Start: Begin by speaking to Veronica outside Draynor Manor. Skills: None! Quests: None! What You Need: A Pressure Gauge, Rubber Tube, Oil Can, Fish Food, a bottle of Poison, a Spade, and a Small Key. Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’. ——————————————————————————– Getting Started First off, speak to Veronica who will be wandering around near the gate of Draynor Manor. The manor is just north of Draynor Village. She says that she’s in trouble, and tell her that you can help. Continue north along the path until you reach a large building and go inside. Climb the first set of stairs in the room, and then climb the smaller staircase leading to the third floor. Talk to Professor Oddenstein, the eccentric-looking scientist in the room, and ask him about Ernest. The Professor says that he has turned him into a chicken. Tell him to change him back, and he says that his machine is broken and he needs several parts to get it running again. He needs a Pressure Gauge, a Rubber tube, and an Oil Can. Pressure Gauge & Rubber Tube With the list of needed items to get the machine running again, go back down the stairs leading to the second floor. Walk past the other set of stairs and notice the box of Fish Food on the floor across from the stairs. Pick it up and go down the stairs leading to the ground floor. Now go through the north door, and into the kitchen to the west. Next to the stove is a door, and in the small room is a bottle of Poison. Now leave the kitchen and head into the room with a black and grey checkered floor. Next to the stairs is a room with a Spade in the corner. Pick it up and leave through the door. Walk around the Mansion, first to the north, and then to the west. When you come upon a Compost Heap, walk up to it and use your spade with it to find a Small Key. Continue south until you reach a fountain filled with vicious Piranhas. Use the Poison with the Fish Food to poison it, and then use the Poisoned Fish Food with the fountain to kill them. Search it to find the Pressure Gauge. Now walk to the east and go back into the Manor. Just past the staircase is a small closet. Use the Small Key with the door and pick up the Rubber Tube . The Oil Can Leave the closet and walk into the room with a pink floor and search the bookcase on the west wall to find a secret door. Now climb down the ladder into a basement filled with small rooms and levers on the walls. This is the tricky part of the quest, and you need to pull the levers in order and continue into the correct room. To help you with this quest, I’ve made a map of the maze with the levers and doors which you can follow. Each lever has it’s own color on this map, and each of the doors are labeled from 1-9, which is how directions are given to completing the maze. First, pull levers A and B down. Go through door 1 and pull lever D down. Walk through doors 2 and 3, and pull levers A and B up. Go back through door 3, and through 4 and 5. Pull levers E and F down, and head out door 6, and through door 7. Now pull lever C down, and go back through doors 7 and 6. Pull lever E up and go through doors 6, 8 and 3. Now you can go through door 9 and pick up an Oil Can. Fixing the Machine Now go back up the ladder and pull the lever on the wall to open the secret door up. Head back upstairs to Professor Oddenstein and give him the parts to the machine. He’ll fix it and turn Ernest back into a human, and you’ve finished the quest! Rewards 300gp 4 Quest Points ——————————————————————————– Fast Quest Walkthrough [^] Talk to Veronica near entrance to Draynor Manor [^] Talk to Professor Oddenstein in 3rd floor [^] Take Fish Food from 2nd floor [^] Take Poison from a small room near the kitchen in 1st floor [^] Use Spade with Compost Heap west of the Manor [^] Use Poison with Fish Food [^] Use Poisoned Fish Food with Fountain southwest of the house [^] Search the Fountain to find a Pressure Gauge [^] Use Small Key with Door past the staircase in 1st floor [^] Take the Rubber Tube [^] Go down the ladder in Ava鈥檚 room [^] Solve your way through the maze. [^] Take the Oil Can [^] Give Professor Oddenstein the Oil Can, Rubber Tube and Pressure Gauge [^] Quest Complete!
Christmas Gift - Free Runescape Money & Power Leveling
Posted by: cow // Category: Christmas Gift, Holiday GuidesMerry Christmas! Free Runescape Money & Power Leveling
RunescapeMoney.ws is running a Christmas Promotion of having extra runescape money on the basic of original cheapest price to benefit our players for their continued support. Get easy runescape money from now, the more you purchase the more you will get free money.
Once you place Runescape Powerleveling we will make one more level up for free on your original order. for example: if you order attack from 56-78 we will level your attack from 56-79. That means from 78-79 is absolutely free.
For old customers whatever how much runescape money order again you will get 100K for free! Just do it! Come on! Enjoy us now! visit more on http://www.runescapemoney.ws
Have Fun!
Todays update is just a small one to make a few minor tweaks to the game. Some of the more noticeable changes are:
The stone border around the edge of the game window is now narrower. This is to make the game fit better for people running at 800×600. The actual 3d view area is still the same size however. There is just less wasted space now.
The chat scroll is now slightly brighter, to make chat easier to read.
When you click to use an item, it now has a white outline to show that it is selected.
Fixed several cases where using 2 objects together only worked one way around. (the order objects were clicked in made difference)
Fixed a bug which meant the Iban-staff could be wielded at level 49, despite stating a requirement of 50.
Fixed a couple of digsite bugs where it sometimes didn’t recognise you had the required items.
Fixed a bug with the treasure trail puzzle-box where it occasionally didn’t recognise you had completed it.
Lots of other minor changes and fixes.
When developing a piece of content, how long it takes to develop is generally a combination of two factors.
How big the piece of content is.
How different the content is to anything we鈥檝e done previously.
This post takes a look at the trade-off we have to make between these two factors when designing a piece of content.
There are some pretty massive pros and cons of doing something very new VS doing something big and polished using techniques we have already perfected.
The advantages of doing something totally new and innovative include:
It leads to whole new features and new techniques, which can then be re-used (and further refined) in future content.
It keeps the game fresh and varied, rather than just doing more of the same.
It鈥檚 essential to keeping the game cutting edge and keeping ahead of the competition.
All this means it鈥檚 very good for the long-term of the game.
The disadvantages of doing something new and innovative include:
It鈥檚 high risk - because we haven鈥檛 done it before, we don鈥檛 know so clearly how well it work or how long it will take.
It takes a lot more time. We have to add in whole new systems to support the new things we are doing. It is also quite likely to need repeated attempts and redesigns before getting something that works well.
It results in a smaller piece of content, because a lot of the time instead goes into trying new techniques.
Its often not quite as polished as content made using tried and tested methods, because it鈥檚 pioneering new systems.
It can result in unrealistic player expectations, because many players assume that long development time = huge, very polished content.
All this means it鈥檚 not so great for the immediate short-term.
As you can see, it鈥檚 a very difficult balancing act when deciding how adventurous to be when trying new ideas and new techniques! Because we expect to be running RuneScape for years to come, we tend to take a more long-term approach with content design, which means we try quite a lot of new and innovative content.
Sometimes we come up with something so useful it鈥檚 hard to imagine how we ever did without it. I still fondly remember the first quest we did that permanently changed the appearance of the world to the player, rather than everything just resetting back again a few minutes later. At the time, it was massively difficult to do, because we had to rethink the way we did a lot of things. These days it鈥檚 completely standard, is used everywhere, and it鈥檚 hard to imagine doing without it!
Mobilising Armies is a great example of something quite experimental, which is very different to anything we鈥檝e done before. I鈥檓 sure you鈥檝e noticed how that has impacted on its development time. As you know, Mobilising Armies has been in development for many months, and has been quite delayed. This ISN鈥橳 because it鈥檚 the most epic, mammoth, huge, polished piece of content you鈥檝e ever seen, but rather because we鈥檝e really tried to do something very new and different.
Just some of the new things we鈥檝e tried for the first time in Mobilising Armies are:
It has a totally different camera view and controls to previous content.
It adds the ability to select and control multiple units at once, rather than just moving a single avatar around the map.
To cope with the fact that there are more things going on at once than usual, and so there is a lot more information to convey simultaneously than we are used to, we developed a variety of new information display features. These include NPC stack icons, timer bars and dynamic mouse cursors.
It has a very different graphical scale to content we have designed previously. Everything is much more zoomed out.
So, when playing Mobilising Armies, as well as enjoying the game itself, take a look at all the things it does that you鈥檝e never seen done in RuneScape before. This is just the very first pioneering attempt at a whole load of new features added to the engine. Over time, the best of those new features will be refined and used elsewhere, which, when you start imagining the possibilities, is quite exciting.
Mobilising Armies should be with you in the next few weeks. Thank you for reading and we hope to see you on the battlefield!
Source: Mobilising Armies
by Andrew 26-Jun-2009