Combat Level Changes

Posted by: admin  //  Category: Runescape Updates

Combat Level Changes

On a PvP World, the combat levels will work the way they have since the PvP World update. On non-PvP Worlds, they will work like they did before the update, except for Bounty Hunter (including around the crater entrances) where you will always use your combat level without Summoning, regardless of whether you have access to a familiar or not.

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Kill Changes

Whoever did the most damage to the victim will still get the loot as long as they are within viewing distance of the target when it dies. If the killer is too far away at the time of death, the loot will be given to whoever dealt the finishing blow.

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Additionally, we have also fixed the magic interface, so there should no longer be a random blank space in there.

see more from runesape forum:http://forum.runescape.com/forums.ws?15,16,497,57754319

15 October 2008 - PvP Worlds runescape update

Posted by: admin  //  Category: Runescape Updates

15 October 2008 - PvP Worlds

PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights’ Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.

To get started, load up the game like normal, and then choose ‘World Select’ on the title screen. Then pick a world which has a tick in the ’skull’ column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world.

Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.

Here’s a quick run-down of the features:
• Fight players (within your level range) anywhere on the map, except in a few safe areas.
• Safe areas include banks, respawn points and some guilds.
• Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
• Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
• Teleport Block is back in the normal spellbook.
• Some minigames are available to play, others are not – please see the Game Guide for more details.
• Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.

The quality of the drops you get when you PK someone depends on several different factors:
• To get a reward from a kill, you also have to risk some items yourself!
• To accumulate a possible reward, you have to risk a minimum of 75k of items on a members’ world, or a minimum of 25k of items on a free world.
• Note that your three most valuable items won’t count as being risked unless you’ve been skulled, as you wouldn’t lose them.
• The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk.
• The possible reward increases even faster and goes to a higher maximum if you go into a ‘hot zone’.
• Note, however, that risking more than the minimum won’t improve your rewards faster, so it’s a good idea to take relatively cheap and useful items that won’t cost you too much to replace if you die.

When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don’t have to worry about it being lost if you kill a low level player.

Don’t despair if you are dying a lot and losing a lot of items. The game will detect this and improve your chance of getting decent rewards when you do eventually get a good kill.

The above is a simplified description of how it all works. To prevent cheating there are various other factors taken into account. We’ve calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game.

Included in the PvP-specific drop tables is a wide range of new combat equipment and XP-boosting gloves. Members will get access to level 78 items for all three corners of the combat triangle, including armour as well as weapons, and a new set of Ancient Magick spells. Non-members will get access to corrupt dragon equipment. To find out more about these items, please visit the Game Guide.

Have fun PKing!

Mod Benny
RuneScape Content Developer

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In other news…

We’ve changed the way your Combat level is calculated, so that PKers aren’t discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn’t actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. ‘75+6′). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you’re holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level.

For example, if you are level 55, this might be shown as follows:
• Without a familiar, a Summoning pouch, or having dropped a pouch recently: level 50+5
• With a familiar, a Summoning pouch, or having dropped a pouch recently: level 55

Players in the same clan chat channel will now appear as purple dots on the minimap. This is the second highest priority after friends (green) and before other players wearing the same team capes (blue). Note: Being in the same clan won’t remove the default attack option in the same fashion as a team cape!

Bogrog has expanded his enterprises even further and will now convert your spare Summoning spell scrolls to shards in a similar way to his already popular pouches to shards service.

The beacons scattered throughout the wilderness will now remember how many logs you’ve stored at each even after an emergency has arisen (quite literally).

The reward gloves from Fist of Guthix can now be used to pick nettles without injury. Also the Fishing gloves will now give the bonus experience for swordfish in Piscatoris.

Don’t get your feathered headdresses all ruffled. You can now craft these useful bits of headwear using the Assist System in addition to the traditional way.

The Corporeal beast has become wise to your tricks and has gained a stomp attack that hurts players standing underneath him. Watch out!

High Detail - the unfair Runescape advantage

Posted by: igsky2  //  Category: Runescape Help

High detail day three.

Having given up on Runescape high detail mode because of severe lag I decided to do a manual windows update on my computer, it is scheduled to do an update every day at 3:00 am so didn’t expect it to need it, I was surprised it needed a critical update, the update was Vista service pack 1 which to me is a major update and why it wasn’t spotted on its daily scan I do not know, anyway I set it going and came back later all installed, decided to give high detail another try.
I tried it with internet explorer and had the same problem I had on the first day, it couldn’t create the cash file so I went back to Firefox, as expected it started straight away but with a difference in high detail the screen in the background wasn’t lagging, I didn’t go any further and decided to try it with Swiftkit, there was a problem with Swiftkit where the prayer level by the minimap was not visible, with their usual efficiency there was a patch that fixed it, I started up and it worked OK in normal mode and I then tried it in full screen and woot it worked.

I wasn’t very confident after all the problems I have had so did a treasure trail just for fun and to test its ability, I did the clue (Wish I didn’t what a carp result).

Screeny taken in normal detail as I cant screeny fullscreen with SK yet.

It all worked OK so I decided to do a slayer task full screen, I had 77 Steel Dragons, I was a bit concerned as a lag there can prove fatal but I had very little lag so gave it a go, and wooooah it was great, the screen is huge everything you are fighting is bigger, im not sure if you can see more area than the normal screen but the fact that everything is bigger makes it easier to pick up items, easier to click a monster and in all it is easier, not only this the fact that there is greater detail really makes a great playing experience.

It takes a while to get used to the controls at the bottom but that is mainly because I don’t normally look at the picture for the display in the inventory slot, I just know where it is and click it, its only a matter of time before clicking that is automatic, I like the transparency of the chat and inventory slot but it is off putting that you can not click on a monster in either of the lower panels, again its different and just a case of getting used to it.

My day yesterday was good as high detail, im not sure if it was the service pack that fixed the lag a better server I had logged into or any other possible reasons, I know I will be playing HD in future unless I need screen shots, I will resort to normal or use print screen and crop it, cropping takes up too much of my valuable time, I’m sure Zybex are onto a fix for screen shot in HD already.