminal could be a TzHaar-Xil.”
TzHaar-Hur-Brekt: Decide on an ending - “The criminal’s plans are foiled.”
TzHaar-Xil-Mor: “The plans aren’t always foiled.”
Now that everyone is finally in agreement, speak to TzHaar-Hur-Brekt again to find that you must now assign roles to each miner. Assign and modify them as follows:

TokTz-Ket-Ek-Mack: TzHaar-Xil-Mor - No modification needed.
KetKul-Schmul: TzHaar-Mej-Kol - Modify the role to make him happier.
JalYt-Jenny: TzHaar-Ket-Jok - Modify the role to a TzHaar-Ket, but do not agree to him defeating the TzHaar-Xil.
TzHaar-Hur: TzHaar-Hur-Klag - Modify the role so he is not assaulted and the character is named TzHaar-Hur-Klag.
Report your success to TzHaar-Hur-Brekt and he will teach you to mine magma safely. Mine 20 slabs of obsidian for the tunnel repairs and use a chisel with a hammer in your inventory to craft them into pillars.

Head down through the crack in the wall to repair the tunnels. Examine each caved-in section to determine how to repair it - if it is simply “bad damage,” it can be repaired with treated planks; if it is “very bad damage,” it will require a pillar. When you have repaired each spot in the first room, mine through the collapsed tunnel to continue onward.

In this next room, you will have to defeat the Fire Monster (Level 47) with magic. The best spells to use are Water spells, the stronger the better. You can kill it immediately or you can repair the damage to the south, but you will have to defeat it before going across the stepping stones to the north. Repair the four spots to the south, then cross the stepping stones to fix the northeastern cave-ins. There are a total of 8 spots in this room - after you repair each, mine the collapsed tunnel to move on.

The next room with have another Fire Monster and two Lava Monsters. The Fire monster must again be killed with magic and the Lava monsters defeated with Range attacks. This room has 8 spots to be repaired in the south - it is wise to kill all three monsters in this room before repairing anything, as you block off paths necessary to kill them through your repairs. Once everything is repaired and all monsters are killed, cross the stepping stones and mine the collapsed tunnel.

Pass through into the final chamber and head through the north tunnel to face the TzTok-Ket-Dill (Level 100). Do not use protection prayers against TzTok-Ket-Dill, it will cause it to attack you with unblockable 20+ attacks. You need to break away his armour which can only be done with a rune pickaxe. After which the crush attack “Smash” (or any other weapon with a crush attack) will be the only damaging style.

When you have defeated the TokTz-Ket-Dill, head back out and go out the southern cave entrance and speak with any of the guards to report your success. They will congratulate you and reward you.

Runescape TEARS OF GUTHIX QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Wearing your spiny helmet, use your rope with the hole in the ground near Lumbridge Swamps. Go to Juna the Serpent in the south east.
Quest difficulty level: Easy.
Reward: 1,000 crafting xp and the ability to use the Tears of Guthix mini game.
Quest points gained: 1.
Required skills: Lvl 49 Firemaking, Lvl 20 Crafting, Lvl 20 Mining.
Required items: Spiny helmet, chisel, cut sapphire, pickaxe, tinderbox, rope, bullseye lantern.
NPC: Juna, Light creature.

TEARS OF GUTHIX WALKTHROUGH
Talk to Juna who will tell you stories about Guthix and of the weeping rocks. She tells you to make a stone bowl made out of magic stone to hold the tears of Guthix in. You can mine the stone on the other side of the cavern. To get to the other side extinguish your lantern and use a cut sapphire with it, then relight it. Use your sapphire lantern on one of the nearby light creatures near the entrance to the cavern and go back up the rocks you climbed down. The magical lights will carry you over the chasm to the other side where you can mine the rocks for the magic stone. Use the chisel on the stone to make the stone bowl.
Go back and talk to Juna. This completes the quest.

Runescape TAI BWO WANNAI QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Timfraku in Tai Bwo Wannai (south of Brimhaven).
Quest difficulty level: Hard.
Reward: 2 Quest points, 2.000 gp, talk to the 3 sons to get exp as well as a rune spear (kp).
Tamayu: 2,5K attack exp, 2.5K strength exp and rune spear (kp).
Tinsay: 5K cooking experience.
Tiadeche: 5k fishing experience.
You can now also catch Karambwaji and Karambwan.
Quest points gained: 2.
Required Skills: Level 30 Cooking, Level 15 Agility, Level 5 Fishing. (Level 65 fishing and 60 cooking needed if you want to catch and cook your own Karambwan).
Required Items: Net, knife, around 5.000 gp, spear better than iron (including iron), Jogre bones, seaweed, banana, karamja rum, Mortar and Pestle, 2 agility potions, bow & arrows or runes to kill a monkey.
Required Quest: You must have completed the Jungle Potion Quest.

TAI BWO WANNAI QUEST WALKTHROUGH
Timfraku thanks you for everything you have done in the jungle potion quest, and gives you a new mission. Your mission is to get his 3 sons, Tamayu, Tinsay, and Tiadeche, to return to the village.
How to get karambwanji and karambwan: you can only catch these with the proper fishing vessel so go and bug Lubufu, you can find him a little south-west of Brimhaven. It’s annoying but sooner or later you get a chance to help him out, just keep talking. He will ask you to find the bait for the vessle, you can fish it at a lake south of Tai Bow Wannai, you must catch 20 karambawnjis (fish 3-5 extra since you you’ll need them later on), and take them back to him. He will now give you a karambwan vessel that you need to catch the karambwan with. To catch karambwan, you’ll need to place a raw karambwanji in the karambwan vessel, and then fish at the fishing place next to Lubufu. Fishing karambawnjis is done with a normal small net.
Tamayu is located at the mines just south-east of quest start point. He says he will not set foot in the village until he has slain Shaikahan. Talk to him again and he will tell you that you can join him on the next hunt, but not help him out, and of course he fails. You need to bring him a agility potion, give it to him, and watch him hunt, then give him a spear of iron or better poisoned with the special karambwan, and another agility potion. Here’s how you make the kp spear; cook a karambwan and use it on a mortar and pestle (make sure the karambwan is light-green in colour, since this means that its poisoned), and then just add the paste to the spear. Give him the things, and he will be able to kill the Shaikahan, and will return to the village.
Tinsay is located on Cairn Island. This guy’s sitting around waiting for people to bring him what he wants and he doesn’t see anything wrong with it, so it is now your job to gather a few supplies.
Banana Karamja Rum: All you have to do is get a banana and with a knife cut it and use it on some rum. Karamja rum can be found on the port of Karamja Island (you might remember this from Pirates Treasure) in the shop and Bananas are picked on the tree. Once you have made this, take it back to Tinsay.
He will ask for a seaweed sandwich which requires monkey skin and seaweed, this is where it’s handy to either have runes or ranging gear. Kill one of the monkeys bouncing around, and use the skin on Tamayu. He will skin the monkey for you. You will receive monkey bones and skin save the bones and use the skin with some seaweed (can be found at the northern shore of the southern part of Karamja), you will have a seaweed sandwich, take this to Tinsay.
Next he will ask you for burnt Jorge bones marinated in karambwanji. How to do this is use Jorge bones on a furnace to burn them, use a raw karambwanji with mortar and pestle, then paste on the bones, the pasted bones on a range/stove and you’ll have your very own set of marinated Jorge bones. Do not bury them. Take these bones back to Tinsay. He has now agreed to return after you help his brother and return so just 1 more person to help out.
Tiadeche is located on the east side of the river (cross the bridge), all the way to the north. He will only return if he has a Karambwan. This son won’t accept offerings so hand him a karambwan vessel (with bait of course) to fish for himself. Now go back to Lubufu, and tell him that you need a new vessel. Once you have it, head back to Tinsay, and he will give you some crafting instructions, take these back to Tiadeche.
Now go speak to the father and the quest is complete.

Runescape SHEEP HERDER QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Councillor Halgrive in East Ardougne (east of the general store).
Quest difficulty level: Easy.
Reward: 3100gp.
Quest points gained: 4.
Required Items: 100 -150gp.

Halgrive: Councillor Halgrive will tell you a lot of his worries about the plague. Tell him that you will do the job of herding the sheep to their death. You will need some protecting clothes, get these from Doctor Orbon in the chapel just north of Halgrive, he’ll want 100gp for the set. Go to the fenced area to the north of the city and pick up a Prod from the barn.
Sheep 1: Wear your prod, and go to the sheep just south of the barn. Prod the sheep into the fence, it can be a bit tricky at first, but you’ll get the hang of it. Once it’s in the fence, use the poisoned food on it, and take the bones. Use the bones on the furnace in the barn. Running is a good idea by the way, since the sheep might try to escape you, and you need to block their way. Follow this procedure for the other three sheep.
Sheep 2: You’ll find this south-east of the barn.
Sheep 3: This sheep is located north-west of the barn.
Sheep 4: This is located at the fishing guild, north of the barn.
Halgrive: Once you have killed all four sheep, go back to Halgrive and get your reward. This completes the quest.

Runescape SHEEP SHEARER QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Farmer Fred, (his farm is northwest of Lumbridge), say you鈥檙e looking for a quest. He asks you to shear 20 sheep and spin the wool into balls.
Quest difficulty level: Easy.
Reward: 60gp and 150 crafting exp.
Quest points gained: 1.

Getting the wool: Buy some shears from the nearby general store in Lumbridge and use them on the sheep to shear them. Unfortunately the sheep escape sometimes so it鈥檚 best to set your speed to ‘run.’
Spinning it: Once you have 20 fleeces you need to spin it. The nearest spinning wheel on the first floor of Lumbridge castle.
Completing the quest: Take the balls of wool back to Fred and he鈥檒l pay you for your services.

Runescape SHIELD OF ARRAV QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Reldo, Varrock Library (in the palace).
Quest difficulty level: Medium.
Reward: 600gp.
Quest points gained: 1.
Required Items: A few gp (100 should be enough) and a friend.
The book: Search around the library bookcases until you find a book titled ‘The Shield of Arrav’ by A R Wright and then read it.
Phoenix Gang: To join this gang, go back to Reldo and talk with him about where you can find the Phoenix Gang. He doesn’t know but tells you to ask the fur trader. Talk with the fur trader in Varrock Square. Give him 20gp for the information on where the Phoenix hideout is. Head over to the hideout, it’s in a room in the south of Varrock. Head down the stairs and talk with Straven.
VTAM Corporation: To join the VTAM Corporation you’ll need to kill Jonny the Beard in the Blue Moon Inn (west of the hideout) to get a report for Straven. Straven will then give you a key to the weapons store. The shield half is in the back in a chest.
Black Arm Gang: Ask your friend for some help. Ask them to talk to the tramp just west of the south entrance to Varrock. Ask him what’s down the alleyway, and he’ll tell them that it’s the Black Arm Gang’s hideout. Your friend must follow the alleyway and talk with Katrine. They must tell her that you know about the gang, and that you won’t tell who your source is. Tell her to try you out to prove that you’re trustworthy.
Getting the crossbows: Using the key to the weapons store go a little east of the Phoenix hideout and find the locked door. Go in and up the stairs. You will be attacked by the Phoenix master of arms. Kill him and take two crossbows. Give your friend the crossbows and they can go back to Katrine and give her the crossbows, go upstairs in the hideout, and get the shield half.
Completing the quest: Now you will have one half of the shield and your friend will have the other. Hopefully they will give you their half. Once you have both halves go to Curator in the Varrock Museum located east of the palace you started in. Talk with him, and get the 2 certificates. Give one to your friend, and then head of to the king in the Varrock palace, give him the certificate, and you’ll have completed the quest.